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TrySail - adrenaline!!! [Osu|Taiko]

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Topic Starter
Shion Maker
This reply just for "General & insane level"

General
BPM is 268 though. You might want to try mapping in 1/8 or change to 268bpm and divide the slider velocity by 2. Some part of the maps feels inappropriate for a 1/2 134bpm objects. Feels slow and less energetic for a song like this, especially 3* and above difficulty.

In this question I think a lot of time, although the genre look like 268bpm, the song's measure is giving out 134bpm, so that 134bpm would be prefered

Disable countdown and widescreen support. You're not storyboarding so it's useless.
You need combo colors.
This is my first time to find out this one.
long knowledge :)


Perhaps putting TV-Size, Anime, Ending, etc. on the tags? You don't want people to not find this. xD
Also some parts have low hitsound volume. Make the sound and music volume the same and check.
00:47:312 - I think the kiai starts better at 00:49:103 - .you're right


Insane level
00:00:409 - Why ignore such upbeat? I think it's better to map them instead.insert a slider
00:04:327 (1) - Feels odd with the song. Try making it a triple as it follow she song more.remaked
00:07:461 (9,10) - Why not make this as a slider instead as it follows the vocal energy.remove two notes and insert a circle-slider
00:09:700 (1) - Maybe slider end underlap 00:09:252 (6) - slider head?fixed
00:38:356 (1) - This loud important sound is being diminished by the slider. Since the slider is the same as the rest, it makes it look not special. Try making it as a circle, increase velocity or spacing.i'm just setting a louder volume in this slider(since now i have no idea about it...)
00:54:476 (1) - Try making the curve as a blanket for 00:55:147 (3) - end. I think it makes the aesthetics more.remaked included the similar notes
00:57:834 (7) - Maybe underlap this with the next slider's end?yes
01:04:215 (5) - Weird flow from the circle to this slider. er..just like 00:49:774 (4,5) - ,maybe
01:08:133 (6) - Perhaps making this a blanket to the last slider end?if you mean about the finish-slider hitsound,i think it is need to stay
Some places could use some overlapping and blankets. But it's up to you to correct them if you wish.i'll try my best
In concluding, thank you for spending your precious time :)
Topic Starter
Shion Maker
Guest Insane
AR8.6 is too low for such energetic song. AR9-9.2 is more suitable.AR9.3
00:00:409 - Why ignore such upbeat? I think it's better to map them instead.Insert a slider
00:02:536 (1,2,3,4,5) - Why are the slider ends silenced? I think it's more appropriate to not make them silence. remove silence and increase the slider speed
00:37:909 (5,6) - ^remove silence
00:11:491 (1) - Fix overlap.the place has been changed
01:15:968 (1) - ^ There are many more parts with the same problem. But I think finding them better than me picking them out for you.
00:03:655 (6,7,8) - These sliders are silenced. Which goes against them, because they're made to emphasize the song, not to be a background item.all remove
00:07:909 (1) - Perhaps making this circle underlap the slider instead of it randomly placed between the slider head and tail.fixed
00:22:685 (4,5,6) - Looks ugly, I'm sorry. You could work with the placements and visual a bit more here. remake and insert one more hit
00:29:849 (3) - Overlap this with the end slider of 00:30:185 (5) - , to put more aesthetics.ok
00:33:431 - Weird pause. Perhaps a circle here?remake a return-slider
00:37:013 - ^same
00:46:192 (2) - Why not make it a stream as well?remaked
00:48:207 (4) - Slow slider on a seem to be fast pacing, energetic part. Increase the slider velocity for this slider seems appropriate.remaked
00:51:230 (2) - Maybe make this not touching the last slider?replaced
00:58:506 (3) - Weird to have the "YEAH!" be diminished by just a circle. You can try 1/4 slider to liven up the "YEAH!"a new slider recover
01:15:521 (6) - Underlap this to any of 01:14:849 (2,3,4) - , as it brings up more aesthetics to the map. ok
01:23:580 (2,3,1,2,3,4) - Why not space those sliders? It feels more suitable as it also correlate to the song.replaced
-NeBu-
hardgor's Insane:

00:01:640 (1,2,3,4) - unnecessary overlap, just make a small gap between them
00:14:401 (6) - NC
00:14:401 (6,7,8,9,10,11) - make it more rounded to not overlap on 00:14:066 (5) - (convert slider)
00:18:991 (3) - theres no sound
00:23:133 (6) - overlap end of slider on slider start 00:22:685 (5) -
00:26:155 (3) - no sound
00:29:961 (4,5) - blanket
00:50:894 (1,2,3) - make such thing look better (https://osu.ppy.sh/ss/8144275) since those overlaps are ugly
01:02:647 (4,5,6,7,8,9) - should be same distance snap between 01:02:312 (3,4) - like on stream
01:05:222 (1,2,3) - like before

Good luck!
Topic Starter
Shion Maker
Guest Insane
00:01:640 (1,2,3,4) - unnecessary overlap, just make a small gap between them remake significantly
00:14:401 (6) - NC overrule
00:14:401 (6,7,8,9,10,11) - make it more rounded to not overlap on 00:14:066 (5) - (convert slider) fixed
00:18:991 (3) - theres no sound edited
00:23:133 (6) - overlap end of slider on slider start 00:22:685 (5) - remake significantly
00:26:155 (3) - no sound edited
00:29:961 (4,5) - blanket slightly adjust the position
00:50:894 (1,2,3) - 01:05:222 (1,2,3) - make such thing look better ( https://osu.ppy.sh/ss/8144275 ) since those overlaps are ugly I don't think so(but still edit something)
01:02:647 (4,5,6,7,8,9) - should be same distance snap between 01:02:312 (3,4) - like on stream remaked


Good luck!
Dashing
Hey i'm not quite great at modding so I go by how I feel is hard when playing.

Guest insane

00:02:536 (1,2) - make the 1st slider higher than the 2nd slider feels meh for 4.1 stars.

00:04:998 (5,6) - make this angle easier the spaced stream is good but these two really could make it better.

00:53:356 (4) - make this go on to the slider more like this one 00:49:774 (4,5) -

That's all thanks for letting me mode good luck.
Topic Starter
Shion Maker
Guest insane
00:02:536 (1,2) - make the 1st slider higher than the 2nd slider feels meh for 4.1 stars. nice idea

00:04:998 (5,6) - make this angle easier the spaced stream is good but these two really could make it better. maybe now is more better

00:53:356 (4) - make this go on to the slider more like this one 00:49:774 (4,5) - yes
ikaNyai
just some place feel wired when i playing , im not a mapper so sorry for quality
不是很明白mod但是我想試一試(;w;)
INSANE
00:00:409 (1) - 這個note我覺得不需要吧?
00:01:640 (1,2,3,4,1) - 這裡美化一下 大概這個感覺? 點我
00:08:692 (4) - 和 00:07:909 (1) - 一樣會好一點?曲子不太適合這種2咔硬滑條(?)
00:12:834 (6,7) - 6 ctrl+h 7 重新放一下 大概這個感覺
00:19:103 (2) - 反方向彎
00:30:297 (4) - ctrl+g 然後 我覺得去掉一個會好點 加個單點
00:38:133 (6) - 尾朝向 00:38:356 (1) - 改成彎的也許會好一點?
01:17:759 (1,2,3,4,5,1,2,3,4,5) - 自己覺得接起來會好一點...
01:25:595 (3) - 彎
01:05:558 (2,3,4) - 這種感覺也許會更好點?

;;稍微簡單靠玩起來的意識摸一下 抱歉;w;自己實力還不足
Topic Starter
Shion Maker

ikaNyai wrote:

just some place feel wired when i playing , im not a mapper so sorry for quality
不是很明白mod但是我想試一試(;w;)
Insane
00:00:409 (1) - 這個note我覺得不需要吧?這個位有些人說要加 有些人說不要加 到時候只好看BN臉色
00:01:640 (1,2,3,4,1) - 這裡美化一下 大概這個感覺? 大約明白了
00:08:692 (4) - 和 00:07:909 (1) - 一樣會好一點?曲子不太適合這種2咔硬滑條(?)紅點換成白點了
00:12:834 (6,7) - 6 ctrl+h 7 重新放一下 大概這個感覺大概是這樣嗎
00:19:103 (2) - 反方向彎 很好
00:30:297 (4) - ctrl+g 然後 我覺得去掉一個會好點 加個單點 自己看上去有點奇怪 還是先試一下
00:38:133 (6) - 尾朝向 00:38:356 (1) - 改成彎的也許會好一點?很好
01:17:759 (1,2,3,4,5,1,2,3,4,5) - 自己覺得接起來會好一點...這是另一位modder建議的
01:25:595 (3) - 彎 對不起..不懂
01:05:558 (2,3,4) - 這種感覺也許會更好點? 自己看上去"也"有點奇怪

;;稍微簡單靠玩起來的意識摸一下 抱歉;w;自己實力還不足
ikaNyai

-Noel wrote:

ikaNyai wrote:

just some place feel wired when i playing , im not a mapper so sorry for quality
不是很明白mod但是我想試一試(;w;)
Insane
00:00:409 (1) - 這個note我覺得不需要吧?這個位有些人說要加 有些人說不要加 到時候只好看BN臉色
00:01:640 (1,2,3,4,1) - 這裡美化一下 大概這個感覺? 大約明白了
00:08:692 (4) - 和 00:07:909 (1) - 一樣會好一點?曲子不太適合這種2咔硬滑條(?)紅點換成白點了
00:12:834 (6,7) - 6 ctrl+h 7 重新放一下 大概這個感覺大概是這樣嗎
00:19:103 (2) - 反方向彎 很好
00:30:297 (4) - ctrl+g 然後 我覺得去掉一個會好點 加個單點 自己看上去有點奇怪 還是先試一下
00:38:133 (6) - 尾朝向 00:38:356 (1) - 改成彎的也許會好一點?很好
01:17:759 (1,2,3,4,5,1,2,3,4,5) - 自己覺得接起來會好一點...這是另一位modder建議的
01:25:595 (3) - 彎 對不起..不懂
01:05:558 (2,3,4) - 這種感覺也許會更好點? 自己看上去"也"有點奇怪

;;稍微簡單靠玩起來的意識摸一下 抱歉;w;自己實力還不足
剛剛那兩個奇怪的 點開看這個><
點開那兩個鏈接笑出咖啡因
00:12:834 (6,7) - 6 ctrl+h 7 重新放一下 大概這個感覺
01:25:595 (3) - 彎是這個樣子吧? 4 只是個人偏執?
Topic Starter
Shion Maker
剛剛那兩個奇怪的 點開看這個><
點開那兩個鏈接笑出咖啡因
00:12:834 (6,7) - 6 ctrl+h 7 重新放一下 大概這個感覺 6號改了可是7號flow會不對所以保留了
01:25:595 (3) - 彎是這個樣子吧? 4 只是個人偏執? 試一下好了
PatZar
ello, do you want some Inner Oni for you taiko?, if yes pm me in forum so i can do it rn, and also [r] accepted about m4m for this map, so gl

[Oni]
00:10:931 (49) - ini lu bisa delete, knp? di map tae gw yang wonchu aja di masalahin kek ginian, dan juga disitu ga ada suara.
00:19:662 (93) - di majuin aja ke red tick, gw uda tobat juga ngemap di oni masukin ke blue tick
00:21:565 (103) - k for better sequence, lagian vocalnya makin tinggi.
00:22:237 (106) - klo ga mw maksa juga gpp sih, soalnya di acak2 soundnya pas - http://puu.sh/waB1M/22381f2f1a.PNG .
00:31:416 (155) - delete, ga ada suaranya.
00:39:028 (198,204,210) - sebenarnya ini ga ada suaranya sih, tp klo di delete juga bagus, it's up on you tho.
00:43:953 (219) - delete, ga ada suaranya + klo di spam 1/1 d k d k juga klo ga diksh break jelek juga.
00:56:939 (288,296) - delete these, for better sounding and sequence.
01:01:192 (303) - D is better than K, klo di spam 4/1 K K K gitu ga enak juga. kurang aesthetic.
01:03:655 (316) - yap, ada suaranya sih tp klo gw ngemap disini, gw delete, ksh emphasisnya dulu si D yang tadi baru msk lagi ke instrument.
01:13:730 (366) - jadiin D klo lu ganti di 01:01:192 (303) -
01:18:431 (391,397,403) - delete ini jua klo lu apus yang atas tadi.

[Muzukashii]
tbh 00:46:192 (174,175,176,177) - disini jelek banget, padahal sebelum bagian ini uda enak2nya, gw joget2, masukin d di 00:46:416 - sama 00:47:088 - disini, tp terserah mw ikutan pnya gw, ato lu ngarang sendiri. :'vvvvvvvvv
01:09:028 (263) - delete this, terlalu panjang.
01:11:267 (270) - ignoring the vocal is cool tho imo.
01:16:192 (286) - delete ini juga bagus sih buat gw, terserah sih.
01:21:789 (309,310,311,312,313) - ini mendingan di sinkronin sama oni aja.

gl, gw joget2 sama videonya
timemon
Hello, From my queue.

[Insane]

Overlap: Your map has a bunch of overlapping notes. They don't look nice for example
00:02:536 (1,3) - a good way to fix issue like this is to simply stack these overlap circles together like this http://i.imgur.com/WMgmHHu.png
00:09:252 (2,1) - same as well
00:28:282 (3) - stack the slider under the sliderend

Note Emphasis: A sliderend should end on equal or weaker sound. (Or something I'm not osu! expert)
00:19:662 (4) - the slider end is mapped onto the drum sound which is clearly louder than the head. You can fix this by simply nudge the slider forward and add a circle on top of it http://i.imgur.com/7lzQ3Y4.png

Things look nice when they look symmetrical or similar
00:26:827 (4,5,6) - the 4 slider here is out of line with the other 2 sliders, you could move it a bit to the right to make it form a triangle. http://i.imgur.com/pdheTMv.png for example, note however im retarded when it comes to symmetrical stuff. but it still looks better than it currently looks

00:30:297 (4,5) - This part could be more intense, the drums are doing lots of stuff there (drum stuff idk) you could change rhythm to this http://i.imgur.com/KCV3UJ1.png and the 4 circle should land on top of the 1 slider (A great way to seperate 1/1 gap is to simply put it on top the next object that way, the player won't mistakenly see them as a normal 1/2 note.) you could copy paste that trinagle 1/4 slider pattern again for this!

You should be more consistent with your slider shape as well. 00:06:118 (1,2) - these sliders' shape is too curvy and it makes them look weird. You should copy paste sliders more often. Another cool way to quickly make up a pattern is simply make a slider. Ctrl + C and Ctrl + V. Then hit Ctrl + H and Ctrl + J, you will get a flipped slider to work with. And all sliders will have the same shape.

Try to apply these suggestions into other parts of the map as well, and good luck with your mapset (Cool song lol)
flake
Hello, normal mod

Insane




00:00:409 (1) - Consider adding a hitsound on the slider end, preferably a clap or a whistle.

00:00:745 (1) - give this guy a finish hitsound

I would prefer adding the claps later, somewhere 00:07:909 -.

00:09:252 (2,1) - I prefer giving distance to 00:09:252 (2) - a little bit further from 00:09:700 (1) -, since it overlaps each other.

Consider removing the new combo in 00:09:028 (1,2,3) - , since it is the same with 00:12:610 (5,6,7) -

I do think I heard a sound on 00:15:297 - ? Unless something is wrong with me

Keep the verse consistent, It's filled with a lot of 1/2 sliders, and there's 00:19:439 (3,4) - :? Simply put, Follow one instrument at a time. It'll confuse players

from 00:24:252 - onwards, you've switched to following the vocals; Keep this one consistent too

00:42:386 (1,2,1,2,3) - They're also overlapping, so consider giving them distance from each other.

01:17:759 (1,2,3,4,5) - I don't really think there's a need for a stream here, and on 01:18:655 (1,2,3,4,5) -

-

Before I end the mod, I'd like to mention few things:


  • - Consistency. It is hard to comprehend if changes to what you're following happen

    - Aesthetics. I do believe you'll have to work on aesthetics, though I'm pretty sure you'll manage to present it better as you make more maps.

    - lastly, Hitsounding. Consider using more hitsounds on the song, since, it's pretty upbeat. I'll just be leaving a little hitsound video here, even if you've watched it or not

Overall it's a fine map. Good luck! :D
Topic Starter
Shion Maker

timemon wrote:

Hello, From my queue.

Insane
Overlap: Your map has a bunch of overlapping notes. They don't look nice for example
00:02:536 (1,3) - a good way to fix issue like this is to simply stack these overlap circles together like this http://i.imgur.com/WMgmHHu.png I want to display a the class of music?
00:09:252 (2,1) - same as well same
00:28:282 (3) - stack the slider under the sliderend i'll try this

Note Emphasis: A sliderend should end on equal or weaker sound. (Or something I'm not osu! expert)
00:19:662 (4) - the slider end is mapped onto the drum sound which is clearly louder than the head. You can fix this by simply nudge the slider forward and add a circle on top of it http://i.imgur.com/7lzQ3Y4.png That sounds terrific

Things look nice when they look symmetrical or similar
00:26:827 (4,5,6) - the 4 slider here is out of line with the other 2 sliders, you could move it a bit to the right to make it form a triangle. http://i.imgur.com/pdheTMv.png for example, note however im retarded when it comes to symmetrical stuff. but it still looks better than it currently looks um.. i can't find any different between you&me :?

00:30:297 (4,5) - This part could be more intense, the drums are doing lots of stuff there (drum stuff idk) you could change rhythm to this http://i.imgur.com/KCV3UJ1.png and the 4 circle should land on top of the 1 slider (A great way to seperate 1/1 gap is to simply put it on top the next object that way, the player won't mistakenly see them as a normal 1/2 note.) you could copy paste that trinagle 1/4 slider pattern again for this! remade

You should be more consistent with your slider shape as well. 00:06:118 (1,2) - these sliders' shape is too curvy and it makes them look weird. You should copy paste sliders more often. Another cool way to quickly make up a pattern is simply make a slider. Ctrl + C and Ctrl + V. Then hit Ctrl + H and Ctrl + J, you will get a flipped slider to work with. And all sliders will have the same shape. agree

Try to apply these suggestions into other parts of the map as well, and good luck with your mapset (Cool song lol)
Thank you for your help(timemon)


Flake wrote:

Hello, normal mod

Insane
00:00:409 (1) - Consider adding a hitsound on the slider end, preferably a clap or a whistle. nice

00:00:745 (1) - give this guy a finish hitsound nice

I would prefer adding the claps later, somewhere 00:07:909 -. nice

00:09:252 (2,1) - I prefer giving distance to 00:09:252 (2) - a little bit further from 00:09:700 (1) -, since it overlaps each other. try to put them overlaps

Consider removing the new combo in 00:09:028 (1,2,3) - , since it is the same with 00:12:610 (5,6,7) - ok

I do think I heard a sound on 00:15:297 - ? Unless something is wrong with me no,you're right

Keep the verse consistent, It's filled with a lot of 1/2 sliders, and there's 00:19:439 (3,4) - :? Simply put, Follow one instrument at a time. It'll confuse players received the advice from timemon

from 00:24:252 - onwards, you've switched to following the vocals; Keep this one consistent too CTRL+G

00:42:386 (1,2,1,2,3) - They're also overlapping, so consider giving them distance from each other. ok

01:17:759 (1,2,3,4,5) - I don't really think there's a need for a stream here, and on 01:18:655 (1,2,3,4,5) - that's another modder edited,btw change to a overlap slider

-

Before I end the mod, I'd like to mention few things:


  • - Consistency. It is hard to comprehend if changes to what you're following happen yes,maybe I need to try more mapping

    - Aesthetics. I do believe you'll have to work on aesthetics, though I'm pretty sure you'll manage to present it better as you make more maps. Thank you :)

    - lastly, Hitsounding. Consider using more hitsounds on the song, since, it's pretty upbeat. I'll just be leaving a little hitsound video here, even if you've watched it or not Sorry for the hitsound, I don't even care this before, I'll try to find a more suitable

    [box=open me]
    Hitsounding video by pishifat
Overall it's a fine map. Good luck! :D[/notice][/box]
Thank you for your help(Flake)
[R]

PatZar wrote:

ello, do you want some Inner Oni for you taiko?, if yes pm me in forum so i can do it rn, and also [r] accepted about m4m for this map, so gl

[Oni]
00:10:931 (49) - ini lu bisa delete, knp? di map tae gw yang wonchu aja di masalahin kek ginian, dan juga disitu ga ada suara. ok
00:19:662 (93) - di majuin aja ke red tick, gw uda tobat juga ngemap di oni masukin ke blue tick ngikut suara gitar disini
00:21:565 (103) - k for better sequence, lagian vocalnya makin tinggi. keep untuk menekankan suara di 00:21:789 -
00:22:237 (106) - klo ga mw maksa juga gpp sih, soalnya di acak2 soundnya pas - http://puu.sh/waB1M/22381f2f1a.PNG .gw ngikut suara vokal yang panjang disini
00:31:416 (155) - delete, ga ada suaranya. ngisi suara drum, dan juga buat ngefollow triplet didepan
00:39:028 (198,204,210) - sebenarnya ini ga ada suaranya sih, tp klo di delete juga bagus, it's up on you tho. deleted
00:43:953 (219) - delete, ga ada suaranya + klo di spam 1/1 d k d k juga klo ga diksh break jelek juga.
00:56:939 (288,296) - delete these, for better sounding and sequence.keep dulu, masih ragu buat ngasih blank disini
01:01:192 (303) - D is better than K, klo di spam 4/1 K K K gitu ga enak juga. kurang aesthetic. ok
01:03:655 (316) - yap, ada suaranya sih tp klo gw ngemap disini, gw delete, ksh emphasisnya dulu si D yang tadi baru msk lagi ke instrument.
01:13:730 (366) - jadiin D klo lu ganti di 01:01:192 (303) - ok
01:18:431 (391,397,403) - delete ini jua klo lu apus yang atas tadi. ok

[Muzukashii]
tbh 00:46:192 (174,175,176,177) - disini jelek banget, padahal sebelum bagian ini uda enak2nya, gw joget2, masukin d di 00:46:416 - sama 00:47:088 - disini, tp terserah mw ikutan pnya gw, ato lu ngarang sendiri. :'vvvvvvvvv 00:46:416 - added note, 00:47:088 - kosong biar lebih kerasa emphasizenya
01:09:028 (263) - delete this, terlalu panjang. ok
01:11:267 (270) - ignoring the vocal is cool tho imo. keep dulu
01:16:192 (286) - delete ini juga bagus sih buat gw, terserah sih. ini diisi buat ngefollow note di 01:16:640 -
01:21:789 (309,310,311,312,313) - ini mendingan di sinkronin sama oni aja. gak ngeh gw disini

gl, gw joget2 sama videonya
thank you sir petar

UPDATE
remove video in taiko mode since they not recommended (you only see half video below part)
Ron's Muzukashii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48207
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.199999

[Metadata]
Title:adrenaline!!!
TitleUnicode:adrenaline!!!
Artist:TrySail
ArtistUnicode:TrySail
Creator:-Noel
Version:Ron's Muzukashii
Source:エロマンガ先生 ED [Tv-size]
Tags:Ron's eromanga sensei ED [Tv-size]
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Ron's Oni
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Title:adrenaline!!!
TitleUnicode:adrenaline!!!
Artist:TrySail
ArtistUnicode:TrySail
Creator:-Noel
Version:Ron's Oni
Source:エロマンガ先生 ED [Tv-size]
Tags:Ron's eromanga sensei ED [Tv-size]
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256,192,84476,1,8,0:0:0:0:
256,192,84924,1,4,0:0:0:0:
256,192,85259,1,4,0:0:0:0:
256,192,85595,1,12,0:0:0:0:
256,192,85819,1,12,0:0:0:0:
Sidetail
[general]
remove bg2.png since you don't use it at all

[insane]
00:05:222 (6) - there is snare hits just like 00:05:558 (7,8,9,10,11) - . If you're following percussion, follow there as well
00:07:461 (5) - that's pretty risky move since it's very hard to tell if that is ccw or cw in terms of rotation without looking closely at it
00:11:939 (2,3) - it's weird when you have perfect stacks for beginning parts and this is almost full stack
00:11:939 (2,3,5) - this doesn't look great in terms of aesthetics tbh, either you properly half-stack it or move it
00:13:842 (3,5) - ^
00:16:080 (6,7) - ^ (etc)
00:16:864 (1,2,3,4,5,1,2) - this is very bland. you should atleast map to vocal or instruments properly. You mapped it better for similar sounding part on later portion of the song
01:11:043 (2,3) - atleast you should make this into 1/4s since this suddenly feels empty
- I see a lot inconsistency throughout the map. For example 01:00:185 (2,3) - and 01:01:080 (6,7) - . One has a stack while other one doesn't. I do not see a reason for stack emphasis or anything.
- for kiai and post-kiai, you need to redo the HS because it is not hitsounded properly at all.. there are few parts that have snares and finishes but rest of them are blank
- sv fluctuation is too big.

the post-kiai part is not even a kiai and it is just as fast as kiai part. that's not recommended.

I'll be only modding single diff since you haven't followed my queue rule exactly (wrong image), hope that helps a bit at least.
Topic Starter
Shion Maker

Sidetail wrote:

general
remove bg2.png since you don't use it at all
Insane
00:05:222 (6) - there is snare hits just like 00:05:558 (7,8,9,10,11) - . If you're following percussion, follow there as well try to put that note with ds(0.61x)
00:07:461 (5) - that's pretty risky move since it's very hard to tell if that is ccw or cw in terms of rotation without looking closely at it try to remake but Ifeelsbadman
00:11:939 (2,3) - it's weird when you have perfect stacks for beginning parts and this is almost full stack same with the new 00:05:222 (6) -
00:11:939 (2,3,5) - this doesn't look great in terms of aesthetics tbh, either you properly half-stack it or move it overlap
00:13:842 (3,5) - ^ overlap
00:16:080 (6,7) - ^ (etc) overlap
00:16:864 (1,2,3,4,5,1,2) - this is very bland. you should atleast map to vocal or instruments properly. You mapped it better for similar sounding part on later portion of the song I made a more interesting slider on this
01:11:043 (2,3) - atleast you should make this into 1/4s since this suddenly feels empty
- I see a lot inconsistency throughout the map. For example 01:00:185 (2,3) - and 01:01:080 (6,7) - . One has a stack while other one doesn't. I do not see a reason for stack emphasis or anything. tried to use overlap
- for kiai and post-kiai, you need to redo the HS because it is not hitsounded properly at all.. there are few parts that have snares and finishes but rest of them are blank Let me a few day to find a better hs & fixit I change it from S:C2 to N:C2 , I think it's more comfortably
- sv fluctuation is too big.

the post-kiai part is not even a kiai and it is just as fast as kiai part. that's not recommended. edited the sliderspeed with x1.0 maybe look more better

I'll be only modding single diff since you haven't followed my queue rule exactly (wrong image), hope that helps a bit at least. Im so sorry about that
Nostalgic
o/ nm from my q! 之前好似係連登見過你post呢張圖lol

pls gimme kudosu 2 days later cuz i m a kudosu whore farmer


  • [general]
  1. bpm should be doubled like this song
  2. remove TV size from tag and source
  3. please add all the gd mappers into the tag, in case there's anyone who's interested in their names

    [insane]
  4. your soft-hitnormal2 is too soft. consider fixing it
  5. 00:07:461 (5) - nc for sv change
  6. 00:08:356 (2,3) // 00:10:147 (2,3) - stack or no stack this is the question. players may be confused about the snapping cuz at first glance i was wondering if it's 1/3 or 1/2 [see 00:16:864 (1,2) ] same goes to 00:11:939 (2,3) // 00:13:730 (2,3)
  7. 00:25:259 (5,6) - blanket?
  8. 00:31:416 // 00:31:864 imo they should be clickable
  9. 00:32:759 (6,4) - fix stack, if they are meant to be stacked
  10. 00:34:327 (5,1) - 00:46:192 (7,9) - this kind of overlap doesn't look nice
  11. 00:48:207 (4) - could have a faster sv like you did here [see 00:07:461 (5) ] but it's really up to u
  12. 00:54:476 (1,3) - 01:08:804 (1,2) - blanket like this?
  13. 00:54:252 (8) - whistle and clap? your custom normal-hitwhistle2 and normal-hitclap2 don't even exist lol
  14. 00:55:371 (4,2) - look way better if they are stacked
  15. 00:56:715 (2,3) - tbh i can't really tell if they are 1/2 or 1/4 apart by sightread. 00:58:058 (1,2) i don't see any difference in terms of spacing
  16. 01:01:976 (2) - stack with 01:02:983 (1) ?
  17. 01:19:550 (1,2) - so why aren't they stacked? variation and inconsistency prolly mean the same for you but as a matter of fact they don't. in this case this would be called inconsistency
  18. 01:23:468 (2,3,4) - this one best encapsulates one of the major flaws in your map. 01:23:580 (3,4) - players will naturally read these two sliders as 1/2 cuz there is a huge ds difference and meanwhile the music and rhythm stay the same (so spacing emphasis is unjustifiable). Same applies to 01:24:364 (3,4,5) and almost everywhere in your map
  19. 賽後點評:flow尚算okay,但美觀上同note placement仲有好大改進空間,例如奇怪既spacing、無謂既overlap、too few blankets同埋slider shape乏善可陳等等

    [guest insnae]
  20. the slider speed is kinda slow considering it's a double bpm song
  21. 00:04:998 (5,6,1,2,3,4,1,2,3,4) - the pitch going down why the hell spacing is increasing???
  22. 00:29:849 (3,4) - 00:53:356 (4,5) - so you stack or not? this isn't aesthetics or style but mere ugliness
  23. 00:45:745 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - huge overmap. her scream should be mapped with sliders, not like slider and then ctrl+shift+f. If you do go for ranked this is an absolute no
  24. 01:02:647 (4,5,6,7,8) - the flow of this stream lol did u just toggle on the distance snap and place the circles??
  25. 01:06:565 (6,4) - 01:13:953 (11,3) - stack or not?
  26. 01:16:192 (2) - i have no idea what this sv change is for. even if u can provide a justifiable reason please nc for any sv change
  27. 01:19:662 (2,4) - 01:20:334 (7) - overmap. no clue which track you are following
  28. 01:24:924 (1,1,1,1) - nc spam
  29. a remap may be needed

    [normal]
  30. 00:05:222 (2) - 00:22:237 (1) - 00:28:506 (4) - Avoid 1/2 sliders with multiple reverses. (more than one beatmap nominators told me more than 1 reverses in normal diff is unacceptable)
  31. I didn't look seep into this diff cuz frankly speaking this diff would definitely need a remap. aesthetics-wise the map looks so crammed and boring. No slider shapes variation or blankets or whatsoever. overlaps everywhere and rhythm choice is awkward. we are already an experienced player so we barely play any normal maps and understand what exactly beginner players desire. i've been through this stage as well. all i can say is 加油

If you have any follow up question feel free to pm me in-game. GL :)
Topic Starter
Shion Maker

Nostalgic wrote:

o/ nm from my q! 之前好似係連登見過你post呢張圖lol Yes

pls gimme kudosu 2 days later cuz i m a kudosu whore farmer 已經比左先見到lol


  • [general]
  1. bpm should be doubled like this song 由134->改成268其實134/268 268係"感覺上符合" 134係"邏輯上符合"
  2. remove TV size from tag and source 唔太明白,不過removed
  3. please add all the gd mappers into the tag, in case there's anyone who's interested in their names 本身都有加

    [insane]
  4. 00:07:461 (5) - nc for sv change ?
  5. 00:08:356 (2,3) // 00:10:147 (2,3) - stack or no stack this is the question. players may be confused about the snapping cuz at first glance i was wondering if it's 1/3 or 1/2 [see 00:16:864 (1,2) ] same goes to 00:11:939 (2,3) // 00:13:730 (2,3) 大部份1/2(1/1)都改做stack 1/1(2/1)留空
  6. 00:32:759 (6,4) - fix stack, if they are meant to be stacked 同上
  7. 00:34:327 (5,1) - 00:46:192 (7,9) - this kind of overlap doesn't look nice 唔明 :?
  8. 00:54:476 (1,3) - 01:08:804 (1,2) - blanket like this? 睇落唔錯我唔太識整好既slider
  9. 00:56:715 (2,3) - tbh, i can't really tell if they are 1/2 or 1/4 apart by sightread. 00:58:058 (1,2) i don't see any difference in terms of spacing 同上
  10. 01:01:976 (2) - stack with 01:02:983 (1) ? 好既
  11. 賽後點評:flow尚算okay,但美觀上仲有好大改進空間,例如無謂overlap、少見blanket同埋slider shape乏善可陳等等 經驗尚淺請多多包涵

    [guest insnae]
  12. the slider speed is kinda slow considering it's a double bpm song
  13. 00:04:998 (5,6,1,2,3,4,1,2,3,4) - the pitch going down why the hell spacing is increasing??? 00:05:670 (1,2,3,4) -
    呢度DS加係無問題 00:05:222 (1,2,3,4) - 改低DS會令後面"00:05:670 (1,2,3,4) - "突然加快好奇怪
  14. 00:29:849 (3,4) - 00:53:356 (4,5) - so you stack or not? this isn't aesthetics or style but mere ugliness Stack
  15. 00:45:745 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1) - huge overmap. her scream should be mapped with sliders, not like slider and then ctrl+shift+f. If you do go for ranked this is an absolute no 卡位,未諗到點改
  16. 01:02:647 (4,5,6,7,8) - the flow of this stream lol did u just toggle on the distance snap and place the circles?? 吸remake
  17. 01:06:565 (6,4) - 01:13:953 (11,3) - stack or not? stack
  18. 01:16:192 (2) - i have no idea what this sv change is for. even if u can provide a justifiable reason please nc for any sv change remake :|
  19. 01:19:662 (2,4) - 01:20:334 (7) - overmap. no clue which track you are following 卡位,唔知改唔改
  20. 01:24:924 (1,1,1,1) - nc spam k
  21. a remap may be needed agger[369]

    [hard]

    [normal]
  22. 00:05:222 (2) - 00:22:237 (1) - 00:28:506 (4) - Avoid 1/2 sliders with multiple reverses. (more than one beatmap nominators told me more than 1 reverses in normal diff is unacceptable) fixed
  23. I didn't look seep into this diff cuz frankly speaking this diff would definitely need a remap. aesthetics-wise the map looks so crammed and boring. No slider shapes variation or blankets or whatsoever. overlaps everywhere and rhythm choice is awkward. we are already an experienced player so we barely play any normal maps and understand what exactly beginner players desire. i've been through this stage as well. all i can say is 加油 remap or GD would be prefered

If you have any follow up question feel free to pm me in-game. GL :)
PatZar
dead map :'(
Surono

PatZar wrote:

dead map :'(
koe mengesangeh
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