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Hitomi Harada - Overdrive [Osu|Taiko]

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Total Posts
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Topic Starter
Pozy
This beatmap was submitted using in-game submission on Tuesday, March 23, 2021 at 4:15:01 AM

Artist: Hitomi Harada
Title: Overdrive
Source: ヴァルキリードライヴ マーメイド
Tags: 原田 ひとみ ヴァルキリードライヴ マーメイド Anime TV-Size
BPM: 182
Filesize: 2708kb
Play Time: 01:29
Difficulties Available:
  1. _yu68's Oni (4.42 stars, 503 notes)
  2. Easy (1.27 stars, 18 notes)
  3. Extra (5.54 stars, 390 notes)
  4. Insane (5.11 stars, 390 notes)
  5. Muxy's Medium (2.35 stars, 150 notes)
Download: Hitomi Harada - Overdrive
Information: Scores/Beatmap Listing
---------------
Looking for mods!

Medium diff by muxy :D (old mapping themed)
Taiko diff by _yu68 :D
Another taiko diff by Poii
<3

reviving this mapset in hopes of improving it to the point i can get it ranked some day.

rehitsounded.

will improve extra diff and remap the easier diffs later
jesperskau
NICE MAP
:)
SawySavvy
You wrote in modreq, so figured i could give some of my thoughts!

Starting with Ctrl+Shift+A.
Welp..

That's a small problem right there :)
Easy to fix though, just resnap the circles. I assume you played around with timing or similar after placing them.

----

Second small thing i wanna mention is your hitsound as it is right now. The song is not that loud and your hitsounds are ment to guide/help the player find the rythm you're trying to show.
Since you run 100% on the hitsound, it now overpowers the song quite a lot.
I would recomend playing around a little and find a volume that suits the song.
I would have used something around 20% for the first half. Then gone up towards 30% for the more loud parts.

That brings me to the next point of using Kiai. In more english terms, your kiai is your chorous.
Make a timing point at the start of your chorous, then go into ''style'' and enable kiai mode.
You will now see a orange box on your time line showing your kiai.
Then you make a new timing point at the end of your kiai and unbox the kiai.
Simple as that.


This brings me to my third point.
Your kiai with your current timing starts on a red tick.
So does your first note in the entire song.
The major beats keep happening on red beats, aka downbeats.
This means your starting timing point is a little off.
I would recommend using something like: 4.530
^ Not exakt but more on point i'd say :)

Timestamp examples
00:07:497 (7,1) -
^ That jump is somewhat ''randomly'' long without any real intensity in the song motivating this.

If anything
00:07:168 (5,6) -
^ Those are the ''intense'' nots in this chain. So if you're having the intense part low jump and the non intense part after it long jump, it's somewhat odd.
Though it's not unplayable as it is now, it's something to keep in mind when having fun with different distances.


00:14:916 (2,1) -
^ I would recomend making this jump either longer, or not have the 1 on top of the following slider.
Now it's somewhat confusing to read due to the distance not motivating the pause here. After playing the song a few times it would be fine, but the way you read it now feels a bit unfair. I would have increesed the distance as said and avoided having the slider just under the 1
Then again, the song do have rythm and sound on both the red ticks that you now have as pauses. Perhaps making these two single tap into 1/4 siders is a more accurate call towards the music ?


00:15:575 (2) -
The ''long sound'' that would motivate a slider is at the end tick of this slider. So now the slider starts on a short word and ends on a long?
THat's somewhat odd imo.
Normaly sliders are used to display the length of the vocals.

00:16:070 (4) -
^ Here you do what i just said -> Longer word -> Slider on point. Compare it with the nr2 i wrote about above.

I'm gonna stop here since i realized that all my timing points written about above are effected by the timing point that i moved around.
No need to kudos this since it's not a full mod, but try to set straight those things to start with and clean up what's behind and you'll have a stronger map.

Overall it's not bad as it is, but a few errors here and there like the one mentioned above.
The overall flow and patterns are rather nice.

Best of luck and have fun!

Edit: Changed the timing points to what you have in the live version.




Cheers
Sawy
Missing Link
Song Setup:

* Genegal
- Artist: 原田 ひとみ
- Romanised Artist: Hitomi Harada
- Title: Overdrive
- Romanised Title: Overdrive
- Source: ヴァルキリードライヴ マーメイド

* Colours
- add some colors


* Design
- remove flag from "enable countdown"

Timing:

00:05:024 - new red point
00:24:640 - remove point
00:26:123 - green kiai point
00:36:673 - make it green
00:57:442 - remove point
00:57:771 - kiai green point
01:17:552 - make it green
01:29:420 - green point, soft, 5% volume

Compose:

01:28:760 (1,2,3) - maybe jumps?

I advise almost always to put sliders on a white tick
Chihara Minori
hmm
at first can you give me reason why there's like 999 bookmark point?
ik its affect none, but why?

this song actually a single bpm point, delete the second one and change the first bpm point to bpm: 182 offset: 1060

ill explain a little bit about NC usage. for the easiest one is applying it frequently for some beat interval. ex; 00:05:016 - to 00:06:334 - where count as 4/1 or could called one major beat (long white tick to long white tick). Simply apply NC every major beat and you will get basic NC apply. Since you have no idea about this will considering to re NC entire diff.

then to make the rhythm itself a bit less monotone ill say some words
00:07:570 - potential triplets
00:08:970 - change to 2 circle
00:09:961 - https://puu.sh/xHSwO/4de14dc625.png
00:12:598 - the vocal is a prioritize here where it going vibrated, so emphasis it with slider https://puu.sh/xHSA0/77166888c9.png
00:15:895 - https://puu.sh/xHSLC/f157e1bd51.png
00:18:038 - https://puu.sh/xHSPe/900363fdea.png
00:21:169 - https://puu.sh/xHSSK/030619b183.png
00:23:807 - this clearly an overmap where if you manage to make a stream use it 00:23:147 - where the drum clearly heared
00:24:300 (1) - the spinner usage feels really odd, where it supposed to end 00:25:785 - and the note will start clickable again 00:26:114 -
00:31:060 - https://puu.sh/xHT0p/49ab9952c5.png
00:34:027 - https://puu.sh/xHT2F/b26d041cfb.png
00:36:169 - the stream supposed to be here
00:55:290 - start stream here and end at 00:56:444 - the stream after it will counted as overmapped
01:08:065 - miss triplet
01:09:961 - meant to be 1/1 slider?
01:13:505 - another triplet miss
01:17:790 - add circle here and delete 01:17:954 (2,4) -
01:18:532 - 01:19:027 - missing note
01:29:081 - delete any notes that placed behing this, the song ends here.

that just some words for the rhythm itself, as we know it needs time to improving tho
keep it on, gl
oh you can also check pishifat vids on youtube, may help to know a things or two
Cherry Blossom
Hello, from my modding queue.

uuh it looks like this map is currently unrankable because lower diffs are missing, but i'll give you a mod.

  1. 00:08:980 (5,6) - the lower distance between them is not really natural because you used previously a pattern with a high distance between each objects like 00:08:320 (3,4,5) - , it would be better if you increase the distance between 00:08:980 (5,6) -
  2. 00:10:133 - here there is a strong vocal note on this tick and it looks unnatural to skip it, so it should be played.
  3. 00:28:595 (1,2,3,4,5,6) - here the rhythm is not really correct, and it sound better like this
  4. 00:36:672 (9,1) - the low distance between them is not natural, there should be more distance between these objects spaced by 1/2.
  5. 01:09:309 (1) - here the slider should not end on a 1/4 tick, and should end here instead 01:09:474 - , and you should also place a circle here 01:09:639 (3) - to follow this important beat.
  6. 01:12:111 (2,3) - the antijump between these slider is not really natural too and uncomfortable to play, try to keep the same distance as 01:11:782 (1,2) -
for one of your first map it's not bad at all, i can see the beginning of some structured patterns and that's nice, but overall you need to improve at structuring the map. The rhythm followed isn't bad, but not enough to reach ranking quality standards.

Good luck ~
_yu68
the guest diff as requested done~

_yu68's Oni
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24640
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:Overdrive
TitleUnicode:Overdrive
Artist:Hitomi Harada
ArtistUnicode:原田 ひとみ
Creator:Pozy
Version:_yu68's Oni
Source:ヴァルキリードライヴ マーメイド
Tags:原田 ひとみ ヴァルキリードライヴ マーメイド Anime TV-Size
BeatmapID:0
BeatmapSetID:601966

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Valkyrie-Drive-Bhikkhuni-Banner.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
409,329.67032967033,4,1,0,70,1,0
5024,329.67032967033,4,1,0,70,1,0
26122,-100,4,1,0,70,0,1
36672,-100,4,1,0,70,0,0
57771,-100,4,1,0,70,0,1
77551,-100,4,1,0,70,0,0
89419,-100,4,1,0,70,0,0


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KyrizeHD
This is a really well mapped song. the jumps don't feel forced and makes sense, there's nothing that's weird or irritating about it. I really like it! The only thing I would change even a bit is at 1:03:540 Is making the four zig zags go a little bit lower and the 5th blue note = 3rd blue note position, I feel like that would make more sense, of course that's opinionated. Honestly though, this is really well mapped and i hope it become a real ranked map soon ^w^

here's kinda what i meant:
https://gyazo.com/ff23dc19a4cdfe05da89061b6654d711


here's a slower version of that gif:
https://gyazo.com/ff215f34a0a2768801032894b44980eb

no need to really heed the critique since I'm kind of a n00b anyways :D

Edit: correction to my GIF: I didn't notice that i moved note 2 and note 4 a bit too much to the left. moving those two notes like 2 or 3 small grid lines back in (towards the right) would make it smoother =P
HardNeper
Hey from #modreqs !

[Easy]
00:04:200 (1,2) - First gap of the Easy difficulty is a jump >:( You can't break time-distance equality under any circumstances in an Easy diff.

Make sure that all the objects are spaced the same, 1.0x should work fine.

That said, with the current velocity and difficulty settings, 1.0x gaps create a small overlap between every objects, it's ugly and confusing for beginners. Increase CS and/or velocity a little bit to get rid of the overlap.

00:06:343 (3,4,5) - This rhythm is weird and hard to read for beginners, even with spacing. Focus the rhythm on white ticks.
00:12:277 (4,5) - Avoid stacks if you can, especially if not supported by the song.
00:23:156 (3) - 1/4 rhythm / buzzer slider isn't fit for an Easy difficulty.
00:31:398 (1,2) - Weird shaped sliders are confusing for beginners, consider using simple shapes.
00:36:672 (2,3,4,5,6,7) - The rhythm here is hard to read too.
00:50:848 (5,1) - Overlapping slider bodies are ugly and confusing.
00:53:650 (2,3) - ^
00:56:288 (1,1) - You need at least 1 or 2 beats for the player to recover after a spinner.
01:17:551 - You can get rid of these inherited timing points as they are useless here.

The goal of an Easy difficulty is to be as easy to read as possible, keep that in mind when mapping for beginners.

Also, HP Drain Rate is too high, i usually set it to 2-3 for Easy. OD is the same as AR, i usually set OD to be AR - 1.

Disable Widescreen Support.

[Muxy's Medium]
Is that a Normal or Advanced difficulty ? Considering the current mapset, i'll assume it's Normal.

Uncheck "Enable countdown" in the Design tab of the Song Setup.

In the Colours tab of the Song Setup, you have checked "Enable custom colours", but the colours are the default ones anyways. Set custom colours for the whole mapset or uncheck that.

Uninherited timings points are conflicting with other maps. Open and check AiMod.

The slider velocity might be a bit too high.

Disable Widescreen Support.

00:36:342 (6,1) - Inconsistent spacing.
00:41:287 (5,6,1) - ^
00:41:617 (6,2) - Overlap
00:49:529 (6,2) - ^
00:52:496 (1,2,3,4,5,6,7,8,9) - Patterns like this aren't fit for a Normal diff, keep Distance Snap on.
01:07:002 (3,4) - That's just rude man, think about the beginners that will certainly misread that :( Distance Snap >:(
01:01:727 (3) - 01:22:826 (3) - Sliders repeating more than once aren't recommended for easy difficulties.
00:32:716 (1) - 00:34:034 (1) - 00:34:694 (2) - 00:37:991 (3) - 00:39:969 (2) - 00:47:221 (1) - Many sliders have useless points, resulting in weird shapes. Use simple round sliders instead.
00:30:078 (3,4,5) - Why a stack here ? It doesn't follow the pattern and could be confusing.

Just like Easy, you should keep the map as easy to read as possible, avoid overlaps and jumps.

That isn't an issue, but, out of curiosity, what happened to the bookmarks ? There is one nearly every 1/2 beats :?

[Insane]
Open AiMod, something went wrong here. Also, I'm not experienced at mapping high difficulties, so i might be totally wrong here.

Lots of the jump sections doesn't feel very structured. I don't see any emphasis and it just looks like 1/2 circles spamming most of the time. The map is still pretty fun to play but i fail to see the structure or pattern. Rhythm wise, it feels pretty repetitive, probably due to the constant 1/2 rhythm going on. It fits the song well most of the time, but maybe try to follow the vocals more closely at some point. Like i said, i can't give you a precise mod for this diff, but i hope my feedback is still useful ^^

And don't forget to hitsound your map.

That's it for me, I hope this is useful and good luck with your mapset :)
Poii
muzukashii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24640
Countdown: 0
SampleSet: Normal
StackLeniency: 1
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 60573
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.6

[Metadata]
Title:Overdrive
TitleUnicode:Overdrive
Artist:Hitomi Harada
ArtistUnicode:原田 ひとみ
Creator:Pozy
Version:Poii's Muzukashii
Source:ヴァルキリードライヴ マーメイド
Tags:原田 ひとみ ヴァルキリードライヴ マーメイド Anime TV-Size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Valkyrie-Drive-Bhikkhuni-Banner.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
409,329.67032967033,4,1,0,70,1,0
5024,329.67032967033,4,1,0,70,1,0
26122,-100,4,1,0,70,0,1
36672,-100,4,1,0,70,0,0
57771,-100,4,1,0,70,0,1
77551,-100,4,1,0,70,0,0
89419,-100,4,1,0,70,0,0


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256,192,89254,1,0,0:0:0:0:

dont give kudos for GD, and tag me pls ;)
dsco
since the timing isn't correct / isn't timed to the intro guitar, the offset should be 5024 for the timing point. (it was also 2 beats off from correct)
overall the rhythms are the weakest point. the NCs as well. try removing all NCs and then placing one on every large white tick, it will help you notice rhythm inconsistencies and problems.
a note on your aesthetics choices: try to avoid overly curving sliders. lots of new mappers make this mistake. dont be afraid to use straight or barely curved sliders. try studying the aesthetics of maps you think look very clean, neat, or beautiful; you'll probably notice the aesthetics aren't too complex and stick to general principles
work on visual spacing. this image explains the concept nicely (the left is much cleaner, organized and well-made than the right side): https://twitter.com/handsomeosu/status/ ... 9937758208

insane
SV should be higher, at least in the kiais if not the whole map.
HP7 might be a little too punishing
00:04:694 (1) - unnecessary NC
00:05:024 (4,1) - swap NC
00:05:189 (1) - why is this a slider? feels like the emphasis is on the slider tail.
00:07:661 (1,2,3,4) - don't see the reason for ignoring the vocal rhythms, this seems mapped to nothing
00:05:518 (2,5) - 00:05:683 (3,7) - 00:06:837 (3,6) - try to avoid half overlaps like these. either do a slight overlap like 00:05:848 (4,1) - or perfect overlap 00:06:343 (7,4) - (or of course none at all). half overlaps *can* be okay, but you have to use them *consistently*, so overlapped by the same amount each time
00:10:134 (1,2) - swap NC
00:09:310 (1,2) - again, slight / barely overlapepd objects are fairly ugly.
00:13:266 (5,6,7,8,9,10) - there's virtually nothing here that these jumps correspond to.
00:18:705 (3,4,5,6,7) - kinda too 'congested' and cramped, this is both hard to read and looks visually displeasing
00:20:683 (1,2,3,4,5,6) - again, far too cramped. it makes things visually confusing and worse off.
00:23:156 (2) - in insane difficulties +, you almost never want a repeat slider to end on a downbeat if it has more than 1 repeat, as it confuses the player. removing one repeat and putting a circle makes this play and read much better, because tapping on an important sound has far more emphasis than releasing on an important sound
00:26:452 (3,5) - 00:27:606 (3,1) - some slight overlaps to avoid
00:28:266 (1) - the tail of this has a very important sound, so a slider is a bad choice here
00:28:760 (2,3,4,5,6,1,2) - this rhythm doesn't work well. the music repeats in grouplets of 3 and you use a different rhythm for the same sound which repeats 4 times. to help visualize: https://i.imgur.com/HGcNWHc.png
00:31:068 (1) - same suggestion for repeat sliders i had earlier, but this one is worse because the tail is on the downbeat and beginning of the main chorus phrase, which is the most important sound, musically, in the entire song
00:31:892 (3,2) - 00:32:222 (5,4) - 00:32:222 (5,4) - again, slight overlaps
00:35:683 (2,1,2,1) - this is an example of where NCing can mess you up. there's no reason for 00:35:848 (1) - 00:36:178 (1) - to be NC'd, and it removes the emphasis that 00:36:013 (2) - should have.
00:38:321 (1,2,3,4,5,1) - try to observe how inconsistent the visual spacing is between objects here. not only just the distance snap
00:40:134 (1) - this slider has two similar and similarly important vocal sounds. by using a slider, only the first sound is really emphasized, and the second one feels unimportant
00:41:782 (7,8,9,1,2,3,1,2) - super super cramped
00:42:771 (1,2) - also this has a very very easy opportunity for a blanket. otherwise the shape of 1 clashes with the slider head of 2
00:55:876 (1) - NCing should never happen on the blue tick in a stream, as NCs tell the player where the downbeats are
00:58:266 (5,1) - 00:58:925 (2,5) - 01:00:244 (2,4,6) - 01:00:409 (3,7,2) - g
01:12:771 (1,2,1,2,3,1) - overused NCs, also these long sliders make an otherwise very energetic part of the song feel quiet / simple / almost boring because the rhythm density is so calm and easy to play.
01:19:365 (4,5,6,7,8) - try not to map jumps with obtuse angles like this when each downbeat is super emphasized. https://www.youtube.com/watch?v=tq8fu_-__8M this video explains this concept well
01:26:452 (1,2,3,4,5,6,7,8,9,1,2,3,1,2) - try and observe which circles are the most emphasized in the music and give them more dramatic spacing / sharper angles to emphasize them more, just looking at the pattern, one would assume the music doesn't have any strikingly important sounds during this

what i said applies to other diffs as well, but i'll give some general advice anyways

easy:
try not to use so many long sliders. it doesn't feel interactive with the music and doesn't follow rhythms well.
your combos are probably getting a bit too big, and make sure the NCs are on the downbeats!!
blanket things or don't put them next to each other with similar shapes; 00:19:859 (7,1) - 00:52:496 (1,2) - 01:14:914 (4,5) -
don't be afraid to use straight sliders or single-red-anchor sliders once in a while. everything is just curve after curve of the same direction movement

hard:
this diff needs a LOT of work on both aesthetics and rhythm. 00:10:299 (1,2,3,4,5,6,7,8) - these objects all have ugly slight overlaps and overly curved bodies; 00:12:606 (1,2) - dont use the slider edge itself as the blanket, it shouldn't overlap circles; generally the same aesthetic problesm as the insane
hards should still use distance snap (generally), but you can vary between a few values, i.e.: only use 1.2x and 1.6x or something similar.
be careful when you stack something. when you use stacks, its saying to the player that there is some relation between this stack and others. right now there are tons of stacks used nearly randomly. stacks should be used for specific things in the music, not randomly. for example: in a normal difficulty, you might space all 1/1 rhythms but stack all 1/2. if you were to stack a 1/1 rhythm, a player would interpret it as a 1/2 rhythm because of this.

good luck! keep improving!
KyrizeHD
I don't really know why but the last two iterations of the insane difficulty felt less polished than the original. something about the jumps just don't FEEL as satisfying or normal. other than that, some things I've noticed:

00:31:068 The triplets there doesn't lead well into the next line and makes the player jerk a bit too much. It probably works fine really but this is personal opinion. It FEELS like it's a part you have to pay special care and attention to when you're trying to SS; It doesn't flow well into the next section.

01:00:409 's 5 and 6th note seems really oddly placed. Something I felt when sightreading this map was that i was really compelled to jump to the "1" beat of the next grouping instead of the sixth which is a really small jump compared to it's pattern and the pattern afterwards.

01:10:134 note 4-7 feels weird with too many turns that just don't feel right. feel free to disregard this comment if you don't feel so, once again just opinion and initial reaction. It feels like 1-3 leads in a certain pattern/direction then 4 just was thrown in there and 5-7 was trying to do a U-Turn the pattern to go towards the next set's placement.

Other than that I'd still say it's a good map, but it just feels less fun to play. It's not because of the difficulty but, for some reason, it just feels less fun and more boring/unpolished.

once again, feel free to disregard everything I've said since I am in no way good at mapping or even good at Osu! but this is just my reaction and commentary on this map from my first ~10-15 playthroughs. Other mappers and "stars" in this thread points out a lot of really good points already but I thought I'd also throw my opinion in. Cheers!
BanchoBot
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