Also you could change the "thumb-1920-703198.png" file to .jpg format to save up some space
You should set up some combo colours
00:11:127 (1,2,3,4,5) - This pattern is kinda weird overall. As the melody changes on 5 and not 4 the pattern change should atleast imo happen there (maybe even with a NC)
00:21:743 (7) - You could move this somehow a bit closer to the centre to help the newer players pick up the spinner
00:22:204 (1) - Spinner recovery time is pretty much unrankable. Newer players do not have time to react to the ending of the spinner and the next object simultaneously. Usually easy maps need to end a measure before the next object which would work quite well here aswell so my recommendation would be to end the spinner to 00:24:051 -
00:32:358 - tbh there isn't really a reason to have a cymbal here. There is literally no sounds that would need that kind of a representation through the hitsounding
00:40:204 - 00:47:589 - You can just remove these inherited points since there are no objects affected by them
00:51:743 (1) - You could use the same hitsounds here as Kotori is using on the other difficulties
00:54:051 (3,4) - I mean these could be completely linear but tbh it doesn't really matter
There is a huge difference between easy and normal. If the easy only uses 2/1s and 1/1s there shouldn't be 1/4s in normals. It's just hurting the invisible difficulty curve and making the difficulty too hard for new players
Also there some spacing inconsistencies which are kinda bad since newer players need to understand the correlation between distance and the placement in the timeline. These include 00:18:512 (1,2,1,2,1,2,1,2) - and 00:36:743 (4,1,2) - . Most of them are pretty much unnoticeable but it'd never hurt to remove even those small changes
00:18:512 (1,2,1,2,1,2,1,2) - On top of the spacing changing the overall pattern may be overwhelming for new players because of the fairly intensive, high usage of playfield and repetitive patterning
I guess you want more opinions about the ending time. Personally the current ending time is not bad as long as the thing on 00:55:204 - is not a clickable since there are no specific beats that would need to be represented by a click. Though what i think is that using a 6/4 slider on that point is not the optimal idea. As the beat goes like dun-dun-duun in the end i'd say these 00:54:743 - 00:54:974 - points should be mapped as those are distinct beats in the song. You could literally map the two first points ( 00:54:512 - and 00:54:743 - ) as hitcircles and the last point 00:54:974 - as a 1/2 slider to represent the hold sound that goes over the initial melody in the song. It would really make up a fittingly intensive and powerful finisher for the difficulty
Other than those points i don't really see anything specifically wrong, you are using a bit unusual way of patterning generally (with the one exception before the spinner) but unusual is not wrong. It doesn't seem to be too hard to read and it uses the straight sliders to create a versatile experience quite well. Good job on that
00:11:589 (2,3) - I mean these could be blanketed properly unless you don't want them to be blanketed. If the second one is the case you could move the 3 a bit so it would follow the circularity of 2 little bit better for ex. https://osu.ppy.sh/ss/7878928
00:21:743 (5,1) - The spacing is not too big but the different circularities kinda create awkward feeling movement over the change of the patterns
00:30:974 (1,2,1,2,1,2) - Are these NCd like so intentionally? Also why the other similar stylish ( 00:38:358 (1,2,3,4,5,6) - 00:53:128 (1,2,3,4,5,6) - ) are not NCd like so?
00:32:358 (1) - Two things, firstly the shape does not make sense at all. It looks awkward by all ways as it does not have any specific structure for the shaping. Secondly the finish should not be in the head but ratherly in the tail
00:38:589 (2,3,4,5,6,7) - Are these all purposefully not properly stacked?
00:45:743 (1,2,3) - You using a reaaaaaaaallly obtuse angle here which is something you haven't done at all prior in the difficulty. Imo it kinda hurts the pattern it's built on as that specifically specifies on going through a star pattern in sharp angles. So the easiest solution probably would be to start the star pattern from the 1 or atleast prepare for the star pattern this meaning the 1 does not have to be in the pattern but the 1|2|3 should be a sharp angle
00:54:512 (1) - I already wrote about this is normal~