Applied rest and also changed some slider shapes in last diff,denied ds stuff in normal because i think you dont know that ds in normal has to be the same troughout the whole map or you meaning something else ?
00:12:974 (2) - ctrl+G?
00:41:589 (1) - remove nc
00:49:897 (3,4,1,2,3) - improve this sliders
00:11:589 (2) - ds
00:12:051 (3) - ds
00:15:281 (2) - ds
00:33:743 (2) - point the end of the slider here 00:34:204 (3) -
00:35:589 (2) - ^ 00:36:051 (3) -
00:27:743 (7) - ctrl+g to emphasize the whistle?
00:34:204 (4) - ctrl+j?
00:41:127 (2,4,5,6) - stack them properly they are D:
00:47:128 (1) - remove nc
00:47:589 (1) - ^
that's all good luck
Thank you very much <3 dont have any questions left~
Cris_1 wrote:Hi, from #modreqsPachiru's NyanpassEasy
- 00:18:512 (5) - NC
- 00:22:204 (1) - Maybe you can end spinner at 00:24:974 (To have more reaction time)
- 00:32:820 - Circle here?
- 00:40:204 - ^
- 00:40:666 (1) - Remove NC and put NC here 00:44:358 (4)
- 00:47:589 - Circle?NyanpassNormalnot following vocals there,songs ends on 00:55:204 - so yeah :3
In my personal opinion this needs a minor DS, is too spaced for a Normal diff (Maybe 1,1x)
- 00:14:820 (1,2,3) - too far pls snap this
- 00:18:974 (2,1) - 00:19:897 (2,1) - 00:20:820 (2,1) - ^
- 00:31:435 (5) - NC?
- 00:32:820 - Circle?
- 00:46:204 (5) - NC
- 00:47:128 (7,8) - I suggest follow the previous pattern
- 00:54:512 (1) - If you follow the vocals pls end this slider at 00:54:974Nyanpassu~
nahhh i think its better how it is
- 00:44:128 (6,1) - Fix blanket It is blanket,dont see something wrong there D:
- 00:54:051 (5,1) - Stack?
I do not have much to talk about this diff, is really funny, had good patterns and simmetry, good job!
Nice clickbait bg lol
*If you had questions feel free to talk me in-game c:
hohol454 wrote:m4m from #modreqs
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errors
00:32:820 (4) - ^^^
00:38:358 (4) - NC so it's consistent with 00:53:128 (1) - . You should also NC 00:30:974 (4) - 00:45:743 (4) - No new NC. Having NC the same here makes it easier to read
00:51:743 (1,2,3) - use sharper angle like before keeping for now
00:54:512 (1) - i would end it on the previous white tick. you said you're not following the vocals and I would argue the longer slider does just that. The white tick is a really strong beat and the sound on where it ends now is cut off and sounds weird. gonna see what others say,might change idk
00:12:974 (2) - NC here instead, same with every NC until 00:18:512 (1) -
00:21:743 (5,1) - pretty big jump really ? dont really think so
00:25:204 (3,4,5) - could be missread and doesn't make sense with the music either. could ctrlG 4,5 and move the whole pattern upwards so the jump to 1 isn't as big. Also emhasises the kiai start agree on ctrl+g but doesnt make sense with music lol ? you can clearly hear the vocals on the red and white ticks
00:32:358 (1) - should be 2 sliders like 00:47:128 (7,8) -
00:27:743 (7) - NC instead of next note, not consistent with 00:34:897 (7,1) - dont really know to me it actually suits more to the last music pattern,gunna keep it for now
00:42:512 (7) - ^ ^^
00:36:051 (4) - looks out of place. Should have some anchor points
00:54:512 (1) - same as in normal
not much except some inconsistent NC
hope you like it cause it's only my third00:18:512 (5) - map pattern should change when the song's mood or feeling changes
00:41:589 (1) - random combo change
slider tick rate a bit slow for an easy, try 2 i guess
cs2 maybe?CS3 for a normal is a bit too large. 2.5 maybe? got nothing else ¯\_(ツ)_/¯cs 3 too big ? cs 2.5 is even bigger :>00:19:204 (3,4,5) - doesn't sync to any sound in the song about these ? cant you hear how the song slowly slowly builds up ? thats why they are there,that pattern is also slowly building up so yeah
00:20:128 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:34:204 (4) - weird slider shape check out Gero's maps (my senpai) he uses a lot slider shapes like that and has never had any problems
00:35:128 (1) - same as above
00:50:820 (4) - same as above
this map is really funny, especially the hitsounds! was laughing while modding this.
thanks to you all <3
Rin Desu wrote:yooo hi!
Die Kiaitime solltest du auch halbieren (00:40:666 - 00:55:117) würde ich mal vorschlagen. Behalten fürs erste,mal sehen was andere vorschlagen wenn überhaupt
Du hast ein bisschen weniger als 45 Sekunden gemappt,danach kommen 13 Sekunden Outro.
Ich glaube, dass du dies nach den Rankkriterien schneiden musst, da es nicht 20 % vom Lied übersteigen darf. Muss BN fragen,mal sehen~
00:11:127 (1,2,3,4,5,6,7) -
nach der 4 NC
außerdem würde ich vllt die slider etwas ändern(shapes), vor allem ab der 5 sollte man eine Veränderung sehen, da sich die Musik dort auch ändert.
00:20:358 (6,7) - Distance Snap zu groß
Sonst ganz nett
ab 00:25:897 (1) - mappst du nur im Uhrzeigersinn bis zum Ende finde das ein bisschen langweilig, vor allem da man bei dem Lied gut die Richtung ändern kann. "Normal" sollte etwas simpler sein :>
00:31:435 (1,2,3,4) - Vielleicht die 4 bisschen weiter nach links so spielt sich das pattern etwas komisch.
Visuell und vom Rhythmus her finde ich alles Super!
00:18:512 (1,2,1,2,1,2,1,2) - gefällt mir sehr <3
BG: Woher die großen Boobs? xD clickbait kappa :> aber meh ich weiß nicht,warum nicht :3
00:19:226 (3,4,5,1,2,3,4,1,2,3,4) -
Ich höre da keine Tripple würde die also vllt auch nicht mappen und der Teil mit den Slidern danach wirkt dagegen sehr einfach sollte aber in Anbetracht der Musik die dort kurz vor ihrem Höhepunkt steht schwerer sein. Behalte fürs erste,mal sehen was andere sagen :3
00:29:380 (6,1) - Blanket
da solltest du vllt auch eins machen > 00:44:150 (6,1) -
Sonst eine sehr schöne Diff danke~
Hoffe dir bringt der Mod etwas
Hab noch nicht allzu viel gemoddet
Kritik und Fragen gerne Ingame
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errorsIt does if you use tiny grid size or no grid snap
thank you very much ! applied most stuff and i think its really alot better now,deleted normal and completely remapped,gap of difficulty will be fixed with an advanced diff soon~ <3
DTM9 Nowa wrote:
Le m4m General
"non_non_biyori_repeat_wallpaper_hd_by_corphish2-d97usc0.jpg" seems to be unused, maybe remove it?
Also you could change the "thumb-1920-703198.png" file to .jpg format to save up some space
You should set up some combo colours
00:11:589 (2,3) - I mean these could be blanketed properly unless you don't want them to be blanketed. If the second one is the case you could move the 3 a bit so it would follow the circularity of 2 little bit better for ex. https://osu.ppy.sh/ss/7878928
00:21:743 (5,1) - The spacing is not too big but the different circularities kinda create awkward feeling movement over the change of the patterns awkward feeling there ? i had alot people testplaying it,nobody ever complained about it
00:30:974 (1,2,1,2,1,2) - Are these NCd like so intentionally? Also why the other similar stylish ( 00:38:358 (1,2,3,4,5,6) - 00:53:128 (1,2,3,4,5,6) - ) are not NCd like so? did the first jumps NC 1-2 because i thought its easier to read,changed to one combo now,lets see what people say~
00:32:358 (1) - Two things, firstly the shape does not make sense at all. It looks awkward by all ways as it does not have any specific structure for the shaping. Secondly the finish should not be in the head but ratherly in the tail
00:38:589 (2,3,4,5,6,7) - Are these all purposefully not properly stacked? yes :3
00:45:743 (1,2,3) - You using a reaaaaaaaallly obtuse angle here which is something you haven't done at all prior in the difficulty. Imo it kinda hurts the pattern it's built on as that specifically specifies on going through a star pattern in sharp angles. So the easiest solution probably would be to start the star pattern from the 1 or atleast prepare for the star pattern this meaning the 1 does not have to be in the pattern but the 1|2|3 should be a sharp angle murdered the star jumps and did something else~
00:54:512 (1) - I already wrote about this is normal~
some little changes done ! thank you very much~ <3
Hello~~00:11:127 (1,2) - i don't think this combination of slider here look so good , but it's only me you can leave this as it is if you want to ( i think this : http://prntscr.com/f2m7pw , looks good ) did something else !
00:24:743 (1,2,3,4,5) - this jumps could look better( http://prntscr.com/f2m5t0 i think this looks cool , idek ) who said i want them to be jumps :> ? its not supposed to be a jump pattern
00:38:358 (1,2,3,4,5,6) - it's pretty hard to see circles 5 and 6 , idk if it's just my vision or not owo hmmm well i think its pretty okay for a hard diff
00:45:743 (1,2,3,4,5,6) - this also could look better( i think ;3; ) how :> ?1º - make the stacking leniency bigger , advanced maps are mostly played by new players , and if normal stacking is hard to them , imagine dis one (even AI mode tells dis: http://prntscr.com/f2m9i2 , owo)
00:14:820 (1,2) - could look better
00:16:666 (1,2) - ^
00:21:281 (4,5) - ^
00:25:204 (3,4,5) - don't let this types of stacking flying on the air with a circle with 1/2 spacing closer to it (this is difficult af for new players)
00:41:589 (3) - it's hard to see this circle and the pattern plays strange
00:43:435 (3) - ^
sorry but i can't mod easy and normal properlly ;3;
Toshino Kyoko wrote:NM cause you forced me to mod it :
REMAP KDS PLZ :>
thank you for mod toshimochi =w= stuff i wrote is just comment,applied everything~
Toshino Kyoko wrote:Here's your real mod Bakatori ~
- The timing feels a little off, like the offset is a little too early by ~30ms :thinking: about it, if others complain i'll change it !
- 00:12:743 (1) - Why NC here ? i dont really know....probably did that by mistake or forgot change it :3....
- 00:29:358 (6,1) - Blanket feels a little off
- 00:38:589 (2,3,4,5,6,7) - Is the little stacking offset made on purpose here ?yes ! since i find it kinda cool to let the circles slowly move up and i think its a bit easier to read than having them stacked
- 00:15:281 (2,3) - Blanket is slightly off imo
- 00:17:128 (2,3) - ^
- 00:41:358 (2,3,4,5,6) - Kinda sad that stack leniency ruins the pattern
- 00:46:204 (3) - Rotate by 3° counter clock wise so it look allign, looks slightly off, by very little, yeah nitpick whatever
- 00:44:358 (1) - Same but clockwise
- 00:13:435 (2,3) - move a tiny more to the right, at Y:314
- 00:30:512 (3,1) - Rip Blanket
- 00:18:512 (5,6) - Fix DS slightly
- 00:22:204 (1,1) - Not sure about the recover time for spinner in easy diff, it might be too small here
- 00:54:051 (3,4) - Why not allign them, I think it will look better
That's it for the mod,
Anyway have a Nice Day and Good Luck !! >w<
edit : fixed the post that couldn't be quoted and some notice stuff