forum

Koronba - Iwashi ga Tsuchi kara Haete Kurunda

posted
Total Posts
33
show more
Topic Starter
Damnjelly

squishi wrote:

<=====<========<============SQUISHI MOD=====>========>============


SARDINE

00:15:099 (3,1) - Timeline distance isn't very clear, could be mistaken for 1/2 or player would not be given enough time to aim to the next. Of course, this might just be introducing it, but move it closer to ease players in. You're right, i moved the slider to be more in line with the last jump (00:14:655 (2) - )
00:26:988 (2,3,4) - Do something like NCing these notes to clear up the timeline distance. I think that with the pattern, angle, flow and the nc thats already there, there is enough already to signal a diffrence in rhythm. And the OD allows you to still hit it even if you're early.
00:57:914 (4,5,6,7,8) - Can you use sliders for these to clear up the 1/3s? I think they're fine, i want to stay in the spirit of the circular patterns that are in the part before it. I'm also using the sliders 01:01:322 (1,2,1,2) - because these 1/3s are different from the ones pointed out. making everything sliders would make it so it doesn't consistently follows the song.
02:34:433 (9) - 02:34:877 (3) - Overlap is exrtemely messy, but putting (9) anywhere else still flows well. Fixed
In general, really solid and fun map. I love the rush that the end gives. Thanks!

HARD

00:23:988 (3,4,5,6,1,2,3,4,1,2,3,4,1) - This pattern goes on far too long. Players would be easily exhausted, and the complicated sahpes only add to that. Consider more 1/2 sliders. I think the heavier use of 1/2 fits the hard myself, else the diffrence between the normal is quite a bit bigger
01:01:322 (3,4,1) - Move 3,4 closer together. It's a pretty big jump, as even I was caught off by this while playing. Fair point, changed it
01:37:988 (1,2,3,1,2,3,4,1,2,3,4,1) - Consider more 1/2. Same reason as the first one
Sorry that's only 3 problems. This diff is real well structured.. Thanks! I tried really hard to structure it properly, glad it got noticed :D


N̶O̶R̶M̶A̶L̶
MEDIUM
This diff just has 1 general problem. It's all the overlaps. Combine this with the low AR and CS, and players are practically left in a dazed state after playing this. I understand, I don't have the time to go through the map right now but i'll change it later this week or next week





cute sb uwu 3000 hours in notepad confirmed :^)
Thanks a lot for taking your time to mod my map, i honestly appriciate it!
Daxxel
Hard:
01:55:544 (9) - NC
02:00:877 (7) - NC desperately needed here
02:04:433 (7) - NC
02:25:322 (8) - NC
02:39:544 (8) - NC

Sardine:
Love the flower shaped streams in the last kiai

All in all an amazing map. the hitsounding is amazing, would love to see this get ranked someday! ^^
Daxxel
Amazing storyboard too, have star from me ^^
Topic Starter
Damnjelly

Daxxel wrote:

Hard:
01:55:544 (9) - NC
02:00:877 (7) - NC desperately needed here
02:04:433 (7) - NC
02:25:322 (8) - NC
02:39:544 (8) - NC
Added all the nc's, thanks!

Sardine:
Love the flower shaped streams in the last kiai

All in all an amazing map. the hitsounding is amazing, would love to see this get ranked someday! ^^
Mir
hi some things about spread/readability in the normal

normal

overall this diff needs to be totally buffed with more 1/2 circles (active 1/2) there's too big a jump between normal and hard, but hard and insane are very linear in terms of how much 1/4 is used

- 01:11:099 (1,2) - 01:18:211 (1,2,3) - these shouldn't be stacked cuz it's a little hard to read imo, would unstack

you might need an easy for how dense this will eventually become and the hard is very 1/4 heavy too, so the spread is sort of unstable rn.

tl;dr:
- get an easy and more active 1/2 in the normal (not the last kiai)
- get rid of those stacking patterns in the normal since they're too hard to read for newbs

others:
sb files unused:
click
sb\CACTLOID\ca_2\10.png
sb\CACTLOID\ca_2\11.png
sb\CACTLOID\ca_2\12.png
sb\CACTLOID\ca_2\13.png
sb\CACTLOID\ca_2\14.png
sb\CACTLOID\ca_2\15.png
sb\CACTLOID\ca_2\8.png
sb\CACTLOID\ca_2\9.png
sb\CACTLOID\ca_3\10.png
sb\CACTLOID\ca_3\11.png
sb\CACTLOID\ca_3\12.png
sb\CACTLOID\ca_3\13.png
sb\CACTLOID\ca_3\14.png
sb\CACTLOID\ca_3\15.png
sb\CACTLOID\ca_3\8.png
sb\CACTLOID\ca_3\9.png
sb\Nemu\sn_10\0.png
sb\Nemu\sn_10\1.png
sb\Nemu\sn_10\10.png
sb\Nemu\sn_10\11.png
sb\Nemu\sn_10\12.png
sb\Nemu\sn_10\13.png
sb\Nemu\sn_10\14.png
sb\Nemu\sn_10\15.png
sb\Nemu\sn_10\16.png
sb\Nemu\sn_10\17.png
sb\Nemu\sn_10\18.png
sb\Nemu\sn_10\19.png
sb\Nemu\sn_10\2.png
sb\Nemu\sn_10\20.png
sb\Nemu\sn_10\21.png
sb\Nemu\sn_10\22.png
sb\Nemu\sn_10\23.png
sb\Nemu\sn_10\24.png
sb\Nemu\sn_10\25.png
sb\Nemu\sn_10\26.png
sb\Nemu\sn_10\27.png
sb\Nemu\sn_10\28.png
sb\Nemu\sn_10\29.png
sb\Nemu\sn_10\3.png
sb\Nemu\sn_10\30.png
sb\Nemu\sn_10\31.png
sb\Nemu\sn_10\4.png
sb\Nemu\sn_10\5.png
sb\Nemu\sn_10\6.png
sb\Nemu\sn_10\7.png
sb\Nemu\sn_10\8.png
sb\Nemu\sn_10\9.png
sb\Neumafu\nf_3\24.png
sb\Neumafu\nf_3\25.png
sb\Neumafu\nf_3\26.png
sb\Neumafu\nf_3\27.png
sb\Neumafu\nf_3\28.png
sb\Neumafu\nf_3\29.png
sb\Neumafu\nf_3\30.png
sb\Neumafu\nf_3\31.png
sb\Neumafu\nf_6\126.png
sb\Neumafu\nf_6\127.png
sb\Pumpking\pu_1\32.png
sb\Pumpking\pu_1_3\8.png

files that aren't found:
click
Storyboard files not found:
sb\Teto\te_1_1\32.png
sb\Teto\te_1_1\33.png
sb\Teto\te_1_1\34.png
sb\Teto\te_1_1\35.png
sb\Teto\te_1_1\36.png
sb\Teto\te_1_1\37.png
sb\Teto\te_1_1\38.png
sb\Teto\te_1_1\39.png
sb\Teto\te_1_1\40.png
sb\Teto\te_1_1\41.png
sb\Teto\te_1_1\42.png
sb\Teto\te_1_1\43.png
sb\Teto\te_1_1\44.png
sb\Teto\te_1_1\45.png
sb\Teto\te_1_1\46.png
sb\Teto\te_1_1\47.png
sb\Teto\te_1_1\48.png
sb\Teto\te_1_1\49.png
sb\Teto\te_1_1\50.png
sb\Teto\te_1_1\51.png
sb\Teto\te_1_1\52.png
sb\Teto\te_1_1\53.png
sb\Teto\te_1_1\54.png
sb\Teto\te_1_1\55.png
sb\Teto\te_1_1\56.png
sb\Teto\te_1_1\57.png
sb\Teto\te_1_1\58.png
sb\Teto\te_1_1\59.png
sb\Teto\te_1_1\60.png
sb\Teto\te_1_1\61.png
sb\Teto\te_1_1\62.png
sb\Teto\te_1_1\63.png

Unused hitsounds:
drum-hitnormal.wav
normal-hitnormal.wav

Background dimensions are more than allowed maximum - exceed rankable limitation of 1920x1200:
Medium: sardinebg.jpg (2133x1199)
Hard: sardinebg.jpg (2133x1199)
Sardine: sardinebg.jpg (2133x1199)
fix all of this and you may call me back
Linada
rank itttttttttttt

edit:

01:01:322 (1) - it's 1/4 there
01:08:433 (1) - same

perfect map
Topic Starter
Damnjelly

Linada wrote:

rank itttttttttttt okkkkkkkkkkkkkkkk

edit:

01:01:322 (1) - it's 1/4 there
01:08:433 (1) - same yeah sure, both fixed

perfect map
sorry for the late response dude, but thanks a lot for the mod! :)
Swerro
birthday mod, grats btw.
- 00:48:877 (5,6,7) - the (6) sounds significantly weaker/different compared to 5 and 7- i suggest you change spacing. (similar to how you handled 01:41:099 (5))
- 00:53:322 (1,2,1,2,12) - not sure if you want all (1,2)'s to be the same strength here, but if not: not only spacing but also the sharp angle change on that slider hits really hard combined making it stand out quite alot.
01:18:655 (2,1,2,3) - look at the movement you are required to make here really. In all previous sections of the streams they slider into the 1,2,3 can be executed by a flowy circularcomfortable movement, but this one seems to require the player to make an actual zig-zag pattern.

finish your medium diff >:(
Vivyanne
please delete the following folders from the sb folder

"Koronba"
"CACTLOID"



these have to be deleted from the map as they ruin literally everything thanks
Topic Starter
Damnjelly

Swerro wrote:

birthday mod, grats btw.
- 00:48:877 (5,6,7) - the (6) sounds significantly weaker/different compared to 5 and 7- i suggest you change spacing. (similar to how you handled 01:41:099 (5)) SHUT THE UP, no but seriously, i follows the style of the map, if more people point it out i'll change it.
- 00:53:322 (1,2,1,2,12) - not sure if you want all (1,2)'s to be the same strength here, but if not: not only spacing but also the sharp angle change on that slider hits really hard combined making it stand out quite alot. SHUT THE UP, no but seriously, it does not impact the game at all in my opinion, if someone else complains aside from you i'll change it maybe
01:18:655 (2,1,2,3) - look at the movement you are required to make here really. In all previous sections of the streams they slider into the 1,2,3 can be executed by a flowy circularcomfortable movement, but this one seems to require the player to make an actual zig-zag pattern. SHUT THE UP, the map is not supposed to easy anyways.

finish your medium diff >:(
Thanks for the mod! ;)
Mir
OK THEN

after rechecking and some extensive irc modding i think this is ready to go

gl with this~
Topic Starter
Damnjelly

Mir wrote:

OK THEN

after rechecking and some extensive irc modding i think this is ready to go

gl with this~
Thanks my dude, you've been a great help!
Halfslashed
[Medium]
00:42:655 (3,4) - Stick to distance snap for this, stacking objects under slider tails like this is not appropriate for normal difficulties.
02:00:877 (1) - Remove this NC for consistency with stuff like 02:02:211 (1,2,3,4) -.

[Hard]
00:07:099 - I find it weird how you use a non-overlapping 1/4 distance at the intro while sticking to overlapping 1/4 for most of the map. Since the intro is lower intensity than the rest of the song, I recommend overlapping stuff like 00:07:544 (2,1) - similarly to 00:14:211 (1,2) - or with more of an overlap.

Call me back.
Topic Starter
Damnjelly
Mir's mod was mostely handled with in pm's but i'll post it here for clarity sake

Mir wrote:

hi some things about spread/readability in the normal

normal

overall this diff needs to be totally buffed with more 1/2 circles (active 1/2) there's too big a jump between normal and hard, but hard and insane are very linear in terms of how much 1/4 is used
Fixed

- 01:11:099 (1,2) - 01:18:211 (1,2,3) - these shouldn't be stacked cuz it's a little hard to read imo, would unstack
Fixed

you might need an easy for how dense this will eventually become and the hard is very 1/4 heavy too, so the spread is sort of unstable rn.
This did not happen in the end since the medium was easy enough to make the mapset elligible for rank.

tl;dr:
- get an easy and more active 1/2 in the normal (not the last kiai)
- get rid of those stacking patterns in the normal since they're too hard to read for newbs
Fixed (after much rechecking and such)

others:
sb files unused:
click
sb\CACTLOID\ca_2\10.png
sb\CACTLOID\ca_2\11.png
sb\CACTLOID\ca_2\12.png
sb\CACTLOID\ca_2\13.png
sb\CACTLOID\ca_2\14.png
sb\CACTLOID\ca_2\15.png
sb\CACTLOID\ca_2\8.png
sb\CACTLOID\ca_2\9.png
sb\CACTLOID\ca_3\10.png
sb\CACTLOID\ca_3\11.png
sb\CACTLOID\ca_3\12.png
sb\CACTLOID\ca_3\13.png
sb\CACTLOID\ca_3\14.png
sb\CACTLOID\ca_3\15.png
sb\CACTLOID\ca_3\8.png
sb\CACTLOID\ca_3\9.png
sb\Nemu\sn_10\0.png
sb\Nemu\sn_10\1.png
sb\Nemu\sn_10\10.png
sb\Nemu\sn_10\11.png
sb\Nemu\sn_10\12.png
sb\Nemu\sn_10\13.png
sb\Nemu\sn_10\14.png
sb\Nemu\sn_10\15.png
sb\Nemu\sn_10\16.png
sb\Nemu\sn_10\17.png
sb\Nemu\sn_10\18.png
sb\Nemu\sn_10\19.png
sb\Nemu\sn_10\2.png
sb\Nemu\sn_10\20.png
sb\Nemu\sn_10\21.png
sb\Nemu\sn_10\22.png
sb\Nemu\sn_10\23.png
sb\Nemu\sn_10\24.png
sb\Nemu\sn_10\25.png
sb\Nemu\sn_10\26.png
sb\Nemu\sn_10\27.png
sb\Nemu\sn_10\28.png
sb\Nemu\sn_10\29.png
sb\Nemu\sn_10\3.png
sb\Nemu\sn_10\30.png
sb\Nemu\sn_10\31.png
sb\Nemu\sn_10\4.png
sb\Nemu\sn_10\5.png
sb\Nemu\sn_10\6.png
sb\Nemu\sn_10\7.png
sb\Nemu\sn_10\8.png
sb\Nemu\sn_10\9.png
sb\Neumafu\nf_3\24.png
sb\Neumafu\nf_3\25.png
sb\Neumafu\nf_3\26.png
sb\Neumafu\nf_3\27.png
sb\Neumafu\nf_3\28.png
sb\Neumafu\nf_3\29.png
sb\Neumafu\nf_3\30.png
sb\Neumafu\nf_3\31.png
sb\Neumafu\nf_6\126.png
sb\Neumafu\nf_6\127.png
sb\Pumpking\pu_1\32.png
sb\Pumpking\pu_1_3\8.png
Fixed

files that aren't found:
click
Storyboard files not found:
sb\Teto\te_1_1\32.png
sb\Teto\te_1_1\33.png
sb\Teto\te_1_1\34.png
sb\Teto\te_1_1\35.png
sb\Teto\te_1_1\36.png
sb\Teto\te_1_1\37.png
sb\Teto\te_1_1\38.png
sb\Teto\te_1_1\39.png
sb\Teto\te_1_1\40.png
sb\Teto\te_1_1\41.png
sb\Teto\te_1_1\42.png
sb\Teto\te_1_1\43.png
sb\Teto\te_1_1\44.png
sb\Teto\te_1_1\45.png
sb\Teto\te_1_1\46.png
sb\Teto\te_1_1\47.png
sb\Teto\te_1_1\48.png
sb\Teto\te_1_1\49.png
sb\Teto\te_1_1\50.png
sb\Teto\te_1_1\51.png
sb\Teto\te_1_1\52.png
sb\Teto\te_1_1\53.png
sb\Teto\te_1_1\54.png
sb\Teto\te_1_1\55.png
sb\Teto\te_1_1\56.png
sb\Teto\te_1_1\57.png
sb\Teto\te_1_1\58.png
sb\Teto\te_1_1\59.png
sb\Teto\te_1_1\60.png
sb\Teto\te_1_1\61.png
sb\Teto\te_1_1\62.png
sb\Teto\te_1_1\63.png
Fixed


Unused hitsounds:
drum-hitnormal.wav
normal-hitnormal.wav
Deleted

Background dimensions are more than allowed maximum - exceed rankable limitation of 1920x1200:
Medium: sardinebg.jpg (2133x1199)
Hard: sardinebg.jpg (2133x1199)
Sardine: sardinebg.jpg (2133x1199)
Fixed
fix all of this and you may call me back
Thanks for the mod! (and all the help dude, thank you so much) ;)

Halfslashed wrote:

[Medium]
00:42:655 (3,4) - Stick to distance snap for this, stacking objects under slider tails like this is not appropriate for normal difficulties This should've been fixed already, idk why it isn't, anyways, fixed.
02:00:877 (1) - Remove this NC for consistency with stuff like 02:02:211 (1,2,3,4) -. Very true, Fixed

[Hard]
00:07:099 - I find it weird how you use a non-overlapping 1/4 distance at the intro while sticking to overlapping 1/4 for most of the map. Since the intro is lower intensity than the rest of the song, I recommend overlapping stuff like 00:07:544 (2,1) - similarly to 00:14:211 (1,2) - or with more of an overlap.
Fixed

Call me back.
Thanks for the mod! ;)
Halfslashed
Triangle to Square to Pentagon.
Noffy
Congrats!!

I remember actually seeing this exact video like a year ago and thinking "this could totally be storyboarded" and then realizing it was way too hard for me to pull off... so seeing that someone did exactly that with a fantastic mapset to match is really impressive!

Good job!
👏👏
ghm12
i'm in love.
Trynna

ghm12 wrote:

i'm in love.
Aurele
Disqualified for unsnapped objects in the Hard difficulty.

00:54:879 (4) -
01:39:988 (3) -

Awesome storyboard, by the way!
UndeadCapulet
gabe.. 2ms unsnaps aren't unrankable, lol..
Topic Starter
Damnjelly

Gabe wrote:

Disqualified for unsnapped objects in the Hard difficulty.

00:54:879 (4) -
01:39:988 (3) -

Awesome storyboard, by the way!
Fixed the issues, thanks for the compliment :)
Aurele
She is back!
Please sign in to reply.

New reply