Kansou - Nyanpasu Bang Bang

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Shishou
Hi

Easy:
00:12:974 (2) - ctrl+G?
00:41:589 (1) - remove nc
00:49:897 (3,4,1,2,3) - improve this sliders

Normal:
00:11:589 (2) - ds
00:12:051 (3) - ds
00:15:281 (2) - ds
00:33:743 (2) - point the end of the slider here 00:34:204 (3) -
00:35:589 (2) - ^ 00:36:051 (3) -

nyanpassu:
00:27:743 (7) - ctrl+g to emphasize the whistle?
00:34:204 (4) - ctrl+j?
00:41:127 (2,4,5,6) - stack them properly
00:47:128 (1) - remove nc
00:47:589 (1) - ^

that's all good luck
Topic Starter
Kotori-Chan

Shishou wrote:

Hi

Easy:
00:12:974 (2) - ctrl+G?
00:41:589 (1) - remove nc
00:49:897 (3,4,1,2,3) - improve this sliders

Normal:
00:11:589 (2) - ds
00:12:051 (3) - ds
00:15:281 (2) - ds
00:33:743 (2) - point the end of the slider here 00:34:204 (3) -
00:35:589 (2) - ^ 00:36:051 (3) -

nyanpassu:
00:27:743 (7) - ctrl+g to emphasize the whistle?
00:34:204 (4) - ctrl+j?
00:41:127 (2,4,5,6) - stack them properly they are D:
00:47:128 (1) - remove nc
00:47:589 (1) - ^

that's all good luck
Applied rest and also changed some slider shapes in last diff,denied ds stuff in normal because i think you dont know that ds in normal has to be the same troughout the whole map or you meaning something else ?

thank you for mod <3
Cris-
Hi, from #modreqs

Pachiru's NyanpassEasy

  1. 00:18:512 (5) - NC
  2. 00:22:204 (1) - Maybe you can end spinner at 00:24:974 (To have more reaction time)
  3. 00:32:820 - Circle here?
  4. 00:40:204 - ^
  5. 00:40:666 (1) - Remove NC and put NC here 00:44:358 (4)
  6. 00:47:589 - Circle?
NyanpassNormal
In my personal opinion this needs a minor DS, is too spaced for a Normal diff (Maybe 1,1x)
  1. 00:14:820 (1,2,3) - too far pls snap this
  2. 00:18:974 (2,1) - 00:19:897 (2,1) - 00:20:820 (2,1) - ^
  3. 00:31:435 (5) - NC?
  4. 00:32:820 - Circle?
  5. 00:46:204 (5) - NC
  6. 00:47:128 (7,8) - I suggest follow the previous pattern
  7. 00:54:512 (1) - If you follow the vocals pls end this slider at 00:54:974
Nyanpassu~
  1. 00:44:128 (6,1) - Fix blanket
  2. 00:54:051 (5,1) - Stack?


I do not have much to talk about this diff, is really funny, had good patterns and simmetry, good job!

Nice clickbait bg lol

Funny map!
GL!! ;)

*If you had questions feel free to talk me in-game c:
Topic Starter
Kotori-Chan

Cris_1 wrote:

Hi, from #modreqs

Pachiru's NyanpassEasy

  1. 00:18:512 (5) - NC
  2. 00:22:204 (1) - Maybe you can end spinner at 00:24:974 (To have more reaction time)
  3. 00:32:820 - Circle here?
  4. 00:40:204 - ^
  5. 00:40:666 (1) - Remove NC and put NC here 00:44:358 (4)
  6. 00:47:589 - Circle?
NyanpassNormal
In my personal opinion this needs a minor DS, is too spaced for a Normal diff (Maybe 1,1x)
  1. 00:14:820 (1,2,3) - too far pls snap this
  2. 00:18:974 (2,1) - 00:19:897 (2,1) - 00:20:820 (2,1) - ^
  3. 00:31:435 (5) - NC?
  4. 00:32:820 - Circle?
  5. 00:46:204 (5) - NC
  6. 00:47:128 (7,8) - I suggest follow the previous pattern
  7. 00:54:512 (1) - If you follow the vocals pls end this slider at 00:54:974
not following vocals there,songs ends on 00:55:204 - so yeah :3

Nyanpassu~
  1. 00:44:128 (6,1) - Fix blanket It is blanket,dont see something wrong there D:
  2. 00:54:051 (5,1) - Stack?
nahhh i think its better how it is

I do not have much to talk about this diff, is really funny, had good patterns and simmetry, good job!

Nice clickbait bg lol

Funny map!
GL!! ;)

*If you had questions feel free to talk me in-game c:
Thank you very much <3 dont have any questions left~
Hawky
mod~
hope you like it cause it's only my third
00:18:512 (5) - map pattern should change when the song's mood or feeling changes
00:41:589 (1) - random combo change
slider tick rate a bit slow for an easy, try 2 i guess
cs2 maybe?
CS3 for a normal is a bit too large. 2.5 maybe? got nothing else ¯\_(ツ)_/¯
00:19:204 (3,4,5) - doesn't sync to any sound in the song
00:20:128 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:34:204 (4) - weird slider shape
00:35:128 (1) - same as above
00:50:820 (4) - same as above
this map is really funny, especially the hitsounds! was laughing while modding this.
hohol454
m4m from #modreqs
Easy
00:20:358 (6) - lower DS than the rest. you could start the whole pattern higher so you have room put it lower
00:33:281 (1) - i would use the slider from 00:48:051 (1) - here, it's pretty
00:40:666 (1) - remove NC
00:44:358 (4) - NC

Normal
00:11:127 (1,2,3) - uses higher DS than the rest, fix
00:32:820 (4) - ^
00:38:358 (4) - NC so it's consistent with 00:53:128 (1) - . You should also NC 00:30:974 (4) - 00:45:743 (4) -
00:51:743 (1,2,3) - use sharper angle like before
00:54:512 (1) - i would end it on the previous white tick. you said you're not following the vocals and I would argue the longer slider does just that. The white tick is a really strong beat and the sound on where it ends now is cut off and sounds weird.

Hard
00:12:974 (2) - NC here instead, same with every NC until 00:18:512 (1) -
00:21:743 (5,1) - pretty big jump
00:25:204 (3,4,5) - could be missread and doesn't make sense with the music either. could ctrlG 4,5 and move the whole pattern upwards so the jump to 1 isn't as big. Also emhasises the kiai start
00:32:358 (1) - should be 2 sliders like 00:47:128 (7,8) -
00:27:743 (7) - NC instead of next note, not consistent with 00:34:897 (7,1) -
00:42:512 (7) - ^
00:36:051 (4) - looks out of place. Should have some anchor points
00:54:512 (1) - same as in normal

not much except some inconsistent NC
Rin Desu
yooo hi!

Allgemein

Offset= 11.150

Die Kiaitime solltest du auch halbieren (00:40:666 - 00:55:117) würde ich mal vorschlagen.

Du hast ein bisschen weniger als 45 Sekunden gemappt,danach kommen 13 Sekunden Outro.
Ich glaube, dass du dies nach den Rankkriterien schneiden musst, da es nicht 20 % vom Lied übersteigen darf.

Easy

00:11:127 (1,2,3,4,5,6,7) -
nach der 4 NC
außerdem würde ich vllt die slider etwas ändern(shapes), vor allem ab der 5 sollte man eine Veränderung sehen, da sich die Musik dort auch ändert.

00:20:358 (6,7) - Distance Snap zu groß

Sonst ganz nett :)

Normal

ab 00:25:897 (1) - mappst du nur im Uhrzeigersinn bis zum Ende finde das ein bisschen langweilig, vor allem da man bei dem Lied gut die Richtung ändern kann.

00:31:435 (1,2,3,4) - Vielleicht die 4 bisschen weiter nach links so spielt sich das pattern etwas komisch.

Visuell und vom Rhythmus her finde ich alles Super!
00:18:512 (1,2,1,2,1,2,1,2) - gefällt mir sehr :D

Hard

BG: Woher die großen Boobs? xD

00:19:226 (3,4,5,1,2,3,4,1,2,3,4) -
Ich höre da keine Tripple :D würde die also vllt auch nicht mappen und der Teil mit den Slidern danach wirkt dagegen sehr einfach sollte aber in Anbetracht der Musik die dort kurz vor ihrem Höhepunkt steht schwerer sein.

00:29:380 (6,1) - Blanket
da solltest du vllt auch eins machen > 00:44:150 (6,1) -

Sonst eine sehr schöne Diff


Hoffe dir bringt der Mod etwas :D
Hab noch nicht allzu viel gemoddet :(
Kritik und Fragen gerne Ingame :P
Topic Starter
Kotori-Chan

hohol454 wrote:

m4m from #modreqs

Normal
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errors
00:32:820 (4) - ^^^
00:38:358 (4) - NC so it's consistent with 00:53:128 (1) - . You should also NC 00:30:974 (4) - 00:45:743 (4) - No new NC. Having NC the same here makes it easier to read
00:51:743 (1,2,3) - use sharper angle like before keeping for now
00:54:512 (1) - i would end it on the previous white tick. you said you're not following the vocals and I would argue the longer slider does just that. The white tick is a really strong beat and the sound on where it ends now is cut off and sounds weird. gonna see what others say,might change idk

Hard
00:12:974 (2) - NC here instead, same with every NC until 00:18:512 (1) -
00:21:743 (5,1) - pretty big jump really ? dont really think so
00:25:204 (3,4,5) - could be missread and doesn't make sense with the music either. could ctrlG 4,5 and move the whole pattern upwards so the jump to 1 isn't as big. Also emhasises the kiai start agree on ctrl+g but doesnt make sense with music lol ? you can clearly hear the vocals on the red and white ticks
00:32:358 (1) - should be 2 sliders like 00:47:128 (7,8) -
00:27:743 (7) - NC instead of next note, not consistent with 00:34:897 (7,1) - dont really know to me it actually suits more to the last music pattern,gunna keep it for now
00:42:512 (7) - ^ ^^
00:36:051 (4) - looks out of place. Should have some anchor points
00:54:512 (1) - same as in normal

not much except some inconsistent NC

Qrunch wrote:

mod~
hope you like it cause it's only my third
00:18:512 (5) - map pattern should change when the song's mood or feeling changes
00:41:589 (1) - random combo change
slider tick rate a bit slow for an easy, try 2 i guess
cs2 maybe?
CS3 for a normal is a bit too large. 2.5 maybe? got nothing else ¯\_(ツ)_/¯cs 3 too big ? cs 2.5 is even bigger :>
00:19:204 (3,4,5) - doesn't sync to any sound in the song about these ? cant you hear how the song slowly slowly builds up ? thats why they are there,that pattern is also slowly building up so yeah
00:20:128 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:34:204 (4) - weird slider shape check out Gero's maps (my senpai) he uses a lot slider shapes like that and has never had any problems
00:35:128 (1) - same as above
00:50:820 (4) - same as above
this map is really funny, especially the hitsounds! was laughing while modding this.

Rin Desu wrote:

yooo hi!

Allgemein

Offset= 11.150

Die Kiaitime solltest du auch halbieren (00:40:666 - 00:55:117) würde ich mal vorschlagen. Behalten fürs erste,mal sehen was andere vorschlagen wenn überhaupt

Du hast ein bisschen weniger als 45 Sekunden gemappt,danach kommen 13 Sekunden Outro.
Ich glaube, dass du dies nach den Rankkriterien schneiden musst, da es nicht 20 % vom Lied übersteigen darf. Muss BN fragen,mal sehen~


Easy

00:11:127 (1,2,3,4,5,6,7) -
nach der 4 NC
außerdem würde ich vllt die slider etwas ändern(shapes), vor allem ab der 5 sollte man eine Veränderung sehen, da sich die Musik dort auch ändert.

00:20:358 (6,7) - Distance Snap zu groß

Sonst ganz nett :)

Normal

ab 00:25:897 (1) - mappst du nur im Uhrzeigersinn bis zum Ende finde das ein bisschen langweilig, vor allem da man bei dem Lied gut die Richtung ändern kann. "Normal" sollte etwas simpler sein :>

00:31:435 (1,2,3,4) - Vielleicht die 4 bisschen weiter nach links so spielt sich das pattern etwas komisch.

Visuell und vom Rhythmus her finde ich alles Super!
00:18:512 (1,2,1,2,1,2,1,2) - gefällt mir sehr :D<3

Hard

BG: Woher die großen Boobs? xD clickbait kappa :> aber meh ich weiß nicht,warum nicht :3

00:19:226 (3,4,5,1,2,3,4,1,2,3,4) -
Ich höre da keine Tripple :D würde die also vllt auch nicht mappen und der Teil mit den Slidern danach wirkt dagegen sehr einfach sollte aber in Anbetracht der Musik die dort kurz vor ihrem Höhepunkt steht schwerer sein. Behalte fürs erste,mal sehen was andere sagen :3

00:29:380 (6,1) - Blanket
da solltest du vllt auch eins machen > 00:44:150 (6,1) -

Sonst eine sehr schöne Diff danke~


Hoffe dir bringt der Mod etwas :D
Hab noch nicht allzu viel gemoddet :(
Kritik und Fragen gerne Ingame :P
thanks to you all <3
DTM9 Nowa
Le m4m


General

"non_non_biyori_repeat_wallpaper_hd_by_corphish2-d97usc0.jpg" seems to be unused, maybe remove it?

Also you could change the "thumb-1920-703198.png" file to .jpg format to save up some space

You should set up some combo colours

Pachi


00:11:127 (1,2,3,4,5) - This pattern is kinda weird overall. As the melody changes on 5 and not 4 the pattern change should atleast imo happen there (maybe even with a NC)

00:21:743 (7) - You could move this somehow a bit closer to the centre to help the newer players pick up the spinner

00:22:204 (1) - Spinner recovery time is pretty much unrankable. Newer players do not have time to react to the ending of the spinner and the next object simultaneously. Usually easy maps need to end a measure before the next object which would work quite well here aswell so my recommendation would be to end the spinner to 00:24:051 -

00:32:358 - tbh there isn't really a reason to have a cymbal here. There is literally no sounds that would need that kind of a representation through the hitsounding

00:40:204 - 00:47:589 - You can just remove these inherited points since there are no objects affected by them

00:51:743 (1) - You could use the same hitsounds here as Kotori is using on the other difficulties

00:54:051 (3,4) - I mean these could be completely linear but tbh it doesn't really matter

Normal


There is a huge difference between easy and normal. If the easy only uses 2/1s and 1/1s there shouldn't be 1/4s in normals. It's just hurting the invisible difficulty curve and making the difficulty too hard for new players

Also there some spacing inconsistencies which are kinda bad since newer players need to understand the correlation between distance and the placement in the timeline. These include 00:18:512 (1,2,1,2,1,2,1,2) - and 00:36:743 (4,1,2) - . Most of them are pretty much unnoticeable but it'd never hurt to remove even those small changes

00:18:512 (1,2,1,2,1,2,1,2) - On top of the spacing changing the overall pattern may be overwhelming for new players because of the fairly intensive, high usage of playfield and repetitive patterning

I guess you want more opinions about the ending time. Personally the current ending time is not bad as long as the thing on 00:55:204 - is not a clickable since there are no specific beats that would need to be represented by a click. Though what i think is that using a 6/4 slider on that point is not the optimal idea. As the beat goes like dun-dun-duun in the end i'd say these 00:54:743 - 00:54:974 - points should be mapped as those are distinct beats in the song. You could literally map the two first points ( 00:54:512 - and 00:54:743 - ) as hitcircles and the last point 00:54:974 - as a 1/2 slider to represent the hold sound that goes over the initial melody in the song. It would really make up a fittingly intensive and powerful finisher for the difficulty

Other than those points i don't really see anything specifically wrong, you are using a bit unusual way of patterning generally (with the one exception before the spinner) but unusual is not wrong. It doesn't seem to be too hard to read and it uses the straight sliders to create a versatile experience quite well. Good job on that

Hard


00:11:589 (2,3) - I mean these could be blanketed properly unless you don't want them to be blanketed. If the second one is the case you could move the 3 a bit so it would follow the circularity of 2 little bit better for ex. https://osu.ppy.sh/ss/7878928

00:21:743 (5,1) - The spacing is not too big but the different circularities kinda create awkward feeling movement over the change of the patterns

00:30:974 (1,2,1,2,1,2) - Are these NCd like so intentionally? Also why the other similar stylish ( 00:38:358 (1,2,3,4,5,6) - 00:53:128 (1,2,3,4,5,6) - ) are not NCd like so?

00:32:358 (1) - Two things, firstly the shape does not make sense at all. It looks awkward by all ways as it does not have any specific structure for the shaping. Secondly the finish should not be in the head but ratherly in the tail

00:38:589 (2,3,4,5,6,7) - Are these all purposefully not properly stacked?

00:45:743 (1,2,3) - You using a reaaaaaaaallly obtuse angle here which is something you haven't done at all prior in the difficulty. Imo it kinda hurts the pattern it's built on as that specifically specifies on going through a star pattern in sharp angles. So the easiest solution probably would be to start the star pattern from the 1 or atleast prepare for the star pattern this meaning the 1 does not have to be in the pattern but the 1|2|3 should be a sharp angle

00:54:512 (1) - I already wrote about this is normal~

Good luck~
hohol454
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errors
It does if you use tiny grid size or no grid snap
Here's comparison with next pattern


Idk how big of a problem that is but second one is pretty noticable
Topic Starter
Kotori-Chan

DTM9 Nowa wrote:

Le m4m


General

"non_non_biyori_repeat_wallpaper_hd_by_corphish2-d97usc0.jpg" seems to be unused, maybe remove it?

Also you could change the "thumb-1920-703198.png" file to .jpg format to save up some space

You should set up some combo colours


Hard


00:11:589 (2,3) - I mean these could be blanketed properly unless you don't want them to be blanketed. If the second one is the case you could move the 3 a bit so it would follow the circularity of 2 little bit better for ex. https://osu.ppy.sh/ss/7878928

00:21:743 (5,1) - The spacing is not too big but the different circularities kinda create awkward feeling movement over the change of the patterns awkward feeling there ? i had alot people testplaying it,nobody ever complained about it

00:30:974 (1,2,1,2,1,2) - Are these NCd like so intentionally? Also why the other similar stylish ( 00:38:358 (1,2,3,4,5,6) - 00:53:128 (1,2,3,4,5,6) - ) are not NCd like so? did the first jumps NC 1-2 because i thought its easier to read,changed to one combo now,lets see what people say~

00:32:358 (1) - Two things, firstly the shape does not make sense at all. It looks awkward by all ways as it does not have any specific structure for the shaping. Secondly the finish should not be in the head but ratherly in the tail
00:38:589 (2,3,4,5,6,7) - Are these all purposefully not properly stacked? yes :3

00:45:743 (1,2,3) - You using a reaaaaaaaallly obtuse angle here which is something you haven't done at all prior in the difficulty. Imo it kinda hurts the pattern it's built on as that specifically specifies on going through a star pattern in sharp angles. So the easiest solution probably would be to start the star pattern from the 1 or atleast prepare for the star pattern this meaning the 1 does not have to be in the pattern but the 1|2|3 should be a sharp angle murdered the star jumps and did something else~

00:54:512 (1) - I already wrote about this is normal~

Good luck~
thank you very much ! applied most stuff and i think its really alot better now,deleted normal and completely remapped,gap of difficulty will be fixed with an advanced diff soon~ <3

rip hohol post~
[-PinK-]
Hello~~

00:11:127 (1,2) - i don't think this combination of slider here look so good , but it's only me you can leave this as it is if you want to ( i think this : http://prntscr.com/f2m7pw , looks good )
00:24:743 (1,2,3,4,5) - this jumps could look better( http://prntscr.com/f2m5t0 i think this looks cool , idek )
00:38:358 (1,2,3,4,5,6) - it's pretty hard to see circles 5 and 6 , idk if it's just my vision or not owo
00:45:743 (1,2,3,4,5,6) - this also could look better( i think ;3; )
1º - make the stacking leniency bigger , advanced maps are mostly played by new players , and if normal stacking is hard to them , imagine dis one (even AI mode tells dis: http://prntscr.com/f2m9i2 , owo)
00:14:820 (1,2) - could look better
00:16:666 (1,2) - ^
00:21:281 (4,5) - ^
00:25:204 (3,4,5) - don't let this types of stacking flying on the air with a circle with 1/2 spacing closer to it (this is difficult af for new players)
00:41:589 (3) - it's hard to see this circle and the pattern plays strange
00:43:435 (3) - ^

sorry but i can't mod easy and normal properlly ;3;
Topic Starter
Kotori-Chan

[-PinK-] wrote:

Hello~~

00:11:127 (1,2) - i don't think this combination of slider here look so good , but it's only me you can leave this as it is if you want to ( i think this : http://prntscr.com/f2m7pw , looks good ) did something else !
00:24:743 (1,2,3,4,5) - this jumps could look better( http://prntscr.com/f2m5t0 i think this looks cool , idek ) who said i want them to be jumps :> ? its not supposed to be a jump pattern
00:38:358 (1,2,3,4,5,6) - it's pretty hard to see circles 5 and 6 , idk if it's just my vision or not owo hmmm well i think its pretty okay for a hard diff
00:45:743 (1,2,3,4,5,6) - this also could look better( i think ;3; ) how :> ?
1º - make the stacking leniency bigger , advanced maps are mostly played by new players , and if normal stacking is hard to them , imagine dis one (even AI mode tells dis: http://prntscr.com/f2m9i2 , owo)
00:14:820 (1,2) - could look better
00:16:666 (1,2) - ^
00:21:281 (4,5) - ^
00:25:204 (3,4,5) - don't let this types of stacking flying on the air with a circle with 1/2 spacing closer to it (this is difficult af for new players)
00:41:589 (3) - it's hard to see this circle and the pattern plays strange
00:43:435 (3) - ^

sorry but i can't mod easy and normal properlly ;3;
some little changes done ! thank you very much~ <3
Liuth
Pachiru's Easy
  1. 00:50:820 (4,1) - flow here is kinda harsh. maybe soften the connection by either replacing the whole pattern from (1) on and moving it down, or just rotate it? or you can rework it with curved sliders.
Normal
  1. 00:38:358 (1) - curved sliders where edges of a slider are hidden behind appearing/ending circle doesn't look really neat in my opinion. maybe rework it into something more clear, like this or idk? https://osu.ppy.sh/ss/7973138
  2. 00:43:435 (6,1) - this doesn't really flow, and this 00:45:281 (3,1) - also doesn't. Idk how I would change the whole pattern, but I guess you should try to soften the flow a bit.
Gero's Advanced
  1. 00:29:589 (1) - I'd avoid using multiple bounces in general, also here they doesn't enhance anything, since that "non non" part end half beat earlier, at least I hear it like that :p maybe do one bounce less and fill the rest of 1/2s with circles on its place?
  2. 00:36:974 (1) - ^^^ same
  3. and the two other sliders as well

clean diff I guess except those suggestions :p
Nyanpassu~
  1. 00:38:820 (3,5) - stacking
  2. 00:38:589 (2,6) - ^^^
Atalanta
NM cause you forced me to mod it :

REMAP KDS PLZ :>
Topic Starter
Kotori-Chan

Toshino Kyoko wrote:

NM cause you forced me to mod it :

REMAP KDS PLZ :>


stuff in liuths mod is btw all fixed~
no changes in nyanpassu diff
Atalanta
Here's your real mod Bakatori ~

  1. The timing feels a little off, like the offset is a little too early by ~30ms
  1. 00:12:743 (1) - Why NC here ?
  2. 00:29:358 (6,1) - Blanket feels a little off
  3. 00:38:589 (2,3,4,5,6,7) - Is the little stacking offset made on purpose here ?
  1. 00:15:281 (2,3) - Blanket is slightly off imo
  2. 00:17:128 (2,3) - ^
  3. 00:41:358 (2,3,4,5,6) - Kinda sad that stack leniency ruins the pattern
  4. 00:46:204 (3) - Rotate by 3° counter clock wise so it look allign, looks slightly off, by very little, yeah nitpick whatever
  5. 00:44:358 (1) - Same but clockwise
  1. 00:13:435 (2,3) - move a tiny more to the right, at Y:314
  2. 00:30:512 (3,1) - Rip Blanket
  1. 00:18:512 (5,6) - Fix DS slightly
  2. 00:22:204 (1,1) - Not sure about the recover time for spinner in easy diff, it might be too small here
  3. 00:54:051 (3,4) - Why not allign them, I think it will look better

That's it for the mod,
Anyway have a Nice Day and Good Luck !! >w<

edit : fixed the post that couldn't be quoted and some notice stuff
Topic Starter
Kotori-Chan

Toshino Kyoko wrote:

Here's your real mod Bakatori ~

  1. The timing feels a little off, like the offset is a little too early by ~30ms :thinking: about it, if others complain i'll change it !
  1. 00:12:743 (1) - Why NC here ? i dont really know....probably did that by mistake or forgot change it :3....
  2. 00:29:358 (6,1) - Blanket feels a little off
  3. 00:38:589 (2,3,4,5,6,7) - Is the little stacking offset made on purpose here ?yes ! since i find it kinda cool to let the circles slowly move up and i think its a bit easier to read than having them stacked
  1. 00:15:281 (2,3) - Blanket is slightly off imo
  2. 00:17:128 (2,3) - ^
  3. 00:41:358 (2,3,4,5,6) - Kinda sad that stack leniency ruins the pattern
  4. 00:46:204 (3) - Rotate by 3° counter clock wise so it look allign, looks slightly off, by very little, yeah nitpick whatever
  5. 00:44:358 (1) - Same but clockwise
  1. 00:13:435 (2,3) - move a tiny more to the right, at Y:314
  2. 00:30:512 (3,1) - Rip Blanket
  1. 00:18:512 (5,6) - Fix DS slightly
  2. 00:22:204 (1,1) - Not sure about the recover time for spinner in easy diff, it might be too small here
  3. 00:54:051 (3,4) - Why not allign them, I think it will look better

That's it for the mod,
Anyway have a Nice Day and Good Luck !! >w<

edit : fixed the post that couldn't be quoted and some notice stuff
thank you for mod toshimochi =w= stuff i wrote is just comment,applied everything~
Pachi diff is finally updated too~
Alex Kaulfild
Nico Nico in 2017 okay
Heyo from #modreqs.
[General]
  1. You can add more tags related to track and anime, for example name of original track (as i know NND is generally mashups between track and FXs of anime) and original name of anime (のんのんびより).
  2. Video with small resolution and length and big bitrate looks really... eh, weird. You can re-render this video by yourself or with help of other peoples. not an adv: this guy can provide better video and maybe audio
  3. Decide something about ending time. Idk why but i agree with GD-ers that 00:54:974 - is last sound, all sounds after is just a fade-out.
  4. 00:40:204 - this hitsound is so terrible and reminds me antivirus when it founds trojan.
  5. soft-hitwhistle25.wav sounds like it have strange delay.

[Pachiru]
  1. 00:11:128 - this unherit is unused or even unrankable, you can just up volume of timing point and remove green line.
  2. 00:18:512 (5) - skipped NC?
  3. 00:21:743 (8) - i think, better to stack it with 00:19:897 (6) because: at first, it looks better with flow; at second, you don't have any note after that so diversity of cursor moving isn't really necessary.
  4. 00:34:666 (2) - strange spacing... and i know that it's almost invisible. Same with 00:36:974 (1) - 00:44:358 (1) - 00:49:435 (2) ... it's time to turn on Distance Snap icon lol.
  5. 00:38:358 (2,3) - don't you think that 3 is so high? For flow better to make something like 00:45:743 (2,3) .
  6. 00:54:974 (4) - end of kiai end song - why not to put NC here?

[Normal]
  1. AR5 should be better gap between another diffs. Think the same about CS3.5.
  2. 00:13:435 (2,3) - this move makes no sense since (so similar words) in beginning of map you have sharp angles.
  3. 00:36:512 (8) - as for me this circle should be to the right of 00:36:051 (7) because you make symmetrical triangles before.
  4. 00:38:358 (1) - should be more smoother, like this for example. Yep, i turn BSD (no, i say not about UNIX) to 1/6 for find out the place where I should put sliderpoint: 00:38:512 - first, 00:38:666 - second. You can make something like this in 1/4 or 1/8 - it's your right. Don't forget to move 00:39:743 (3) for not get overlap.
  5. I can't find your way to putting NCs: why you put it in 00:30:974 (1) but ignore in 00:27:743 (4) ? I think you can find a compromise.

[Gero]
  1. Your style is impossible to miss.
  2. 00:15:281 (2) - 00:17:128 (2) - looks almost like overlap, better to move it away (up or down, depends on case). About the same with stacks in 00:41:358 (2,4) - 00:43:204 (2,4) .
  3. 00:19:435 (4,5) - strange combo of stacked objects but nonetheless.
  4. Good map but really strange for me.
    At first, hitsounds. As i understand, author of this map wanted to convey FXes of this track but you use this strange sound (pig or pterodactyl, don't know) throughout all track when i hear similar sounds only at 00:40:204 - and this hitsound should be only in 00:39:281 (1) .
    At second, sounds like 00:30:974 - 00:38:358 - etc as for me should be clickable. Ren-chon pronounce "nyan" (or "non") just a three times, fourth - is almost another vocal and, respectively, beat.
    At third, small stack leniency. But it's not strange thing of THIS map, it's just like a meme.

[Nyanpassu~]
  1. 00:12:397 - 00:14:243 - etc - highlight of this sounds (like in Gero's diff) should sounds good.
  2. 00:38:820 (3,5) - 00:39:051 (4,7) - it's really should be non-stacked?
  3. 00:45:743 (1,2,3,4,5,6,7) - really strange pattern because, at first, usually you make identical DS between notes but not here it makes no sense; at second, you have big jump in 00:46:897 (6,7) after small 00:46:665 (5,6) , as for me 7 should be located in the middle between 5,6.

BGs is cute (especially last).
Hitsounds reminds me music in Kazantip.
Hotaru is forever~.

Good luck!
{end of the mod}
Topic Starter
Kotori-Chan

100bit wrote:

Nico Nico in 2017 okay
Heyo from #modreqs.
[General]
  1. You can add more tags related to track and anime, for example name of original track (as i know NND is generally mashups between track and FXs of anime) and original name of anime (のんのんびより). yeah i was actually thinking about adding tags from the original bang bang song
  2. Video with small resolution and length and big bitrate looks really... eh, weird. You can re-render this video by yourself or with help of other peoples. not an adv: this guy can provide better video and maybe audio i have a good friend who knows how to use video and music software gonna ask him to do that for me if i catch him online :>
  3. Decide something about ending time. Idk why but i agree with GD-ers that 00:54:974 - is last sound, all sounds after is just a fade-out. agree
  4. 00:40:204 - this hitsound is so terrible and reminds me antivirus when it founds trojan. some like it, some dont :3
  5. soft-hitwhistle25.wav sounds like it have strange delay. gunna let my friend check >.<


[Normal]
  1. AR5 should be better gap between another diffs. Think the same about CS3.5.
  2. 00:13:435 (2,3) - this move makes no sense since (so similar words) in beginning of map you have sharp angles.
  3. 00:36:512 (8) - as for me this circle should be to the right of 00:36:051 (7) because you make symmetrical triangles before.
  4. 00:38:358 (1) - should be more smoother, like this for example. Yep, i turn BSD (no, i say not about UNIX) to 1/6 for find out the place where I should put sliderpoint: 00:38:512 - first, 00:38:666 - second. You can make something like this in 1/4 or 1/8 - it's your right. Don't forget to move 00:39:743 (3) for not get overlap.
  5. I can't find your way to putting NCs: why you put it in 00:30:974 (1) but ignore in 00:27:743 (4) ? I think you can find a compromise. 00:25:897 (1,2,3,4,5,6) - well the lets call it chorus is always one whole combo , then then jumps 00:29:589 (1,2,3) - are always one combo and the part after the jumps is also always one combo 00:30:974 (1,2,3) - so yeah either i didnt get what you mean or you said something wrong,
    idk


[Nyanpassu~]
  1. 00:12:397 - 00:14:243 - etc - highlight of this sounds (like in Gero's diff) should sounds good.
  2. 00:38:820 (3,5) - 00:39:051 (4,7) - it's really should be non-stacked? i actually didnt stack them because i think its easier to read if they are not stacked but oh well~
  3. 00:45:743 (1,2,3,4,5,6,7) - really strange pattern because, at first, usually you make identical DS between notes but not here it makes no sense; at second, you have big jump in 00:46:897 (6,7) after small 00:46:665 (5,6) , as for me 7 should be located in the middle between 5,6. made something alot more sexy ! check it out

[centre]BGs is cute (especially last). :> thought so i actually wish it would use that one as beatmap preview pic
Hitsounds reminds me music in Kazantip.
Hotaru is forever~. hotaru is best~/centre]
Good luck!
{end of the mod}
thank you for your time and mod !
<3
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