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Renard + Adraen - Physicality [OsuMania|Taiko]

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Faputa
M4M
Why, is Footshoe and Moozukashh too gud for me.


[Kantan]
⏩01:00:361 (48,49,50) - Why the inconsistency with the higher diffs? shouldn’t it be k k D or you just do something with the higher diffs.
⏩01:01:687 (51,52) - ^


[Oni]
⏩00:18:593 (40) - Not like designs stuff, but I really think you should remove the finisher here because it doesn’t have sounds that can make it a finisher like 00:21:245 (60) - .
⏩00:23:897 (78) - ^


[Easy]
⏩00:00:152 (152|0,370|0,588|0,1024|1,1242|1,1461|1,1897|2,2115|2,2333|2,2770|3,2988|3,3206|3,3642|0,3861|1,4079|2,4515|3,4733|2,4951|1) - From the density of the map, it has 1/1 mainly, so should you go fo 1/1s here instead?
⏩01:08:980 (68980|3,69477|0,70306|2,70803|1,71632|3,72129|0) - at least make them reflected, or stick to the lane placements of the higher diffs, not like right now barely reflects the melody.


[Normal]
⏩00:59:035 (59035|3,59035|0,59201|2,59367|2,59532|0,59532|3,59698|1,59864|1,60030|3) - Doesn’t fit with your general style on the diff lmao.
⏩01:04:339 (64339|3,64339|0,64505|2,64671|2,64836|0,64836|3,65002|1,65168|1,65333|3) - ^
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|3,4733|0,4951|3,5170|0) - Should look the same with 01:30:195 (90195|1,90413|0,90631|1,90849|2,91067|3,91285|2,91504|1,91722|0) - , from what you did in hard and insanity.


[Hard]
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|0,4733|3,4951|0,5170|3) - From what you did in Insanity, should it be better if it is:
for spread consistency
|0,x,x,x| <- 00:03:642-
|x,0,x,x|
|x,x,0,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0| <- 00:05:170 -
⏩01:30:195 (90195|3,90413|0,90631|3,90849|0,91067|2,91285|1,91504|2,91722|1) - ^
⏩01:15:610 (75610|0,75610|2,76107|1,76107|3,76936|2,76936|1,77433|3,77433|0,78262|1,78262|3,78759|0,78759|2) - Should you make them on the same lanes with insanity diff for consistency?



[Insanity]
⏩00:00:370 (370|0) - Starting from here the notes seems a bit drift off, probably have problems in BPM or just notes starting from here has unstable BPMs.
⏩00:47:433 - This SV change is really confusing. Although I didn’t choke while testplaying, it seems out of place and I would just apply what you did in 00:36:825 - .
⏩01:14:284 (74284|0,74284|3) - 01:14:781 (74781|1,74781|2) - 01:15:610 (75610|3,75610|0) - 01:16:107 (76107|2,76107|1) - 01:16:936 (76936|0,76936|3) - 01:17:433 (77433|1,77433|2) - 01:18:262 (78262|3,78262|0) - 01:18:759 (78759|2,78759|1) - It feels weird when you just have them only in this section of song. Should probably extend the shorter hold to the longer one.

ye
Topic Starter
Surono

Faputa wrote:

M4M
Why, is Footshoe and Moozukashh too gud for me. Hasukashii - _-


[Kantan]
⏩01:00:361 (48,49,50) - Why the inconsistency with the higher diffs? shouldn’t it be k k D or you just do something with the higher diffs.
⏩01:01:687 (51,52) - ^ lol "inconsistency"? I dont think each diffs should be consistent. if theres in 1 diff has inconsistency thats the problem, yeah its only intended for this diff


[Oni]
⏩00:18:593 (40) - Not like designs stuff, but I really think you should remove the finisher here because it doesn’t have sounds that can make it a finisher like 00:21:245 (60) - .
⏩00:23:897 (78) - ^ but still, those are impacts so thats why finishers


[Easy]
⏩00:00:152 (152|0,370|0,588|0,1024|1,1242|1,1461|1,1897|2,2115|2,2333|2,2770|3,2988|3,3206|3,3642|0,3861|1,4079|2,4515|3,4733|2,4951|1) - From the density of the map, it has 1/1 mainly, so should you go fo 1/1s here instead? I dont get it cuz Im dumb lol, i think these fine
⏩01:08:980 (68980|3,69477|0,70306|2,70803|1,71632|3,72129|0) - at least make them reflected, or stick to the lane placements of the higher diffs, not like right now barely reflects the melody. I will swap with the higher diffs, yeah seems hard lol


[Normal]
⏩00:59:035 (59035|3,59035|0,59201|2,59367|2,59532|0,59532|3,59698|1,59864|1,60030|3) - Doesn’t fit with your general style on the diff lmao. pls im nub
⏩01:04:339 (64339|3,64339|0,64505|2,64671|2,64836|0,64836|3,65002|1,65168|1,65333|3) - ^ what keks
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|3,4733|0,4951|3,5170|0) - Should look the same with 01:30:195 (90195|1,90413|0,90631|1,90849|2,91067|3,91285|2,91504|1,91722|0) - , from what you did in hard and insanity. ya ok


[Hard]
⏩00:03:642 (3642|1,3861|2,4079|1,4297|2,4515|0,4733|3,4951|0,5170|3) - From what you did in Insanity, should it be better if it is: dem
[for spread consistency]|0,x,x,x| <- 00:03:642-
|x,0,x,x|
|x,x,0,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0|
|0,x,x,x|
|x,x,x,0| <- 00:05:170 - pro explanination
⏩01:30:195 (90195|3,90413|0,90631|3,90849|0,91067|2,91285|1,91504|2,91722|1) - ^ yeah made the 2nd stairs
⏩01:15:610 (75610|0,75610|2,76107|1,76107|3,76936|2,76936|1,77433|3,77433|0,78262|1,78262|3,78759|0,78759|2) - Should you make them on the same lanes with insanity diff for consistency? dem c o n s i s t e n c y, there were simpler. dw



[Insanity]
⏩00:00:370 (370|0) - Starting from here the notes seems a bit drift off, probably have problems in BPM or just notes staring from here has unstable BPMs. yeah soonTM im badtimer
⏩00:47:433 - This SV change is really confusing. Although I didn’t choke while testplaying, it seems out of place and I would just apply what you did in 00:36:825 - . haha :^)
⏩01:14:284 (74284|0,74284|3) - 01:14:781 (74781|1,74781|2) - 01:15:610 (75610|3,75610|0) - 01:16:107 (76107|2,76107|1) - 01:16:936 (76936|0,76936|3) - 01:17:433 (77433|1,77433|2) - 01:18:262 (78262|3,78262|0) - 01:18:759 (78759|2,78759|1) - It feels weird when you just have them only in this section of song. Should probably extend the shorter hold to the longer one. please lol, to make differents emphasis

ye
ty pro <3 please become mania BN
Faputa

Surono wrote:

ty pro <3 please become mania BN
:residentsleeper:
Hotaru-
Suronos ft. pee Pee - the mapss
Fahrie6775
OH MY

sorry ur map is too good :o im really, really cannot found somethin' to mod :'< *perharp

yet sorry for long respond from meh :3 GL ranked om >w<)/
Topic Starter
Surono
:"D at least youve told me about that, thanks dirimu for checkhin my mania set and star tho. appreciate it
Aisha
Let's write it here xD

General

  1. Offset: Pretty sure it could be +5 (noticed 00:05:334 (1) - sounds a little early)
  2. Background: lol bgname xD
  3. 00:00:042 - shouldn't spinner start from here? Considering you're following raise-up (all diffs)
  4. 01:35:431 - greenline on here to silence spinner ending?
[Kantan]
  1. You know, what I told you by IRC xD: 00:05:334 - 00:26:549 - I would suggest making the same on them, so I think using redlines like 00:26:549 - on 00:05:334 -it's clearly a better way cause it feels really delayed now
  2. 00:39:809 - not sure about this >< I think redline fits nice too, but blue line is a good way also, I'm gonna pref to wait for other comments on this
  3. It's pretty strange to see not any 4/1 break in the whole song until 01:08:980 - (from 00:00:152 - )
  4. 01:14:284 - 01:19:588 - I highly suggest to swap them; first section with notes and second with sliders cause it doesn't make sense to have sliders on a calm part like 01:14:781 (7,9,11,13) -
  5. Kiai seems nice
[Futsuu]
  1. 00:10:472 (8) - delete maybe? Seems a little overmapped :c and sounds better without it (e.g. 00:15:610 - )
  2. 00:59:035 - 01:03:676 - , 01:04:339 - 01:08:980 - a little dense for fut diff imo, even it's 180~ bpm D: and kiai :c
  3. 01:14:284 - refer to Kantan diff but 01:19:588 - looks nice
  4. 01:24:726 (10) - same as above
[Muzukashii]
  1. 01:14:284 - same lol
    I don't see any problem than above here
[Oni]
  1. 00:06:162 - I think adding a don here and forming triple fills better
  2. 00:08:814 - ^
  3. 00:11:466 - ^
  4. 00:14:118 - ^
  5. :arrow: 00:07:571 (19,20) - this one fills nice while playing and hearing cause break on 00:07:322 - more notorious than the others :D
  6. 00:17:267 - 00:26:549 - I think triples could be a little more better distributed on this section ><, feels really weird to see 3/4 triples in a row then lot of singletaps D:
  7. 00:26:549 - refer to first comment
  8. 00:47:764 - same about triple usage
  9. 01:14:284 - same lol

I think that's all by me, let's wait for other opinions on Kantan specially :P
Topic Starter
Surono

xfraczynho wrote:

Let's write it here xD dem sir

General

  1. Offset: Pretty sure it could be +5 (noticed 00:05:334 (1) - sounds a little early) imma bad timing, soonTM find someone. ok later will +5 da offset
  2. Background: lol bgname xD stupud furrrr fox
  3. 00:00:042 - shouldn't spinner start from here? Considering you're following raise-up (all diffs) weh dem before the redlines rip, but in whiteline is the noticeable impact.. red weak orz
  4. 01:35:431 - greenline on here to silence spinner ending? dem, is not ctb std pls xd
[Kantan]
  1. You know, what I told you by IRC xD: 00:05:334 - 00:26:549 - I would suggest making the same on them, so I think using redlines like 00:26:549 - on 00:05:334 -it's clearly a better way cause it feels really delayed now yahh I tell this now, why the first part mapped at 1/1 snaps? yeah cuz at 1st part wanna give simpler pattern -> then 2nd part on the actual sound -> and 3rd da final part were contrast colors
  2. 00:39:809 - not sure about this >< I think redline fits nice too, but blue line is a good way also, I'm gonna pref to wait for other comments on this the impact sounds mostly on blue ticks, so if its moved to redlines.. would be confusing.. and overall all diffs
  3. It's pretty strange to see not any 4/1 break in the whole song until 01:08:980 - (from 00:00:152 - ) from beginin, this 00:05:334 - part are simple, 00:15:941 - from here mehh dw, its fine if you look at pattern colors or simple 1/1 gap pattern, then example 00:27:212 - here.. in this part were breaks already, kiai simple pattern. i just idk where to put breaks lol at least its simple diff
  4. 01:14:284 - 01:19:588 - I highly suggest to swap them; first section with notes and second with sliders cause it doesn't make sense to have sliders on a calm part like 01:14:781 (7,9,11,13) its fine, im layering the flow lol
  5. Kiai seems nice krkr
[Futsuu]
  1. 00:10:472 (8) - delete maybe? Seems a little overmapped :c and sounds better without it (e.g. 00:15:610 - ) yes
  2. 00:59:035 - 01:03:676 - , 01:04:339 - 01:08:980 - a little dense for fut diff imo, even it's 180~ bpm D: and kiai :c C:< dw, kantan has 5plet, in here dense pattern. dw dw there were some breaks
  3. 01:14:284 - refer to Kantan diff but 01:19:588 - looks nice rip dont kill sliderz mapper spirit
  4. 01:24:726 (10) - same as above ok, i just tried to balance with muzu.. or i dumb to check the spread between kantan and muzu xd
[Muzukashii]
  1. 01:14:284 - same lol dont killllllllllll slider tradiSON asdasdfd </3
    I don't see any problem than above here all muzu are pf diff, lol my 2D religionzz
[Oni]
  1. 00:06:162 - I think adding a don here and forming triple fills better
  2. 00:08:814 - ^
  3. 00:11:466 - ^
  4. 00:14:118 - ^ wanna make here simpler since in this area are bg percussions lel and wanna have mini breaks
  5. :arrow: 00:07:571 (19,20) - this one fills nice while playing and hearing cause break on 00:07:322 - more notorious than the others :D <3
  6. 00:17:267 - 00:26:549 - I think triples could be a little more better distributed on this section ><, feels really weird to see 3/4 triples in a row then lot of singletaps D: sound it is, dont blame me ww gasdgasdg
  7. 00:26:549 - refer to first comment mmhh
  8. 00:47:764 - same about triple usage ONIION CHAN
  9. 01:14:284 - same lol TREE-GET-RED

I think that's all by me, let's wait for other opinions on Kantan specially :P
thanks KookY <<<,3333333333333333333333333
Kyouren
You should be mapping osu!standard and osu!CTB mode too :^)
Topic Starter
Surono
smth smth lifetime related and process

yeah maybe looool, but im lazy
Aisha
Futsuu and above looks nice! I'm not sure about Kantan tbh, I feel it so dense specially about 4/1 breaks and 00:37:162 - this section, I know you're following the second sound of the drum, but it's a little hard to read for newbie players maybe.
May i suggest removing some notes like 00:08:653 (2) - to make good breaks? idk :D
Topic Starter
Surono
yes
00:09:979 - 00:14:952 - 00:30:863 - 00:36:167 - 00:41:471 - 01:23:902 -

00:37:162 - from here, yeah I think its enough already since it has many gaps and yeh the accurate beat mostly are on 1/4 the high impact beat than simpler it to 1/2 instead.

maybe try to have a confirmation if the timing is accurate? and waiting zz * /poke weber *
Topic Starter
Surono
thanks fruko for help timing, okay.. double post sorry and edit thingy is likely, bugg.. i will bcum old creator of this game if do that.. or through newsite, zz my conection and shitty laptop

edit wont 3combos:

dont let mo dooowwwwwwnnnnn~
its been 48years ago weebs since 1969
Aisha
hey so, i feel it's kinda ready, but im still concerned about 4/1 breaks on kantan:

first: i think it's way strange to have 00:00:115 - 00:58:371 - not any 4/1 break on this whole section then suddenly on Kiai that's supposed to be the most intense section of the song

second: i can agree with the 4/1 break on that part on Kiai cause 00:59:697 - from here starts longest pattern on the song so that's fine

third: 00:15:945 - 00:47:765 - these intensity are way similar, so i don't get why the rhythm change on 00:26:552 - and 00:58:371 - you make calmer kiai than the other part

tl;dr: i think by deleting 00:27:049 (2) - should be enough imo
00:32:352 (2) - also this for consistency if you get my point


that's all :D
Topic Starter
Surono
m a n i a BN where are Y O U

00:19:260 - 00:24:563 - just deleted these notes, it feels weird if 00:27:049 - eg deleting this, its main rhythm of this diff and also why I didnt changes for break at kiai? ( 00:51:411 - I decided to delete it as a mini break with simple single snap 1/1 pattern ) as the concept of futsuu that has increased intensity of notes and 00:58:537 - from here you can see it has many between breaks each 5plet so I think its fine enough for kantan level

thanks for quality checking

edit:
thanks asher for helping mania diff on Insanity, now :whathinking:
Asherz007
My turn again I guess

Weber smh I'm taking this check now

So, the taiko stuff all cleared up?

[General]
Hitsounded funny, but it works I guess...

Time for some quick maths :^)
  1. 181.02 / 275 = 0.65825455... ≈ 0.66. Try it out.
Anyways, the timing points that have 0.7x should have this value, else fastjam (or whatever the opposite of slowjam is)

A reminder that due to how the client handles SVs outside of these values, rankable SVs are between 0.1x and 10x.

I feel like the first timing point should be moved forward about 10ms or so (so the ticks line up a bit more at roughly the same noise as at the end). Might just be me though.

1|2|3|4

The Easy that's not really an Easy
I definitely feel like I'm the first person to check this lol. Changes are minor I reckon so no big deal?
Why is this diff here :thinking:

  1. 00:00:115 (115|0,333|0,551|0) - I'm not really sure about having the break after these tbh lol. I'm thinking 2/1 LNs would work better here.
  2. 00:05:339 (5339|3) - Not too sure about these being 1/2 rather than 1/1 (which would then also make them capped and much easier to read for newer players)
  3. 00:46:107 (46107|3) - +clap
  4. 00:50:085 (50085|3,50085|0,50251|2,50251|1,50416|3) - This pattern is much harder than the one used in Normal. Might want to swap them around. I dunno tbh
  5. 01:08:978 (68978|3,69475|2) - I'd make it so that each pair uses both hands. ie the first pair could be 42 and the second 13, something like that.
  6. 01:13:950 (73950|3,74115|0) - Perhaps make this one LN and then 01:14:281 (74281|2) - can be a double (makes sense intensity-wise imo)
  7. 01:30:191 (90191|3,90409|2,90627|1) - like at the start

Normal
Not too much to point out here tbh, pretty solid

  1. 00:15:614 (15614|2) - +clap
  2. 00:45:942 (45942|0,46107|1,46107|2) - what happened to the hitsounds here lol

Hard
Hitsound the damn thing properly like the other diffs kthx

Also 00:15:614 (15614|0) - double for snare (normal has double)

Rest of it's fine to me tbh. Perhaps lacking slightly in variation but it's not too much of a big problem.

Insanity, much like my life
Is too rolly uwu

Covered most of what I wanted to say in the irc a while back; if logs are necessary then I'll post them another time.

  1. 00:05:339 - You really notice how repetitive something like this is when it occurs so often. Also super rolly, so I suggest you shake these up a little bit to be not so rolly. Some can be rolls, just not all. (Use some ideas from Hard because I think those seemed to work fairly well.)
  2. 00:15:614 (15614|0,15614|1) - Dunno whether you wanted this to be a triple for the snare? Up to you since it's not that strong.
  3. 00:26:552 - Also too rolly lul
  4. 01:01:189 (61189|3,61354|3,61520|3,61686|3,61852|3) - I think the strain caused by this is a little excessive in comparison to the rest of the difficulty. A suggestion would just simply be to ctrl + h 01:01:354 (61354|2,61354|3,61437|1).
  5. 01:05:498 - Would also suggest horizontally flipping, since you're entering exactly the same patterns in more or less exactly the same way. 01:06:492 (66492|3,66658|3,66823|3,66989|3,67155|3) still poses the same issue as earlier.
  6. 01:19:584 - Rolls are killing me D:

That should be everything I reckon. Hopefully my brain hasn't died or anything >_>
Topic Starter
Surono

Asherz007 wrote:

My turn again I guess

Weber smh I'm taking this check now weeber at least

So, the taiko stuff all cleared up? yes, frac feels ready with the taiko.

[General]
Hitsounded funny, but it works I guess... :"D lmao tacobell

Time for some quick maths :^)
  1. 181.02 / 275 = 0.65825455... ≈ 0.66. Try it out. okok, please oh dem TOHO MATHEMATHIC TEAM DRAGONFORCCcc
Anyways, the timing points that have 0.7x should have this value, else fastjam (or whatever the opposite of slowjam is) alrigh

A reminder that due to how the client handles SVs outside of these values, rankable SVs are between 0.1x and 10x. how about 0.1111111111?!
XD lol changed to 0.10 alsmot forget zz


I feel like the first timing point should be moved forward about 10ms or so (so the ticks line up a bit more at roughly the same noise as at the end). Might just be me though. the parenthesis words mmm yeah maybe keep it for now, as long the metronome still fine

1|2|3|4

[The Easy that's not really an Easy *I guess I made pp for baby diff LMAO]I definitely feel like I'm the first person to check this lol. Changes are minor I reckon so no big deal?
Why is this diff here :thinking:

  1. 00:00:115 (115|0,333|0,551|0) - I'm not really sure about having the break after these tbh lol. I'm thinking 2/1 LNs would work better here. demm good concept, ok
  2. 00:05:339 (5339|3) - Not too sure about these being 1/2 rather than 1/1 (which would then also make them capped and much easier to read for newer players) ez pz
  3. 00:46:107 (46107|3) - +clap :prokprok:
  4. 00:50:085 (50085|3,50085|0,50251|2,50251|1,50416|3) - This pattern is much harder than the one used in Normal. Might want to swap them around. I dunno tbh hmm keep it? yeah I feel the normal density harder so yea like that, in this diff seems balance for me..
  5. 01:08:978 (68978|3,69475|2) - I'd make it so that each pair uses both hands. ie the first pair could be 42 and the second 13, something like that. dem playable intensifies, its nice theory emphasis too <3
  6. 01:13:950 (73950|3,74115|0) - Perhaps make this one LN and then 01:14:281 (74281|2) - can be a double (makes sense intensity-wise imo) hmm just make differ placement, doubles added for normal.
  7. 01:30:191 (90191|3,90409|2,90627|1) - like at the start swag
[Normal]Not too much to point out here tbh, pretty solid

  1. 00:15:614 (15614|2) - +clap clapper
  2. 00:45:942 (45942|0,46107|1,46107|2) - what happened to the hitsounds here lol lmao pls osh exe edotir
[Hard]Hitsound the damn thing properly like the other diffs kthx dem osh thingy, not me not me. tehh fak orz, done properly hs - _-

Also 00:15:614 (15614|0) - double for snare (normal has double) osh it!!

Rest of it's fine to me tbh. Perhaps lacking slightly in variation but it's not too much of a big problem. hel yeh rip hard pp

[Insanity, much like my life *:anger: :peanuts:*]Is too rolly uwu ..... ewe

Covered most of what I wanted to say in the irc a while back; if logs are necessary then I'll post them another time.

  1. 00:05:339 - You really notice how repetitive something like this is when it occurs so often. Also super rolly, so I suggest you shake these up a little bit to be not so rolly. Some can be rolls, just not all. (Use some ideas from Hard because I think those seemed to work fairly well.) /sweat
  2. 00:15:614 (15614|0,15614|1) - Dunno whether you wanted this to be a triple for the snare? Up to you since it's not that strong. yeah not strong
  3. 00:26:552 - Also too rolly lul aaaaa
  4. 01:01:189 (61189|3,61354|3,61520|3,61686|3,61852|3) - I think the strain caused by this is a little excessive in comparison to the rest of the difficulty. A suggestion would just simply be to ctrl + h 01:01:354 (61354|2,61354|3,61437|1). done
  5. 01:05:498 - Would also suggest horizontally flipping, since you're entering exactly the same patterns in more or less exactly the same way. 01:06:492 (66492|3,66658|3,66823|3,66989|3,67155|3) still poses the same issue as earlier. dem..
  6. 01:19:584 - Rolls are killing me D: /sweatblobs
That should be everything I reckon. Hopefully my brain hasn't died or anything >_>
ahue thanks <3
Asherz007
Alrighty. Think we're good to go then.


mania also ready so let's go

dem
Topic Starter
Surono
Uwwwwwwwwwaaaaaaaaaa pianos fur fur <3

updated:
changed taiko svs values of 275bpm to 0,66 to fit with the speed of 180bpm
Aisha
I liked the effect of fast SV on spinner specially in Oni but yes, taiko is good ~
Vulkin
why is everyone a BN on this thread w
Litharrale
The elusive double bubble
Topic Starter
Surono
:resident_sleeper: gladly its just a game.. no need to sickbrain

xfraczynho wrote:

I liked the effect of "fast" SV on spinner specially in Oni but yes, taiko is good ~

Surono wrote:

changed taiko svs values of 275bpm to 0,66 "to fit with the speed of 180bpm"
zz nvm

Vulkin wrote:

why is everyone a BN on this thread w
because they are human.. hoping Nominator is bot?.. or boat, not madnuts people like surno yeh
Uta

Vulkin wrote:

why is everyone a BN on this thread w
angery with peanuts
Asherz007
dem
Topic Starter
Surono
asherz007 boiya of JBHyperion a.k.a James Bone Hyperion
Uta
0w0
Topic Starter
Surono
3w3
Wadu
Insanity Diff (Mania):

00:00:115 (115|0,333|0,551|0,769|0) - Why going for same col here and then different cols here: 00:03:605 (3605|0,3824|1,4042|2,4260|3) ?
00:04:478 (4478|1,4478|0,4696|1,4696|0,4914|2,4914|3,5133|3,5133|2) - Same cols fit better, don't you think? Same sound.
00:05:339 (5339|0,5421|1,5504|2) - This (etc) feels very awkward to play. It doesn't fit the sound, there should be only 1 LN and the rest are normal notes (applies to the entire map).
01:08:978 (68978|0) - Why do you emhpasis this (very) differently rather than the entire map?
01:14:281 (74281|0,74281|3) - You added a shorter note for the vibrating sound, but it actually lasts longer than the previous sound..

I'll be honest, this map feels extremely awkward, no offense, and a lot of work has to be done in those parts, and I'm saying that as a player first and then as a mapper. Please consider my notes, and I wish you luck ranking the map!
Topic Starter
Surono

Wadu wrote:

Insanity Diff (Mania):

00:00:115 (115|0,333|0,551|0,769|0) - Why going for same col here and then different cols here: 00:03:605 (3605|0,3824|1,4042|2,4260|3) ? flat emphasis concept every alteration of the flows 00:00:987 - 00:01:860 - 00:02:733 - , but yeah 00:03:605 - I felt in here start goes up than flat sounds
00:04:478 (4478|1,4478|0,4696|1,4696|0,4914|2,4914|3,5133|3,5133|2) - Same cols fit better, don't you think? Same sound. its mirror variation and I dont think if all same cols would be better for this part, it would be awkward or dull plays. somehow it can be 12 34 12 34 but I chose 12 12 34 34. same cols not good idea imo
00:05:339 (5339|0,5421|1,5504|2) - This (etc) feels very awkward to play. It doesn't fit the sound, there should be only 1 LN and the rest are normal notes (applies to the entire map). dont you notice 00:05:421 - this alteration synth and etc? yeah thats why I mapped it as 2 short LNs and 1 LN
01:08:978 (68978|0) - Why do you emhpasis this (very) differently rather than the entire map? yeah? it is. variation
01:14:281 (74281|0,74281|3) - You added a shorter note for the vibrating sound, but it actually lasts longer than the previous sound.. to give double emphasis 01:14:281 - here and stop emphasis the other one 01:14:447 - in here rather than start the other one ln from 01:14:447 - here which would make awkward emphasis at flows, so yeah and etc

I'll be honest, this map feels extremely awkward, no offense, and a lot of work has to be done in those parts, and I'm saying that as a player first and then as a mapper. Please consider my notes, and I wish you luck ranking the map! just did my best since the song just like this, its repetitive. but well its not bad at all,
if its really bad this map doesnt get qualified.
sorry no changes
thanks for your feedback, I appreciate it!
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