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manzo - My-Pace Daiou (TV Size)

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Topic Starter
Andruchon
SPOILER

spboxer3 wrote:

[Easy]
01:16:015 (1,2) - not on the rhythm. you need recheck this way some modder say +1/4 some say -1/4 some say blue tick = bad, so make a slider...i made a slider...

[Normal]
00:25:848 (6,4) - I suggest let them stack nice idea, but i like it more, how it is now...and it would be too confusing.....i think
00:50:848 (1) - finish at 00:52:182 - every modder say something different about that spinner, i let it be like it is now, because you have not much time to reach the next circle after the spinner

[Hard]
00:27:682 (1) - I dont like this. I will stat it at 00:27:515 - [IMO] that again :/ tried, didn't like it...i changed that part very often, and i think now it is "perfect"
00:33:182 (5) - you should use 1/2 and 1/1 but unless use 1/4 rhythe because is't more stange and that part again...you can't make it better -1/4 sounds outrythm +1/4 sounds outrythm , what can i do? i made a slider that end at the blue tick, now it is "in"rythm and not confusing
01:25:182 (4,5,6) - can you use kkk? I think is more better i think you mean taiko? OOOZZY!..."mod" for you xD

thank ^^
Chewin
Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~

General:

  1. Why don't finish all diffs as the ozzy's taiko?
  2. Hard diff seems an insane..
Easy:

  1. 00:25:515 (3) - New combo
  2. 00:36:182 (4) - I'm not sure, but i think new combo.
  3. 00:41:182 (3) - Fix the last Waypoint and move it at x:116 y:72
  4. 00:50:848 - A spinner here that finish at 00:52:182 is very good.
  5. 00:54:848 (3) - New combo?
I like it :3

Normal:

  1. 00:25:848 (6) - Move the last waypoint at x268 y180
  2. 00:41:182 (3) - Move it at x144 y104 then fix the space with next notes.
  3. 00:50:848 (1) - End it at 00:52:182
  4. 01:03:181 (4) - Move the last waypoint at x324 y260
  5. 01:05:514 (5) - New combo?
  6. 01:08:181 (5) - 1 grid up x160 y116
The same, good map :3

Hard:

  1. 00:18:515 - Add a circle (with a finish maybe?)
  2. 00:21:515 (1) - Slider 1/2 more? http://puu.sh/4YlQ And fix the space later.
  3. 00:30:848 (7) - x168 y56 is better
  4. 00:33:182 (5) - Fix the second waypoint of the slider ç_ç Make it linear.
  5. 01:00:181 (4) - New combo?
  6. 01:10:181 (3) - Move the 2nd waypoint at x184 y356
Good maps, I wish you good luck ~
Topic Starter
Andruchon
SPOILER

Chewin wrote:

Hayo ~
They are suggestions, you will decide if you want to follow them or not. ~

General:

  1. Why don't finish all diffs as the ozzy's taiko? tried, didn't like it.
  2. Hard diff seems an insane.. sometimes hard is harder then insane, and insane easier then hard, but i don't think that it is realy hard...i even thought about making it more difficult
Easy:

  1. 00:25:515 (3) - New combo why?
  2. 00:36:182 (4) - I'm not sure, but i think new combo. no
  3. 00:41:182 (3) - Fix the last Waypoint and move it at x:116 y:72 that slider was bad, and i noticed a spacing issue, thanks
  4. 00:50:848 - A spinner here that finish at 00:52:182 is very good. there was a spinner, but it was to short, and i needed a break.....so delete the too hard spinner, and make a break .-.
  5. 00:54:848 (3) - New combo? well, it looks better now, done
I like it :3

Normal:

  1. 00:25:848 (6) - Move the last waypoint at x268 y180 i made it more "beautifull"
  2. 00:41:182 (3) - Move it at x144 y104 then fix the space with next notes. done
  3. 00:50:848 (1) - End it at 00:52:182 vocal ends 1/2 earlier
  4. 01:03:181 (4) - Move the last waypoint at x324 y260 done
  5. 01:05:514 (5) - New combo? no
  6. 01:08:181 (5) - 1 grid up x160 y116 i wanted that it is so.
The same, good map :3

Hard:

  1. 00:18:515 - Add a circle (with a finish maybe?) no
  2. 00:21:515 (1) - Slider 1/2 more? http://puu.sh/4YlQ And fix the space later. there is a reason why it reapeat the red tick
  3. 00:30:848 (7) - x168 y56 is better i know what you mean, you don't have to write the position xD done
  4. 00:33:182 (5) - Fix the second waypoint of the slider ç_ç Make it linear. done
  5. 01:00:181 (4) - New combo? done
  6. 01:10:181 (3) - Move the 2nd waypoint at x184 y356 not much changed, but done
Good maps, I wish you good luck ~

thanks for that nice mod ^_^
lolcubes
Hey there. \:D
Green = suggestions and nazi.

[General]:
  1. I wonder why didn't you map the song until the end? It's already quite a short one, and since taiko is already mapped all the way, why not?
  2. I think you overused your finish hitsounds quite too much. Catch me in game some time and we can have a talk about it, because I could write a book here how and why do I think a change could be better.
  3. Kiai time: start it at 00:53:515, starting it before that (at 00:52:515) looks really wrong to me, especially in easy where you have nothing mapped there.
[Hard]:
  1. 00:12:182 - This area looked too empty to me. There is a musical note which doesn't fade away and you have emptiness here. If you don't think of mapping a slider to follow it, you could map a spinner starting at 00:12:348 and ending at 00:13:182.
  2. 00:16:848 (1) - There is no reason for this new combo, you should remove it. You are still following the same musical line and the pattern doesn't require one since it uses same spacing.
  3. 00:17:515 (1) - Same as the above. I will add that I didn't like this slider much because it went over the spots where melody plays, which you were trying to follow here. Those 2 spots are 00:17:682 and 00:18:015. Consider changing this into something else which could cover those spots, just a suggestion.
  4. 00:22:682 (4) - This is fine, however I strongly suggest you map a slider at this spot, which would end at 00:23:182. Since you're trying to follow the voice in this area, this would fit nicely since the voice still goes on after the circle.
  5. 00:28:182 (1,2,3,4,5,6) - I don't like this. It plays okay but in my opinion notes 2 and 5 are overmapped. There is nothing significant in the music which would these follow. What I suggest is that you remove these 2, and from the remaining notes you create jumps. This follows the music much better and is more fun to play as well.
  6. 00:33:182 (5) - This slider felt really weird. I guess it probably can't be helped since it's the voice that's weird in this area, but have you tried extending it all the way to 00:33:515? Still sounds good and there is zero confusion. This could also apply to your ending slider.
  7. 01:14:182 - Another big empty space. To get rid of it, you could map a circle at 01:14:515 and a circle at 01:14:682, and then something like a spinner from 01:14:848 to 01:15:682. I can't figure out anything better for your current mapped notes though. :|
[Normal]:
  1. 00:50:848 (1) - This spinner sounds wrong. For it to follow the music good, you should end it at 00:52:182. This is, however, debatable that the next note is coming too soon after this spinner. To avoid that you can have your next notes really close to the center of the screen, just like they are now but slightly closer.
  2. 01:14:182 - This emptiness bugged me just like in Hard. Maybe just make a short slider at 01:14:515 - 01:14:682?
[Easy]:
  1. Your kiai time timing sections are not snapped properly, they are 10ms late.
  2. 00:15:515 (3) - For easier difficulties, it's best to avoid hiding stuff behind hitbursts. If possible, you should reposition this circle somewhere else.
  3. 00:44:182 (3) - This slider could be confusing because short linear ones were double repeating until here. You should probably just slightly curve this slider so new people don't have the same train of thought that this one could repeat twice as well, which could lead to thinking during playing, which is a bad thing.
  4. 00:50:848 - The break around this part bugs me. Especially this spot. You had a buildup with last 4 notes (00:48:182 (1,2,3,4)) and it's culminating here, and then you place a break. ;x; At the very least you can place a circle on this timeline.
  5. 01:11:515 (4,5) - This is a bad idea for the easiest diff. Overlapping is fine as long as there is nothing after it, but these give out a feeling that they are overlapped just because they can be. You should just unstack them and follow distance snap.
[Ozzy]:
  1. The kiai time timing sections are coming 10ms too late, you should fix that.
That's about it. Good luck!
Topic Starter
Andruchon
SPOILER

lolcubes wrote:

Hey there. \:D
Green = suggestions and nazi.

[General]:
  1. I wonder why didn't you map the song until the end? It's already quite a short one, and since taiko is already mapped all the way, why not?
  2. I think you overused your finish hitsounds quite too much. Catch me in game some time and we can have a talk about it, because I could write a book here how and why do I think a change could be better.
  3. Kiai time: start it at 00:53:515, starting it before that (at 00:52:515) looks really wrong to me, especially in easy where you have nothing mapped there. i think i forgot to change it...
[Hard]:
  1. 00:12:182 - This area looked too empty to me. There is a musical note which doesn't fade away and you have emptiness here. If you don't think of mapping a slider to follow it, you could map a spinner starting at 00:12:348 and ending at 00:13:182. you can barrely hear 3 beats, they filled the "emptiness"
  2. 00:16:848 (1) - There is no reason for this new combo, you should remove it. You are still following the same musical line and the pattern doesn't require one since it uses same spacing. done
  3. 00:17:515 (1) - Same as the above. I will add that I didn't like this slider much because it went over the spots where melody plays, which you were trying to follow here. Those 2 spots are 00:17:682 and 00:18:015. Consider changing this into something else which could cover those spots, just a suggestion. i like that slider :/ i could make a nice stream...but...noooou, i like that slider more
  4. 00:22:682 (4) - This is fine, however I strongly suggest you map a slider at this spot, which would end at 00:23:182. Since you're trying to follow the voice in this area, this would fit nicely since the voice still goes on after the circle.i know, but i like how it is...
  5. 00:28:182 (1,2,3,4,5,6) - I don't like this. It plays okay but in my opinion notes 2 and 5 are overmapped. There is nothing significant in the music which would these follow. What I suggest is that you remove these 2, and from the remaining notes you create jumps. This follows the music much better and is more fun to play as well. yes...same option, other modders told to make so :? but done
  6. 00:33:182 (5) - This slider felt really weird. I guess it probably can't be helped since it's the voice that's weird in this area, but have you tried extending it all the way to 00:33:515? Still sounds good and there is zero confusion. This could also apply to your ending slider. i like if it ends at the blue tick more, then on the white/red :/
  7. 01:14:182 - Another big empty space. To get rid of it, you could map a circle at 01:14:515 and a circle at 01:14:682, and then something like a spinner from 01:14:848 to 01:15:682. I can't figure out anything better for your current mapped notes though. :| i will look at it later again...
[Normal]:
  1. 00:50:848 (1) - This spinner sounds wrong. For it to follow the music good, you should end it at 00:52:182. This is, however, debatable that the next note is coming too soon after this spinner. To avoid that you can have your next notes really close to the center of the screen, just like they are now but slightly closer. some much problems with the same parts :/ idk what to >_<
  2. 01:14:182 - This emptiness bugged me just like in Hard. Maybe just make a short slider at 01:14:515 - 01:14:682? like i said before, i will maybe mod until the end, so there could be a little break
[Easy]:
  1. Your kiai time timing sections are not snapped properly, they are lagging 10ms behind. done
  2. 00:15:515 (3) - For easier difficulties, it's best to avoid hiding stuff behind hitbursts. If possible, you should reposition this circle somewhere else. the slider disappear very fast, so i don't think that it is a problem
  3. 00:44:182 (3) - This slider could be confusing because short linear ones were double repeating until here. You should probably just slightly curve this slider so new people don't have the same train of thought that this one could repeat twice as well, which could lead to thinking during playing, which is a bad thing. sorry i don't understand...i ask you in irc later
  4. 00:50:848 - The break around this part bugs me. Especially this spot. You had a buildup with last 4 notes (00:48:182 (1,2,3,4)) and it's culminating here, and then you place a break. ;x; At the very least you can place a circle on this timeline. i can place a spinner, but then there is no break :/ (placed the spinner back)
  5. 01:11:515 (4,5) - This is a bad idea for the easiest diff. Overlapping is fine as long as there is nothing after it, but these give out a feeling that they are overlapped just because they can be. You should just unstack them and follow distance snap. done
[Ozzy]:
  1. The kiai time timing sections are coming 10ms too late, you should fix that.
That's about it. Good luck!

thanks for modding :D

btw. i think the suggestions where the "helpfulliest" (?)
Aleks719
Well, hello from #modreqs

General
- remove audio from you video file, video file must be without sound :
http://puu.sh/53fO
- start your kiai from 00:53:515(like in Easy) in all diffs.


Hard
Set slider tickrate 1 like in other diffs
00:33:182 (5) - this slider must be 1/4 longer (end of slier on 00:33:515)
00:39:515 (3) - lonely whistle... Sounds weird. well, remove it or add whistle to 00:38:848 (1) (also, remove clap on (1) )
01:14:515 - break is too short. remove it?
01:17:182 (2,3,4,5,6,7) - sounds bad. Maybe bad hitsounds choice, can't say correctly
01:21:348 (6) - lonely whistle again. Normal whistles are pretty cool in group, they can make new rhythm, one whistle sounds ugly, believe me. as example, remove whistle from (6), add whistles to the (1), (3), start of (4), start and end of (5) and add whistle to the (7). Imo, sounds better and interesting

Normal
Similar suggestion about one-normal-whistles.
00:11:849 (3) - add finish to the end
00:50:848 (1) - spinner must be 1/2 longer. End of spinner on to 00:52:182 + add finish
00:54:848 (3) - no, remove clap from the reverse, add clap to the end. remove finish from the end
00:55:515 (4) - ^ + remove finish from the start
01:17:182 (3) - this slider must be 1/4 longer (end of slier on 01:17:515)
01:23:848 (2,4) - add claps
01:28:015 (3) - this slider will be easier for playing~

Easy
00:26:849 (5) - add nc
00:50:848 (1) - spinner must be 1/2 longer. End of spinner on to 00:52:182 + add finish
01:17:181 (2) - this slider must be 1/4 longer (end of slier on 01:17:515)
01:19:848 (4) - add nc
01:25:515 (4) - ^
01:26:682 (5) - remove clap from the end, add finish to the end

Low quantity of stars and 6 pages.Too bad + Star from me ;P
Topic Starter
Andruchon
SPOILER

Aleks719 wrote:

Well, hello from #modreqs

General
- remove audio from you video file, video file must be without sound :
http://puu.sh/53fO
- start your kiai from 00:53:515(like in Easy) in all diffs.


Hard
Set slider tickrate 1 like in other diffs
00:33:182 (5) - this slider must (?) be 1/4 longer (end of slier on 00:33:515) sounds outrythm
00:39:515 (3) - lonely whistle... Sounds weird. well, remove it or add whistle to 00:38:848 (1) (also, remove clap on (1) ) done
01:14:515 - break is too short. remove it? i think you will need that break, because the next part will be hard...btw. i hate it to fail, just because there is no break :/
01:17:182 (2,3,4,5,6,7) - sounds bad. Maybe bad hitsounds choice, can't say correctly
01:21:348 (6) - lonely whistle again. Normal whistles are pretty cool in group, they can make new rhythm, one whistle sounds ugly, believe me. as example, remove whistle from (6), add whistles to the (1), (3), start of (4), start and end of (5) and add whistle to the (7). Imo, sounds better and interesting i don't realy like whistle spam (i know...normal...) i think some times "lonley whistles" sounds realy good, anyway i just deleted it and added clap

Normal
Similar suggestion about one-normal-whistles.
00:11:849 (3) - add finish to the end done
00:50:848 (1) - spinner must be 1/2 longer. End of spinner on to 00:52:182 + add finish must?
00:54:848 (3) - no, remove clap from the reverse, add clap to the end. remove finish from the end
00:55:515 (4) - ^ + remove finish from the start i added clap at reverse
01:17:182 (3) - this slider must be 1/4 longer (end of slier on 01:17:515) must?
01:23:848 (2,4) - add claps done
01:28:015 (3) - this slider will be easier for playing~ done

Easy
00:26:849 (5) - add nc just because of the 7 combo ?
00:50:848 (1) - spinner must be 1/2 longer. End of spinner on to 00:52:182 + add finish must?
01:17:181 (2) - this slider must be 1/4 longer (end of slier on 01:17:515) must?
01:19:848 (4) - add nc done
01:25:515 (4) - ^ done
01:26:682 (5) - remove clap from the end, add finish to the end done

Low quantity of stars and 6 pages.Too bad + Star from me ;P thats because some modder want to safe their kudosu :/ 32(!) mods and 9 stars is bad...first i got at least with every mod a star,but after the star system change i got only 1 real kudosu star, and now 3 cheap kudosu stars...anyway, thanks for the star :)

thanks for the mod ^_^
Backfire
Taiko -
Not to question your integrity but 00:14:015 -. You do this a lot, and it sounds awkward to me. I was thinking of just putting a don right there. I mean, it just sound weird ;~;
01:17:515 (3) - Finish?

Yeah thats it. I don't even know.
Shulin
Hey there, these are my opinions from playing your map ^_^

General:

-- I think the maps would sound better if you found a consistent hitsound pattern. Though the hitsounds aren't awful so it isn't that necessary if you don't want to do it xD

Easy

-- The notes are a bit too clustered imo, it might benefit from AR +1.

00:10:849 (3) - Remove that clap from the end please ~
00:38:848 (1) - I'd have preferred it if you'd started this combo further away from 00:36:848 (6) - especially since there's a gap in the song, but it doesn't matter much
00:45:515 (1,2) - The slider ticks are invisible in game... okay I'm not sure if this is rankable as I don't know if it's in the guidelines but you can fix this by making the sliders shorter/longer if you want to fix it.
00:50:848 (1) - End at 00:52:182 you should try to make spinners longer not shorter in an Easy xD
01:17:181 (2) - End at 01:17:181 it sounds better.

Normal:

00:13:515 (1,2,3,4,5,6,1,2,3) - Imo it is better if you move these combos away from the previous one 00:10:515 (1,2,3) - atm the notes linger on the screen and it looks a little messy, just moving this to the bottom half of the screen makes all the difference. Or you could raise the AR =P
00:33:515 (6) - Hmm, people might try to follow the vocal here instead of the main beat, you could start a slider at 00:33:182 (5) - to solve this if you wanted.
00:50:515 (x) - Expected a note here to keep the rhythm.
00:50:848 (1) - Sounds better ending at 00:52:182 though I can see why you might want to end it earlier because of the notes that come after but it does sound weird atm.
01:16:015 (1,2) - Stack? It's the first time you've used 1/2 spacing in the map and it looks weird because it's so close.
01:17:182 (3) - End at 01:17:515 sounds 100% better ^_^
01:24:182 (3,4,5) - Where are the claps? I'm so used to hearing them by now.

Hard:

00:20:848 (5) - Remove whistle? Sounds odd.
00:33:015 (x) - Note?
00:34:515 (3) - Imo this slider is just plain ugly =P
01:16:015 (1) - Remove whistle? Sounds weird.
01:16:015 (1,2,3) - I think it would flow better if you added some notes around here (maybe 01:17:182 or 01:17:348 or add a slider return) atm there's a weird gap where it seems your following the vocals but then ignore them =P
01:21:848 -- Why the gap? You have more notes in Normal here O_o!
01:25:515 (7) - New combo? Remove new combo from 01:26:682 (1) - if you do this.
01:27:182 (2,3,1,2) - The ending is a bit anti climatic imo, maybe unstack the notes or at least move 01:27:848 (1,2) - away from the stack xD

The maps have good flow, some of the sliders could be tidyed up a little and the hitsounds made more consistent but otherwise not bad :)
Topic Starter
Andruchon
SPOILER

Shulin wrote:

Hey there, these are my opinions from playing your map ^_^

General:

-- I think the maps would sound better if you found a consistent hitsound pattern. Though the hitsounds aren't awful so it isn't that necessary if you don't want to do it xD you didn't see the hitsounds before i made some big changes :o

Easy

-- The notes are a bit too clustered imo, it might benefit from AR +1. i change if it have maximal 2.99 diff stars...

00:10:849 (3) - Remove that clap from the end please ~ done
00:38:848 (1) - I'd have preferred it if you'd started this combo further away from 00:36:848 (6) - especially since there's a gap in the song, but it doesn't matter much
00:45:515 (1,2) - The slider ticks are invisible in game... okay I'm not sure if this is rankable as I don't know if it's in the guidelines but you can fix this by making the sliders shorter/longer if you want to fix it. i know how to fix it, but if i do so, the sliders would be outrythm, so...
00:50:848 (1) - End at 00:52:182 you should try to make spinners longer not shorter in an Easy xD i know, i know, the vocal ends at the red tick, anyway, i think it sounds better when it ends on the white tick, so done
01:17:181 (2) - End at 01:17:181 it sounds better. sorry, me not understand :/ you mean place a circle? but i don't think so

Normal:

00:13:515 (1,2,3,4,5,6,1,2,3) - Imo it is better if you move these combos away from the previous one 00:10:515 (1,2,3) - atm the notes linger on the screen and it looks a little messy, just moving this to the bottom half of the screen makes all the difference. Or you could raise the AR =P i incraised +1 AR +1 HP drain +1 overall diff
00:33:515 (6) - Hmm, people might try to follow the vocal here instead of the main beat, you could start a slider at 00:33:182 (5) - to solve this if you wanted. actually it is vocal :/
00:50:515 (x) - Expected a note here to keep the rhythm. no
00:50:848 (1) - Sounds better ending at 00:52:182 though I can see why you might want to end it earlier because of the notes that come after but it does sound weird atm. yes, and it is right, because it ends with the vocal, but like i said before, it just sounds better if i make it 1/2 longer, but it is to hard for normal if make it longer
01:16:015 (1,2) - Stack? It's the first time you've used 1/2 spacing in the map and it looks weird because it's so close. some mods ago the where 2 parts more with 1/2 spacing, done
01:17:182 (3) - End at 01:17:515 sounds 100% better ^_^ that part again >.> done.(i hope forever)
01:24:182 (3,4,5) - Where are the claps? I'm so used to hearing them by now. now there are claps ^_^

Hard:

00:20:848 (5) - Remove whistle? Sounds odd. i like that whistle :/
00:33:015 (x) - Note? there is a slider at that part >.>
00:34:515 (3) - Imo this slider is just plain ugly =P you made him cry :( (done)
01:16:015 (1) - Remove whistle? Sounds weird.
01:16:015 (1,2,3) - I think it would flow better if you added some notes around here (maybe 01:17:182 or 01:17:348 or add a slider return) atm there's a weird gap where it seems your following the vocals but then ignore them =P remapped that part before you posted
01:21:848 -- Why the gap? You have more notes in Normal here O_o! [/color]
01:25:515 (7) - New combo? Remove new combo from 01:26:682 (1) - if you do this. done it before your post too :D
01:27:182 (2,3,1,2) - The ending is a bit anti climatic imo, maybe unstack the notes or at least move 01:27:848 (1,2) - away from the stack xD and that i changed before your post xD

The maps have good flow, some of the sliders could be tidyed up a little and the hitsounds made more consistent but otherwise not bad :)

thanks for the mod :)
OzzyOzrock
HellDawn
Delete osb file .

Normal
Choruses are a bit too clapclapclap. Tone down the clapping a bit?
Hp Drain Rate -1
00:53:515- Kiai time -.-

Hard
Overal Difficulty-1
00:17:182- Finish
00:53:515- Kiai

Good luck.
Topic Starter
Andruchon
SPOILER

HellDawn wrote:

Delete osb file . dont work, it create every time a new one

Normal
Choruses are a bit too clapclapclap. Tone down the clapping a bit? i like claps...
Hp Drain Rate -1 done
00:53:515- Kiai time -.- done

Hard
Overal Difficulty-1 no
00:17:182- Finish there is already a finish
00:53:515- Kiai done

Good luck.

thanks for the mod
Vergence

Hello~
Thanks for reading the rules~
Can't understand why people can't read....
Anywayssssss

General
For the part where the singer says "Hai!" remove new combo. There don't look nice together.

Easy
00:26:848 (5) - Make this a new combo and remove new combo at 00:28:182
01:04:182 (1 and 3) - These notes can be mirrors to each other

Normal
00:09:515 (3,4,5) - Imba spacing. Look CAREFULLY

Hard
00:17:515 (1) - Remove new combo
00:20:848 (5) - The oddest slider from the rest. Make it look nicer
00:27:862 (1) - Remove new combo
00:56:848 (4) - Make this slider look nicer
_____________________________________________________________
That's all~
2 STARS
1 FOR READING THE RULES
1 FOR UMM....
Topic Starter
Andruchon
SPOILER

DragonSparta wrote:


Hello~
Thanks for reading the rules~
Can't understand why people can't read.... i can't understand that too.
Anywayssssss

General
For the part where the singer says "Hai!" remove new combo. There don't look nice together.

Easy
00:26:848 (5) - Make this a new combo and remove new combo at 00:28:182
01:04:182 (1 and 3) - These notes can be mirrors to each other done

Normal
00:09:515 (3,4,5) - Imba spacing. Look CAREFULLY done

Hard
00:17:515 (1) - Remove new combo done
00:20:848 (5) - The oddest slider from the rest. Make it look nicer it should be odd
00:27:862 (1) - Remove new combo i dont want that all see this ugly 11x combo D:
00:56:848 (4) - Make this slider look nicer same as 00:20:848 (5)
_____________________________________________________________
That's all~
2 STARS thanks :)
1 FOR READING THE RULES
1 FOR UMM....

thanks for the mod :)
Tanmak
Hi~~~~

[Easy]

01:26:848 (2) - sound and beat is strange. I think there is not slide but normal note.


Another is good~!!

And I don't mod taiko
Sakura
[Hard]
00:16:848 (4,5,6) - The music sounds the same, so logic would say that the hitsounds would need to sound the same too in these 3 notes than the previous ones, rather than in reverse.
00:20:848 (5) - Whistle on the slider body doesnt fit.
00:27:515 (X) - Downbeat feels kinda empty here, i'd suggest you put a note in here.
00:28:515 (3,4) - This double here, may mislead players into thinking its 1/2 apart.
00:41:682 (1,2,3,4) - I'd suggest scaling this pattern a bit, would look better imo.
00:52:515 (1,2,3) - Slightly missaligned (more noticeable if you compared 1 to 3) intentional?.
01:16:182 (1,2,3) - This pattern would be easier to reach if you put the start of this combo closer to the center since most players spin near the center of the spinner and there's not much time to reach the next note.
01:16:848 (3,1) - Kind of a bad anti-jump imo, you should distance this further.

[Normal]
Most of the whistles on sliderbodies seem thrown out just for the sake of using them, i recommend you go over them and see if they really fit.
00:49:515 (5) - I dont see the reason for this to be 1/2 repeat? nothing is sounding that fast here
00:50:848 (1) - I recommend you extend this spinner by 1/2 and silence the end of the spinner instead.
01:09:181 (1) - Remove new combo.
01:26:682 (2) - Same comment as: 00:50:848 (1)

[Easy]
00:36:848 (6) - Really feels odd when this slider starts in middle of a constant rythm and stops in middle of a held note, try this instead?:

01:17:181 (2,1) - its really awkward to use a blue tick while the next slider starts on a white tick, i'd recommend you make the first sider end on a white tick instead.
01:26:682 (2) - Sounds really weird, try this instead?
Topic Starter
Andruchon
SPOILER

Sakura Hana wrote:

[Hard]
00:16:848 (4,5,6) - The music sounds the same, so logic would say that the hitsounds would need to sound the same too in these 3 notes than the previous ones, rather than in reverse. i made them reverse, because first it goes up, then down...done
00:20:848 (5) - Whistle on the slider body doesnt fit. deleted all whistles
00:27:515 (X) - Downbeat feels kinda empty here, i'd suggest you put a note in here.
00:28:515 (3,4) - This double here, may mislead players into thinking its 1/2 apart. done
00:41:682 (1,2,3,4) - I'd suggest scaling this pattern a bit, would look better imo.
00:52:515 (1,2,3) - Slightly missaligned (more noticeable if you compared 1 to 3) intentional?. done
01:16:182 (1,2,3) - This pattern would be easier to reach if you put the start of this combo closer to the center since most players spin near the center of the spinner and there's not much time to reach the next note.
01:16:848 (3,1) - Kind of a bad anti-jump imo, you should distance this further. done < and ^ at the same time.

[Normal]
Most of the whistles on sliderbodies seem thrown out just for the sake of using them, i recommend you go over them and see if they really fit. done
00:49:515 (5) - I dont see the reason for this to be 1/2 repeat? nothing is sounding that fast here 1/1 longer, -1 repeat
00:50:848 (1) - I recommend you extend this spinner by 1/2 and silence the end of the spinner instead. done
01:09:181 (1) - Remove new combo. then i should remove every time NC when they call "ay/hai"(idk what)?
01:26:682 (2) - Same comment as: 00:50:848 (1)i think you mean 00:49:515 (5) ? done

[Easy]
00:36:848 (6) - Really feels odd when this slider starts in middle of a constant rythm and stops in middle of a held note, try this instead? :
made a ugly slider
01:17:181 (2,1) - its really awkward to use a blue tick while the next slider starts on a white tick, i'd recommend you make the first sider end on a white tick instead. done
01:26:682 (2) - Sounds really weird, try this instead? done

thanks for the mod :)
Gamu
hi- :)

I could not find the problem. :(

Good map!!!

Ranked GOGO
Kawayi Rika
hi~ :)
My some tips.

[General]


good song ~ nice job~
If you do not use SB, please delete the OSB file.


[Hard]


00:22:682 (4) - change slider to 00:23:182.
00:29:348 (1) - change 2 note and Remove NC.
00:29:515 - add NC.
00:38:848 (1,2,3,4) - Suggestion change 1/8 slider.


[Normal]


00:35:848 (3) - move to x:164 y:268.
00:37:515 (1,1,2) - Distance error.
00:50:515 - add note.
01:05:514 (5) - add NC.
01:14:515 - add note and finish.


[Easy]

01:13:515 (3) - Suggestion move to x:268 y:212.

good luck~
Topic Starter
Andruchon
SPOILER

Kawayi Rika wrote:

hi~ :)
My some tips.

[General]


good song ~ nice job~
If you do not use SB, please delete the OSB file. i can't X_X


[Hard]


00:22:682 (4) - change slider to 00:23:182. dont like long slider.
00:29:348 (1) - change 2 note and Remove NC. no changes
00:29:515 - add NC. ^
00:38:848 (1,2,3,4) - Suggestion change 1/8 slider. why? D:


[Normal]


00:35:848 (3) - move to x:164 y:268. done
00:37:515 (1,1,2) - Distance error.done.
00:50:515 - add note. :roll:
01:05:514 (5) - add NC. no
01:14:515 - add note and finish.


[Easy]

01:13:515 (3) - Suggestion move to x:268 y:212. done

good luck~ thanks :)
thanks for the mod ^^
mochi
[General]
I'm not sure, but I think you're supposed to remove the audio from the video.
All kiai times should begin at 00:53:515 just like in the easy difficulty. The part before this is the build-up before chorus, so it shouldn't need kiai.

[Hard]
00:30:848 (7,1) - spacing is too close
00:33:015 - add note to match vocals?
00:52:182 - you have 2 timing sections here, remove one
00:45:182 (1) - change combo color to yellow to match the previous combo color pattern (or change the color pattern before this)
Topic Starter
Andruchon
SPOILER

qilliam wrote:

[General]
I'm not sure, but I think you're supposed to remove the audio from the video. what? i think i removed it already :/
All kiai times should begin at 00:53:515 just like in the easy difficulty. The part before this is the build-up before chorus, so it shouldn't need kiai.
done
[Hard]
00:30:848 (7,1) - spacing is too close yes, it is.
00:33:015 - add note to match vocals? done
00:52:182 - you have 2 timing sections here, remove one there is a reason, why there are 2 inheriting sections
00:45:182 (1) - change combo color to yellow to match the previous combo color pattern (or change the color pattern before this) at that (dark) part i made only red and blue colors...

thanks for the mod :)
Roddie
Hi.

I've checked your map and everything turned out okay. But the timing isn't right, I believe. Try an Offset 6,846. If that's the correct timing, don't forget to resnap all the notes and all the timing points (green lines).

Good luck!
Topic Starter
Andruchon

Roddie wrote:

Hi.

I've checked your map and everything turned out okay. But the timing isn't right, I believe. Try an Offset 6,846. If that's the correct timing, don't forget to resnap all the notes and all the timing points (green lines).

Good luck!
thanks for the Offset, it is realy hard to find the right Offest for that map :/
YGOkid8
General:
- Offset is different in Hard diff.
- There's a number of needless timing sections, as well as inconsistencies throughout all of your diffs. Delete the unnecessary timing sections and make the timing sections consistent on all diffs. (except Taiko).
- Use custom colours, the default ones look really bad o.o

Easy:
- This is a Normal, no matter how you look at it. Definitely not an Easy.

Not looking at rest of map because of personal preference.
Topic Starter
Andruchon

YGOkid8 wrote:

General:
- Offset is different in Hard diff.
- There's a number of needless timing sections, as well as inconsistencies throughout all of your diffs. Delete the unnecessary timing sections and make the timing sections consistent on all diffs. (except Taiko).
- Use custom colours, the default ones look really bad o.o i like them.

Easy:
- This is a Normal, no matter how you look at it. Definitely not an Easy. all said it is easy enough.

Not looking at rest of map because of personal preference. then why did you even look at the map, if you dont like it D:
i wrote you a pm, that you should wait with modding, because i made some changes at the offset, so i had to move all timing sections. They are not "needless" i silenced some spinners, and changed the volume at some parts!

why did you give yourself kudosu, and then deny them? :/

thanks for that "mod"
Roddie
Oi. You forgot to put in the new offset on Ozzy's Taiko difficulty. And by the way, don't kudosu this post
Topic Starter
Andruchon

Roddie wrote:

Oi. You forgot to put in the new offset on Ozzy's Taiko difficulty. And by the way, don't kudosu this post
i didn't forget it, i just don't want to change anything in Ozzy's map, until i have spoke with him...
of course no kudosu, i think you wrote it just because YGOkid8 gave himself kudosu, and then denied it.
Raging Bull
He gave them kudosu and denied it so you can't give it to him :P

Anyways you don't need Ozzy's permission you're just changing offset.
YGOkid8
just so you know, MAT/BATs can't kudosu themselves. I simply denied them.
also Raging Bull stop stalking my mod posts lololol
Raging Bull
For some reason my signature doesn't show T.T But it shows that I stalk maps I modded \o/
Magicphoenix
Hey~ mod

General

Fine !

[Hard]

*00:08:179 (1) - Finish aufm Sliderstart weg machen !
*00:09:179 (3) - Finish aufm Sliderende weg machen, mit Clap ersetzen ! Den Clap beim 1. Reverse mit Finish ersetzen. Finish beim 2. Reverse weg machen.
*00:17:512 (7) - Den hier zu nem linearen Slider ändern damit er zur 3-linear-circle pattern passt? So : *00:20:845 (5) - Finish aufm Sliderende weg machen
*00:31:512 (1) - Anti-jump scheiße und so ! Strg + R ?
*00:29:845 (3) - Finish aufm Sliderende weg machen (warum liegen die eig. immer an so abgelegenden Plätzen? Die passen weder zur Musik noch zu irgendwas! Die nächsten Finishes bitte auch passender platzieren)
*00:36:679 (2,3,4,5) - Etwas runder machen damit es sich in den Spinner reinfließt?
*00:42:512 (1) - Clap mit Finish ersetzen oO
*00:44:179 (3) - Finish aufm reverse weg machen
*00:45:179 (1) - Clap removen
*00:46:845 (1,2,3,4) - Selbe Hitsoundpattern wie die (1,2,3,4)-Combo davor. Konsistenz ist gut und wichtig


[Normal]

*00:08:179 (1,2) - Whistles entfernen um die Konsistenz mit [Hard] zu behalten
*00:08:846 (2) - Finish am Sliderstart entfernen
*00:10:512 (1) - Finish aufm Reverse
*00:13:512 (1) - Finish
*00:13:512 (1) - ^ weg machen
*00:20:845 (5) - Whistle weg machen
*00:20:845 (5) - Clap am Sliderende adden
*00:21:512 (1) - Finish adden
*00:42:512 (1) - Clap weg machen
*00:45:179 (1) - ^

[Easy]

*00:10:846 (3) - Finish aufm Sliderstart, nicht am Ende
*00:36:512 (5) - Clap adden
*00:37:512 (7) - Clap am Sliderende adden
*00:38:845 (1,2) - Bei beiden Slidern Finish&Clap position vertauschen
*01:16:179 (1) - 1/2 später starten. Spacing danach fixen !
*01:26:679 - Rhytmus so ändern ? :


Das wärs :)
Viel Glück beim ranken Landsmann
Topic Starter
Andruchon
SPOILER

Magicphoenix wrote:

Hey~ mod

General

Fine !

[Hard]

*00:08:179 (1) - Finish aufm Sliderstart weg machen ! entfernte den clap am ende
*00:09:179 (3) - Finish aufm Sliderende weg machen, mit Clap ersetzen ! Den Clap beim 1. Reverse mit Finish ersetzen. Finish beim 2. Reverse weg machen.done
*00:17:512 (7) - Den hier zu nem linearen Slider ändern damit er zur 3-linear-circle pattern passt? So : nein
*00:20:845 (5) - Finish aufm Sliderende weg machen der echo vom finish passt da gut
*00:31:512 (1) - Anti-jump scheiße und so ! Strg + R ? wieso hassen alle anti-jumps D: done
*00:29:845 (3) - Finish aufm Sliderende weg machen (warum liegen die eig. immer an so abgelegenden Plätzen? Die passen weder zur Musik noch zu irgendwas! Die nächsten Finishes bitte auch passender platzieren) ich mag es.
*00:36:679 (2,3,4,5) - Etwas runder machen damit es sich in den Spinner reinfließt? ich nicht darauf geachtet , da ich nach rechts spinner, done
*00:42:512 (1) - Clap mit Finish ersetzen oO done
*00:44:179 (3) - Finish aufm reverse weg machen done
*00:45:179 (1) - Clap removen nein
*00:46:845 (1,2,3,4) - Selbe Hitsoundpattern wie die (1,2,3,4)-Combo davor. Konsistenz ist gut und wichtig nein, war absicht.


[Normal]

*00:08:179 (1,2) - Whistles entfernen um die Konsistenz mit [Hard] zu behalten done
*00:08:846 (2) - Finish am Sliderstart entfernen done, wegen ^
*00:10:512 (1) - Finish aufm Reverse ich dachte immer da war einer >.> done
*00:13:512 (1) - Finish nein
*00:13:512 (1) - ^ weg machen was? zu faul zum löschen? xD
*00:20:845 (5) - Whistle weg machen done
*00:20:845 (5) - Clap am Sliderende adden done
*00:21:512 (1) - Finish adden nein
*00:42:512 (1) - Clap weg machen nein
*00:45:179 (1) - ^ nein

[Easy]

*00:10:846 (3) - Finish aufm Sliderstart, nicht am Ende ist schon richtig, da sich der rythmus ändert
*00:36:512 (5) - Clap adden done
*00:37:512 (7) - Clap am Sliderende adden hab ich automatisch nach ^ gemacht xD
*00:38:845 (1,2) - Bei beiden Slidern Finish&Clap position vertauschen nein
*01:16:179 (1) - 1/2 später starten. Spacing danach fixen ! nein
*01:26:679 - Rhytmus so ändern ? no :


Das wärs :)
Viel Glück beim ranken Landsmann thx xD

danke für den mod :D
regenz
hi hi mod form net & 2004 thread

General you are too much overuse of hitsounds

but i think it's your style so...

easy

00:10:846 (3) - remove fin(finish hitsounds ) at tail ( end of slider )
00:12:179 (4) - remove clap
00:12:845 (5) - add note + fin
00:14:846 (2,3) - remove clap
01:16:012 (1) - move 1/2 forward
01:17:845 this zone is to quite raise volume please.
01:20:179 (2) - fin head ( start of slider )
01:21:512 (4) - change this to 1/1 slider return 2 times
01:26:679 (2) - change like this http://osu.ppy.sh/ss/157378

normal

00:12:845 - add note + fin
00:13:512 (1) - fin
00:44:345 add note
00:44:679 add note
00:57:512 (5) - change like this http://osu.ppy.sh/ss/157384
01:03:178 (4) - delete this and add 4 notes after 01:02:845 (3) - even red line is include
01:17:845 this zone is to quite raise volume please.
01:25:179 - add note


hard

00:13:512 (1) - fin head
00:22:679 (4) - remove fin
00:33:845 add note
00:42:345 (8) - this note is not match sounds delete plz
01:17:512 raise volume plz
01:21:679 (8) - add note

can't mod taiko sorry
Topic Starter
Andruchon
SPOILER

regenz wrote:

hi hi mod form net & 2004 thread

General you are too much overuse of hitsounds

but i think it's your style so...

easy

00:10:846 (3) - remove fin(finish hitsounds ) at tail ( end of slider )
00:12:179 (4) - remove clap done
00:12:845 (5) - add note + fin done (added clap)
00:14:846 (2,3) - remove clap done
01:16:012 (1) - move 1/2 forward no
01:17:845 this zone is to quite raise volume please. +5%
01:20:179 (2) - fin head ( start of slider ) done, removed finish, and added clap at the end
01:21:512 (4) - change this to 1/1 slider return 2 times no
01:26:679 (2) - change like this http://osu.ppy.sh/ss/157378 changed

normal

00:12:845 - add note + fin no
00:13:512 (1) - finno
00:44:345 add note to hard for normal
00:44:679 add noteto hard for normal
00:57:512 (5) - change like this http://osu.ppy.sh/ss/157384 it was 3 months ago so, when i just made the map >.>it is to hard for normal.
01:03:178 (4) - delete this and add 4 notes after 01:02:845 (3) - even red line is include please stop that "add note at 1/2" suggestions xD
01:25:179 - add note no

hard

00:13:512 (1) - fin head is already >.>
00:22:679 (4) - remove fin no
00:33:845 add noteno
00:42:345 (8) - this note is not match sounds delete plz done, i hope that 0.7x anti-jump is not that bad (all hate anti-jumps :/ i dont...)
01:17:512 raise volume plz+5%
01:21:679 (8) - add note no

can't mod taiko sorry

thanks
Breeze

General

  1. Previewpoint of [Ozzy's Taiko] is 53515 while others are 53512, please use same one

Easy

  1. 00:53:515 - Unsnaped KIAI timing section, it should at 00:53:512

Normal

  1. 00:53:515 - Unsnaped KIAI timing section, it should at 00:53:512. And here you used 2 same timing section, delete one please

Hard

  1. 00:53:515 - Unsnaped KIAI timing section, it should at 00:53:512
  2. 00:27:512 x - I feel here lack of a note, try add a note?
  3. 01:22:848 - Unsnap sound change timing section, it should at 01:22:845
  4. 01:25:515 - ^, should at 01:25:512

Ozzy's taiko

  1. 00:08:179 (2) - K?
  2. 00:13:512 (5) - ^
  3. 00:18:845 (1) - ^

Notes looked fine, and I can't say there are something wrong with your hitsound, it sounds good and have you own style, it's just not to my taste :/
star
Topic Starter
Andruchon
SPOILER

Breeze wrote:

General

  1. Previewpoint of [Ozzy's Taiko] is 53515 while others are 53512, please use same one i think forgot to snap some timing sections and the preview point

Easy

  1. 00:53:515 - Unsnaped KIAI timing section, it should at 00:53:512 done

Normal

  1. 00:53:515 - Unsnaped KIAI timing section, it should at 00:53:512. And here you used 2 same timing section, delete one please done

Hard

  1. 00:53:515 - Unsnaped KIAI timing section, it should at 00:53:512 done
  2. 00:27:512 x - I feel here lack of a note, try add a note?i dont like it, but many moder said that, so changed
  3. 01:22:848 - Unsnap sound change timing section, it should at 01:22:845 done
  4. 01:25:515 - ^, should at 01:25:512 done

Ozzy's taiko

  1. 00:08:179 (2) - K?
  2. 00:13:512 (5) - ^
  3. 00:18:845 (1) - ^

Notes looked fine, and I can't say there are something wrong with your hitsound, it sounds good and have you own style, it's just not to my taste :/
star

thanks
YTYuyu
Yo modding this map because of ur request :)

Easy:
00:15:512(3) - stack this perfectly by going 1 grid right

Normal:
01:24:512(4) - 1 grid right

Hard:
01:20:845(5) 1 grid up for the end point unless this is on purpose

everything looks good IMO. GL :D
Topic Starter
Andruchon

Byakugan249 wrote:

Yo modding this map because of ur request :)

Easy:
00:15:512(3) - stack this perfectly by going 1 grid right done

Normal:
01:24:512(4) - 1 grid right why?

Hard:
01:20:845(5) 1 grid up for the end point unless this is on purpose done

everything looks good IMO. GL :D
thx
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