thanks for correction ^^ glad you enjoy itMei_VN wrote:
But the name of this song is "Anti-Clockwise" not "Anti Clockwise":)
thanks for correction ^^ glad you enjoy itMei_VN wrote:
But the name of this song is "Anti-Clockwise" not "Anti Clockwise":)
Kizunuko-P wrote:
LUL 02:48:198 (168198|2) - Stacked note here
tatatat wrote:
The audio file's bitrate is too high. Its bitrate is 320kbps while the maximum allowed bitrate is 192kbps.
Hitsound volume is 0%. that one WIP
Please don't forget you can run AIMod by pressing Ctrl+Shift+A on each difficulty individually to find these problems.
For the Hard diff I think the HP drain is a little too much for a 2.44* map. 8 would be more reasonable. fixed
Consider making a diff in between the Hard and Time Stop diff, the difficulty gap is very large woah srry i dont hav any special pattern for new diff .
Normal:
Pls remap inverse LN sections. Inverse LNs are way too complex of a pattern for a normal difficulty. If Inverse LNs are your thing, keep them for the harder difficulties. c: thanks i will think about new pattern
Perhaps too low of HP drain? 7.5 would be more reasonable.i will reconsider it after i fix some LNs
Way too many SV changes. SVs changes usually don't belong in a normal map. i think it's ok as long as not like This
Too much kiai time... like way too much lol. Kiai time is activated for almost all of the second minute. fixed
Unsnapped objects at 00:08:199 (8199|0,8199|3) - , 00:10:780 (10780|0) - , and 00:10:457 (10457|1) - fixed
I don't understand what the note at 03:37:875 (217875|2) - is trying to represent.guitar
There should probably be a note at 03:43:722 nah it's ok i dont map the clock tick -
actually i kinda confused about the timing, because if i delete it, at 00:45:778 it wont be white line, it's red line insteadd.. and all the drums will be at red line, that why i added new bpm pointterror_exe777 wrote:
hello
i will mod this but first please fix your timing.
00:10:940 - this timing point is unnecessary, please delete it. i will be back afterwards lol
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waittt watterror_exe777 wrote:
lol fixed them for youi promise i didnt change any SVs btw[TimingPoints]
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Thx =DDDFadillSan wrote:
NM req from my queue~
General
Remove "ED" at source, just add it at tags. okkNormalNice song, good luck~00:34:004 (34004|0) - delete this LN ok
00:34:327 - add note here at col 2 ok
00:35:294 (35294|2) - delete this LNok
00:35:617 - add note here at col 3ok
00:36:585 (36585|1,37875|1,39165|0) - same case as aboveok
00:41:907 (41907|0,41907|3,42391|0,42391|3) - same casei think it's better like datt
00:46:907 - add note here and here 00:47:069 - ehh i only map vocal there >.>
00:53:520 (53520|1,53843|1,54165|1) - move some note pls imo it fits the music (i cant describe wat sound since im very bad at it )
00:54:649 (54649|2) - delete this LN ok
00:55:133 (55133|3) - move this to col 1 ok
01:00:456 (60456|1) - delete this LN whyyy >.> if i delete it looks weird
01:44:595 (104595|1) - move to 01:44:569 (104569|1) -
01:44:703 (104703|2) - move to 01:44:649 (104649|2) - changed that part but different, i dont want to add 1/4 on NM diff
01:44:918 (104918|1) - ghost note, remove this ^
03:10:133 (190133|1,190133|2) - extend this LN till 03:10:617 -okk
error_exe777 wrote:
okay ill do it manually
delete all timing points and add ones at:
00:08:198 -
00:45:778 -
00:55:939 -
pls i wanna mod this
thx >.>>tailsdk wrote:
Heyo
m4m from my queueMod[General]
This map still needs some work
there was a few things that go over all difficulties
#1 try not map too much vocals the music is the most important part of the map
#2 Long note or slider ends do not count as a sound (mostly important on the Normal difficulty)
[Reverse]
wanna start out with with the SV
i think at some points its pretty overdone
i think as cool as this part is 00:43:036 - 00:45:617 - they dont flow well in the map it could be cool with some rework of this i think it could fit nicely but right now they are too harsh ok gonna fix thatt
also these 00:34:004 - i dont think the slow downs here fit the music and just makes it feel weird eh imo it's gud and it doesnt rlly affect anything because the value is so low
00:42:956 - why is this one only 1.2 while the rest is 1.3 fixed
also this one 03:10:132 - might be a bit too slow and btw shouldn't they be LN it was LN, but because of the slowdown, the LN become very short and looks bad
that brings me over to the patters now
00:10:375 - i would add a note here for the sound nah imo it fits the music well (?)
00:10:778 - now i'm only going to mention this here here the quad LN while they are a cool concept they make the map super awkward i think maybe consider changing them to triples ehhh i love quads
add a note here 00:20:375 - added them in all other parts fixed
00:21:101 (21101|3) - change this to an LN imo it's ok like that
00:22:956 (22956|1,23036|1) - its a cool idea as a mini jack but its pretty out of place compared to the rest of the map here how is it out of place..
00:25:294 - 00:25:778 - add the piano here and same for the rest of the section nah i only map vocal for that part, because if i map piano there would be too many notes and doesnt fit the song well imo
00:33:520 - would change to something like this https://osu.ppy.sh/ss/9780307 nah the 34 12 34 12 is for vocal
00:35:617 (35617|2,35617|1) - this is not a quad at all if you mean 00:35:294 - i dont make it quad because i map 3 vocals (look 3 double LNs)
00:35:617 (35617|1,35617|2) - missed sound here eh (?)
00:54:165 - would change to something like this to make sure they are given more emphasis https://osu.ppy.sh/ss/9780334 nah imo it fits the song well
00:54:648 - also if you keep the quad LN's then this should be a one ok
01:02:068 - missed sound here change the LN to accommodate for this sound 1st chorus when soraru part i only map vocal, and additional notes here 01:01:826 (61826|0,64406|2) - for drum
01:08:438 - missed sound here
01:14:729 - ^i dont map every sound, becaause it can ruin the pattern >.>
01:15:777 - 01:16:261 - there is a lot just ignored here ^
01:20:455 - add double or triple here uh no reason
01:20:777 - 01:21:745 - missed a lot of notes here wott
01:23:680 - same here eh what sound >.> i cant hear the piano
01:33:922 (93922|0,94003|0) - this one again as mentioned abovv
you should get the problems by now uh ok SV >.>
[Hard]
So lets start out with with changing the OD away from 8.5 down to something like 8 or 7.5 ok
Also maybe increase the difficulty of this or add something in between the Reverse and Hard the gap is massive ehh im lazyy >.> actually it's like 2 diff for low star (not hard patterns) and 1 diff is for ppl with enough skill but want to play casually (ppl dont play KYAFA everyday right...)
00:11:746 (11746|1) - remove this one ok gonna fix whole part thenn
00:14:327 (14327|1) - ^ or add the piano to the rest of the notes aswell
00:14:972 (14972|2,14972|1) - dont make this a double if you dont make any of the others doubles fixed
00:21:585 (21585|2,21907|2,22230|2,22552|2) - move these to another column fixeD
00:32:552 - pls add something here super loud sound added
02:21:100 (141100|1,141100|0,141422|1) - patterns like this one might be too tricky for a Hard difficulty ok gonna think new patternn
03:03:842 - 03:07:390 - change this part imo changed (NM diff too)
mostly just these issues and the once from Reverse difficulty
[Normal]
change the OD and HP to 7 if you are not thinking of making a easy difficulty (way to high atm) changed to 7.5, because imo 7 OD is just keyboardmashing even for newbie
01:00:455 (60455|2,60455|1) - i dont really know what this one is suppose to represent eh im bad at telling "what ssound", but dont worry it's not a random note >.>
and mostly the other issues i clearyfied in the other difficulties
Gl with the map and feel free to pm me in game if there are some things you have questions about
thx for mod xDerror_exe777 wrote:
finally i can mod this xDGeneraleh watt xDDifficulties: go into more detail below
Spread: the gap between reverse and hard is really big in some areas and the concepts they use are completely different. i highly recommend having a diff in between, either by yourself or by someone else. many ppl said this, even the guy abov you >.> i tried making one but failed, just cant,
and about GD, uhh it's complicated >.>
Hitsounds: not done i still gonna change many patterns, so .. yea no HS yet
Metadata: looks okay
AiMod: quite a few problems regarding metadata and the MP3.
Other: preview point is broken lolim too lazy to watch the anime smh[Reverse]
i hope the diffname is relevant
this map is one of the most interesting things ive seen around. its uses of LNs give a whole new mapping style to anime OPs which is long overdue.
whatever you do, do not delete the quad LNs i beg because people will want you to and they are awesome please do not kthx sure xD
00:09:568 (9568|2,9730|0,9891|2) - these are ghosts. please delete them, but leave the one of the red tick so the section isnt so suddenly empty. oh and add the 1/4th for the piano at 00:10:294 - gonne rethink about this one, because if i make it 1/2 it just.. like.. feels uncomfortable, i often map imaginary notes to make the pattern comfortable, and for the 1/4 thing i focus more on the drum for last partt
00:15:456 (15456|3,15536|3) - this minijack here is more of a burden on the player and i recommend removing it to make it play better. there isnt really anything in the music so suggest the minijack anyway fixed, after 1st chorus fixed too
00:40:456 (40456|3,40456|1,40536|2,40617|3,40617|1) - this pattern seems pretty useless considering its pretty boring and skips col 1 so if i were you i would make it more balanced fixed
00:45:778 (45778|2,45778|0,45778|1,45778|3) - a quad here seems a bit overkill since there isnt really much emphasis needed here, as its transitioning into a less intense section rather than a more intense one. a triple will do here fjxed by adding LN before the quad at 34 so it's double + doubleLN's
end now
00:46:907 - 00:47:068 - 00:48:358 - 00:49:487 - 00:49:648 - make these doubles for the extra bass sound. seems silly to avoid them tbh imo it's not loud enough, and i dont want too many notes at calm part
00:50:536 (50536|1) - if i were you i would delete this to emphasise the final double, since its stronger than the rest of them. fixed
01:06:180 (66180|2,66261|2) - this isnt very nice to play considering the rest of the section flows really well. i would delete this to make it better to play and emphasise the notes around it fixed (other 2 fixed too)
01:19:164 - this part is a bit empty so i recommend mapping those distant drum sounds nah imo it fits the song well
01:26:422 (86422|0,86503|0) - like before, this really isnt nice to play fixed
01:56:584 (116584|1,116664|1) - again, etc etc these aren't nice and i highly recommend deleting them. fixed somehow
02:06:906 (126906|2,126987|2) - ^^ etc etc will not mention further. fixed, i wish i dont miss any of them >.>
02:06:826 - try to add a note, feels a bit empty without i think it's ok (?)
02:12:229 (132229|1,132229|3,132390|3,132390|1) - these are hard to hit with the LNs next to them so it might help if you were to delete the 1/4th LNs tbh fixed somehow
02:16:422 - okay i think a jumptrill is wayyyyyyy too much for this part and considering the same section from the first kiai was left empty i think just single notes will show the drum enough because before the first kiai starts theres no sound
02:17:148 (137148|0,137148|1,137229|0,137229|1) - this is really not nice to play and its worse than the other ones lol. maybe just delete the normal notes, kinda like above fixed somehow
02:27:471 (147471|2,147551|2) - i am repeating myself quite a bit lmao but same concerns here, feels better without this jack ^
02:40:455 - again this part is pretty empty so i would prefer if you mapped the distant drums same liek abovv
03:10:132 - could add an LN or two to show the guitar it's extreme slowdown, if i add LN it will be very short
03:20:374 (200374|1,200455|1) - okay you get my point xD Fixed
03:36:100 - col 4 is literally used once in this section lmao because it's pitch dependant
what an absolute pleasure to mod. xD
[Hard]
This diff is drastically different from the top one, like explained in the general box. i guess its fine but eh, may want to look into it
00:21:101 (21101|2,21585|2,21907|2,22230|2,22552|2) - not really a fan of the LN and the notes being in the same column since they represent different sounds. i would move all the notes to col 2 tbh fixed (taildsk said that too xD)
01:22:874 - uh why is there a break here? i dont really see why you skipped mapping this. please map it.
idk why but i cant really mod this. maybe its because modding the diff above d r a i n e d me and ive lost motivation. idk. sorry but ill stop now xD
i stg the top diff is so cool please, please rank this. thx >.> i will rank this (if i can xD)
good luck o/
okey so i wrote long reply and when i clicked "post", osuppy asked me to login (seems like i disconnected at middle of replying) so all my reply is gone. gg. some accepted some denied, thanks for mod ::-Verniy wrote:
Hello~
Here's the mod as requested from
Columns = |1|2|3|4| IA is a vocaloid btw if youre still wondering xDHard DiffHard - The gap between this diff and the next one is really big so i was trying to find ways of making it more challenging while retaining the capability of the map to be fun and playable
00:08:359 (8359|1) - might want to remove this if you were trying to follow that sort of heavy sound which started at 00:08:520 (which makes sense if you ask me)
00:14:972 (14972|1) - suggest you extend this to 00:15:294 and remove 00:15:133 (15133|0) - (suggest you do this specially if you were intending to follow that sort of piano like sound?)
00:15:617 (15617|0,15617|1,15778|2,15778|3) - i suggest that you remove all of these notes and instead put an LN on the 2nd and 1st column respectively which will make it a continuation of the LN's from 00:15:617 (15617|0,15617|1,15778|2,15778|3) - while also putting 00:15:939 (15939|0) - - to the 3rd column which would turn out like this https://puu.sh/yNwl6/6c959c6e7c.png , also adds that nice touch to it and helps keeping that LN flow stable.
00:24:972 to 00:31:907 you can probably add notes that follows that faint piano sounds at the background , this can help ramp up the level of this difficulty thus adressing the issue about the gap between hard and reverse, 00:25:294 , 00:25:456 and 00:25:617 are some of the points i was talking about
00:39:488 - should contain a single note here to keep the flow going (specifically the 1st column)
00:39:649 (39649|3,39649|0,39649|1) - remove one of these (preferably the note on the 1st column)
00:42:230 - put a note at the 2nd column to keep the flow as well and theres some obvious sounds that was missed here
00:46:907 - add a note at the 1st column ? theres some really loud beat here
00:47:068 - same as above ^
00:48:358 - ^ but put it in the 3rd column
00:49:487 - ^ 2nd column
00:49:648 - ^ but this time on the 3rd column
00:50:455 - put a note at the 4th column , it feels awkward when you can clearly hear a sound here but theres not note to represent it at all
00:51:100 - might want to put a note at the 1st column , can clearly hear a sound here and this can help increase the difficulty
00:52:390 (52390|2,52552|1,52713|3,52874|2,53036|1) - replace all of these with small LN's , let me explain this bit, the way i see it the main selling point of your map is the LN's of it and this part my good sir feels like its put in the song specifically to be LN'ed i mean if you listen carefully you can hear that sort of ascending sound which fits perfectly for an LN stair TL;DR https://puu.sh/yNwG3/131c515dac.png
00:53:197 (53197|0) - put this to the 3rd column then remove 00:53:358 (53358|2) -
00:53:681 - add a note on the 1st column then move 00:53:842 (53842|1,53842|0) - to the right after that add another note in 00:54:003 this time at the 4th column then add a note at 00:54:326 this time at the 2nd column and finally move 00:54:487 (54487|1,54487|2) - to the 3rd and 4th column , afterwards i suggest you remove 00:54:648 (54648|3) - to keep the mentality of double single pattern done in the earlier parts
00:54:971 (54971|0,54971|1) - this time i suggest you put a note at the 4th column because i think that the sound there is pretty heavy enough to be represented by 3 notes, same goes for 00:55:132 (55132|1,55132|0) - i suggest you add a note at the 3rd column this time to keep it balanced
01:19:164 (79164|0,79164|1) - suggest that you end these 2 LN's at 01:20:374 then add 2 notes at the 1st and 2nd column of 01:20:455
01:20:938 - add another note here perhaps? seems reasonable to do so
01:21:584 (81584|1) - put this to the 4th column? feels more epic/hype in a way xD
01:25:938 (85938|0) - extend this till 01:26:261 then remove 01:26:100 (86100|1) - , after that remove 01:26:584 (86584|0,86584|1,86745|3,86745|2) - and put small LN's at 01:26:584 and 01:26:745 on the 2nd and first column respectively, then move 01:26:906 (86906|0) - to the 3rd column : basically this https://puu.sh/yNx5w/e14768bf5c.png
01:35:938 up to 01:42:874 - just like in an eaerlier part of the song i suggest you put a note at each of the parts where you hear that piano sound , this is quite necessary to do so imo
01:44:487 (104487|0,104568|1,104648|2) - i dont really get why you would suddenly put this like this because from the earlier parts of the song i never saw any parts that used 1/4 snap on it suggest you remove the middle one just to stick with the flow of this diff
01:54:326 to 01:55:455 - put notes at all the white lines, it still sticks to that 1/2 snap rule that this difficulty seems to follow so why not? and it can also help increase the difficulty i think
01:56:906 - might need a note here because theres a sound here that is easily heard i will not specify certain columns that you should put notes on, that is up to you to decide on just keep in mind to keep the patterns reasonable and comfortable
01:57:551 - ^
01:58:197 - ^
01:58:842 - ^
01:59:487 - ^
02:00:777 - ^
02:01:422 - ^
02:01:584 - ^
02:02:068 - ^
02:03:358 - ^
02:04:648 - ^
02:05:132 - ^
02:05:293 - ^
02:05:938 - ^
02:06:100 - ^
02:06:906 (126906|2,126906|1) - put this on the 1st and 2nd column to keep the balance because you will need to remove 02:07:068 (127068|1,127068|0) - which is clearly ghost notes
02:07:229 - needs a note here
02:07:874 - ^
02:09:809 - ^
02:13:680 (133680|1,133842|3,134003|2,134164|1,134326|2) - make these short LN's similar to that from the 1st pre-kiai like so : https://puu.sh/yNxtw/cb66947387.png
02:14:648 (134648|1) - remove this then add a note at 02:14:971 in the 4th column, after that move these 02:15:132 (135132|2,135132|3) - to the 1st and 2nd column then add a note at 02:15:293 in the 1st column, after that put a note at 02:15:616 in the 3rd column then move 02:15:777 (135777|1,135777|2) - to the 1st and 2nd column, then remove 02:15:938 (135938|0) - to keep the mentality blablabla im sure youve read this at the 1st part of the mod xD , then add a note at 02:16:261 in the 1st column and finally add a note at 02:16:422 on the 2nd column
02:40:455 (160455|1,160455|3) - suggest that these 2 ends at 02:41:664 then add 2 notes at the 2nd and 4th column in 02:41:745
02:42:229 - needs a note
03:10:132 (190132|3,190132|1) - make this a triple LN ? add an LN at the 3rd column? feels so much better that way
03:12:551 - add notes at the 1st and 2nd column
03:33:358 (213358|0,213358|2) - needs to end at 03:34:568 then put notes at the 1st and 3rd column in 03:34:648ReverseReverse diff - This diff has some pretty rough parts but has some pretty good LN's in it
00:24:972 up to 00:31:907 - add notes for all the piano parts that you can hear either short notes or long notes its up to you, this issue needs to be adress specially considering this is the last diff of your mapset which means you really have to bring out the potential of the map
00:33:601 - add a note on the 3rd column
00:37:552 - needs a note
00:38:520 (38520|1) - make this 2 notes , add a note on the 1st column, cant really understand why this would become 1 note when 00:38:601 (38601|3,38601|2,38681|0,38681|1) - both contains 2 notes each (they are all the same sound so you need to keep it consistent on the layerings)
00:46:907 (46907|2,47068|3) - add 1 more note, you can clearly hear a heavy sound here
00:48:358 (48358|2) - ^
00:49:487 (49487|0,49648|3) - ^
well tbh i cannot suggest much for this difficulty because its really hard to change any of the patterns here without making the rest feel awkward ;w;
really sorry about this (I also dont know the criteria for LN's when going for ranked since theres not a lot of ranked 4k LN maps to base it on so i cant really give advice on the LN's either)
Though there are some parts where you put SV's in when there were possibilities to put in notes in it instead but yeaaaaah, if you preferred to use the SV's then i wont stop you xD since it is your map :3
Im really sorry if you were expecting more ideas for the Reverse diff but i really cant find anything that i can suggest which could be viable or even considerable without making it awkward or downright unplayable ;w;
Anyways good luck on this map and have fun mapping/fixing it ~
thx for mod tapi saya kurang setuju kalo masalah konsistensi, karena kalo semua notes di map bakalan gitu2 aja, pilihan pattern yg bisa dibuat bakal dikit, plus top diff =/= map all notes.FAMoss wrote:
|1|2|3|4|
[Reverse]oops fixed
- 00:08:520 - I feel like, you should make this white line double to impact with a kick sound, don't just stick to the mixed music sounds, everyone can hear the big sounds from that line if i map the kick here then i need to map other kicks in that part, which might cause too many doublenotes at beginning of map, plus i think it's ok if it's not mapped, since the kick beat is inconsistent, moreover this is top diff. As well as here 00:08:843 - 00:09:165 - 00:09:810 - 00:10:133 for 10.33 not really audible here - 00:20:456 - fixed
- 00:09:972 - I can't focus if it is only double, less consistent. You make a snare sound here triple 00:09:488 - forget about cymbals. uh no..?
- 00:10:052 - You forget the note here, here still sounds snare but a little smaller than before not that audible
- 00:10:294 - Same as the second point -
- 00:12:552 (12552|2,12552|1) - is not here too empty 1/2 snap? why not add sliders, moreover have a bumpy sound, if you add notes here, it will be 1/6 snap. You can choose well no sound really. if i add longnotes there will be too many longnotes because i put so many quadLNs there
- 00:15:133 - Recurring sound waves, 00:15:214 - here, its still have sound, a decent sound made into a trill. please rearranged not that audible
- 00:15:536 - Same above -> 00:15:133 - but this is a kick sound. Please focus on the sound, do not forget anything sound fixed
- 00:17:714 (17714|3,17714|2) - Yeah same above -> 00:12:552 - -
- 00:21:423 (21423|2) - I dont hear any sound here, you can delete it actually it can be heard with 25% playspeed, even if it's not really audible imo it feels good to hit that note, keeping it for now
- 00:21:907 (21907|3,22230|3,22552|3,22875|3) - Dont making single notes on top diff, the sound is rather loud because it is a kick. Maybe you can try to make it to [34] [34] [34] [34] top diff = hard =/= many notes || many notes =/= good looking
- 00:35:133 - Double?? try checking this out first 00:34:488 - its triple right? yeah, the sound is rather loud from the kick because it snare, focus snare to triple and kick to double oops fixed
- 00:37:552 - The kick sound and no one notes here? D: fixed
- 00:42:068 - Same above, no one notes here, even through it sounds kick -_- mm no it's transition to another part so i dont focus on kick anymore
- 00:42:391 (42391|0,42391|2,42391|1) - i guess this sliders it ends here 00:42:552 - | and 00:42:714 (42714|1,42714|2,42714|3) - ends in 00:42:875 - fixed
- 00:52:713 - 00:53:681 - 00:54:003 - Missing! double here please. except here 00:54:326 - make it double with slider that you add col 4 violin col 12 drum.. nothing is missing i guess (?)
- 01:03:197 - Man, why no notes here? but here is kick sound -_- more focus on vocal in that part, actually i can add like here 01:01:826 (61826|0) -
but it will ruin the pattern and limit me from making beautiful LN- 01:16:906 - 01:18:197 - 01:20:455 - 01:21:422 - 01:45:938 - ( 01:48:559 - 1/8 snap) no? i dont rlly understand, but i assume you ask me to add some notes... well i dont map every sound in this map :/ it will just become another boring map 01:53:035 - 01:56:906 - 01:57:551 - 01:58:197 - 01:58:680 - 01:59:487 - 02:00:777 - 02:01:584 - 02:02:068 - 02:02:874 - 02:03:358 - 02:04:164 - 02:04:648 - 02:05:293 - 02:05:938 - 02:06:584 - 02:07:229 - 02:07:874 - 02:24:487 - 02:25:938 - 02:33:680 - 02:38:197 - 02:41:745 - 02:42:229 - 02:42:713 - 02:53:680 - 02:58:842 - 02:59:245 - 03:00:535 - 03:02:713 - 03:03:358 - 03:13:680 - 03:17:390 - 03:31:100 - 03:34:648 - Kick (add double note or single) really nothing wrong with all these,,, it;s not like every sound should be mapped...
- 01:18:358 (78358|1) - Snare with single slider? oof! pls make it double with sliders dont focus on snae, plus if i map the snare it will ruin dat bootiful pattern
- 01:32:874 (92874|1,93197|1,93519|1,93842|1) - im dont expect this with single note, but these is kick sound, making double is a good way -
- Masih ada suara disini 01:59:164 - dan disini 01:59:245 - dan disini 01:59:245 - that mean is trill or whatever the name no, more vocus on vocal for that LN section
- 02:07:068 (127068|1,127068|0) - ghost imaginary notes, on purpose to finish the 34 23 12 pattern, plus it's not dat bad for imaginary
- 02:53:035 - You know what im thinking? various sounds here like trill, and you forgot to add notes here, it making seems weird
Maaf cuma 1 diff. Maknanya BM ini punya banyak masalah, termasuk missing note, tolong fokuskan ke suara yang keras seperti kick dan snare, jangan ada yang missing, ini issue yang parah, kurang konsistennya di diff ini. Saya harap Anda bisa memperbaikinya untuk lebih baik. Good Luck