forum

Kenshi Yonezu - Peace Sign (TV edit.) [Taiko]

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Total Posts
13
Topic Starter
World Fraction
This beatmap was submitted using in-game submission on October 16, 2017 at 6:47:28 PM

Artist: Kenshi Yonezu
Title: Peace Sign (TV edit.)
Source: 僕のヒーローアカデミア
Tags: anime 2ndシーズン Boku no Hero Academia Ayyri Alwaysyukaz hachi OP
BPM: 200
Filesize: 2648kb
Play Time: 01:29
Difficulties Available:
  1. Ayyri's Muzukashii (3.11 stars, 408 notes)
  2. Futsuu (2.14 stars, 208 notes)
  3. Kaz's Kantan (1.26 stars, 101 notes)
  4. Oni (3.76 stars, 505 notes)
Download: Kenshi Yonezu - Peace Sign (TV edit.)
Information: Scores/Beatmap Listing
---------------
This is my 3rd mapset for ranked! I've been in love with this series and i think the music that comes from it is pretty great. I'd like to give Ayyri and Alwaysyukaz a special thanks for sending me their GD's and another one to Yuno for helping with the offset, since I didn't get it right the first time. Also a bunch of other thanks to a lot of people who said they liked my map and tested it for me multiple times, you know who you are.
koseh_old
Watashiga kita
I'm waiting for it completed! I wrote some comments for this map.


General
  1. At last part, I worried about fade-out. Can you change .mp3 later?
  2. Some finish notes 00:00:370:, 00:05:170: is never comport. release them. (especially Kantan, Futsuu)
Kantan
  1. I felt as Futsuu. adjust difficulty. If It feels empty, add some Sliders.
  2. For one, As kantan, Notes often on upbeat is not recommended.
  3. Using Kat often also not recommended. But I'll consider as taste.
    Instead, just make simple in begging part.
Details
00:01:570: Change to d.
00:02:470: Remove.
00:03:370:, 00:03:970: Change to d.
(else 00:02:770: Change to k.)
00:02:270: Remove.
00:05:770:, 00:06:370: Change to d.
00:08:170: Add d.
00:08:770: Replace Slider to 00:09:370:.
00:12:070: ~ 00:12:670: Move by +1/1.
00:13:870: Remove.
00:14:170: Move to 00:13:570:.
00:16:870: ~ 00:18:070: Move by +1/1.
00:18:970: Move to 00:18:070:.

00:19:570: and 00:29:170: Set to same thing. It gives beginners confused.
00:25:270: Remove.
00:30:070: Remove.
00:32:470: ~ 00:33:070: Move by +1/1.
00:35:170: Move by +1/1.
00:37:570: Replace Slider to 00:38:170:.

00:38:770: Release Finish.
00:39:670: Move to 00:39:070:.
00:40:270: ~ 00:40:870: Move by -1/1.
00:41:170: Add any note.
00:44:470: Add any note and 00:44:770: Move to 00:45:070:.
(Else 00:43:270: ~ 00:43:870: Move by +1/1 and 00:45:670: ~ 00:46:270: Move by -1/1.)

00:48:370: ~ 00:51:970: Make them like 00:38:770: ~ 00:42:370:.

00:57:970: ~ 00:59:170: Replace Slider.
(Else 00:59:470: ~ 10:00:070: Add Slider or Spinner.)

01:05:170:, 01:09:970:, 01:14:770:, 01:19:570: Don't overuse finish.
01:01:270: Add any note.
01:05:470: Add any note.
01:09:970: ~ 01:15:070: Make them similar as 01:00:370: ~ 01:05:470:.
01:21:670: Add any note.
01:22:570: Add any note.
01:23:170: ~ 01:23:770: Replace Slider.

01:24:370: ~ End Make them similar, but more hard as beginning part(or not).

Futsuu
  1. Same as somethings in Kantan. Some finishes not comport.
  2. Add some notes for highlight part.
Details
00:08:770: Replace Slider to 00:09:370:.
00:38:770: Release Finish.
01:05:170:, 01:09:970:, 01:14:770:, 01:19:570: Don't overuse finish.
01:20:020: Add any notes.
01:21:370: Add any notes.
01:21:670:, 01:21:820: Add any notes.
01:22:420: Add any notes.
01:23:770: Add Finish D. or Slider to ~+1/1.

Ayyri Muzukashii
  1. You just remind "Finish notes must not be Beginning or Between 1/4 pattern."
    It's just Muzukashii, not Oni. So, Substitute to 1/2. End of pattern also gives feeling hard. plz don't overuse.
    As an exception, It's fine to set all 1/2 notes at highlight. (but must not tricky.)
  2. Preview point doesn't setted up.
Details
00:09:970: Release Finish.
00:14:770: Release Finish.
00:18:670: Release Finish.
00:29:170: Release Finish.
00:38:770: Release Finish.
00:48:370: Release Finish.
00:53:170: Release Finish.
00:57:820: Move to 00:57:370:.
00:58:120: Place Finish K.
00:58:270: Remove.
01:09:070: Release Finish.
01:09:970: Release Finish.
01:18:670: Release Finish.
01:19:570: Release Finish.
01:23:020: Move to 01:22:870:
01:23:770: and 01:23:920: Set as Finish.
01:24:370: Release Finish.
01:28:270: Release Finish.
01:28:720: ~ 01:29:020: Set to same type: Finish D or Finish K

Oni
  1. It used shift of slider multiplier. It's not comport for this song. Adjust all section to 1.00 or 1.14(=1.6/1.4).
    It's okay to apply for another difficulties.
  2. Should you place five 1/4 patterns in early part? make them easier.
  3. Besides, Adding some notes maybe gives funny.
Details
00:13:720: ~ 01:14:020: Replace d ddk or ddd k.
00:18:520: ~ 01:18:820: Replace d ddk or ddd k.
00:57:970: ~ 00:59:170: How about replace this?: (1/2) KKdKdKdK (Bold means Finish note.)
00:59:470: Add k.
00:59:770: ~ 01:00:070: Add d kdd.
01:22:770: ~ 01:23:920: How about replace this?: (1/2) dkkDkDkDD (Bold means Finish note.)
01:28:870:, 01:29:020: Consider setting as finish. Until .mp3 is changed, It is ambiguous yet.
Topic Starter
World Fraction

koseh wrote:

Watashiga kita
I'm waiting for it completed! I wrote some comments for this map.


General
  1. At last part, I worried about fade-out. Can you change .mp3 later?
  2. Some finish notes 00:00:370:, 00:05:170: is never comport. release them. (especially Kantan, Futsuu)
Kantan
  1. I felt as Futsuu. adjust difficulty. If It feels empty, add some Sliders.
  2. For one, As kantan, Notes often on upbeat is not recommended.
  3. Using Kat often also not recommended. But I'll consider as taste.
    Instead, just make simple in begging part.
Details
00:01:570: Change to d.
00:02:470: Remove.
00:03:370:, 00:03:970: Change to d.
(else 00:02:770: Change to k.)
00:02:270: Remove.
00:05:770:, 00:06:370: Change to d.
00:08:170: Add d.
00:08:770: Replace Slider to 00:09:370:.
00:12:070: ~ 00:12:670: Move by +1/1.
00:13:870: Remove.
00:14:170: Move to 00:13:570:.
00:16:870: ~ 00:18:070: Move by +1/1.
00:18:970: Move to 00:18:070:.

00:19:570: and 00:29:170: Set to same thing. It gives beginners confused.
00:25:270: Remove.
00:30:070: Remove.
00:32:470: ~ 00:33:070: Move by +1/1.
00:35:170: Move by +1/1.
00:37:570: Replace Slider to 00:38:170:.

00:38:770: Release Finish.
00:39:670: Move to 00:39:070:.
00:40:270: ~ 00:40:870: Move by -1/1.
00:41:170: Add any note.
00:44:470: Add any note and 00:44:770: Move to 00:45:070:.
(Else 00:43:270: ~ 00:43:870: Move by +1/1 and 00:45:670: ~ 00:46:270: Move by -1/1.)

00:48:370: ~ 00:51:970: Make them like 00:38:770: ~ 00:42:370:.

00:57:970: ~ 00:59:170: Replace Slider.
(Else 00:59:470: ~ 10:00:070: Add Slider or Spinner.)

01:05:170:, 01:09:970:, 01:14:770:, 01:19:570: Don't overuse finish.
01:01:270: Add any note.
01:05:470: Add any note.
01:09:970: ~ 01:15:070: Make them similar as 01:00:370: ~ 01:05:470:.
01:21:670: Add any note.
01:22:570: Add any note.
01:23:170: ~ 01:23:770: Replace Slider.

01:24:370: ~ End Make them similar, but more hard as beginning part(or not).

Futsuu
  1. Same as somethings in Kantan. Some finishes not comport.
  2. Add some notes for highlight part.
Details
00:08:770: Replace Slider to 00:09:370:.
00:38:770: Release Finish.
01:05:170:, 01:09:970:, 01:14:770:, 01:19:570: Don't overuse finish.
01:20:020: Add any notes.
01:21:370: Add any notes.
01:21:670:, 01:21:820: Add any notes.
01:22:420: Add any notes.
01:23:770: Add Finish D. or Slider to ~+1/1.

Ayyri Muzukashii
  1. You just remind "Finish notes must not be Beginning or Between 1/4 pattern."
    It's just Muzukashii, not Oni. So, Substitute to 1/2. End of pattern also gives feeling hard. plz don't overuse.
    As an exception, It's fine to set all 1/2 notes at highlight. (but must not tricky.)
  2. Preview point doesn't setted up.
Details
00:09:970: Release Finish.
00:14:770: Release Finish.
00:18:670: Release Finish.
00:29:170: Release Finish.
00:38:770: Release Finish.
00:48:370: Release Finish.
00:53:170: Release Finish.
00:57:820: Move to 00:57:370:.
00:58:120: Place Finish K.
00:58:270: Remove.
01:09:070: Release Finish.
01:09:970: Release Finish.
01:18:670: Release Finish.
01:19:570: Release Finish.
01:23:020: Move to 01:22:870:
01:23:770: and 01:23:920: Set as Finish.
01:24:370: Release Finish.
01:28:270: Release Finish.
01:28:720: ~ 01:29:020: Set to same type: Finish D or Finish K

Oni
  1. It used shift of slider multiplier. It's not comport for this song. Adjust all section to 1.00 or 1.14(=1.6/1.4).
    It's okay to apply for another difficulties.
  2. Should you place five 1/4 patterns in early part? make them easier.
  3. Besides, Adding some notes maybe gives funny.
Details
00:13:720: ~ 01:14:020: Replace d ddk or ddd k.
00:18:520: ~ 01:18:820: Replace d ddk or ddd k.
00:57:970: ~ 00:59:170: How about replace this?: (1/2) KKdKdKdK (Bold means Finish note.)
00:59:470: Add k.
00:59:770: ~ 01:00:070: Add d kdd.
01:22:770: ~ 01:23:920: How about replace this?: (1/2) dkkDkDkDD (Bold means Finish note.)
01:28:870:, 01:29:020: Consider setting as finish. Until .mp3 is changed, It is ambiguous yet.


Thanks for the really early mod, i changed a few things to better suite the lower diffs, didnt do much for the Oni though. Now as for Ayyri's choice, there was zero changes sorry bout that.
toara_fict


Taiko Mod request from My Queue.


[ General]
  1. where Kantan :?
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:54:370 (113,114) - swap. It's too monotonous that three ddk will continue

  2. 01:09:070 (145) - delete & 01:09:070 - 01:09:370 - add k 01:09:970 - add finish d is better.

  3. 01:18:670 (166) - delete & 01:18:670 - add d 01:18:970 - add k 01:19:570 - add finish d.

  4. 01:20:020 (169) - move 01:20:170 - & 01:20:770 - delete. ( follow Vocal. 01:20:020 - you would like to pick up the sound here. But Futuu, so you should put it in 1/2 better.


    This degree of difficulty has a lot of silder :(
    I feel a little difficulty difference with Muzu
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:37:870 (179,180) - change d d is better. ( some sounds. 00:37:570 (178) - To stand out here :3 )

  2. 01:20:620 (367) - move 01:20:770 (367) - ( follow drum sound is better i think. )


    Simple and good diff :3 I like this style.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:14:170 (85) - delete it ? ( 00:14:020 (84) - sound is extend. but,00:14:170 (85) - There is no sound here :3 )

  2. 00:21:820 (131) - 00:26:620 (154) - change d. ( if you follow drum sounds. If you follow vocal you don't have to change )

  3. 00:37:120 (204,205,206,207) - change kddK & 00:38:320 (210,211,212,213) - change dkkD is better. ( some sound 00:38:320 (210,211,212,213) - & 00:47:920 (275,276,277,278) -

  4. 00:44:770 (254,255,256) - change ddk or dkd. ( follow drum sound is better. )
- - - - - - - - - - - - - - - - - - - - - - - - -

Good Lxxk :3
Topic Starter
World Fraction

toara_fict wrote:



Taiko Mod request from My Queue.


[ General]
  1. where Kantan :?
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Futsuu]
  1. 00:54:370 (113,114) - swap. It's too monotonous that three ddk will continue

  2. 01:09:070 (145) - delete & 01:09:070 - 01:09:370 - add k 01:09:970 - add finish d is better.

  3. 01:18:670 (166) - delete & 01:18:670 - add d 01:18:970 - add k 01:19:570 - add finish d.

  4. 01:20:020 (169) - move 01:20:170 - & 01:20:770 - delete. ( follow Vocal. 01:20:020 - you would like to pick up the sound here. But Futuu, so you should put it in 1/2 better.


    This degree of difficulty has a lot of silder :(
    I feel a little difficulty difference with Muzu
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:37:870 (179,180) - change d d is better. ( some sounds. 00:37:570 (178) - To stand out here :3 )

  2. 01:20:620 (367) - move 01:20:770 (367) - ( follow drum sound is better i think. )


    Simple and good diff :3 I like this style.
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:14:170 (85) - delete it ? ( 00:14:020 (84) - sound is extend. but,00:14:170 (85) - There is no sound here :3 )

  2. 00:21:820 (131) - 00:26:620 (154) - change d. ( if you follow drum sounds. If you follow vocal you don't have to change )

  3. 00:37:120 (204,205,206,207) - change kddK & 00:38:320 (210,211,212,213) - change dkkD is better. ( some sound 00:38:320 (210,211,212,213) - & 00:47:920 (275,276,277,278) -

  4. 00:44:770 (254,255,256) - change ddk or dkd. ( follow drum sound is better. )
- - - - - - - - - - - - - - - - - - - - - - - - -

Good Lxxk :3
Hi, thanks for the mod. I'm at work right now but when I get home I'll make the necessary changes. Also I was told that if my Futsuu had a low enough SR then I didn't need to make a Kantan. If more people suggest that I do, then I'll make one.
Lumenite-
Yo, NM time. Ew whistle.

[Oni]

00:03:820 (21,22,23) - I can tell all the triplets at then end of these patterns are improvised. Keep them consistent especially because there's no sound your mapping to for this improvisation, and changing them freely is just ruining the consistency.
00:11:320 (63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88) - I find it to sound really weird (and play weird imo) that the beginning of this section is neat and seperated then all of a sudden you ramp up the density. It sounds weird, try to keep this entire section at equal density instead of fluctuating it so greatly as you've done here. (This repeats, so keep it in mind.)
00:21:670 (131) - Could delete this note, the only thing going on here is a hold over of a vocal that began on note 130.
00:22:120 - Add a don here, there's a clear vocal lyric here that you're skipping.
00:22:270 (134) - Change to kat, the pitch of this vocal rises in relativity to note 132 and 133.
00:22:420 (135) - Delete, once again there's nothing going on here, not even a hold over of vocal.
00:22:570 - If you're mapping to vocal, it should really be mapped as this:
00:32:320 (180) - You should move this note to 00:32:170, there's another clear vocal lyric on 32:170, and none on 32:320. Also, change it to a kat.
00:38:770 - 00:48:370 - I really don't know what your mapping to here, it sounds like a weird mix of both vocal and some improvisation, but bottom line is imo it's not working. Then after 00:48:370 the density goes back down again while you map to the vocal. My recommendation is to map the first half to the vocal to avoid another huge fluctuation in density.
01:14:770 (439,441) - Unnecessary finishers, they'll do just fine as regular notes.
01:25:720 (502,503,504,505,506,507,508,509,510,511,512,513,514,515,516,517,518,519,520,521,522,523,524,525,526,527) - Same thing as the 2nd comment I made.

Okay so basically, my conclusion to this is that you needed to make an Oni and overmapped the crap out of it. Take a step back, map sounds that are prominent, and THEN apply basic music theory to make it coherent. There's too much going on here for this to be an accurate musical representation of the song. The map has potential, just don't take an Oni as a word that means to put triplets in anywhere you think it's necessary.
Alwaysyukaz
Hey!
My Diff is ready and dont forget to tag myself on it :D

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59470
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 1
GridSize: 16
TimelineZoom: 2.2

[Metadata]
Title:Peace Sign (TV edit.)
TitleUnicode:ピースサイン(TV edit.)
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:World Fraction
Version:Kaz's Kantan
Source:僕のヒーローアカデミア
Tags:anime 2ndシーズン Boku no Hero Academia Ayyri hachi OP Alwaysyukaz
BeatmapID:0
BeatmapSetID:601355

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,40,"818485.jpg",0,40
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
370,300,4,1,0,100,1,0
60370,-100,4,1,0,100,0,1
84370,-100,4,1,0,100,0,0


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https://puu.sh/wvabx/b2b45da3fa.jpg <- this is for the BG
Blushing
Kantan
Intentional 1/1 mapping? I feel like 1/4 is the easiest to map in cause you can find up/downbeats easier. But nonetheless :)

00:10:570 (10) - Maybe a kat should go there, before the slider it was a don and after its don, then don, then don, then kat.

00:20:770 (23) - something like this would make the flow of the beatmap go a lot better. There is just too much space in between those two notes.

00:30:370 (30) - Same here. Just cause there is no sound to map it on, doesn't mean it should be left blank. Id try a don instead of a kat though, that way the hitsound isn't as prominent.

00:42:970 (43) - I'd say if you are going to start a hype up section either go all in or leave it for the hype, leaving out hitsounds may not be good at this point of the song.

01:26:020 (38) - There is a distinct sound on this red tick that would feel even more awkward to not have hitsounded. The distinct sound is at 01:27:220

01:25:570 (37) - with the (38) being kat sounded, Id put this on a don sound so that it adds some spice and difficulty

00:58:420 (57,58) - These two notes should be moved to the white ticks respectively (57) should go on time 00:58:270 (58) should go on 00:58:570, and add a don for every beat following. Kinda like so 00:57:970 (56,57,58,59) -
Alwaysyukaz

Blushing wrote:

Kantan
Intentional 1/1 mapping? I feel like 1/4 is the easiest to map in cause you can find up/downbeats easier. But nonetheless :)
I make this some easier to map so i choose to make this as 1/1 lol
00:10:570 (10) - Maybe a kat should go there, before the slider it was a don and after its don, then don, then don, then kat. ok! I fix this one, its seems fit with 00:12:370 (13) -

00:20:770 (23) - something like this would make the flow of the beatmap go a lot better. There is just too much space in between those two notes. hhhhmmm..... i make like this because i think its gonna fit when i used the louder sound in kantan diff

00:30:370 (30) - Same here. Just cause there is no sound to map it on, doesn't mean it should be left blank. Id try a don instead of a kat though, that way the hitsound isn't as prominent. I make more gap here because i think the Kantan players or actually Beginner players need some rest to read the note

00:42:970 (43) - I'd say if you are going to start a hype up section either go all in or leave it for the hype, leaving out hitsounds may not be good at this point of the song. i still havent idea for this one, maybe can you expalin it again? @@

01:26:020 (38) - There is a distinct sound on this red tick that would feel even more awkward to not have hitsounded. The distinct sound is at 01:27:220 Fixed! :D

01:25:570 (37) - with the (38) being kat sounded, Id put this on a don sound so that it adds some spice and difficulty i think its still better in kat when i compared with 01:24:370 (35) - ;_;

00:58:420 (57,58) - These two notes should be moved to the white ticks respectively (57) should go on time 00:58:270 (58) should go on 00:58:570, and add a don for every beat following. Kinda like so 00:57:970 (56,57,58,59) - Fixed! :D but i think its would be better to put kat on 00:58:720 (58) - ?
Thanks for you quick modding! :D
UPDATED!
osu file format v14

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TitleUnicode:ピースサイン(TV edit.)
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:World Fraction
Version:Kaz's Kantan
Source:僕のヒーローアカデミア
Tags:anime 2ndシーズン Boku no Hero Academia Ayyri Alwaysyukaz hachi OP Alwaysyukaz
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Blushing

Alwaysyukaz wrote:

Blushing wrote:

Kantan
Intentional 1/1 mapping? I feel like 1/4 is the easiest to map in cause you can find up/downbeats easier. But nonetheless :)
I make this some easier to map so i choose to make this as 1/1 lol
00:10:570 (10) - Maybe a kat should go there, before the slider it was a don and after its don, then don, then don, then kat. ok! I fix this one, its seems fit with 00:12:370 (13) -

00:20:770 (23) - something like this would make the flow of the beatmap go a lot better. There is just too much space in between those two notes. hhhhmmm..... i make like this because i think its gonna fit when i used the louder sound in kantan diff

00:30:370 (30) - Same here. Just cause there is no sound to map it on, doesn't mean it should be left blank. Id try a don instead of a kat though, that way the hitsound isn't as prominent. I make more gap here because i think the Kantan players or actually Beginner players need some rest to read the note

00:42:970 (43) - I'd say if you are going to start a hype up section either go all in or leave it for the hype, leaving out hitsounds may not be good at this point of the song. i still havent idea for this one, maybe can you expalin it again? @@ It is the very beginning of the hype up into the kiai, which means the song is going to get slightly harder as it reaches the kiai. That is what I meant, but I went back and looked and the actual hype hype beginning isn't until 00:49:570

01:26:020 (38) - There is a distinct sound on this red tick that would feel even more awkward to not have hitsounded. The distinct sound is at 01:27:220 Fixed! :D

01:25:570 (37) - with the (38) being kat sounded, Id put this on a don sound so that it adds some spice and difficulty i think its still better in kat when i compared with 01:24:370 (35) - ;_; Looking back on it, kat does sound better but it is still not difficult and the hitsound doesnt seem strong enough with just reg kat, so maybe a finisher?

00:58:420 (57,58) - These two notes should be moved to the white ticks respectively (57) should go on time 00:58:270 (58) should go on 00:58:570, and add a don for every beat following. Kinda like so 00:57:970 (56,57,58,59) - Fixed! :D but i think its would be better to put kat on 00:58:720 (58) - ? I only suggested using don because the difficulty level in hitting those 4 notes on a kantan is already pushing the limit on a easy diff, so I didn't say anything because it would most likely be too hard for the new players... ?
Thanks for you quick modding! :D
UPDATED!
osu file format v14

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TitleUnicode:ピースサイン(TV edit.)
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:World Fraction
Version:Kaz's Kantan
Source:僕のヒーローアカデミア
Tags:anime 2ndシーズン Boku no Hero Academia Ayyri Alwaysyukaz hachi OP Alwaysyukaz
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Alwaysyukaz

Blushing wrote:

Kantan
Intentional 1/1 mapping? I feel like 1/4 is the easiest to map in cause you can find up/downbeats easier. But nonetheless :)
I make this some easier to map so i choose to make this as 1/1 lol
00:10:570 (10) - Maybe a kat should go there, before the slider it was a don and after its don, then don, then don, then kat. ok! I fix this one, its seems fit with 00:12:370 (13) -

00:20:770 (23) - something like this would make the flow of the beatmap go a lot better. There is just too much space in between those two notes. hhhhmmm..... i make like this because i think its gonna fit when i used the louder sound in kantan diff

00:30:370 (30) - Same here. Just cause there is no sound to map it on, doesn't mean it should be left blank. Id try a don instead of a kat though, that way the hitsound isn't as prominent. I make more gap here because i think the Kantan players or actually Beginner players need some rest to read the note

00:42:970 (43) - I'd say if you are going to start a hype up section either go all in or leave it for the hype, leaving out hitsounds may not be good at this point of the song. i still havent idea for this one, maybe can you expalin it again? @@ It is the very beginning of the hype up into the kiai, which means the song is going to get slightly harder as it reaches the kiai. That is what I meant, but I went back and looked and the actual hype hype beginning isn't until 00:49:570 [/color]ok I will try it

01:26:020 (38) - There is a distinct sound on this red tick that would feel even more awkward to not have hitsounded. The distinct sound is at 01:27:220
Fixed! :D

01:25:570 (37) - with the (38) being kat sounded, Id put this on a don sound so that it adds some spice and difficulty i think its still better in kat when i compared with 01:24:370 (35) - ;_; Looking back on it, kat does sound better but it is still not difficult and the hitsound doesnt seem strong enough with just reg kat, so maybe a finisher? Finisher is looks better! :D thanks for your advise

00:58:420 (57,58) - These two notes should be moved to the white ticks respectively (57) should go on time 00:58:270 (58) should go on 00:58:570, and add a don for every beat following. Kinda like so 00:57:970 (56,57,58,59) - Fixed! :D but i think its would be better to put kat on 00:58:720 (58) - ? I only suggested using don because the difficulty level in hitting those 4 notes on a kantan is already pushing the limit on a easy diff, so I didn't say anything because it would most likely be too hard for the new players... ? ok,gotta change this again to don again
Thanks for you quick modding! :D
Alwaysyukaz
Update it again bruh
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 59470
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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Title:Peace Sign (TV edit.)
TitleUnicode:ピースサイン(TV edit.)
Artist:Kenshi Yonezu
ArtistUnicode:米津玄師
Creator:World Fraction
Version:Kaz's Kantan
Source:僕のヒーローアカデミア
Tags:anime 2ndシーズン Boku no Hero Academia Ayyri Alwaysyukaz hachi OP Alwaysyukaz
BeatmapID:1342473
BeatmapSetID:601355

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Deku.jpg",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
370,300,4,1,0,100,1,0
60370,-100,4,1,0,100,0,1
84370,-100,4,1,0,100,0,0


[HitObjects]
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Topic Starter
World Fraction
OKAY its done!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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