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posted
新手水摸

Challenging -
00:25:702 (4) - 個人認為 音可以去到紅線
00:34:429 (3) - ^



Relaxing -
00:06:065 (1) - https://osu.ppy.sh/ss/8123967 好像未包好



呃..希望能幫到你 :roll:
posted

gary00737 wrote:

新手水摸

Challenging -
00:25:702 (4) - 個人認為 音可以去到紅線 :arrow:個人想比 00:26:111 (5,6) - 果度好啲嘅transition
00:34:429 (3) - ^ :arrow:^



Relaxing -
00:06:065 (1) - https://osu.ppy.sh/ss/8123967 好像未包好 :arrow:ok,不過好難整



呃..希望能幫到你 :roll:
Thanks for the mod~
posted
Hello There!

[ General]
  1. I get that the combo colours fit with the backround..but they blend in too much with it, going for a lighter tone of blue and purple should do the trick nicely
  2. It's a bit ironic that the hardest diff which is a normal is called "challenging" makes for a pretty unfitting diff name imo. To ensure the solidity of the diff name spread, you should rename the relaxing diff to "Easy" and then rename the "challenging" diff to something more mellow
[ Relaxing]
  1. 00:12:611 (4,5) - Conrasts 00:10:429 (1,2) - and doesnt offer as much feedback as it could have with the slider end landing basically on no sound, where in 00:11:247 - and 00:15:611 - the slider end has sound. My main issue is that sliders with no sound on their slider ends are expressed the same as sliders with prominent sounds on slider ends. Possible solution would be to make these 00:12:611 (4,5) -00:16:974 (4,5) - 3/2 sliders altogether
  2. 00:27:883 - to 00:34:429 - It seems odd to me that you didnt use your volume mechanic in this stanza which is the same as this ( 00:19:156 to 00:23:520 ) . The logical thing to do here is to reset volume here 00:27:883 - back to 54% and then build up the volume again up to 00:36:611 -
  3. 00:42:611 (3,4) - Inconsistent patterning since you always 1/2 slider -> 1/1 slider like 00:38:247 (3,4) -
  4. 00:46:156 (2,3,4,5) - After looking at the following pattern here 00:48:611 (6,7,1) - I am of the opinion that this is the most consistent pattern i propose for this section . It makes this section denser and it makes more prominent sounds clickable. Ticker starts here 00:46:156 - on the screenshot
  5. 00:51:883 (3) - Kinda unintuitive shape, feels like its pretty overstretched to the sides ( also touches the lifebar ). Something like a waved slider would have done just the trick nicely
[ Challenging]
  1. 00:15:611 (2,3) - Visual distancing is a bit questionable here and the whole shape doesnt fit the whole theme and the mellowness of the song. A curve would work better
  2. 00:26:111 (5) - unsnapped note. Needs to be correctly snapped to 00:26:065 - as this is 1/6, not 1/4\
  3. 00:25:702 (4,5) - In order to differentiate the 1/6 snap i would make this a slider for better polarity and more leniency, something like this. Similar point here 00:34:429 (3,4) -
  4. 00:27:883 (1,2,3,4,1,2) - It should have the same volume graduality as 00:19:156 (1,2,3,4,1) -
  5. 00:34:792 (4) - also unsnapped note. Needs to be moved to 00:34:792 - as this is 1/6 again
  6. 00:51:883 (1) - Pointless NC
  7. 01:03:065 (1) - Why are different inherited points used to gradually lower the volume than on "Relaxing" diff
Good Luck~
posted

Nokashi wrote:

Hello There!

[ General]
  1. I get that the combo colours fit with the backround..but they blend in too much with it, going for a lighter tone of blue and purple should do the trick nicely  :arrow:I don't think it's really blended tbh
  2. It's a bit ironic that the hardest diff which is a normal is called "challenging" makes for a pretty unfitting diff name imo. To ensure the solidity of the diff name spread, you should rename the relaxing diff to "Easy" and then rename the "challenging" diff to something more mellow :arrow:No...
    As I mentioned, Challenging is supposed to be H diff while Relaxing is N judging the rhythm on those difficulties, which makes it more fitting, it just the game itself can't calibrate itself and the song is lacking of rhythm
[ Relaxing]
  1. 00:12:611 (4,5) - Conrasts 00:10:429 (1,2) - and doesnt offer as much feedback as it could have with the slider end landing basically on no sound, where in 00:11:247 - and 00:15:611 - the slider end has sound. My main issue is that sliders with no sound on their slider ends are expressed the same as sliders with prominent sounds on slider ends. Possible solution would be to make these 00:12:611 (4,5) -00:16:974 (4,5) - 3/2 sliders altogether :arrow:Made those sound clickable now
  2. 00:27:883 - to 00:34:429 - It seems odd to me that you didnt use your volume mechanic in this stanza which is the same as this ( 00:19:156 to 00:23:520 ) . The logical thing to do here is to reset volume here 00:27:883 - back to 54% and then build up the volume again up to 00:36:611 - :arrow:But contrasting the previous part, the piano itself doesn't reset it's volume, instead, it goes on with the same volume when the previous part ends, so i think the current volume setting is more fitting then making it go back to quiet volume then build up again,
  3. 00:42:611 (3,4) - Inconsistent patterning since you always 1/2 slider -> 1/1 slider like 00:38:247 (3,4) - :arrow:ok
  4. 00:46:156 (2,3,4,5) - After looking at the following pattern here 00:48:611 (6,7,1) - I am of the opinion that this is the most consistent pattern i propose for this section . It makes this section denser and it makes more prominent sounds clickable. Ticker starts here 00:46:156 - on the screenshot :arrow:True
  5. 00:51:883 (3) - Kinda unintuitive shape, feels like its pretty overstretched to the sides ( also touches the lifebar ). Something like a waved slider would have done just the trick nicely :arrow:Moved it lower, but i think making it another shape just give me that this slider can't direct the next object better
[ Challenging]
  1. 00:15:611 (2,3) - Visual distancing is a bit questionable here and the whole shape doesnt fit the whole theme and the mellowness of the song. A curve would work better :arrow:ok
  2. 00:26:111 (5) - unsnapped note. Needs to be correctly snapped to 00:26:065 - as this is 1/6, not 1/4\
  3. 00:25:702 (4,5) - In order to differentiate the 1/6 snap i would make this a slider for better polarity and more leniency, something like this. Similar point here 00:34:429 (3,4) - :arrow:fixed both and make it differentiate both
  4. 00:27:883 (1,2,3,4,1,2) - It should have the same volume graduality as 00:19:156 (1,2,3,4,1) - :arrow:As mentioned on Relaxing
  5. 00:34:792 (4) - also unsnapped note. Needs to be moved to 00:34:792 - as this is 1/6 again :arrow:ya
  6. 00:51:883 (1) - Pointless NC :arrow:uhm
  7. 01:03:065 (1) - Why are different inherited points used to gradually lower the volume than on "Relaxing" diff :arrow:fixed
Good Luck~
Thanks for the mod~
posted
Will remap relaxing
posted
改了OFFSET
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1393
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11640
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Sora ni Kogarete
TitleUnicode:空に焦がれて
Artist:Yano Tatsuya
ArtistUnicode:矢野達也
Creator:Firis Mistlud
Version:gary00737's diff
Source:フィリスのアトリエ~不思議な旅の錬金術士~
Tags:OST Original soundtrack Atelier Firis: The Alchemist and the Mysterious Journey Fushigi na Tabi no Renkinjutsushi KuranteMelodii
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wor_01a_img08_waifu2x_art_noise1_scale_tta_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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19140,-100,4,2,0,54,0,0
20231,-100,4,2,0,58,0,0
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22413,-100,4,2,0,66,0,0
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54049,-100,4,2,0,50,0,0
60322,-100,4,2,0,42,0,0
61686,-100,4,2,0,36,0,0
62776,-100,4,2,0,28,0,0
64140,-100,4,2,0,20,0,0
65231,-100,4,2,0,12,0,0
65776,-100,4,2,0,5,0,0


[Colours]
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Combo2 : 64,0,128

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覺得糞就刪
posted
remapped relaxing
posted
general
00:03:338 - can u please find something other than the default clap. it really doesnt fit this song imo :<
r u gunna silence the sliderslide? it sounds obnoxious as hell imo lol

challenged
00:15:883 (3) - it looks better curved the other way imo lol
00:34:974 (5,6) - its just kinda weird that this is the only one that isn't overlapped. tbh i'd prefer if u did something more similar to 00:26:247 (6,7) -
00:54:065 - lol copy pasting on a 1 minute 110 bpm song

relaxing
fine

ok but really the claps and slider slide sounds are like REALLY obnoxious. really ruins the map imo :/
posted
Fixed all except copy and paste and hitsounds :<
IDK, i don't like adding any custom hitsounds
posted
hi, from queue


general
• offset 1686 sounds more accurate (for the mod im going to use the timestamps from your timing)

• The place where you end the spinner is random and too long, the downbeat on 01:04:974 - is a lot better
challenge
• 00:07:156 (2,3) - would recommend spacing these a tiny bit more because the stack makes these objects touch. same for 00:07:156 (2,3) -

• 00:14:792 (1,2,3,4,5,6) - You should copy+paste sliders to create these patterns instead of hand-making all of your sliders to add more structure. Visuals of sliders: 1 vs. 3 - 3 vs. 5 - since im able to place these sliders on top of eachother like this with entirely keyboard functions, it seems like you have ideas for how you want the ap to structurally be formatted

•00:26:065 (5,6) - the angle between these objects is odd, since the direction of slider 6 goes in such a different direction from the flow between 5 and 6. A softer angle would work better here

• 00:34:792 (4,5,6) - the way you placed 4 and 6 next to 5 makes this pattern look jagged. You should simplify the pattern and make it flow more smoothly, as the round shape of slider 5 suggests

• 00:45:338 (1,3,5) - even out the spacing in between these

• 00:54:065 (1,2,3,4,5,1) - i can tell you copy and pasted this from 00:01:702 (1,2,3,4,5,1) - and just rotated it, vary this pattern a little more so it doesn't feel the exact same
relax
• 00:38:792 (4,5) - i see your intention with the overlap on 00:38:247 (3) - but the way you rotated 5 to do this looks strange and asymmetric with 00:38:792 (4) -

• 00:46:429 (3) - should use the same slider curve as 00:44:247 (5) - to make it look more structured

• 00:54:065 (1,2,3,4,1,2,3) - same as top diff, you need to vary this more. i can tell it was copy-pasted from 00:01:702 (1,2,3,4,1,2,3) -


needs more structure here and there. Fix all these things and call me back :)
posted

squirrelpascals wrote:

hi, from queue


general
• offset 1686 sounds more accurate (for the mod im going to use the timestamps from your timing) :arrow: Alright

• The place where you end the spinner is random and too long, the downbeat on 01:04:974 - is a lot better :arrow:But i wanted to make the spinner ends on a tick where the fade out has completely muted, since the sound on 01:04:958 - is still clear it might be quite sudden and awkward for me to cut the spinner there However i found out the spinner on challenging diff was too long so i shorten it for consistency
challenge
• 00:07:156 (2,3) - would recommend spacing these a tiny bit more because the stack makes these objects touch. same for 00:07:156 (2,3) - :arrow:good

• 00:14:792 (1,2,3,4,5,6) - You should copy+paste sliders to create these patterns instead of hand-making all of your sliders to add more structure. Visuals of sliders: 1 vs. 3 - 3 vs. 5 - since im able to place these sliders on top of eachother like this with entirely keyboard functions, it seems like you have ideas for how you want the ap to structurally be formatted :arrow:Although i wanted to make 3 and 5 a set of symmetry and 1 and 3 another, i found out copy and pasting both of them were more aesthetic, done

•00:26:065 (5,6) - the angle between these objects is odd, since the direction of slider 6 goes in such a different direction from the flow between 5 and 6. A softer angle would work better here :arrow:This will be good now

• 00:34:792 (4,5,6) - the way you placed 4 and 6 next to 5 makes this pattern look jagged. You should simplify the pattern and make it flow more smoothly, as the round shape of slider 5 suggests :arrow:yep, clearly my bad on this one

• 00:45:338 (1,3,5) - even out the spacing in between these :arrow:ok

• 00:54:065 (1,2,3,4,5,1) - i can tell you copy and pasted this from 00:01:702 (1,2,3,4,5,1) - and just rotated it, vary this pattern a little more so it doesn't feel the exact same :arrow:remapped the whole part after 00:57:322 -
relax
• 00:38:792 (4,5) - i see your intention with the overlap on 00:38:247 (3) - but the way you rotated 5 to do this looks strange and asymmetric with 00:38:792 (4) - :arrow:Remapped to make those slider symmetrical without ruining the flow

• 00:46:429 (3) - should use the same slider curve as 00:44:247 (5) - to make it look more structured :arrow:ya

• 00:54:065 (1,2,3,4,1,2,3) - same as top diff, you need to vary this more. i can tell it was copy-pasted from 00:01:702 (1,2,3,4,1,2,3) - :arrow:Adjusted some slider shapes so it won't look the same visually


needs more structure here and there. Fix all these things and call me back :)
Also lowered the volume so the hitsound can be less awkward

Thanks for the mod~
posted
witty bubble message
posted
witty qualify message


i got him to fix som hs on discord
posted
gratz!
posted
#4

Thanks kibb~
posted
恭喜恭喜
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