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THE ORAL CIGARETTES - Tonariau

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Topic Starter
ice08311
This beatmap was submitted using in-game submission on 2017年5月9日 at 下午 08:02:41

Artist: THE ORAL CIGARETTES
Title: Tonariau
Source: Sagrada Reset
Tags: サクラダリセット トナリアウ ed
BPM: 140
Filesize: 2282kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.41 stars, 77 notes)
  2. Hard (3.25 stars, 250 notes)
  3. Ignore this (5.1 stars, 378 notes)
  4. Insane (4.17 stars, 333 notes)
  5. Normal (1.96 stars, 118 notes)
Download: THE ORAL CIGARETTES - Tonariau
Information: Scores/Beatmap Listing
---------------


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5/6 Change BG and mp3. SV:Easy1.5->1.0 Normal1.6->1.5. extra diff just for fun now.QQ
5/3 Change title.
mp3 from gottagof4ast & leo16834
leo16834
NM健檢打針囉~(誤 :arrow:

好久沒有看你做全難度了XD


General

這個BG看起來真是無違和啊XD
看起來是一首需要用到紅線的歌曲呢!

Easy

如果把網格調到最密來看的話好像ds會改變說
副歌的SV有點快啊 個人是覺得還好啦~
00:12:332 (1,2) -這個放紅線的DS跟 00:15:761 (1,2) - 放白線看起來差不多說 不知道新手的感覺如何
00:08:061 (1,1) - 這感覺可以直接滑條到第2個1
00:09:761 (1) - 取消來回 直接把滑條放結尾放在白線上
00:12:332 (1,2,1,2,1) - 看起來是會嚇死新手的一段節奏0.0 感覺可以再簡化點
00:43:189 (1,2) - 取消來回 直接以白線拉到白線
00:46:618 (1,2) - ^
01:02:904 (1) - ^
01:04:618 (2) - ^
01:24:332 (1) - 這個DS有點太遠了 以新手來說
副歌開始因為人聲依照紅線居多所以不給太大的修改了
1.5星歌好easy上限呢 哈哈

Normal

如果以SV來看這首難度還蠻像Hard的 不過物件少所以還好啦 都DT過了XD
00:09:332 (1,2) - 感覺拆成4滑條會比較好
00:11:475 (1) - 玩DT時差點被錶到XD 感覺可以在好一點 不要來回之類的
00:28:618 (2,3) - 3拿掉 2滑條結尾放藍線+來回
00:58:404 (1,2) - 中間+1C
恩~SV真的有點快呢
想到在補

Hard

初見FC
00:09:332 (1) - 感覺可以離上一個物件一點距離
00:17:689 (2,3) - 覺得有點奇怪 滑條先放在4之前紅線前應該好很多 不過難度大增XD
00:28:618 (2) - 這個長滑條 因為前面物件有點多 變的有點突兀 改五連打(滑條或點) 下一個1往前到紅線試試看
00:45:546 (2,3) - fiow不是說很好看呢
00:53:261 (8,1,2,3) - 這個地方算難 我每次都會100或50 感覺可以更好
00:56:046 (1) - 前面因為有歌聲 個人感覺這個容易提早按
01:22:618 (1,2,3,4,1,2,3,4) - 全難度最難的地方了 不過不錯

測試H譜? trixxxGO
想到在補

Insane

對於滑鼠玩家我能過是個奇蹟

00:28:618 (1,2,3) - 不反對這裡這樣擺 不過有後面的效果音呢
00:54:225 (3,1) - 有點遠 會誤判
感覺因為副歌很快 都會比較快按XD
good map

Reset

你現在是欺負我們滑鼠玩家嗎XD(翻桌
這個我就無法了 請教高人


有空來我那邊坐坐


以上結束
Topic Starter
ice08311

leo16834 wrote:

NM健檢打針囉~(誤 :arrow:

好久沒有看你做全難度了XD


General

這個BG看起來真是無違和啊XD
看起來是一首需要用到紅線的歌曲呢!

Easy

如果把網格調到最密來看的話好像ds會改變說
副歌的SV有點快啊 個人是覺得還好啦~
00:12:332 (1,2) -這個放紅線的DS跟 00:15:761 (1,2) - 放白線看起來差不多說 不知道新手的感覺如何
00:08:061 (1,1) - 這感覺可以直接滑條到第2個1
00:09:761 (1) - 取消來回 直接把滑條放結尾放在白線上
00:12:332 (1,2,1,2,1) - 看起來是會嚇死新手的一段節奏0.0 感覺可以再簡化點
00:43:189 (1,2) - 取消來回 直接以白線拉到白線
00:46:618 (1,2) - ^
01:02:904 (1) - ^
01:04:618 (2) - ^
01:24:332 (1) - 這個DS有點太遠了 以新手來說
副歌開始因為人聲依照紅線居多所以不給太大的修改了
1.5星歌好easy上限呢 哈哈

Normal

如果以SV來看這首難度還蠻像Hard的 不過物件少所以還好啦 都DT過了XD
00:09:332 (1,2) - 感覺拆成4滑條會比較好
00:11:475 (1) - 玩DT時差點被錶到XD 感覺可以在好一點 不要來回之類的
00:28:618 (2,3) - 3拿掉 2滑條結尾放藍線+來回
00:58:404 (1,2) - 中間+1C
恩~SV真的有點快呢
想到在補

Hard

初見FC
00:09:332 (1) - 感覺可以離上一個物件一點距離
00:17:689 (2,3) - 覺得有點奇怪 滑條先放在4之前紅線前應該好很多 不過難度大增XD
00:28:618 (2) - 這個長滑條 因為前面物件有點多 變的有點突兀 改五連打(滑條或點) 下一個1往前到紅線試試看
00:45:546 (2,3) - fiow不是說很好看呢
00:53:261 (8,1,2,3) - 這個地方算難 我每次都會100或50 感覺可以更好
00:56:046 (1) - 前面因為有歌聲 個人感覺這個容易提早按
01:22:618 (1,2,3,4,1,2,3,4) - 全難度最難的地方了 不過不錯

測試H譜? trixxxGO
想到在補

Insane

對於滑鼠玩家我能過是個奇蹟

00:28:618 (1,2,3) - 不反對這裡這樣擺 不過有後面的效果音呢
00:54:225 (3,1) - 有點遠 會誤判
感覺因為副歌很快 都會比較快按XD
good map

Reset

你現在是欺負我們滑鼠玩家嗎XD(翻桌
這個我就無法了 請教高人


有空來我那邊坐坐


以上結束

以上幾乎都修了
謝摸~
一直以來都是:D
mathew1123
[Normal]
Avoid slider-only sections.

Rank圖 的標準有著這麼一項啦 然而30circle 86 slider 0_o
把一些slider尾換circle怎樣? 30/86 這個比例的確有點大 :v
其他沒什麼問題
[Hard]
00:54:225 (1,2) - 可以考慮放近點
個人覺得兩連按在hard有點尷尬
[insane]
01:09:225 (4,1) - 放近一點? 1 有點難按
其實沒什麼地方好mod的 上面那2個也是我試玩的感覺而已
SPOILER
很想吐槽背景
Alchyr
From modding queue.

SPOILER
General
Might want to consider one more difficulty between the Insane and Reset. The other diffs have a gap of ~1*, while the gap between those two is marginally larger, but Reset is also MUCH more difficult in terms of technicality/reading than the Insane. I don't think it's bad enough to be unrankable, but it might be a complaint.


00:20:904 (2) - 00:34:618 (2) -
Lower the volume of these echoes, as the hitsounds for them are way too loud right now. I believe these two apply for every difficulty.


Easy
00:03:775 (1) - I don't think this needs a new combo, as it could be considered a pair to the slider before it. In addition, the circle after the next slider is not a new combo, which is a bit inconsistent.
00:08:904 (1) - I would comment on changing this NC, but as you put a NC on this beat in every difficulty I think it should be up to you for this one.
00:10:618 (1) - I don't think this needs a NC.
00:15:761 (1) - Many people will complain about slight overlaps like these. Personally, I consider them to look fine aesthetically as long as they aren't overlapping in an awkward manner, but just something to note.

01:03:761 (1) - Probably doesn't need nc, then 01:04:618 (2) - can made into a new combo to match new comboing of the two sliders right before it meaning 01:05:475 (1) - is no longer a new combo



This is pretty nitpicky I guess since almost everything is just comments on newcombos, but this easy is very solid. I like the interesting slider shapes. Do note that I'm not confident in my ability to judge if the difficulty of an easy is balanced.


Normal
00:05:275 (1,2) - The blanketing of these sliders is slightly off. http://i.imgur.com/v7dJN7q.png Perhaps adjust it a bit?
00:10:618 (1,2,3) - Make this a new combo, as this is the start of a measure (large white tick) and it feels off having it just be part of the previous combo, although it is part of that pattern.
00:19:189 (1,2) - This overlap is a bit ugly. It is connected to the next pattern in a way that makes it hard to adjust though, so if you decide you like it how it is that's fine. At least, for me.

00:32:904 (1,2) - These two sliders aren't actually perfectly parallel. Copy the first one and ctrl+g/add a repeat so that it's exact.
00:38:046 (1,2) - This blanket is off.
00:52:404 (4,1) - Slightly awkward overlap. This one should be easy to fix though simply by moving 00:53:261 (1) - slightly
00:55:189 (1) - This shouldn't be a new combo, especially since none of the other difficulties have a new combo here.

01:02:904 (2,2) - I recommend making these sliders the starts of their combos and
01:03:761 (1,1) - Making these not new combos.

01:23:261 (2,3,4,1) - I recommend taking this and using Ctrl+down three times to make 01:23:261 (2) - perfectly overlap the sliderhead/end of 01:21:761 (3) -


Again, nitpicky, but that just shows that the map itself is solid.


Hard
Some people might not like the overlapping in the intro. It seems ok to me.
00:05:275 (3) - New combo?
00:08:061 (1,2,3,1) - This spacing/timing might be slightly confusing. It's not that bad though, more of a minor issue. Probably fine in a Hard, especially since it's near the start.
00:09:332 (1,2) - Maaaybe make this slider repeat 6 times and then the following slider repeat not at all, to follow the vocals better. http://i.imgur.com/RH1izMj.png
00:35:368 (4,5) - Might look better if one of these sliders is slightly curved/angled.
00:36:332 (1,1) - Not stacked perfectly - I know osu's editor isn't friendly with exact stacking, so use ctrl+arrow keys to adjust it manually.
00:43:189 (1,3) - Blanket between these two is slightly off
00:43:832 (2,3) - And these aren't perfectly stacked.
01:07:832 (3,4) - This blanket is slightly off, if it was intended to be a blanket. Note that I used ctrl+g and moved the slider's timing to take this screenshot. http://i.imgur.com/V4GleKQ.png
01:08:904 (1,2) - Could do same thing suggested for earlier repeat sliders. (6 beat instead of 4). If you choose to make the earlier change, make sure to change this one too for consistency.
01:23:689 (4,1) - Slightly awkward, as this last slider is completely different from the pattern preceding it. Could move it to other side to make it match, though this could make it look worse.


Insane
00:06:561 (6,7) - Slightly misaligned stack (Use ctrl+arrows)
00:19:939 (3) - Maybe make this slider curve the other way to flow into the circle better
01:15:118 (6,7,8,1) - Spacing here is much larger than anywhere else in the map, if you were going for buildup to climax it's fine to make these a bit smaller because the difference between them and everything else is a bit too large right now
01:22:832 (3,4,5,6) - Make this curve a bit gentler, it looks a bit ugly as it is now

Very nice diff.

Reset
This is a tricky one for me to mod. Mainly because I can't really play it well enough to judge properly. But, I'll give you my thoughts.

I wish star rating was more accurate, as if I were to rate this it would definitely be a bit closer to 6 stars. But, consistent spacing, even if it's large, doesn't raise star rating as much as a few really big jumps :(

The flow in this one is VERY awkward, but I think you should be aware of that considering you mapped it. So, I'll avoid talking about that. After all, changing that would basically require a remap of the entire thing.

One of the most confusing things for first time players of the map will definitely be the stacked circles. The main problem here is that there are both triplet stacked circles and 1/2 stacked circles "pauses"

Personally, I find it a very interesting map, but it's highly likely that people will either love it or hate it.
Sorry I can't provide any proper comments on this difficulty.
loveFantasy
Tested Insane by request, neat rhythm, nicely done.

part of irc log

20:31 ice08311: HI
20:31 loveFantasy: hi
20:32 ice08311: 請問有空試譜嗎^^?
20:33 loveFantasy: 行
20:33 *ice08311 is listening to [https://osu.ppy.sh/b/1274131 THE ORAL CIGARETTES - Tonari Au]
20:33 ice08311: 只試I譜沒關係
20:34 ice08311: extra先無視 準備要RE
20:35 loveFantasy: 抱歉 換個skin 我skin有音效
20:36 ice08311: 其實沒關係 我只用了預設
20:37 loveFantasy: 不錯啊
20:38 loveFantasy: 前面的切分音可以多變點
20:39 ice08311: 穿插2circle這樣嗎
20:39 loveFantasy: 00:14:475 (3,4,5,6) -
20:39 loveFantasy: 你這種節奏 有點敲太久了
20:39 ice08311: 嗯嗯
20:39 loveFantasy: 每個小節都一樣 雖然圈和條的組合有不同
20:39 loveFantasy: 然後這邊這個
20:39 loveFantasy: 00:28:618 (1,2,3) -
20:39 loveFantasy: 背景是切分音喔 (3/4) 你貼 1/2 聽過歌的反而會敲錯
20:41 loveFantasy: 01:04:404 (3) - 另外這個擋 我沒讀到 不過都是I譜了難一點也行
20:41 loveFantasy: 其他沒什麼意見 我是純鼠 打這種跳圖不擅長
20:42 ice08311: 好的!!
20:42 ice08311: 謝謝你的意見
Electoz
Hi, from my modding queue~

[General]

  1. Correct offset would be 2047, and after adjusting that you won't need a red line at 00:08:904 anymore.
Anyways the timestamps used below will be referred from the old offset.

[Easy]

  1. 00:09:761 (1,1,2) - Using 1/2 rhythms in Easy is rankable, but don't use them consecutively, like mapping 1/2 rhythms with 3 objects in a row is really hard to play for new players.
  2. 00:12:332 (1,2,1,2,1) - Same as above I guess, try looking at ranked Easy difficulty with the same/similar BPM and see how rhythms are mapped so that might give you an idea. (The same also applies later on in the map but you'll probably get my point so I won't mention those anymore)
  3. 00:27:761 (1) - Try not to use complex/ambiguous slider shapes in Easy/Normal.
  4. 00:41:475 (1,2,3,4) - Probably the hardest thing to play in a difficulty, but it would've been better if you use this kind of pattern when the song is most intense. It's more like you should use harder patterns when the song gets more intense, to reflect the intensity of the song with your mapping. And vice versa, you map with an easier pattern when the intensity is low, the song is calm/slow, or whatever.
  5. 00:50:046 (1,2) - Apart from DS, you should also pay attention on how you spaced objects visually, the way you placed these 2 sliders is visually more cramped than other things like 00:46:618 (1,2,1) - 00:51:761 (3,4) so the visual spacings should be more consistent in order to make your map more polished.
  6. 00:51:761 (3,4,1) - Inconsistent DS.
[Normal]

  1. 00:04:418 (4,1,2) - 00:22:618 (1,2,1) - 00:26:689 (2,1,2) - Recheck DS on these parts?
  2. 00:05:275 (1,2) - For lower difficulties I don't really recommend breaking DS for visuals, perhaps Ctrl+G 00:06:561 (2) could keep the visuals and maintaining DS at the same time?
  3. 00:19:189 (1,2) - Doesn't look really appealing lol, mainly because you're overlapping the reverse arrow.
  4. 00:40:618 (2,3,4,5) - This is hard to play compared to everything you mapped in this diff, 2 1/2 sliders like 00:09:332 (1,2) would fit better since normally you don't want to make a pattern that's obviously harder than others in the diff unless the song calls for it.
  5. 00:45:546 - 00:45:975 - These should be mapped instead of 00:45:761 (2,3) . Because you're following vocal with 00:43:189 (1,2,1) so you should be more consistent with what you're following.
  6. It's true that you have to follow DS most of the time in lower diffs, but you could be more delicate when you're placing objects. For instance, have you ever thought of something like:
    1. What kind of slider shape should I use for this section? Should I change slider shapes when the song gets more intense?
    2. Should I use a different DS depending on each section of the song?
    3. And so on, my point is you should have an idea or concept of what you want to do with each part of the song and then your map will be much better.
[Hard]

  1. 00:13:618 (4,1,2) - Recheck DS pls, I assume they're supposed to be at 1.2?
  2. 00:02:061 (1,2) - 00:36:332 (1,1) - Don't overlap/stack reverse arrow pls, it ruins readability.
  3. 00:09:332 (1,2) - The rhythm you did in Normal is better imo, the drums are building up here which is pretty prominent. When things get more prominent, you should emphasize those things by making them clickable. In this case, 4 1/2 sliders instead of 00:09:332 (1,2) would be much better.
  4. Overall the difficulty is okay-ish, could've been polished more a lot through mods.
[Insane]

  1. 00:27:761 (1,2,3,4) - The song is still in a calm section so you shouldn't use a pattern with 1/4 sliders since this kind of pattern requires a lot of movement which makes the pattern harder, and that goes with the same what I just explained at 00:41:475 in Easy. In this case, I would suggest changing 00:27:761 (1,2,3,4) into a stream or repeat sliders instead since they're easier to play which would be more fitting in a calmer section of the song.
  2. 00:54:332 (2,3,4) - This should be spaced more for emphasis, since these beats 00:54:332 - 00:54:654 - 00:54:975 are very prominent.
  3. 01:08:904 (1,2,3,4,1,2,3,4) - 01:22:618 (1,2,3,4,5,6,7,8,1) - This kind of gimmick (using 2 or more streams with different spacings) should only be used on extra difficulty lol
  4. Kiai is interesting actually, but could polish some more things like 00:57:654 (4,5,6,7) - could be more consistent in terms of visual spacing, 01:10:404 (2,3) - 01:16:404 (4,5) - these overlaps are pretty random considering that you didn't do overlaps with a 1/2 slider anywhere else in kiai, etc.
[Reset]

Ended up looked a bit since you said I could suggest a few things lol, you don't need to apply since you're gonna remap anyway. But it would be better to focus on what I'm trying to say so you keep them in mind while remapping.

  1. 00:09:332 (1,2,3,4,1,2,3,4,1,2,1) - When the drum is gradually building up, it's better to reflect with a gradual spacing increase. Your spacing should be gradually increasing from 00:09:332 onwards. What you have is that 00:10:618 (3,4) has the highest spacing which that highest spacing should be at 00:11:261 (2,1) instead since the drum ended there.
  2. 00:16:404 (4,5) - 00:16:725 (6,7) - The movement required in this kind of pattern shouldn't be used in a calm section, you want to have a simpler flow, movement blablabla as explained before when the song is still calm.
  3. 01:20:046 (5,6) - Shouldn't leave something empty when the intensity is still ongoing + you didn't do this kind of thing earlier in kiai so this one is pretty inconsistent for the section.
  4. 00:46:618 (1,2,3) - 3/4 beat spacings are normally not intuitive to play when 1/2 beat spacings are used regularly in the song. In this case, something like this would be more fitting, using 1/4 sliders will change 3/4 beat spacings to 1/4 which is a lot more intuitive to play.
Hope that helps, Good luck~
Affirmation
Q

[reset]
00:02:061 (1,2,4) - why overlapped
00:06:132 (2,3) - this antijump doesn't fit with music imo, stack them.
00:11:047 (1) - delete NC
00:15:761 (1,2,3) - antijumpo looks not so good, too
01:11:261 (5,6) - too big DS comparing with 01:11:046 (3,4,5) -
01:14:046 (1,2,3,4) - overlap looks not so good imo.
Topic Starter
ice08311
mathew1123

mathew1123 wrote:

[Normal]
Avoid slider-only sections.

Rank圖 的標準有著這麼一項啦 然而30circle 86 slider 0_o
把一些slider尾換circle怎樣? 30/86 這個比例的確有點大 :v
其他沒什麼問題 我認為這首歌大多節奏落在紅線上 所以暫時保持原狀 除非影響到遊戲性
[Hard]
00:54:225 (1,2) - 可以考慮放近點 OK
個人覺得兩連按在hard有點尷尬 幾乎都是基本的二連 給新手一點挑戰也無妨XD
[insane]
01:09:225 (4,1) - 放近一點? 1 有點難按 OK
其實沒什麼地方好mod的 上面那2個也是我試玩的感覺而已
很想吐槽背景
如果沒人吐嘈我反而不知道該怎麼辦

Alchyr

Alchyr wrote:

From modding queue.

General
Might want to consider one more difficulty between the Insane and Reset. The other diffs have a gap of ~1*, while the gap between those two is marginally larger, but Reset is also MUCH more difficult in terms of technicality/reading than the Insane. I don't think it's bad enough to be unrankable, but it might be a complaint.
Ok~ it's 5.39stars now. and Reset diff may be remove but i still give a try.

00:20:904 (2) - 00:34:618 (2) -
Lower the volume of these echoes, as the hitsounds for them are way too loud right now. I believe these two apply for every difficulty.
Nice!

Easy
00:03:775 (1) - I don't think this needs a new combo, as it could be considered a pair to the slider before it. In addition, the circle after the next slider is not a new combo, which is a bit inconsistent. fixed
00:08:904 (1) - I would comment on changing this NC, but as you put a NC on this beat in every difficulty I think it should be up to you for this one. fixed
00:10:618 (1) - I don't think this needs a NC. fixed
00:15:761 (1) - Many people will complain about slight overlaps like these. Personally, I consider them to look fine aesthetically as long as they aren't overlapping in an awkward manner, but just something to note.

01:03:761 (1) - Probably doesn't need nc, then 01:04:618 (2) - can made into a new combo to match new comboing of the two sliders right before it meaning 01:05:475 (1) - is no longer a new combo fixed



This is pretty nitpicky I guess since almost everything is just comments on newcombos, but this easy is very solid. I like the interesting slider shapes. Do note that I'm not confident in my ability to judge if the difficulty of an easy is balanced.


Normal
00:05:275 (1,2) - The blanketing of these sliders is slightly off. http://i.imgur.com/v7dJN7q.png Perhaps adjust it a bit? fixed
00:10:618 (1,2,3) - Make this a new combo, as this is the start of a measure (large white tick) and it feels off having it just be part of the previous combo, although it is part of that pattern. fixed
00:19:189 (1,2) - This overlap is a bit ugly. It is connected to the next pattern in a way that makes it hard to adjust though, so if you decide you like it how it is that's fine. At least, for me. fixed. it's really ugly XD
00:32:904 (1,2) - These two sliders aren't actually perfectly parallel. Copy the first one and ctrl+g/add a repeat so that it's exact. fixed
00:38:046 (1,2) - This blanket is off. fixed
00:52:404 (4,1) - Slightly awkward overlap. This one should be easy to fix though simply by moving 00:53:261 (1) - slightly fixed
00:55:189 (1) - This shouldn't be a new combo, especially since none of the other difficulties have a new combo here. fixed

01:02:904 (2,2) - I recommend making these sliders the starts of their combos and
01:03:761 (1,1) - Making these not new combos. fixed

01:23:261 (2,3,4,1) - I recommend taking this and using Ctrl+down three times to make 01:23:261 (2) - perfectly overlap the sliderhead/end of 01:21:761 (3) - fixed


Again, nitpicky, but that just shows that the map itself is solid.


Hard
Some people might not like the overlapping in the intro. It seems ok to me. less overlapping
00:05:275 (3) - New combo? fixed
00:08:061 (1,2,3,1) - This spacing/timing might be slightly confusing. It's not that bad though, more of a minor issue. Probably fine in a Hard, especially since it's near the start. fixed. try another way
00:09:332 (1,2) - Maaaybe make this slider repeat 6 times and then the following slider repeat not at all, to follow the vocals better. http://i.imgur.com/RH1izMj.png fixed.6 times is uncommon and not fun imo
00:35:368 (4,5) - Might look better if one of these sliders is slightly curved/angled. fixed
00:36:332 (1,1) - Not stacked perfectly - I know osu's editor isn't friendly with exact stacking, so use ctrl+arrow keys to adjust it manually. fixed
00:43:189 (1,3) - Blanket between these two is slightly off fixed
00:43:832 (2,3) - And these aren't perfectly stacked. fixed
01:07:832 (3,4) - This blanket is slightly off, if it was intended to be a blanket. Note that I used ctrl+g and moved the slider's timing to take this screenshot. http://i.imgur.com/V4GleKQ.png fixed
01:08:904 (1,2) - Could do same thing suggested for earlier repeat sliders. (6 beat instead of 4). If you choose to make the earlier change, make sure to change this one too for consistency. same as above
01:23:689 (4,1) - Slightly awkward, as this last slider is completely different from the pattern preceding it. Could move it to other side to make it match, though this could make it look worse. fixed


Insane
00:06:561 (6,7) - Slightly misaligned stack (Use ctrl+arrows) fixed
00:19:939 (3) - Maybe make this slider curve the other way to flow into the circle better fixed
01:15:118 (6,7,8,1) - Spacing here is much larger than anywhere else in the map, if you were going for buildup to climax it's fine to make these a bit smaller because the difference between them and everything else is a bit too large right now fixed
01:22:832 (3,4,5,6) - Make this curve a bit gentler, it looks a bit ugly as it is now fixed

Very nice diff.

Reset
This is a tricky one for me to mod. Mainly because I can't really play it well enough to judge properly. But, I'll give you my thoughts.

I wish star rating was more accurate, as if I were to rate this it would definitely be a bit closer to 6 stars. But, consistent spacing, even if it's large, doesn't raise star rating as much as a few really big jumps :(

The flow in this one is VERY awkward, but I think you should be aware of that considering you mapped it. So, I'll avoid talking about that. After all, changing that would basically require a remap of the entire thing.

One of the most confusing things for first time players of the map will definitely be the stacked circles. The main problem here is that there are both triplet stacked circles and 1/2 stacked circles "pauses"

Personally, I find it a very interesting map, but it's highly likely that people will either love it or hate it.
Sorry I can't provide any proper comments on this difficulty.
it's an experimental for me. i was really don't know how to draining a fun&hentai map...:(
thanks for your mod!

loveFantasy

loveFantasy wrote:

Tested Insane by request, neat rhythm, nicely done.

part of irc log

20:31 ice08311: HI
20:31 loveFantasy: hi
20:32 ice08311: 請問有空試譜嗎^^?
20:33 loveFantasy: 行
20:33 *ice08311 is listening to [https://osu.ppy.sh/b/1274131 THE ORAL CIGARETTES - Tonari Au]
20:33 ice08311: 只試I譜沒關係
20:34 ice08311: extra先無視 準備要RE
20:35 loveFantasy: 抱歉 換個skin 我skin有音效
20:36 ice08311: 其實沒關係 我只用了預設
20:37 loveFantasy: 不錯啊
20:38 loveFantasy: 前面的切分音可以多變點
20:39 ice08311: 穿插2circle這樣嗎
20:39 loveFantasy: 00:14:475 (3,4,5,6) -
20:39 loveFantasy: 你這種節奏 有點敲太久了
20:39 ice08311: 嗯嗯
20:39 loveFantasy: 每個小節都一樣 雖然圈和條的組合有不同
20:39 loveFantasy: 然後這邊這個
20:39 loveFantasy: 00:28:618 (1,2,3) -
20:39 loveFantasy: 背景是切分音喔 (3/4) 你貼 1/2 聽過歌的反而會敲錯 fixed
20:41 loveFantasy: 01:04:404 (3) - 另外這個擋 我沒讀到 不過都是I譜了難一點也行
20:41 loveFantasy: 其他沒什麼意見 我是純鼠 打這種跳圖不擅長
20:42 ice08311: 好的!!
20:42 ice08311: 謝謝你的意見

一直重複同個節奏的確很無趣
我會再找方法改變它

很難得能跟一個這麼"資深"的玩家交流
聽了很多經驗談 受益良多
真是萬幸 :)

Electoz

Electoz wrote:

Hi, from my modding queue~

[General]

  1. Correct offset would be 2047, and after adjusting that you won't need a red line at 00:08:904 anymore.
Anyways the timestamps used below will be referred from the old offset. fixed

[Easy]

  1. 00:09:761 (1,1,2) - Using 1/2 rhythms in Easy is rankable, but don't use them consecutively, like mapping 1/2 rhythms with 3 objects in a row is really hard to play for new players. ok,fixed
  2. 00:12:332 (1,2,1,2,1) - Same as above I guess, try looking at ranked Easy difficulty with the same/similar BPM and see how rhythms are mapped so that might give you an idea. (The same also applies later on in the map but you'll probably get my point so I won't mention those anymore) fixed
  3. 00:27:761 (1) - Try not to use complex/ambiguous slider shapes in Easy/Normal. fixed
  4. 00:41:475 (1,2,3,4) - Probably the hardest thing to play in a difficulty, but it would've been better if you use this kind of pattern when the song is most intense. It's more like you should use harder patterns when the song gets more intense, to reflect the intensity of the song with your mapping. And vice versa, you map with an easier pattern when the intensity is low, the song is calm/slow, or whatever. fixed
  5. 00:50:046 (1,2) - Apart from DS, you should also pay attention on how you spaced objects visually, the way you placed these 2 sliders is visually more cramped than other things like 00:46:618 (1,2,1) - 00:51:761 (3,4) so the visual spacings should be more consistent in order to make your map more polished. fixed
  6. 00:51:761 (3,4,1) - Inconsistent DS. fixed
[Normal]

  1. 00:04:418 (4,1,2) - 00:22:618 (1,2,1) - 00:26:689 (2,1,2) - Recheck DS on these parts? fixed
  2. 00:05:275 (1,2) - For lower difficulties I don't really recommend breaking DS for visuals, perhaps Ctrl+G 00:06:561 (2) could keep the visuals and maintaining DS at the same time? fixed
  3. 00:19:189 (1,2) - Doesn't look really appealing lol, mainly because you're overlapping the reverse arrow. fixed.XD
  4. 00:40:618 (2,3,4,5) - This is hard to play compared to everything you mapped in this diff, 2 1/2 sliders like 00:09:332 (1,2) would fit better since normally you don't want to make a pattern that's obviously harder than others in the diff unless the song calls for it. fixed
  5. 00:45:546 - 00:45:975 - These should be mapped instead of 00:45:761 (2,3) . Because you're following vocal with 00:43:189 (1,2,1) so you should be more consistent with what you're following. fixed
  6. It's true that you have to follow DS most of the time in lower diffs, but you could be more delicate when you're placing objects. For instance, have you ever thought of something like:
    1. What kind of slider shape should I use for this section? Should I change slider shapes when the song gets more intense?
    2. Should I use a different DS depending on each section of the song?
    3. And so on, my point is you should have an idea or concept of what you want to do with each part of the song and then your map will be much better.
      Very much benefited!
[Hard]

  1. 00:13:618 (4,1,2) - Recheck DS pls, I assume they're supposed to be at 1.2? fixed
  2. 00:02:061 (1,2) - 00:36:332 (1,1) - Don't overlap/stack reverse arrow pls, it ruins readability. fixed
  3. 00:09:332 (1,2) - The rhythm you did in Normal is better imo, the drums are building up here which is pretty prominent. When things get more prominent, you should emphasize those things by making them clickable. In this case, 4 1/2 sliders instead of 00:09:332 (1,2) would be much better. fixed
  4. Overall the difficulty is okay-ish, could've been polished more a lot through mods.
[Insane]

  1. 00:27:761 (1,2,3,4) - The song is still in a calm section so you shouldn't use a pattern with 1/4 sliders since this kind of pattern requires a lot of movement which makes the pattern harder, and that goes with the same what I just explained at 00:41:475 in Easy. In this case, I would suggest changing 00:27:761 (1,2,3,4) into a stream or repeat sliders instead since they're easier to play which would be more fitting in a calmer section of the song. fixed
  2. 00:54:332 (2,3,4) - This should be spaced more for emphasis, since these beats 00:54:332 - 00:54:654 - 00:54:975 are very prominent. fixed
  3. 01:08:904 (1,2,3,4,1,2,3,4) - 01:22:618 (1,2,3,4,5,6,7,8,1) - This kind of gimmick (using 2 or more streams with different spacings) should only be used on extra difficulty lol
    I'll keep 01:08:904 (1,2,3,4,1,2,3,4) - until the other modder suggestions again,cuz it's really fit with music imo
  4. Kiai is interesting actually, but could polish some more things like 00:57:654 (4,5,6,7) - could be more consistent in terms of visual spacing, 01:10:404 (2,3) - 01:16:404 (4,5) - these overlaps are pretty random considering that you didn't do overlaps with a 1/2 slider anywhere else in kiai, etc. fixed.(It’s my fault.QQ)
[Reset]

Ended up looked a bit since you said I could suggest a few things lol, you don't need to apply since you're gonna remap anyway. But it would be better to focus on what I'm trying to say so you keep them in mind while remapping.

  1. 00:09:332 (1,2,3,4,1,2,3,4,1,2,1) - When the drum is gradually building up, it's better to reflect with a gradual spacing increase. Your spacing should be gradually increasing from 00:09:332 onwards. What you have is that 00:10:618 (3,4) has the highest spacing which that highest spacing should be at 00:11:261 (2,1) instead since the drum ended there.
  2. 00:16:404 (4,5) - 00:16:725 (6,7) - The movement required in this kind of pattern shouldn't be used in a calm section, you want to have a simpler flow, movement blablabla as explained before when the song is still calm.
  3. 01:20:046 (5,6) - Shouldn't leave something empty when the intensity is still ongoing + you didn't do this kind of thing earlier in kiai so this one is pretty inconsistent for the section.
  4. 00:46:618 (1,2,3) - 3/4 beat spacings are normally not intuitive to play when 1/2 beat spacings are used regularly in the song. In this case, something like this would be more fitting, using 1/4 sliders will change 3/4 beat spacings to 1/4 which is a lot more intuitive to play. fixed
Hope that helps, Good luck~
Very helpful!! That's what i want to learn.

Neoskylove

Neoskylove wrote:

Q

[reset]
00:02:061 (1,2,4) - why overlapped fixed
00:06:132 (2,3) - this antijump doesn't fit with music imo, stack them. fixed
00:11:047 (1) - delete NC fixed
00:15:761 (1,2,3) - antijumpo looks not so good, too keep
01:11:261 (5,6) - too big DS comparing with 01:11:046 (3,4,5) - keep
01:14:046 (1,2,3,4) - overlap looks not so good imo. fixed..i think

99% fix :)

thank you all
Ametrin
NM FROM MY Q
你这BG 我是服氣的

easy
用ez作為最低難度 請把AR設成3
00:02:047 (1) - 這裡的whistle不要
00:08:047 (1,1) - 距離和00:09:761 (2,3) - 不一樣啊
00:08:904 (1) - 不用NC
00:11:261 (4) - 放到00:11:047 - 去 ez盡可能不要出現1/2拍(雖然有也不是什麼大事)
00:15:761 (1) - 這裡跟vocal比較好
00:19:189 (1,2) - 最低難度儘量別重疊
00:43:404 - 從這裏開始的音效聲音太小了
01:13:832 (1) - 不要折返 在01:15:332 - 加音

reset
想做成大間距連打圖就一定要注意利用空間 ctrl+a看看你用了多少吧
ar9.4或9.5夠了 9.6太快
00:02:047 (1,2,3,4) -為什麼4不擺成等間距
00:06:975 (4) - 改成向左的彎曲滑條 和後面接上
00:09:332 (1) - 不用NC
00:11:047 (3,4) - ctrl+g和後面會接的更順
00:13:082 (6) - 聽仔細 大滑條在5上
00:22:404 (6,7,1) - 要麼拉開要麼擺放更近點 這樣貼著很難受
00:55:189 (1,2,3,4,5) - 畫個五邊形就好了 這樣不好看
00:57:654 (6) - NC 後面也是 這種風格的圖NC少了顯得非常亂
00:57:118 (2,7) - 疊好
01:00:975 (5,6) - 太近了

可以看一眼我這圖最後的部分 雖然坑了。。。
https://osu.ppy.sh/s/402216
主要看我怎麼把空間用上的 還有最後kiai的flow

你這難度現在的樣子,flow和空間方面都有問題,但是不難改,加油吧 :)
Stack
owo, nice song
NM from my queue
green text is just some overlap of which you can choose what to to with it

General

Your background is of pretty low resolution so maybe find a larger version or search for a new one

okay so your audio bitrate is 128kbps, So here is a new mp3 with 192kbps. Took me quite a while to find one https://ufile.io/3b1j7, you will probably have to retime the map though

Hard

00:44:047 (3,1) - blanket 3 by placing the red anchor up a bit

00:49:189 (3,4) - maybe ctrl+g this so it's not that confusing as this is only a hard difficulty

00:55:618 (3,1) - would map a note between these 2 on the vocals or at least space it or stack it to show that its a 1/1 gap as it looks like a 1/2 or 1/4 gap now

00:56:904 (1,2,3,4) - I feel that this part would be better mapped like this https://imgur-archive.ppy.sh/T7Q3cO7.png to clearly show that the weak drums are on the tails and the strong ones are on the sldierheads

01:03:546 (5,1,2) - the spacing between these 3 is not the same and the angle is also pretty wide which results in bad flow

01:04:404 (4,5) - move 4 closer to 5 so the spacing isn't so awkwardly big compared to the rest

01:23:046 (1,2,3,4) - feels confusing with all of the overlap

Insane

00:25:618 (6,7,8,1,2) - Would use more space from 6 to the triple than from the triple to 2 as the triple is more important than the sound on 2

00:27:761 (1,2) - This looks like a 1/2 gap, especially since the amount of spacing a 1/4 gap uses is implied by 00:27:546 (9,10,1) -. Also the same amount of spacing is used 00:27:975 (2,3) - here for a 1/2 gap.

00:28:618 (3) - This slider doesn't really fit for me. You prioritize the guitar here but after following the drums really well throughout the entire song so far I would have expected them to also be followed here. Also, you can map the drums while still making the guitar sounds at least clickable

00:39:761 (1) - Make this sliderend clickable as you just mapped 00:39:546 (5,6) - with alot of emphasis on the drums and are going into somewhat of a jump section that also relies on the drums

Would map the souind on 00:46:832 as its pretty loud while 00:46:939 (2) - is way less important

00:54:332 (2,3,4) - Looks too much like 1/2 gaps, you also just mapped 1/4 timing gaps with stacks at 00:53:475 (1,2) - and 00:54:225 (1,2) -

How about mapping a note at 00:55:832 so the map doesnt feel so empty. Although the instruments have mostly stopped, the vocals keep going so a complete stop feels weird

00:57:332 (3,5) - overlap so maybe make 00:57:975 (5) - blanket 00:57:332 (3) -

00:58:404 (7,2) - same here, U can also blanket these 2 to remove overlap

01:01:832 (7) - ctrl+h this makes it flow better in my opinion

01:20:904 (1,2) - Would make this 3/4 gap larger as this feels more like a 1/2 kike they are used at 01:18:118 (4,5,6) -

01:22:082 (5,6) - ctrl+h for better flow into the stream?, that way it also looks similar to 01:21:225 (2,3) - which is the same sound

01:23:475 (1) - Reverses don't really fit, so you could maybe map that slider with 2 1/4 sliders like this https://imgur-archive.ppy.sh/RHnnKWa.png

Edit: While playing I noticed your map had some not so nice overlaps, mostly during the kiai. They aren't too annoying but if you have a chance to fix them I would as it makes the map look quite messy

Gl with the map, I really like the song :)
Topic Starter
ice08311

Ametrin wrote:

NM FROM MY Q
你这BG 我是服氣的

easy
用ez作為最低難度 請把AR設成3
00:02:047 (1) - 這裡的whistle不要 忘了把音效調成soft
00:08:047 (1,1) - 距離和00:09:761 (2,3) - 不一樣啊 修正
00:08:904 (1) - 不用NC 修正
00:11:261 (4) - 放到00:11:047 - 去 ez盡可能不要出現1/2拍(雖然有也不是什麼大事)我認為這裡比人聲還更加明顯
00:15:761 (1) - 這裡跟vocal比較好 ^同上
00:19:189 (1,2) - 最低難度儘量別重疊 修正
00:43:404 - 從這裏開始的音效聲音太小了 修正~奇怪EZ的音效有點亂掉QQ
01:13:832 (1) - 不要折返 在01:15:332 - 加音 修正,不知這樣如何


reset
想做成大間距連打圖就一定要注意利用空間 ctrl+a看看你用了多少吧
ar9.4或9.5夠了 9.6太快 感謝提醒 有想過要注意這點 但每次都忘記 AR9.6->9.4
00:02:047 (1,2,3,4) -為什麼4不擺成等間距 修正
00:06:975 (4) - 改成向左的彎曲滑條 和後面接上 保留
00:09:332 (1) - 不用NC 修正
00:11:047 (3,4) - ctrl+g和後面會接的更順 修正
00:13:082 (6) - 聽仔細 大滑條在5上 我試著以鼓點為主 若要改的話 kiai也要全修
00:22:404 (6,7,1) - 要麼拉開要麼擺放更近點 這樣貼著很難受 修正
00:55:189 (1,2,3,4,5) - 畫個五邊形就好了 這樣不好看 保留 五邊形太常用了想換個口味
00:57:654 (6) - NC 後面也是 這種風格的圖NC少了顯得非常亂 修正
00:57:118 (2,7) - 疊好 修正
01:00:975 (5,6) - 太近了 修正

可以看一眼我這圖最後的部分 雖然坑了。。。
https://osu.ppy.sh/s/402216
主要看我怎麼把空間用上的 還有最後kiai的flow
厲害~受益良多

你這難度現在的樣子,flow和空間方面都有問題,但是不難改,加油吧 :)
所以我決定砍了EX 哈哈
功力還不夠 回家多練練
gottagof4ast

gottagof4ast wrote:

owo, nice song
NM from my queue
green text is just some overlap of which you can choose what to to with it

General

Your background is of pretty low resolution so maybe find a larger version or search for a new one OK~

okay so your audio bitrate is 128kbps, So here is a new mp3 with 192kbps. Took me quite a while to find one https://ufile.io/3b1j7, you will probably have to retime the map though wow!Thanks a lot but sounds a little quiet so i fixed it :D

Hard

00:44:047 (3,1) - blanket 3 by placing the red anchor up a bit fixed

00:49:189 (3,4) - maybe ctrl+g this so it's not that confusing as this is only a hard difficulty fixed

00:55:618 (3,1) - would map a note between these 2 on the vocals or at least space it or stack it to show that its a 1/1 gap as it looks like a 1/2 or 1/4 gap now fixed

00:56:904 (1,2,3,4) - I feel that this part would be better mapped like this https://imgur-archive.ppy.sh/T7Q3cO7.png to clearly show that the weak drums are on the tails and the strong ones are on the sldierheads fixed.how about that?

01:03:546 (5,1,2) - the spacing between these 3 is not the same and the angle is also pretty wide which results in bad flow fixed

01:04:404 (4,5) - move 4 closer to 5 so the spacing isn't so awkwardly big compared to the rest fixed

01:23:046 (1,2,3,4) - feels confusing with all of the overlap
fixed

Insane

00:25:618 (6,7,8,1,2) - Would use more space from 6 to the triple than from the triple to 2 as the triple is more important than the sound on 2 fixed.it's that you mean?

00:27:761 (1,2) - This looks like a 1/2 gap, especially since the amount of spacing a 1/4 gap uses is implied by 00:27:546 (9,10,1) -. Also the same amount of spacing is used 00:27:975 (2,3) - here for a 1/2 gap. fixed

00:28:618 (3) - This slider doesn't really fit for me. You prioritize the guitar here but after following the drums really well throughout the entire song so far I would have expected them to also be followed here. Also, you can map the drums while still making the guitar sounds at least clickable fixed. back to original

00:39:761 (1) - Make this sliderend clickable as you just mapped 00:39:546 (5,6) - with alot of emphasis on the drums and are going into somewhat of a jump section that also relies on the drums fix emphasis. sliderend is lowest volume so i think it's ok

Would map the souind on 00:46:832 as its pretty loud while 00:46:939 (2) - is way less important how about that?

00:54:332 (2,3,4) - Looks too much like 1/2 gaps, you also just mapped 1/4 timing gaps with stacks at 00:53:475 (1,2) - and 00:54:225 (1,2) - i mapped it so large spaced because 00:54:332 (2,3,4) - are very prominent.

How about mapping a note at 00:55:832 so the map doesnt feel so empty. Although the instruments have mostly stopped, the vocals keep going so a complete stop feels weird amazing idea

00:57:332 (3,5) - overlap so maybe make 00:57:975 (5) - blanket 00:57:332 (3) - fixed

00:58:404 (7,2) - same here, U can also blanket these 2 to remove overlap
fixed
01:01:832 (7) - ctrl+h this makes it flow better in my opinion fixed

01:20:904 (1,2) - Would make this 3/4 gap larger as this feels more like a 1/2 kike they are used at 01:18:118 (4,5,6) - fixed

01:22:082 (5,6) - ctrl+h for better flow into the stream?, that way it also looks similar to 01:21:225 (2,3) - which is the same sound fixed

01:23:475 (1) - Reverses don't really fit, so you could maybe map that slider with 2 1/4 sliders like this https://imgur-archive.ppy.sh/RHnnKWa.png fixed

Edit: While playing I noticed your map had some not so nice overlaps, mostly during the kiai. They aren't too annoying but if you have a chance to fix them I would as it makes the map look quite messy
ok, thank you for point out

Gl with the map, I really like the song :)me too^_^

thanks! update.
Deramok
nm as requested

reset
  1. 00:06:410 (3) - there's no real reason to extend this slider to 3/4. for once you used a regular 1/2 slider here 00:04:267 (3) - , where the second syllable is even less distinct than the one you end up skipping by extending the second one. aside of that you also skip side beats, which is suboptimal on it's own too.
  2. 00:11:338 (1) - it seems uncharacteristic to put as much spacing between 00:11:124 (4,1) - as you did on 00:10:910 (3,4) - as the jump to 4 is much heavier. they shouldn't really play the same. if you do something like http://puu.sh/vGRqS/4e3584c13a.jpg you can maintain your blanket while putting extra emphasis on the start of the drum roll via the angle. if you however prefere to stick to comfortable angles you'd nbeed another solution
  3. 00:12:709 (4) - 00:14:423 (4) - there is no sound supporting these notes and they're too sharp and stressful to really work as a filler note
  4. from 00:18:388 (6) - to 00:49:888 (1) - in this section you're not really using filler beat sliders, you have drum notes on your slider ends.. most of the time. so the few times that you do put ends on nothing are misleading and damage the consistency
  5. 00:29:102 (4,1) - you can make this a tripple as there's a well audible drum note between the notes
  6. 00:30:387 (5) - looks jarring for being out of place shapewise. standing out like this isn't supported by the song
  7. 00:32:102 (5,6,7) - 00:35:530 (5,6,7) - the last of these sliders should stand out more as it's the only one supporting drum notes. so in case you decided to not fix filler sliders in this section as implied above or keep them due to the guitar, you'd do good on making a distinction here.
  8. 00:38:530 (4,5) - skipping drum beats, which goes against the basic concept of the section
  9. 00:44:745 (1) - as opposed to 00:43:030 (1,3) - this one should be 1/1 long due to the vocals you are following. it's a different beat, so it's odd to have them play the same in regards of clicking, even if the movement is slightly different
  10. 00:50:530 (4,5) - 00:52:245 (4,5) - 00:59:102 (4,1) - (etc) would be better to have the slider start on red and end on white. follows the vocals better, avoids having an emphasised click on a soundless blue and makes use of the drum kick. since you use fillers in this section a note on the blue afterwards might be appropriate too.
  11. 00:55:030 (1,2,3,4,5) - quite frankly overdone imo. sure it is an important beat of the part, but it's nothing caling for a difficulty spike of this manner without even an implying build up
  12. 01:02:316 (3,4) - no distinction is made between drum tripple and filler, if you care to change that, you should look over the whole part looking out for it
  13. 01:03:173 (3,4) - feels pretty underrepresented. it's a transitioning drum quint and yet it plays much less intensly than the rest of the regular kiai
  14. 01:05:745 (3,4,5) - 01:10:887 (3,4,5) - spacing is messed up, 4 is clearly the least important note of the pattern, yet it has the highest spacing. the change of direction in the first pattern also makes it stand out even more, which is not desirable here. even more so since you mostly use comfortable movement in the section
  15. 01:22:995 (5,6,7,8,9) - does not look good. make it a circular path or a gradual thing

insane
  1. 00:06:410 (3) - as in the extra
  2. 00:27:838 (2,1,2,3) - putting the repeat slider there implies you're switching to the guitar beat, but then you go for the three drum notes after it instead of the two guitar ones, which ends up messy and confusing
  3. 00:35:124 (3,4) - in this part you established with 00:29:552 (2,3,4,2,3,2,3) - that you're following the guitar, so playing on drums for this one all of a sudden is out of place
  4. 01:01:695 (7,1) - plays oddly since put the long slider on the distinct vocal on white 1 instead of the held one on red 7
  5. 01:23:338 (1) - to accentuate the change in the vocals on 2 you could replace these with another two notes of the stream

hard
  1. 00:06:410 (2) - .
  2. 00:07:910 (1,2,3,1) - for one i don't know how acceptable it is to use a 3/4 rhythm with only circles and without introducing the concept of them before in a hard. additionally the distance between the 3/4 and the 1/2 notes is virtually the same, which is also discouraged by the guidelines of the ranking criteria for hards. what is more the curvature of one is stubbed and unneat due to the incoming angle
  3. 00:36:195 (1,2) - the reverse arrow of 5 is hidden by the previous note, which is highly discouraged especially in lower difficulties and on unintroduced rhythms. might or might not be acceptable. you should look into that
  4. 00:44:767 (1,2) - since you're mainly following vocals here i'd suggest adding a note betwen these. might come off as confusing otherwise

normal
  1. 00:11:124 (3,4,5) - this rhythm is misrepresented. the slider should start on 3, be 1/1 long and should be followed with two circles
  2. 00:12:624 (2) - probably better split up into a note plus a 1/2 slider. increases the density a little, but is more conclusive
  3. 00:15:624 (1,2,3,4) - i can't tell what these follow, might need clarification
  4. 00:22:481 (1,2,1,1,2,1,2) - "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used." - ranking criteria

easy
  1. 00:22:481 (1) - to 00:39:624 (1) - again it's unclear what you're following. since it's not conclusive the notes that don't follow the metronome are even more offputting

also the offset seems very late. sounds more like 1888ish to me
good luck with the mapset
Topic Starter
ice08311

Deramok wrote:

nm as requested

reset
  1. 00:06:410 (3) - there's no real reason to extend this slider to 3/4. for once you used a regular 1/2 slider here 00:04:267 (3) - , where the second syllable is even less distinct than the one you end up skipping by extending the second one. aside of that you also skip side beats, which is suboptimal on it's own too.
  2. 00:11:338 (1) - it seems uncharacteristic to put as much spacing between 00:11:124 (4,1) - as you did on 00:10:910 (3,4) - as the jump to 4 is much heavier. they shouldn't really play the same. if you do something like http://puu.sh/vGRqS/4e3584c13a.jpg you can maintain your blanket while putting extra emphasis on the start of the drum roll via the angle. if you however prefere to stick to comfortable angles you'd nbeed another solution
  3. 00:12:709 (4) - 00:14:423 (4) - there is no sound supporting these notes and they're too sharp and stressful to really work as a filler note
  4. from 00:18:388 (6) - to 00:49:888 (1) - in this section you're not really using filler beat sliders, you have drum notes on your slider ends.. most of the time. so the few times that you do put ends on nothing are misleading and damage the consistency
  5. 00:29:102 (4,1) - you can make this a tripple as there's a well audible drum note between the notes
  6. 00:30:387 (5) - looks jarring for being out of place shapewise. standing out like this isn't supported by the song
  7. 00:32:102 (5,6,7) - 00:35:530 (5,6,7) - the last of these sliders should stand out more as it's the only one supporting drum notes. so in case you decided to not fix filler sliders in this section as implied above or keep them due to the guitar, you'd do good on making a distinction here.
  8. 00:38:530 (4,5) - skipping drum beats, which goes against the basic concept of the section
  9. 00:44:745 (1) - as opposed to 00:43:030 (1,3) - this one should be 1/1 long due to the vocals you are following. it's a different beat, so it's odd to have them play the same in regards of clicking, even if the movement is slightly different
  10. 00:50:530 (4,5) - 00:52:245 (4,5) - 00:59:102 (4,1) - (etc) would be better to have the slider start on red and end on white. follows the vocals better, avoids having an emphasised click on a soundless blue and makes use of the drum kick. since you use fillers in this section a note on the blue afterwards might be appropriate too.
  11. 00:55:030 (1,2,3,4,5) - quite frankly overdone imo. sure it is an important beat of the part, but it's nothing caling for a difficulty spike of this manner without even an implying build up
  12. 01:02:316 (3,4) - no distinction is made between drum tripple and filler, if you care to change that, you should look over the whole part looking out for it
  13. 01:03:173 (3,4) - feels pretty underrepresented. it's a transitioning drum quint and yet it plays much less intensly than the rest of the regular kiai
  14. 01:05:745 (3,4,5) - 01:10:887 (3,4,5) - spacing is messed up, 4 is clearly the least important note of the pattern, yet it has the highest spacing. the change of direction in the first pattern also makes it stand out even more, which is not desirable here. even more so since you mostly use comfortable movement in the section
  15. 01:22:995 (5,6,7,8,9) - does not look good. make it a circular path or a gradual thing
Oh god! I forgot to notice Reset diff can skip...i'm so sorry. but it's still very helpful

insane
  1. 00:06:410 (3) - as in the extra i think it's fine
  2. 00:27:838 (2,1,2,3) - putting the repeat slider there implies you're switching to the guitar beat, but then you go for the three drum notes after it instead of the two guitar ones, which ends up messy and confusing
  3. 00:35:124 (3,4) - in this part you established with 00:29:552 (2,3,4,2,3,2,3) - that you're following the guitar, so playing on drums for this one all of a sudden is out of place fixed
  4. 01:01:695 (7,1) - plays oddly since put the long slider on the distinct vocal on white 1 instead of the held one on red 7 fixed
  5. 01:23:338 (1) - to accentuate the change in the vocals on 2 you could replace these with another two notes of the stream fixed

hard
  1. 00:06:410 (2) - . QQ
  2. 00:07:910 (1,2,3,1) - for one i don't know how acceptable it is to use a 3/4 rhythm with only circles and without introducing the concept of them before in a hard. additionally the distance between the 3/4 and the 1/2 notes is virtually the same, which is also discouraged by the guidelines of the ranking criteria for hards. what is more the curvature of one is stubbed and unneat due to the incoming angle fixed
  3. 00:36:195 (1,2) - the reverse arrow of 5 is hidden by the previous note, which is highly discouraged especially in lower difficulties and on unintroduced rhythms. might or might not be acceptable. you should look into that fixed
  4. 00:44:767 (1,2) - since you're mainly following vocals here i'd suggest adding a note betwen these. might come off as confusing otherwise fixed

normal
  1. 00:11:124 (3,4,5) - this rhythm is misrepresented. the slider should start on 3, be 1/1 long and should be followed with two circles fixed
  2. 00:12:624 (2) - probably better split up into a note plus a 1/2 slider. increases the density a little, but is more conclusive nice!!
  3. 00:15:624 (1,2,3,4) - i can't tell what these follow, might need clarification fixed
  4. 00:22:481 (1,2,1,1,2,1,2) - "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used." - ranking criteria i'll try harder

easy
  1. 00:22:481 (1) - to 00:39:624 (1) - again it's unclear what you're following. since it's not conclusive the notes that don't follow the metronome are even more offputting fixed

also the offset seems very late. sounds more like 1888ish to me fixed
good luck with the mapset
thanks ^_^
CucumberCuc
Hi :3

[Easy]
00:10:459 (3,1) are close
00:12:173 (1,2) slightly far
00:13:673 (3,4) ^
00:21:602 remove Clap sound
00:39:602 (1,1) slightly are close

[Normal]
00:09:173 (2,3,4,5,6,7,8) far
00:45:388 (2,3) are close

[Hard]
00:49:030 (1,2,3,4) I think it would be better to do 2 short slider

[Insane]
00:44:745 (1,2) slightly are close

Nice OP :)
Topic Starter
ice08311
CucumberCuc

CucumberCuc wrote:

Hi :3

[Easy]
00:10:459 (3,1) are close
00:12:173 (1,2) slightly far
00:13:673 (3,4) ^
00:21:602 remove Clap sound
00:39:602 (1,1) slightly are close

[Normal]
00:09:173 (2,3,4,5,6,7,8) far
00:45:388 (2,3) are close

[Hard]
00:49:030 (1,2,3,4) I think it would be better to do 2 short slider

[Insane]
00:44:745 (1,2) slightly are close

Nice OP :)

all fixed
thx ;)
DeletedUser_2179411
Hi .. Mod from Queue ..

General :


* Looks Fine to me ..

Easy :

  1. 00:15:602 (1) - Make this slider a circle .. to give it more impact ..
  2. 00:16:459 - I remapped it .. how about if you make it like this http://i.imgur.com/zHO9Yx6.png .. To follow the sound ..
  3. 00:22:459 (1) - This slider position is so weird .. you should change it's position .. like maybe x:22 , y:154 ?
  4. 00:41:316 (1,2,1) - Look .. http://i.imgur.com/6jEQRL3.png .. since it's the lowest diff .. i think you should avoid this .. i mean sometimes newbie will miss-clicking to the slider .. just move the first slider to x:120 , y:183 ..
  5. 01:05:316 (2,3) - Make this slider 1/1 with reverse and ctrl + G with the next circle .. like this http://i.imgur.com/ipPaYSG.png .. like that will fix the gab ..
  6. 01:20:745 (1,2,3,4) - I think you should change this .. it's hard .. make it two sliders 1/1 ..

Normal :

  1. 00:11:102 (2) - Make like this http://i.imgur.com/30nw5Ie.png .. and move it to x:244 , y:162 .. and the next circle .. move it to x:413 , y:104 .. to stack it .. and would give good pattern ..
  2. 00:14:959 (4,5,1) - Make it like this http://i.imgur.com/LhA4OZc.png .. to give more impact ..
  3. 00:16:245 - Here i remapped it .. to fix the weird flow .. http://i.imgur.com/Fr4r3YS.png ..
  4. 00:31:030 (3) - Move it to x:199 , y: 268 .. and stack this slider 00:32:316 (3) - to it .. to avoid overlapping ..
  5. 00:38:530 (2,1) - Fix blanket .. like this http://i.imgur.com/jUrsnuE.png ..
  6. 00:44:745 (1,2) - Make it like this http://i.imgur.com/N0dwo0l.png .. to be more beautiful and good pattern ..
  7. 00:56:745 (1,2) - DS it .. is was to far .. comparing to the next slider ..
  8. 01:17:959 (2) - Move it a bit down word .. to stack it with 01:16:459 (4)- ..

Hard :


  1. 00:11:316 (1,2) - I think this will be in Insane diff .. it's kindda to small the slider how about if you make it like this http://i.imgur.com/BIHBLya.png ..
  2. 00:15:388 (6,7,1) - Make the DS between 7 and 1 -> 0.5x .. like that would be easier !
  3. 00:49:030 (1,2,3,4) - Make it 2 sliders 1/4 ?
  4. 01:16:030 (5) - stack it with 01:15:388 (6) -
It has really good idea .. and the map looks really good ..
Good luck on Ranking this map :D
Topic Starter
ice08311
Rose Melody

Rose Melody wrote:

Hi .. Mod from Queue ..

General :


* Looks Fine to me ..

Easy :

  1. 00:15:602 (1) - Make this slider a circle .. to give it more impact .. fixed
  2. 00:16:459 - I remapped it .. how about if you make it like this http://i.imgur.com/zHO9Yx6.png .. To follow the sound .. too hard..i think
  3. 00:22:459 (1) - This slider position is so weird .. you should change it's position .. like maybe x:22 , y:154 ? fixed
  4. 00:41:316 (1,2,1) - Look .. http://i.imgur.com/6jEQRL3.png .. since it's the lowest diff .. i think you should avoid this .. i mean sometimes newbie will miss-clicking to the slider .. just move the first slider to x:120 , y:183 .. maybe wait other modder to point out
  5. 01:05:316 (2,3) - Make this slider 1/1 with reverse and ctrl + G with the next circle .. like this http://i.imgur.com/ipPaYSG.png .. like that will fix the gab .. fixed
  6. 01:20:745 (1,2,3,4) - I think you should change this .. it's hard .. make it two sliders 1/1 .. fixed

Normal :

  1. 00:11:102 (2) - Make like this http://i.imgur.com/30nw5Ie.png .. and move it to x:244 , y:162 .. and the next circle .. move it to x:413 , y:104 .. to stack it .. and would give good pattern .. fixed
  2. 00:14:959 (4,5,1) - Make it like this http://i.imgur.com/LhA4OZc.png .. to give more impact .. fixed
  3. 00:16:245 - Here i remapped it .. to fix the weird flow .. http://i.imgur.com/Fr4r3YS.png .. fixed
  4. 00:31:030 (3) - Move it to x:199 , y: 268 .. and stack this slider 00:32:316 (3) - to it .. to avoid overlapping .. fixed
  5. 00:38:530 (2,1) - Fix blanket .. like this http://i.imgur.com/jUrsnuE.png .. fixed
  6. 00:44:745 (1,2) - Make it like this http://i.imgur.com/N0dwo0l.png .. to be more beautiful and good pattern .. fixed
  7. 00:56:745 (1,2) - DS it .. is was to far .. comparing to the next slider .. fixed
  8. 01:17:959 (2) - Move it a bit down word .. to stack it with 01:16:459 (4)- .. fixed

Hard :


  1. 00:11:316 (1,2) - I think this will be in Insane diff .. it's kindda to small the slider how about if you make it like this http://i.imgur.com/BIHBLya.png .. fixed
  2. 00:15:388 (6,7,1) - Make the DS between 7 and 1 -> 0.5x .. like that would be easier ! fixed
  3. 00:49:030 (1,2,3,4) - Make it 2 sliders 1/4 ? both rhythm & difficulty is fine imo
  4. 01:16:030 (5) - stack it with 01:15:388 (6) - fixed


It has really good idea .. and the map looks really good ..
Good luck on Ranking this map :D

thanks~><

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