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Wakeshima Kanon - World's End, Girl's Rondo (Asterisk DnB Re

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-Sylvari
[Venix's Extra]

00:11:105 (8,2) - B Ł A G A M
00:13:333 (3,4,1) - Z tego mozna trójkąt zajebać
00:19:505 (1,2) - Fajny Overlap
00:19:505 (1,3) - To samo
00:51:390 (2) - Ej jakby z tego zrobić kółka? :thinking: W sensie nie ze trojka tylko kolka na poczatku i koncu slidera
01:35:362 - Mocny dzwiek. 2x 1/8 by tu pasowało albo 2 kółka
01:37:847 (2,8) - Fajny Overlap
01:56:533 (5,1) - ?????????????????????????????????????????????????????
02:03:562 (6,1) - ??????????????????????????
02:10:247 (5,2) - Stack japierdole

Best way to solve this problem is remap entire map. kds pls
Topic Starter
Blan_C
XD
Venix

-Sylvari wrote:

[Venix's Extra]

00:11:105 (8,2) - B Ł A G A M to było zamierzone XD
00:13:333 (3,4,1) - Z tego mozna trójkąt zajebać mhm
00:19:505 (1,2) - Fajny Overlap mi też się podoba
00:19:505 (1,3) - To samo To samo
00:51:390 (2) - Ej jakby z tego zrobić kółka? :thinking: W sensie nie ze trojka tylko kolka na poczatku i koncu slidera followuje wokal
01:35:362 - Mocny dzwiek. 2x 1/8 by tu pasowało albo 2 kółka jak tu 1/8 nie ma XDD
01:37:847 (2,8) - Fajny Overlap jak tego nawet w grze nie widać XD
01:56:533 (5,1) - ????????????????????????????????????????????????????? ?????????????????????????????????????????????????????
02:03:562 (6,1) - ?????????????????????????? ??????????????????????????
02:10:247 (5,2) - Stack japierdole Stacking się baguje w edytorze na sliderendach więc to jest stack XD

Best way to solve this problem is remap entire map. kds pls
Doesnt matter
[General]
  1. Ustaw kolory combo.
  2. Wyłącz Widescreen support bo nie używasz storyboarda
  3. Powinieneś dodać normal diff
  4. Pomiędzy diffami występuje konflikt punktów podglądu. Ustaw na wszystkich te same.
  5. Custom name jest zarezerwowany dla diffa o największym star ratingu w mapsecie, czyli to diff Venixa powinien go mieć
[Venix's Extra]
00:05:838 (1,6) - Zakładam, że te dwa circle miały na siebie idealnie nakładać, jednak tego nie robią.
W ogóle bardzo często na tej mapie obiekty się idealnie nie nakładają, przy czym wyglądają jakby miały to robić, np. 00:05:838 (1,6) - 00:08:581 (5) - 00:14:067 (1,1) - itd.

A tak offtop skoro widzę, że polacy to pragnę zaprosić was na moją grupę dla polskich mapperów -> https://www.facebook.com/groups/polishbeatmappers/
Topic Starter
Blan_C

ChuuritsuTv wrote:

[General]
  1. Ustaw kolory combo. Ustawiałem ze 100 ale sie non stop usuwały więc póki co mam na nie wyjebane
  2. Wyłącz Widescreen support bo nie używasz storyboarda
  3. Powinieneś dodać normal diff No dodam tylko jak mi Revialink skończy i chyba mu zaraz jaja urwę
  4. Pomiędzy diffami występuje konflikt punktów podglądu. Ustaw na wszystkich te same.
  5. Custom name jest zarezerwowany dla diffa o największym star ratingu w mapsecie, czyli to diff Venixa powinien go mieć
[Venix's Extra]
00:05:838 (1,6) - Zakładam, że te dwa circle miały na siebie idealnie nakładać, jednak tego nie robią.
W ogóle bardzo często na tej mapie obiekty się idealnie nie nakładają, przy czym wyglądają jakby miały to robić, np. 00:05:838 (1,6) - 00:08:581 (5) - 00:14:067 (1,1) - itd.

A tak offtop skoro widzę, że polacy to pragnę zaprosić was na moją grupę dla polskich mapperów -> https://www.facebook.com/groups/polishbeatmappers/
No rep - fixed
Exclusives
cx
01:46:638 - Weird ass pattern, keep it in but it just feels weird
02:13:295 -
It goes
When it should go
Fit's the "insane" diff more. ;-)
02:21:247 - Is this incomplete? You should put something here.
00:58:295 -
quick move.

gj ;)
Topic Starter
Blan_C

_niz wrote:

cx
01:46:638 - Weird ass pattern, keep it in but it just feels weird Yeah, i was stuck on this for a long time and i dont have any idea how to make it better/different. My idea was to space these 01:46:638 (1,1) - close like that because these are two different sounds - it would be bad to space it like 01:46:810 (1,2,3,1) - if you know what i mean
02:13:295 -
It goes
When it should go
Fit's the "insane" diff more. ;-) I am sorry if i misunderstood something, but to me is completly fine - my idea was to make player acustomed to up and down jumps 02:13:381 (1,2) - 02:13:724 (3,4) - to make this more easier to click 02:14:067 (1,2) - this jump (sry for english xd)
02:21:247 - Is this incomplete? You should put something here. I kinda want at least 1 spinner on my map, but i get your point. Maybe ill change
00:58:295 -
quick move.
I will remap a bit here because i dont like it either

gj ;)
Much thanks
xXOsuPersonXx
second modding v1 I received from my q today, sorry my mod is tiny, I have like 4 NMs and 2 GDs to do so I'm kinda tight
just found out copy+paste objects works on forum posts xD

General
You need a Normal difficulty to rank this map!
Matha's Insane
What is up with the slider tick rate of 2? It probably should be 1
Venix's Extra
Same as Matha's Insane, should prolly have slider tick rate of 1
ShinodaYuu
Wjeżdża modzik

[Insane]
00:52:454 (1,2) - Ze względu na wokal bardziej pasowałby slider
01:37:210 (1,2,3) - te dźwięki różnią się od 01:37:724 (1,2,3,4,1,2,3,4) - więc mógłbyś użyć innych typów sliderów
01:39:096 (1,1) - Podobnie tutaj, dźwięki kompletnie inne a kształty sliderów bardzo podobne
02:11:153 (3,4) - ze względu na wokal i ten kick na końcu myślę że bardziej by pasował taki rytm https://osu.ppy.sh/ss/10526240

[Venix's Extra]
00:08:581 (5) - NC
00:49:381 - Mocny wokal, better clickable
00:52:124 - ^
01:23:667 (5) - uważam że lepiej by było gdybyś obrócił to o 45 stopni https://osu.ppy.sh/ss/10526270
01:51:095 (6) - Tu zdecydowanie powinien być slider
01:51:439 (1) - Rozważ rozdzielenie tego na dwa slidery, jeden tu i drugi na 01:51:610 -

Mam nadzieję że w czymś pomogłem :D
Topic Starter
Blan_C

Milar001 wrote:

Wjeżdża modzik

[Insane]
00:52:454 (1,2) - Ze względu na wokal bardziej pasowałby slider Chodzi ci o slider 1/1? Jeśli tak to się nie zgadzam. Dając 1/1 w te miejsce pomijam dźwięk na 00:52:638 - na którym się skupiam w tym parcie
01:37:210 (1,2,3) - te dźwięki różnią się od 01:37:724 (1,2,3,4,1,2,3,4) - więc mógłbyś użyć innych typów sliderów Jestem tego świadom - niestety na tym SR nie mogę zbytnio tego zmienić bez niszczenia konstrukcji patternu skupiającego sie na blanketach. Co więcej, staram się unikać sliderów innych niż zakrzywionych (pod blanket) które za bardzo są przekrzywione względem pionowej/poziomej osi symetrii, bo wg mnie wyglądają słabo. Wydaje mi się, że NC na 01:37:724 (1) - i inny rodzaj movementu w 01:37:724 (1,2,3,4,1,2) - wystarczy zeby gracz odebrał to za 'coś innego'
01:39:096 (1,1) - Podobnie tutaj, dźwięki kompletnie inne a kształty sliderów bardzo podobne Jak wyżej
02:11:153 (3,4) - ze względu na wokal i ten kick na końcu myślę że bardziej by pasował taki rytm https://osu.ppy.sh/ss/10526240 Po częsci się zgadzam, że warto tego kicka (raczej snare) kliknąć, ale zauważ że cały kiai robiony jest pod vocal. Wcześniej mamy podobnie: 02:04:981 (1,2,3,4) - to znaczy położenie slidera 1/2 na początku vocalu. Zrobienie po twojemu sprawiłoby ze rytm stałby się nieregularny poprzez dziwne przejście na instrumenty

[Venix's Extra]
00:08:581 (5) - NC
00:49:381 - Mocny wokal, better clickable
00:52:124 - ^
01:23:667 (5) - uważam że lepiej by było gdybyś obrócił to o 45 stopni https://osu.ppy.sh/ss/10526270
01:51:095 (6) - Tu zdecydowanie powinien być slider
01:51:439 (1) - Rozważ rozdzielenie tego na dwa slidery, jeden tu i drugi na 01:51:610 -

Mam nadzieję że w czymś pomogłem :D
Dobre uwagi ;) Dzięki za moda
Venix
...
Hideh
Hello there

Here is my mod


byd's Hard
01:50:753 - You are leaving an important white tick, put a note there as well as 01: 50: 410 (2) - like this https://osu.ppy.sh/ss/10584861
01:52:124 (1) - That slider would be better if you did 1/4 with reverse until the next white tick.
02:03:438 - Put a note there, it has an important sound.
02:05:495 - Again, you're focusing a lot on the singer in that section and you're leaving the white tick.
02:10:981 - Same.
After everything is excellent

Matha's Insane
01:06:181 (1,2,3,4) - From here you should go focusing more on the track of the song, not just the singer, because from here the song changes, try something like this for example https://osu.ppy.sh/ss/10585062

01:07:210 (1) - From here the gameplay is a little uncomfortable, because you are focusing too much on the singer and in this part the track is more important, example of this are 01:07:210 (1,2,3,4,5,6) - and 01:09:953 (2,3,4,5,6,7) - try to always start the sliders in the white ticks, they are more pleasant when playing.

I loved the song, and much more that drop as they mapped it, good luck, I hope it will be ranked soon :3
bite you death

Unknowklone wrote:

Hello there

Here is my mod


byd's Hard
01:50:753 - You are leaving an important white tick, put a note there as well as 01: 50: 410 (2) - like this https://osu.ppy.sh/ss/10584861 added a note there
01:52:124 (1) - That slider would be better if you did 1/4 with reverse until the next white tick. eh, imo its fine as it currently is, i dont wanna overmap to vague sounds.
02:03:438 - Put a note there, it has an important sound. following vocals
02:05:495 - Again, you're focusing a lot on the singer in that section and you're leaving the white tick. thats the point
02:10:981 - Same. same
After everything is excellent 8-)
ty for mod!
RealMetMuster
In order to stack the slider ends perfectly here, reverse slider head and end with Ctrl + G then stack the head onto the end and reverse again. Sliderends will never stack perfectly unless you do that.
00:50:067 (2,3) - im talking about this place
Just a piece of advice.
Topic Starter
Blan_C

RealMetMuster wrote:

In order to stack the slider ends perfectly here, reverse slider head and end with Ctrl + G then stack the head onto the end and reverse again. Sliderends will never stack perfectly unless you do that.
00:50:067 (2,3) - im talking about this place
Just a piece of advice.

Tak wiem o tym i stosuje to, tyle ze po wyjściu z edytora te stacki czasami sie bugują i o tym zapominam
-Sylvari
Gonna make the Quick Mod:

General
- Try to keep file size of .osz under 10mbs
- Not used hitsounds:
* drum-sliderslide.wav
* normal-hitfinish3.mp3
* normal-hitfinish5.mp3
* normal-hitfinish9.mp3
* normal-sliderslide1.wav
* soft-hitclap3.wav
* soft-hitwhistle2.wav
* soft-hitwhistle3.wav
* soft-sliderslide1.wav
* soft-sliderslide8.wav

[Riko's Normal]
Set the combo Colours >.<
00:44:753 (2) - The important sound is on: 00:44:924 - White tick so the slider should start there, not end.
00:44:238 - 01:08:753 - Why are you following vocals so forcefully try to follow the music it will be much better tho.
01:08:753 (1) - Why you have made the off-screen slider on Normal?

[byd's Hard]
00:20:924 (1) - What about placing it at (148;213) because if you will copy 00:20:238 (3,5) - and stack correctly you will have nice linear pattern.
Good Diff I like it.

[Matha's Insane]
Set the combo Colours >.<
01:33:271 - Unsnapped timing line

[World's End]
Set the combo Colours >.<
00:11:667 (2,3,4,5) - What about square movement?
00:15:781 (2,3) - I would place first slider than the circle.
00:42:867 (1) - To keep the pattern "Slider - 2 circles - Slider" I would put here the slider.
Topic Starter
Blan_C
dziena

-Sylvari wrote:

Gonna make the Quick Mod:

General
- Try to keep file size of .osz under 10mbs
- Not used hitsounds:
* drum-sliderslide.wav
* normal-hitfinish3.mp3
* normal-hitfinish5.mp3
* normal-hitfinish9.mp3
* normal-sliderslide1.wav
* soft-hitclap3.wav
* soft-hitwhistle2.wav
* soft-hitwhistle3.wav
* soft-sliderslide1.wav
* soft-sliderslide8.wav Zrobione

[Riko's Normal]
Set the combo Colours >.<
00:44:753 (2) - The important sound is on: 00:44:924 - White tick so the slider should start there, not end.
00:44:238 - 01:08:753 - Why are you following vocals so forcefully try to follow the music it will be much better tho.
01:08:753 (1) - Why you have made the off-screen slider on Normal?

[byd's Hard]
00:20:924 (1) - What about placing it at (148;213) because if you will copy 00:20:238 (3,5) - and stack correctly you will have nice linear pattern.
Good Diff I like it.

[Matha's Insane]
Set the combo Colours >.<
01:33:271 - Unsnapped timing line

[World's End]
Set the combo Colours >.<
00:11:667 (2,3,4,5) - What about square movement? Jest ok
00:15:781 (2,3) - I would place first slider than the circle. Lekka zmiana rytmu przed zmiana hs - nie wiem czy działa ale taki był zamysł
00:42:867 (1) - To keep the pattern "Slider - 2 circles - Slider" I would put here the slider.Slidery są robione pod pianino więc nie ma jak tam wstawić slidera poza tym pojedynczym dźwiękiem tu 00:42:867 - więc kółko
Skubi
[Riko's Normal]
00:01:724 (3,4) - too close imo, its ugly because of that
00:02:753 (4,1) - overlaps like these are not nice on normal. dont complicate normals for beginner players
00:05:838 (1) - you use a curved slider here, but 00:00:353 (1,3,1,3) - here you used red anchored. music is still the same so why the change? keep some consistency.
00:05:495 (4,1) - this is acceptable overlap but the thing i mentioned before is really not ok cuz it had no real flow, bad reading etc.
00:07:210 (4) - and here again red anchored slider. consistency plz
later on the things with red anchored sliders and curved sliders continues up to 00:11:324 -
00:20:924 (1) - extend the slider to white tick and delete the circle on the white tick, since there is no sound on the red tick whatsoever. dont complicate the map if its not needed nor possible
00:26:410 (1,2) - silence these sliders' ends?
00:31:895 (1,2) - ^
00:37:381 (1,2) - ^
00:44:238 - i think you either overcomplicate here because you need star rating or you dont know how to map it here. It's really not a material for a Normal imo. comparing this to what was before, its too hard.
00:48:867 (3) - you CAN'T finish the slider on a solid white tick where you can clearly hear the sound. i think its unrankable
00:51:610 (7) - ^
00:53:838 - suddenly here you follow beats and drums, while earlier you followed vocals. its not how its supposed to be. decide if you stay with vocals or with drums (I'd prefer you stay with drums cause they aren't really complicated which fits the idea of Normal difficulty)
01:03:438 (5) - why here? why not continuing the pattern?
01:03:610 (1) - silence the finish?
01:18:867 (5,6,1) - even i had problem with reading this. its too hard to read and overally its hard because of sudden change of direction of the flow.
01:22:638 (1,2) - what is that (1)? what does it follow? change please
01:28:124 (5) - why no NC?
01:43:038 (5) - ending the slider on a white tick where is a solid sound and is a possibility to put a circle is a nono...
01:34:467 (4) - ^
01:35:838 (8) - ^
01:37:895 (6) - ^
01:39:953 (3) - ^
01:43:038 (5) - ^
01:45:438 (3) - ^
01:46:810 (7) - ^
01:48:866 (6) - ^
01:51:267 (4) - ^
02:03:267 (7) - i would put a circle here, not a slider
02:09:095 (7) - circle not a slider (also the white tick thingy)
02:10:124 (3,4,5) - i dont understand the rhythm here.
02:13:381 (1) - why all of the sudden spinner?
02:17:495 (1,2,3,4) - here this, but 02:20:238 (1,2) - here this. decide what pattern do you follow!
02:24:353 (4,5) - dont overlap like this. it doesnt look nice, especially on Normal
02:25:724 (5,6) - ^
02:35:324 (7,8) - ^
02:21:610 (2) - this slider finishes much earlier than the others. extend it for the consistency
02:20:238 - from here, what are these NCs? it has no sense. Put NCs: 02:22:981 (3) - 02:25:724 (5) - 02:31:210 (4) - 02:33:953 (6) - 02:36:695 (8) - here
02:38:067 (1) - why spinner here, not another slider. music doesnt really change.

im so mad at this diff idk why D:
Sakurauchi Riko

-Sylvari wrote:

[Riko's Normal]
Set the combo Colours >.< woops
00:44:753 (2) - The important sound is on: 00:44:924 - White tick so the slider should start there, not end. mapping vocals here
00:44:238 - 01:08:753 - Why are you following vocals so forcefully try to follow the music it will be much better tho. why? because i felt like lol
01:08:753 (1) - Why you have made the off-screen slider on Normal? fixed

CptSqBany wrote:

[Riko's Normal]
00:01:724 (3,4) - too close imo, its ugly because of that personal
00:02:753 (4,1) - overlaps like these are not nice on normal. dont complicate normals for beginner players it is straigthforward enough to be readable for beginners
00:05:838 (1) - you use a curved slider here, but 00:00:353 (1,3,1,3) - here you used red anchored. music is still the same so why the change? keep some consistency. because rhythm changes in that measure
00:05:495 (4,1) - this is acceptable overlap but the thing i mentioned before is really not ok cuz it had no real flow, bad reading etc. like this is more than enough readable
00:07:210 (4) - and here again red anchored slider. consistency plz
later on the things with red anchored sliders and curved sliders continues up to 00:11:324 -
00:20:924 (1) - extend the slider to white tick and delete the circle on the white tick, since there is no sound on the red tick whatsoever. dont complicate the map if its not needed nor possible objectively speaking the red tick is stronger than white tick, even if they were even, its a sliderend so no clickable rhythm
00:26:410 (1,2) - silence these sliders' ends?
00:31:895 (1,2) - ^
00:37:381 (1,2) - ^ probably not since that really does confuse new players
00:44:238 - i think you either overcomplicate here because you need star rating or you dont know how to map it here. It's really not a material for a Normal imo. comparing this to what was before, its too hard. i simply follow the vocals with basic normal diff structure lol
00:48:867 (3) - you CAN'T finish the slider on a solid white tick where you can clearly hear the sound. i think its unrankable
00:51:610 (7) - ^ yes i can if i follow other things in the music
00:53:838 - suddenly here you follow beats and drums, while earlier you followed vocals. its not how its supposed to be. decide if you stay with vocals or with drums (I'd prefer you stay with drums cause they aren't really complicated which fits the idea of Normal difficulty) this is a new section with new elements, if you want i can do only 1/1 rhythm so it fits in every other song too
01:03:438 (5) - why here? why not continuing the pattern? execute sound
01:03:610 (1) - silence the finish? theres a sound lol
01:18:867 (5,6,1) - even i had problem with reading this. its too hard to read and overally its hard because of sudden change of direction of the flow. you have more reraction time since its longer than 1/1 so i doubt this is an reading issue. maybe i remove overlap but even that should be fine
01:22:638 (1,2) - what is that (1)? what does it follow? change please dude, seriously... you really do sound harsh in this mod for no reason. Obviously there are 2 vocals which are EXACTLY the same lol
01:28:124 (5) - why no NC? did
01:43:038 (5) - ending the slider on a white tick where is a solid sound and is a possibility to put a circle is a nono...
01:34:467 (4) - ^
01:35:838 (8) - ^
01:37:895 (6) - ^
01:39:953 (3) - ^
01:43:038 (5) - ^
01:45:438 (3) - ^
01:46:810 (7) - ^
01:48:866 (6) - ^
01:51:267 (4) - ^ aha cool for you, personal af
02:03:267 (7) - i would put a circle here, not a slider see no reason too since its holding vocal
02:09:095 (7) - circle not a slider (also the white tick thingy) no reason
02:10:124 (3,4,5) - i dont understand the rhythm here. then look closer if you care
02:13:381 (1) - why all of the sudden spinner? no need to explain since its obv
02:17:495 (1,2,3,4) - here this, but 02:20:238 (1,2) - here this. decide what pattern do you follow! where its denser the vocal is present while it fades away and so does the intensity ...
02:24:353 (4,5) - dont overlap like this. it doesnt look nice, especially on Normal
02:25:724 (5,6) - ^
02:35:324 (7,8) - ^ personal
02:21:610 (2) - this slider finishes much earlier than the others. extend it for the consistency look closer my friend, thew white tick sound is louder so guess why it ends shoerter?
02:20:238 - from here, what are these NCs? it has no sense. Put NCs: 02:22:981 (3) - 02:25:724 (5) - 02:31:210 (4) - 02:33:953 (6) - 02:36:695 (8) - here
02:38:067 (1) - why spinner here, not another slider. music doesnt really change.

im so mad at this diff idk why D: im super mad and annoyed by this mod and i exactly know why
sorry but this mod was really harsh and not helpful at all, mostly because you didnt take the time to look onto what i have done for each sections. yes this normal is different from your 180bpm anime opening song but this song is really different and many things are going on so i try to express as many unique pieces of the song as possible organized by each section (regarding to your "omg why u switch to drums and stuff and then vocal, vocal mapping? thats a no-go" vocal mapping is fine in low diffs as it makes sense and is consistent for a section.). so yeah this was a pain to apply or not apply, anyway thank you for taking your time

osu file format v14

[General]
AudioFilename: audio123.mp3
AudioLeadIn: 0
PreviewTime: 113495
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11274,16760,22245,44188,53788,60645,63388,93560,101447,115417,123781,134019
DistanceSpacing: 1
BeatDivisor: 6
GridSize: 32
TimelineZoom: 2.5

[Metadata]
Title:World's End, Girl's Rondo (Asterisk DnB Remix)
TitleUnicode:World's End, Girl's Rondo (Asterisk DnB Remix)
Artist:Wakeshima Kanon
ArtistUnicode:分島花音
Creator:Blan_C
Version:Riko's Normal
Source:selector spread WIXOSS
Tags:short cut link bite you death Sakurauchi Riko Phyloukz
BeatmapID:1606431
BeatmapSetID:601228

[Difficulty]
HPDrainRate:3
CircleSize:2.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zdj.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 23,114,249
Combo2 : 230,230,0
Combo3 : 0,128,64
Combo4 : 255,51,153

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246,356,116753,2,0,P|297:353|358:381,1,100,0|0,0:1|0:1,0:1:0:0:
385,343,117267,1,8,0:1:0:0:
467,286,117610,2,0,L|459:229,1,50,0|2,0:1|0:1,0:1:0:0:
452,186,117953,1,8,0:1:0:0:
442,137,118124,6,0,P|398:156|331:155,1,100,0|0,0:1|0:1,0:1:0:0:
307,127,118638,2,0,B|284:158|284:158|284:242,1,100,8|0,0:1|0:1,0:1:0:0:
186,242,119324,1,8,0:1:0:0:
153,204,119495,2,0,L|153:133,1,50,0|2,0:1|0:1,0:1:0:0:
153,103,119838,1,0,0:1:0:0:
153,52,120010,2,0,B|126:38|126:38|47:38,1,100,8|0,0:1|0:1,0:1:0:0:
6,38,120524,1,2,0:1:0:0:
25,136,120867,6,0,L|40:201,1,50,0|6,0:1|0:1,0:1:0:0:
24,233,121210,2,0,L|39:298,1,50,0|8,0:1|0:1,0:1:0:0:
133,301,121724,2,0,L|148:366,1,50,0|2,0:1|0:1,0:1:0:0:
242,370,122238,2,0,L|230:321,1,50,0|2,0:1|0:1,0:1:0:0:
262,226,122753,1,8,0:1:0:0:
311,230,122924,2,0,L|381:235,1,50,0|0,0:1|0:1,0:1:0:0:
404,209,123267,2,0,L|477:215,1,50,2|8,0:1|0:1,0:1:0:0:
482,171,123610,1,0,0:1:0:0:
484,121,123781,6,0,P|464:78|407:42,1,100,4|8,0:1|0:1,0:1:0:0:
322,52,124467,2,0,L|261:55,1,50,0|2,0:1|0:1,0:1:0:0:
231,84,124810,1,8,0:1:0:0:
193,117,124981,2,0,L|137:120,1,50,0|6,0:1|0:1,0:1:0:0:
104,151,125324,2,0,L|109:208,1,50,0|8,0:1|0:1,0:1:0:0:
87,246,125667,2,0,L|96:367,1,100,0|2,0:1|0:1,0:1:0:0:
137,371,126181,1,8,0:1:0:0:
230,334,126524,6,0,P|280:331|340:354,2,100,6|8|0,0:1|0:1|0:1,0:1:0:0:
194,298,127381,2,0,P|185:270|186:230,1,50,2|8,0:1|0:1,0:1:0:0:
207,205,127724,2,0,P|216:177|215:137,1,50,0|2,0:1|0:1,0:1:0:0:
150,82,128238,1,8,0:1:0:0:
186,47,128410,2,0,L|253:50,1,50,0|0,0:1|0:1,0:1:0:0:
278,22,128753,2,0,L|334:27,1,50,2|8,0:1|0:1,0:1:0:0:
364,60,129095,2,0,L|376:124,1,50,0|6,0:1|0:1,0:1:0:0:
452,170,129610,6,0,L|441:232,1,50,8|0,0:1|0:1,0:1:0:0:
433,268,129953,1,0,0:1:0:0:
422,316,130124,2,0,P|373:314|325:340,1,100,2|0,0:1|0:1,0:1:0:0:
279,325,130638,1,2,0:1:0:0:
231,309,130810,2,0,P|213:261|159:226,2,100,0|0|2,0:1|0:1|0:1,0:1:0:0:
190,338,131667,1,8,0:1:0:0:
96,302,132010,6,0,L|64:201,1,100,6|2,0:1|0:1,0:1:0:0:
125,126,132695,2,0,L|93:25,1,100,2|2,0:1|0:1,0:1:0:0:
256,192,133381,12,0,136638,0:1:0:0:
274,135,137495,6,0,P|311:116|371:119,1,100,4|0,0:1|0:1,0:1:0:0:
410,27,138181,2,0,P|446:49|470:113,1,100,0|0,0:1|0:1,0:1:0:0:
435,194,138867,1,0,0:1:0:0:
237,225,139553,1,0,0:1:0:0:
41,266,140238,6,0,B|53:303|96:327|142:319|187:252|158:174|86:122,1,300,4|0,0:1|0:1,0:1:0:0:
132,34,141610,2,0,B|216:40|216:40|242:57|242:57|339:64,1,200,0|0,0:1|0:1,0:1:0:0:
456,215,142981,6,0,B|396:238|336:202|336:202|357:304|281:374,1,300,4|0,0:1|0:1,0:1:0:0:
191,371,144353,2,0,B|138:337|131:269|131:269|91:255|57:277|57:277|44:226|85:187,1,300,0|0,0:1|0:1,0:1:0:0:
59,89,145724,6,0,P|123:143|350:140,1,300,4|0,0:1|0:1,0:1:0:0:
402,80,147095,2,0,P|430:146|252:213,1,300,4|0,0:1|0:1,0:1:0:0:
176,269,148467,6,0,L|153:384,1,100,4|0,0:1|0:1,0:1:0:0:
69,316,149153,2,0,L|49:217,1,100,0|0,0:1|0:1,0:1:0:0:
24,121,149838,2,0,B|32:174|104:198|144:152|149:102|115:73|92:65|92:65|114:46|167:52,1,300,0|0,0:1|0:1,0:1:0:0:
258,12,151210,6,0,P|304:81|505:131,1,300,4|0,0:1|0:1,0:1:0:0:
468,37,152581,2,0,B|451:158|451:158|469:212|469:212|450:344,1,300,0|0,0:1|0:1,0:1:0:0:
352,343,153953,6,0,B|309:296|236:309|236:309|211:363|159:371|159:371|120:344|119:308,1,300,4|0,0:1|0:1,0:1:0:0:
30,269,155324,2,0,B|28:167|130:106|130:106|165:153|235:162,1,300,0|0,0:1|0:1,0:1:0:0:
299,109,156695,6,0,P|271:139|387:134,1,300,4|0,0:1|0:1,0:1:0:0:
462,71,158067,2,0,B|431:177|493:262|493:262|432:284|407:330|407:330|355:338|314:318,1,400
-Sylvari
https://sylvari.s-ul.eu/AdJajS46 Happy anniversary dud
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