NYANPASSU
Applied rest and also changed some slider shapes in last diff,denied ds stuff in normal because i think you dont know that ds in normal has to be the same troughout the whole map or you meaning something else ?Shishou wrote:
Hi
Easy:
00:12:974 (2) - ctrl+G?
00:41:589 (1) - remove nc
00:49:897 (3,4,1,2,3) - improve this sliders
Normal:
00:11:589 (2) - ds
00:12:051 (3) - ds
00:15:281 (2) - ds
00:33:743 (2) - point the end of the slider here 00:34:204 (3) -
00:35:589 (2) - ^ 00:36:051 (3) -
nyanpassu:
00:27:743 (7) - ctrl+g to emphasize the whistle?
00:34:204 (4) - ctrl+j?
00:41:127 (2,4,5,6) - stack them properly they are D:
00:47:128 (1) - remove nc
00:47:589 (1) - ^
that's all good luck
Thank you very much <3 dont have any questions left~Cris_1 wrote:
Hi, from #modreqsPachiru's NyanpassEasy
- 00:18:512 (5) - NC
- 00:22:204 (1) - Maybe you can end spinner at 00:24:974 (To have more reaction time)
- 00:32:820 - Circle here?
- 00:40:204 - ^
- 00:40:666 (1) - Remove NC and put NC here 00:44:358 (4)
- 00:47:589 - Circle?
NyanpassNormalnot following vocals there,songs ends on 00:55:204 - so yeah :3
In my personal opinion this needs a minor DS, is too spaced for a Normal diff (Maybe 1,1x)
- 00:14:820 (1,2,3) - too far pls snap this
- 00:18:974 (2,1) - 00:19:897 (2,1) - 00:20:820 (2,1) - ^
- 00:31:435 (5) - NC?
- 00:32:820 - Circle?
- 00:46:204 (5) - NC
- 00:47:128 (7,8) - I suggest follow the previous pattern
- 00:54:512 (1) - If you follow the vocals pls end this slider at 00:54:974
Nyanpassu~nahhh i think its better how it is
- 00:44:128 (6,1) - Fix blanket It is blanket,dont see something wrong there D:
- 00:54:051 (5,1) - Stack?
I do not have much to talk about this diff, is really funny, had good patterns and simmetry, good job!
Nice clickbait bg lol
Funny map!
GL!!
*If you had questions feel free to talk me in-game c:
hohol454 wrote:
m4m from #modreqs
Normal
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errors
00:32:820 (4) - ^^^
00:38:358 (4) - NC so it's consistent with 00:53:128 (1) - . You should also NC 00:30:974 (4) - 00:45:743 (4) - No new NC. Having NC the same here makes it easier to read
00:51:743 (1,2,3) - use sharper angle like before keeping for now
00:54:512 (1) - i would end it on the previous white tick. you said you're not following the vocals and I would argue the longer slider does just that. The white tick is a really strong beat and the sound on where it ends now is cut off and sounds weird. gonna see what others say,might change idk
Hard
00:12:974 (2) - NC here instead, same with every NC until 00:18:512 (1) -
00:21:743 (5,1) - pretty big jump really ? dont really think so
00:25:204 (3,4,5) - could be missread and doesn't make sense with the music either. could ctrlG 4,5 and move the whole pattern upwards so the jump to 1 isn't as big. Also emhasises the kiai start agree on ctrl+g but doesnt make sense with music lol ? you can clearly hear the vocals on the red and white ticks
00:32:358 (1) - should be 2 sliders like 00:47:128 (7,8) -
00:27:743 (7) - NC instead of next note, not consistent with 00:34:897 (7,1) - dont really know to me it actually suits more to the last music pattern,gunna keep it for now
00:42:512 (7) - ^ ^^
00:36:051 (4) - looks out of place. Should have some anchor points
00:54:512 (1) - same as in normal
not much except some inconsistent NC
Qrunch wrote:
mod~
hope you like it cause it's only my thirdEasy00:18:512 (5) - map pattern should change when the song's mood or feeling changes
00:41:589 (1) - random combo change
slider tick rate a bit slow for an easy, try 2 i guess
cs2 maybe?NormalCS3 for a normal is a bit too large. 2.5 maybe? got nothing else ¯\_(ツ)_/¯cs 3 too big ? cs 2.5 is even bigger :>Nyanpassu~00:19:204 (3,4,5) - doesn't sync to any sound in the song about these ? cant you hear how the song slowly slowly builds up ? thats why they are there,that pattern is also slowly building up so yeah
00:20:128 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:21:051 (2,3,4) - same as above
00:34:204 (4) - weird slider shape check out Gero's maps (my senpai) he uses a lot slider shapes like that and has never had any problems
00:35:128 (1) - same as above
00:50:820 (4) - same as above
this map is really funny, especially the hitsounds! was laughing while modding this.
Rin Desu wrote:
SPOILERyooo hi!
Allgemein
Offset= 11.150
Die Kiaitime solltest du auch halbieren (00:40:666 - 00:55:117) würde ich mal vorschlagen. Behalten fürs erste,mal sehen was andere vorschlagen wenn überhaupt
Du hast ein bisschen weniger als 45 Sekunden gemappt,danach kommen 13 Sekunden Outro.
Ich glaube, dass du dies nach den Rankkriterien schneiden musst, da es nicht 20 % vom Lied übersteigen darf. Muss BN fragen,mal sehen~
Easy
00:11:127 (1,2,3,4,5,6,7) -
nach der 4 NC
außerdem würde ich vllt die slider etwas ändern(shapes), vor allem ab der 5 sollte man eine Veränderung sehen, da sich die Musik dort auch ändert.
00:20:358 (6,7) - Distance Snap zu groß
Sonst ganz nett
Normal
ab 00:25:897 (1) - mappst du nur im Uhrzeigersinn bis zum Ende finde das ein bisschen langweilig, vor allem da man bei dem Lied gut die Richtung ändern kann. "Normal" sollte etwas simpler sein :>
00:31:435 (1,2,3,4) - Vielleicht die 4 bisschen weiter nach links so spielt sich das pattern etwas komisch.
Visuell und vom Rhythmus her finde ich alles Super!
00:18:512 (1,2,1,2,1,2,1,2) - gefällt mir sehr <3
Hard
BG: Woher die großen Boobs? xD clickbait kappa :> aber meh ich weiß nicht,warum nicht :3
00:19:226 (3,4,5,1,2,3,4,1,2,3,4) -
Ich höre da keine Tripple würde die also vllt auch nicht mappen und der Teil mit den Slidern danach wirkt dagegen sehr einfach sollte aber in Anbetracht der Musik die dort kurz vor ihrem Höhepunkt steht schwerer sein. Behalte fürs erste,mal sehen was andere sagen :3
00:29:380 (6,1) - Blanket
da solltest du vllt auch eins machen > 00:44:150 (6,1) -
Sonst eine sehr schöne Diff danke~
Hoffe dir bringt der Mod etwas
Hab noch nicht allzu viel gemoddet
Kritik und Fragen gerne Ingame
00:11:127 (1,2,3) - uses higher DS than the rest, fix nope it doesnt ? its all made with ds snap on and i dont get any errorsIt does if you use tiny grid size or no grid snap
thank you very much ! applied most stuff and i think its really alot better now,deleted normal and completely remapped,gap of difficulty will be fixed with an advanced diff soon~ <3DTM9 Nowa wrote:
Le m4m General "non_non_biyori_repeat_wallpaper_hd_by_corphish2-d97usc0.jpg" seems to be unused, maybe remove it?
Also you could change the "thumb-1920-703198.png" file to .jpg format to save up some space
You should set up some combo coloursHard
00:11:589 (2,3) - I mean these could be blanketed properly unless you don't want them to be blanketed. If the second one is the case you could move the 3 a bit so it would follow the circularity of 2 little bit better for ex. https://osu.ppy.sh/ss/7878928
00:21:743 (5,1) - The spacing is not too big but the different circularities kinda create awkward feeling movement over the change of the patterns awkward feeling there ? i had alot people testplaying it,nobody ever complained about it
00:30:974 (1,2,1,2,1,2) - Are these NCd like so intentionally? Also why the other similar stylish ( 00:38:358 (1,2,3,4,5,6) - 00:53:128 (1,2,3,4,5,6) - ) are not NCd like so? did the first jumps NC 1-2 because i thought its easier to read,changed to one combo now,lets see what people say~
00:32:358 (1) - Two things, firstly the shape does not make sense at all. It looks awkward by all ways as it does not have any specific structure for the shaping. Secondly the finish should not be in the head but ratherly in the tail
00:38:589 (2,3,4,5,6,7) - Are these all purposefully not properly stacked? yes :3
00:45:743 (1,2,3) - You using a reaaaaaaaallly obtuse angle here which is something you haven't done at all prior in the difficulty. Imo it kinda hurts the pattern it's built on as that specifically specifies on going through a star pattern in sharp angles. So the easiest solution probably would be to start the star pattern from the 1 or atleast prepare for the star pattern this meaning the 1 does not have to be in the pattern but the 1|2|3 should be a sharp angle murdered the star jumps and did something else~
00:54:512 (1) - I already wrote about this is normal~Good luck~
[-PinK-] wrote:
Hello~~ Nyanpassu~00:11:127 (1,2) - i don't think this combination of slider here look so good , but it's only me you can leave this as it is if you want to ( i think this : http://prntscr.com/f2m7pw , looks good ) did something else !
00:24:743 (1,2,3,4,5) - this jumps could look better( http://prntscr.com/f2m5t0 i think this looks cool , idek ) who said i want them to be jumps :> ? its not supposed to be a jump pattern
00:38:358 (1,2,3,4,5,6) - it's pretty hard to see circles 5 and 6 , idk if it's just my vision or not owo hmmm well i think its pretty okay for a hard diff
00:45:743 (1,2,3,4,5,6) - this also could look better( i think ;3; ) how :> ?Gero's Advanced1º - make the stacking leniency bigger , advanced maps are mostly played by new players , and if normal stacking is hard to them , imagine dis one (even AI mode tells dis: http://prntscr.com/f2m9i2 , owo)
00:14:820 (1,2) - could look better
00:16:666 (1,2) - ^
00:21:281 (4,5) - ^
00:25:204 (3,4,5) - don't let this types of stacking flying on the air with a circle with 1/2 spacing closer to it (this is difficult af for new players)
00:41:589 (3) - it's hard to see this circle and the pattern plays strange
00:43:435 (3) - ^
sorry but i can't mod easy and normal properlly ;3;
Toshino Kyoko wrote:
NM cause you forced me to mod it :
REMAP KDS PLZ :>
thank you for mod toshimochi =w= stuff i wrote is just comment,applied everything~Toshino Kyoko wrote:
Here's your real mod Bakatori ~Genral
- The timing feels a little off, like the offset is a little too early by ~30ms :thinking: about it, if others complain i'll change it !
Nyanpassu~
- 00:12:743 (1) - Why NC here ? i dont really know....probably did that by mistake or forgot change it :3....
- 00:29:358 (6,1) - Blanket feels a little off
- 00:38:589 (2,3,4,5,6,7) - Is the little stacking offset made on purpose here ?yes ! since i find it kinda cool to let the circles slowly move up and i think its a bit easier to read than having them stacked
Gero's Advanced
- 00:15:281 (2,3) - Blanket is slightly off imo
- 00:17:128 (2,3) - ^
- 00:41:358 (2,3,4,5,6) - Kinda sad that stack leniency ruins the pattern
- 00:46:204 (3) - Rotate by 3° counter clock wise so it look allign, looks slightly off, by very little, yeah nitpick whatever
- 00:44:358 (1) - Same but clockwise
Normal
- 00:13:435 (2,3) - move a tiny more to the right, at Y:314
- 00:30:512 (3,1) - Rip Blanket
Pachiru's Easy
- 00:18:512 (5,6) - Fix DS slightly
- 00:22:204 (1,1) - Not sure about the recover time for spinner in easy diff, it might be too small here
- 00:54:051 (3,4) - Why not allign them, I think it will look better
That's it for the mod,
Anyway have a Nice Day and Good Luck !! >w<
edit : fixed the post that couldn't be quoted and some notice stuff
thank you for your time and mod !100bit wrote:
Nico Nico in 2017 okay
Heyo from #modreqs.
[General][Normal]
- You can add more tags related to track and anime, for example name of original track (as i know NND is generally mashups between track and FXs of anime) and original name of anime (のんのんびより). yeah i was actually thinking about adding tags from the original bang bang song
- Video with small resolution and length and big bitrate looks really... eh, weird. You can re-render this video by yourself or with help of other peoples. not an adv: this guy can provide better video and maybe audio i have a good friend who knows how to use video and music software gonna ask him to do that for me if i catch him online :>
- Decide something about ending time. Idk why but i agree with GD-ers that 00:54:974 - is last sound, all sounds after is just a fade-out. agree
- 00:40:204 - this hitsound is so terrible and reminds me antivirus when it founds trojan. some like it, some dont :3
- soft-hitwhistle25.wav sounds like it have strange delay. gunna let my friend check >.<
[Nyanpassu~]
- AR5 should be better gap between another diffs. Think the same about CS3.5.
- 00:13:435 (2,3) - this move makes no sense since
(so similar words)in beginning of map you have sharp angles.- 00:36:512 (8) - as for me this circle should be to the right of 00:36:051 (7) because you make symmetrical triangles before.
- 00:38:358 (1) - should be more smoother, like this for example. Yep, i turn BSD
(no, i say not about UNIX)to 1/6 for find out the place where I should put sliderpoint: 00:38:512 - first, 00:38:666 - second. You can make something like this in 1/4 or 1/8 - it's your right. Don't forget to move 00:39:743 (3) for not get overlap.- I can't find your way to putting NCs: why you put it in 00:30:974 (1) but ignore in 00:27:743 (4) ? I think you can find a compromise. 00:25:897 (1,2,3,4,5,6) - well the lets call it chorus is always one whole combo , then then jumps 00:29:589 (1,2,3) - are always one combo and the part after the jumps is also always one combo 00:30:974 (1,2,3) - so yeah either i didnt get what you mean or you said something wrong,
idk[centre]BGs is cute (especially last). :> thought so i actually wish it would use that one as beatmap preview pic
- 00:12:397 - 00:14:243 - etc - highlight of this sounds (like in Gero's diff) should sounds good.
- 00:38:820 (3,5) - 00:39:051 (4,7) - it's really should be non-stacked? i actually didnt stack them because i think its easier to read if they are not stacked but oh well~
- 00:45:743 (1,2,3,4,5,6,7) - really strange pattern because, at first, usually you make identical DS between notes but not here it makes no sense; at second, you have big jump in 00:46:897 (6,7) after small 00:46:665 (5,6) , as for me 7 should be located in the middle between 5,6. made something alot more sexy ! check it out
Hitsounds reminds me music in Kazantip.
Hotaru is forever~. hotaru is best~/centre]
Good luck!
{end of the mod}
thx for mod~Mazziv wrote:
ayyy from the m4m deal we had!
[Normal]
besides the big spacing please copy 00:11:127 (1,2) - this and mirror it here 00:12:974 (1,2) -
00:14:820 (1,2,3) - i recommend you to change this so the slider is centred in the middle again so it looks nice after fixing the first thingy, did something else here~
00:30:974 (1,2,3) - why have those a barrely audible hitsound? barely audible ? sry but i dont think so
00:33:743 (2,3,4,5,6,7,8) - maybe try to use some symmetry and copy paste the first pattern to the other side
idk this diff lacks in structure imo it has no noticeable pattern,circles/sliders doesnt compliment each other it looks not well thoughtthrough
like you try to do alot of symmetry and dont then when you should use it,you dont. i dont know if i want to complain bout hitsounds but i think those are chosen differently on purpose Sry but this doesnt help me at all, instead of just saying "hey dude this map lacks structure and your patterns suck" you could give me examples where, why and how so i can understand where something seems to be wrong. Just saying it like that doesnt really help me understand anything
[Insane]
this diff looks fine to me i really like the use of symmetry
good luck with the set !
nyu - wrote:
ich kann nicht modden alles lügen~Normal00:13:897 (3) - same shape as 00:12:051 (3) - ? you did the same with 00:15:743 (3,3) -
00:26:820 (3,6) - ik what youre trying to do but.. it looks soooo boring ; w; make the sliders at least a bit different plis i will try to think of something, not easy to make them something different because they are so short >< !
00:33:051 - das fühlt sich ohne nen circle hier total weird an imo - da fehlt einfach was uwu random german~ findest du o: ? finde ich irgendwie gar nicht ;w;
00:33:743 (2,3,4) - https://puu.sh/vIzJ2.png something like this?.. maybe..? owo i love you. i couldnt think of something else >.<
00:49:897 (5) - ncnccnnccnnc but that would destroy the nc patterns i used earlier ;w;
00:54:512 (3) - same shape as 00:53:128 (1) - ? fits and looks better imoNyaopasu00:14:128 - Without a triple here or.. something that cover those sounds this slider feels very weird imo and if you would do same hmmmmm good idea actually, gunna keep this in my head =w=00:17:589 (3) - too it would stay like you planned owo
00:42:512 (7) - nc should be here imo, also another sliderart to empathize new section? it looks kinda weird if i make that slider different ;w; and disagree with NC i really think new section starts here >< 00:42:974 -
00:51:281 (6) - missing whistle on end i am a big baka~
00:52:666 (3) - maybe same shape as 00:51:743 (1) - ? would look better, not necessary~ i really like this 00:52:204 (2,3) - tho ;w;
00:27:743 (7) - nc here? owo new section starts here tho ;w; 00:28:204 (1) - i think
00:30:974 (1,2,1,2,1,2) - 1 nc is enough <: i actually thought its easier to read with making them 1-2 but now that i think about it and this is the highest diff, yush~
those hitsounds <333333 how about u hitsound tragedyeternity for me |||| PM ingame and maybe i can~
nice map gl! :3
sure it does.basically its a nice way of saying remapKotori-Chan wrote:
Mazziv wrote:
ayyy from the m4m deal we had!
idk this diff lacks in structure imo it has no noticeable pattern,circles/sliders doesnt compliment each other it looks not well thoughtthrough
like you try to do alot of symmetry and dont then when you should use it,you dont. i dont know if i want to complain bout hitsounds but i think those are chosen differently on purpose Sry but this doesnt help me at all, instead of just saying "hey dude this map lacks structure and your patterns suck" you could give me examples where, why and how so i can understand where something seems to be wrong. Just saying it like that doesnt really help me understand anything
Sry but i REALLY dont get what you see as unstructured and stuff....Mazziv wrote:
sure it does.basically its a nice way of saying remap
It should make you go into your diff and go through everything and see what i mean with ''no structure/noticeable pattern'' try to look at other easy diffs oor if you want an example press ctrl+a
Xanandra wrote:
[Easy]
00:18:512 (5) - NC?
[Normal]
No comments!
[Gero]
00:39:166 (5) - You have either two options here, either follow the vocals properly and delete 00:39:166 (5) -, or follow the music and add a note here 00:39:512 - (youll have to shorten slider, etc, whatever is needed <3)
[Nyaannnnanananana?????]
00:32:358 (1) - Not necessary, but for sake of keeping all parts of this diff harder than Gero's, end the slider at 00:32:589 - and then add notes at 00:32:704 - and 00:32:820 - . If youre doing this then youll definitely have to add a note at 00:33:051 - as well
00:47:128 (1) - Same as above i dont really know placing circles instead of this 00:32:358 (1) - doesnt really represent that ruuuu~
i think slider is better for that
Good luck with your map!
If stacks are used, Stack Leniency must be set high enough for 1/2 hitobjects to stack. Directly overlapping hitobjects cause reading problems for players of this level.Changing the stack leniency to 3 or changing the placements of these notes will fix this rule violation.
No changes ~ but still thx for checking ofc ! Fixed 2-3 other very little things tho~Mini Gaunt wrote:
Hello, I decided to look at your map. (Informal M4M)
Clearly a good quality mapset!
The hitsounding is well done too! thank you <3
If you think you are ready, go ask a BN to look at this map! If i would ever get an answer to my pm's ;;Nyanpassu~Very minor things
By the way, this is considered a hard because of the star rating, but the slider velocity changes are something not seen a lot in hard difficulties.
I recommend raising the OD a little and increase the spacing of certain sections to make this like an insane but with a little lower than normal star rating. I never really intended to make this an insane or something. Wont increase OD, spacing or something because i just dont want it to be unnecesserily spaced or something. I just want it to be a nice little "hard" to play to enjoy :3
I like the different types of sliders you used! thank you again~
You also don't have to use distance snap in Hard but it is whatever you want to do.
00:31:204 (2,1,2) - This is a spot where you can still represent the music but have these 3 have larger than normal spacing between them. The changes in pitch are the loudest sound here anyway. Already explained above, dont want it to be really hard ;w;
Good luck with the map!
Lazer wrote:
Very nice set, proper for ranking
as always great hitsounding, take my stars~
All done~ pls re-dl !!!!!!Pachiru wrote:
that would be awesome if lady kotorino could do changes for me ~ ♥
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 24743
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 22204,24051,25897,29589,33281,36974,40204,44358,47589,48051,51743,53128,55204
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Nyanpasu Bang Bang
TitleUnicode:にゃんぱすばんばん
Artist:Kansou
ArtistUnicode:感想
Creator:Kotori-Chan
Version:Pachiru's Easy
Source:
Tags:Pachiru Gero Nyanpassu Non Non Biyori kiriko takemura caroline charonplop full control tokyo renge hotaru natsumi komari nico nico douga
BeatmapID:1270577
BeatmapSetID:601442
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1
[Events]
//Background and Video events
Video,0,"BANG BANG VIDEO.avi"
0,0,"ez.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
[TimingPoints]
11128,461.538461538462,4,2,3,100,1,0
24051,-100,4,2,10,100,0,0
24743,-100,4,2,4,100,0,0
25897,-100,4,2,5,100,0,1
29589,-100,4,2,9,100,0,1
32358,-100,4,2,10,100,0,1
33281,-100,4,2,5,100,0,1
36974,-100,4,2,9,100,0,1
40666,-100,4,2,5,100,0,1
44358,-100,4,2,4,100,0,1
48051,-100,4,2,5,100,0,1
51743,-100,4,2,4,100,0,1
54974,-100,4,2,10,100,0,0
[Colours]
Combo1 : 0,0,202
Combo2 : 128,128,255
Combo3 : 145,72,0
Combo4 : 0,157,0
Combo5 : 213,213,0
[HitObjects]
88,64,11127,6,0,P|64:132|92:224,1,160,4|2,0:0|0:0,0:0:0:0:
244,216,12974,2,0,P|265:140|241:65,1,160,4|2,0:0|0:0,0:0:0:0:
160,200,14820,2,0,P|164:248|276:296,1,160,4|2,0:0|0:0,0:0:0:0:
360,184,16666,2,0,P|432:211|452:285,1,160,4|2,0:0|0:0,0:0:0:0:
308,356,18512,6,0,B|268:364|268:364|224:352,2,79.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
352,288,19897,1,2,0:0:0:0:
307,221,20358,2,0,B|267:229|267:229|223:217,2,79.9999999999999,4|8|4,0:0|0:0|0:0,0:0:0:0:
376,180,21743,1,2,0:0:0:0:
256,192,22204,12,8,24051,0:0:0:0:
184,48,25897,6,0,B|144:40|144:40|104:48,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
104,128,26820,2,0,B|142:135|142:135|182:127,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
256,96,27743,2,0,P|272:176|256:256,1,160,8|8,0:0|0:0,0:0:0:0:
184,288,29128,1,2,0:0:0:0:
112,248,29589,6,0,B|72:240|72:240|32:248,2,79.9999999999999
184,288,30974,2,0,B|222:295|222:295|262:287,1,79.9999999999999
336,248,31897,2,0,B|376:240|376:240|414:247,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
416,88,33281,6,0,P|336:72|256:88,1,160,8|8,0:0|0:0,0:0:0:0:
196,135,34666,1,2,0:0:0:0:
138,190,35128,2,0,B|103:211|103:211|64:188,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
35,118,36051,2,0,B|70:97|70:97|109:120,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
167,68,36974,6,0,P|207:60|247:68,2,79.9999999999999
208,139,38358,2,0,P|247:146|286:138,1,79.9999999999999
336,75,39281,2,0,P|374:67|414:74,1,79.9999999999999
420,236,40666,6,0,L|394:326,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
320,291,41589,2,0,L|342:213,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
288,152,42512,2,0,B|208:136|208:136|128:152,1,160,8|8,0:0|0:0,0:0:0:0:
72,208,43897,1,2,0:0:0:0:
136,264,44358,6,0,L|136:344,2,79.9999999999999
192,208,45743,2,0,P|232:200|272:208,1,79.9999999999999
344,240,46666,2,0,P|384:248|424:240,1,79.9999999999999
464,88,48051,6,0,B|424:80|384:96|384:96|344:79|296:88,1,160,8|8,0:0|0:0,0:0:0:0:
224,88,49435,1,2,0:0:0:0:
160,144,49897,2,0,L|120:224,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
120,296,50820,2,0,L|160:376,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
232,344,51743,6,0,L|232:256,2,79.9999999999999
312,368,53128,2,0,L|347:296,1,79.9999999999999
344,216,54051,2,0,L|308:144,1,79.9999999999999
332,68,54974,5,8,0:0:0:0:
THANK YOU SO MUCH BAKARIBakari wrote:
#modreqs Bakari my savior <3
[General][Normal]
- soft-hitfinish10 feels somehwat out of the song's mood/concept. It feels like some scream of horror, to be honest. Well i dont mind changing it, its just that this one is the closest one i could find and i really have no idea how else i could replace it. So if it really bothers you that much,
sry for that ;w;[Nyanpasu~]
- I would rather use Overall Difficulty 3,5 and HP 3,5 as to balance the spread and make the difficulty somewhat easier as to match the spread better.
- 00:30:974 (1) - I'd rather use a 1/2 slider and a circle to stress the downbeat supported with the instruments and the vocals.
Note: 00:53:128 (1) - same
Good job!
The BG sort of stands out (as in looks suggestive). Is there absolutely no other option left? Something that'd match better with the age/appearacne of characters on the other 3 BGs would work better, I think. Sure thing, i just kept this one as a joke anyway. Fixed !So yeah, call me back just gotta wait a bit for gero i think, since he's a bit busy with universtity rn
- 00:21:743 (5,1) - this jump stands out of the context as its spacing is way larger. How about reversing a few things to lower the DS? example
That was cool!