Armin wrote:
Hi
[Rin]
00:17:180 (3,4,5) - this triplette is quite random, considering the rhythm of the song, I suggest you to remove the 4 in order to make a simple stack since you're the 2nd modder said that to me... ok, i rearranged that part.
00:17:894 (6) - This silenced repeat is not really funny to play, plus I guess it would be better if you mapped it without repeats, like in this screen: http://osu.ppy.sh/ss/122452 it's too long a slider and not really good-looking. Besides, the group of notes (00:17:894 (1) / 00:19:323 (1,2,3,4) / 00:20:751 (1,2,3,4) are going in a "tighter" way, so no change here.
00:33:251 (3,1) - Really unexpected jump, plust the stack make it really hard to read >_< it's just the same beat as 00:32:537 (2,1), plus if you know the song (it's well-known i think) you can easily get it.
01:18:162 (3,4,5,6,7,1,2,3,4,5,6,7,1,2) - The spacing of these streams don't fit really well with the flow of the map, in my opinion before i can think about a better solution let's keep it there.
01:32:180 (1,1,2,3) - You will cause many rages with those antijumps among the testers only few of them can't recognize it at first try, so i guess it's not a big problem. Also consider the hitsound used there, it's a nice place to put anti-jumps.
02:11:466 (1) - Oh well, weird stuff. meh
Bye
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.just making me upset
i guess i'll made all 4 osu diffs myself, so no for now. KanaRin is making a taiko diff.HakuNoKaemi wrote:
You Need an Easy guest?SPOILERYour message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.just making me upset
Sallad4ever wrote:
Hi Rin
[General]
- Add a break on 01:42:180 ? I prefer to put a "drain section" there instead of a break
- The hitsounds are delicious thanks
[Normal]
00:32:716 (2) - Add a circle? no. I need that part to be simple
01:17:894 (1) - The volume for this timing section is still quite low compare to the music, maybe increase it around 5% or 10% ok. also added a timing section at 01:18:609 to make the follow notes' volume increased
02:11:466 (5) - An ambiguous looking slider and the almost stack of the start and end doesn't look good too. How about putting them side by side kinda like this ? nice idea.
[Rin]
00:17:894 (1) - The sound of blue tick repeat is awkward. Maybe decrease it another 5% or 10% another 10%
00:31:019 (x) - Following the previous 1/4 pattern, add a circle here? that's a part i'm trying to make a difference... also if i put 1/4 it will be hard to place them = =
00:33:430 (1) - wow the jump is hard to predict mostly because of how it covered by 00:32:894 (2) hitburst i think that would be easy in fact... all the test players i asked are able to read it at first try.
01:17:894 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1) - Maybe give them compressed spacing just like 01:57:180 (3,4,5,6) not that beautiful then... sorry but i prefer the current placements
That's all~
Good Luck and StarSPOILERYour message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Combo1 : 116,99,182- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/
Combo2 : 252,154,191
Combo3 : 243,97,134
lovhin456 wrote:
This song is totally your style ~ oh and hi, here's my mod
General;
- Try these colors ?Combo1 : 116,99,182combo1 is too dark imo... also 2 & 3 is a little similar...? sorry
Combo2 : 252,154,191
Combo3 : 243,97,134
- About the 01:42:359 drain section it is a nice idea but on Rin diff it will upset a lot of players that might want to rest a little after those crazy patterns ;/ well... the 3 seconds could still be a part to rest... the difference is they have their HP still draining....= =
- There's a really nice skin somewhere on the skinning forum, maybe try it ? Yeah good idea, i'm asking for permission of it.
Easy;
- 00:21:109 >> I really feel like a note is missing here ): emm i try to get the beat "tighter" at that part, so a 2/1 there should be ok...?
- 01:41:109 >> Shorten by a tick and add a note at 01:42:180 ? i guess you're right, that beat should be "hit"
- 01:56:466 (5~1) >> Could you move the end of the slider so it faces another direction ? It may be confusing to have the end of the slider near the new note, might be confusing ;/ ok~
- 01:57:894 (1,2,3~1,2,3) >> So many 1 hit notes on a row ~ might be hard but I love the pattern you did yeah i've considered if it's a bit hard for an Easy but spacing is low and BPM is not that fast so might be ok~
Normal;
- First thing I noticed, that spacing, I think it might be too much for a normal but is your style so whatever
- 00:10:037 >> Try these maybe ? emm i didn't use this, but i tried another way to rearrange that part.
- 00:20:751 (1,2) >> Shorten (1) to the previous red tick and add a repeat, do the same with (2) ? i think current beats is better since it doesn't need to be that fast in Normal
- 00:55:037 (1,2) >> ^ ^
- 01:37:180 >> Shorten to the previous red tick a hitsound change there so i think i won't change that beat.
- 02:11:466 >> New combo because of slowdown ? the ticks would be a indicator also if i changed the color... that will looks a little strange...?= = but if a second modder point out this i may think about it
Rin;
- Craaaaazy diff
- 00:55:930 >> New combo ? ahh no that part is constant
- 01:16:823 >> Doesn't sound good as it is, maybe try making it like (1) ? emmm it's like a "warm up" part for following notes... if i put massive 1/8 there would that be too hard...considering anyway.
- 02:12:984 >> Move (2) here, I'm sure it goes here ): pretty sure no... if you listen with 25% speed, the note is really not at 1/4
- As always, delicious mapset
* Star ~
200,208,79859,6,0,B|240:232|272:232|312:208,1,120當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
JauiPlaY wrote:
hihi~
都是建議,看下就好~
[General]
default-comma.png,default-dot.png,default-percent.png,default-x.png這4個文件應該是多余的...吧 大概是我猜,删掉了
另外如果lks要來一發的話請記得在tags里面補充他的名字 这个难度的可玩性太低(虽然艺术价值高),我不会加的
[Easy]
00:05:751(4) - 加個finish然后音量增加到60%如何? 好主意但60%太高了,45%。
00:06:109(T) - 這條綠線有用...? 删了
01:16:466(1,2) - 這有4個歌詞,note只有2個怪怪的... 这是Easy别多想
01:19:859(1,2) - 這note放在easy似乎有點不好掌握節奏...刪掉這兩個note然后試試這個? 不会太难吧,最多熟下歌就好,外加我也懒得动后面200,208,79859,6,0,B|240:232|272:232|312:208,1,120當然如果要改的話01:22:180(2)以及后面的note都要搞一下...
01:30:751(T) - 這條綠線有用...? 已删
01:31:466(T) - ^ ^
[Normal]
00:06:466(1) - 開頭用sc1的finish? 不,这里节奏够,就把重音都给上了
00:17:537(4) - whistle. 恩,也把3的删了,想了想还是走正常向
00:43:966(3) - 。。你误会了我的意思是尾不要全叠在之前上这样省的被人指摘Normal用挡
[attachment=0:f48db]dfaerw.PNG[/attachment:f48db]
00:51:466(3,4,5) - 5的clap扔到3上? 不,因为clap是自给节奏,为了体现变化现在我把5的whistle删了
01:31:466(T) - 這條綠線有用...? 我的绿线都从高难度copy的所以有浪费不奇怪。。。
02:02:180(5) - 用02:00:037(5)的開頭覆蓋好... 这个倒不必,因为节奏差很远了,这里出来时上个5连影子都不剩了,大丈夫。
[Hard]
00:17:180(4) - 用00:15:930(4)覆蓋好... 取的是平行的意思,不是想盖,而且同样是节奏远,已经没有遮挡效果。
01:16:109(1) - 變成3個note會比較好吧...? 我想体现节奏渐变
02:13:028(2) - 囧這個note的位置... 还能扔哪233
[Rin]
00:11:466(3) - 話說這樣的變速真的大丈夫嗎-__- 虽然可能喜欢这么用的只我一个但我还是说大丈夫,体现爆finish的那一下滑速
00:17:894(1) - 這個slider感覺很詭異...没办法的办法,让我拉个3/2长的slider还是让我死
00:39:680(3) - 用00:38:609(3)的開頭覆蓋好... 节奏久远大丈夫系列
00:56:466(1) - 縮短至00:57:359,然后剩下的依據歌曲給的節奏map? 主要是体现乐器的消失 (所以前面欢快的给红线上了4个whistle),这里就静下
02:08:609(1,2,1) - 總覺得少了幾個note... 这里为了排版牺牲节奏了
02:13:028(2) - 位置依舊囧啊~ 除了叠真心没办法
kiai段的節奏真的是很棒
哈哈哈哈
so
star~
EDIT:忘了說了...那段很長的空缺,真心求加break...
意义何在那时break很煞风景啊
Edit:pieguy1372 wrote:
General:
-Your skin numbers are spaced too far apart when playing...if someone FCs with hidden/HR/anything else and gets 10 million+ points, it will look strange. I don't know how to fix it though
I just take them from S i R i R u's Koi Yomi Zakura Skin (wish permission), and it only affect few people when playing (because i guess no more than 20 guys could hidden/HR it). So i'll choose to leave it there
Easy:
00:00:752 (1,2) - This? http://osu.ppy.sh/ss/124120 (then make 2 a mirrored version of this) ok done.
00:09:323 (4) - New combo fixed.
00:15:037 (5) - ^ ^
01:26:466 (1) - This? http://osu.ppy.sh/ss/124115 This one doesn't need to be exactly symmetry about axis-y, i prefer the current one.
01:35:037 (5) - New combo ok.
01:40:751 (5) - ^ no change to this one (and the next nc) because it will be easier to read.
01:42:180 (3) - Remove NC? ^
Normal:
01:35:037 (1) - Too close to (4), it might confuse newer players it's 2/1 between them and it should be long enough imo
Hard:
01:07:894 (1) - Any particular reason why the spacing decreases after this note? This group of notes sounds lighter (according to vocal), also if i continue the spacing, (3) would be at a too high place.
01:08:073 (2,3,4,5) - (nazi) I recommend moving these 1 level 4 grid to the right o.o If you do, then stack 01:09:323 (1) under (5). ...well i don't really want to touch this.
01:13:609 (1) - I found this jump a bit odd. It's the only jump in this section It's near enough and i don't think that could be called a jump....
Rin:
00:22:180 (1,2,3,4,5) - I found this hard to read because of (3) Because the rhythm is call for a "back" here, also among the test players i asked they all can read this clearly
00:33:251 (3,1) - This is perhaps too confusing, because (2) and (3) are the same distance as (3) and (1) on the playfield but not the timeline In this part you can find if a new combo is there and it's "from left to right", it would be a jump. Also knowing the song and look at approach circle could help a lot. And in the tests they work fine.
00:34:144 (3,1) - I found this confusing because I was expecting the distance between 00:33:251 (3,1). My advice is to try to make another less confusing pattern instead of 00:32:180 (1,2,1,2,3,1,2,3,1,2) ^
00:56:287 (11,12,1) - Space this the same as the other streams? i can't. (1)'s track would cover the previous notes and they make up a flower formation, so the notes has to be there.
01:00:573 (2) - Unstack this? emm ok.
01:06:287 (2) - ^ ^
01:13:609 (1,2,3,4,5) - I recommend making this more like groups such as 01:09:323 (1,2,3,4,5) (without the jumps) i prefer to use jump here. Also you can find the previous 01:07:894 (1,2,3,4,5) & 01:02:180 (1,2,3,4,5) are using jumps
01:32:180 (1) - I recommend making it a 1/2 slider. As it is, it feels awkward pausing like that with close spacing... (same with 01:32:894 (3), 01:33:608 (3), 01:37:894 (1), 01:38:609 (3), 01:39:323 (3)) It's more like a feeling when hitting drums, when a 1/1 comes between notes, your hand will raise up and have a pause there, your wrist is ready for the next hit. And this part is just a "drum part"
Nice map *star*