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posted
Hello from discord:
[General]
Would recommend add kiai here 00:19:120 till 00:36:575

[Relaxing]
00:10:393:Hmmm... I see this straight slider a lot, can you change its style
00:19:938: Add a circle to fit the music, or use the short slider instead
00:38:756: There's a curve slider here once 00:36:575. Change its style please (Do a wave slider instead like this 00:51:847)
00:12:575: Same

[Challenging]
00:21:302 (3, 4): Change the sliders' styles. Beside awkward but not a good flow
00:30:029 (3, 4): Same.
00:51:847: The style of this slider isn't beautiful, change it please

Sorry for short mod but ignore it if this doesn't helpful
Btw, good luck
posted
From discord

[General]
* Tags don't need to include what the source is if it's already included
* No kiai, unsure if it's needed though
[Relaxing]
00:07:666 (2) - Slider begins on less important sound and ends on main sound
00:12:029 (3) - ^
00:14:211 (6) - ^
00:16:393 (3) - ^
00:38:211 (2) - ^
00:46:938 (4) - ^
With most other sliders in the song, you represent the main melody with a slider head, but with these you place them on the tail.
00:05:483 (4,1) - Fix blanket
00:16:938 (4) - This slider is not ending on any sound
00:27:847 (1,2,3) - I feel as though these objects could be related to each other a little better.
00:46:120 (2,3) - 1/2 stack like this is not used in the same musical context at any other point
[Challenging]
00:01:666 (1,3) - Sliders are not ending on any sound
00:06:029 (1,4) - ^
00:10:393 (1,5) - ^
00:13:666 (6,7) - Rhythm represented is ignored here at 00:04:937 (4) -
00:15:847 (3) - This slider shape is not used in the same musical context and does not introduce any new concepts, should probably just keep it consistent with how you represented the same music before
00:26:075 (5,6) - Used a 1/4 stack where 1/2 was used for stacking in the context of places like 00:07:938 (3,4) -
00:34:802 (4,5) - ^
00:51:847 (4) - The sharp turn in this slider does not seem to depict anything musically, perhaps creating something smoother for slider art here would be better?
01:01:666 (5,6,1) - Spacing is close enough to suggest a 1/2 rhythm as used earlier in the song, but is actually 1/1

Nice slow song. I like it, good luck
posted
yaho
群里面的M4M
不是很会摸EZ 还有NM这样的低星图欸。。。
Challenging
00:51:847 (4) - 这个滑条感觉替换成一个spinner更好
Relaxing
感觉EZ 难度用1.3DS挺别扭的,这个DS感觉CS2更好吧
00:36:575 (1) - 这个感觉拉圆一点更好看
00:40:938 (1,2,1) - 用直滑条做blanket感觉怪怪的

整体上看感觉没啥好摸的欸。
在我眼里挺不错的
音效也还行


也不知道你愿不愿意摸马拉松....在你群群主的帮助下这个图是最良心的8星图,超送分的240bpm spacing stream+pp jump。XD:https://osu.ppy.sh/b/1231814
如果不愿意的话我就换一个吧,不过这个是我做的第一张图,orz一直没找人摸过,现在想填波坑,摸次难度即可,谢谢啦~:https://osu.ppy.sh/s/376593
posted

davidminh0111 wrote:

Hello from discord:
[General]
Would recommend add kiai here 00:19:120 till 00:36:575 :arrow:No, This is a calm song and i don't want to add them

[Relaxing]
00:10:393:Hmmm... I see this straight slider a lot, can you change its style :arrow:No, Personal preferance on aesthetics and flow
00:19:938: Add a circle to fit the music, or use the short slider instead :arrow:Since the sound was landed on 1/3, i don't want to make a 1/3 rhythm on Normal, besides, it plays awkward
00:38:756: There's a curve slider here once 00:36:575. Change its style please (Do a wave slider instead like this 00:51:847) :arrow:They have different rhythm
00:12:575: Same :arrow:copy and paste with 00:10:393 (1) -

[Challenging]
00:21:302 (3, 4): Change the sliders' styles. Beside awkward but not a good flow :arrow: Plays fine imo, will get other's opinions
00:30:029 (3, 4): Same. :arrow:^
00:51:847: The style of this slider isn't beautiful, change it please :arrow:Twerked a bit

Sorry for short mod but ignore it if this doesn't helpful
Btw, good luck

Metronome wrote:

From discord

[General]
* Tags don't need to include what the source is if it's already included :arrow:No it is, You can't search the that map without the romanized source
* No kiai, unsure if it's needed though :arrow:Yeah same as the mod above
[Relaxing]
00:07:666 (2) - Slider begins on less important sound and ends on main sound
00:12:029 (3) - ^
00:14:211 (6) - ^
00:16:393 (3) - ^
00:38:211 (2) - ^
00:46:938 (4) - ^
With most other sliders in the song, you represent the main melody with a slider head, but with these you place them on the tail. :arrow:Although it fits the song better, It will rockets the map difficulties by making 3 clickable objects in a row, So i desired to make it into a slider in order to avoid this problem, they have the same energy on those 3 sounds anyway
00:05:483 (4,1) - Fix blanket :arrow:ok
00:16:938 (4) - This slider is not ending on any sound :arrow:That's what i am going to do, to let the next object clickable, and to be consistent with 00:12:575 (4,5) -
00:27:847 (1,2,3) - I feel as though these objects could be related to each other a little better. :arrow:Can you give me some examples on that?
00:46:120 (2,3) - 1/2 stack like this is not used in the same musical context at any other point :arrow:I think it's fine for me, in fact, this is more fitting to use 1/2 stack here
[Challenging]
00:01:666 (1,3) - Sliders are not ending on any sound
00:06:029 (1,4) - ^
00:10:393 (1,5) - ^ :arrow:I don't see it's really a big deal for those 3, it's a common practice for letting the next object clickable
00:13:666 (6,7) - Rhythm represented is ignored here at 00:04:937 (4) - :arrow:I liked the symmetry here but oh well, fixed
00:15:847 (3) - This slider shape is not used in the same musical context and does not introduce any new concepts, should probably just keep it consistent with how you represented the same music before :arrow:But i like how the slider shape making a symmetry pattern! D:
00:26:075 (5,6) - Used a 1/4 stack where 1/2 was used for stacking in the context of places like 00:07:938 (3,4) - :arrow:Imo they can be easily read, especially that approach circle hints the most part on that kind of rhythm, and the context you place here is too far away
Also, this is the hardest part throughout the map

00:34:802 (4,5) - ^ :arrow:yeah same
00:51:847 (4) - The sharp turn in this slider does not seem to depict anything musically, perhaps creating something smoother for slider art here would be better? :arrow:I did though
01:01:666 (5,6,1) - Spacing is close enough to suggest a 1/2 rhythm as used earlier in the song, but is actually 1/1 :arrow:Not sure about it, Since it's fading out, maybe i need opinions

Nice slow song. I like it, good luck

blueloniess wrote:

yaho
群里面的M4M
不是很会摸EZ 还有NM这样的低星图欸。。。 其實是NM和HD
Challenging
00:51:847 (4) - 这个滑条感觉替换成一个spinner更好 :arrow:這樣的話間隔太短了,都是找其他人的意見
Relaxing
感觉EZ 难度用1.3DS挺别扭的,这个DS感觉CS2更好吧 :arrow:比起challenging的話,我覺得這種CS的間距的差不多的,嘛,這一點我都不清楚
00:36:575 (1) - 这个感觉拉圆一点更好看 :arrow:太圓的話flow歪了,不改
00:40:938 (1,2,1) - 用直滑条做blanket感觉怪怪的 :arrow:稍微調整了

整体上看感觉没啥好摸的欸。
在我眼里挺不错的
音效也还行

我去完旅行後才摸吧,現在沒有空
Thanks for the mod~
posted


[General]
It'd be nice to have metadata in the description when future people check this map
You should add a custom slider slide that is silent, the default slide doesn't suit a calm song like this
Use more whistles, there are many places which you don't use whistles such as 00:04:938 - and 00:07:120 - where they would fit well, basically just put whistles on the piano notes and you'll be fine
Offset 1702 works much better (This mod will be done in your current offset so change this last)

[Relaxing]
00:16:393 (3,4) - Maybe consider making 3 curved, the straight lined sliders here kinda seem visually unpleasing
00:36:575 - to 00:49:666 - The biggest issue I have with this diff is this section right here, the music picks up a considerable amount for 00:36:575 - to 00:40:938 - and can even be heard getting much more intense from 00:40:938 - onward, yet you chose to undermap this heavily with 2/1 sliders which is very-much counter-intuitive due to the previous sections with arguably less intense music being more rhythmically dense with your mapping. Long story short this large chunk of the map inaccurately expresses the music here
00:48:575 (6,1) - a curve into a sharp
slider here looks visually meh, considering where you chose to have 1's slider end, it just seems awkward and doesn't seem to have much real thought into it
00:49:666 (1,2,3) - Granted, the slider overlap doesn't show for very long, but you're essentially having somewhat counter-intuitive movement here, while it would make more sense if it were visually appealing, a sharp slider with movement to the right combined with a curvy slider moving to the left just doesn't seem like a good idea imo

[Challenging]
00:14:756 (1,2,3,4,5) - this would look much better if you changed it so everything leads into each other, because right now it just seems janky
00:51:847 (1) - idk bout you but a fullscreen slider just seems extremely unnecessary, especially when this is an extremely calm part of the song
01:01:666 (5,6,1) - Well, this would make sense, if you had done any anti-jump stuff before, but you didn't so you're kinda just throwing this out at the end of the map just to possibly throw beginners off, to me this feels extremely inappropriate in line with the rest of the map

Well, I won't exactly be too interested in this map for now, the lowest diff lacks quality, it'd probably be best to remap the section since it's just the biggest issue with this set.
posted

Battle wrote:



[General]
It'd be nice to have metadata in the description when future people check this map :arrow:Sure, cuz i just found one from the official source
You should add a custom slider slide that is silent, the default slide doesn't suit a calm song like this :arrow:Hmmmmmm.... Not kinda sure should i though, I don't really like using custom hitsounds orz
Use more whistles, there are many places which you don't use whistles such as 00:04:938 - and 00:07:120 - where they would fit well, basically just put whistles on the piano notes and you'll be fine :arrow:Sorry but i feel that the whistle usage is enough for me, I don't wanna put many exhaustive hitsounds for a calm song, so i desired to use whiles to emphasize the bass piano chords
Offset 1702 works much better (This mod will be done in your current offset so change this last) :arrow:fixed

[Relaxing]
00:16:393 (3,4) - Maybe consider making 3 curved, the straight lined sliders here kinda seem visually unpleasing :arrow:sure
00:36:575 - to 00:49:666 - The biggest issue I have with this diff is this section right here, the music picks up a considerable amount for 00:36:575 - to 00:40:938 - and can even be heard getting much more intense from 00:40:938 - onward, yet you chose to undermap this heavily with 2/1 sliders which is very-much counter-intuitive due to the previous sections with arguably less intense music being more rhythmically dense with your mapping. Long story short this large chunk of the map inaccurately expresses the music here :arrow:Remapped the entire section
00:48:575 (6,1) - a curve into a sharp
slider here looks visually meh, considering where you chose to have 1's slider end, it just seems awkward and doesn't seem to have much real thought into it
00:49:666 (1,2,3) - Granted, the slider overlap doesn't show for very long, but you're essentially having somewhat counter-intuitive movement here, while it would make more sense if it were visually appealing, a sharp slider with movement to the right combined with a curvy slider moving to the left just doesn't seem like a good idea imo

:arrow:Fixed all

[Challenging]
00:14:756 (1,2,3,4,5) - this would look much better if you changed it so everything leads into each other, because right now it just seems janky :arrow:Moved upward a little bit
00:51:847 (1) - idk bout you but a fullscreen slider just seems extremely unnecessary, especially when this is an extremely calm part of the song :arrow:changed into a spinner
01:01:666 (5,6,1) - Well, this would make sense, if you had done any anti-jump stuff before, but you didn't so you're kinda just throwing this out at the end of the map just to possibly throw beginners off, to me this feels extremely inappropriate in line with the rest of the map :arrow:Although it fits with the fading out, but oh well

Well, I won't exactly be too interested in this map for now, the lowest diff lacks quality, it'd probably be best to remap the section since it's just the biggest issue with this set.
Sorry for late reply, I just found out that i forgot to turn on my topic subscription

Thanks for the mod~
posted
新手水摸

Challenging -
00:25:702 (4) - 個人認為 音可以去到紅線
00:34:429 (3) - ^



Relaxing -
00:06:065 (1) - https://osu.ppy.sh/ss/8123967 好像未包好



呃..希望能幫到你 :roll:
posted

gary00737 wrote:

新手水摸

Challenging -
00:25:702 (4) - 個人認為 音可以去到紅線 :arrow:個人想比 00:26:111 (5,6) - 果度好啲嘅transition
00:34:429 (3) - ^ :arrow:^



Relaxing -
00:06:065 (1) - https://osu.ppy.sh/ss/8123967 好像未包好 :arrow:ok,不過好難整



呃..希望能幫到你 :roll:
Thanks for the mod~
posted
Hello There!

[ General]
  1. I get that the combo colours fit with the backround..but they blend in too much with it, going for a lighter tone of blue and purple should do the trick nicely
  2. It's a bit ironic that the hardest diff which is a normal is called "challenging" makes for a pretty unfitting diff name imo. To ensure the solidity of the diff name spread, you should rename the relaxing diff to "Easy" and then rename the "challenging" diff to something more mellow
[ Relaxing]
  1. 00:12:611 (4,5) - Conrasts 00:10:429 (1,2) - and doesnt offer as much feedback as it could have with the slider end landing basically on no sound, where in 00:11:247 - and 00:15:611 - the slider end has sound. My main issue is that sliders with no sound on their slider ends are expressed the same as sliders with prominent sounds on slider ends. Possible solution would be to make these 00:12:611 (4,5) -00:16:974 (4,5) - 3/2 sliders altogether
  2. 00:27:883 - to 00:34:429 - It seems odd to me that you didnt use your volume mechanic in this stanza which is the same as this ( 00:19:156 to 00:23:520 ) . The logical thing to do here is to reset volume here 00:27:883 - back to 54% and then build up the volume again up to 00:36:611 -
  3. 00:42:611 (3,4) - Inconsistent patterning since you always 1/2 slider -> 1/1 slider like 00:38:247 (3,4) -
  4. 00:46:156 (2,3,4,5) - After looking at the following pattern here 00:48:611 (6,7,1) - I am of the opinion that this is the most consistent pattern i propose for this section . It makes this section denser and it makes more prominent sounds clickable. Ticker starts here 00:46:156 - on the screenshot
  5. 00:51:883 (3) - Kinda unintuitive shape, feels like its pretty overstretched to the sides ( also touches the lifebar ). Something like a waved slider would have done just the trick nicely
[ Challenging]
  1. 00:15:611 (2,3) - Visual distancing is a bit questionable here and the whole shape doesnt fit the whole theme and the mellowness of the song. A curve would work better
  2. 00:26:111 (5) - unsnapped note. Needs to be correctly snapped to 00:26:065 - as this is 1/6, not 1/4\
  3. 00:25:702 (4,5) - In order to differentiate the 1/6 snap i would make this a slider for better polarity and more leniency, something like this. Similar point here 00:34:429 (3,4) -
  4. 00:27:883 (1,2,3,4,1,2) - It should have the same volume graduality as 00:19:156 (1,2,3,4,1) -
  5. 00:34:792 (4) - also unsnapped note. Needs to be moved to 00:34:792 - as this is 1/6 again
  6. 00:51:883 (1) - Pointless NC
  7. 01:03:065 (1) - Why are different inherited points used to gradually lower the volume than on "Relaxing" diff
Good Luck~
posted

Nokashi wrote:

Hello There!

[ General]
  1. I get that the combo colours fit with the backround..but they blend in too much with it, going for a lighter tone of blue and purple should do the trick nicely  :arrow:I don't think it's really blended tbh
  2. It's a bit ironic that the hardest diff which is a normal is called "challenging" makes for a pretty unfitting diff name imo. To ensure the solidity of the diff name spread, you should rename the relaxing diff to "Easy" and then rename the "challenging" diff to something more mellow :arrow:No...
    As I mentioned, Challenging is supposed to be H diff while Relaxing is N judging the rhythm on those difficulties, which makes it more fitting, it just the game itself can't calibrate itself and the song is lacking of rhythm
[ Relaxing]
  1. 00:12:611 (4,5) - Conrasts 00:10:429 (1,2) - and doesnt offer as much feedback as it could have with the slider end landing basically on no sound, where in 00:11:247 - and 00:15:611 - the slider end has sound. My main issue is that sliders with no sound on their slider ends are expressed the same as sliders with prominent sounds on slider ends. Possible solution would be to make these 00:12:611 (4,5) -00:16:974 (4,5) - 3/2 sliders altogether :arrow:Made those sound clickable now
  2. 00:27:883 - to 00:34:429 - It seems odd to me that you didnt use your volume mechanic in this stanza which is the same as this ( 00:19:156 to 00:23:520 ) . The logical thing to do here is to reset volume here 00:27:883 - back to 54% and then build up the volume again up to 00:36:611 - :arrow:But contrasting the previous part, the piano itself doesn't reset it's volume, instead, it goes on with the same volume when the previous part ends, so i think the current volume setting is more fitting then making it go back to quiet volume then build up again,
  3. 00:42:611 (3,4) - Inconsistent patterning since you always 1/2 slider -> 1/1 slider like 00:38:247 (3,4) - :arrow:ok
  4. 00:46:156 (2,3,4,5) - After looking at the following pattern here 00:48:611 (6,7,1) - I am of the opinion that this is the most consistent pattern i propose for this section . It makes this section denser and it makes more prominent sounds clickable. Ticker starts here 00:46:156 - on the screenshot :arrow:True
  5. 00:51:883 (3) - Kinda unintuitive shape, feels like its pretty overstretched to the sides ( also touches the lifebar ). Something like a waved slider would have done just the trick nicely :arrow:Moved it lower, but i think making it another shape just give me that this slider can't direct the next object better
[ Challenging]
  1. 00:15:611 (2,3) - Visual distancing is a bit questionable here and the whole shape doesnt fit the whole theme and the mellowness of the song. A curve would work better :arrow:ok
  2. 00:26:111 (5) - unsnapped note. Needs to be correctly snapped to 00:26:065 - as this is 1/6, not 1/4\
  3. 00:25:702 (4,5) - In order to differentiate the 1/6 snap i would make this a slider for better polarity and more leniency, something like this. Similar point here 00:34:429 (3,4) - :arrow:fixed both and make it differentiate both
  4. 00:27:883 (1,2,3,4,1,2) - It should have the same volume graduality as 00:19:156 (1,2,3,4,1) - :arrow:As mentioned on Relaxing
  5. 00:34:792 (4) - also unsnapped note. Needs to be moved to 00:34:792 - as this is 1/6 again :arrow:ya
  6. 00:51:883 (1) - Pointless NC :arrow:uhm
  7. 01:03:065 (1) - Why are different inherited points used to gradually lower the volume than on "Relaxing" diff :arrow:fixed
Good Luck~
Thanks for the mod~
posted
Will remap relaxing
posted
改了OFFSET
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1393
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11640
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Sora ni Kogarete
TitleUnicode:空に焦がれて
Artist:Yano Tatsuya
ArtistUnicode:矢野達也
Creator:Firis Mistlud
Version:gary00737's diff
Source:フィリスのアトリエ~不思議な旅の錬金術士~
Tags:OST Original soundtrack Atelier Firis: The Alchemist and the Mysterious Journey Fushigi na Tabi no Renkinjutsushi KuranteMelodii
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wor_01a_img08_waifu2x_art_noise1_scale_tta_1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1686,545.454545454546,4,2,0,50,1,0
19140,-100,4,2,0,54,0,0
20231,-100,4,2,0,58,0,0
21322,-100,4,2,0,62,0,0
22413,-100,4,2,0,66,0,0
23504,-100,4,2,0,70,0,0
45322,-100,4,2,0,60,0,0
51867,-108.695652173913,4,2,0,40,0,0
54049,-100,4,2,0,50,0,0
60322,-100,4,2,0,42,0,0
61686,-100,4,2,0,36,0,0
62776,-100,4,2,0,28,0,0
64140,-100,4,2,0,20,0,0
65231,-100,4,2,0,12,0,0
65776,-100,4,2,0,5,0,0


[Colours]
Combo1 : 0,0,128
Combo2 : 64,0,128

[HitObjects]
119,32,1686,6,0,P|198:20|261:69,1,165,2|0,0:0|0:0,0:0:0:0:
171,121,2776,2,0,P|208:81|261:69,1,110,2|2,0:0|3:2,0:0:0:0:
400,310,3867,6,0,P|320:321|257:272,1,165,2|0,0:0|0:0,0:0:0:0:
348,221,4958,2,0,P|310:260|257:272,1,110,2|2,0:0|3:2,0:0:0:0:
260,171,5776,1,0,0:0:0:0:
304,79,6049,6,0,P|355:140|347:220,1,165,2|0,0:0|0:0,0:0:0:0:
260,171,7140,2,0,L|131:165,1,110,2|2,0:0|3:2,0:0:0:0:
45,161,7958,1,0,0:0:0:0:
90,255,8231,6,0,B|132:233|146:196|149:168|149:168|213:169,1,165,2|0,0:0|0:0,0:0:0:0:
308,168,9322,2,0,L|437:162,2,110,2|2|2,0:0|3:2|0:0,0:0:0:0:
256,77,11231,5,0,0:0:0:0:
307,167,11504,2,0,P|255:184|204:167,1,110,2|2,0:0|3:2,0:0:0:0:
256,77,12322,1,0,0:0:0:0:
360,78,12595,6,0,P|406:137|389:234,1,165,2|0,0:0|0:0,0:0:0:0:
307,277,13686,2,0,P|255:260|204:277,1,110,2|2,0:0|3:2,0:0:0:0:
256,363,14504,1,0,0:0:0:0:
307,276,14776,6,0,P|279:201|206:168,1,165,2|0,0:0|0:0,0:0:0:0:
204,277,15867,2,0,P|212:229|206:161,1,110,2|2,0:0|3:2,0:0:0:0:
133,94,16686,1,0,0:0:0:0:
233,66,16958,6,0,B|275:60|327:30|327:30|400:55|397:127,1,220,2|2,0:0|0:0,0:0:0:0:
301,302,18595,1,2,3:2:0:0:
129,182,19140,6,0,L|35:177,2,73.3333333333333,2|0|2,0:0|0:0|0:0,0:0:0:0:
226,81,20231,2,0,L|221:-12,2,73.3333333333333,2|0|2,0:0|0:0|0:0,0:0:0:0:
265,216,21322,6,0,L|358:211,1,73.3333333333333,2|0,0:0|0:0,0:0:0:0:
477,203,22049,1,2,0:0:0:0:
477,203,22413,1,2,0:0:0:0:
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415,297,23504,6,0,L|419:390,2,73.3333333333333,2|0|2,0:0|0:0|0:0,0:0:0:0:
405,158,24595,2,0,L|276:152,1,110,2|2,0:0|3:2,0:0:0:0:
190,147,25413,1,0,0:0:0:0:
138,241,25686,6,0,P|172:253|209:254,1,73.3333333333333,2|0,0:0|0:0,0:0:0:0:
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240,108,26776,2,0,L|243:43,1,55,2|0,0:0|0:0,0:0:0:0:
337,8,27322,2,0,L|334:72,1,55,2|0,3:2|0:0,0:0:0:0:
240,108,27867,6,0,L|146:103,2,73.3333333333333,2|0|2,0:0|0:0|0:0,0:0:0:0:
376,134,28958,2,0,L|380:227,2,73.3333333333333,2|0|2,0:0|0:0|0:0,0:0:0:0:
494,59,30049,6,0,L|400:54,1,73.3333333333333,2|0,0:0|0:0,0:0:0:0:
281,46,30776,1,2,0:0:0:0:
281,46,31140,1,2,0:0:0:0:
290,185,31504,2,0,L|285:264,1,73.3333333333333,0|2,0:0|0:0,0:0:0:0:
188,358,32231,5,2,2:0:0:0:
92,342,32595,1,0,2:0:0:0:
109,246,32958,1,2,2:0:0:0:
204,264,33322,2,0,P|193:199|157:162,1,110,2|2,0:0|3:2,0:0:0:0:
164,167,34413,6,0,P|202:169|238:162,1,73.3333333333333,2|0,0:0|0:0,0:0:0:0:
237,93,34958,2,0,P|199:90|162:97,1,73.3333333333333,2|0,0:0|0:0,0:0:0:0:
164,167,35504,1,2,0:0:0:0:
277,342,36049,1,2,3:2:0:0:
405,177,36595,6,0,L|408:112,2,55,2|0|2,0:0|0:0|3:2,0:0:0:0:
384,279,37413,1,0,0:0:0:0:
306,209,37686,2,0,P|304:155|335:101,1,110,2|2,0:0|3:2,0:0:0:0:
412,42,38504,1,0,0:0:0:0:
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412,42,39595,1,0,0:0:0:0:
407,146,39867,2,0,L|404:211,1,55,2|0,0:0|0:0,0:0:0:0:
304,231,40413,2,0,L|301:166,1,55,2|0,3:2|0:0,0:0:0:0:
218,112,40958,6,0,L|153:109,2,55,2|0|2,0:0|0:0|3:2,0:0:0:0:
321,97,41776,1,0,0:0:0:0:
256,14,42049,2,0,L|191:17,2,55,2|0|2,0:0|0:0|3:2,0:0:0:0:
360,8,42867,1,0,0:0:0:0:
439,76,43140,6,0,L|436:141,1,55,2|0,0:0|0:0,0:0:0:0:
350,191,43686,2,0,L|353:256,1,55,2|0,3:2|0:0,0:0:0:0:
360,350,44231,1,2,0:0:0:0:
261,175,44776,1,2,3:2:0:0:
122,315,45322,6,0,P|111:235|160:172,1,165,2|0,0:0|0:0,0:0:0:0:
211,263,46412,2,0,P|172:225|160:172,1,110,2|2,0:0|3:2,0:0:0:0:
261,175,47231,1,0,0:0:0:0:
268,72,47504,6,0,P|193:99|159:172,1,165,2|0,0:0|0:0,0:0:0:0:
261,175,48595,2,0,L|390:169,1,110,2|2,0:0|3:2,0:0:0:0:
476,165,49413,1,0,0:0:0:0:
429,258,49686,6,0,B|387:236|373:199|370:171|370:171|314:173,1,165,2|0,0:0|0:0,0:0:0:0:
210,173,50776,2,0,L|81:167,1,110,2|2,0:0|3:2,0:0:0:0:
100,167,51867,6,0,P|29:237|164:242,1,303.59998980835,2|2,0:0|3:2,0:0:0:0:
274,76,54049,6,0,P|337:109|288:161,1,165,2|0,0:0|0:0,0:0:0:0:
187,162,55140,2,0,P|238:144|289:162,1,110,2|2,0:0|3:2,0:0:0:0:
279,381,56231,6,0,L|289:161,1,220,2|2,0:0|0:0,0:0:0:0:
294,56,57595,1,0,0:0:0:0:
200,103,57867,2,0,L|145:100,1,55,2|0,3:2|0:0,0:0:0:0:
54,153,58413,6,0,P|134:142|197:191,1,165,2|0,0:0|0:0,0:0:0:0:
106,242,59503,2,0,P|144:203|197:191,1,110,2|2,0:0|3:2,0:0:0:0:
194,292,60322,1,0,0:0:0:0:
283,244,60595,6,0,B|325:250|377:280|377:280|450:255|447:183,1,220,2|2,0:0|0:0,0:0:0:0:
446,194,62231,1,2,3:2:0:0:
254,109,62776,5,2,0:0:0:0:
256,192,63049,12,0,65776,0:0:0:0:



覺得糞就刪
posted
remapped relaxing
posted
general
00:03:338 - can u please find something other than the default clap. it really doesnt fit this song imo :<
r u gunna silence the sliderslide? it sounds obnoxious as hell imo lol

challenged
00:15:883 (3) - it looks better curved the other way imo lol
00:34:974 (5,6) - its just kinda weird that this is the only one that isn't overlapped. tbh i'd prefer if u did something more similar to 00:26:247 (6,7) -
00:54:065 - lol copy pasting on a 1 minute 110 bpm song

relaxing
fine

ok but really the claps and slider slide sounds are like REALLY obnoxious. really ruins the map imo :/
posted
Fixed all except copy and paste and hitsounds :<
IDK, i don't like adding any custom hitsounds
posted
hi, from queue


general
• offset 1686 sounds more accurate (for the mod im going to use the timestamps from your timing)

• The place where you end the spinner is random and too long, the downbeat on 01:04:974 - is a lot better
challenge
• 00:07:156 (2,3) - would recommend spacing these a tiny bit more because the stack makes these objects touch. same for 00:07:156 (2,3) -

• 00:14:792 (1,2,3,4,5,6) - You should copy+paste sliders to create these patterns instead of hand-making all of your sliders to add more structure. Visuals of sliders: 1 vs. 3 - 3 vs. 5 - since im able to place these sliders on top of eachother like this with entirely keyboard functions, it seems like you have ideas for how you want the ap to structurally be formatted

•00:26:065 (5,6) - the angle between these objects is odd, since the direction of slider 6 goes in such a different direction from the flow between 5 and 6. A softer angle would work better here

• 00:34:792 (4,5,6) - the way you placed 4 and 6 next to 5 makes this pattern look jagged. You should simplify the pattern and make it flow more smoothly, as the round shape of slider 5 suggests

• 00:45:338 (1,3,5) - even out the spacing in between these

• 00:54:065 (1,2,3,4,5,1) - i can tell you copy and pasted this from 00:01:702 (1,2,3,4,5,1) - and just rotated it, vary this pattern a little more so it doesn't feel the exact same
relax
• 00:38:792 (4,5) - i see your intention with the overlap on 00:38:247 (3) - but the way you rotated 5 to do this looks strange and asymmetric with 00:38:792 (4) -

• 00:46:429 (3) - should use the same slider curve as 00:44:247 (5) - to make it look more structured

• 00:54:065 (1,2,3,4,1,2,3) - same as top diff, you need to vary this more. i can tell it was copy-pasted from 00:01:702 (1,2,3,4,1,2,3) -


needs more structure here and there. Fix all these things and call me back :)
posted

squirrelpascals wrote:

hi, from queue


general
• offset 1686 sounds more accurate (for the mod im going to use the timestamps from your timing) :arrow: Alright

• The place where you end the spinner is random and too long, the downbeat on 01:04:974 - is a lot better :arrow:But i wanted to make the spinner ends on a tick where the fade out has completely muted, since the sound on 01:04:958 - is still clear it might be quite sudden and awkward for me to cut the spinner there However i found out the spinner on challenging diff was too long so i shorten it for consistency
challenge
• 00:07:156 (2,3) - would recommend spacing these a tiny bit more because the stack makes these objects touch. same for 00:07:156 (2,3) - :arrow:good

• 00:14:792 (1,2,3,4,5,6) - You should copy+paste sliders to create these patterns instead of hand-making all of your sliders to add more structure. Visuals of sliders: 1 vs. 3 - 3 vs. 5 - since im able to place these sliders on top of eachother like this with entirely keyboard functions, it seems like you have ideas for how you want the ap to structurally be formatted :arrow:Although i wanted to make 3 and 5 a set of symmetry and 1 and 3 another, i found out copy and pasting both of them were more aesthetic, done

•00:26:065 (5,6) - the angle between these objects is odd, since the direction of slider 6 goes in such a different direction from the flow between 5 and 6. A softer angle would work better here :arrow:This will be good now

• 00:34:792 (4,5,6) - the way you placed 4 and 6 next to 5 makes this pattern look jagged. You should simplify the pattern and make it flow more smoothly, as the round shape of slider 5 suggests :arrow:yep, clearly my bad on this one

• 00:45:338 (1,3,5) - even out the spacing in between these :arrow:ok

• 00:54:065 (1,2,3,4,5,1) - i can tell you copy and pasted this from 00:01:702 (1,2,3,4,5,1) - and just rotated it, vary this pattern a little more so it doesn't feel the exact same :arrow:remapped the whole part after 00:57:322 -
relax
• 00:38:792 (4,5) - i see your intention with the overlap on 00:38:247 (3) - but the way you rotated 5 to do this looks strange and asymmetric with 00:38:792 (4) - :arrow:Remapped to make those slider symmetrical without ruining the flow

• 00:46:429 (3) - should use the same slider curve as 00:44:247 (5) - to make it look more structured :arrow:ya

• 00:54:065 (1,2,3,4,1,2,3) - same as top diff, you need to vary this more. i can tell it was copy-pasted from 00:01:702 (1,2,3,4,1,2,3) - :arrow:Adjusted some slider shapes so it won't look the same visually


needs more structure here and there. Fix all these things and call me back :)
Also lowered the volume so the hitsound can be less awkward

Thanks for the mod~
posted
witty bubble message
posted
witty qualify message


i got him to fix som hs on discord
posted
gratz!
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