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Mr. Kindhoover - Kind Of Insanity

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Total Posts
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Topic Starter
Rotmas
[*]Marathon!
[*]Completed
[*]Modding Request
ayygurl
Hello, here's the timing setup I'd suggest for this map, unfortunately I didn't take care of the piano introduction. I tried putting the offset as correct as possible but feel free to change it.




Hope I did no mistake, feel free to hit me back up.

ayygurl
ayygurl
mate u forgot some time signatures changements btw, it's a thing you can change on timing points.
Megapcmx
Timing from #modreqs (i'm noob but i think this should be work ^_^)

Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 459099
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 146617,160324,201466,215180,256322,286117,310600,334599,423099
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.299999

[Metadata]
Title:Kind Of Insanity
TitleUnicode:Kind Of Insanity
Artist:Mr. Kindhoover
ArtistUnicode:Mr. Kindhoover
Creator:Rotmas
Version:Insane
Source:
Tags:IDM | Breakcore
BeatmapID:1271367
BeatmapSetID:601880

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"9829.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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ayygurl
Humm I would suggest using my timing for the map, Megapcmx did a great job with the introduction (even though the whole introduction should be 3/4), but I can assure you that there is some little oopsies at certain parts. Here's why:

  1. Well first of all he forgot about using different time signatures for certain parts, that's not a big deal but still.
  2. At 02:26:610 the map should be composed in 1/3. I don't know what Megapcmx did there, but what's essentially happening is that with the BPM he used you have to compose this part in 1/4 in order to follow the rythm. It does by the way happends multiple times in the map.
  3. Okay now here's something I did wrong, I forgot to put the 80 BPM timing point at the end, my bad.
  4. And finally, I forgot to put the exact offset for each timing point on my post, sorry!
Anyway, here's what I would suggest. It's basically Megapcmx's introduction (+ 3/4 time signature) with the rest of the map timed be me, updated with the 80 BPM timing point and a new offset.

My cursor is on the first timing section that you will need to fix, here's also the offset for each point:

  1. 140 BPM - 78'048ms
  2. 140 BPM (this one has a different time signature, it's not useless) - 112'333ms
  3. 240 BPM - 310'600ms
  4. 160 BPM - 334'600ms
  5. 80 BPM - 423'100ms
  6. 240 BPM - 459'100ms
Hope it helped, if you need help hit me up! Kudos to Megapcmx for timing that introduction though, pretty insane stuff right there.

ayygurl
ayygurl
Hello, completly forgot about that point, sorry! It's using a 4/4 time signature.
Topic Starter
Rotmas

ayygurl wrote:

Hello, completly forgot about that point, sorry! It's using a 4/4 time signature.
Thank you, it's good that you wrote before I got to this point)
I count on your mod after I finish
Megapcmx
NM here
First, change the AR to 9,6 and OD to 8


01:14:060 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - I'm not sure how to say this but this patterns doesn't look good
01:22:190 (5) - This slider sounds offbeat (maybe a normal slider and a simple circle)
01:34:762 (10) - Here you can improve this slider on this way (Ctrl+G and then Rotate it by -30 and using Selection centre Like This
01:41:048 (3) - Make it a normal slider, ending on the white tick
01:43:619 (3) - ^ Same
01:46:190 (3) - ^
01:48:762 (3) - ^
02:14:404 (3) -
01:53:761 (1,2,3,1,2,3) - Just a suggestion, but put them a little bit different
02:05:833 (8,9) - Those sliders doesn't follow a good rhythm, (but i'm not sure how it can be changed)
02:32:047 (1,2,3,4,5) - o.o what happened here?
02:36:047 (1) - Nope, put more Slider Velocity here
03:05:761 - Put a circle here, there is a sound that can be mapped
03:48:475 (7) - New Combo
04:43:333 (7) - New Combo
04:04:333 (1) - I suggest to make a different Slider Shape here
05:16:600 (1,2,3,4,5,6,7) - Can you fix this stream? it feels weird (broke the circular flow)
05:40:600 (13,13,13) - New Combo
06:33:100 (9,9,8) - New Combo
06:56:350 (9,9) - New Combo
07:10:600 (6) - New Combo
07:28:600 (8,8) - New Combo
07:34:600 (8) - New Combo and why don't put 07:34:600 (8,9,10,11,12) - on a different way? (Just a suggestion)
07:55:975 (7,8,1,2,3) -Sharp angle (i'm keep failing to follow them :p) maybe a little bit more separated

06:27:100 (5) -THIS IS MY FAVORITE PART <3



Amazing map fav <3<3<3
Topic Starter
Rotmas

Megapcmx wrote:

NM here
First, change the AR to 9,6 and OD to 8 Done


01:14:060 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - I'm not sure how to say this but this patterns doesn't look good I'm not sure 2, maybe spiner?
01:22:190 (5) - This slider sounds offbeat (maybe a normal slider and a simple circle) Change on normal slider but not sure adout circle
01:34:762 (10) - Here you can improve this slider on this way (Ctrl+G and then Rotate it by -30 and using Selection centre Like This Ye its cool =)
01:41:048 (3) - Make it a normal slider, ending on the white tick Done
01:43:619 (3) - ^ Same Done
01:46:190 (3) - ^ Done
01:48:762 (3) - ^ Done
02:14:404 (3) - Done and added circle
01:53:761 (1,2,3,1,2,3) - Just a suggestion, but put them a little bit different I have no ideas for the moment, but I'll think about it
02:05:833 (8,9) - Those sliders doesn't follow a good rhythm, (but i'm not sure how it can be changed) Hmmmm
02:32:047 (1,2,3,4,5) - o.o what happened here? Lol) changed
02:36:047 (1) - Nope, put more Slider Velocity here Done
03:05:761 - Put a circle here, there is a sound that can be mapped Done
03:48:475 (7) - New Combo Done
04:43:333 (7) - New Combo Done
04:04:333 (1) - I suggest to make a different Slider Shape here changed but... idk how its better
05:16:600 (1,2,3,4,5,6,7) - Can you fix this stream? it feels weird (broke the circular flow) I did not understand what exactly you meant, but changed Hope for the best
05:40:600 (13,13,13) - New Combo Done
06:33:100 (9,9,8) - New Combo Done
06:56:350 (9,9) - New Combo Done
07:10:600 (6) - New Combo Done
07:28:600 (8,8) - New Combo Done
07:34:600 (8) - New Combo and why don't put 07:34:600 (8,9,10,11,12) - on a different way? (Just a suggestion) I'll think about it
07:55:975 (7,8,1,2,3) -Sharp angle (i'm keep failing to follow them :p) maybe a little bit more separated Yes it is difficult, but not impassable
Megapcmx

ayygurl wrote:

Humm I would suggest using my timing for the map, Megapcmx did a great job with the introduction (even though the whole introduction should be 3/4), but I can assure you that there is some little oopsies at certain parts. Here's why:

  1. Well first of all he forgot about using different time signatures for certain parts, that's not a big deal but still.
  2. At 02:26:610 the map should be composed in 1/3. I don't know what Megapcmx did there, but what's essentially happening is that with the BPM he used you have to compose this part in 1/4 in order to follow the rythm. It does by the way happends multiple times in the map.
  3. Okay now here's something I did wrong, I forgot to put the 80 BPM timing point at the end, my bad.
  4. And finally, I forgot to put the exact offset for each timing point on my post, sorry!
Anyway, here's what I would suggest. It's basically Megapcmx's introduction (+ 3/4 time signature) with the rest of the map timed be me, updated with the 80 BPM timing point and a new offset.

My cursor is on the first timing section that you will need to fix, here's also the offset for each point:

  1. 140 BPM - 78'048ms
  2. 140 BPM (this one has a different time signature, it's not useless) - 112'333ms
  3. 240 BPM - 310'600ms
  4. 160 BPM - 334'600ms
  5. 80 BPM - 423'100ms
  6. 240 BPM - 459'100ms
Hope it helped, if you need help hit me up! Kudos to Megapcmx for timing that introduction though, pretty insane stuff right there.

ayygurl
That was my first time doing something like that
Sorry for the mistakes
Kobold84
Я пришёл за кудосу!
Twiggles
from my nm q

i'm just going to ignore the timing as you seem to have it down from someone.
you need kiais somewhere in the song, maybe one starting here? 05:10:600 - to maybe 05:34:350 (1) -, 06:27:100 (5) - to 07:03:100 (5) - 07:38:850 - to end

make sure your points are lined up with the beat (Ex: 01:27:040 - ) unless I'm missing something
01:26:833 (1) - doesn't have a sound in the background
01:29:940 - sound here
01:31:333 (3) - careful of overlap, if you want to overlap, make it similar to 01:30:476 (8,1) -
01:32:262 (2) - overlaps 01:31:333 (3) -
01:32:405 (4) - pull that to 01:32:476 - because the sound starts there
01:34:690 (9,10) - make this ds consistent
01:37:119 (1) - sound starts 01:37:190 (2) -
01:41:048 (3) - fix blanket
01:46:190 (3) - maybe make this a blanket like the others
01:47:619 (3) - stack on 01:46:762 (1) -
01:57:261 (2) - ds is a little off
01:58:975 (2) - ^^
02:00:047 - sound here
02:00:261 (1) - should start 02:00:208 -
02:00:690 (3) - should start 02:00:761 -
02:01:975 (6) - should start 02:01:922 -
02:02:404 (8) - should start 02:02:475 -
02:03:690 (6) - starts 02:03:636 -
02:04:118 (8) - 02:04:190 -
02:05:404 (6) - 02:05:350 -
02:05:833 (8) - 02:05:904 -
02:06:261 (9) - 02:06:333 -
02:07:118 (11) - 02:07:065 - or somewhere there
02:07:547 (13) - 02:07:618 -
02:07:975 (1) - 02:08:047 -
02:08:833 (2) - 02:08:761 -
02:09:261 (3) - 02:09:333 -
02:09:690 (4) - 02:09:761 - etc
too many to even paste, just listen to all of these at 25% speed and you'll find most if not all of them.

02:26:904 (1) - overlaps 02:27:761 (2) - weirdly
02:33:475 (1) - i dont think you can have these sliders if you want this to be ranked
02:36:047 (1) - change this to be a better slider that includes the background sound
02:42:333 (1,2) - overlap
02:52:761 (1,2) - what are you mapping to?, same thing with some of the sliders in this passage. these are either 1/6 out of beat or 1/8. I'm going to focus on things other than this since it's the majority of the passage.
03:17:047 (5) - overlapping, maybe move 03:16:761 (3) - since ds is inconsistent and put the 5 on 03:16:261 (2) -
03:18:904 (1,2,3,4) - make this and 03:19:475 (1,2,3,4,5) - look better, seems lazily thrown together (if you can't see it, I mean the shapes, they're not symmetrical).
03:45:190 (1,3) - blanket

04:37:333 (4) - put this on the same y-axis # as 04:37:047 (2) -
04:49:100 (1,2,3,4,5) - ds inconsistent
04:59:162 (1,2) - should go 04:59:256 - 04:59:303 - (as far as I can tell, it might go to 1/6 snap, but that sounds too off to me) same with the other triples after in the movement
05:12:850 (1,2) - blanket
05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - uhh, make these buzz sliders? I don't even think Vaxei can stream these
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^^
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:34:350 (1) - phrase ends here, not 05:34:600 (2) -
06:27:100 (5) - nc here?
06:39:662 (2) - you're missing sounds here
07:10:850 (2,4) - move either away
07:16:600 (3) - maybe make this a note because it sounds like you're only following piano
07:19:600 (1) - ^
07:22:600 (1) - ^
07:37:350 (7) - move this away
07:39:475 (1,3,4,5) - blanket these better?? the 3 looks wonky
07:41:225 (3,4) - ^^ also with 07:41:975 (1) -
07:53:975 - sound here
07:55:100 (7,1) - blanket
07:57:475 (1,3) - stack these better or move them
08:02:475 (4) - starts 08:02:475 (4) -
Topic Starter
Rotmas
Thank you so much for the mod!

kookoo11 wrote:

from my nm q
i'm just going to ignore the timing as you seem to have it down from someone.
you need kiais somewhere in the song, maybe one starting here? 05:10:600 - to maybe 05:34:350 (1) -, 06:27:100 (5) - to 07:03:100 (5) - 07:38:850 - to end Done

make sure your points are lined up with the beat (Ex: 01:27:040 - ) unless I'm missing something
01:26:833 (1) - doesn't have a sound in the background ye
01:29:940 - sound here Done
01:31:333 (3) - careful of overlap, if you want to overlap, make it similar to 01:30:476 (8,1) - Move
01:32:262 (2) - overlaps 01:31:333 (3) - Hmm
01:32:405 (4) - pull that to 01:32:476 - because the sound starts there Done
01:34:690 (9,10) - make this ds consistent Done
01:37:119 (1) - sound starts 01:37:190 (2) - Done
01:41:048 (3) - fix blanket Remap
01:46:190 (3) - maybe make this a blanket like the others
01:47:619 (3) - stack on 01:46:762 (1) - Done
01:57:261 (2) - ds is a little off Done
01:58:975 (2) - ^^ Done
02:00:047 - sound here Done
02:00:261 (1) - should start 02:00:208 - Done
02:00:690 (3) - should start 02:00:761 - Done
02:01:975 (6) - should start 02:01:922 - Done
02:02:404 (8) - should start 02:02:475 - Done
02:03:690 (6) - starts 02:03:636 - Done
02:04:118 (8) - 02:04:190 - Done
02:05:404 (6) - 02:05:350 - Done
02:05:833 (8) - 02:05:904 - Done
02:06:261 (9) - 02:06:333 - Done
02:07:118 (11) - 02:07:065 - or somewhere there Done
02:07:547 (13) - 02:07:618 - Done
02:07:975 (1) - 02:08:047 - Done
02:08:833 (2) - 02:08:761 - Done
02:09:261 (3) - 02:09:333 - Done
02:09:690 (4) - 02:09:761 - etc Done
too many to even paste, just listen to all of these at 25% speed and you'll find most if not all of them. Done I think so
02:26:904 (1) - overlaps 02:27:761 (2) - weirdly Hmmm
02:33:475 (1) - i dont think you can have these sliders if you want this to be ranked I like it. Leave it for BN
02:36:047 (1) - change this to be a better slider that includes the background sound Hmm Its cool slider slider I dont wont change it
02:42:333 (1,2) - overlap whats need to doo wh Hmmm
02:52:761 (1,2) - what are you mapping to?, same thing with some of the sliders in this passage. these are either 1/6 out of beat or 1/8. I'm going to focus on things other than this since it's the majority of the passage. add slider
03:17:047 (5) - overlapping, maybe move 03:16:761 (3) - since ds is inconsistent and put the 5 on 03:16:261 (2) - hmm
03:18:904 (1,2,3,4) - make this and 03:19:475 (1,2,3,4,5) - look better, seems lazily thrown together (if you can't see it, I mean the shapes, they're not symmetrical).
03:45:190 (1,3) - blanket Remap

04:37:333 (4) - put this on the same y-axis # as 04:37:047 (2) - ok
04:49:100 (1,2,3,4,5) - ds inconsistent <- Google does not know this word =)
04:59:162 (1,2) - should go 04:59:256 - 04:59:303 - (as far as I can tell, it might go to 1/6 snap, but that sounds too off to me) same with the other triples after in the movement Corrected
05:12:850 (1,2) - blanket Corrected
05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - uhh, make these buzz sliders? I don't even think Vaxei can stream these
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^^
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:34:350 (1) - phrase ends here, not 05:34:600 (2) - ?
06:27:100 (5) - nc here? Done
06:39:662 (2) - you're missing sounds here ye
07:10:850 (2,4) - move either away move
07:16:600 (3) - maybe make this a note because it sounds like you're only following piano Hmmm
07:19:600 (1) - ^ Hmmm
07:22:600 (1) - ^ Hmmm
07:37:350 (7) - move this away move
07:39:475 (1,3,4,5) - blanket these better?? the 3 looks wonky blanket Corrected
07:41:225 (3,4) - ^^ also with 07:41:975 (1) - Corrected
07:53:975 - sound here Ye
07:55:100 (7,1) - blanket Corrected
07:57:475 (1,3) - stack these better Mmmmm
08:02:475 (4) - starts 08:02:475 (4) - Done
Twiggles

Rotmas wrote:

Thank you so much for the mod!

kookoo11 wrote:

from my nm q
i'm just going to ignore the timing as you seem to have it down from someone.
you need kiais somewhere in the song, maybe one starting here? 05:10:600 - to maybe 05:34:350 (1) -, 06:27:100 (5) - to 07:03:100 (5) - 07:38:850 - to end Done

make sure your points are lined up with the beat (Ex: 01:27:040 - ) unless I'm missing something
01:26:833 (1) - doesn't have a sound in the background ye
01:29:940 - sound here Done
01:31:333 (3) - careful of overlap, if you want to overlap, make it similar to 01:30:476 (8,1) - Move
01:32:262 (2) - overlaps 01:31:333 (3) - Hmm
01:32:405 (4) - pull that to 01:32:476 - because the sound starts there Done
01:34:690 (9,10) - make this ds consistent Done
01:37:119 (1) - sound starts 01:37:190 (2) - Done
01:41:048 (3) - fix blanket Remap
01:46:190 (3) - maybe make this a blanket like the others
01:47:619 (3) - stack on 01:46:762 (1) - Done
01:57:261 (2) - ds is a little off Done
01:58:975 (2) - ^^ Done
02:00:047 - sound here Done
02:00:261 (1) - should start 02:00:208 - Done
02:00:690 (3) - should start 02:00:761 - Done
02:01:975 (6) - should start 02:01:922 - Done
02:02:404 (8) - should start 02:02:475 - Done
02:03:690 (6) - starts 02:03:636 - Done
02:04:118 (8) - 02:04:190 - Done
02:05:404 (6) - 02:05:350 - Done
02:05:833 (8) - 02:05:904 - Done
02:06:261 (9) - 02:06:333 - Done
02:07:118 (11) - 02:07:065 - or somewhere there Done
02:07:547 (13) - 02:07:618 - Done
02:07:975 (1) - 02:08:047 - Done
02:08:833 (2) - 02:08:761 - Done
02:09:261 (3) - 02:09:333 - Done
02:09:690 (4) - 02:09:761 - etc Done
too many to even paste, just listen to all of these at 25% speed and you'll find most if not all of them. Done I think so
02:26:904 (1) - overlaps 02:27:761 (2) - weirdly Hmmm
02:33:475 (1) - i dont think you can have these sliders if you want this to be ranked I like it. Leave it for BN
02:36:047 (1) - change this to be a better slider that includes the background sound Hmm Its cool slider slider I dont wont change it
02:42:333 (1,2) - overlap whats need to doo wh Hmmm
02:52:761 (1,2) - what are you mapping to?, same thing with some of the sliders in this passage. these are either 1/6 out of beat or 1/8. I'm going to focus on things other than this since it's the majority of the passage. add slider
03:17:047 (5) - overlapping, maybe move 03:16:761 (3) - since ds is inconsistent and put the 5 on 03:16:261 (2) - hmm
03:18:904 (1,2,3,4) - make this and 03:19:475 (1,2,3,4,5) - look better, seems lazily thrown together (if you can't see it, I mean the shapes, they're not symmetrical).
03:45:190 (1,3) - blanket Remap

04:37:333 (4) - put this on the same y-axis # as 04:37:047 (2) - ok
04:49:100 (1,2,3,4,5) - ds inconsistent <- Google does not know this word =)
04:59:162 (1,2) - should go 04:59:256 - 04:59:303 - (as far as I can tell, it might go to 1/6 snap, but that sounds too off to me) same with the other triples after in the movement Corrected
05:12:850 (1,2) - blanket Corrected
05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - uhh, make these buzz sliders? I don't even think Vaxei can stream these
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^^
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:34:350 (1) - phrase ends here, not 05:34:600 (2) - ?
06:27:100 (5) - nc here? Done
06:39:662 (2) - you're missing sounds here ye
07:10:850 (2,4) - move either away move
07:16:600 (3) - maybe make this a note because it sounds like you're only following piano Hmmm
07:19:600 (1) - ^ Hmmm
07:22:600 (1) - ^ Hmmm
07:37:350 (7) - move this away move
07:39:475 (1,3,4,5) - blanket these better?? the 3 looks wonky blanket Corrected
07:41:225 (3,4) - ^^ also with 07:41:975 (1) - Corrected
07:53:975 - sound here Ye
07:55:100 (7,1) - blanket Corrected
07:57:475 (1,3) - stack these better Mmmmm
08:02:475 (4) - starts 08:02:475 (4) - Done
"ds inconsistent" means that the spacing between two notes are not the same.
This is way over-exaggerated, but basically the distance between 1 to 2 is not the same as 2 to 3. I think the notes would look better and cleaner if they were consistent during the passage.
Topic Starter
Rotmas

kookoo11 wrote:

This is way over-exaggerated, but basically the distance between 1 to 2 is not the same as 2 to 3. I think the notes would look better and cleaner if they were consistent during the passage.
Oh I see - Corrected
Topic Starter
Rotmas
About the streams.
05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
Yes it is hard. But this is not a overmap.
It should be difficult!
Twiggles

Rotmas wrote:

About the streams.
05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
Yes it is hard. But this is not a overmap.
It should be difficult!
they're 360 bpm streams... no one can do this
Topic Starter
Rotmas
One my friend passed these streams he have 2k rank
JierYagtama

Rotmas wrote:

One my friend passed these streams he have 2k rank
In a map you know playability is mandatory for a map to get ranked right?
Madness
Why isnt the the first section of map not mapped? YOu can just slap in some slider art in there imo
01:23:190 (7) - ctrlg for flow
01:32:190 (1,2,3,4) - feels overmapped because I dont hear any sound supporting this stream imo
02:01:475 (1,2,3,4) - make the volume a bit higher for this stream maybe 40% will do
02:03:190 (1,2,3,4) - ^
02:04:904 (1,2,3,4) - ^
02:05:618 (7,8) - fix blanket
02:12:761 (4,5) - ^
02:14:475 (5) - dont really understand why is there a reverse slider here
02:15:690 (2,3) - fix blanket again
02:18:904 (1,2) - this spacing doesnt make sense to me because there isnt any intense sound to make this spacing happen
02:19:047 (2,3) - fix blanket again
02:21:333 (3) - undermapped imo
02:21:761 - to 02:22:190 - why isnt this part mapped? also 02:23:475 - to 02:23:904 -
02:23:047 (4) - undermapped again
02:30:333 (1,2) - why is the hitsound volume so low in this part?
02:36:047 (1) - is this aspire? .__.
02:48:690 (5) - idk what this reverse slider is emphasizing
03:45:190 (1,3) - fix blanket
04:06:690 (1,2,3,4) - hs a bit too low again
05:14:350 (1,2) - just make this symmetrical wew looks ugly tbh
05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - uhhhh pls make the stream easier
05:25:100 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^ just saying those streams might be unrankable imo
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^
05:21:850 (1,2,3) - fix this. this part should have more impact
05:32:975 (1,2) - fix blanket again again
06:45:662 (1,2) - ^
07:40:975 (1,3,5) - ^
07:42:850 (5,6) - fix flow ctrlg for 6 might do
07:44:475 (4,5) - spacing too high for as if there isnt any intense sound supporting 5 to be that far
Goodluck
Topic Starter
Rotmas

JeirYagtama wrote:

Rotmas wrote:

One my friend passed these streams he have 2k rank
In a map you know playability is mandatory for a map to get ranked right?
No, the most important thing is that the map would show the music, and I asked 2 BN about these streams, they said its ok.
I will not touch them unless the BN does not say that they need to be changed for ranking

Madness
Why isnt the the first section of map not mapped? YOu can just slap in some slider art in there imo
Because the beginning does not have a static bpm and it seems to me that this would make the map boring
01:23:190 (7) - ctrlg for flow I do not think that this is a good idea, because it will be difficult to get star next stream
But if ctrlg this 01:22:762 (6) - Looks good)
01:32:190 (1,2,3,4) - feels overmapped because I dont hear any sound supporting this stream imo The sound of a piano?
02:01:475 (1,2,3,4) - make the volume a bit higher for this stream maybe 40% will do I put out the sound so that it would be better to hear what those notes are set for,
But 20% probably too quiet, changed by 40%

02:03:190 (1,2,3,4) - ^ 40%
02:04:904 (1,2,3,4) - ^ 40%
02:05:618 (7,8) - fix blanket Done
02:12:761 (4,5) - ^ I dont see here balnked Maybe 1-2 pixels, corrected a little)
02:14:475 (5) - dont really understand why is there a reverse slider here Remaped
02:15:690 (2,3) - fix blanket again Oh 1 pixel
02:18:904 (1,2) - this spacing doesnt make sense to me because there isnt any intense sound to make this spacing happen Ye stuck whith next slider
02:19:047 (2,3) - fix blanket again Yes, I see a serious mistake here. Fixed
02:21:333 (3) - undermapped imo Ye add 1 notes and slider
02:21:761 - to 02:22:190 - why isnt this part mapped? also 02:23:475 - to 02:23:904 - ^
02:23:047 (4) - undermapped again ^
02:30:333 (1,2) - why is the hitsound volume so low in this part? changed by 40%
02:36:047 (1) - is this aspire? .__. This is a cool moment)
02:48:690 (5) - idk what this reverse slider is emphasizing There's a mistake in the other, it had to be shifted by 1 tick
03:45:190 (1,3) - fix blanket Done
04:06:690 (1,2,3,4) - hs a bit too low again stecet ye
05:14:350 (1,2) - just make this symmetrical wew looks ugly tbh Done
05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - uhhhh pls make the stream easier No
05:25:100 (1,2,3,4,5,6,7,8,9,10,11,12) - ^ No
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^ just saying those streams might be unrankable imo No
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - ^ Only if BN says this
05:21:850 (1,2,3) - fix this. this part should have more impact you are right remapped this moment
05:32:975 (1,2) - fix blanket again again Done
06:45:662 (1,2) - ^ Done
07:40:975 (1,3,5) - ^ Done
07:42:850 (5,6) - fix flow ctrlg for 6 might do This will destroy the concept of the map
07:44:475 (4,5) - spacing too high for as if there isnt any intense sound supporting 5 to be that far move
Goodluck Thank you so much!
_sponez
Здравствуйте!

  1. Зачем так много раз в начале меняется БПМ, если Вы этим не пользуетесь?
  2. Немного переделайте стримы: сделайте их немного плавнее.
  3. Некоторые комбо у Вас слишком длинные.
  4. 01:20:619 (3) - https://osu.ppy.sh/ss/7926105.
  5. 01:23:833 (1,2,3,4,5,6,7,8,9,10) - Это выглядит некрасиво.
  6. 01:26:905 (1,2,3) - Разный спейсинг. Здесь это ни к чему.
  7. 01:31:119 (2,4) - Лучше совместить.
  8. 01:46:190 (3) - https://osu.ppy.sh/ss/7926150.
  9. 01:48:762 (3) - Аналогично.
  10. 01:58:047 (1,2,3) - Неровно.
  11. 02:25:761 (1) - Этот спинер используется для активной ноты - это неправильно. Надо сделать, например, так https://osu.ppy.sh/ss/7926168.
  12. 02:33:475 (1) - Слайдер такого вида выглядит небрежно, по-моему.
  13. 03:41:190 (1) - Аналогично.
  14. 03:49:047 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6) - Это слишком сложно: здесь постоянно меняется спейсинг без изменения ритма музыки, поэтому карта почти не читается в этом моменте. Здесь, желательно, поставить элементы более структурированно, сохраняя одинаковое расстояние между ними.
  15. 04:42:047 (1,2,3,4,5,6,1) - Такое уже было и это некрасиво.
  16. 04:45:662 - Здесь я бы вставил перерыв.
  17. 05:03:350 (4) - Неправильный слайдер. Начинается с пассивной ноты и заканчивается непонятно где.
  18. 05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Это вообще реально?)
  19. 05:25:100 (1,2,3,4,5,6,7,8,9,10,11,12) - Аналогично.
  20. Много похожего далее. Если это реально, то не обращайте внимания. Просто у меня так быстро прожимать не получается...
  21. 05:41:256 (1,2,3,4,5,1) - Опять же разный спейсинг.
  22. 06:21:100 (2,3,3,3) - Менять наклон - это, конечно, хорошо, но здесь что-то не так. Попытайтесь менять изгибы слайдеров.
  23. 06:22:600 (3,2,2,2,1) - А у этих надо сделать стороны параллельными.
  24. Аналогично для похожих ситуаций.
  25. 06:26:256 (1,2) - Выровнять надо.
  26. 07:05:350 - Перерыв.
  27. 07:08:350 - Аналогично.
  28. 07:14:350 - ^.
  29. Почему здесь 07:42:600 (1,2,3,4,5) и здесь 07:43:600 (1,2,3,4,5,6,7,1,1,2,3) разный спейсинг?
  30. 07:57:475 (1,3) - Выровнять надо.
Хорошая карта. Удачи Вам!
Topic Starter
Rotmas

_sponez wrote:

Здравствуйте! Ё!

  1. Зачем так много раз в начале меняется БПМ, если Вы этим не пользуетесь? Не знаю как это может помешать непосредственно игре, но я удалил.
  2. Немного переделайте стримы: сделайте их немного плавнее. Да вроде норм, Хотя начиная от сюда стрим 05:13:600 (1) - и правда был какой то кривой, поправил.
  3. Некоторые комбо у Вас слишком длинные. Можно былоб и поконкретней, разве что стримы в 18 нот...
  4. 01:20:619 (3) - https://osu.ppy.sh/ss/7926105. Исправил
  5. 01:23:833 (1,2,3,4,5,6,7,8,9,10) - Это выглядит некрасиво. Немного переделал
  6. 01:26:905 (1,2,3) - Разный спейсинг. Здесь это ни к чему. Понятия не имею как оно так вышло, исправил
  7. 01:31:119 (2,4) - Лучше совместить. Совместил и поменял направление слайдеру, вышло прикольно)
  8. 01:46:190 (3) - https://osu.ppy.sh/ss/7926150. Переделал
  9. 01:48:762 (3) - Аналогично. Переделал
  10. 01:58:047 (1,2,3) - Неровно. Это было трудно заметить, исправил
  11. 02:25:761 (1) - Этот спинер используется для активной ноты - это неправильно. Надо сделать, например, так https://osu.ppy.sh/ss/7926168. Добавил ноту, но сделал мальца подругому.
  12. 02:33:475 (1) - Слайдер такого вида выглядит небрежно, по-моему. А я думаю это соответствует духу трека и отлично вписывается)
  13. 03:41:190 (1) - Аналогично. Аналогично
  14. 03:49:047 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,4,5,6) - Это слишком сложно: здесь постоянно меняется спейсинг без изменения ритма музыки, поэтому карта почти не читается в этом моменте. Здесь, желательно, поставить элементы более структурированно, сохраняя одинаковое расстояние между ними. Ритм музыки тобишь бпм вообще меняется редко. В том моменте музыка начинает играть более агрессивно, что и было выделено таким спейсингом. Да и это не так уж и трудно, даже я могу пройти этот момент) Хотя некоторые места я все же чуть чуть подровнял.
  15. 04:42:047 (1,2,3,4,5,6,1) - Такое уже было и это некрасиво. Это крутой момент, не буду его трогать.
  16. 04:45:662 - Здесь я бы вставил перерыв. Здесь был вставлен перерыв)
  17. 05:03:350 (4) - Неправильный слайдер. Начинается с пассивной ноты и заканчивается непонятно где. Более сильных нот там нету, а заканчивается он и правда на тик позже чем нужно.
  18. 05:15:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - Это вообще реально?) Вполне.
  19. 05:25:100 (1,2,3,4,5,6,7,8,9,10,11,12) - Аналогично. Аналогично.
  20. Много похожего далее. Если это реально, то не обращайте внимания. Просто у меня так быстро прожимать не получается...
  21. 05:41:256 (1,2,3,4,5,1) - Опять же разный спейсинг. Исправил
  22. 06:21:100 (2,3,3,3) - Менять наклон - это, конечно, хорошо, но здесь что-то не так. Попытайтесь менять изгибы слайдеров. Я не вижу что тут могло бы быть не так
  23. 06:22:600 (3,2,2,2,1) - А у этих надо сделать стороны параллельными. Сделал
  24. Аналогично для похожих ситуаций. Ко всему что потом поехало тоже.
  25. 06:26:256 (1,2) - Выровнять надо. Выровнял
  26. 07:05:350 - Перерыв. Добавлен
  27. 07:08:350 - Аналогично. Аналогично
  28. 07:14:350 - ^. ^
  29. Почему здесь 07:42:600 (1,2,3,4,5) и здесь 07:43:600 (1,2,3,4,5,6,7,1,1,2,3) разный спейсинг? хз, исправил.
  30. 07:57:475 (1,3) - Выровнять надо. Выровнял
Хорошая карта. Удачи Вам! Большое спасибо!
Topic Starter
Rotmas
[*]NM Req.

[*]Special Modding Request

Combo colours

I really tried to do it myself.
But my epilepsy attacks did not allow me.
I play on skin with only one color but I know how it is important and many people play on colored skins.
Therefore, I would be very grateful if someone who understands this could help me.
Affirmation
Q

[asdf]
01:27:476 (1,2,1) - looks not so good antijump for me
01:52:904 (1,2,3,1,2,3,1,2,3) - really silent sound. but you added this stream?
02:21:333 (3,5) - this stack looks hard to read
02:24:761 (4,6) - ^
02:33:475 (1) - don;'t overlap sliderhead and slidertail, if players cannot see them perfectly, It is unreakable
03:11:475 (1,2,3) - stack
04:57:100 (4,5,1) - Hard to read

GL
Topic Starter
Rotmas

Neoskylove wrote:

Q

[asdf]
01:27:476 (1,2,1) - looks not so good antijump for me Remap this moment
01:52:904 (1,2,3,1,2,3,1,2,3) - really silent sound. but you added this stream? ye better stack
02:21:333 (3,5) - this stack looks hard to read I think this is easy and no one testplayers was not miss here
02:24:761 (4,6) - ^ ^
02:33:475 (1) - don;'t overlap sliderhead and slidertail, if players cannot see them perfectly, It is unreakable I like these sliders and not one player who plays 7* + maps does not have any difficulties with them But if BN says I'll change
03:11:475 (1,2,3) - stack wow +
04:57:100 (4,5,1) - Hard to read Mmm no)

GL Thank you so much for the mod!
INKro
Combo colours^^

128, 64, 64
128, 0, 0
126, 166, 194
63, 119, 152
129, 134, 171

Мне кажется эти колоры менее напрягают взгляд, да и к бг более подходят.
-Bitard-
360 бпм стримас в еблет со спэисингом как 200 бпм стрим
05:25:100 (1,2,3,4,5,6,7,8,9,10,11,12) -
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -

Тип как по мне кажется должны быть стримы с вуб-вуб
06:55:600 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) -
07:01:600 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) -
Topic Starter
Rotmas

-Bitard- wrote:

360 бпм стримас в еблет со спэисингом как 200 бпм стрим
05:25:100 (1,2,3,4,5,6,7,8,9,10,11,12) -
05:27:100 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -
05:31:600 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) -

Тип как по мне кажется должны быть стримы с вуб-вуб
06:55:600 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) -
07:01:600 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) -
Thanks for IRC mod
[*]Update combo colours
[*]Update Streams
[*]Update Hitsounds loudness
Kawashiro
from my Q
  1. 01:21:905 (1,2,3,4,5) - Wrong beat. here is 1/4, not 1/6. I set playback rate 25%. change like It
  2. 01:32:190 (1,2,3,4,5) - ^
  3. 01:23:619 - put circle? why you skip this piano sound?
  4. 01:23:905 (2,9) - Overmapping, here is no sound.
  5. 01:32:476 (5,6) - Wrong beat. there is no sound in 6 and 01:32:619 - this point has sound.
  6. 01:43:619 (3) - Delete reverse. there is no sound in 01:43:905 - here.
  7. 01:46:190 (3) - ^
  8. 01:48:762 (3) - ^
  9. 02:00:761 (3) - ^
  10. 01:57:261 - Put circle. like 01:55:475 (1,2,3) - here or 01:53:761 (1,2,3) - here. the piano sound is in here.
  11. 01:58:975 - ^
  12. 02:01:690 (4) - Overmapping, here is no sound.
  13. 02:15:690 (2) - hmm? move it to 02:15:618 - here. sound is in here.
  14. 02:17:404 (2) - ^ 02:17:333 -
  15. 02:29:975 (6) - Overmapping
  16. 02:33:475 (1,2) - It can be unrankable issue.
  17. 02:35:190 (1,2) - ^
sry, I was tired. GL
Topic Starter
Rotmas

UnLock- wrote:

from my Q Yaaay! I waited so long, finally!)
  1. 01:21:905 (1,2,3,4,5) - Wrong beat. here is 1/4, not 1/6. I set playback rate 25%. change like It ye
  2. 01:32:190 (1,2,3,4,5) - ^ ye
  3. 01:23:619 - put circle? why you skip this piano sound? Done
  4. 01:23:905 (2,9) - Overmapping, here is no sound. ye
  5. 01:32:476 (5,6) - Wrong beat. there is no sound in 6 and 01:32:619 - this point has sound. ye
  6. 01:43:619 (3) - Delete reverse. there is no sound in 01:43:905 - here. 1 empty tact... I think it helps the music
  7. 01:46:190 (3) - ^ ^
  8. 01:48:762 (3) - ^ ^
  9. 02:00:761 (3) - ^ ^
  10. 01:57:261 - Put circle. like 01:55:475 (1,2,3) - here or 01:53:761 (1,2,3) - here. the piano sound is in here. Done
  11. 01:58:975 - ^ Done
  12. 02:01:690 (4) - Overmapping, here is no sound. ye
  13. 02:15:690 (2) - hmm? move it to 02:15:618 - here. sound is in here. Done
  14. 02:17:404 (2) - ^ 02:17:333 - Done
  15. 02:29:975 (6) - Overmapping ye
  16. 02:33:475 (1,2) - It can be unrankable issue. We will see)
  17. 02:35:190 (1,2) - ^
sry, I was tired. GL Thanks for the mod!
Megapcmx
what? rip Rotmas?
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