Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
铃大碉堡了 :3
铃大碉堡了 :3
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.just making me upset
i guess i'll made all 4 osu diffs myself, so no for now. KanaRin is making a taiko diff.HakuNoKaemi wrote:
You Need an Easy guest?SPOILERYour message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.just making me upset
Sallad4ever wrote:
Hi Rin
[General]
- Add a break on 01:42:180 ? I prefer to put a "drain section" there instead of a break
- The hitsounds are delicious thanks
[Normal]
00:32:716 (2) - Add a circle? no. I need that part to be simple
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10% ok. also added a timing section at 01:18:609 to make the follow notes' volume increased
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ? nice idea.
[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10% another 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here? that's a part i'm trying to make a difference... also if i put 1/4 it will be hard to place them = =
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst i think that would be easy in fact... all the test players i asked are able to read it at first try.
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6) not that beautiful then... sorry but i prefer the current placements
That's all~
Good Luck and StarSPOILERYour message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Combo1 : 116,99,182- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/
Combo2 : 252,154,191
Combo3 : 243,97,134
lovhin456 wrote:
This song is totally your style ~ oh and hi, here's my mod
General;
- Try these colors ?Combo1 : 116,99,182combo1 is too dark imo... also 2 & 3 is a little similar...? sorry
Combo2 : 252,154,191
Combo3 : 243,97,134
- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/ well... the 3 seconds could still be a part to rest... the difference is they have their HP still draining....= =
- There's a really nice skin somewhere on the skinning forum, maybe try it ? Yeah good idea, i'm asking for permission of it.
Easy;
- 00:21:109 >> I really feel like a note is missing here ): emm i try to get the beat "tighter" at that part, so a 2/1 there should be ok...?
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ? i guess you're right, that beat should be "hit"
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/ ok~
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did yeah i've considered if it's a bit hard for an Easy but spacing is low and BPM is not that fast so might be ok~
Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ? emm i didn't use this, but i tried another way to rearrange that part.
- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ? i think current beats is better since it doesn't need to be that fast in Normal
- 00:55:037 (1,2) >> ^ ^
- 01:37:180 >> Shorten to the previous red tick a hitsound change there so i think i won't change that beat.
- 02:11:466 >> New combo because of slowdown ? the ticks would be a indicator also if i changed the color... that will looks a little strange...?= = but if a second modder point out this i may think about it
Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ? ahh no that part is constant
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ? emmm it's like a "warm up" part for following notes... if i put massive 1/8 there would that be too hard...considering anyway.
- 02:12:984 >> Move (2) here, I'm sure it goes here ): pretty sure no... if you listen with 25% speed, the note is really not at 1/4
- As always, delicious mapset
* Star ~
200,208,79859,6,0,B|240:232|272:232|312:208,1,120當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
JauiPlaY wrote:
hihi~
都是建議,看下就好~
[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧 大概是我猜,删掉了
另外如果lks要來一發的話請記得在tags里面補充他的名字 这个难度的可玩性太低(虽然艺术价值高),我不会加的
[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何? 好主意但60%太高了,45%。
00:06:109(T) - 這條綠線有用...? 删了
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的... 这是Easy别多想
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個? 不会太难吧,最多熟下歌就好,外加我也懒得动后面200,208,79859,6,0,B|240:232|272:232|312:208,1,120當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...? 已删
01:31:466(T) - ^ ^
[Normal]
00:06:466(1) - 開頭用sc1的finish? 不,这里节奏够,就把重音都给上了
00:17:537(4) - whistle. 恩,也把3的删了,想了想还是走正常向
00:43:966(3) - 。。你误会了我的意思是尾不要全叠在之前上这样省的被人指摘Normal用挡
[attachment=0:f48db]dfaerw.PNG[/attachment:f48db]
00:51:466(3,4,5) - 5的clap扔到3上? 不,因为clap是自给节奏,为了体现变化现在我把5的whistle删了
01:31:466(T) - 這條綠線有用...? 我的绿线都从高难度copy的所以有浪费不奇怪。。。
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好... 这个倒不必,因为节奏差很远了,这里出来时上个5连影子都不剩了,大丈夫。
[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好... 取的是平行的意思,不是想盖,而且同样是节奏远,已经没有遮挡效果。
01:16:109(1) - 變成3個note會比較好吧...? 我想体现节奏渐变
02:13:028(2) - 囧這個note的位置... 还能扔哪233
[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__- 虽然可能喜欢这么用的只我一个但我还是说大丈夫,体现爆finish的那一下滑速
00:17:894(1) - 這個slider感覺很詭異...没办法的办法,让我拉个3/2长的slider还是让我死
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好... 节奏久远大丈夫系列
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map? 主要是体现乐器的消失 (所以前面欢快的给红线上了4个whistle),这里就静下
02:08:609(1,2,1) - 總覺得少了幾個note... 这里为了排版牺牲节奏了
02:13:028(2) - 位置依舊囧啊~ 除了叠真心没办法
kiai段的節奏真的是很棒
哈哈哈哈
so
star~
EDIT:忘了說了...那段很長的空缺,真心求加break...
意义何在那时break很煞风景啊
Edit:pieguy1372 wrote:
General:
-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though
I just take them from S i R i R u's Koi Yomi Zakura Skin (wish permission), and it only affect few people when playing (because i guess no more than 20 guys could hidden/HR it). So i'll choose to leave it there
Easy:
00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this) ok done.
00:09:323 (4) - New combo fixed.
00:15:037 (5) - ^ ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115 This one doesn't need to be exactly symmetry about axis-y, i prefer the current one.
01:35:037 (5) - New combo ok.
01:40:751 (5) - ^ no change to this one (and the next nc) because it will be easier to read.
01:42:180 (3) - Remove NC? ^
Normal:
01:35:037 (1) - Too close to (4), it might confuse newer players it's 2/1 between them and it should be long enough imo
Hard:
01:07:894 (1) - Any particular reason why the spacing decreases after this note? This group of notes sounds lighter (according to vocal), also if i continue the spacing, (3) would be at a too high place.
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5). ...well i don't really want to touch this.
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section It's near enough and i don't think that could be called a jump....
Rin:
00:22:180 (1,2,3,4,5) - I found this hard to read because of (3) Because the rhythm is call for a "back" here, also among the test players i asked they all can read this clearly
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline In this part you can find if a new combo is there and it's "from left to right", it would be a jump. Also knowing the song and look at approach circle could help a lot. And in the tests they work fine.
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2) ^
00:56:287 (11,12,1) - Space this the same as the other streams? i can't. (1)'s track would cover the previous notes and they make up a flower formation, so the notes has to be there.
01:00:573 (2) - Unstack this? emm ok.
01:06:287 (2) - ^ ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps) i prefer to use jump here. Also you can find the previous 01:07:894 (1,2,3,4,5) & 01:02:180 (1,2,3,4,5) are using jumps
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3)) It's more like a feeling when hitting drums, when a 1/1 comes between notes, your hand will raise up and have a pause there, your wrist is ready for the next hit. And this part is just a "drum part"
Nice map *star*
Komeiji Yuki wrote:
[General]
1. The folder is kinda big (23.5 MB) try to , reduce the size of the video ? It's not that big... the video is of a nice quality so i don't want to change.
2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?
3. AddKana-chanKanaRin into the tags done.
[Normal]
01:00:751 (1,2) - spacing , different to 01:06:466 (1,2) You don't need that to be all the same, all you need is that part is readable...
01:33:609 (3,4) - I feel kinda hard to read here , but it's fine there is 2/1 between these 2 notes so it should be fne.
[Rin]
00:16:823 (2) - Maybe reverse that players can hit move and 1/4 notes smoother I don't see a reason to do this, all the 1,2,3 is a from up to down (also the hitsounds), so i don't really get it...
00:16:823 - 01:20:394 - I like this part x3
---------
Very good mapset and hitsound , I like it
But I have no kudo star to shoot now ... σ_σ
/me runs away
NatsumeRin wrote:
2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?
Png images take up more space, jpg images are less in size, as far as I know that's the only difference. But sometimes if you change png images to jpg they lose quality. Just wanted to clear things up ~NatsumeRin wrote:
Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.
But i'll change it if it's really needed to reduce file size.
oops, thanks for the answer. when i need to save the space (if more things need to be added to the folder, it's 23.6mb now) i'll change that to jpg.lovhin456 wrote:
Png images take up more space, jpg images are less in size, as far as I know that's the only difference. But sometimes if you change png images to jpg they lose quality. Just wanted to clear things up ~NatsumeRin wrote:
Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.
But i'll change it if it's really needed to reduce file size.
Neptunus wrote:
大萝卜来提建议了:
HD:
00:01:466 (3,4,1) - 3和4的距离小于4和1的距离 这无所谓啊你肯定看的出这是1/2,而且不点到note上我相信你看不出来间距不等.
00:03:251 (4) - Anti jump, 没有什么预兆,而且并非在new combo出现,长slider也好,可是这俩太短了,其实完全等到00:03:609 (1) - 再跳更好~ 哪有Anti-jump,后面的1,2,3,4明显不是1/2那么就是1/1啊,而且音乐到这里是自然慢
00:58:966 (1,2,3,4,5) - 3和4的SPACING 简单的讲,如果是肉眼看不出来的spacing,我不觉得有必要改
01:02:180 (1,2,3,4,5) - 3的SPACING ^
01:04:680 (1,2,3,4,5) - 这个画的和前面几个的形状完全不一样啊 不太正吧,这个改了下
01:07:894 (1,2,3,4,5) - 同样也是spacing,而且这几个的间距明显比前几个五角星缩小了很多 这里是音在往下走,外加如果再扩大,3就出屏幕了
01:13:609 (1,2,3,4,5) - 再例如这个,4和5的spacing 其实这有任何问题吗
01:19:323 (1,2,3,4,5) - 这个。。俺不知道行不行,因为前面相同的图形,全都是1/4,这里突然anti jump。。首先前面没有1/4,然后你看一下摆的顺序
01:52:180 (1,2,3,4,5) - 4的spacing 以上回了很多了
02:00:573 (5,1) - 5或者1的spacing调整一下 1以后右拉了一格不过说实话我觉得没任何意义
Rin:
这个的SV上了2了,并且有突然变速(特别是加速),是不是需要把STR调成2才行?(以前有modder跟我说过此类问题,我的BPM136, 2.0, STR 1 他说unrankable,必须调成2) 首先,STR到2的意思是1/2时有tick,我给的加速slider都是1/2长度,难道还要调成4吗,这太搞笑了.哪个modder讲的让他来这挑啊233
00:03:430 (6) - 同样的,建议这个别跳,从00:03:609 (1) - 这个开始跳就好 这个为了突出的是接下来的速度减慢
00:32:716 (1,2) - 建议去掉new combo 否则看起来太乱 从左到右+new combo=跳. 我不加真心很多人看不懂
再就是,各种五角星的spacing,这里就不一一指出了,包括各种大间距和小间距的五角星,而且这个难度的五角星的spacing非常不均匀,也许是故意设置的?有的spacing大有的小,有点变换无常了,建议那几个紧贴着的稍微改大一点间距
01:42:359 - 这里不加break么?? 不加
其他的DIFF ok
GJ, star!