I strongly agree with you. To be honest, the last difficulty far from being 5* seems 3* and maybe a few more decimals. This is pure pp farming. And these things only generate that there are players with more ranking than they deserve. Also the bpm is inaccurate.
ARGENTINE DREAM wrote:I decided to post in here after a long chat with Skylish regarding my opinion over a Disqus post where I stated that this map doesn't fit the quality standards to be a ranked map.
My main concern was that this was a map intended to grind PP easily, and it is clear now, that wasn't considered in any stage of the mapping process since I understood Skylish point.
The main problem is that this is a map with an odd time snap that makes SR calculation fail miserably at its job. Basically, if this map is ranked, then anyone can use odd time snaps to make pp rain rankable maps and therefore, that will support the idea that grinding pp easy is better than having fun and playing quality maps.
Skylish stated that he is actually convinced that the song use "3/16" snap, which, to any musician put there is impossible to reproduce consciously... He tried to mark human interpretation as must as possible, but that at the cost of expecting players to copy these flaws as something precise, and that's actually anti-musical.
Rhythm games are based on rhythm, therefore rhythm theory is important to take into consideration. I think this kind of time snap wouldn't ever happen in any official chart from professional rhythm games.
When I asked Skylish he told me "this song is uncommon, it doesn't fit musical standards, it is an alien song" ... And I think that's wrong: This is a generic medium-paced swing song... That in music theory is represented in a rhythm of 16thnote-8thnote triplets, which are the equivalent to osu!grid's 1/6.
I liked the map, but I would like it more if it was correctly snapped to the intended timing, just like a quality standard should be. In this case, that's 1/6.
I also noted that the BPM is kinda odd as well, since the map's got 107.96 BPM, and the song is actually made by a DAW software with perfect timing and it's exactly 108 bpm.
Here I have the two harder diffs snapped to 1/6 and at 108 bpm so you can check them:
https://puu.sh/x88Gs/b00e8242c4.rar (not the same link I left on disqus because I haven't corrected bpm in those)
Why are some vocal notes that are left out of the grid... Well, probably the producer forgot to heavily quantize the mix in the end or something like that, but you can't try to emulate accurately these human flaws, because the actual player hand is what produce these at the gameplay.
Skylish told me that the song is intended to be in "3/16" since everything was so concise in that span... So he asked me to take some proof into the matter.
I took the time to download the actual instrumetal (off-vocal) version of the song so you can see that the instrumental is snapped correctly to 1/6 (even the synth that does the same melodic line as the vocals).
https://osu.ppy.sh/s/653015 (not playable, just to listen to the rhythm and analyze in the editor)
I regret not having been able to discuss this matter in the early stages of modding, I know what Skylish must be feeling when someone criticizes his map like this, but I still think this is necessary for the community in general.
Having said this I would like the mapper, nominator and players in general to state their opinions.
Well, is there anything else to say? After everything Dream said, nah. I am intrigued to know what action are going to take regarding this beatmap.