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posted

Kisses wrote:

Maybe add 4 exclamation points at the end of the diff names like the song title has...? :v
good idea! kds'd
posted
rebubble
reworked hitsounding
next bn please recheck hitsounds in case i missed something because emillia is aho
posted
thanks for checking with me -_-

anyway i guess it's better now. i still don't really understand your reasoning at

00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better. keeping this because i like the flowy texture between 2 sliders when the guitar notes are being played (imagine the following slider is stacked on the hitcircle, it works something like that)


this doesn't actually address what i said at all? like i'm talking about rhythm and you seem to be talking about object placement and textures of sliders o.o

you can easily create the same movement with more logical clicking by doing what i suggested, i'd like you to explain why you prefer this clicking pattern. preferably without talking about flow or texture or whatever.

also http://puu.sh/xt3ex/8322af06f2.png lol nice
posted

Naotoshi wrote:

thanks for checking with me -_-

anyway i guess it's better now. i still don't really understand your reasoning at

00:05:043 (3,4) - this rhythm everywhere doesn't really make sense to me. it works a lot better ctrl g'd, cuz there's a melody note (melody which was followed by 00:04:422 (1,2) - ) on 00:05:043 (3) - and 00:05:354 - but not 00:05:199 - . so it actually makes more sense to ctrl g all of these rhythm wise in order to follow that better. keeping this because i like the flowy texture between 2 sliders when the guitar notes are being played (imagine the following slider is stacked on the hitcircle, it works something like that)


this doesn't actually address what i said at all? like i'm talking about rhythm and you seem to be talking about object placement and textures of sliders o.o

you can easily create the same movement with more logical clicking by doing what i suggested, i'd like you to explain why you prefer this clicking pattern. preferably without talking about flow or texture or whatever.

also http://puu.sh/xt3ex/8322af06f2.png lol nice
if u really wanted a rhythm based explanation its me wanting to emphasise drum on a held guitar note. i hope that satisfies you, but, the ultimate main reason is because i like the fact that the 2 sliders slur as the guitar slurs. having a hitcircle in between inhibits that flowy motion too much because of its snappy nature and how i dont think i can make the emphasis good enough.

and i dont think u understand the second thing. while i say that nothing is being particularly emphasised it just means im covering both guitar notes and fret shift notes as clickable notes with relatively low intensity. theres not much reason to say that one is worth more emphasis than the other in this case imo,
and i like how it works here
posted
okay, i understand what you mean now. cool way of representing it, never thought of it that way.
posted
offset still seems wonky as discussed :/ 855 sounds more accurate

hitsounds r better now i guess. just a few additional things (referring to top diff here):
00:17:780 (4,5) - clap shud be on 4 not 5. the cymbal crash has the snare with it too
00:23:220 - should have the every 2nd beat whistle here too and not worry too much about 00:25:552 (1,2,3) - skipping over them. just make sure in other diffs that actually map 00:25:707 - 00:26:329 - u have whistles

00:32:080 (2) - clap here
00:32:391 (4,5,1) - could maybe have claps for these, drum finishes from 00:32:624 - and drum claps from 00:32:857 - for decreasing pitched drums. also adjust hitsound volume to prevent earrape

00:34:256 (4) - 00:34:567 - 00:36:743 (4) - 00:37:054 - 00:39:541 - 00:40:474 (4) - 00:41:562 - 00:42:028 (2) - 00:44:515 - 00:47:002 - claps on all these imo, the offbeat snares r pretty much the highlight of the section but you dont have any of them hitsounded

00:50:577 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) - just feels way too empty and the introduction of the claps at 00:52:754 (7,8) - is too sudden, would recommend giving everything a clap and gradually increasing volume to fit the buildup

01:04:256 (1,2) - should have finish on 2 instead of 1 imo, as its where the cymbal crash is
01:04:723 (3,5) - 👏
01:04:878 (4) - remove 👏
01:15:137 (1,2) - should give these claps too, pretty standard drum roll
01:25:241 (3,1) - these rnt snares so claps sound kinda strange, would recommend removing and giving 01:25:396 (1) - a whistle

ya
posted
will fix all and hit u up in the DMs 😩👌
posted
noopp remap kds
posted
noopp remap kds
posted
BBBooty
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q
posted
posted
Finally you have a ranked map

+ nice avatar yuii
posted
congraterlations on Ranked Mappings Emilia kds Please
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大概知道这是谁唱的了23333333
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WTF
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is yusadesu new vocaloid

btw gratz !
posted
hey stop please
i found some problems on:
last diff
00:52:927 (8,9) - why spacing little than 00:52:616 (6,7) - this? they have the same sounds and they should be the same spacing,right?
00:52:150 (3,4,5,6,7,8,9) - overspacing
01:14:222 (1,2,3,4) - ^
01:23:860 (3,4) - https://puu.sh/xvBH7/95036d48fc.png it's better than the past slider+circle
Easy
01:25:414 - this part needs more clickable https://puu.sh/xvCP9/de86ea2daa.png because it's have very strong sound
Normal
same with easy diff,01:29:766 (1) - https://puu.sh/xvD3f/31679dbe8b.png or https://puu.sh/xvD3f/31679dbe8b.png
hard
01:02:098 (2,3) - i think it's should be same spacing with 01:01:787 (1,2) - this,because it's didn't have a strong sound
01:11:424 (5) - same
01:16:554 (1,2) - ctrl+g?
Extra
00:50:751 - why u missed a circle on this?
EDIT: you should be add in tags "tv size cover フォーフォリウム ニューゲーム suzukaze aoba 涼風青葉" .
posted
friends
posted
bird rooftop
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