Kansou - Nyanpasu Bang Bang

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Topic Starter
Kotori-Chan

Xanandra wrote:

[Easy]

00:18:512 (5) - NC?

[Normal]

No comments!

[Gero]

00:39:166 (5) - You have either two options here, either follow the vocals properly and delete 00:39:166 (5) -, or follow the music and add a note here 00:39:512 - (youll have to shorten slider, etc, whatever is needed <3)

[Nyaannnnanananana?????]

00:32:358 (1) - Not necessary, but for sake of keeping all parts of this diff harder than Gero's, end the slider at 00:32:589 - and then add notes at 00:32:704 - and 00:32:820 - . If youre doing this then youll definitely have to add a note at 00:33:051 - as well
00:47:128 (1) - Same as above i dont really know placing circles instead of this 00:32:358 (1) - doesnt really represent that ruuuu~
i think slider is better for that


Good luck with your map!
no changes >< but still thank you for your time and checking this map <3
worst fl player

Kotori-Chan wrote:

Mini Gaunt
Hello, I decided to look at your map. (Informal M4M)

Clearly a good quality mapset!
The hitsounding is well done too!
If you think you are ready, go ask a BN to look at this map!
Fun map!
First, from the Hard difficulty rules:
If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.
Changing the stack leniency to 3 or changing the placements of these notes will fix this rule violation.
Here is where 1/2 objects overlap and do not stack (a rule violation):
00:12:743 (5,1) - Overlap
00:14:598 (5,1) - Overlap
00:18:974 (2,3) - Overlap
00:42:281 (7,1) - Overlap
00:44:128 (7,1) - Overlap

That's all really
Very minor things
By the way, this is considered a hard because of the star rating, but the slider velocity changes are something not seen a lot in hard difficulties.
I recommend raising the OD a little and increase the spacing of certain sections to make this like an insane but with a little lower than normal star rating.

I like the different types of sliders you used!

You also don't have to use distance snap in Hard but it is whatever you want to do. :D

00:31:204 (2,1,2) - This is a spot where you can still represent the music but have these 3 have larger than normal spacing between them. The changes in pitch are the loudest sound here anyway.

Good luck with the map!
Lazer
Very nice set, proper for ranking

as always great hitsounding, take my stars~
Topic Starter
Kotori-Chan

Mini Gaunt wrote:

Hello, I decided to look at your map. (Informal M4M)

Clearly a good quality mapset!
The hitsounding is well done too! thank you <3
If you think you are ready, go ask a BN to look at this map! If i would ever get an answer to my pm's ;;

Very minor things
By the way, this is considered a hard because of the star rating, but the slider velocity changes are something not seen a lot in hard difficulties.
I recommend raising the OD a little and increase the spacing of certain sections to make this like an insane but with a little lower than normal star rating. I never really intended to make this an insane or something. Wont increase OD, spacing or something because i just dont want it to be unnecesserily spaced or something. I just want it to be a nice little "hard" to play to enjoy :3

I like the different types of sliders you used! thank you again~

You also don't have to use distance snap in Hard but it is whatever you want to do. :D

00:31:204 (2,1,2) - This is a spot where you can still represent the music but have these 3 have larger than normal spacing between them. The changes in pitch are the loudest sound here anyway. Already explained above, dont want it to be really hard ;w;

Good luck with the map!
No changes ~ but still thx for checking ofc ! Fixed 2-3 other very little things tho~

Lazer wrote:

Very nice set, proper for ranking

as always great hitsounding, take my stars~
AAAAAA THANK CHU SU MUCH FOR STARS LAZER CHAN ;w; <3

Pachiru
that would be awesome if lady kotorino could do changes for me ~ ♥
Topic Starter
Kotori-Chan

Pachiru wrote:

that would be awesome if lady kotorino could do changes for me ~ ♥
All done~ pls re-dl !!!!!!
I tried my best ;w;
lucciachan
damn, this map will be ranked :x XD
riffy
#modreqs

[General]
  1. soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest.


[Pachiru's Easy]
  1. 00:39:281 (3,1) - minor - the transition could be a bit more natural, unless you intended a flow break here. example. As linear flow seems to be the way you make things.
  2. 00:48:051 (1,2,3,4,1,2,3,1) - looks like the whole thing was meant to be symmetrical, yet something went off. Is there absolutely no way to move the whole thing to the right?

    It's good.


[Normal]
  1. I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
  2. 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
    Note: 00:53:128 (1) - same

    Good job!


[Gero's Advanced]
  1. 00:19:435 (4,5) - you'll probably have to unstack manually as the stack doesn't appear in-game and all the previous 1/4s had visible stacks. example
    Note: 00:21:281 (4,5) - same.
  2. 00:29:589 (1) - move tail/head further apart, so that players would actually have to move the cursor and not just hold it in the middle? This would make the slider give a better feel of the song. 00:51:743 (1) - this, for example, works really well.
    Note: 00:44:358 (1) - same?
  3. 00:41:358 (2,4) - these actually overlap in-game, a slight movement a bit further apart could help and improve the look of this pattern.
    Note: 00:43:204 (2,4) - same.

    If anything it feels like a solid hard difficuty rather than an Advanced.


[Nyanpasu~]
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think.
  1. 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example

    That was cool!


So yeah, call me back
Pachiru
I fixed the first stuff, because it made sense, but I don't understand the second point. If you can make this more "clear" with a screenshot or something like that, that would be awesome!

Thanks for the mod Bakarin, always on the top~

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Topic Starter
Kotori-Chan

Bakari wrote:

#modreqs Bakari my savior <3

[General]
  1. soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest. Well i dont mind changing it, its just that this one is the closest one i could find :( and i really have no idea how else i could replace it. So if it really bothers you that much,
    sry for that ;w;


[Normal]
  1. I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
  2. 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
    Note: 00:53:128 (1) - same

    Good job!


[Nyanpasu~]
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think. Sure thing, i just kept this one as a joke anyway. Fixed !
  1. 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example

    That was cool!


So yeah, call me back just gotta wait a bit for gero i think, since he's a bit busy with universtity rn
THANK YOU SO MUCH BAKARI
Applied everything
I btw totally forgot about the slidertick sounds on gero's diff but holy shit it actually sounds pretty nice !
Thank you again <3
riffy
@Pachiru what I meant was that it is not symmetrical towards the y axis. You culd center it, I guess.
@Kotori the hitsound does feel really weird to me, I guess you could get a few more opinions on that, becaus I don't think it should stay.
Gero
Gonna post my update later.
Pachiru
Oh okay! I fixed the stuff, I hope it's good for you like this. Feel free to tell me if there is something else to change :)
Thanks for the precision Bakarin !

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TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Pachiru's Easy
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
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Topic Starter
Kotori-Chan
Pachi diff updated and hitsound changed, no need to worry about it now bakari !
Now just waiting for you Gero :)
Gero
[Gero's Advanced]
  1. 00:19:435 (4,5) - you'll probably have to unstack manually as the stack doesn't appear in-game and all the previous 1/4s had visible stacks. example You're right, I've increased the stack leniency, so it should be fine now.
    Note: 00:21:281 (4,5) - same. Same.
  2. 00:29:589 (1) - move tail/head further apart, so that players would actually have to move the cursor and not just hold it in the middle? This would make the slider give a better feel of the song. 00:51:743 (1) - this, for example, works really well. I'd rather to keep it like that since it doesn't affect that much if I change this shape by something else, due that I tested it several times with the suggested shape you mentioned above, and it plays basically the same as this one.
    Note: 00:44:358 (1) - same? Same.
  3. 00:41:358 (2,4) - these actually overlap in-game, a slight movement a bit further apart could help and improve the look of this pattern. Yes.
    Note: 00:43:204 (2,4) - same. Same.

    If anything it feels like a solid hard difficuty rather than an Advanced.
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TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Gero's Advanced
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
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29589,-76.9230769230769,4,2,15,90,0,1
30051,-76.9230769230769,4,2,5,80,0,1
30512,-76.9230769230769,4,2,15,90,0,1
30974,-100,4,2,5,80,0,1
31204,-100,4,2,9,100,0,1
32358,-100,4,2,10,100,0,1
32820,-100,4,2,5,80,0,1
33281,-100,4,2,5,100,0,1
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37435,-76.9230769230769,4,2,5,80,0,1
37897,-76.9230769230769,4,2,15,90,0,1
38358,-100,4,2,5,80,0,1
38589,-100,4,2,9,100,0,1
39743,-100,4,2,10,70,0,1
39974,-100,4,2,5,80,0,1
40666,-100,4,2,5,100,0,1
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44820,-76.9230769230769,4,2,5,80,0,1
45281,-76.9230769230769,4,2,15,90,0,1
45743,-100,4,2,5,80,0,1
45974,-100,4,2,9,100,0,1
47128,-100,4,2,10,100,0,1
47589,-100,4,2,5,80,0,1
48051,-100,4,2,5,100,0,1
49435,-90.9090909090909,4,2,5,100,0,1
49897,-100,4,2,5,100,0,1
51281,-90.9090909090909,4,2,5,100,0,1
51743,-76.9230769230769,4,2,25,90,0,1
52204,-76.9230769230769,4,2,25,90,0,1
52666,-76.9230769230769,4,2,25,90,0,1
53128,-100,4,2,4,80,0,1
54512,-100,4,2,1,70,0,1
54974,-100,4,2,1,70,0,0


[Colours]
Combo1 : 0,0,202
Combo2 : 128,128,255
Combo3 : 145,72,0
Combo4 : 0,157,0
Combo5 : 213,213,0

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256,208,25666,1,2,0:0:0:0:
308,288,25897,6,0,P|379:320|450:288,1,160,12|2,0:0|0:0,0:0:0:0:
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449,85,27281,1,0,0:0:0:0:
379,20,27512,1,2,0:0:0:0:
310,85,27743,6,0,B|271:100|256:140|256:140|241:100|202:85,1,160,8|2,0:0|0:0,0:0:0:0:
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379,224,31204,1,0,0:0:0:0:
308,160,31435,2,0,B|324:148|324:148|324:128|324:128|324:108|324:108|308:96,1,80
204,96,31897,2,0,B|188:108|188:108|188:128|188:128|188:148|188:148|204:160,1,80
133,224,32358,6,0,P|157:277|133:330,1,120,4|0,0:0|0:0,0:0:0:0:
133,330,32820,1,2,0:0:0:0:
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133,224,33281,6,0,B|204:224|204:224|212:228|212:228|220:232|220:232|291:232,1,160,12|2,0:0|0:0,0:0:0:0:
359,300,33974,1,0,0:0:0:0:
291,232,34204,1,8,0:0:0:0:
359,164,34435,1,0,0:0:0:0:
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359,164,34666,2,0,B|395:183|395:183|431:164,1,80,0|2,0:0|0:0,0:0:0:0:
395,72,35128,6,0,B|361:16|298:16|298:16|256:16,1,160,8|2,0:0|0:0,0:0:0:0:
187,83,35820,1,0,0:0:0:0:
256,150,36051,1,8,0:0:0:0:
187,217,36281,1,0,0:0:0:0:
187,217,36397,1,2,0:0:0:0:
187,217,36512,2,0,B|167:236|167:236|159:238|159:238|165:244|165:244|156:247|156:247|137:266,1,80,0|2,0:0|0:0,0:0:0:0:
256,284,36974,6,0,B|320:219|320:219|328:216|328:216|323:211|323:211|331:208|331:208|396:143,3,207.999990478516,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
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328,75,39051,1,0,0:0:0:0:
328,75,39166,1,0,0:0:0:0:
328,75,39281,6,0,P|256:105|184:75,1,160,0|4,0:0|0:0,0:0:0:0:
116,6,39974,1,2,0:0:0:0:
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188,228,40666,6,0,B|256:228|256:156|324:156,1,160,12|2,0:0|0:0,0:0:0:0:
412,192,41358,1,0,0:0:0:0:
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412,192,41820,2,0,L|460:192,2,40,0|2|0,0:0|0:0|0:0,0:0:0:0:
324,228,42281,1,2,0:0:0:0:
324,228,42512,6,0,B|256:228|256:156|188:156,1,160,8|2,0:0|0:0,0:0:0:0:
100,192,43204,1,0,0:0:0:0:
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riffy
Anime was a mistake. Also, my old modding layout sucks.

Bubbled!
Nozhomi
Hi Pachiru told to look at it so I'll do that soon now.

[General :]
  1. I think you could do smth like use same resolution of all your different bg (because right now it's 1280*715 / 1180*767 / 1920*1080 / 1129*767).
  2. On kiai, I feel like S:C4 as hitsound don't work correctly. The only part where it works is 00:51:743 - because the music fit much more that hitsounding. Better use the same with drum elements.


[Normal :]
  1. 00:11:589 (2,1) - If you want to do your symmetry with a bit more flow, move them to 108:240 and 404:240.
  2. 00:14:820 (1) - Also this one could be aligned with 00:13:897 (3) - like you did it between 00:13:436 (2,3) - .
  3. 00:38:358 (1) - Imo the angle of that slider make the player aim for 00:39:743 (3) - and not 00:39:281 (2) - . Changing shape or angle of it would be better.


[Gero's Advanced :]
  1. 00:14:589 (5,2) - That kind of small overlaps triggers me soooo much ^^
  2. 00:21:743 (5,1) - Could you do a symmetry who respect the spacing you used until there ? Same for 00:46:204 (3,4) - .
  3. 00:41:589 (3,5) - Ze overlap because stack leniency hi, also ruin a bit the symmetry. And ofc same for the other side 00:43:435 (3,5) - .


[Nyanpasu~ :]
  1. 00:45:743 (1,2,3,4,5,6) - Is there any reason to have a such notable different spacing from 00:30:974 (1,2,1,2,1,2) - who are totally the same thing ?
  2. 00:46:204 (3,5) - Also they should be NC for consistency with other similar rhythm aka. 00:38:358 (1,2,3,4,5,6) - / 00:53:128 (1,2,3,4,5,6) - (because removing them on 00:31:435 (1,1) - would make the pattern pain to read.

This song is stupid.
Mukyu~
Topic Starter
Kotori-Chan

Nozhomi wrote:

Hi Pachiru told to look at it so I'll do that soon now.

[General :]
  1. I think you could do smth like use same resolution of all your different bg (because right now it's 1280*715 / 1180*767 / 1920*1080 / 1129*767).
  2. On kiai, I feel like S:C4 as hitsound don't work correctly. The only part where it works is 00:51:743 - because the music fit much more that hitsounding. Better use the same with drum elements.[/b]


[Normal :]
  1. 00:11:589 (2,1) - If you want to do your symmetry with a bit more flow, move them to 108:240 and 404:240.
  2. 00:14:820 (1) - Also this one could be aligned with 00:13:897 (3) - like you did it between 00:13:436 (2,3) - .
  3. 00:38:358 (1) - Imo the angle of that slider make the player aim for 00:39:743 (3) - and not 00:39:281 (2) - . Changing shape or angle of it would be better.


[Nyanpasu~ :]
  1. 00:45:743 (1,2,3,4,5,6) - Is there any reason to have a such notable different spacing from 00:30:974 (1,2,1,2,1,2) - who are totally the same thing ? i'm a idiot
  2. 00:46:204 (3,5) - Also they should be NC for consistency with other similar rhythm aka. 00:38:358 (1,2,3,4,5,6) - / 00:53:128 (1,2,3,4,5,6) - (because removing them on 00:31:435 (1,1) - would make the pattern pain to read.

This song is stupid.
Mukyu~
Fixed everything !!!!
Thank you so so so much for checking it Nozhomi !! <33
And wtf.....until now i didnt know that updating map kills bubble DDDDDDD:
Nozhomi

Kotori-Chan wrote:

And wtf.....until now i didnt know that updating map kills bubble DDDDDDD:
It's not a manual pop, so the bubble is still alive don't worry.
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