Halfslashed wrote:
[General]
drum-sliderslide10.wav, soft-sliderslide10.wav, soft-sliderslide11.wav are all under 50 ms. Since they're all silence files, just use this blank sound file to replace all of those. fixed
Rename Gust's Koi suru Sakura Insane to Gust's Insane, since only the highest difficulty in the mapset may have a custom name in this case. fixed
For all difficulties, I'm pretty sure that it is a 1/8 grace note at the very end, so all difficulties that map a slider should end on 03:50:936 -. all fixed
The best metadata source I could find was this. Until a better source pops up, try the following metadata:
Title: 恋詠桜 (Full ver.)
Romanized Title: Koi Yomi Zakura (Full ver.)
the meta I found is http://loos.jp/yoshino/contents.html ,it might be the official meta which has "()" but "()" and without "." . I had mentioned it at page 2 of this forum. I think you might haven't seen so I explain again. If you also think the meta is bad then I will change to yours.
[Normal]
00:04:374 (1,2) - Try changing these 1/1 sliders into circles to differentiate this measure from the previous two. fixed
00:08:659 (1,3) - Swap NCs fixed
00:34:195 (4) - 01:42:766 (4) - I recommend changing this slider into two circles to drop the note density a bit and also represent the cymbal crash on 00:34:552 - more appropriately. I'm not sure your meaning. If change the slider into two circles ,the note density will be increase right ? crash fixed
00:45:088 (1,1) - 01:19:374 (1,1) - I don't think the NCing here is appropriate since these beats aren't particularly intense, so I recommend that you remove them. fixed
02:24:374 (1,1,1,1,1) - This is really cool, good job. But please remove the NCs on 02:25:802 (1) - 02:27:945 (1) - since these beats aren't particularly intense. fixed
02:43:659 (3) - I think it'd be cool if you made this a 2/1 slider to differentiate this lead-in to the break from 02:05:803 (4) - fixed
[Hard]
00:55:445 (1) - 00:56:516 (1) - Personally I think these NCs are a bit too much, but if you want to keep your concept here, I think you should also NC 00:55:088 (7) - .fixed
02:18:659 (1,2) - I find these 1/1 reverses underwhelming for what the guitar is doing here. Try a rhythm like this for a more intense option. My original idea is using thin rhythm at this part . Now I make it more sparse.
[Insane]
00:07:231 - Compared to the rest of the map, this section is way too intense due to the high overall spacing and rhythm density. I recommend changing 00:07:945 (5,6) - 00:09:374 (5,6) - into 1/2 sliders, lowering the spacing between 1/2 and stacking the 1/4 in this section.
00:10:445 (3,4,5,6) - Since you're not using an anti-jump concept, I recommend changing your spacings to emphasize 5 rather than 4 and 6.
00:10:624 (4,5,6,7,8) - Since you typically reserve this pattern for the kiais and the music is doing something different from what the kiais do, I recommend removing 00:11:159 (7) - and stacking 00:10:981 (6,7) - .
00:12:052 (5,6,7) - There doesn't seem to be a sound on the blue tick, so I recommend deleting 6 or changing 5,6 to a 1/4 slider and then just using a jump.
00:21:516 (1,2,3,4,5,6) - There's nothing in the song justifying the overall high spacing here - this is currently spaced higher than some of your patterns in the kiai. Try lowering the spacing here.
00:55:981 (2,3,4,1,2,3) - I recommend NCing the first of these triples and also spacing them out similarly to how you spaced 00:56:338 (1,2,3) -
00:56:338 (1,2,3) - This entry angle puts a lot of emphasis on the red tick rather than the white tick the triple is intended to emphasize, so I recommend ctrl+ging this.
02:04:552 (2,3,4,1,2,3,1,2,3,1,2,3) - Similar to before, try ctrl+g on each of these triples individually and NCing the first one for more freeform cursor motion that emphasizes the white ticks.
I have remaped every points you mentioned according to your opinion. And i added kiai at 02:30:088 - , I think this part in this diff should be.
I'm interested in rechecking, but I'd like to see how things are replied to for Gust's difficulty and your Insane. Let me know if you have any issues understanding my mod.