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Kansou - Nyanpasu Bang Bang

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Topic Starter
Kotori-Chan

hohol454 wrote:

m4m from #modreqs

Normal
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errors
00:32:820 (4) - ^^^
00:38:358 (4) - NC so it's consistent with 00:53:128 (1) - . You should also NC 00:30:974 (4) - 00:45:743 (4) - No new NC. Having NC the same here makes it easier to read
00:51:743 (1,2,3) - use sharper angle like before keeping for now
00:54:512 (1) - i would end it on the previous white tick. you said you're not following the vocals and I would argue the longer slider does just that. The white tick is a really strong beat and the sound on where it ends now is cut off and sounds weird. gonna see what others say,might change idk

Hard
00:12:974 (2) - NC here instead, same with every NC until 00:18:512 (1) -
00:21:743 (5,1) - pretty big jump really ? dont really think so
00:25:204 (3,4,5) - could be missread and doesn't make sense with the music either. could ctrlG 4,5 and move the whole pattern upwards so the jump to 1 isn't as big. Also emhasises the kiai start agree on ctrl+g but doesnt make sense with music lol ? you can clearly hear the vocals on the red and white ticks
00:32:358 (1) - should be 2 sliders like 00:47:128 (7,8) -
00:27:743 (7) - NC instead of next note, not consistent with 00:34:897 (7,1) - dont really know to me it actually suits more to the last music pattern,gunna keep it for now
00:42:512 (7) - ^ ^^
00:36:051 (4) - looks out of place. Should have some anchor points
00:54:512 (1) - same as in normal

not much except some inconsistent NC

Qrunch wrote:

mod~
hope you like it cause it's only my third
Easy
00:18:512 (5) - map pattern should change when the song's mood or feeling changes
00:41:589 (1) - random combo change
slider tick rate a bit slow for an easy, try 2 i guess
cs2 maybe?
Normal
CS3 for a normal is a bit too large. 2.5 maybe? got nothing else ¯\_(ツ)_/¯cs 3 too big ? cs 2.5 is even bigger :>
Nyanpassu~
00:19:204 (3,4,5) - doesn't sync to any sound in the song about these ? cant you hear how the song slowly slowly builds up ? thats why they are there,that pattern is also slowly building up so yeah
00:20:128 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:34:204 (4) - weird slider shape check out Gero's maps (my senpai) he uses a lot slider shapes like that and has never had any problems
00:35:128 (1) - same as above
00:50:820 (4) - same as above
this map is really funny, especially the hitsounds! was laughing while modding this.

Rin Desu wrote:

SPOILER
yooo hi!

Allgemein

Offset= 11.150

Die Kiaitime solltest du auch halbieren (00:40:666 - 00:55:117) würde ich mal vorschlagen. Behalten fürs erste,mal sehen was andere vorschlagen wenn überhaupt

Du hast ein bisschen weniger als 45 Sekunden gemappt,danach kommen 13 Sekunden Outro.
Ich glaube, dass du dies nach den Rankkriterien schneiden musst, da es nicht 20 % vom Lied übersteigen darf. Muss BN fragen,mal sehen~


Easy

00:11:127 (1,2,3,4,5,6,7) -
nach der 4 NC
außerdem würde ich vllt die slider etwas ändern(shapes), vor allem ab der 5 sollte man eine Veränderung sehen, da sich die Musik dort auch ändert.

00:20:358 (6,7) - Distance Snap zu groß

Sonst ganz nett :)

Normal

ab 00:25:897 (1) - mappst du nur im Uhrzeigersinn bis zum Ende finde das ein bisschen langweilig, vor allem da man bei dem Lied gut die Richtung ändern kann. "Normal" sollte etwas simpler sein :>

00:31:435 (1,2,3,4) - Vielleicht die 4 bisschen weiter nach links so spielt sich das pattern etwas komisch.

Visuell und vom Rhythmus her finde ich alles Super!
00:18:512 (1,2,1,2,1,2,1,2) - gefällt mir sehr :D <3

Hard

BG: Woher die großen Boobs? xD clickbait kappa :> aber meh ich weiß nicht,warum nicht :3

00:19:226 (3,4,5,1,2,3,4,1,2,3,4) -
Ich höre da keine Tripple :D würde die also vllt auch nicht mappen und der Teil mit den Slidern danach wirkt dagegen sehr einfach sollte aber in Anbetracht der Musik die dort kurz vor ihrem Höhepunkt steht schwerer sein. Behalte fürs erste,mal sehen was andere sagen :3

00:29:380 (6,1) - Blanket
da solltest du vllt auch eins machen > 00:44:150 (6,1) -

Sonst eine sehr schöne Diff danke~


Hoffe dir bringt der Mod etwas :D
Hab noch nicht allzu viel gemoddet :(
Kritik und Fragen gerne Ingame :P

thanks to you all <3
Nowaie
Le m4m


General
"non_non_biyori_repeat_wallpaper_hd_by_corphish2-d97usc0.jpg" seems to be unused, maybe remove it?

Also you could change the "thumb-1920-703198.png" file to .jpg format to save up some space

You should set up some combo colours

Pachi

00:11:127 (1,2,3,4,5) - This pattern is kinda weird overall. As the melody changes on 5 and not 4 the pattern change should atleast imo happen there (maybe even with a NC)

00:21:743 (7) - You could move this somehow a bit closer to the centre to help the newer players pick up the spinner

00:22:204 (1) - Spinner recovery time is pretty much unrankable. Newer players do not have time to react to the ending of the spinner and the next object simultaneously. Usually easy maps need to end a measure before the next object which would work quite well here aswell so my recommendation would be to end the spinner to 00:24:051 -

00:32:358 - tbh there isn't really a reason to have a cymbal here. There is literally no sounds that would need that kind of a representation through the hitsounding

00:40:204 - 00:47:589 - You can just remove these inherited points since there are no objects affected by them

00:51:743 (1) - You could use the same hitsounds here as Kotori is using on the other difficulties

00:54:051 (3,4) - I mean these could be completely linear but tbh it doesn't really matter

Normal

There is a huge difference between easy and normal. If the easy only uses 2/1s and 1/1s there shouldn't be 1/4s in normals. It's just hurting the invisible difficulty curve and making the difficulty too hard for new players

Also there some spacing inconsistencies which are kinda bad since newer players need to understand the correlation between distance and the placement in the timeline. These include 00:18:512 (1,2,1,2,1,2,1,2) - and 00:36:743 (4,1,2) - . Most of them are pretty much unnoticeable but it'd never hurt to remove even those small changes

00:18:512 (1,2,1,2,1,2,1,2) - On top of the spacing changing the overall pattern may be overwhelming for new players because of the fairly intensive, high usage of playfield and repetitive patterning

I guess you want more opinions about the ending time. Personally the current ending time is not bad as long as the thing on 00:55:204 - is not a clickable since there are no specific beats that would need to be represented by a click. Though what i think is that using a 6/4 slider on that point is not the optimal idea. As the beat goes like dun-dun-duun in the end i'd say these 00:54:743 - 00:54:974 - points should be mapped as those are distinct beats in the song. You could literally map the two first points ( 00:54:512 - and 00:54:743 - ) as hitcircles and the last point 00:54:974 - as a 1/2 slider to represent the hold sound that goes over the initial melody in the song. It would really make up a fittingly intensive and powerful finisher for the difficulty

Other than those points i don't really see anything specifically wrong, you are using a bit unusual way of patterning generally (with the one exception before the spinner) but unusual is not wrong. It doesn't seem to be too hard to read and it uses the straight sliders to create a versatile experience quite well. Good job on that

Hard

00:11:589 (2,3) - I mean these could be blanketed properly unless you don't want them to be blanketed. If the second one is the case you could move the 3 a bit so it would follow the circularity of 2 little bit better for ex. https://osu.ppy.sh/ss/7878928

00:21:743 (5,1) - The spacing is not too big but the different circularities kinda create awkward feeling movement over the change of the patterns

00:30:974 (1,2,1,2,1,2) - Are these NCd like so intentionally? Also why the other similar stylish ( 00:38:358 (1,2,3,4,5,6) - 00:53:128 (1,2,3,4,5,6) - ) are not NCd like so?

00:32:358 (1) - Two things, firstly the shape does not make sense at all. It looks awkward by all ways as it does not have any specific structure for the shaping. Secondly the finish should not be in the head but ratherly in the tail

00:38:589 (2,3,4,5,6,7) - Are these all purposefully not properly stacked?

00:45:743 (1,2,3) - You using a reaaaaaaaallly obtuse angle here which is something you haven't done at all prior in the difficulty. Imo it kinda hurts the pattern it's built on as that specifically specifies on going through a star pattern in sharp angles. So the easiest solution probably would be to start the star pattern from the 1 or atleast prepare for the star pattern this meaning the 1 does not have to be in the pattern but the 1|2|3 should be a sharp angle

00:54:512 (1) - I already wrote about this is normal~

Good luck~
hohol454
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errors
It does if you use tiny grid size or no grid snap
Here's comparison with next pattern


Idk how big of a problem that is but second one is pretty noticable
Topic Starter
Kotori-Chan

DTM9 Nowa wrote:

Le m4m


General
"non_non_biyori_repeat_wallpaper_hd_by_corphish2-d97usc0.jpg" seems to be unused, maybe remove it?

Also you could change the "thumb-1920-703198.png" file to .jpg format to save up some space

You should set up some combo colours


Hard

00:11:589 (2,3) - I mean these could be blanketed properly unless you don't want them to be blanketed. If the second one is the case you could move the 3 a bit so it would follow the circularity of 2 little bit better for ex. https://osu.ppy.sh/ss/7878928

00:21:743 (5,1) - The spacing is not too big but the different circularities kinda create awkward feeling movement over the change of the patterns awkward feeling there ? i had alot people testplaying it,nobody ever complained about it

00:30:974 (1,2,1,2,1,2) - Are these NCd like so intentionally? Also why the other similar stylish ( 00:38:358 (1,2,3,4,5,6) - 00:53:128 (1,2,3,4,5,6) - ) are not NCd like so? did the first jumps NC 1-2 because i thought its easier to read,changed to one combo now,lets see what people say~

00:32:358 (1) - Two things, firstly the shape does not make sense at all. It looks awkward by all ways as it does not have any specific structure for the shaping. Secondly the finish should not be in the head but ratherly in the tail
00:38:589 (2,3,4,5,6,7) - Are these all purposefully not properly stacked? yes :3

00:45:743 (1,2,3) - You using a reaaaaaaaallly obtuse angle here which is something you haven't done at all prior in the difficulty. Imo it kinda hurts the pattern it's built on as that specifically specifies on going through a star pattern in sharp angles. So the easiest solution probably would be to start the star pattern from the 1 or atleast prepare for the star pattern this meaning the 1 does not have to be in the pattern but the 1|2|3 should be a sharp angle murdered the star jumps and did something else~

00:54:512 (1) - I already wrote about this is normal~

Good luck~
thank you very much ! applied most stuff and i think its really alot better now,deleted normal and completely remapped,gap of difficulty will be fixed with an advanced diff soon~ <3

rip hohol post~
[-PinK-]
Hello~~

Nyanpassu~
00:11:127 (1,2) - i don't think this combination of slider here look so good , but it's only me you can leave this as it is if you want to ( i think this : http://prntscr.com/f2m7pw , looks good )
00:24:743 (1,2,3,4,5) - this jumps could look better( http://prntscr.com/f2m5t0 i think this looks cool , idek )
00:38:358 (1,2,3,4,5,6) - it's pretty hard to see circles 5 and 6 , idk if it's just my vision or not owo
00:45:743 (1,2,3,4,5,6) - this also could look better( i think ;3; )

Gero's Advanced
1º - make the stacking leniency bigger , advanced maps are mostly played by new players , and if normal stacking is hard to them , imagine dis one (even AI mode tells dis: http://prntscr.com/f2m9i2 , owo)
00:14:820 (1,2) - could look better
00:16:666 (1,2) - ^
00:21:281 (4,5) - ^
00:25:204 (3,4,5) - don't let this types of stacking flying on the air with a circle with 1/2 spacing closer to it (this is difficult af for new players)
00:41:589 (3) - it's hard to see this circle and the pattern plays strange
00:43:435 (3) - ^

sorry but i can't mod easy and normal properlly ;3;
Topic Starter
Kotori-Chan

[-PinK-] wrote:

Hello~~

Nyanpassu~
00:11:127 (1,2) - i don't think this combination of slider here look so good , but it's only me you can leave this as it is if you want to ( i think this : http://prntscr.com/f2m7pw , looks good ) did something else !
00:24:743 (1,2,3,4,5) - this jumps could look better( http://prntscr.com/f2m5t0 i think this looks cool , idek ) who said i want them to be jumps :> ? its not supposed to be a jump pattern
00:38:358 (1,2,3,4,5,6) - it's pretty hard to see circles 5 and 6 , idk if it's just my vision or not owo hmmm well i think its pretty okay for a hard diff
00:45:743 (1,2,3,4,5,6) - this also could look better( i think ;3; ) how :> ?

Gero's Advanced
1º - make the stacking leniency bigger , advanced maps are mostly played by new players , and if normal stacking is hard to them , imagine dis one (even AI mode tells dis: http://prntscr.com/f2m9i2 , owo)
00:14:820 (1,2) - could look better
00:16:666 (1,2) - ^
00:21:281 (4,5) - ^
00:25:204 (3,4,5) - don't let this types of stacking flying on the air with a circle with 1/2 spacing closer to it (this is difficult af for new players)
00:41:589 (3) - it's hard to see this circle and the pattern plays strange
00:43:435 (3) - ^

sorry but i can't mod easy and normal properlly ;3;

some little changes done ! thank you very much~ <3
Liuth
Pachiru's Easy
  1. 00:50:820 (4,1) - flow here is kinda harsh. maybe soften the connection by either replacing the whole pattern from (1) on and moving it down, or just rotate it? or you can rework it with curved sliders.

Normal
  1. 00:38:358 (1) - curved sliders where edges of a slider are hidden behind appearing/ending circle doesn't look really neat in my opinion. maybe rework it into something more clear, like this or idk? https://osu.ppy.sh/ss/7973138
  2. 00:43:435 (6,1) - this doesn't really flow, and this 00:45:281 (3,1) - also doesn't. Idk how I would change the whole pattern, but I guess you should try to soften the flow a bit.

Gero's Advanced
  1. 00:29:589 (1) - I'd avoid using multiple bounces in general, also here they doesn't enhance anything, since that "non non" part end half beat earlier, at least I hear it like that :p maybe do one bounce less and fill the rest of 1/2s with circles on its place?
  2. 00:36:974 (1) - ^^^ same
  3. and the two other sliders as well
clean diff I guess except those suggestions :p

Nyanpassu~
  1. 00:38:820 (3,5) - stacking
  2. 00:38:589 (2,6) - ^^^
Atalanta
NM cause you forced me to mod it :

REMAP KDS PLZ :>
Topic Starter
Kotori-Chan

Toshino Kyoko wrote:

NM cause you forced me to mod it :

REMAP KDS PLZ :>



stuff in liuths mod is btw all fixed~
no changes in nyanpassu diff
Atalanta
Here's your real mod Bakatori ~

Genral
  1. The timing feels a little off, like the offset is a little too early by ~30ms

Nyanpassu~
  1. 00:12:743 (1) - Why NC here ?
  2. 00:29:358 (6,1) - Blanket feels a little off
  3. 00:38:589 (2,3,4,5,6,7) - Is the little stacking offset made on purpose here ?

Gero's Advanced
  1. 00:15:281 (2,3) - Blanket is slightly off imo
  2. 00:17:128 (2,3) - ^
  3. 00:41:358 (2,3,4,5,6) - Kinda sad that stack leniency ruins the pattern
  4. 00:46:204 (3) - Rotate by 3° counter clock wise so it look allign, looks slightly off, by very little, yeah nitpick whatever
  5. 00:44:358 (1) - Same but clockwise

Normal
  1. 00:13:435 (2,3) - move a tiny more to the right, at Y:314
  2. 00:30:512 (3,1) - Rip Blanket

Pachiru's Easy
  1. 00:18:512 (5,6) - Fix DS slightly
  2. 00:22:204 (1,1) - Not sure about the recover time for spinner in easy diff, it might be too small here
  3. 00:54:051 (3,4) - Why not allign them, I think it will look better

That's it for the mod,
Anyway have a Nice Day and Good Luck !! >w<

edit : fixed the post that couldn't be quoted and some notice stuff
Topic Starter
Kotori-Chan

Toshino Kyoko wrote:

Here's your real mod Bakatori ~

Genral
  1. The timing feels a little off, like the offset is a little too early by ~30ms :thinking: about it, if others complain i'll change it !

Nyanpassu~
  1. 00:12:743 (1) - Why NC here ? i dont really know....probably did that by mistake or forgot change it :3....
  2. 00:29:358 (6,1) - Blanket feels a little off
  3. 00:38:589 (2,3,4,5,6,7) - Is the little stacking offset made on purpose here ?yes ! since i find it kinda cool to let the circles slowly move up and i think its a bit easier to read than having them stacked

Gero's Advanced
  1. 00:15:281 (2,3) - Blanket is slightly off imo
  2. 00:17:128 (2,3) - ^
  3. 00:41:358 (2,3,4,5,6) - Kinda sad that stack leniency ruins the pattern
  4. 00:46:204 (3) - Rotate by 3° counter clock wise so it look allign, looks slightly off, by very little, yeah nitpick whatever
  5. 00:44:358 (1) - Same but clockwise

Normal
  1. 00:13:435 (2,3) - move a tiny more to the right, at Y:314
  2. 00:30:512 (3,1) - Rip Blanket

Pachiru's Easy
  1. 00:18:512 (5,6) - Fix DS slightly
  2. 00:22:204 (1,1) - Not sure about the recover time for spinner in easy diff, it might be too small here
  3. 00:54:051 (3,4) - Why not allign them, I think it will look better

That's it for the mod,
Anyway have a Nice Day and Good Luck !! >w<

edit : fixed the post that couldn't be quoted and some notice stuff
thank you for mod toshimochi =w= stuff i wrote is just comment,applied everything~
Pachi diff is finally updated too~
DeletedUser_6181859
Nico Nico in 2017 okay
Heyo from #modreqs.
[General]
  1. You can add more tags related to track and anime, for example name of original track (as i know NND is generally mashups between track and FXs of anime) and original name of anime (のんのんびより).
  2. Video with small resolution and length and big bitrate looks really... eh, weird. You can re-render this video by yourself or with help of other peoples. not an adv: this guy can provide better video and maybe audio
  3. Decide something about ending time. Idk why but i agree with GD-ers that 00:54:974 - is last sound, all sounds after is just a fade-out.
  4. 00:40:204 - this hitsound is so terrible and reminds me antivirus when it founds trojan.
  5. soft-hitwhistle25.wav sounds like it have strange delay.
[Pachiru]
  1. 00:11:128 - this unherit is unused or even unrankable, you can just up volume of timing point and remove green line.
  2. 00:18:512 (5) - skipped NC?
  3. 00:21:743 (8) - i think, better to stack it with 00:19:897 (6) because: at first, it looks better with flow; at second, you don't have any note after that so diversity of cursor moving isn't really necessary.
  4. 00:34:666 (2) - strange spacing... and i know that it's almost invisible. Same with 00:36:974 (1) - 00:44:358 (1) - 00:49:435 (2) ... it's time to turn on Distance Snap icon lol.
  5. 00:38:358 (2,3) - don't you think that 3 is so high? For flow better to make something like 00:45:743 (2,3) .
  6. 00:54:974 (4) - end of kiai end song - why not to put NC here?
[Normal]
  1. AR5 should be better gap between another diffs. Think the same about CS3.5.
  2. 00:13:435 (2,3) - this move makes no sense since (so similar words) in beginning of map you have sharp angles.
  3. 00:36:512 (8) - as for me this circle should be to the right of 00:36:051 (7) because you make symmetrical triangles before.
  4. 00:38:358 (1) - should be more smoother, like this for example. Yep, i turn BSD (no, i say not about UNIX) to 1/6 for find out the place where I should put sliderpoint: 00:38:512 - first, 00:38:666 - second. You can make something like this in 1/4 or 1/8 - it's your right. Don't forget to move 00:39:743 (3) for not get overlap.
  5. I can't find your way to putting NCs: why you put it in 00:30:974 (1) but ignore in 00:27:743 (4) ? I think you can find a compromise.
[Gero]
  1. Your style is impossible to miss.
  2. 00:15:281 (2) - 00:17:128 (2) - looks almost like overlap, better to move it away (up or down, depends on case). About the same with stacks in 00:41:358 (2,4) - 00:43:204 (2,4) .
  3. 00:19:435 (4,5) - strange combo of stacked objects but nonetheless.
  4. Good map but really strange for me.
    At first, hitsounds. As i understand, author of this map wanted to convey FXes of this track but you use this strange sound (pig or pterodactyl, don't know) throughout all track when i hear similar sounds only at 00:40:204 - and this hitsound should be only in 00:39:281 (1) .
    At second, sounds like 00:30:974 - 00:38:358 - etc as for me should be clickable. Ren-chon pronounce "nyan" (or "non") just a three times, fourth - is almost another vocal and, respectively, beat.
    At third, small stack leniency. But it's not strange thing of THIS map, it's just like a meme.
[Nyanpassu~]
  1. 00:12:397 - 00:14:243 - etc - highlight of this sounds (like in Gero's diff) should sounds good.
  2. 00:38:820 (3,5) - 00:39:051 (4,7) - it's really should be non-stacked?
  3. 00:45:743 (1,2,3,4,5,6,7) - really strange pattern because, at first, usually you make identical DS between notes but not here it makes no sense; at second, you have big jump in 00:46:897 (6,7) after small 00:46:665 (5,6) , as for me 7 should be located in the middle between 5,6.
BGs is cute (especially last).
Hitsounds reminds me music in Kazantip.
Hotaru is forever~.

Good luck!
{end of the mod}
Topic Starter
Kotori-Chan

100bit wrote:

Nico Nico in 2017 okay
Heyo from #modreqs.
[General]
  1. You can add more tags related to track and anime, for example name of original track (as i know NND is generally mashups between track and FXs of anime) and original name of anime (のんのんびより). yeah i was actually thinking about adding tags from the original bang bang song
  2. Video with small resolution and length and big bitrate looks really... eh, weird. You can re-render this video by yourself or with help of other peoples. not an adv: this guy can provide better video and maybe audio i have a good friend who knows how to use video and music software gonna ask him to do that for me if i catch him online :>
  3. Decide something about ending time. Idk why but i agree with GD-ers that 00:54:974 - is last sound, all sounds after is just a fade-out. agree
  4. 00:40:204 - this hitsound is so terrible and reminds me antivirus when it founds trojan. some like it, some dont :3
  5. soft-hitwhistle25.wav sounds like it have strange delay. gunna let my friend check >.<
[Normal]
  1. AR5 should be better gap between another diffs. Think the same about CS3.5.
  2. 00:13:435 (2,3) - this move makes no sense since (so similar words) in beginning of map you have sharp angles.
  3. 00:36:512 (8) - as for me this circle should be to the right of 00:36:051 (7) because you make symmetrical triangles before.
  4. 00:38:358 (1) - should be more smoother, like this for example. Yep, i turn BSD (no, i say not about UNIX) to 1/6 for find out the place where I should put sliderpoint: 00:38:512 - first, 00:38:666 - second. You can make something like this in 1/4 or 1/8 - it's your right. Don't forget to move 00:39:743 (3) for not get overlap.
  5. I can't find your way to putting NCs: why you put it in 00:30:974 (1) but ignore in 00:27:743 (4) ? I think you can find a compromise. 00:25:897 (1,2,3,4,5,6) - well the lets call it chorus is always one whole combo , then then jumps 00:29:589 (1,2,3) - are always one combo and the part after the jumps is also always one combo 00:30:974 (1,2,3) - so yeah either i didnt get what you mean or you said something wrong,
    idk
[Nyanpassu~]
  1. 00:12:397 - 00:14:243 - etc - highlight of this sounds (like in Gero's diff) should sounds good.
  2. 00:38:820 (3,5) - 00:39:051 (4,7) - it's really should be non-stacked? i actually didnt stack them because i think its easier to read if they are not stacked but oh well~
  3. 00:45:743 (1,2,3,4,5,6,7) - really strange pattern because, at first, usually you make identical DS between notes but not here it makes no sense; at second, you have big jump in 00:46:897 (6,7) after small 00:46:665 (5,6) , as for me 7 should be located in the middle between 5,6. made something alot more sexy ! check it out
[centre]BGs is cute (especially last). :> thought so i actually wish it would use that one as beatmap preview pic
Hitsounds reminds me music in Kazantip.
Hotaru is forever~. hotaru is best~/centre]
Good luck!
{end of the mod}
thank you for your time and mod !
<3
Mazziv
ayyy from the m4m deal we had!

[Easy]
00:11:127 (1,2,3,4) - try to do a square with the slider where each slider blankets each other? as it is rn does feel a bit ''off'' besides that 00:11:127 (1,2,3) - 3 is not even spaced equally between 1 and 2
00:27:743 (3) - move 3 a bit up so it makes a perfect triangle
00:29:589 (1,2,3,1,2,3) - why do they have a different hitsound than 00:44:358 (1,2,3,1,2,3) - ?
uhh aimod is complaining bout some stuff with the set being to big of a file aaa just some minor stuff to fix i guess

[Normal]
besides the big spacing please copy 00:11:127 (1,2) - this and mirror it here 00:12:974 (1,2) -
00:14:820 (1,2,3) - i recommend you to change this so the slider is centred in the middle again so it looks nice
00:30:974 (1,2,3) - why have those a barrely audible hitsound?
00:33:743 (2,3,4,5,6,7,8) - maybe try to use some symmetry and copy paste the first pattern to the other side
idk this diff lacks in structure imo it has no noticeable pattern,circles/sliders doesnt compliment each other it looks not well thoughtthrough
like you try to do alot of symmetry and dont then when you should use it,you dont. i dont know if i want to complain bout hitsounds but i think those are chosen differently on purpose


[Gero's Advanced]
00:41:358 (2,4,5,6) - 00:43:204 (2,4,5,6) - this triggers me with no end
i know its for the sake of symmerty but i hate you for this xD

rest looks totally fine well done :)

[Insane]
this diff looks fine to me i really like the use of symmetry :D

good luck with the set !
Topic Starter
Kotori-Chan

Mazziv wrote:

ayyy from the m4m deal we had!


[Normal]
besides the big spacing please copy 00:11:127 (1,2) - this and mirror it here 00:12:974 (1,2) -
00:14:820 (1,2,3) - i recommend you to change this so the slider is centred in the middle again so it looks nice after fixing the first thingy, did something else here~
00:30:974 (1,2,3) - why have those a barrely audible hitsound? barely audible ? sry but i dont think so
00:33:743 (2,3,4,5,6,7,8) - maybe try to use some symmetry and copy paste the first pattern to the other side
idk this diff lacks in structure imo it has no noticeable pattern,circles/sliders doesnt compliment each other it looks not well thoughtthrough
like you try to do alot of symmetry and dont then when you should use it,you dont. i dont know if i want to complain bout hitsounds but i think those are chosen differently on purpose Sry but this doesnt help me at all, instead of just saying "hey dude this map lacks structure and your patterns suck" you could give me examples where, why and how so i can understand where something seems to be wrong. Just saying it like that doesnt really help me understand anything

[Insane]
this diff looks fine to me i really like the use of symmetry :D

good luck with the set !
thx for mod~
Lully
ich kann nicht modden
Pachiru
00:18:512 (5) - NC this please, "new section starts" and newbies need many nc to be introduced into that nc thing bla u get it
00:34:666 (2) - a circle here would fit muuuuuuuuuuuch better since 00:35:128 - is a very strong beat
00:35:128 - as i meantioned this is a very strong beat so.. a pattern like https://puu.sh/vIzoq.png would fit muuuuuuuuuuuuch better
00:27:743 (3) - 00:33:281 (1) - 00:42:512 (3) - 00:48:051 (1) - also you should do something about those sliders.. maybe add a hitsound for the sliderticks so they dont turn out so.. silent.

its an easy so nothing more to say here uwu

Normal
00:13:897 (3) - same shape as 00:12:051 (3) - ? you did the same with 00:15:743 (3,3) -
00:26:820 (3,6) - ik what youre trying to do but.. it looks soooo boring ; w; make the sliders at least a bit different plis
00:33:051 - das fühlt sich ohne nen circle hier total weird an imo - da fehlt einfach was uwu
00:33:743 (2,3,4) - https://puu.sh/vIzJ2.png something like this?.. maybe..? owo
00:49:897 (5) - ncnccnnccnnc
00:54:512 (3) - same shape as 00:53:128 (1) - ? fits and looks better imo

Gero
00:14:820 (1,2,1,2) - even for an advanced.. this is too advanced for this kind of diff imo
meehhhh cant find anything

Nyaopasu
00:14:128 - Without a triple here or.. something that cover those sounds this slider feels very weird imo and if you would do same 00:17:589 (3) - too it would stay like you planned owo
00:42:512 (7) - nc should be here imo, also another sliderart to empathize new section?
00:51:281 (6) - missing whistle on end
00:52:666 (3) - maybe same shape as 00:51:743 (1) - ? would look better, not necessary~
00:27:743 (7) - nc here? owo
00:30:974 (1,2,1,2,1,2) - 1 nc is enough <:

those hitsounds <333333 how about u hitsound tragedyeternity for me

nice map gl! :3
Topic Starter
Kotori-Chan

nyu - wrote:

ich kann nicht modden alles lügen~


Normal
00:13:897 (3) - same shape as 00:12:051 (3) - ? you did the same with 00:15:743 (3,3) -
00:26:820 (3,6) - ik what youre trying to do but.. it looks soooo boring ; w; make the sliders at least a bit different plis i will try to think of something, not easy to make them something different because they are so short >< !
00:33:051 - das fühlt sich ohne nen circle hier total weird an imo - da fehlt einfach was uwu random german~ findest du o: ? finde ich irgendwie gar nicht ;w;
00:33:743 (2,3,4) - https://puu.sh/vIzJ2.png something like this?.. maybe..? owo i love you. i couldnt think of something else >.<
00:49:897 (5) - ncnccnnccnnc but that would destroy the nc patterns i used earlier ;w;
00:54:512 (3) - same shape as 00:53:128 (1) - ? fits and looks better imo

Nyaopasu
00:14:128 - Without a triple here or.. something that cover those sounds this slider feels very weird imo and if you would do same hmmmmm good idea actually, gunna keep this in my head =w=00:17:589 (3) - too it would stay like you planned owo
00:42:512 (7) - nc should be here imo, also another sliderart to empathize new section? it looks kinda weird if i make that slider different ;w; and disagree with NC i really think new section starts here >< 00:42:974 -
00:51:281 (6) - missing whistle on end i am a big baka~
00:52:666 (3) - maybe same shape as 00:51:743 (1) - ? would look better, not necessary~ i really like this 00:52:204 (2,3) - tho ;w;
00:27:743 (7) - nc here? owo new section starts here tho ;w; 00:28:204 (1) - i think
00:30:974 (1,2,1,2,1,2) - 1 nc is enough <: i actually thought its easier to read with making them 1-2 but now that i think about it and this is the highest diff, yush~

those hitsounds <333333 how about u hitsound tragedyeternity for me |||| PM ingame and maybe i can~

nice map gl! :3

thank you for mod nyu chan =w= <3
!summon gero and pachiru~
Mazziv

Kotori-Chan wrote:

Mazziv wrote:

ayyy from the m4m deal we had!


idk this diff lacks in structure imo it has no noticeable pattern,circles/sliders doesnt compliment each other it looks not well thoughtthrough
like you try to do alot of symmetry and dont then when you should use it,you dont. i dont know if i want to complain bout hitsounds but i think those are chosen differently on purpose Sry but this doesnt help me at all, instead of just saying "hey dude this map lacks structure and your patterns suck" you could give me examples where, why and how so i can understand where something seems to be wrong. Just saying it like that doesnt really help me understand anything
sure it does.basically its a nice way of saying remap
It should make you go into your diff and go through everything and see what i mean with ''no structure/noticeable pattern'' try to look at other easy diffs oor if you want an example press ctrl+a
Topic Starter
Kotori-Chan

Mazziv wrote:

sure it does.basically its a nice way of saying remap
It should make you go into your diff and go through everything and see what i mean with ''no structure/noticeable pattern'' try to look at other easy diffs oor if you want an example press ctrl+a
Sry but i REALLY dont get what you see as unstructured and stuff....
Send pm ingame if you wanna discuss or whatever. No need to spam thread~
Luvdic
[Easy]

00:18:512 (5) - NC?

[Normal]

No comments!

[Gero]

00:39:166 (5) - You have either two options here, either follow the vocals properly and delete 00:39:166 (5) -, or follow the music and add a note here 00:39:512 - (youll have to shorten slider, etc, whatever is needed <3)

[Nyaannnnanananana?????]

00:32:358 (1) - Not necessary, but for sake of keeping all parts of this diff harder than Gero's, end the slider at 00:32:589 - and then add notes at 00:32:704 - and 00:32:820 - . If youre doing this then youll definitely have to add a note at 00:33:051 - as well
00:47:128 (1) - Same as above

Good luck with your map!
Topic Starter
Kotori-Chan

Xanandra wrote:

[Easy]

00:18:512 (5) - NC?

[Normal]

No comments!

[Gero]

00:39:166 (5) - You have either two options here, either follow the vocals properly and delete 00:39:166 (5) -, or follow the music and add a note here 00:39:512 - (youll have to shorten slider, etc, whatever is needed <3)

[Nyaannnnanananana?????]

00:32:358 (1) - Not necessary, but for sake of keeping all parts of this diff harder than Gero's, end the slider at 00:32:589 - and then add notes at 00:32:704 - and 00:32:820 - . If youre doing this then youll definitely have to add a note at 00:33:051 - as well
00:47:128 (1) - Same as above i dont really know placing circles instead of this 00:32:358 (1) - doesnt really represent that ruuuu~
i think slider is better for that


Good luck with your map!

no changes >< but still thank you for your time and checking this map <3
worst fl player

Kotori-Chan wrote:

Mini Gaunt
Hello, I decided to look at your map. (Informal M4M)

Clearly a good quality mapset!
The hitsounding is well done too!
If you think you are ready, go ask a BN to look at this map!
Gero's Advanced
Fun map!
First, from the Hard difficulty rules:
If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.
Changing the stack leniency to 3 or changing the placements of these notes will fix this rule violation.
Here is where 1/2 objects overlap and do not stack (a rule violation):
00:12:743 (5,1) - Overlap
00:14:598 (5,1) - Overlap
00:18:974 (2,3) - Overlap
00:42:281 (7,1) - Overlap
00:44:128 (7,1) - Overlap

That's all really

Nyanpassu~
Very minor things
By the way, this is considered a hard because of the star rating, but the slider velocity changes are something not seen a lot in hard difficulties.
I recommend raising the OD a little and increase the spacing of certain sections to make this like an insane but with a little lower than normal star rating.

I like the different types of sliders you used!

You also don't have to use distance snap in Hard but it is whatever you want to do. :D

00:31:204 (2,1,2) - This is a spot where you can still represent the music but have these 3 have larger than normal spacing between them. The changes in pitch are the loudest sound here anyway.

Good luck with the map!
Lazer
Very nice set, proper for ranking

as always great hitsounding, take my stars~
Topic Starter
Kotori-Chan

Mini Gaunt wrote:

Hello, I decided to look at your map. (Informal M4M)

Clearly a good quality mapset!
The hitsounding is well done too! thank you <3
If you think you are ready, go ask a BN to look at this map! If i would ever get an answer to my pm's ;;

Nyanpassu~
Very minor things
By the way, this is considered a hard because of the star rating, but the slider velocity changes are something not seen a lot in hard difficulties.
I recommend raising the OD a little and increase the spacing of certain sections to make this like an insane but with a little lower than normal star rating. I never really intended to make this an insane or something. Wont increase OD, spacing or something because i just dont want it to be unnecesserily spaced or something. I just want it to be a nice little "hard" to play to enjoy :3

I like the different types of sliders you used! thank you again~

You also don't have to use distance snap in Hard but it is whatever you want to do. :D

00:31:204 (2,1,2) - This is a spot where you can still represent the music but have these 3 have larger than normal spacing between them. The changes in pitch are the loudest sound here anyway. Already explained above, dont want it to be really hard ;w;

Good luck with the map!
No changes ~ but still thx for checking ofc ! Fixed 2-3 other very little things tho~

Lazer wrote:

Very nice set, proper for ranking

as always great hitsounding, take my stars~
AAAAAA THANK CHU SU MUCH FOR STARS LAZER CHAN ;w; <3

Pachiru
that would be awesome if lady kotorino could do changes for me ~ ♥
Topic Starter
Kotori-Chan

Pachiru wrote:

that would be awesome if lady kotorino could do changes for me ~ ♥
All done~ pls re-dl !!!!!!
I tried my best ;w;
aotti
damn, this map will be ranked :x XD
riffy
#modreqs

[General]
  1. soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest.
[Pachiru's Easy]
  1. 00:39:281 (3,1) - minor - the transition could be a bit more natural, unless you intended a flow break here. example. As linear flow seems to be the way you make things.
  2. 00:48:051 (1,2,3,4,1,2,3,1) - looks like the whole thing was meant to be symmetrical, yet something went off. Is there absolutely no way to move the whole thing to the right?

    It's good.
[Normal]
  1. I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
  2. 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
    Note: 00:53:128 (1) - same

    Good job!
[Gero's Advanced]
  1. 00:19:435 (4,5) - you'll probably have to unstack manually as the stack doesn't appear in-game and all the previous 1/4s had visible stacks. example
    Note: 00:21:281 (4,5) - same.
  2. 00:29:589 (1) - move tail/head further apart, so that players would actually have to move the cursor and not just hold it in the middle? This would make the slider give a better feel of the song. 00:51:743 (1) - this, for example, works really well.
    Note: 00:44:358 (1) - same?
  3. 00:41:358 (2,4) - these actually overlap in-game, a slight movement a bit further apart could help and improve the look of this pattern.
    Note: 00:43:204 (2,4) - same.

    If anything it feels like a solid hard difficuty rather than an Advanced.
[Nyanpasu~]
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think.
  1. 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example

    That was cool!
So yeah, call me back
Pachiru
I fixed the first stuff, because it made sense, but I don't understand the second point. If you can make this more "clear" with a screenshot or something like that, that would be awesome!

Thanks for the mod Bakarin, always on the top~

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24743
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22204,24051,25897,29589,33281,36974,40204,44358,47589,48051,51743,53128,55204
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Pachiru's Easy
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
BeatmapID:1270577
BeatmapSetID:601442

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"BANG BANG VIDEO.avi"
0,0,"ez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11128,461.538461538462,4,2,3,100,1,0
24051,-100,4,2,10,100,0,0
24743,-100,4,2,4,100,0,0
25897,-100,4,2,5,100,0,1
29589,-100,4,2,9,100,0,1
32358,-100,4,2,10,100,0,1
33281,-100,4,2,5,100,0,1
36974,-100,4,2,9,100,0,1
40666,-100,4,2,5,100,0,1
44358,-100,4,2,4,100,0,1
48051,-100,4,2,5,100,0,1
51743,-100,4,2,4,100,0,1
54974,-100,4,2,10,100,0,0


[Colours]
Combo1 : 0,0,202
Combo2 : 128,128,255
Combo3 : 145,72,0
Combo4 : 0,157,0
Combo5 : 213,213,0

[HitObjects]
88,64,11127,6,0,P|64:132|92:224,1,160,4|2,0:0|0:0,0:0:0:0:
244,216,12974,2,0,P|265:140|241:65,1,160,4|2,0:0|0:0,0:0:0:0:
160,200,14820,2,0,P|164:248|276:296,1,160,4|2,0:0|0:0,0:0:0:0:
360,184,16666,2,0,P|432:211|452:285,1,160,4|2,0:0|0:0,0:0:0:0:
308,356,18512,6,0,B|268:364|268:364|224:352,2,79.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
352,288,19897,1,2,0:0:0:0:
307,221,20358,2,0,B|267:229|267:229|223:217,2,79.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
376,180,21743,1,2,0:0:0:0:
256,192,22204,12,8,24051,0:0:0:0:
184,48,25897,6,0,B|144:40|144:40|104:48,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
104,128,26820,2,0,B|142:135|142:135|182:127,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
256,96,27743,2,0,P|272:176|256:256,1,160,8|8,0:0|0:0,0:0:0:0:
184,288,29128,1,2,0:0:0:0:
112,248,29589,6,0,B|72:240|72:240|32:248,2,79.9999999999999
184,288,30974,2,0,B|222:295|222:295|262:287,1,79.9999999999999
336,248,31897,2,0,B|376:240|376:240|414:247,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
416,88,33281,6,0,P|336:72|256:88,1,160,8|8,0:0|0:0,0:0:0:0:
196,135,34666,1,2,0:0:0:0:
138,190,35128,2,0,B|103:211|103:211|64:188,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
35,118,36051,2,0,B|70:97|70:97|109:120,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
167,68,36974,6,0,P|207:60|247:68,2,79.9999999999999
208,139,38358,2,0,P|247:146|286:138,1,79.9999999999999
336,75,39281,2,0,P|374:67|414:74,1,79.9999999999999
420,236,40666,6,0,L|394:326,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
320,291,41589,2,0,L|342:213,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
288,152,42512,2,0,B|208:136|208:136|128:152,1,160,8|8,0:0|0:0,0:0:0:0:
72,208,43897,1,2,0:0:0:0:
136,264,44358,6,0,L|136:344,2,79.9999999999999
192,208,45743,2,0,P|232:200|272:208,1,79.9999999999999
344,240,46666,2,0,P|384:248|424:240,1,79.9999999999999
464,88,48051,6,0,B|424:80|384:96|384:96|344:79|296:88,1,160,8|8,0:0|0:0,0:0:0:0:
224,88,49435,1,2,0:0:0:0:
160,144,49897,2,0,L|120:224,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
120,296,50820,2,0,L|160:376,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
232,344,51743,6,0,L|232:256,2,79.9999999999999
312,368,53128,2,0,L|347:296,1,79.9999999999999
344,216,54051,2,0,L|308:144,1,79.9999999999999
332,68,54974,5,8,0:0:0:0:
Topic Starter
Kotori-Chan

Bakari wrote:

#modreqs Bakari my savior <3

[General]
  1. soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest. Well i dont mind changing it, its just that this one is the closest one i could find :( and i really have no idea how else i could replace it. So if it really bothers you that much,
    sry for that ;w;
[Normal]
  1. I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
  2. 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
    Note: 00:53:128 (1) - same

    Good job!
[Nyanpasu~]
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think. Sure thing, i just kept this one as a joke anyway. Fixed !
  1. 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example

    That was cool!
So yeah, call me back just gotta wait a bit for gero i think, since he's a bit busy with universtity rn
THANK YOU SO MUCH BAKARI
Applied everything
I btw totally forgot about the slidertick sounds on gero's diff but holy shit it actually sounds pretty nice !
Thank you again <3
riffy
@Pachiru what I meant was that it is not symmetrical towards the y axis. You culd center it, I guess.
@Kotori the hitsound does feel really weird to me, I guess you could get a few more opinions on that, becaus I don't think it should stay.
Gero
Gonna post my update later.
Pachiru
Oh okay! I fixed the stuff, I hope it's good for you like this. Feel free to tell me if there is something else to change :)
Thanks for the precision Bakarin !

Code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24743
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22204,24051,25897,29589,33281,36974,40204,44358,47589,48051,51743,53128,55204
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Pachiru's Easy
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
BeatmapID:1270577
BeatmapSetID:601442

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"BANG BANG VIDEO.avi"
0,0,"ez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11128,461.538461538462,4,2,3,100,1,0
24051,-100,4,2,10,100,0,0
24743,-100,4,2,4,100,0,0
25897,-100,4,2,5,100,0,1
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Topic Starter
Kotori-Chan
Pachi diff updated and hitsound changed, no need to worry about it now bakari !
Now just waiting for you Gero :)
Gero
Bakari
[Gero's Advanced]
  1. 00:19:435 (4,5) - you'll probably have to unstack manually as the stack doesn't appear in-game and all the previous 1/4s had visible stacks. example You're right, I've increased the stack leniency, so it should be fine now.
    Note: 00:21:281 (4,5) - same. Same.
  2. 00:29:589 (1) - move tail/head further apart, so that players would actually have to move the cursor and not just hold it in the middle? This would make the slider give a better feel of the song. 00:51:743 (1) - this, for example, works really well. I'd rather to keep it like that since it doesn't affect that much if I change this shape by something else, due that I tested it several times with the suggested shape you mentioned above, and it plays basically the same as this one.
    Note: 00:44:358 (1) - same? Same.
  3. 00:41:358 (2,4) - these actually overlap in-game, a slight movement a bit further apart could help and improve the look of this pattern. Yes.
    Note: 00:43:204 (2,4) - same. Same.

    If anything it feels like a solid hard difficuty rather than an Advanced.

Gero's Advanced
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 24743
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SampleSet: Soft
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[Editor]
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[Metadata]
Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Gero's Advanced
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
BeatmapID:1282057
BeatmapSetID:601442

[Difficulty]
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riffy
Anime was a mistake. Also, my old modding layout sucks.

Bubbled!
Nozhomi
Hi Pachiru told to look at it so I'll do that soon now.

[General :]
  1. I think you could do smth like use same resolution of all your different bg (because right now it's 1280*715 / 1180*767 / 1920*1080 / 1129*767).
  2. On kiai, I feel like S:C4 as hitsound don't work correctly. The only part where it works is 00:51:743 - because the music fit much more that hitsounding. Better use the same with drum elements.
[Normal :]
  1. 00:11:589 (2,1) - If you want to do your symmetry with a bit more flow, move them to 108:240 and 404:240.
  2. 00:14:820 (1) - Also this one could be aligned with 00:13:897 (3) - like you did it between 00:13:436 (2,3) - .
  3. 00:38:358 (1) - Imo the angle of that slider make the player aim for 00:39:743 (3) - and not 00:39:281 (2) - . Changing shape or angle of it would be better.
[Gero's Advanced :]
  1. 00:14:589 (5,2) - That kind of small overlaps triggers me soooo much ^^
  2. 00:21:743 (5,1) - Could you do a symmetry who respect the spacing you used until there ? Same for 00:46:204 (3,4) - .
  3. 00:41:589 (3,5) - Ze overlap because stack leniency hi, also ruin a bit the symmetry. And ofc same for the other side 00:43:435 (3,5) - .
[Nyanpasu~ :]
  1. 00:45:743 (1,2,3,4,5,6) - Is there any reason to have a such notable different spacing from 00:30:974 (1,2,1,2,1,2) - who are totally the same thing ?
  2. 00:46:204 (3,5) - Also they should be NC for consistency with other similar rhythm aka. 00:38:358 (1,2,3,4,5,6) - / 00:53:128 (1,2,3,4,5,6) - (because removing them on 00:31:435 (1,1) - would make the pattern pain to read.

This song is stupid.
Mukyu~
Topic Starter
Kotori-Chan

Nozhomi wrote:

Hi Pachiru told to look at it so I'll do that soon now.

[General :]
  1. I think you could do smth like use same resolution of all your different bg (because right now it's 1280*715 / 1180*767 / 1920*1080 / 1129*767).
  2. On kiai, I feel like S:C4 as hitsound don't work correctly. The only part where it works is 00:51:743 - because the music fit much more that hitsounding. Better use the same with drum elements.[/b]
[Normal :]
  1. 00:11:589 (2,1) - If you want to do your symmetry with a bit more flow, move them to 108:240 and 404:240.
  2. 00:14:820 (1) - Also this one could be aligned with 00:13:897 (3) - like you did it between 00:13:436 (2,3) - .
  3. 00:38:358 (1) - Imo the angle of that slider make the player aim for 00:39:743 (3) - and not 00:39:281 (2) - . Changing shape or angle of it would be better.
[Nyanpasu~ :]
  1. 00:45:743 (1,2,3,4,5,6) - Is there any reason to have a such notable different spacing from 00:30:974 (1,2,1,2,1,2) - who are totally the same thing ? i'm a idiot
  2. 00:46:204 (3,5) - Also they should be NC for consistency with other similar rhythm aka. 00:38:358 (1,2,3,4,5,6) - / 00:53:128 (1,2,3,4,5,6) - (because removing them on 00:31:435 (1,1) - would make the pattern pain to read.

This song is stupid.
Mukyu~
Fixed everything !!!!
Thank you so so so much for checking it Nozhomi !! <33
And wtf.....until now i didnt know that updating map kills bubble DDDDDDD:
Nozhomi

Kotori-Chan wrote:

And wtf.....until now i didnt know that updating map kills bubble DDDDDDD:
It's not a manual pop, so the bubble is still alive don't worry.
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