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Narae - Horang Suwolga

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Topic Starter
A BCDe

nyu - wrote:

gl! 🌸♥
Thanks! :) :) :)
koreapenguin
세상에 내가 모딩을 하게될줄이야...

General
  1. Ai 모드좀 체크하셔야할듯 언스냅 왜케많은데요 님아;;;
  2. BG 관련해서 크기 제한이나 비율제한같은거 있었던거같은데 나중에 BN이나 QAT들한테 물어보셈
  3. 볼륨 뺄때 제외하곤 나머지 전부 30%인데 키아이파트는 나름 하이라이트인데 기존구간들하고 차이를 주기위해서 키아이파트 볼륨은 50% 정도? 해주면 좋음
Rang-E
  1. 00:09:760 - 요쯤에 1//8 노트놔주면 좀더 포인팅되고 플레이할때 비어있다는 느낌이 안들어서 좋을꺼임
  2. 00:15:901 (2) - 1/6이 아니라 1/8 서클 시작두고 뒷포인트에 리피트슬라넣어주면 그레이뚜
  3. 00:35:044 (1,2) - 예전부터 매핑해오면서 제가 병걸린건지는 모르겠는데 노트 어중간하게 요렇게 걸쳐있으면 보기되게안좋았음 플레이할때도 마찬가지고 재량것 이쁘게 플레이팅을 해보시는것도 나쁘지않음 더 이뻐질수있음
  4. 00:44:473 (4,6) - ^ 마찬가지 아니면, 00:44:473 (4,5,6,1) - 이 모양자체를 일관성있게 배치를 해주셈
  5. 00:46:473 (1,3) - 오 쉿... ^ 01:25:330 (1,1) - 마찬가지 02:51:051 (3,1,2) - ^
  6. 02:09:350 (2,3,4) - 디스탄스 확인, 일부러 의도한거라면... 좀 베드한거같음
  7. 03:00:479 (2) - 가이드라인내용이긴한데 뭐... 저한테는 좀 안좋아보임 03:00:479 (2) - 차라리 지우고 02:59:051 (1) - 요놈을 03:00:765 - 여기까지 익스텐드시키는게 박자가 더 좋은거같음 플레이도 마찬가지공
  8. 03:02:479 (2) - 뉴콤은 왜 넣으신지 모르겠지만 해제하시고, 슬라이더 속도 변화에따른 뉴콤이라면 전과 아피 상승폭이 크지않아 상관없음 아니면... 1.0x 지점을 03:01:337 - 여기로 해버리시든지... 애초에 왜 소도를 나눈지 잘모르겠음 그럴 상황도 아닌거같고 곡조는 상태는 그대로임.. 전 모딩글에도 봤는데 아무리 말씀하신 이유를 찾아봐도 도통 이해가안됨... 뭐 플레이는 아무렴 상관없음 뉴콤은 근대 보기안좋음 01:25:330 (1,1) - ^ 04:00:765 (1,1) - 마찬가지 04:19:051 (1,1) -
  9. 04:27:908 (6,1,2) - 꽤나 겹침이 복합적이라... 안이쁨 ㅜ
  10. 04:51:082 (4,1) - 가장 맨 처음에 말했던부분
  11. 04:51:415 (1) - 뉴콤 빼고 04:52:748 (2) - 뉴콤 넣고 04:54:082 (1) - 빼고 04:55:415 (3) - 넣고 [초반 앞부분도 이렇게 체크해주심됨]
  12. 04:58:415 (2) - 1/8
  13. 05:03:248 - 포인팅 이후 다 찾아서 넣어주면 좋음
  14. 05:08:922 (1,2,3,4,5) - BPM 변화에따라 타이밍이 바뀌는데, 이런거 디스탄스 동일이두면 같은 박자라고 사람이 느끼기쉬움 보고치기에도 미세하니까 차라리 넓게 배치해서 보고 느끼기 쉽게 해주는게 좋음 게다가 곡이 느려서 더 문제임
Blan_C 왈중에 01:16:187 - 요부분 쟤처럼하는게 좋을듯 패턴이아니라 박자문제
Topic Starter
A BCDe

koreapenguin wrote:

세상에 내가 모딩을 하게될줄이야... 그러게요...

General
  1. Ai 모드좀 체크하셔야할듯 언스냅 왜케많은데요 님아;;; 박자가 안 맞는 문제 때문에 빨간 선을 많이 건드렸는데 그때 잘 안 맞춰진게 많았나봐요 다 확인했다고 생각했는데..
  2. BG 관련해서 크기 제한이나 비율제한같은거 있었던거같은데 나중에 BN이나 QAT들한테 물어보셈
  3. 볼륨 뺄때 제외하곤 나머지 전부 30%인데 키아이파트는 나름 하이라이트인데 기존구간들하고 차이를 주기위해서 키아이파트 볼륨은 50% 정도? 해주면 좋음 인정합니다.
Rang-E
  1. 00:09:760 - 요쯤에 1//8 노트놔주면 좀더 포인팅되고 플레이할때 비어있다는 느낌이 안들어서 좋을꺼임 고민해볼게요. 근데 이 부분은 모양을 완전히 바꾸거나 약간의 조언이 필요할 것 같네요.
  2. 00:15:901 (2) - 1/6이 아니라 1/8 서클 시작두고 뒷포인트에 리피트슬라넣어주면 그레이뚜 누군가 분명 지적을 했었는데 갠챗으로 했었나봐요 여기 스레드에는 없네요
  3. 00:35:044 (1,2) - 예전부터 매핑해오면서 제가 병걸린건지는 모르겠는데 노트 어중간하게 요렇게 걸쳐있으면 보기되게안좋았음 플레이할때도 마찬가지고 재량것 이쁘게 플레이팅을 해보시는것도 나쁘지않음 더 이뻐질수있음 반박할 수가 없어서 교체했습니다.
  4. 00:44:473 (4,6) - ^ 마찬가지 아니면, 00:44:473 (4,5,6,1) - 이 모양자체를 일관성있게 배치를 해주셈 대칭도 맞출 겸 일관성있게 배치하는 것으로 바꿨습니다
  5. 00:46:473 (1,3) - 오 쉿... ^ 01:25:330 (1,1) - 이건 많이 연구한 거라.. 맘에 안 드는 부분의 모양을 바꾸는 것으로 대신하겠습니다 마찬가지 02:51:051 (3,1,2) - ^ 이건 허용..안 되나요?
  6. 02:09:350 (2,3,4) - 디스탄스 확인, 일부러 의도한거라면... 좀 베드한거같음 왜 이런지 저도 궁금하네요
  7. 03:00:479 (2) - 가이드라인내용이긴한데 뭐... 저한테는 좀 안좋아보임 03:00:479 (2) - 차라리 지우고 02:59:051 (1) - 요놈을 03:00:765 - 여기까지 익스텐드시키는게 박자가 더 좋은거같음 플레이도 마찬가지공 저도 이 부분 처음 만들 때는 조언대로 했는데 뭔가 전번과 박자 패턴이 비슷(같아)해지니까 약간 고조시키고 싶다는 생각이 들어서 바꿨습니다.
  8. 03:02:479 (2) - 뉴콤은 왜 넣으신지 모르겠지만 해제하시고, 슬라이더 속도 변화에따른 뉴콤이라면 전과 아피 상승폭이 크지않아 상관없음 아니면... 1.0x 지점을 03:01:337 - 여기로 해버리시든지... 애초에 왜 소도를 나눈지 잘모르겠음 그럴 상황도 아닌거같고 곡조는 상태는 그대로임.. 전 모딩글에도 봤는데 아무리 말씀하신 이유를 찾아봐도 도통 이해가안됨... 뭐 플레이는 아무렴 상관없음 뉴콤은 근대 보기안좋음 01:25:330 (1,1) - ^ 04:00:765 (1,1) - 마찬가지 04:19:051 (1,1) - 뭔가 처음 들었을 때 시작에 챙~하는 소리가 뭔가 효과를 주고 싶은 느낌이 들었나봐요 ㅋㅋㅋ 뭐 저도 그때 생각은 잘 기억이 안
    나는데 그래도 나쁘지 않은 표현방식이라고 생각합니다 ㅎ 뉴콤보는 지우겠습니다.
  9. 04:27:908 (6,1,2) - 꽤나 겹침이 복합적이라... 안이쁨 ㅜ 어떻게 어떻게 고쳤습니다.
  10. 04:51:082 (4,1) - 가장 맨 처음에 말했던부분 ^
  11. 04:51:415 (1) - 뉴콤 빼고 04:52:748 (2) - 뉴콤 넣고 04:54:082 (1) - 빼고 04:55:415 (3) - 넣고 [초반 앞부분도 이렇게 체크해주심됨]
  12. 04:58:415 (2) - 1/8 위의 멘트와 같습니다.
  13. 05:03:248 - 포인팅 이후 다 찾아서 넣어주면 좋음 솔직히 말해서 여기서 1/8을 넣으려면 디스턴스도 좁고 박자도 짧아서 넣기가 애매할
    것이라는 생각이 많이 드네요.
  14. 05:08:922 (1,2,3,4,5) - BPM 변화에따라 타이밍이 바뀌는데, 이런거 디스탄스 동일이두면 같은 박자라고 사람이 느끼기쉬움 보고치기에도 미세하니까 차라리 넓게 배치해서 보고 느끼기 쉽게 해주는게 좋음 게다가 곡이 느려서 더 문제임 네, 근데 좋은 모양은 안 나왔네요
Blan_C 왈중에 01:16:187 - 요부분 쟤처럼하는게 좋을듯 패턴이아니라 박자문제
그쪽에도 물어보고 고치도록 해보겠다고
했으니... 알겠습니다.
모딩해주셔서 감사합니다! 정말 의외의 분이셨어요!
Enon

koreapenguin wrote:

General
  1. BG 관련해서 크기 제한이나 비율제한같은거 있었던거같은데 나중에 BN이나 QAT들한테 물어보셈

Ranking Criteria wrote:

Background images must not exceed a width of 1920 pixels and a height of 1200 pixels. Images with lower vertical or horizontal resolutions than that of the player's will be upscaled to fit the entire screen.
최근에 랭킹 크리테리아가 좀 바뀌면서 현재 맵셋에서 사용하고 있는 배경 사이즈(1920*1200)도 허용이 됩니다.

그리고 메타데이터 확실한가요? 만약 아니라면, 로마자 표기법에 의거하여 "Horang Suwolga" 가 되어야 한다고 생각하네요.

no kds
Topic Starter
A BCDe

Enon wrote:

메타데이터 확실한가요?

만약 아니라면, 로마자 표기법에 의거하여 "Horang Suwolga" 가 되어야 한다고 생각하네요.

no kds
ㄷ 이름 영어 표기하고 로마자 표기법이 다른가봐요
Enon

A BCDe wrote:

Enon wrote:

메타데이터 확실한가요?

만약 아니라면, 로마자 표기법에 의거하여 "Horang Suwolga" 가 되어야 한다고 생각하네요.

no kds
ㄷ 이름 영어 표기하고 로마자 표기법이 다른가봐요
이 곡이 공식적으로 Horang Soowolga 라고 영어 제목을 사용하고 있다면 상관이 없겠는데, 그렇지 않다면 일단 로마자 표기법에 의거해서 적는 게 맞아보입니다. 로마자 표기법에 대해서는 http://krdic.naver.com/help.nhn?kind=50 여기를 참고하시면 되겠습니다.
Topic Starter
A BCDe

Enon wrote:

A BCDe wrote:

ㄷ 이름 영어 표기하고 로마자 표기법이 다른가봐요
이 곡이 공식적으로 Horang Soowolga 라고 영어 제목을 사용하고 있다면 상관이 없겠는데, 그렇지 않다면 일단 로마자 표기법에 의거해서 적는 게 맞아보입니다. 로마자 표기법에 대해서는 http://krdic.naver.com/help.nhn?kind=50 여기를 참고하시면 되겠습니다.
수정했습니다!
[-Aphobias-]
from #modreq

00:09:759 - Could use a note or something to emphasize the piano. Feels weird hearing it but not having anything to hit.
00:09:760 - Same ^
00:11:044 (1) - overlap - could be put on top of the start of 00:09:902 (5) - or to the side a bit.
00:13:330 (1) - ^
00:14:187 (4,1) - ^
00:36:759 (4,1) - Be careful of putting notes too close to the bottom - especially on easier difficulties.
00:41:901 (1,2) - could be blanketed a bit better
00:42:759 (2,3) - overlap
00:45:330 (1,2) - careful of putting close to the top as well.
00:53:330 (1) - ^
00:54:330 (2,3) - overlap
00:57:901 (1) - Push the curve more.
01:04:759 (1,2,3,4) - Close to top
01:09:330 (1,3) - overlap - could blanket the start of 1 with 3
01:12:759 (3,1) - overlap
01:21:901 (3,4) - Same as 00:57:901 (1) -
01:25:330 (1,2) - overlap
01:26:473 (2) - The SV change doesn't seem to be snapped ontop of the note. But i could be wrong.
01:26:473 (2,1,2) - overlap
01:39:044 (1) - Push the curve more.

Sorry if it sounds like i'm being bossy. But i think the map is great. Though overall a lot of the overlaps and blankets could be better and the sharp/straight lines felt a bit weird to me - especially with such a slow and calming song. But how you want to map it is up to you. Hopefully i helped a little bit. Good luck on the map :)
Topic Starter
A BCDe

[-Aphobias-] wrote:

from #modreq

00:09:759 - Could use a note or something to emphasize the piano. Feels weird hearing it but not having anything to hit. currently working on it
00:09:760 - Same ^ what's the difference between the two?
00:11:044 (1) - overlap - could be put on top of the start of 00:09:902 (5) - or to the side a bit. I prefer the way it is now
00:13:330 (1) - ^ ^
00:14:187 (4,1) - ^ this is just a smooth flow
00:36:759 (4,1) - Be careful of putting notes too close to the bottom - especially on easier difficulties. you're right in most cases, but as you can see in the star rating, the map is a bit hard for normal players.
00:41:901 (1,2) - could be blanketed a bit better it was not for blanket, but checked
00:42:759 (2,3) - overlap ^
00:45:330 (1,2) - careful of putting close to the top as well. ^^^
00:53:330 (1) - ^ ^
00:54:330 (2,3) - overlap Nope
00:57:901 (1) - Push the curve more. to where should I push the curve?
01:04:759 (1,2,3,4) - Close to top ^^^
01:09:330 (1,3) - overlap - could blanket the start of 1 with 3 that's good!
01:12:759 (3,1) - overlap you should know that this is not a right thing to do.
01:21:901 (3,4) - Same as 00:57:901 (1) - seriously, what does it mean to 'push the curve'?
01:25:330 (1,2) - overlap overlapping is not always a good thing to do.
01:26:473 (2) - The SV change doesn't seem to be snapped on top of the note. But i could be wrong. you're right
01:26:473 (2,1,2) - overlap No
01:39:044 (1) - Push the curve more. If 'pushing the curve' means to make a slider more curved, then no.

Sorry if it sounds like i'm being bossy. But i think the map is great. Though overall a lot of the overlaps and blankets could be better and the sharp/straight lines felt a bit weird to me - especially with such a slow and calming song. But how you want to map it is up to you. Hopefully i helped a little bit. Good luck on the map :)
Thanks for your mod! :)
[-Aphobias-]
Yeah pushing the curve just means slightly. And when i say overlap i mean theres a few notes that overlap sliders and singles. Not to stack them. Just move them to the side or put them more over, having edges of sliders covered by singles and vice versa isn't extremelu appealing. But thatd uo to your discretion.
Toumei Dragon

Toumei Dragon wrote:

모딩그
[Rang-E]
00:11:044 (2) - 이노트를 00:09:902 (1) - 이노트에 스택하고 다시 이어가는건 어떻겠습니까.

00:13:330 (3) - 마찬가지로 00:12:759 (2) - 여기서시작해서 00:13:616 (4) - 를 00:12:187 (1) - 슬라 머리쪽으로 올라가는것도 나쁘지않을거같습니다

00:43:044 (3) - 이노트를 00:42:759 (2) - 이 노트를 블랭크 해도 좋을것같네요

01:46:187 (2) - 이노트를 01:44:759 (1) - 이 노트 머리 쪽에 스택되도록 해보심이..

03:12:194 (4) - 이부분 컨트롤 G 어떠신가요?

04:19:051 (1) - 음 속도 똑같이 해도 괜찮을거같네요

04:24:194 (2) - 조금 올려도 좋을거같네요

잘만드셨네요. 랭크 되시길 ^~
Topic Starter
A BCDe

Toumei Dragon wrote:

Toumei Dragon wrote:

모딩그
[Rang-E]
00:11:044 (2) - 이노트를 00:09:902 (1) - 이노트에 스택하고 다시 이어가는건 어떻겠습니까. v

00:13:330 (3) - 마찬가지로 00:12:759 (2) - 여기서시작해서 00:13:616 (4) - 를 00:12:187 (1) - 슬라 머리쪽으로 올라가는것도 나쁘지않을거같습니다 ^

00:43:044 (3) - 이노트를 00:42:759 (2) - 이 노트를 블랭크 해도 좋을것같네요

01:46:187 (2) - 이노트를 01:44:759 (1) - 이 노트 머리 쪽에 스택되도록 해보심이..

03:12:194 (4) - 이부분 컨트롤 G 어떠신가요?

04:19:051 (1) - 음 속도 똑같이 해도 괜찮을거같네요
쿨럭
04:24:194 (2) - 조금 올려도 좋을거같네요 조금 올렸습니다!

잘만드셨네요. 랭크 되시길 ^~
모딩 감사합니다!
CucumberCuc
Hi :3

[Rang-E]
00:09:760 - 02:13:208 - 04:51:248 - 05:03:248 - 05:04:582 - You can not all, but put the same slider as you have put here 00:16:044 ?
00:21:044 put circle?
00:23:330 ^
00:29:187 (3) make more curve
00:54:187 put circle?
01:05:901 (4,5) maybe this
?
02:54:479 (1,2,1,2) i think it's slightly far
03:36:765 (1) end on next white tick and later add circles
?
04:14:765 (1,2,3) slightly far
04:42:478 - 04:42:764 - 04:43:334 - 04:43:620 put circles?
05:05:748 ^
Topic Starter
A BCDe

CucumberCuc wrote:

Hi :3

[Rang-E]
00:09:760 - 02:13:208 - 04:51:248 - 05:03:248 - 05:04:582 - You can not all, but put the same slider as you have put here 00:16:044 ? I know I need to, but I can't figure out how..
00:21:044 put circle? No (for every person who preferred putteng a note here)
00:23:330 ^No (for every person who preferred putteng a note here)
00:29:187 (3) make more curve OK!
00:54:187 put circle? The vocal is at 1/8, so no
01:05:901 (4,5) maybe this It's hard to place the end of the slider, and there's no added sound at red tick
?
02:54:479 (1,2,1,2) i think it's slightly far It is acceptable
03:36:765 (1) end on next white tick and later add circles Actually, I like this relaxing point.
?
04:14:765 (1,2,3) slightly far I gave DS two times the original.
04:42:478 - 04:42:764 - 04:43:334 - 04:43:620 put circles? 04:41:908 (1,1,1) - these three actually form a triangle.
05:05:748 ^ no.
Thanks for your mod! :)
Deramok
m4m as requested.. by which many points are subjective and nitpicky and some others are exemplary, so look out for reoccurrences.

  1. 00:19:044 (1) - since you're putting the end of this on the background drum and seem to focus on that while skipping the other instruments for the rest of the part, you should probably stick to that and for example make 00:20:187 (2,1) - longer and add a note on 00:023:330 -. either that, or you follow the main instrument more closely while only accentuating hte background drum. the mix you have right now just seems all over the place in that part. you can keep the concept, it's not a bad one, but if you do, make it consistent and conclusive in some way
  2. 00:31:044 (3) - 00:49:330 (2,2) - you seem to mainly follow vocals in this part, so there's no real reason to not do so with these. you don't use them consistently enough according to sound structures to make them work as a sort of variety either. should probably address that as it's an illogical inconsistency
  3. 01:21:901 (3,4) - i strongly suggest making 3 a halfbeat longer and just adding a note for the pluck after it. for once 3 as it is has it's tail on no distinct sound, which makes it a filler, which is something you aren't really using in the part otherwise. for another reason it emphasises the held vocal way more while also bringing in a rhythmical and visual distinction between it and the plucks, which isn't present atm
  4. 01:23:044 (1) - on the other hand, this one i'd make half a beat shorter so you can capture both piano notes. i don't think this needs to be simplified like it is
  5. 01:24:759 (2) - then again this one is unnecessary instead. it simply isn't supported by the song
  6. 01:25:330 (1,2) - can't say i like those. i see what they're supposed to follow and what the wanted effect behind them might be, but it skips more than it makes up for with it imo and the concept is dumped right after them, making them kinda pointles. probably better to just follow piano or vocals. if you want to preserve the held feeling you could for example just use a 1/1 repeat slider like http://puu.sh/vW8Ez/8b7a75bc53.jpg . also goes for other instances of this
  7. 01:33:330 (6) - should be longer in order to follow the instrument and to mae a distinction between different sounds. longer as in 4/6 beats long. wouldn't follow the faint background percussion on the red since you already established you wouldn't with 01:31:616 (4) - and many other occasions in the chorus
  8. 01:51:616 (3,4) - this time around i'd recommend making 3 a repeat slider and adding a note after it. captures the vocals differently form the instrument and gives things proper emphasis
  9. 02:28:765 (4,5,1,2,3,4) - i feel the movement gets a bit too choppy here. too many direction changes in a too small timeframe. makes things play incoherently, so the suggestion is to eliminate at least one of them, the one on 02:30:194 (2,3) - is probably the best option since that one really disrupts a coherent bit in the song
  10. 02:40:194 (5) - just make it shorter to the red tick. having it be extended really doesn't add much, the previous slider already did that job. this one also just skips three sounds at once which would make for a better slider end position
  11. 02:52:765 (2,3,4) - i'd either make them into a downward zig zag or have the same cirvature as the preceding sliders. currently it seems too awkward an angle from what i can hear in the song. simply doesn't really call for it here imo. the zig zag would have to start on the right though kinda like http://puu.sh/vW7uc/a813c041ad.jpg .
  12. 03:09:622 (4) - move by a quarter beat. same reason as in 1:33
  13. 03:11:622 (3,4) - double the length of 3 and put a note on the red before the downbeat. same reason as on a previous occasion. you do some of these things consistently at least, but i'd still suggest changing them, since they're not really offenders of repetitivity anyway. won't point these out anymore
  14. 04:04:765 (5,6) - lacing distinction between instrument and vocals, a shame to just have them play the same. stacking 5 and 6 would already fix it while also giving extra emphasis via contrast to the next note, which is a strong one
  15. 04:16:479 (6) - this one is.. very vaguely supported by the song.. some very faint drum it is? either way, for the sake of giving emphasis to the sounds that matter and that you actually pay attention to through the map, it's probably better to just delete the note. 1/1 gaps can have surprisingly nice effects especially on songs like this. though concidering you haven't really used them in the map a 1/2 slider on 5 might be better
  16. 04:59:748 (2,4) - suggesting to just delete them. you focus on the high pitches of the piano as clearly visible on 04:56:748 (1,1,2,3) - these parts, so switching to the lower pitch for those notes seems out of place and inconsistent
  17. 05:08:512 (2) - same with that one
edit: since i just noticed you updated the map after i was done writing this, keep in mind if you fixed something of the mentioned in the last update, you can ignore the point
Topic Starter
A BCDe

Deramok wrote:

m4m as requested.. by which many points are subjective and nitpicky and some others are exemplary, so look out for reoccurrences.

  1. 00:19:044 (1) - since you're putting the end of this on the background drum and seem to focus on that while skipping the other instruments for the rest of the part, you should probably stick to that and for example make 00:20:187 (2,1) - longer and add a note on 00:023:330 -. either that, or you follow the main instrument more closely while only accentuating hte background drum. the mix you have right now just seems all over the place in that part. you can keep the concept, it's not a bad one, but if you do, make it consistent and conclusive in some way Hmm, so you mean to change the slider, not the beat?
  2. 00:31:044 (3) - 00:49:330 (2,2) - you seem to mainly follow vocals in this part, so there's no real reason to not do so with these. you don't use them consistently enough according to sound structures to make them work as a sort of variety either. should probably address that as it's an illogical inconsistency I really want to do something with these kinds of sliders, but I just can't get rid of them! if somebody suggested me some awesome slider for these...
  3. 01:21:901 (3,4) - i strongly suggest making 3 a halfbeat longer and just adding a note for the pluck after it. for once 3 as it is has it's tail on no distinct sound, which makes it a filler, which is something you aren't really using in the part otherwise. for another reason it emphasizes the held vocal way more while also bringing in a rhythmical and visual distinction between it and the plucks, which isn't present atm Actually, I can hear the piano at the end of slider 3 quite clearly.
  4. 01:23:044 (1) - on the other hand, this one i'd make half a beat shorter so you can capture both piano notes. i don't think this needs to be simplified like it is Actually, there is a piano at 01:23:616 - , so making it halfbeat shorter will make things worse i guess
  5. 01:24:759 (2) - then again this one is unnecessary instead. it simply isn't supported by the song I just want to keep this shape. this makes more comfortable imo
  6. 01:25:330 (1,2) - can't say i like those. i see what they're supposed to follow and what the wanted effect behind them might be, but it skips more than it makes up for with it imo and the concept is dumped right after them, making them kinda pointless. probably better to just follow piano or vocals. if you want to preserve the held feeling you could for example just use a 1/1 repeat slider like http://puu.sh/vW8Ez/8b7a75bc53.jpg . also goes for other instances of this Hmm.... I'm very confused. I actually like these, and concept dumping is seriously needed to make a map in this case; you can't just follow the drums for the whole kiai time to make the map.
  7. 01:33:330 (6) - should be longer in order to follow the instrument and to make a distinction between different sounds. longer as in 4/6 beats long. wouldn't follow the faint background percussion on the red since you already established you wouldn't with 01:31:616 (4) - and many other occasions in the chorus I think that's just the lagging of the strings, and there's no 1/6 throughout the map
  8. 01:51:616 (3,4) - this time around i'd recommend making 3 a repeat slider and adding a note after it. captures the vocals differently form the instrument and gives things proper emphasis okay
  9. 02:28:765 (4,5,1,2,3,4) - i feel the movement gets a bit too choppy here. too many direction changes in a too small timeframe. makes things play incoherently, so the suggestion is to eliminate at least one of them, the one on 02:30:194 (2,3) - is probably the best option since that one really disrupts a coherent bit in the song Agree, fixed
  10. 02:40:194 (5) - just make it shorter to the red tick. having it be extended really doesn't add much, the previous slider already did that job. this one also just skips three sounds at once which would make for a better slider end position nice suggestion, but i'll leave it as a concept
  11. 02:52:765 (2,3,4) - i'd either make them into a downward zigzag or have the same curvature as the preceding sliders. currently it seems too awkward an angle from what i can hear in the song. simply doesn't really call for it here imo. the zigzag would have to start on the right though kinda like http://puu.sh/vW7uc/a813c041ad.jpg .
    fixed
  12. 03:09:622 (4) - move by a quarter beat. same reason as in 1:33 No, same reason
  13. 03:11:622 (3,4) - double the length of 3 and put a note on the red before the downbeat. same reason as on a previous occasion. you do some of these things consistently at least, but i'd still suggest changing them, since they're not really offenders of repetitivity anyway. won't point these out anymore No, same reason
  14. 04:04:765 (5,6) - lacing distinction between instrument and vocals, a shame to just have them play the same. stacking 5 and 6 would already fix it while also giving extra emphasis via contrast to the next note, which is a strong one First of all, there is no halfbeat pile throughout the map, and I actually don't like halfbeat piles.
  15. 04:16:479 (6) - this one is.. very vaguely supported by the song.. some very faint drum it is? either way, for the sake of giving emphasis to the sounds that matter and that you actually pay attention to through the map, it's probably better to just delete the note. 1/1 gaps can have surprisingly nice effects especially on songs like this. though considering you haven't really used them in the map a 1/2 slider on 5 might be better surprised that the drum is gone / I think deleting this will give bad effect to pre-hard players.
  16. 04:59:748 (2,4) - suggesting to just delete them. you focus on the high pitches of the piano as clearly visible on 04:56:748 (1,1,2,3) - these parts, so switching to the lower pitch for those notes seems out of place and inconsistent followed the beat at the beginning
  17. 05:08:512 (2) - same with that one It might be quite annoying; I can clearly listen to the piano at the moment.
edit: since i just noticed you updated the map after i was done writing this, keep in mind if you fixed something of the mentioned in the last update, you can ignore the point Nothing's changed much!
Thanks! I really appreciate it!
Kawashiro
다음에도 프밍 과제 부탁드립니다 (__)

GL
  1. 00:08:760 (1,2,3,4,5,6) - , 00:11:044 (1,2,3,4,5,6) - , 00:13:330 (1,2,3,4,1) - 저는 개인적으로 이 3 부분의 박자를 똑같이 해주는게 더 좋을거라고 생각해요. 제 귀에는 거의 비슷한 멜로디로 들리고 달리 다르게 박을만큼 눈에띄는 소리 변화도 없어서 더욱 그런것같아요.
  2. 00:15:901 (2,1) - 뉴콤보 바꿔주는건 어떨까요? 원래는 00:15:616 - 여기 있어야 할 뉴콤보인데 저기 자리가 없으면 한칸 뒤인 2번에 두는게 적절하다고 봐요.
  3. 00:18:187 (2,1) - ^
  4. 00:19:044 (3,4) - 00:21:330 (1,2) - 마찬가지로 둘 다 동일한 멜로디이니 특별한 이유가 없다면 동일한 박자를 두는게 좋다고 봐요.
  5. 00:54:187 - 여기 서클 하나 두는건 어떨까요? 00:58:759 (3,4) - 여기처럼요
  6. 01:15:044 (3,4) - 이 박자는 이해가 안되네요. 01:15:616 (4) - 여기 들리는건 오로지 숨 들이쉬는 소리인데 이 소리가 서클을 박기에 적절한 소리는 아니라고 봐요. 집중하지 않으면 잘 들리지도 않고요. 그냥 지우고 01:15:044 (3) - 이 슬라이더를 1/1로 하는걸 추천드려요.
  7. 01:21:901 (3,4) - 이 박자도 흠... 제 생각에는 눈에 띄는 음이 3번 머리랑 4번 꼬리에밖에 없는데 차라리 01:20:759 (1,2) - 이 박자를 한번 더 반복하는게 더 어울릴 거라고 생각해요.
  8. 01:24:759 (2) - 여기도 마찬가지로 서클을 둘만한 소리가 없는것같아요.
  9. 01:44:758 (2) - 이정도로 큰 슬라 속도변화는 뉴콤보로 나타내주는게 좋아요.

어차피 반복되는 노래니까 1절까지만 할게용

다음에도 과제 잘부탁합니다 ^^
Topic Starter
A BCDe

UnLock- wrote:

다음에도 프밍 과제 부탁드립니다 (__) 물론입니다!

GL
  1. 00:08:760 (1,2,3,4,5,6) - , 00:11:044 (1,2,3,4,5,6) - , 00:13:330 (1,2,3,4,1) - 저는 개인적으로 이 3 부분의 박자를 똑같이 해주는게 더 좋을거라고 생각해요. 제 귀에는 거의 비슷한 멜로디로 들리고 달리 다르게 박을만큼 눈에띄는 소리 변화도 없어서 더욱 그런것같아요. 제 생각입니다만, 처음에는 음이 라 - 솔 - 미 로 내려가게 되고, 두번째에는 라 - 시 - 미 로, 세번째에는 라 - 시 - 레 로 화음도 다르고 음의 높낮이의 움직임도 달라집니다.
    이런 식으로 시각적인 차이를 함께 주지 않으면 약간 어색함이 생기지 않을까 싶은데요.
  2. 00:15:901 (2,1) - 뉴콤보 바꿔주는건 어떨까요? 원래는 00:15:616 - 여기 있어야 할 뉴콤보인데 저기 자리가 없으면 한칸 뒤인 2번에 두는게 적절하다고 봐요. 솔직히 펭귄님께 모딩을 받고 약간 어색하다고 느꼈던 것이, 전에는 00:09:902 (5) - 00:12:187 (5) - 가 뉴콤보였는데 그 모딩을 받고
    바꾼 것이거든요. 당시에는 틀린 말이 없다고 느껴서 바꾸기는 했지만 모딩을 좀더 받아보면서 이에 대한 지적이 한번이라도 더 있다면 원래대로 하겠습니다.
  3. 00:18:187 (2,1) - ^ ^
  4. 00:19:044 (3,4) - 00:21:330 (1,2) - 마찬가지로 둘 다 동일한 멜로디이니 특별한 이유가 없다면 동일한 박자를 두는게 좋다고 봐요.
    부분은 어떠한 경우이더라도 박자를 바꾸는 일은 없을 것입니다.
  5. 00:54:187 - 여기 서클 하나 두는건 어떨까요? 00:58:759 (3,4) - 여기처럼요 1/8에 보컬이 들어가기 때문에 지금까지 이 제안은 모두 거절했습니다.
  6. 01:15:044 (3,4) - 이 박자는 이해가 안되네요. 01:15:616 (4) - 여기 들리는건 오로지 숨 들이쉬는 소리인데 이 소리가 서클을 박기에 적절한 소리는 아니라고 봐요. 집중하지 않으면 잘 들리지도 않고요. 그냥 지우고 01:15:044 (3) - 이 슬라이더를 1/1로 하는걸 추천드려요. 넵!
  7. 01:21:901 (3,4) - 이 박자도 흠... 제 생각에는 눈에 띄는 음이 3번 머리랑 4번 꼬리에밖에 없는데 차라리 01:20:759 (1,2) - 이 박자를 한번 더 반복하는게 더 어울릴 거라고 생각해요. 음.. 저는 이 방법이 별로라는 생각이 듭니다.
  8. 01:24:759 (2) - 여기도 마찬가지로 서클을 둘만한 소리가 없는것같아요. 몇번 고치라는 소리를 들었으니 고치기는 해야겠습니다. 근데
    어떻게 고칠까요? 만약 여기에 서클이 없다면 시간 간격이 너무 커질텐데.
  9. 01:44:758 (2) - 이정도로 큰 슬라 속도변화는 뉴콤보로 나타내주는게 좋아요. 처음에는 뉴콤을 줬었답니다. 저도 그게 맘에 드니 바로
    바꾸도록 하죠.

어차피 반복되는 노래니까 1절까지만 할게용

다음에도 과제 잘부탁합니다 ^^넵! :)
StormlordArdan
How 2 maek trianglez: https://www.youtube.com/watch?v=VD0HwSErWjw (skip to 2:50)

00:15:901 (2,3) - Space these two objects closer?
00:43:044 (3,4,5,6,1) - Arrange them like this https://puu.sh/w1Bwv/cae319d3b4.png
00:54:187 - Add a circle because there's a vocal sound here
01:59:615 (1,2,3,4,1,2,3) - Arrange them like this?https://puu.sh/w1C2C/3cf8f36fe5.png
02:33:622 (5,1) - Arrange like this https://puu.sh/w1Ces/88d8aa603a.png
02:35:622 (3,1) - Overlap the slidertail of 3 and the sliderhead of 1, so that players wont confuse 02:36:194 (1,2) - as a 1/4 jump
02:44:194 (6) - Move this slider to X:155 Y:257
02:44:194 (4,5,6,1) - Arrange like this https://puu.sh/w1CsJ/f9878a1af4.png
02:53:908 (5,6,1,2,3,1) - Arrange like this [url]02:53:908 (5,6,1,2,3,1) -[/url]

You probably get it by now :/ so just use the video I mentioned about ealier to fix some tringles
Topic Starter
A BCDe

StormlordArdan wrote:

How 2 maek trianglez: https://www.youtube.com/watch?v=VD0HwSErWjw (skip to 2:50) I like the video, but I already use these methods.

00:15:901 (2,3) - Space these two objects closer? OK
00:43:044 (3,4,5,6,1) - Arrange them like this https://puu.sh/w1Bwv/cae319d3b4.png Intentional; you can know that it is symmetric by the way.
00:54:187 - Add a circle because there's a vocal sound here The vocal is at 1/8
01:59:615 (1,2,3,4,1,2,3) - Arrange them like this?https://puu.sh/w1C2C/3cf8f36fe5.png That's actually bad for 'pre - Hard' players to read
02:33:622 (5,1) - Arrange like this https://puu.sh/w1Ces/88d8aa603a.png I got what you mean; make a square. Well, you should know that, actually, making a right polygon is not always a right answer.
02:35:622 (3,1) - Overlap the slidertail of 3 and the sliderhead of 1, so that players wont confuse 02:36:194 (1,2) - as a 1/4 jump Are you confused? If you are, I'll change it somehow.
02:44:194 (6) - Move this slider to X:155 Y:257 v
02:44:194 (4,5,6,1) - Arrange like this https://puu.sh/w1CsJ/f9878a1af4.png I don't get why.
02:53:908 (5,6,1,2,3,1) - Arrange like this [url]02:53:908 (5,6,1,2,3,1) -[/url]

You probably get it by now :/ so just use the video I mentioned about ealier to fix some tringles
I might show this video to my friends, thanks for that. Since I was a mapper for almost six years, I already learned these skills on my own :?
StormlordArdan
I'm not used to this modding yet (mapping either). Sorry If I wasn't helpful :?
Topic Starter
A BCDe

StormlordArdan wrote:

I'm not used to this modding yet (mapping either). Sorry If I wasn't helpful :?
no, no! it was helpful! as you can see in other moddings, there are few things i change every time, so i can say that this was helpful, too!
Sidetail
ㅎㅇㅇ 오랜만이네요
15:40 Sidetail: 안녕하세요
15:40 A BCDe: 안녕하세요
15:41 Sidetail: 혹시 irc modding 할시간되세요
15:41 *Sidetail is editing [https://osu.ppy.sh/b/1270098 Narae - Horang Suwolga [Rang-E]]
15:41 A BCDe: 네
15:42 Sidetail: 00:21:044 - 랑 00:23:330 - 랑 00:54:187 - 이런데에서는, 노트가 있는게 더 나아요
15:43 Sidetail: 키아이 들어갈땐
15:43 Sidetail: 느려지면 느낌이 이상해요
15:43 Sidetail: 01:25:330 -
15:43 A BCDe: 앞 두개는 정말 넣지 않았으면 하고, 마지막은 보컬이 다른 곳에 부르고 있어서요
15:43 Sidetail: 랑 kiai 2 / kiai 3
15:43 A BCDe: 느려지면 이상하다고요?
15:44 Sidetail: 재가 봤을땐 없으니 이상하던데요...
15:44 Sidetail: 네
15:44 Sidetail: kiai는 하이라이트부분이에요
15:44 Sidetail: 느려지면 쫌..
15:44 A BCDe: 음 저는 양ㄱ간 다르게 생각하고 있어서요
15:44 Sidetail: 전 파트보다 느리니 매우..
15:45 A BCDe: 뭔가 징같이 강하게 치는 부분이 있는데
15:45 A BCDe: 그렇게 묵직한 것을 칠 때는 좀 느려도 괜찮지 않을까
15:45 A BCDe: 라고 생각했거든요
15:45 A BCDe: 좀 더 임팩트도 있을 거 같고
15:46 Sidetail: 음... 보통사람들이 플래에할땐 임팩트가 잇는파트나, 하이라이트부분은 애너지가 있다고 생각하니
15:46 Sidetail: 전파트보다
15:46 Sidetail: 빨라야는게 보통 생각이죠
15:46 A BCDe: 음 그런가
15:47 Sidetail: 또 갑자기 저렇게 느리면 퀄리티에 문제생겨요
15:48 Sidetail: 01:39:044 (1) - 이런모양은 맵이 polished 되지안다 생각이들어요
15:48 A BCDe: 이 부분은 지금까지 많이 지적당했던 부분이기도 하니 좀 생각해볼게요
15:48 Sidetail: 구부릴꺼면 구부리시고
15:48 A BCDe: 지금 올리신거 말고 방금 느려지는 부분
15:48 Sidetail: 펼려면 펴세요
15:48 Sidetail: 네
15:50 A BCDe: 01:15:044 (3) - 한 이정도로라도 구부릴 거면 구부리라는건가요?
15:51 Sidetail: 약간만 더 했으면 하네요
15:52 Sidetail: 이런모양에서는, 중간에앵커포인트를 넣으면 더 쉽게 만들수 있어요 https://puu.sh/w3l4a/7cddadbf1e.jpg
15:52 Sidetail: 01:25:330 (1) -
15:52 A BCDe: 네.
15:53 Sidetail: 02:30:194 (2) - 다른데에 치워주세요
15:54 Sidetail: https://puu.sh/w3l9n/c6cfcfcce7.jpg
15:54 Sidetail: 이렇게라던지
15:55 Sidetail: ^ 위에 슬라이더 모양 이것도 손봐주세요
15:55 Sidetail: 04:25:908 (1) -
15:56 Sidetail: 04:31:051 (2,3) - 이거 두개 중간 디스턴스가 갑자기 크네요
15:56 A BCDe: 이런 슬라이더가 보기 안 좋나봐요?
15:56 Sidetail: 어중간하게 해놓으시면 맵퀄리티가 떨어저보여요
15:56 A BCDe: 04:30:479 (1,2,3) - 그리고 이건 이렇게 묶이지 않나요?
15:56 A BCDe: 음
15:57 Sidetail: 다른건 1.0x 로 하셨는데
15:57 Sidetail: 저거는 1.6x로 올라가네요
15:57 Sidetail: 2의 끝이랑 3의 시작 거리가
15:58 Sidetail: 너무커요
15:58 A BCDe: 너무 멀구나..
15:58 A BCDe: 넵
15:59 Sidetail: 04:51:415 (5) - 안맞아요..
15:59 Sidetail: https://puu.sh/w3kGw/eb18777b2c.jpg
15:59 Sidetail: 이게더 맞을듯
15:59 Sidetail: 04:58:415 (2,3) - 여기에도
15:59 Sidetail: 하셔서 문제없을듯
16:00 Sidetail: 04:59:748 (2) - 이거는 노래에 없어요
16:00 A BCDe: 어떻게 한다는거죠?
16:01 Sidetail: 1을 슬라로하세요
16:01 Sidetail: ?
16:01 A BCDe: 네?
16:01 Sidetail: 어떤거요
16:01 Sidetail: 04:59:748 (2) - ?
16:02 A BCDe: 04:51:415 (5) - 이게 뭘 한다는건가요?
16:02 Sidetail: 지우시고
16:02 Sidetail: 1/8로 바꾸시고
16:03 A BCDe: 아
16:03 Sidetail: 슬라 리버스있는걸로
16:03 Sidetail: https://puu.sh/w3kGw/eb18777b2c.jpg여기에 드렸잖아요
16:04 A BCDe: 이 부분들 고치고 싶었는데
16:04 Sidetail: ^ 위에 잘못찍었는지
16:04 Sidetail: https://puu.sh/w3lsl/1cbc792848.jpg
16:04 Sidetail: 이걸로 하세요
16:04 A BCDe: 어쩐지
16:04 A BCDe: 제안해주셔서 감사합니다!
16:05 A BCDe: 앞부분도 이렇게 바꾸는걸로..!
16:05 Sidetail: 아녜요
16:05 A BCDe: 네?
16:05 Sidetail: 네
16:05 A BCDe: 아
16:05 A BCDe: 네!
16:05 Sidetail: 음
16:06 Sidetail: 05:03:415 (2) - 랑 05:04:748 (1) - 이런거 전에 표연해주시면 좋겟네요
16:07 A BCDe: 그런 표현들을 넣고 싶었습니다!
16:07 Sidetail: 02:47:622 (1,2,3,4,1,2,3,4) - 어떤건 필요없는 서클이 있네요, 스라로 필요없는건 바꿔주세요
16:07 Sidetail: 네
16:07 A BCDe: 다만 넣을 각이 안 나와서..
16:07 A BCDe: 네
16:07 Sidetail: 뭐 시간이 다 되서 가봐야할꺼같네요
16:07 Sidetail: 바이요
16:07 A BCDe: 넵
16:08 A BCDe: 감사합니다!
Topic Starter
A BCDe

Sidetail wrote:

ㅎㅇㅇ 오랜만이네요 오랜만입니다 ㅎㅎ
15:40 Sidetail: 안녕하세요
15:40 A BCDe: 안녕하세요
15:41 Sidetail: 혹시 irc modding 할시간되세요
15:41 *Sidetail is editing [https://osu.ppy.sh/b/1270098 Narae - Horang Suwolga [Rang-E]]
15:41 A BCDe: 네
15:42 Sidetail: 00:21:044 - 랑 00:23:330 - 랑 00:54:187 - 이런데에서는, 노트가 있는게 더 나아요
15:43 Sidetail: 키아이 들어갈땐
15:43 Sidetail: 느려지면 느낌이 이상해요
15:43 Sidetail: 01:25:330 -
15:43 A BCDe: 앞 두개는 정말 넣지 않았으면 하고, 마지막은 보컬이 다른 곳에 부르고 있어서요
15:43 Sidetail: 랑 kiai 2 / kiai 3
15:43 A BCDe: 느려지면 이상하다고요?
15:44 Sidetail: 재가 봤을땐 없으니 이상하던데요...
15:44 Sidetail: 네
15:44 Sidetail: kiai는 하이라이트부분이에요
15:44 Sidetail: 느려지면 쫌..
15:44 A BCDe: 음 저는 양ㄱ간 다르게 생각하고 있어서요
15:44 Sidetail: 전 파트보다 느리니 매우..
15:45 A BCDe: 뭔가 징같이 강하게 치는 부분이 있는데
15:45 A BCDe: 그렇게 묵직한 것을 칠 때는 좀 느려도 괜찮지 않을까
15:45 A BCDe: 라고 생각했거든요
15:45 A BCDe: 좀 더 임팩트도 있을 거 같고
15:46 Sidetail: 음... 보통사람들이 플래에할땐 임팩트가 잇는파트나, 하이라이트부분은 애너지가 있다고 생각하니
15:46 Sidetail: 전파트보다
15:46 Sidetail: 빨라야는게 보통 생각이죠
15:46 A BCDe: 음 그런가
15:47 Sidetail: 또 갑자기 저렇게 느리면 퀄리티에 문제생겨요
15:48 Sidetail: 01:39:044 (1) - 이런모양은 맵이 polished 되지안다 생각이들어요
15:48 A BCDe: 이 부분은 지금까지 많이 지적당했던 부분이기도 하니 좀 생각해볼게요
15:48 Sidetail: 구부릴꺼면 구부리시고
15:48 A BCDe: 지금 올리신거 말고 방금 느려지는 부분
15:48 Sidetail: 펼려면 펴세요
15:48 Sidetail: 네
15:50 A BCDe: 01:15:044 (3) - 한 이정도로라도 구부릴 거면 구부리라는건가요?
15:51 Sidetail: 약간만 더 했으면 하네요
15:52 Sidetail: 이런모양에서는, 중간에앵커포인트를 넣으면 더 쉽게 만들수 있어요 https://puu.sh/w3l4a/7cddadbf1e.jpg
15:52 Sidetail: 01:25:330 (1) -
15:52 A BCDe: 네.
15:53 Sidetail: 02:30:194 (2) - 다른데에 치워주세요
15:54 Sidetail: https://puu.sh/w3l9n/c6cfcfcce7.jpg
15:54 Sidetail: 이렇게라던지
15:55 Sidetail: ^ 위에 슬라이더 모양 이것도 손봐주세요
15:55 Sidetail: 04:25:908 (1) -
15:56 Sidetail: 04:31:051 (2,3) - 이거 두개 중간 디스턴스가 갑자기 크네요
15:56 A BCDe: 이런 슬라이더가 보기 안 좋나봐요?
15:56 Sidetail: 어중간하게 해놓으시면 맵퀄리티가 떨어저보여요
15:56 A BCDe: 04:30:479 (1,2,3) - 그리고 이건 이렇게 묶이지 않나요?
15:56 A BCDe: 음
15:57 Sidetail: 다른건 1.0x 로 하셨는데
15:57 Sidetail: 저거는 1.6x로 올라가네요
15:57 Sidetail: 2의 끝이랑 3의 시작 거리가
15:58 Sidetail: 너무커요
15:58 A BCDe: 너무 멀구나..
15:58 A BCDe: 넵
15:59 Sidetail: 04:51:415 (5) - 안맞아요..
15:59 Sidetail: https://puu.sh/w3kGw/eb18777b2c.jpg
15:59 Sidetail: 이게더 맞을듯
15:59 Sidetail: 04:58:415 (2,3) - 여기에도
15:59 Sidetail: 하셔서 문제없을듯
16:00 Sidetail: 04:59:748 (2) - 이거는 노래에 없어요
16:00 A BCDe: 어떻게 한다는거죠?
16:01 Sidetail: 1을 슬라로하세요
16:01 Sidetail: ?
16:01 A BCDe: 네?
16:01 Sidetail: 어떤거요
16:01 Sidetail: 04:59:748 (2) - ?
16:02 A BCDe: 04:51:415 (5) - 이게 뭘 한다는건가요?
16:02 Sidetail: 지우시고
16:02 Sidetail: 1/8로 바꾸시고
16:03 A BCDe: 아
16:03 Sidetail: 슬라 리버스있는걸로
16:03 Sidetail: https://puu.sh/w3kGw/eb18777b2c.jpg여기에 드렸잖아요
16:04 A BCDe: 이 부분들 고치고 싶었는데
16:04 Sidetail: ^ 위에 잘못찍었는지
16:04 Sidetail: https://puu.sh/w3lsl/1cbc792848.jpg
16:04 Sidetail: 이걸로 하세요
16:04 A BCDe: 어쩐지
16:04 A BCDe: 제안해주셔서 감사합니다!
16:05 A BCDe: 앞부분도 이렇게 바꾸는걸로..!
16:05 Sidetail: 아녜요
16:05 A BCDe: 네?
16:05 Sidetail: 네
16:05 A BCDe: 아
16:05 A BCDe: 네!
16:05 Sidetail: 음
16:06 Sidetail: 05:03:415 (2) - 랑 05:04:748 (1) - 이런거 전에 표연해주시면 좋겟네요
16:07 A BCDe: 그런 표현들을 넣고 싶었습니다!
16:07 Sidetail: 02:47:622 (1,2,3,4,1,2,3,4) - 어떤건 필요없는 서클이 있네요, 스라로 필요없는건 바꿔주세요
16:07 Sidetail: 네
16:07 A BCDe: 다만 넣을 각이 안 나와서..
16:07 A BCDe: 네
16:07 Sidetail: 뭐 시간이 다 되서 가봐야할꺼같네요
16:07 Sidetail: 바이요
16:07 A BCDe: 넵
16:08 A BCDe: 감사합니다!
Ward74
Rang-E


00:40:616 (3,4) - Blanked ?
00:36:759 (4,1) - Move this in front of 00:36:044 (3) - https://osu.ppy.sh/ss/8427704
01:17:901 (5,1,2,1) - Is not the same spacing ?
01:26:473 (1) - This slider end at the tick blue not at the red
01:45:901 (1,2,3,4) - Try to make a square pattern
02:03:044 (3,1) - Blanked ?
02:21:337 (7) - I hear a slider
03:05:337 (5) - NC?

Good luck :)
Topic Starter
A BCDe
sorry for being late!

Ward74 wrote:

Rang-E


00:40:616 (3,4) - Blanked ? that harms the movement of the cursor
00:36:759 (4,1) - Move this in front of 00:36:044 (3) - https://osu.ppy.sh/ss/8427704 I'll think about it, but can it match the spacing?
01:17:901 (5,1,2,1) - Is not the same spacing ? nice catch! thanks!
01:26:473 (1) - This slider end at the tick blue not at the red you didn't catch the other one, and i think it's okay.
01:45:901 (1,2,3,4) - Try to make a square pattern this is done on purpose
02:03:044 (3,1) - Blanked ? that harms the movement of the cursor
02:21:337 (7) - I hear a slider it just looks okay
03:05:337 (5) - NC? not a place for a NC

Good luck :) :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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