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Loos - Koi Yomi Zakura

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Snowy Dream
Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
铃大碉堡了 :3
HakuNoKaemi
You Need an Easy guest?

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just making me upset
Cirno
puytotglstressgigtmnjm :)

字数限制
字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制字数限制
Topic Starter
NatsumeRin

HakuNoKaemi wrote:

You Need an Easy guest?

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just making me upset
i guess i'll made all 4 osu diffs myself, so no for now. KanaRin is making a taiko diff.
Yumeko Yuki
这个太神了 :o
到底要怎样的音律才做的出来啊 :!:
Magicphoenix

hawawwawa spacing increasing ...
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Vicho
Loos <3 nice song and nice mapset as always ~
I'll give you a star :D
Sallad4ever
Hi Rin :D

[General]

- Add a break on 01:42:180 ?
- The hitsounds are delicious

[Normal]
00:32:716 (2) - Add a circle?
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10%
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ?

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here?
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6)

That's all~
Good Luck and Star

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Topic Starter
NatsumeRin

Sallad4ever wrote:

Hi Rin :D

[General]

- Add a break on 01:42:180 ? I prefer to put a "drain section" there instead of a break
- The hitsounds are delicious thanks

[Normal]
00:32:716 (2) - Add a circle? no. I need that part to be simple
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10% ok. also added a timing section at 01:18:609 to make the follow notes' volume increased
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ? nice idea.

[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10% another 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here? that's a part i'm trying to make a difference... also if i put 1/4 it will be hard to place them = =
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst i think that would be easy in fact... all the test players i asked are able to read it at first try.
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6) not that beautiful then... sorry but i prefer the current placements

That's all~
Good Luck and Star

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indyinyou
[Normal]

00:32:716 : add note ?
00:32:894 : ^
00:33:430 : ^

they're just suggestions

hitsounds are nice

no kd for this

star
Topic Starter
NatsumeRin
as i replied to Sallad4ever's mod, i don't want to add more notes at that part... sorry no change.
Kotone
.
字数字数字数字数字数字数字数字数字数字数字数字数
hoLysoup
nice map~
that one part in Rin is quite unexpected though.. pretty hard. but regardless it's good :)
☆~
lovhin456
This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/
- There's a really nice skin somewhere on the skinning forum, maybe try it ?

Easy;
- 00:21:109 >> I really feel like a note is missing here ):
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ?
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ?

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ?
- 00:55:037 (1,2) >> ^
- 01:37:180 >> Shorten to the previous red tick
- 02:11:466 >> New combo because of slowdown ?

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ?
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ?
- 02:12:984 >> Move (2) here, I'm sure it goes here ):
- As always, delicious mapset

* Star ~
Sharp
o.o                       
Topic Starter
NatsumeRin

lovhin456 wrote:

This song is totally your style ~ oh and hi, here's my mod

General;
- Try these colors ?
Combo1 : 116,99,182
Combo2 : 252,154,191
Combo3 : 243,97,134
combo1 is too dark imo... also 2 & 3 is a little similar...? sorry

- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/ well... the 3 seconds could still be a part to rest... the difference is they have their HP still draining....= =
- There's a really nice skin somewhere on the skinning forum, maybe try it ? Yeah good idea, i'm asking for permission of it.

Easy;
- 00:21:109 >> I really feel like a note is missing here ): emm i try to get the beat "tighter" at that part, so a 2/1 there should be ok...?
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ? i guess you're right, that beat should be "hit"
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/ ok~
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did yeah i've considered if it's a bit hard for an Easy but spacing is low and BPM is not that fast so might be ok~

Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ? emm i didn't use this, but i tried another way to rearrange that part.

- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ? i think current beats is better since it doesn't need to be that fast in Normal
- 00:55:037 (1,2) >> ^ ^
- 01:37:180 >> Shorten to the previous red tick a hitsound change there so i think i won't change that beat.
- 02:11:466 >> New combo because of slowdown ? the ticks would be a indicator also if i changed the color... that will looks a little strange...?= = but if a second modder point out this i may think about it

Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ? ahh no that part is constant
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ? emmm it's like a "warm up" part for following notes... if i put massive 1/8 there would that be too hard...considering anyway.
- 02:12:984 >> Move (2) here, I'm sure it goes here ): pretty sure no... if you listen with 25% speed, the note is really not at 1/4
- As always, delicious mapset

* Star ~
dkun
awesome map, rin.
I found nothing wrong out of the entire mapset.

those hitsounds are pretty great as well! ;)

❤ = ★
tutuhaha

字数字数字数字数字数好歌 NICE MAP 加油 哦也!
Cyril Scarlet
ʅ(◔౪◔`)ʃ

ʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃ

ʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃʅ(◔౪◔`)ʃ
LKs
loli_milk
wow!
koi yomi zakura! :)
               
JauiPlaY
hihi~ :)
都是建議,看下就好~

[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧
另外如果lks要來一發的話請記得在tags里面補充他的名字

[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何?
00:06:109(T) - 這條綠線有用...?
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的...
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個?
200,208,79859,6,0,B|240:232|272:232|312:208,1,120
當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...?
01:31:466(T) - ^

[Normal]
00:06:466(1) - 開頭用sc1的finish?
00:17:537(4) - whistle.
00:43:966(3) -
00:51:466(3,4,5) - 5的clap扔到3上?
01:31:466(T) - 這條綠線有用...?
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好...

[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好...
01:16:109(1) - 變成3個note會比較好吧...?
02:13:028(2) - 囧這個note的位置...

[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__-
00:17:894(1) - 這個slider感覺很詭異...
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好...
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map?
02:08:609(1,2,1) - 總覺得少了幾個note...
02:13:028(2) - 位置依舊囧啊~
kiai段的節奏真的是很棒

哈哈哈哈
so
star~

EDIT:忘了說了...那段很長的空缺,真心求加break...
Topic Starter
NatsumeRin

JauiPlaY wrote:

hihi~ :)
都是建議,看下就好~

[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧 大概是我猜,删掉了
另外如果lks要來一發的話請記得在tags里面補充他的名字 这个难度的可玩性太低(虽然艺术价值高),我不会加的

[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何? 好主意但60%太高了,45%。
00:06:109(T) - 這條綠線有用...? 删了
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的... 这是Easy别多想
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個? 不会太难吧,最多熟下歌就好,外加我也懒得动后面
200,208,79859,6,0,B|240:232|272:232|312:208,1,120
當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...? 已删
01:31:466(T) - ^ ^

[Normal]
00:06:466(1) - 開頭用sc1的finish? 不,这里节奏够,就把重音都给上了
00:17:537(4) - whistle. 恩,也把3的删了,想了想还是走正常向
00:43:966(3) - 。。你误会了我的意思是尾不要全叠在之前上这样省的被人指摘Normal用挡
[attachment=0:f48db]dfaerw.PNG[/attachment:f48db]
00:51:466(3,4,5) - 5的clap扔到3上? 不,因为clap是自给节奏,为了体现变化现在我把5的whistle删了
01:31:466(T) - 這條綠線有用...? 我的绿线都从高难度copy的所以有浪费不奇怪。。。
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好... 这个倒不必,因为节奏差很远了,这里出来时上个5连影子都不剩了,大丈夫。

[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好... 取的是平行的意思,不是想盖,而且同样是节奏远,已经没有遮挡效果。
01:16:109(1) - 變成3個note會比較好吧...? 我想体现节奏渐变
02:13:028(2) - 囧這個note的位置... 还能扔哪233

[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__- 虽然可能喜欢这么用的只我一个但我还是说大丈夫,体现爆finish的那一下滑速
00:17:894(1) - 這個slider感覺很詭異...没办法的办法,让我拉个3/2长的slider还是让我死
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好... 节奏久远大丈夫系列
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map? 主要是体现乐器的消失 (所以前面欢快的给红线上了4个whistle),这里就静下
02:08:609(1,2,1) - 總覺得少了幾個note... 这里为了排版牺牲节奏了
02:13:028(2) - 位置依舊囧啊~ 除了叠真心没办法
kiai段的節奏真的是很棒

哈哈哈哈
so
star~

EDIT:忘了說了...那段很長的空缺,真心求加break...
意义何在那时break很煞风景啊
loveFantasy
哦射

Rin diff那某處整個串到我瞎了

湊字數:
spinner-circle那張圖似乎超了不少像素不過看起來沒啥大問題
將來有full submit的需要可以順便砍了scorebar-colour既然你已經用了動畫型的圖片組
lovhin456
You don't need to add the section-pass and section-fail because you don't have any breaks; scorebar-colour.png is useless; the star.png is useless too, but I suggest you use star.png for star2 instead of what you have for star, way better. No kds.
pieguyn
General:

-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though :cry:

Easy:

00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this)
00:09:323 (4) - New combo
00:15:037 (5) - ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115
01:35:037 (5) - New combo
01:40:751 (5) - ^
01:42:180 (3) - Remove NC?

Normal:

01:35:037 (1) - Too close to (4), it might confuse newer players

Hard:

01:07:894 (1) - Any particular reason why the spacing decreases after this note?
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5).
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section :?

Rin:

00:22:180 (1,2,3,4,5) - I found this hard to read because of (3)
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2)
00:56:287 (11,12,1) - Space this the same as the other streams?
01:00:573 (2) - Unstack this?
01:06:287 (2) - ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps)
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3))

Nice map :) *star*
Topic Starter
NatsumeRin

pieguy1372 wrote:

General:

-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though :cry:

I just take them from S i R i R u's Koi Yomi Zakura Skin (wish permission), and it only affect few people when playing (because i guess no more than 20 guys could hidden/HR it). So i'll choose to leave it there

Easy:

00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this) ok done.
00:09:323 (4) - New combo fixed.
00:15:037 (5) - ^ ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115 This one doesn't need to be exactly symmetry about axis-y, i prefer the current one.
01:35:037 (5) - New combo ok.
01:40:751 (5) - ^ no change to this one (and the next nc) because it will be easier to read.
01:42:180 (3) - Remove NC? ^

Normal:

01:35:037 (1) - Too close to (4), it might confuse newer players it's 2/1 between them and it should be long enough imo

Hard:

01:07:894 (1) - Any particular reason why the spacing decreases after this note? This group of notes sounds lighter (according to vocal), also if i continue the spacing, (3) would be at a too high place.
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5). ...well i don't really want to touch this.
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section :? It's near enough and i don't think that could be called a jump....

Rin:

00:22:180 (1,2,3,4,5) - I found this hard to read because of (3) Because the rhythm is call for a "back" here, also among the test players i asked they all can read this clearly
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline In this part you can find if a new combo is there and it's "from left to right", it would be a jump. Also knowing the song and look at approach circle could help a lot. And in the tests they work fine.
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2) ^
00:56:287 (11,12,1) - Space this the same as the other streams? i can't. (1)'s track would cover the previous notes and they make up a flower formation, so the notes has to be there.
01:00:573 (2) - Unstack this? emm ok.
01:06:287 (2) - ^ ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps) i prefer to use jump here. Also you can find the previous 01:07:894 (1,2,3,4,5) & 01:02:180 (1,2,3,4,5) are using jumps
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3)) It's more like a feeling when hitting drums, when a 1/1 comes between notes, your hand will raise up and have a pause there, your wrist is ready for the next hit. And this part is just a "drum part"

Nice map :) *star*
Edit:
@loveFantasy: removed.
@lovhin456: thanks for reminding, removed.
KanaRin
yey~

Taiko Oni Level 8 ~ 9 (Long stream + 1/6 part) .

送上美麗BG一張 (?)



Download: Loos - Koi Yomi Zakura (NatsumeRin) [Kana's Taiko Oni].osu
Komeiji Yuki
[General]

1. The folder is kinda big (23.5 MB) try to , reduce the size of the video ?

2. In my memory , "pause-overlay" can use .jpg and it works o.o

3. Add Kana-chan KanaRin into the tags

[Normal]

01:00:751 (1,2) - spacing , different to 01:06:466 (1,2)

01:33:609 (3,4) - I feel kinda hard to read here , but it's fine

[Rin]

00:16:823 (2) - Maybe reverse that players can hit move and 1/4 notes smoother

00:16:823 - 01:20:394 - I like this part x3

---------

Very good mapset and hitsound , I like it

But I have no kudo star to shoot now ... σ_σ

/me runs away
Topic Starter
NatsumeRin

Komeiji Yuki wrote:

[General]

1. The folder is kinda big (23.5 MB) try to , reduce the size of the video ? It's not that big... the video is of a nice quality so i don't want to change.

2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?

3. Add Kana-chan KanaRin into the tags done.

[Normal]

01:00:751 (1,2) - spacing , different to 01:06:466 (1,2) You don't need that to be all the same, all you need is that part is readable...

01:33:609 (3,4) - I feel kinda hard to read here , but it's fine there is 2/1 between these 2 notes so it should be fne.

[Rin]

00:16:823 (2) - Maybe reverse that players can hit move and 1/4 notes smoother I don't see a reason to do this, all the 1,2,3 is a from up to down (also the hitsounds), so i don't really get it...

00:16:823 - 01:20:394 - I like this part x3

---------

Very good mapset and hitsound , I like it

But I have no kudo star to shoot now ... σ_σ

/me runs away
Komeiji Yuki

NatsumeRin wrote:

2. In my memory , "pause-overlay" can use .jpg and it works o.o ehh.... what's the difference... the current png works fine?
I hate .jpg

Topic Starter
NatsumeRin
Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.

But i'll change it if it's really needed to reduce file size.
KanaRin
ok, fixed the stream

(So many ppl don't like it and it's not so easy to play x_x)

Ok , nvm , hope it's fine now.

Download: Loos - Koi Yomi Zakura (NatsumeRin) [Kana's Taiko Oni].osu
spboxer3
我需要湊字數才能射星阿lol
star~~~~~~~~~~~~~~~~~~~~
lovhin456

NatsumeRin wrote:

Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.
But i'll change it if it's really needed to reduce file size.
Png images take up more space, jpg images are less in size, as far as I know that's the only difference. But sometimes if you change png images to jpg they lose quality. Just wanted to clear things up ~
Topic Starter
NatsumeRin

lovhin456 wrote:

NatsumeRin wrote:

Still keep it there because it seems no one could give a very clear answer... Also net speed is slow i feel a bit lazy to upload this.
But i'll change it if it's really needed to reduce file size.
Png images take up more space, jpg images are less in size, as far as I know that's the only difference. But sometimes if you change png images to jpg they lose quality. Just wanted to clear things up ~
oops, thanks for the answer. when i need to save the space (if more things need to be added to the folder, it's 23.6mb now) i'll change that to jpg.
Ibuki Suika
找了很久也找不到这歌/视频出自什么动画,仅仅只是单纯的同人作品?
:?
很喜欢这歌
Topic Starter
NatsumeRin
印象是C73同人曲,被发nico以后爆红了

哦草,字数
Neptunus
大萝卜来提建议了:
HD:
00:01:466 (3,4,1) - 3和4的距离小于4和1的距离
00:03:251 (4) - Anti jump, 没有什么预兆,而且并非在new combo出现,长slider也好,可是这俩太短了,其实完全等到00:03:609 (1) - 再跳更好~
00:58:966 (1,2,3,4,5) - 3和4的SPACING
01:02:180 (1,2,3,4,5) - 3的SPACING
01:04:680 (1,2,3,4,5) - 这个画的和前面几个的形状完全不一样啊 :roll:
01:07:894 (1,2,3,4,5) - 同样也是spacing,而且这几个的间距明显比前几个五角星缩小了很多
01:13:609 (1,2,3,4,5) - 再例如这个,4和5的spacing
01:19:323 (1,2,3,4,5) - 这个。。俺不知道行不行,因为前面相同的图形,全都是1/4,这里突然anti jump。。
01:52:180 (1,2,3,4,5) - 4的spacing
02:00:573 (5,1) - 5或者1的spacing调整一下


Rin:
这个的SV上了2了,并且有突然变速(特别是加速),是不是需要把STR调成2才行?(以前有modder跟我说过此类问题,我的BPM136, 2.0, STR 1 他说unrankable,必须调成2)
00:03:430 (6) - 同样的,建议这个别跳,从00:03:609 (1) - 这个开始跳就好
00:32:716 (1,2) - 建议去掉new combo 否则看起来太乱
再就是,各种五角星的spacing,这里就不一一指出了,包括各种大间距和小间距的五角星,而且这个难度的五角星的spacing非常不均匀,也许是故意设置的?有的spacing大有的小,有点变换无常了,建议那几个紧贴着的稍微改大一点间距
01:42:359 - 这里不加break么??


其他的DIFF ok

GJ, star! 8-)
Topic Starter
NatsumeRin

Neptunus wrote:

大萝卜来提建议了:
HD:
00:01:466 (3,4,1) - 3和4的距离小于4和1的距离 这无所谓啊你肯定看的出这是1/2,而且不点到note上我相信你看不出来间距不等.
00:03:251 (4) - Anti jump, 没有什么预兆,而且并非在new combo出现,长slider也好,可是这俩太短了,其实完全等到00:03:609 (1) - 再跳更好~ 哪有Anti-jump,后面的1,2,3,4明显不是1/2那么就是1/1啊,而且音乐到这里是自然慢
00:58:966 (1,2,3,4,5) - 3和4的SPACING 简单的讲,如果是肉眼看不出来的spacing,我不觉得有必要改
01:02:180 (1,2,3,4,5) - 3的SPACING ^
01:04:680 (1,2,3,4,5) - 这个画的和前面几个的形状完全不一样啊 :roll: 不太正吧,这个改了下
01:07:894 (1,2,3,4,5) - 同样也是spacing,而且这几个的间距明显比前几个五角星缩小了很多 这里是音在往下走,外加如果再扩大,3就出屏幕了
01:13:609 (1,2,3,4,5) - 再例如这个,4和5的spacing 其实这有任何问题吗
01:19:323 (1,2,3,4,5) - 这个。。俺不知道行不行,因为前面相同的图形,全都是1/4,这里突然anti jump。。首先前面没有1/4,然后你看一下摆的顺序
01:52:180 (1,2,3,4,5) - 4的spacing 以上回了很多了
02:00:573 (5,1) - 5或者1的spacing调整一下 1以后右拉了一格不过说实话我觉得没任何意义


Rin:
这个的SV上了2了,并且有突然变速(特别是加速),是不是需要把STR调成2才行?(以前有modder跟我说过此类问题,我的BPM136, 2.0, STR 1 他说unrankable,必须调成2) 首先,STR到2的意思是1/2时有tick,我给的加速slider都是1/2长度,难道还要调成4吗,这太搞笑了.哪个modder讲的让他来这挑啊233
00:03:430 (6) - 同样的,建议这个别跳,从00:03:609 (1) - 这个开始跳就好 这个为了突出的是接下来的速度减慢
00:32:716 (1,2) - 建议去掉new combo 否则看起来太乱 从左到右+new combo=跳. 我不加真心很多人看不懂
再就是,各种五角星的spacing,这里就不一一指出了,包括各种大间距和小间距的五角星,而且这个难度的五角星的spacing非常不均匀,也许是故意设置的?有的spacing大有的小,有点变换无常了,建议那几个紧贴着的稍微改大一点间距
01:42:359 - 这里不加break么?? 不加


其他的DIFF ok

GJ, star! 8-)
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