NM cause you forced me to mod it :
REMAP KDS PLZ :>
REMAP KDS PLZ :>
Toshino Kyoko wrote:
NM cause you forced me to mod it :
REMAP KDS PLZ :>
thank you for mod toshimochi =w= stuff i wrote is just comment,applied everything~Toshino Kyoko wrote:
Here's your real mod Bakatori ~Genral
- The timing feels a little off, like the offset is a little too early by ~30ms :thinking: about it, if others complain i'll change it !
Nyanpassu~
- 00:12:743 (1) - Why NC here ? i dont really know....probably did that by mistake or forgot change it :3....
- 00:29:358 (6,1) - Blanket feels a little off
- 00:38:589 (2,3,4,5,6,7) - Is the little stacking offset made on purpose here ?yes ! since i find it kinda cool to let the circles slowly move up and i think its a bit easier to read than having them stacked
Gero's Advanced
- 00:15:281 (2,3) - Blanket is slightly off imo
- 00:17:128 (2,3) - ^
- 00:41:358 (2,3,4,5,6) - Kinda sad that stack leniency ruins the pattern
- 00:46:204 (3) - Rotate by 3° counter clock wise so it look allign, looks slightly off, by very little, yeah nitpick whatever
- 00:44:358 (1) - Same but clockwise
Normal
- 00:13:435 (2,3) - move a tiny more to the right, at Y:314
- 00:30:512 (3,1) - Rip Blanket
Pachiru's Easy
- 00:18:512 (5,6) - Fix DS slightly
- 00:22:204 (1,1) - Not sure about the recover time for spinner in easy diff, it might be too small here
- 00:54:051 (3,4) - Why not allign them, I think it will look better
That's it for the mod,
Anyway have a Nice Day and Good Luck !! >w<
edit : fixed the post that couldn't be quoted and some notice stuff
thank you for your time and mod !100bit wrote:
Nico Nico in 2017 okay
Heyo from #modreqs.
[General][Normal]
- You can add more tags related to track and anime, for example name of original track (as i know NND is generally mashups between track and FXs of anime) and original name of anime (のんのんびより). yeah i was actually thinking about adding tags from the original bang bang song
- Video with small resolution and length and big bitrate looks really... eh, weird. You can re-render this video by yourself or with help of other peoples. not an adv: this guy can provide better video and maybe audio i have a good friend who knows how to use video and music software gonna ask him to do that for me if i catch him online :>
- Decide something about ending time. Idk why but i agree with GD-ers that 00:54:974 - is last sound, all sounds after is just a fade-out. agree
- 00:40:204 - this hitsound is so terrible and reminds me antivirus when it founds trojan. some like it, some dont :3
- soft-hitwhistle25.wav sounds like it have strange delay. gunna let my friend check >.<
[Nyanpassu~]
- AR5 should be better gap between another diffs. Think the same about CS3.5.
- 00:13:435 (2,3) - this move makes no sense since
(so similar words)in beginning of map you have sharp angles.- 00:36:512 (8) - as for me this circle should be to the right of 00:36:051 (7) because you make symmetrical triangles before.
- 00:38:358 (1) - should be more smoother, like this for example. Yep, i turn BSD
(no, i say not about UNIX)to 1/6 for find out the place where I should put sliderpoint: 00:38:512 - first, 00:38:666 - second. You can make something like this in 1/4 or 1/8 - it's your right. Don't forget to move 00:39:743 (3) for not get overlap.- I can't find your way to putting NCs: why you put it in 00:30:974 (1) but ignore in 00:27:743 (4) ? I think you can find a compromise. 00:25:897 (1,2,3,4,5,6) - well the lets call it chorus is always one whole combo , then then jumps 00:29:589 (1,2,3) - are always one combo and the part after the jumps is also always one combo 00:30:974 (1,2,3) - so yeah either i didnt get what you mean or you said something wrong,
idk[centre]BGs is cute (especially last). :> thought so i actually wish it would use that one as beatmap preview pic
- 00:12:397 - 00:14:243 - etc - highlight of this sounds (like in Gero's diff) should sounds good.
- 00:38:820 (3,5) - 00:39:051 (4,7) - it's really should be non-stacked? i actually didnt stack them because i think its easier to read if they are not stacked but oh well~
- 00:45:743 (1,2,3,4,5,6,7) - really strange pattern because, at first, usually you make identical DS between notes but not here it makes no sense; at second, you have big jump in 00:46:897 (6,7) after small 00:46:665 (5,6) , as for me 7 should be located in the middle between 5,6. made something alot more sexy ! check it out
Hitsounds reminds me music in Kazantip.
Hotaru is forever~. hotaru is best~/centre]
Good luck!
{end of the mod}
thx for mod~Mazziv wrote:
ayyy from the m4m deal we had!
[Normal]
besides the big spacing please copy 00:11:127 (1,2) - this and mirror it here 00:12:974 (1,2) -
00:14:820 (1,2,3) - i recommend you to change this so the slider is centred in the middle again so it looks nice after fixing the first thingy, did something else here~
00:30:974 (1,2,3) - why have those a barrely audible hitsound? barely audible ? sry but i dont think so
00:33:743 (2,3,4,5,6,7,8) - maybe try to use some symmetry and copy paste the first pattern to the other side
idk this diff lacks in structure imo it has no noticeable pattern,circles/sliders doesnt compliment each other it looks not well thoughtthrough
like you try to do alot of symmetry and dont then when you should use it,you dont. i dont know if i want to complain bout hitsounds but i think those are chosen differently on purpose Sry but this doesnt help me at all, instead of just saying "hey dude this map lacks structure and your patterns suck" you could give me examples where, why and how so i can understand where something seems to be wrong. Just saying it like that doesnt really help me understand anything
[Insane]
this diff looks fine to me i really like the use of symmetry
good luck with the set !
nyu - wrote:
ich kann nicht modden alles lügen~Normal00:13:897 (3) - same shape as 00:12:051 (3) - ? you did the same with 00:15:743 (3,3) -
00:26:820 (3,6) - ik what youre trying to do but.. it looks soooo boring ; w; make the sliders at least a bit different plis i will try to think of something, not easy to make them something different because they are so short >< !
00:33:051 - das fühlt sich ohne nen circle hier total weird an imo - da fehlt einfach was uwu random german~ findest du o: ? finde ich irgendwie gar nicht ;w;
00:33:743 (2,3,4) - https://puu.sh/vIzJ2.png something like this?.. maybe..? owo i love you. i couldnt think of something else >.<
00:49:897 (5) - ncnccnnccnnc but that would destroy the nc patterns i used earlier ;w;
00:54:512 (3) - same shape as 00:53:128 (1) - ? fits and looks better imoNyaopasu00:14:128 - Without a triple here or.. something that cover those sounds this slider feels very weird imo and if you would do same hmmmmm good idea actually, gunna keep this in my head =w=00:17:589 (3) - too it would stay like you planned owo
00:42:512 (7) - nc should be here imo, also another sliderart to empathize new section? it looks kinda weird if i make that slider different ;w; and disagree with NC i really think new section starts here >< 00:42:974 -
00:51:281 (6) - missing whistle on end i am a big baka~
00:52:666 (3) - maybe same shape as 00:51:743 (1) - ? would look better, not necessary~ i really like this 00:52:204 (2,3) - tho ;w;
00:27:743 (7) - nc here? owo new section starts here tho ;w; 00:28:204 (1) - i think
00:30:974 (1,2,1,2,1,2) - 1 nc is enough <: i actually thought its easier to read with making them 1-2 but now that i think about it and this is the highest diff, yush~
those hitsounds <333333 how about u hitsound tragedyeternity for me |||| PM ingame and maybe i can~
nice map gl! :3
sure it does.basically its a nice way of saying remapKotori-Chan wrote:
Mazziv wrote:
ayyy from the m4m deal we had!
idk this diff lacks in structure imo it has no noticeable pattern,circles/sliders doesnt compliment each other it looks not well thoughtthrough
like you try to do alot of symmetry and dont then when you should use it,you dont. i dont know if i want to complain bout hitsounds but i think those are chosen differently on purpose Sry but this doesnt help me at all, instead of just saying "hey dude this map lacks structure and your patterns suck" you could give me examples where, why and how so i can understand where something seems to be wrong. Just saying it like that doesnt really help me understand anything
Sry but i REALLY dont get what you see as unstructured and stuff....Mazziv wrote:
sure it does.basically its a nice way of saying remap
It should make you go into your diff and go through everything and see what i mean with ''no structure/noticeable pattern'' try to look at other easy diffs oor if you want an example press ctrl+a
Xanandra wrote:
[Easy]
00:18:512 (5) - NC?
[Normal]
No comments!
[Gero]
00:39:166 (5) - You have either two options here, either follow the vocals properly and delete 00:39:166 (5) -, or follow the music and add a note here 00:39:512 - (youll have to shorten slider, etc, whatever is needed <3)
[Nyaannnnanananana?????]
00:32:358 (1) - Not necessary, but for sake of keeping all parts of this diff harder than Gero's, end the slider at 00:32:589 - and then add notes at 00:32:704 - and 00:32:820 - . If youre doing this then youll definitely have to add a note at 00:33:051 - as well
00:47:128 (1) - Same as above i dont really know placing circles instead of this 00:32:358 (1) - doesnt really represent that ruuuu~
i think slider is better for that
Good luck with your map!
If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.Changing the stack leniency to 3 or changing the placements of these notes will fix this rule violation.
No changes ~ but still thx for checking ofc ! Fixed 2-3 other very little things tho~Mini Gaunt wrote:
Hello, I decided to look at your map. (Informal M4M)
Clearly a good quality mapset!
The hitsounding is well done too! thank you <3
If you think you are ready, go ask a BN to look at this map! If i would ever get an answer to my pm's ;;Nyanpassu~Very minor things
By the way, this is considered a hard because of the star rating, but the slider velocity changes are something not seen a lot in hard difficulties.
I recommend raising the OD a little and increase the spacing of certain sections to make this like an insane but with a little lower than normal star rating. I never really intended to make this an insane or something. Wont increase OD, spacing or something because i just dont want it to be unnecesserily spaced or something. I just want it to be a nice little "hard" to play to enjoy :3
I like the different types of sliders you used! thank you again~
You also don't have to use distance snap in Hard but it is whatever you want to do.
00:31:204 (2,1,2) - This is a spot where you can still represent the music but have these 3 have larger than normal spacing between them. The changes in pitch are the loudest sound here anyway. Already explained above, dont want it to be really hard ;w;
Good luck with the map!
Lazer wrote:
Very nice set, proper for ranking
as always great hitsounding, take my stars~
All done~ pls re-dl !!!!!!Pachiru wrote:
that would be awesome if lady kotorino could do changes for me ~ ♥
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THANK YOU SO MUCH BAKARIBakari wrote:
#modreqs Bakari my savior <3
[General][Normal]
- soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest. Well i dont mind changing it, its just that this one is the closest one i could find and i really have no idea how else i could replace it. So if it really bothers you that much,
sry for that ;w;[Nyanpasu~]
- I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
- 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
Note: 00:53:128 (1) - same
Good job!
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think. Sure thing, i just kept this one as a joke anyway. Fixed !So yeah, call me back just gotta wait a bit for gero i think, since he's a bit busy with universtity rn
- 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example
That was cool!
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Fixed everything !!!!Nozhomi wrote:
Hi Pachiru told to look at it soI'll do that soonnow.[General :][Normal :]
- I think you could do smth like use same resolution of all your different bg (because right now it's 1280*715 / 1180*767 / 1920*1080 / 1129*767).
- On kiai, I feel like S:C4 as hitsound don't work correctly. The only part where it works is 00:51:743 - because the music fit much more that hitsounding. Better use the same with drum elements.[/b]
[Nyanpasu~ :]
- 00:11:589 (2,1) - If you want to do your symmetry with a bit more flow, move them to 108:240 and 404:240.
- 00:14:820 (1) - Also this one could be aligned with 00:13:897 (3) - like you did it between 00:13:436 (2,3) - .
- 00:38:358 (1) - Imo the angle of that slider make the player aim for 00:39:743 (3) - and not 00:39:281 (2) - . Changing shape or angle of it would be better.
- 00:45:743 (1,2,3,4,5,6) - Is there any reason to have a such notable different spacing from 00:30:974 (1,2,1,2,1,2) - who are totally the same thing ? i'm a idiot
- 00:46:204 (3,5) - Also they should be NC for consistency with other similar rhythm aka. 00:38:358 (1,2,3,4,5,6) - / 00:53:128 (1,2,3,4,5,6) - (because removing them on 00:31:435 (1,1) - would make the pattern pain to read.
This song is stupid.
Mukyu~
It's not a manual pop, so the bubble is still alive don't worry.Kotori-Chan wrote:
And wtf.....until now i didnt know that updating map kills bubble DDDDDDD:
And this is why you're one of the best person in this freaking world <3~Pachiru wrote:
kotori, looks what i've made for you
and there is one more mod i didn't receive the kudo for, so it was more a fourmod4onemod new meta woah thanks nozhomi
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Everything's now updated !!Gero wrote:
Nozhomi[Gero's Advanced :]
- 00:14:589 (5,2) - That kind of small overlaps triggers me soooo much ^^ Changed.
- 00:21:743 (5,1) - Could you do a symmetry who respect the spacing you used until there ? Same for 00:46:204 (3,4) - . Does it matter that much? I think it's okay.
- 00:41:589 (3,5) - Ze overlap because stack leniency hi, also ruin a bit the symmetry. And ofc same for the other side 00:43:435 (3,5) - . Moved a bit, hopefully it's better.
Gero's Advancedosu file format v14
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TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
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Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
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359,164,34666,2,0,B|395:183|395:183|431:164,1,80,0|2,0:0|0:0,0:0:0:0:
395,72,35128,6,0,B|361:16|298:16|298:16|256:16,1,160,8|2,0:0|0:0,0:0:0:0:
187,83,35820,1,0,0:0:0:0:
256,150,36051,1,8,0:0:0:0:
187,217,36281,1,0,0:0:0:0:
187,217,36397,1,2,0:0:0:0:
187,217,36512,2,0,B|167:236|167:236|159:238|159:238|165:244|165:244|156:247|156:247|137:266,1,80,0|2,0:0|0:0,0:0:0:0:
256,284,36974,6,0,B|320:219|320:219|328:216|328:216|323:211|323:211|331:208|331:208|396:143,3,207.999990478516,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
464,75,38589,1,0,0:0:0:0:
396,6,38820,1,0,0:0:0:0:
328,75,39051,1,0,0:0:0:0:
328,75,39166,1,0,0:0:0:0:
328,75,39281,6,0,P|256:105|184:75,1,160,0|4,0:0|0:0,0:0:0:0:
116,6,39974,1,2,0:0:0:0:
48,75,40204,1,2,0:0:0:0:
188,228,40666,6,0,B|256:228|256:156|324:156,1,160,12|2,0:0|0:0,0:0:0:0:
412,192,41358,1,0,0:0:0:0:
324,156,41589,1,8,0:0:0:0:
412,192,41820,2,0,L|460:192,2,40,0|2|0,0:0|0:0|0:0,0:0:0:0:
324,228,42281,1,2,0:0:0:0:
324,228,42512,6,0,B|256:228|256:156|188:156,1,160,8|2,0:0|0:0,0:0:0:0:
100,192,43204,1,0,0:0:0:0:
188,156,43435,1,8,0:0:0:0:
100,192,43666,2,0,L|52:192,2,40,0|2|0,0:0|0:0|0:0,0:0:0:0:
188,228,44128,1,2,0:0:0:0:
188,228,44358,6,0,B|220:228|252:252|256:294|256:294|260:252|292:228|324:228,3,207.999990478516,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,156,45974,1,0,0:0:0:0:
188,228,46204,2,0,L|131:284,1,80
324,228,46666,2,0,L|380:284,1,80
256,156,47128,2,0,L|256:276,1,120,4|0,0:0|0:0,0:0:0:0:
256,276,47589,1,2,0:0:0:0:
256,372,47820,1,2,0:0:0:0:
187,302,48051,6,0,B|215:312|243:298|256:276|256:276|269:298|297:312|325:302,1,160,12|2,0:0|0:0,0:0:0:0:
392,372,48743,1,0,0:0:0:0:
459,302,48974,1,8,0:0:0:0:
392,232,49204,1,0,0:0:0:0:
392,232,49320,1,2,0:0:0:0:
392,232,49435,2,0,P|376:192|392:152,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
325,82,49897,6,0,B|297:72|269:86|256:108|256:108|243:86|215:72|187:82,1,160,8|2,0:0|0:0,0:0:0:0:
120,12,50589,1,0,0:0:0:0:
53,82,50820,1,8,0:0:0:0:
120,152,51051,1,0,0:0:0:0:
120,152,51166,1,2,0:0:0:0:
120,152,51281,2,0,P|136:192|120:232,1,88.000002685547,0|2,0:0|0:0,0:0:0:0:
184,296,51743,6,0,B|204:344|204:344|308:344|308:344|328:296,3,207.999990478516,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
256,232,53358,1,0,0:0:0:0:
184,296,53589,1,2,0:0:0:0:
256,220,53820,1,0,0:0:0:0:
328,296,54051,1,2,0:0:0:0:
256,208,54281,1,0,0:0:0:0:
184,296,54512,6,0,P|256:326|328:296,1,160,4|4,0:0|0:0,0:0:0:0: