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loos - Koi Yomi Zakura (Full size)

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Topic Starter
papapa213

Halfslashed wrote:

[General]
drum-sliderslide10.wav, soft-sliderslide10.wav, soft-sliderslide11.wav are all under 50 ms. Since they're all silence files, just use this blank sound file to replace all of those. fixed
Rename Gust's Koi suru Sakura Insane to Gust's Insane, since only the highest difficulty in the mapset may have a custom name in this case. fixed
For all difficulties, I'm pretty sure that it is a 1/8 grace note at the very end, so all difficulties that map a slider should end on 03:50:936 -. all fixed
The best metadata source I could find was this. Until a better source pops up, try the following metadata:
Title: 恋詠桜 (Full ver.)
Romanized Title: Koi Yomi Zakura (Full ver.)

the meta I found is http://loos.jp/yoshino/contents.html ,it might be the official meta which has "()" but "()" and without "." . I had mentioned it at page 2 of this forum. I think you might haven't seen so I explain again. If you also think the meta is bad then I will change to yours.

[Normal]
00:04:374 (1,2) - Try changing these 1/1 sliders into circles to differentiate this measure from the previous two. fixed
00:08:659 (1,3) - Swap NCs fixed
00:34:195 (4) - 01:42:766 (4) - I recommend changing this slider into two circles to drop the note density a bit and also represent the cymbal crash on 00:34:552 - more appropriately. I'm not sure your meaning. If change the slider into two circles ,the note density will be increase right ? crash fixed
00:45:088 (1,1) - 01:19:374 (1,1) - I don't think the NCing here is appropriate since these beats aren't particularly intense, so I recommend that you remove them. fixed
02:24:374 (1,1,1,1,1) - This is really cool, good job. But please remove the NCs on 02:25:802 (1) - 02:27:945 (1) - since these beats aren't particularly intense. fixed
02:43:659 (3) - I think it'd be cool if you made this a 2/1 slider to differentiate this lead-in to the break from 02:05:803 (4) - fixed

[Hard]
00:55:445 (1) - 00:56:516 (1) - Personally I think these NCs are a bit too much, but if you want to keep your concept here, I think you should also NC 00:55:088 (7) - .fixed
02:18:659 (1,2) - I find these 1/1 reverses underwhelming for what the guitar is doing here. Try a rhythm like this for a more intense option. My original idea is using thin rhythm at this part . Now I make it more sparse.


[Insane]
00:07:231 - Compared to the rest of the map, this section is way too intense due to the high overall spacing and rhythm density. I recommend changing 00:07:945 (5,6) - 00:09:374 (5,6) - into 1/2 sliders, lowering the spacing between 1/2 and stacking the 1/4 in this section.
00:10:445 (3,4,5,6) - Since you're not using an anti-jump concept, I recommend changing your spacings to emphasize 5 rather than 4 and 6.
00:10:624 (4,5,6,7,8) - Since you typically reserve this pattern for the kiais and the music is doing something different from what the kiais do, I recommend removing 00:11:159 (7) - and stacking 00:10:981 (6,7) - .
00:12:052 (5,6,7) - There doesn't seem to be a sound on the blue tick, so I recommend deleting 6 or changing 5,6 to a 1/4 slider and then just using a jump.
00:21:516 (1,2,3,4,5,6) - There's nothing in the song justifying the overall high spacing here - this is currently spaced higher than some of your patterns in the kiai. Try lowering the spacing here.
00:55:981 (2,3,4,1,2,3) - I recommend NCing the first of these triples and also spacing them out similarly to how you spaced 00:56:338 (1,2,3) -
00:56:338 (1,2,3) - This entry angle puts a lot of emphasis on the red tick rather than the white tick the triple is intended to emphasize, so I recommend ctrl+ging this.
02:04:552 (2,3,4,1,2,3,1,2,3,1,2,3) - Similar to before, try ctrl+g on each of these triples individually and NCing the first one for more freeform cursor motion that emphasizes the white ticks.

I have remaped every points you mentioned according to your opinion. And i added kiai at 02:30:088 - , I think this part in this diff should be.

I'm interested in rechecking, but I'd like to see how things are replied to for Gust's difficulty and your Insane. Let me know if you have any issues understanding my mod.
Halfslashed
[General]
00:16:338 - Looks like it was intended to be normal-hitnormal with soft additions, so I recommend changing the sampleset to that. Applies to Hard, koko's Insane, Gust's Insane, Lyric's Insane, and yf's Expert.

[Normal]
00:50:445 (1) - This object is a few pixels offscreen, move it up a bit.

[Insane]
03:15:624 (4) - Remove the clap.

[Gust's Insane]
OD5 is not appropriate for the difficulty level, the lowest appropriate OD is 7 so I recommend using that.

Should be all, let me know when you're ready.
Topic Starter
papapa213

Halfslashed wrote:

[General]
00:16:338 - Looks like it was intended to be normal-hitnormal with soft additions, so I recommend changing the sampleset to that. Applies to Hard, koko's Insane, Gust's Insane, Lyric's Insane, and yf's Expert. fixed

[Normal]
00:50:445 (1) - This object is a few pixels offscreen, move it up a bit. fixed

[Insane]
03:15:624 (4) - Remove the clap. fixed

[Gust's Insane]
OD5 is not appropriate for the difficulty level, the lowest appropriate OD is 7 so I recommend using that. fixed

Should be all, let me know when you're ready.
Halfslashed
Koi no Sakura

Metadata on page 2, confirmed mods were replied to with help from jonathanlfj - gave Ametrin KD for p/6135472 on p/6360233 because previous post was too old. (lol)
Topic Starter
papapa213

Ametrin wrote:

音效懒了 你normal下完直接复制下
2kd的位置就这么被我占了你怎么着吧(
不如找时间摸一下骗2kd

Edit: 你不要在曲子简介里搞事啊 yui.jpg



[Insane]
bn都来了 那摸就放这里好了
这个摸将十分鸡毛 很多是个人作图习惯 建议你看着办

00:05:802 (1) - 放80|132去 整体趋势往下你突然放那么高
00:06:516 (1,1) - 这都不包的咯
00:07:588 (3,4,5) - 45的间距应该比34大
00:09:016 (3,4,5) - ^
00:09:731 (8,9,1) - ^
00:10:624 (4) - ^ 放132|192
这一块的间距都可以微调一下
00:12:052 (5,6,7) - 短滑条加单点突出下7?顺便7可以nc
00:13:302 (2,3,4) - 34间距可以比23大 你这样打的没感觉 而且45贼大
00:14:641 (3) - 这个音怎么来的
00:16:070 (3) - ^ 你在00:12:945 (1,2) - 又没加圈 至少保持一致啊
00:20:981 (5) - 用00:19:552 (2) - 对称过去 别手拉
00:22:766 (8,1) - 我还是觉得1可以摆开打重音 比如1放119|236
00:23:838 (1,2,3) - 三连加原地单点 这种梗后面用了 可以用的更多 这里也不太好康 fixed
00:25:981 (3,3) - 没看出来你拉3/2是为啥 1/1踩人声不好吗 为了后面00:31:695 (3) - 接上并且前后一致
00:35:981 (2,3,4) - 00:34:909 (3,2,3,4) - 要么叠严实点要么拉开点
00:37:588 (3,4,5) - 用旋转120做对称好不好 修了一下
00:40:981 (4,5,6) - 滑条中间可能出界了 应该没
00:42:231 (5,6,7,8) - 你就不能用00:41:516 (1,2,3,4) - 对称做吗== 重新改了这段
00:43:659 (5,6,7,8) - ^ ^
00:46:695 (1) - 尾巴叠到00:45:981 (2) - 头上 现在这样感觉就是没地方下只好放着这里 不了,这里我本来就是这么安排的
00:49:374 (4,5) - 这里不要直滑条 求求里 fixed
00:52:231 (4) - 朝下 跟着歌走fixed
00:55:981 (2,3,4,1,2,3,1,2,3,1,2,3) - 毫无间距感==
你找到55802ms塞进去看吧我实在不知道怎么传
403,199,55802,5,12,2:0:0:0:
325,131,55981,1,0,2:0:0:0:
325,131,56070,1,0,2:0:0:0:
325,131,56159,1,8,2:0:0:0:
204,176,56338,5,0,2:0:0:0:
204,176,56427,1,0,2:0:0:0:
204,176,56516,1,8,2:0:0:0:
203,304,56695,5,0,2:0:0:0:
203,304,56784,1,0,2:0:0:0:
203,304,56874,1,8,2:0:0:0:
337,350,57052,5,0,2:0:0:0:
337,350,57141,1,0,2:0:0:0:
337,350,57231,1,12,3:2:0:0:
403,199,57409,6,0,B|300:237|317:150|212:189,1,195.999994018555,2|2,2:2|0:1,0:0:0:0:
215,188,58213,1,2,0:1:0:0:
215,188,58302,1,10,0:1:0:0:
215,188,58481,1,2,0:1:0:0:
顺便后面所有的部分都左右对称过去 flow就顺了(
01:01:516 (1) - 和前面近了 你看 01:06:874 (2,1) - 都拉到哪了
01:01:516 (1,2,3,4,1,2,3,4) - 这个对称拉太大了 搞得01:02:945 (1) - 只能飞的更远 然后你这段的间距感觉就有点崩 重新修了
01:10:088 (1,2,3) - 这个大钝角可以再思考下 这里是个图案
01:16:516 (3) - 这个滑条也太出戏了 不能这么水的啊 修了一下
01:18:659 (1,2,3,4,1,2,3,1,2,3,1,2,3) - flow非常诡异 特别是中间那两个 修了一下
01:20:445 (3,1,2,3,4) - 接的也太顺了 离远了点
01:32:588 (1) - ctrl+g 改了前面
01:41:159 (3,4,1,2) - 这个歌间距有点过 fixed
懒了 早饭都没吃
建议思考下整体间距的安排 音乐和缓的地方就不要出现很大的间距了 看着很出戏

美丽
remap了00:07:231 - 到00:24:195 - 、00:55:802 - 到00:58:481 -
大部分都irc讲了
Ametrin
smallboat
As PM forum request.

前10幾天蠻忙,只是一些小問題來說說。 (沒說到的其它diff都沒問題) (Another diffs are fine)

[Ametrin's Easy]

00:08:659 (3) - Distance
01:22:945 (3,1) - The same as above
03:14:374 (6,1) - Avoid overlsp

[Normal]

01:42:766 (4,1) - 沒Stack好

[Insane]

01:22:499 (2,3) - 沒Stack好

[Gust's Insane]

整體還可以啦,不過02:08:481 (1) - 像這種漸變間距的note最好以後少放點,不保證一定不會被玩家噴。

03:31:516 (3) - 沒Stack好

[Lyric's Insane]

02:17:052 (6) - 放中間一點會比較美觀
03:41:159 (7,8) - 這1/4的間距 (長條至note) 好像有點難接啊? (相信很多初見玩家都認為是1/2)
03:48:481 (8) - 同02:17:052 (6)
Lyric

smallboat wrote:

[Lyric's Insane]
02:17:052 (6) - 放中間一點會比較美觀 // OK放到中间了
03:41:159 (7,8) - 這1/4的間距 (長條至note) 好像有點難接啊? (相信很多初見玩家都認為是1/2) // 最后这一段改掉了
03:48:481 (8) - 同02:17:052 (6) // OK
UPDATE:
http://puu.sh/yCPuH/c44a0b9952.7z
EDIT:
changed OD7 to OD8
Topic Starter
papapa213

smallboat wrote:

As PM forum request.

前10幾天蠻忙,只是一些小問題來說說。 (沒說到的其它diff都沒問題) (Another diffs are fine)

[Ametrin's Easy]

00:08:659 (3) - Distance
01:22:945 (3,1) - The same as above
03:14:374 (6,1) - Avoid overlsp

[Normal]

01:42:766 (4,1) - 沒Stack好

[Insane]

01:22:499 (2,3) - 沒Stack好

[Gust's Insane]

整體還可以啦,不過02:08:481 (1) - 像這種漸變間距的note最好以後少放點,不保證一定不會被玩家噴。

03:31:516 (3) - 沒Stack好
Insane是故意的,为了顺一点,其他的都改了,主难度的改成了od8.5
smallboat
Okay agree your opinion to fix it, let it Qualified
Shima Rin
Congratz for your first! ;)
yf_bmp
GRATZ
Topic Starter
papapa213
感谢大家 :) :) :)
干死gust
Ametrin
gratz
gary00737
牛逼PAPAPA
Regou
恭喜!!
LITEON
:) 终于...有九个月了吧
Misure
papapa
恭喜啊 :)
Garden
pw384
gratz on your 1st!
Topic Starter
papapa213
thanks for all your granz :)
neonat
shouldn't the artist be loos instead of Loos though?
http://loos.jp/yoshino/staff.html
http://loos.jp/tyoma/about.html
Topic Starter
papapa213

neonat wrote:

shouldn't the artist be loos instead of Loos though?
http://loos.jp/yoshino/staff.html
http://loos.jp/tyoma/about.html
ok, I'll look for a qat to help me.
Blocko
Disqualified as requested by the owner.
Halfslashed
Now the only mapset without a capital L for the artist.

Rebubbled since mapper changed a few things.
smallboat
Qualified again.
Binguo
恭喜恭喜 mod警告
My Angel Sandie
Cool Map :3
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