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Kansou - Nyanpasu Bang Bang

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Lazer
Very nice set, proper for ranking

as always great hitsounding, take my stars~
Topic Starter
Kotori-Chan

Mini Gaunt wrote:

Hello, I decided to look at your map. (Informal M4M)

Clearly a good quality mapset!
The hitsounding is well done too! thank you <3
If you think you are ready, go ask a BN to look at this map! If i would ever get an answer to my pm's ;;

Nyanpassu~
Very minor things
By the way, this is considered a hard because of the star rating, but the slider velocity changes are something not seen a lot in hard difficulties.
I recommend raising the OD a little and increase the spacing of certain sections to make this like an insane but with a little lower than normal star rating. I never really intended to make this an insane or something. Wont increase OD, spacing or something because i just dont want it to be unnecesserily spaced or something. I just want it to be a nice little "hard" to play to enjoy :3

I like the different types of sliders you used! thank you again~

You also don't have to use distance snap in Hard but it is whatever you want to do. :D

00:31:204 (2,1,2) - This is a spot where you can still represent the music but have these 3 have larger than normal spacing between them. The changes in pitch are the loudest sound here anyway. Already explained above, dont want it to be really hard ;w;

Good luck with the map!
No changes ~ but still thx for checking ofc ! Fixed 2-3 other very little things tho~

Lazer wrote:

Very nice set, proper for ranking

as always great hitsounding, take my stars~
AAAAAA THANK CHU SU MUCH FOR STARS LAZER CHAN ;w; <3

Pachiru
that would be awesome if lady kotorino could do changes for me ~ ♥
Topic Starter
Kotori-Chan

Pachiru wrote:

that would be awesome if lady kotorino could do changes for me ~ ♥
All done~ pls re-dl !!!!!!
I tried my best ;w;
aotti
damn, this map will be ranked :x XD
riffy
#modreqs

[General]
  1. soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest.
[Pachiru's Easy]
  1. 00:39:281 (3,1) - minor - the transition could be a bit more natural, unless you intended a flow break here. example. As linear flow seems to be the way you make things.
  2. 00:48:051 (1,2,3,4,1,2,3,1) - looks like the whole thing was meant to be symmetrical, yet something went off. Is there absolutely no way to move the whole thing to the right?

    It's good.
[Normal]
  1. I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
  2. 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
    Note: 00:53:128 (1) - same

    Good job!
[Gero's Advanced]
  1. 00:19:435 (4,5) - you'll probably have to unstack manually as the stack doesn't appear in-game and all the previous 1/4s had visible stacks. example
    Note: 00:21:281 (4,5) - same.
  2. 00:29:589 (1) - move tail/head further apart, so that players would actually have to move the cursor and not just hold it in the middle? This would make the slider give a better feel of the song. 00:51:743 (1) - this, for example, works really well.
    Note: 00:44:358 (1) - same?
  3. 00:41:358 (2,4) - these actually overlap in-game, a slight movement a bit further apart could help and improve the look of this pattern.
    Note: 00:43:204 (2,4) - same.

    If anything it feels like a solid hard difficuty rather than an Advanced.
[Nyanpasu~]
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think.
  1. 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example

    That was cool!
So yeah, call me back
Pachiru
I fixed the first stuff, because it made sense, but I don't understand the second point. If you can make this more "clear" with a screenshot or something like that, that would be awesome!

Thanks for the mod Bakarin, always on the top~

Code
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[Metadata]
Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Pachiru's Easy
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
BeatmapID:1270577
BeatmapSetID:601442

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CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

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Video,0,"BANG BANG VIDEO.avi"
0,0,"ez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples

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Topic Starter
Kotori-Chan

Bakari wrote:

#modreqs Bakari my savior <3

[General]
  1. soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest. Well i dont mind changing it, its just that this one is the closest one i could find :( and i really have no idea how else i could replace it. So if it really bothers you that much,
    sry for that ;w;
[Normal]
  1. I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
  2. 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
    Note: 00:53:128 (1) - same

    Good job!
[Nyanpasu~]
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think. Sure thing, i just kept this one as a joke anyway. Fixed !
  1. 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example

    That was cool!
So yeah, call me back just gotta wait a bit for gero i think, since he's a bit busy with universtity rn
THANK YOU SO MUCH BAKARI
Applied everything
I btw totally forgot about the slidertick sounds on gero's diff but holy shit it actually sounds pretty nice !
Thank you again <3
riffy
@Pachiru what I meant was that it is not symmetrical towards the y axis. You culd center it, I guess.
@Kotori the hitsound does feel really weird to me, I guess you could get a few more opinions on that, becaus I don't think it should stay.
Gero
Gonna post my update later.
Pachiru
Oh okay! I fixed the stuff, I hope it's good for you like this. Feel free to tell me if there is something else to change :)
Thanks for the precision Bakarin !

Code
osu file format v14

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DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Pachiru's Easy
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
BeatmapID:1270577
BeatmapSetID:601442

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"BANG BANG VIDEO.avi"
0,0,"ez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Kotori-Chan
Pachi diff updated and hitsound changed, no need to worry about it now bakari !
Now just waiting for you Gero :)
Gero
Bakari
[Gero's Advanced]
  1. 00:19:435 (4,5) - you'll probably have to unstack manually as the stack doesn't appear in-game and all the previous 1/4s had visible stacks. example You're right, I've increased the stack leniency, so it should be fine now.
    Note: 00:21:281 (4,5) - same. Same.
  2. 00:29:589 (1) - move tail/head further apart, so that players would actually have to move the cursor and not just hold it in the middle? This would make the slider give a better feel of the song. 00:51:743 (1) - this, for example, works really well. I'd rather to keep it like that since it doesn't affect that much if I change this shape by something else, due that I tested it several times with the suggested shape you mentioned above, and it plays basically the same as this one.
    Note: 00:44:358 (1) - same? Same.
  3. 00:41:358 (2,4) - these actually overlap in-game, a slight movement a bit further apart could help and improve the look of this pattern. Yes.
    Note: 00:43:204 (2,4) - same. Same.

    If anything it feels like a solid hard difficuty rather than an Advanced.

Gero's Advanced
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Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Gero's Advanced
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
BeatmapID:1282057
BeatmapSetID:601442

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riffy
Anime was a mistake. Also, my old modding layout sucks.

Bubbled!
Nozhomi
Hi Pachiru told to look at it so I'll do that soon now.

[General :]
  1. I think you could do smth like use same resolution of all your different bg (because right now it's 1280*715 / 1180*767 / 1920*1080 / 1129*767).
  2. On kiai, I feel like S:C4 as hitsound don't work correctly. The only part where it works is 00:51:743 - because the music fit much more that hitsounding. Better use the same with drum elements.
[Normal :]
  1. 00:11:589 (2,1) - If you want to do your symmetry with a bit more flow, move them to 108:240 and 404:240.
  2. 00:14:820 (1) - Also this one could be aligned with 00:13:897 (3) - like you did it between 00:13:436 (2,3) - .
  3. 00:38:358 (1) - Imo the angle of that slider make the player aim for 00:39:743 (3) - and not 00:39:281 (2) - . Changing shape or angle of it would be better.
[Gero's Advanced :]
  1. 00:14:589 (5,2) - That kind of small overlaps triggers me soooo much ^^
  2. 00:21:743 (5,1) - Could you do a symmetry who respect the spacing you used until there ? Same for 00:46:204 (3,4) - .
  3. 00:41:589 (3,5) - Ze overlap because stack leniency hi, also ruin a bit the symmetry. And ofc same for the other side 00:43:435 (3,5) - .
[Nyanpasu~ :]
  1. 00:45:743 (1,2,3,4,5,6) - Is there any reason to have a such notable different spacing from 00:30:974 (1,2,1,2,1,2) - who are totally the same thing ?
  2. 00:46:204 (3,5) - Also they should be NC for consistency with other similar rhythm aka. 00:38:358 (1,2,3,4,5,6) - / 00:53:128 (1,2,3,4,5,6) - (because removing them on 00:31:435 (1,1) - would make the pattern pain to read.

This song is stupid.
Mukyu~
Topic Starter
Kotori-Chan

Nozhomi wrote:

Hi Pachiru told to look at it so I'll do that soon now.

[General :]
  1. I think you could do smth like use same resolution of all your different bg (because right now it's 1280*715 / 1180*767 / 1920*1080 / 1129*767).
  2. On kiai, I feel like S:C4 as hitsound don't work correctly. The only part where it works is 00:51:743 - because the music fit much more that hitsounding. Better use the same with drum elements.[/b]
[Normal :]
  1. 00:11:589 (2,1) - If you want to do your symmetry with a bit more flow, move them to 108:240 and 404:240.
  2. 00:14:820 (1) - Also this one could be aligned with 00:13:897 (3) - like you did it between 00:13:436 (2,3) - .
  3. 00:38:358 (1) - Imo the angle of that slider make the player aim for 00:39:743 (3) - and not 00:39:281 (2) - . Changing shape or angle of it would be better.
[Nyanpasu~ :]
  1. 00:45:743 (1,2,3,4,5,6) - Is there any reason to have a such notable different spacing from 00:30:974 (1,2,1,2,1,2) - who are totally the same thing ? i'm a idiot
  2. 00:46:204 (3,5) - Also they should be NC for consistency with other similar rhythm aka. 00:38:358 (1,2,3,4,5,6) - / 00:53:128 (1,2,3,4,5,6) - (because removing them on 00:31:435 (1,1) - would make the pattern pain to read.

This song is stupid.
Mukyu~
Fixed everything !!!!
Thank you so so so much for checking it Nozhomi !! <33
And wtf.....until now i didnt know that updating map kills bubble DDDDDDD:
Nozhomi

Kotori-Chan wrote:

And wtf.....until now i didnt know that updating map kills bubble DDDDDDD:
It's not a manual pop, so the bubble is still alive don't worry.
Pachiru
kotori, looks what i've made for you



and there is one more mod i didn't receive the kudo for, so it was more a fourmod4onemod new meta woah thanks nozhomi :D
Topic Starter
Kotori-Chan

Pachiru wrote:

kotori, looks what i've made for you



and there is one more mod i didn't receive the kudo for, so it was more a fourmod4onemod new meta woah thanks nozhomi :D
And this is why you're one of the best person in this freaking world <3~
Gero
Nozhomi
[Gero's Advanced :]
  1. 00:14:589 (5,2) - That kind of small overlaps triggers me soooo much ^^ Changed.
  2. 00:21:743 (5,1) - Could you do a symmetry who respect the spacing you used until there ? Same for 00:46:204 (3,4) - . Does it matter that much? I think it's okay.
  3. 00:41:589 (3,5) - Ze overlap because stack leniency hi, also ruin a bit the symmetry. And ofc same for the other side 00:43:435 (3,5) - . Moved a bit, hopefully it's better.

Gero's Advanced
osu file format v14

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AudioLeadIn: 0
PreviewTime: 24743
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[Metadata]
Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Gero's Advanced
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
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Topic Starter
Kotori-Chan

Gero wrote:

Nozhomi
[Gero's Advanced :]
  1. 00:14:589 (5,2) - That kind of small overlaps triggers me soooo much ^^ Changed.
  2. 00:21:743 (5,1) - Could you do a symmetry who respect the spacing you used until there ? Same for 00:46:204 (3,4) - . Does it matter that much? I think it's okay.
  3. 00:41:589 (3,5) - Ze overlap because stack leniency hi, also ruin a bit the symmetry. And ofc same for the other side 00:43:435 (3,5) - . Moved a bit, hopefully it's better.

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Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
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Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
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324,228,42512,6,0,B|256:228|256:156|188:156,1,160,8|2,0:0|0:0,0:0:0:0:
100,192,43204,1,0,0:0:0:0:
188,156,43435,1,8,0:0:0:0:
100,192,43666,2,0,L|52:192,2,40,0|2|0,0:0|0:0|0:0,0:0:0:0:
188,228,44128,1,2,0:0:0:0:
188,228,44358,6,0,B|220:228|252:252|256:294|256:294|260:252|292:228|324:228,3,207.999990478516,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,156,45974,1,0,0:0:0:0:
188,228,46204,2,0,L|131:284,1,80
324,228,46666,2,0,L|380:284,1,80
256,156,47128,2,0,L|256:276,1,120,4|0,0:0|0:0,0:0:0:0:
256,276,47589,1,2,0:0:0:0:
256,372,47820,1,2,0:0:0:0:
187,302,48051,6,0,B|215:312|243:298|256:276|256:276|269:298|297:312|325:302,1,160,12|2,0:0|0:0,0:0:0:0:
392,372,48743,1,0,0:0:0:0:
459,302,48974,1,8,0:0:0:0:
392,232,49204,1,0,0:0:0:0:
392,232,49320,1,2,0:0:0:0:
392,232,49435,2,0,P|376:192|392:152,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
325,82,49897,6,0,B|297:72|269:86|256:108|256:108|243:86|215:72|187:82,1,160,8|2,0:0|0:0,0:0:0:0:
120,12,50589,1,0,0:0:0:0:
53,82,50820,1,8,0:0:0:0:
120,152,51051,1,0,0:0:0:0:
120,152,51166,1,2,0:0:0:0:
120,152,51281,2,0,P|136:192|120:232,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
184,296,51743,6,0,B|204:344|204:344|308:344|308:344|328:296,3,207.999990478516,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,232,53358,1,0,0:0:0:0:
184,296,53589,1,2,0:0:0:0:
256,220,53820,1,0,0:0:0:0:
328,296,54051,1,2,0:0:0:0:
256,208,54281,1,0,0:0:0:0:
184,296,54512,6,0,P|256:326|328:296,1,160,4|4,0:0|0:0,0:0:0:0:
Everything's now updated !!
Thank you so much Gero <333
Nozhomi
K everything seems good now~
worst fl player
congrats! :3
Pachiru
gg team
ty noz
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