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P4 with T - Prince Night ~Doko ni Ita no sa!? MY PRINCESS~

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Topic Starter
-S h i k i-
This beatmap was submitted using in-game submission on 23 December 2017 at 14:23:16

Artist: P4 with T
Title: Prince Night ~Doko ni Ita no sa!? MY PRINCESS~
Source: 王室教師ハイネ
Tags: Oushitsu kyoushi haine the royal tutor anime ending
BPM: 138
Filesize: 23419kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.44 stars, 92 notes)
  2. Normal (1.94 stars, 141 notes)
  3. TheBlackMirage's Hard (3.13 stars, 240 notes)
Download: P4 with T - Prince Night ~Doko ni Ita no sa!? MY PRINCESS~
Download: P4 with T - Prince Night ~Doko ni Ita no sa!? MY PRINCESS~ (no video)
Information: Scores/Beatmap Listing
---------------
Easy by -Akuma--
Normal by -Akuma--
Hard by TheBlackMirage

Ready for ranking, mods would be really appreciated!
FireSpeed105
Really cool map. I wonder why people don't make maps with great openings/endings like this one. Also, could you do a beatmap with the opening? There's none of them when I searched, so, pretty please?
Topic Starter
-S h i k i-

FireSpeed105 wrote:

Really cool map. I wonder why people don't make maps with great openings/endings like this one. Also, could you do a beatmap with the opening? There's none of them when I searched, so, pretty please?
Thank you! And actually I'm currently beatmapping the opening song of this but the full version, I'm trying to make it wayy better than this one so it may take a while but hopefully it will be out soon! :)
Saltssaumure
Hi from Salt's mod queue!


For reference:
  1. Standard ranking criteria
  2. Pishifat's tutorial series on mapping
Now for the mod!

[General]
  1. Your timing isn't quite right. In almost all cases, a song's BPM is a whole number, not a decimal. Go into the timing panel (F6), change the BPM to 138 in the first timing section, and change the offset to 630. The second uninherited timing point is unnecessary, delete that one. Make sure to select these options, so that your notes don't become unsnapped:
  2. When making curved sliders, do one slider really neatly, then copy paste it for other sliders. It's much more consistent and faster than shaping each one by hand. You can use the rotate tool (Ctrl+Shift+R) to rotate sliders to the exact angle you want - usually multiples of 5 are used.
  3. Sliders can also be used to make blankets around other objects. [url]Here's a guide on slider blankets (as well as other slider things).[/url]
[Easy]
00:11:064 (3,4,5) - The slider is a little bit untidy because they are not on the same curve:

  • Generally if objects are going in the same direction, make them be on the same curve too. It makes it more comfortable to play and looks better:

    00:14:981 (3,4,1,2) - Same idea here, you can put 3 and 4 on the same curve, and the end of 4 can form a curve with 1,2.
    00:24:534 (2,3,4) - ^ (I'm not going to point out more of these, you can find and improve these by yourself ;))
    00:28:442 (7) - There's no sound in the music to support where the reverse happens. Consider mapping this using something else.
    00:33:219 (4,1,2,3) - This could look good as a symmetrical ring.
    00:37:562 (1,2) - 1 can blanket 2.
    00:41:470 (2,3) - Spacing between these two objects is too close.
    00:52:749 (1,2) - These can blanket each other.
    01:01:455 (1,2) - ^
    01:03:197 (1,2,3,4) - These can make a pentagon with one corner missing. Use polygon circles tool (Ctrl+Shift+D) to generate a perfect pentagon:
    [list:1337]
01:04:503 (4,5,1) - Blanketing (gonna stop pointing out blanket places now :v)

[Normal]
As always, make sure objects are on the same curve and blankets are used when applicable.
00:05:861 (1) - This slider isn't snapped properly, snap its length to 1 beat.
00:06:730 (2) - A 3/4 beat slider is unusual at normal difficulty, it's best to make it a different shape from 1/2 and 1 beat sliders to avoid confusion.
00:07:598 (4,5,6) - Again, 3/4 rhythm in circles is too hard for Normal, so change this to a 3/4 length reversing slider.
00:16:718 (2,3,4) - These can make an equilateral triangle.
00:18:455 (1,2,3) - 3 starts on a weak beat and ends on a strong beat, should be remapped as this:
00:21:494 (1) - See above about shape of 3/4 sliders.
00:32:568 (7) - Multiple reverses on a 1/2 slider is too hard at Normal.
00:44:076 (1,2,3) - Replace with 3/4 reversing slider.
00:45:813 (1,2,3) - ^
00:47:550 (1,2,3) - ^
00:48:635 (4) - Multiple reverses on a 1/2 slider is too hard at Normal.
00:49:504 (1) - Spinner starts 1/2 beat late.
00:59:714 (1,2,1,2,1,2,1) - This section looks a little untidy, make sure angles and distances are even throughout.
01:11:904 (3,4,5,6) - These would look nicer as a square.
01:25:834 (1,2) - Replace with 3/4 reversing slider.

Btw, would you be interested in a guest difficulty? I'd like to make a Hard diff if at all possible.
Topic Starter
-S h i k i-

Saltssaumure wrote:

Hi from Salt's mod queue!


For reference:
  1. Standard ranking criteria
  2. Pishifat's tutorial series on mapping
Now for the mod!

[General]
  1. Your timing isn't quite right. In almost all cases, a song's BPM is a whole number, not a decimal. Go into the timing panel (F6), change the BPM to 138 in the first timing section, and change the offset to 630. The second uninherited timing point is unnecessary, delete that one. Make sure to select these options, so that your notes don't become unsnapped:
    Yup, changed it
  2. When making curved sliders, do one slider really neatly, then copy paste it for other sliders. It's much more consistent and faster than shaping each one by hand. You can use the rotate tool (Ctrl+Shift+R) to rotate sliders to the exact angle you want - usually multiples of 5 are used. Okie, Thank you
  3. Sliders can also be used to make blankets around other objects. [url]Here's a guide on slider blankets (as well as other slider things).[/url]


[Easy]
00:11:064 (3,4,5) - The slider is a little bit untidy because they are not on the same curve:

  • Generally if objects are going in the same direction, make them be on the same curve too. It makes it more comfortable to play and looks better:
    Yup, changed the curves.
    00:14:981 (3,4,1,2) - Same idea here, you can put 3 and 4 on the same curve, and the end of 4 can form a curve with 1,2. Okie.
    00:24:534 (2,3,4) - ^ (I'm not going to point out more of these, you can find and improve these by yourself ;)) Okie.
    00:28:442 (7) - There's no sound in the music to support where the reverse happens. Consider mapping this using something else. Okie,
    changed.

    00:33:219 (4,1,2,3) - This could look good as a symmetrical ring. Okie.
    00:37:562 (1,2) - 1 can blanket 2. Okie.
    00:41:470 (2,3) - Spacing between these two objects is too close. Yup, changed.
    00:52:749 (1,2) - These can blanket each other. Okie
    01:01:455 (1,2) - ^ Wanted to keep the pattern
    01:03:197 (1,2,3,4) - These can make a pentagon with one corner missing. Use polygon circles tool (Ctrl+Shift+D) to generate a perfect pentagon:
    [list:1337]
Yup, thank you, changed.
01:04:503 (4,5,1) - Blanketing (gonna stop pointing out blanket places now :v) Didn't think it was necessary to blanket here

[Normal]
As always, make sure objects are on the same curve and blankets are used when applicable.
00:05:861 (1) - This slider isn't snapped properly, snap its length to 1 beat. Okie.
00:06:730 (2) - A 3/4 beat slider is unusual at normal difficulty, it's best to make it a different shape from 1/2 and 1 beat sliders to avoid confusion. Okie.
00:07:598 (4,5,6) - Again, 3/4 rhythm in circles is too hard for Normal, so change this to a 3/4 length reversing slider. Okie.
00:16:718 (2,3,4) - These can make an equilateral triangle. Okie, tried to change it.
00:18:455 (1,2,3) - 3 starts on a weak beat and ends on a strong beat, should be remapped as this:
Okie.
00:21:494 (1) - See above about shape of 3/4 sliders. Changed it into a straight slider, if thats what you mean?
00:32:568 (7) - Multiple reverses on a 1/2 slider is too hard at Normal. Okie.
00:44:076 (1,2,3) - Replace with 3/4 reversing slider. Okie.
00:45:813 (1,2,3) - ^ Okie.
00:47:550 (1,2,3) - ^ Okie.
00:48:635 (4) - Multiple reverses on a 1/2 slider is too hard at Normal. Okie.
00:49:504 (1) - Spinner starts 1/2 beat late. Yup, changed.
00:59:714 (1,2,1,2,1,2,1) - This section looks a little untidy, make sure angles and distances are even throughout. Yup, tried to make then symmetrical.
01:11:904 (3,4,5,6) - These would look nicer as a square. Yup, changed.
01:25:834 (1,2) - Replace with 3/4 reversing slider. Okie.

Btw, would you be interested in a guest difficulty? I'd like to make a Hard diff if at all possible.
Thank you for the mod! And sorry, someone else is making a Hard difficulty;;
Mombei
From my modding queue :)

You queued for a Full NM

General


  1. Mod Assistant reports "soft-hitwhistle.wav" to possibly be above the rankable threshold of 5ms delay, and while the hitsound sounds fine to me, I advise you look into this matter to doublecheck everything is in order.

Easy


  1. 00:05:859 - This greenline isn't snapped
  2. 00:05:847 (1,3) - These two sliders are way too curved. If you changed them to blanket 2 a little better, like this roughly, they would look a lot better and would feel less awkward.
  3. 00:12:803 (1) - Why does this slider have this weird curve? Just make it a normal 3 point slider, this shape looks out of place in the environment of the map.
  4. 00:12:803 (1,2) - I believe it would be better to reuse the rhythm from 00:09:325 (1,2) - rather than this mess. Just move 1 forward by 1/2 in the timeline and add a circle that overlaps with 1 on top of it, then use DS to add a circle in place of 2. so that the rhythm structure repeats. This is what rhythm structure should look like here.
  5. 00:16:282 (1,2,3,4) - Emphasis gets stronger every 2/1, so it's a really bad idea to put 00:17:586 (4) - 's head there, because 00:18:021 - and 00:18:456 - are actually rather important sounds that should be separated from the other group of 2. A rhythm structure that follows this guideline would be a much better fit for the song.

  6. 00:21:499 (1,1,1) - Unnecessary NCs. They mess with the map's visuals, but most importantly, its drain. It's usually a good idea to have the drain be as evenly distributed as possible in a low difficulty.
  7. Flolw from 00:22:803 - gets very messy and most sounds that should be clicked are on sliderend or reverses. It needs a major overhaul and pointing each instance of the same mistake out over and over will be a waste of time, for me and for you. You're much better off actually learning about rhythm structure and revisiting this map on your own when you have the competence to.

  8. 00:44:108 (1,1,1) - Unnecessary NCs.

    Not a lot to say there. This difficulty is in need of a remap. I suggest you look into basic rhythm and object placement, along with a couple other things, using this reference material. I believe it will give you some insights as to how you should go on about mapping from here on out.

Normal


  1. 00:05:859 - This same greenline is not snapped
  2. 00:09:325 (1,2,3) - Again, the shape of these sliders could be more complementary to the pattern. Something in this fashion, perhaps. See how the objects neatly interlock?
  3. 00:12:803 (1,2,3,4,5) - This pattern plays very awkwardly. You should definitely smoothen 1's curve, it feels overdone. 3's shape is terrible for 4 to play into, you should only do something like that if 3 is your last object before a small break or gap in the timeline, so change that. This is an example of a somewhat passable pattern, but even then, that looks meh. Definitely an improvement, though.
  4. 00:17:586 (4) - Here 00:18:021 - should really have a click. The easiest way to fix this pattern would be to remove the reverse and add an hitcircle, so I suggest you do that.
  5. 00:44:108 (1,1,2,1,1) - Too many NCs
  6. 00:59:760 (1,2,1,2,1,2,1) - ^

    This is only slightly better than the Easy. It doesn't need a remap as badly and a lot of it is definitely salvageable. With some effort you could bring this mapset to ranked, given you remap the Easy, fix around the normal, and the Hard you're waiting for doesn't have too many problems. Best of luck.

That's all. Thanks for using my queue!

Topic Starter
-S h i k i-

Mombei wrote:

From my modding queue :)

You queued for a Full NM

General


  1. Mod Assistant reports "soft-hitwhistle.wav" to possibly be above the rankable threshold of 5ms delay, and while the hitsound sounds fine to me, I advise you look into this matter to doublecheck everything is in order.

Easy


  1. 00:05:859 - This greenline isn't snapped
  2. 00:05:847 (1,3) - These two sliders are way too curved. If you changed them to blanket 2 a little better, like this roughly, they would look a lot better and would feel less awkward.
  3. 00:12:803 (1) - Why does this slider have this weird curve? Just make it a normal 3 point slider, this shape looks out of place in the environment of the map.
  4. 00:12:803 (1,2) - I believe it would be better to reuse the rhythm from 00:09:325 (1,2) - rather than this mess. Just move 1 forward by 1/2 in the timeline and add a circle that overlaps with 1 on top of it, then use DS to add a circle in place of 2. so that the rhythm structure repeats. This is what rhythm structure should look like here.
  5. 00:16:282 (1,2,3,4) - Emphasis gets stronger every 2/1, so it's a really bad idea to put 00:17:586 (4) - 's head there, because 00:18:021 - and 00:18:456 - are actually rather important sounds that should be separated from the other group of 2. A rhythm structure that follows this guideline would be a much better fit for the song.

  6. 00:21:499 (1,1,1) - Unnecessary NCs. They mess with the map's visuals, but most importantly, its drain. It's usually a good idea to have the drain be as evenly distributed as possible in a low difficulty.
  7. Flolw from 00:22:803 - gets very messy and most sounds that should be clicked are on sliderend or reverses. It needs a major overhaul and pointing each instance of the same mistake out over and over will be a waste of time, for me and for you. You're much better off actually learning about rhythm structure and revisiting this map on your own when you have the competence to.

  8. 00:44:108 (1,1,1) - Unnecessary NCs.

    Not a lot to say there. This difficulty is in need of a remap. I suggest you look into basic rhythm and object placement, along with a couple other things, using this reference material. I believe it will give you some insights as to how you should go on about mapping from here on out.

Normal


  1. 00:05:859 - This same greenline is not snapped
  2. 00:09:325 (1,2,3) - Again, the shape of these sliders could be more complementary to the pattern. Something in this fashion, perhaps. See how the objects neatly interlock?
  3. 00:12:803 (1,2,3,4,5) - This pattern plays very awkwardly. You should definitely smoothen 1's curve, it feels overdone. 3's shape is terrible for 4 to play into, you should only do something like that if 3 is your last object before a small break or gap in the timeline, so change that. This is an example of a somewhat passable pattern, but even then, that looks meh. Definitely an improvement, though.
  4. 00:17:586 (4) - Here 00:18:021 - should really have a click. The easiest way to fix this pattern would be to remove the reverse and add an hitcircle, so I suggest you do that.
  5. 00:44:108 (1,1,2,1,1) - Too many NCs
  6. 00:59:760 (1,2,1,2,1,2,1) - ^

    This is only slightly better than the Easy. It doesn't need a remap as badly and a lot of it is definitely salvageable. With some effort you could bring this mapset to ranked, given you remap the Easy, fix around the normal, and the Hard you're waiting for doesn't have too many problems. Best of luck.

That's all. Thanks for using my queue!

I have fixed everything and thank you for the mod! I'll take your advice and remap the easy difficulty when I have time. :)
Shiratori
I WANT GD
Topic Starter
-S h i k i-

Amamiya Kanade wrote:

I WANT GD
GD for my map or GD for your map?
Fursum
hi

[Easy]

00:09:325 (1,2,3) - Fix the spacings with the distance snap tool
also while at it, 00:09:325 (1,3) - avoid these kinds of overlaps.

00:12:803 (6,1) - Don't stack or overlap objects if both are visible, like this 00:15:412 (4,3) -
this mostly applies to easy, and maybe low normals

00:53:673 (2) - I'd avoid using exaggerated curves such as this, looks clumsy most of the times.

01:04:543 (4,5) - Pay attention to visual spacing when placing objects as well, in this case, 5's head is too close to 4 even if the distance snap is correct.
This is mostly bad for aesthetics also it reduces the cursor movement because of the slider leniency.

00:19:760 - Try to fill this gap with something else. The best I can come up with is these:



although its a bit lame because of the spinner lol
you can probably use 3/4 density because of the low bpm

here are some examples





[Normal]

Most of the Easy diff points apply to this as well.

00:34:760 (2,3) - If you are going to use stacks, the sound should be very unique to use only once, else use them consistently.

Also stacks are discouraged in normal as well.

Thats all I guess, I can't give other general advice for this diff other than aesthetics, but that wouldn't really help because its improved with time and practice.

Good luck!
Topic Starter
-S h i k i-

Fursum wrote:

hi

[Easy]

00:09:325 (1,2,3) - Fix the spacings with the distance snap tool
also while at it, 00:09:325 (1,3) - avoid these kinds of overlaps. Fixed

00:12:803 (6,1) - Don't stack or overlap objects if both are visible, like this 00:15:412 (4,3) -
this mostly applies to easy, and maybe low normals. Fixed

00:53:673 (2) - I'd avoid using exaggerated curves such as this, looks clumsy most of the times. Fixed

01:04:543 (4,5) - Pay attention to visual spacing when placing objects as well, in this case, 5's head is too close to 4 even if the distance snap is correct.
This is mostly bad for aesthetics also it reduces the cursor movement because of the slider leniency. Fixed

00:19:760 - Try to fill this gap with something else. The best I can come up with is these:



although its a bit lame because of the spinner lol
you can probably use 3/4 density because of the low bpm

here are some examples



I wanted to emphasise that pause so it would be weird to add something in between.

[Normal]

Most of the Easy diff points apply to this as well. Yup, tried to fix some of the points.

00:34:760 (2,3) - If you are going to use stacks, the sound should be very unique to use only once, else use them consistently. Fixed

Also stacks are discouraged in normal as well.

Thats all I guess, I can't give other general advice for this diff other than aesthetics, but that wouldn't really help because its improved with time and practice.

Good luck!
Thank you for the mod! :)
TheBlackMirage
Hi Mirage here from NM Queue

Mod
Easy
  1. 00:34:977 (3,4) - This part is a little awkward because of the irregular beat so I would suggest removing these and add a 8/4 Slider here 00:35:195
Normal
  1. 00:20:086 (9) - I would suggest adding a Repeating Slider here and a Hit Circle here 00:21:282 since leaving this part empty would be missing out on important beats. Something like This.
  2. 00:26:282 (6) - Weird to have a Slider here, so I suggest changing to 2 Hit Circles at 00:26:282 and 00:26:499 with 00:26:499 being a New Combo instead of 00:26:716 (1).
  3. 00:27:586 (3,4) - Change to a Slider instead - More coherent with the Vocals
  4. 00:28:456 (5) - I think this is a pretty odd Slider so I would suggest changing it to a 4/4 instead of 6/4 then add a Hit Circle here 00:29:760 to fill up the beat. Also put the "Finish" sound here 00:28:456 and here 00:29:760 and remove from here 00:28:456 and here 00:29:325.
Other than these I can't find many other faults. Pretty solid map :)
Topic Starter
-S h i k i-

TheBlackMirage wrote:

Hi Mirage here from NM Queue

Mod
Easy
  1. 00:34:977 (3,4) - This part is a little awkward because of the irregular beat so I would suggest removing these and add a 8/4 Slider here 00:35:195
Wasn't sure exactly how to exactly fix this but I think I did it.
Normal
  1. 00:20:086 (9) - I would suggest adding a Repeating Slider here and a Hit Circle here 00:21:282 since leaving this part empty would be missing out on important beats. Something like This. Fixed
  2. 00:26:282 (6) - Weird to have a Slider here, so I suggest changing to 2 Hit Circles at 00:26:282 and 00:26:499 with 00:26:499 being a New Combo instead of 00:26:716 (1). Fixed
  3. 00:27:586 (3,4) - Change to a Slider instead - More coherent with the Vocals Fixed
  4. 00:28:456 (5) - I think this is a pretty odd Slider so I would suggest changing it to a 4/4 instead of 6/4 then add a Hit Circle here 00:29:760 to fill up the beat. Also put the "Finish" sound here 00:28:456 and here 00:29:760 and remove from here 00:28:456 and here 00:29:325. Fixed


Other than these I can't find many other faults. Pretty solid map :)
Thank you for the mod! :D
Botan

Don't kudosu this post.

TheBlackMirage's Hard
  1. For the most part distance snap should be locked in a Hard. Unlocking it every now and then in small amounts is okay but there is way too much unlocked DS happening and in extreme amounts as well.
  2. 00:00:616 (1,2,3) - This is all 0.80x DS at 1.00x SV.
  3. 00:09:311 (1,2,3) - DS is 1.30x at 1.00x SV.
  4. 00:07:572 - Too extreme of an SV change for this difficulty.
00:06:485 (4,5) - Why did the DS change here?
00:08:224 (3,4) - Inconsistent spacing in this pattern.
00:17:572 (5,6,7,8) - Overmapped stack.

There are plenty of problems with this difficulty that it wouldn't be efficient or effective to mod. I think the best course of action would be to take a look at the entire map again and address these issues:
  1. Cluttered/messy patterns: 00:23:442 (1,2,3,4,5,1)
    00:37:355 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - Just select all of these and look at how tight that pattern is.
    00:41:159 (3,4,5,6,7)
  2. Remove all unnecessary SV changes.
  3. 01:09:094 (3,4) - Messy overlap.
This, and whatever I said at the top.
Topic Starter
-S h i k i-

Botan wrote:


Don't kudosu this post.

TheBlackMirage's Hard
  1. For the most part distance snap should be locked in a Hard. Unlocking it every now and then in small amounts is okay but there is way too much unlocked DS happening and in extreme amounts as well.
  2. 00:00:616 (1,2,3) - This is all 0.80x DS at 1.00x SV.
  3. 00:09:311 (1,2,3) - DS is 1.30x at 1.00x SV.
  4. 00:07:572 - Too extreme of an SV change for this difficulty.
00:06:485 (4,5) - Why did the DS change here?
00:08:224 (3,4) - Inconsistent spacing in this pattern.
00:17:572 (5,6,7,8) - Overmapped stack.

There are plenty of problems with this difficulty that it wouldn't be efficient or effective to mod. I think the best course of action would be to take a look at the entire map again and address these issues:
  1. Cluttered/messy patterns: 00:23:442 (1,2,3,4,5,1)
    00:37:355 (1,2,3,4,5,6,1,2,3,4,5,6,7,1) - Just select all of these and look at how tight that pattern is.
    00:41:159 (3,4,5,6,7)
  2. Remove all unnecessary SV changes.
  3. 01:09:094 (3,4) - Messy overlap.
This, and whatever I said at the top.
I believe I have fixed everything listed here and other things, thank you for the mod!
Rem is my waifu
Heya! From the NM queue!

[Hard]
00:10:181 (3,4) - Okay, this is pretty subjective but here, I think that a reversing slider like so: https://osu.ppy.sh/ss/9067657 would actually fit slightly better. Idk, that just feels more natural for me but I can see why you would still keep it if you want to (obvs if you change it, change 00:13:659 (3,4) - as well).
00:31:485 (6) - NC maybe? You're repeating the previous bit again so yea, again a subjective thing.
00:31:920 (8,9) - at the slider head, add the same hit sound as you did for 00:30:181 (4,5) - because it's the same sorta thing.
00:35:615 (1) - does this have to be a NC? I don't see why tbh.
00:59:746 (1) - I think that this works better as a 1/4 slider rather than a 1/2. 1/2 seems too long considering the vocals imo, like the slider finishes after the vocals do if it's a 1/2 beat slider.

Can't see anything else of note tbh; I love the ending parts, some really great ideas there!

Good luck mapping!!
Topic Starter
-S h i k i-

Rem is my waifu wrote:

Heya! From the NM queue!

[Hard]
00:10:181 (3,4) - Okay, this is pretty subjective but here, I think that a reversing slider like so: https://osu.ppy.sh/ss/9067657 would actually fit slightly better. Idk, that just feels more natural for me but I can see why you would still keep it if you want to (obvs if you change it, change 00:13:659 (3,4) - as well). Fixed
00:31:485 (6) - NC maybe? You're repeating the previous bit again so yea, again a subjective thing. Fixed
00:31:920 (8,9) - at the slider head, add the same hit sound as you did for 00:30:181 (4,5) - because it's the same sorta thing. It sounds really off when repeating the hit sound here
00:35:615 (1) - does this have to be a NC? I don't see why tbh. Fixed
00:59:746 (1) - I think that this works better as a 1/4 slider rather than a 1/2. 1/2 seems too long considering the vocals imo, like the slider finishes after the vocals do if it's a 1/2 beat slider. It does go with the vocals from what I see

Can't see anything else of note tbh; I love the ending parts, some really great ideas there!

Good luck mapping!!
Thank you for the mod! :)
Jemzuu
hi from my Q

optional to change | unrankable | suggested to change

General
  1. minor but why is there an open parenthesis on the title?
  2. remove anime to tags lo and is this an anime opening or an ending? add either to tags
  3. disable letterbox during breaks cus there are no breaks anyway
Hard
  1. 00:05:398 (1) - will be better if you'll lower this slightly to have the same as 00:04:529 (1) -
  2. 00:06:702 (5) - quite underspaced imo even tho vocal is giving a strong sound same position as 00:06:050 (2) - would emphasize it better just adjust 00:07:355 (6) - after 124|280
  3. 00:08:224 (3) - add finish to the sliderend to have a synced sound with the triplet
  4. 00:10:833 (1,5) - i dont get why u didn't overlapped these two the spacing here is pretty close to each other after that just make the spacing for 00:11:920 (5,6,1) - equal
  5. 00:14:311 (1) - i feel like u should extend this slider up to the red tick and delete (2) instead if u want to be consistent with rhythms and sounds
  6. 00:15:398 (4,1) - avoid overlap
  7. 00:17:355 (4,5) - spacing here is too closee increase ds pls
  8. 00:22:572 (4) - why the whistle here?
  9. 00:23:876 (3,4) - ds of 4 is quite close
  10. 00:28:442 (6,7,8) - the triangle here is not equally spaced
  11. 00:30:833 (5,1,2) - same here, move 00:30:833 (5) - to 336|168 to fix
  12. 00:33:224 (5) - i would prefer 2 circles instead to be consistent with 00:31:485 (1,2) - your choice tho
  13. 00:37:355 (1) - dont let this touch 00:36:702 (2) - kinda messes with the visuals also i'd move 00:37:355 (1) - to 3y64|124 to have an equal spacing with 00:37:789 (2,3) -
  14. 00:40:615 (1) - what's with the NC here
  15. 00:43:224 - fix the green lilne here
  16. 00:44:094 (1) - adjust the this slider it should have a straight point to 00:44:746 (2) -
  17. 00:44:746 (2,3,4) - make perfect triangle
  18. 00:48:224 (2,3,4,5) - i wish u made the spacing equal
  19. 00:49:311 (5) - change this to a slider instead cus ur missing the sound on 00:49:311 (5) - make the timeline play like this
  20. 01:04:746 (1) - adjust ths slightly to make perfect triangle for 01:05:181 (2,3) -
  21. 01:09:094 (3) - u could adjust this ds to the left a bit and 01:09:529 (4,5,6) - these should be in the middle of 01:08:768 (2,3) - to avoid overlap for 01:10:181 (1) -
  22. 01:19:746 (4) - end this on the blue tick instead like what u did on 01:24:963 (4) - align it with 01:18:659 (6) - after
  23. 01:24:963 (4,2) - overlap these two
that's all from me~ ur map is pretty okay but what u still need to work on is ur visuals and aesthetics yea
GL~!
Topic Starter
-S h i k i-

AJamez wrote:

hi from my Q

optional to change | unrankable | suggested to change

General
  1. minor but why is there an open parenthesis on the title? I never noticed that, fixed
  2. remove anime to tags lo and is this an anime opening or an ending? add either to tags Fixed
  3. disable letterbox during breaks cus there are no breaks anyway Fixed
Hard
  1. 00:05:398 (1) - will be better if you'll lower this slightly to have the same as 00:04:529 (1) - Fixed
  2. 00:06:702 (5) - quite underspaced imo even tho vocal is giving a strong sound same position as 00:06:050 (2) - would emphasize it better just adjust 00:07:355 (6) - after 124|280 Fixed
  3. 00:08:224 (3) - add finish to the sliderend to have a synced sound with the triplet Fixed
  4. 00:10:833 (1,5) - i dont get why u didn't overlapped these two the spacing here is pretty close to each other after that just make the spacing for 00:11:920 (5,6,1) - equal Fixed
  5. 00:14:311 (1) - i feel like u should extend this slider up to the red tick and delete (2) instead if u want to be consistent with rhythms and sounds Yup, fixed
  6. 00:15:398 (4,1) - avoid overlap Fixed
  7. 00:17:355 (4,5) - spacing here is too closee increase ds pls Fixed
  8. 00:22:572 (4) - why the whistle here? Fixed
  9. 00:23:876 (3,4) - ds of 4 is quite close Fixed
  10. 00:28:442 (6,7,8) - the triangle here is not equally spaced Fixed
  11. 00:30:833 (5,1,2) - same here, move 00:30:833 (5) - to 336|168 to fix I would have never noticed that,fixed
  12. 00:33:224 (5) - i would prefer 2 circles instead to be consistent with 00:31:485 (1,2) - your choice tho yep, fixed
  13. 00:37:355 (1) - dont let this touch 00:36:702 (2) - kinda messes with the visuals also i'd move 00:37:355 (1) - to 3y64|124 to have an equal spacing with 00:37:789 (2,3) - Fixed
  14. 00:40:615 (1) - what's with the NC here Didn't notice that before,fixed
  15. 00:43:224 - fix the green lilne here Fixed
  16. 00:44:094 (1) - adjust the this slider it should have a straight point to 00:44:746 (2) - Fixed
  17. 00:44:746 (2,3,4) - make perfect triangle Fixed
  18. 00:48:224 (2,3,4,5) - i wish u made the spacing equal Your wish has been granted
  19. 00:49:311 (5) - change this to a slider instead cus ur missing the sound on 00:49:311 (5) - make the timeline play like this Fixed
  20. 01:04:746 (1) - adjust ths slightly to make perfect triangle for 01:05:181 (2,3) - Fixed
  21. 01:09:094 (3) - u could adjust this ds to the left a bit and 01:09:529 (4,5,6) - these should be in the middle of 01:08:768 (2,3) - to avoid overlap for 01:10:181 (1) - Not sure if I did it right but fixed
  22. 01:19:746 (4) - end this on the blue tick instead like what u did on 01:24:963 (4) - align it with 01:18:659 (6) - after Shortening the slider does not go with the rhythm of the song
  23. 01:24:963 (4,2) - overlap these two Fixed
that's all from me~ ur map is pretty okay but what u still need to work on is ur visuals and aesthetics yea
GL~!
You spotted many things that I would have never been able to, thanks a lot for the mod! :)
Yahuri
eeeeeeee rly late, i had some irl problems but thanks for waiting!
NM from q

Normal
00:13:442 (2) - music isnt very strong here, u can delete this circle
00:16:702 (2,6) - overlap doesnt look good
00:19:746 (8) - very long combo, add NC here
00:20:072 (9) - newbies have a hard time reading double repeat sliders, change the rhythm here
00:32:137 (5) - music isnt very strong here, u can delete this circle
00:36:268 (6) - this slider basically starts on nothing, emphasis would be better if u start something here 00:36:485
01:00:398 (2) - 01:01:268 (4) - 01:02:137 (2) - 01:03:876 (2) - music isnt very strong here, u can delete these circles
01:10:181 (1,3) - overlap doesnt look good
01:14:311 - would be a good spot for a click to emphasize vocals
01:20:615 - ^
01:22:355 (5,1) - stack?

Hard
00:11:702 (4,5) - blanket
00:20:398 (3,3) - stack?
00:37:681 - missed note here
00:38:985 - ^
00:39:420 - ^
00:39:637 - ^ check over the rap stuff for other missed notes
00:42:789 (1) - unecessary NC
01:06:702 (1,2) - overlap looks bad
01:09:529 (4,5,6) - overusage of whistle sounds bad
01:13:007 (4,5,6) - ^
01:26:485 (3) - could make this a slider that extends to 01:27:137 if u want to

good luck
Topic Starter
-S h i k i-

Yahuri wrote:

eeeeeeee rly late, i had some irl problems but thanks for waiting!
NM from q

Normal
00:13:442 (2) - music isnt very strong here, u can delete this circle Fixed
00:16:702 (2,6) - overlap doesnt look good Not sure how to fix this though
00:19:746 (8) - very long combo, add NC here Fixed
00:20:072 (9) - newbies have a hard time reading double repeat sliders, change the rhythm here Fixed
00:32:137 (5) - music isnt very strong here, u can delete this circle Fixed
00:36:268 (6) - this slider basically starts on nothing, emphasis would be better if u start something here 00:36:485 Fixed
01:00:398 (2) - 01:01:268 (4) - 01:02:137 (2) - 01:03:876 (2) - music isnt very strong here, u can delete these circles Fixed
01:10:181 (1,3) - overlap doesnt look good Fixed
01:14:311 - would be a good spot for a click to emphasize vocals Fixed
01:20:615 - ^ Fixed
01:22:355 (5,1) - stack? Fixed

Hard
00:11:702 (4,5) - blanket Fixed
00:20:398 (3,3) - stack? Fixed
00:37:681 - missed note here I don't think its necessary to add another note here
00:38:985 - ^ Same here, don't think its necessary
00:39:420 - ^ Same here
00:39:637 - ^ check over the rap stuff for other missed notes Same here
00:42:789 (1) - unecessary NC Fixed
01:06:702 (1,2) - overlap looks bad Fixed
01:09:529 (4,5,6) - overusage of whistle sounds bad Fixed
01:13:007 (4,5,6) - ^ Fixed
01:26:485 (3) - could make this a slider that extends to 01:27:137 if u want to I don't think its necessary

good luck
:) Thank you for the mod!!
[Mad]
hello! from queue

[General]
Check your metadata, you have a bracket at the beginning of the unicode title on your easy and normal diff

[Easy]
You should go to AImod and use the check distance snap, theres a lot of improper spacing
Your rhythm choices seem pretty random, the reverse sliders seem pretty random and unsupported by the music, like 00:37:572 (1) or 00:41:485 (2) or 00:57:137 (3) . Even though it's an easy i'd try to stay away from just blindly following 1/1 rhythm
00:07:572 (3) - youre ignoring the important sounds on both the blue tick during the slider and the red tick after the slider
00:09:311 (1,3) - watch out for these awkward visual spacing stuff, you should make this the same size gap as 00:11:050 (3,4) to keep the visuals clean
00:09:746 (2) - a lot of these sliders would look better if you copy/pasted/rotated sliders like 00:08:442 (4), the curve on these is nice for the DS youre using since it allows for easy and clean blankets
00:13:224 (1,2) - this would look a lot better blanketed
00:19:963 - not sure why you left this part empty, theres a lot going on, and you mapped 00:21:485 this part, i'd put a long slider starting at 00:19:746 and ending at 00:21:050
00:22:789 (2) - I'd start this at 00:22:572 and end it at 00:23:224 since the 1 1/2 beat gap is pretty awkward
00:22:789 (2) - something like this would be a lot better as a different shape from the rest, to really make the cool stuff in the music stand out
00:23:659 (1) - its awkward how this is on the off beat, maybe use circles instead?
00:28:442 (7,8,1) - watch the visual spacing, looks weird cause 1 is a bit too close to 7
00:30:615 (2,3) - these would look better if they were the same shape
00:33:224 (4,1) - blanket xd
00:34:529 (2,3) - this 1 1/2 gap is really weird, dont be too afraid to use some 1/2 gaps between sliders, just make sure they are properly distance snapped something like this
is alright cause you can clearly tell the difference between 1/2 and 1/1
00:37:572 (1,2) - blanket xd
00:39:746 (3,4) - watch your distance snapping
00:42:355 - youre ignoring all of the important sounds in this section, and youre ending that slider on an important sound
00:52:789 (1,2) - blanket xd
00:57:137 (3,4) - blanket xd ok no more blankets you get the point, probably go through and fix them so they look nice
01:01:485 (1,1) - overlapping
01:04:529 (4) - the important sound is on the red tick and youre completely ignoring it here, you could make 01:04:094 (3) into a slider and start 4 on the important sound
01:13:659 (1,2) - youre missing all the important sounds on the red ticks
01:18:659 - you should start 01:18:876 (4) on this sound, and extend it to where it is now so you arent ignoring the sound
01:21:050 (1) - you could start this a bit earlier, even starting it at 01:20:724 should be fine

[Normal]
check aimod on this one too, normals should be properly ds'd aswell
on the note of DS though, you should probably use something like 1.2 DS so you arent getting the overlaps on the single taps
00:07:572 (2,3) - the visual spacing on this is pretty bad, since it's the same gap as 00:05:833 (1,2) but it looks like its supposed to be a 1/2 note gap or even a 1/4 gap, you should ctrl-g 00:07:572 (3) and fix the spacing
00:17:137 (3,4) - these should be in line so theyre like 00:16:268 (1,2)
00:19:746 (1,2) - this 3/4 beat gap is unreadable for newbies, you should make into 2 sliders or something along those lines, something like
should be readable enough since you get a sense of the rhythm before the second slider
00:20:072 (2,4) - the overlap heres a bit ugly
00:21:485 (1,2) - the spacing on this makes me think its a 1/2 beat jump, you should fix that
00:22:572 (2) - JESUS WHAT ARE THOSE SLIDER ANCORS HOYL (no need to change just a comment lol)
00:23:442 - youre ignoring the start of the vocals here but you follow them with things like 00:24:311 (2)
00:26:268 (6) - if youre gonna follow the vocals you should get rid of random filler notes like this, especially in a normal diff
00:29:963 - ignored vocal
00:31:702 - ^ im not sure what youre following really in this section, is it the bachground instruments or the vocals?
00:32:572 (6) - theres nothing on the slider tail here at all
00:35:181 (4,5) - this is kinda weird, id make it either all 3 notes or 1 repeat slider
00:36:485 (6,7) - the overlapping slider bodies is pretty ugly
00:37:137 - theres an important sound here, and while youre kinda getting it with the slider end, it should be represented with an active note
00:48:659 (2) - you should make this into a repeat slider so that you get the important sound on the white tick
00:56:268 (1,2,3,4,5,6) - you should make the rhythm choice here consistent with 00:52:789 (1,2,3,4,5)
01:04:963 (5) - theres no sound that the head of this is representing
01:20:615 (8,1) - thats a big jump
01:22:137 (4,5) - the stack here implies that the timing is different or there is something different going on in the music, but it's just the same as the last couple of notes
01:22:355 (5) - it's a bit odd that the most intense part of the song is represented with only a 1/1 repeat slider

[TheBlackMirage's Hard]
Overall the visuals could be improved if you went through it and fixed blankets/slider shapes/visual spacing between patterns/weird overlaps
00:09:311 (1,2,3) - the visual spacing on this pattern should be fixed, the distance between 2 and 3 makes it look kinda ugly
00:11:702 (4,5,6) - blanket xd
00:12:789 (1,2,3) - watch your visual spacing here
00:13:659 (3) - a ctrl-g on this slider would fit pretty well imo, it would finish the back/forth pattern you have set up with 00:12:789 (1,2) and it emphasizes the important sound on 00:14:311 (1)
00:15:398 (4,1) - little bit of a weird overlap here
00:22:572 (4,5) - this is a pretty intense part but it's mapped with less active notes than 00:23:442 (1,2,3), which is calm in comparison. maybe turn 00:22:572 (4) into a little 4 note stream?
00:35:181 (1,2,3) - i really dont think this part supports 1/8 repeat sliders, i could see it supporting 1/4 because of the guitar but 1/8 is a bit much
00:37:681 - youre ignoring a vocal here
00:40:072 - ^ if youre gonna do some of the 1/4 tick vocals, i'd make sure to do all of them
00:52:355 (1,1,2) - i'd open up the blanket on these notes, having them basically touch doesnt look all that good especially when all the rest of the map's blankets are pretty open
01:06:702 (1,2) - if you do something like this i'd make the slider borders parallel, or just make it so they dont overlap at all
01:11:920 (1,2,3) - the weird overlapping and visual spacing on this does not look pretty at all, i liked the concept you had going on before where all 3 of the sliders were the same shape like 00:58:007 (1,2,3) and 01:08:442 (1,2,3)
01:23:659 (7) - this shouldnt be mapped in the same way as 01:21:920 (7) since theyre 2 completely different sounds in the music, one of them should be changed. since its the most intense part of the music id change 01:23:659 (7) into a stream or something
01:26:485 (3) - i think you could get away with making this into a 1/2 beat slider so that the pattern
is the same as the rest of the song


Theres a good start here, and a lot to be improved on as well
GL!
Topic Starter
-S h i k i-

Shogud wrote:

hello! from queue

[General]
Check your metadata, you have a bracket at the beginning of the unicode title on your easy and normal diff Oops, fixed

[Easy]
You should go to AImod and use the check distance snap, theres a lot of improper spacing Fixed
Your rhythm choices seem pretty random, the reverse sliders seem pretty random and unsupported by the music, like 00:37:572 (1) or 00:41:485 (2) or 00:57:137 (3) . Even though it's an easy i'd try to stay away from just blindly following 1/1 rhythm Fixed
00:07:572 (3) - youre ignoring the important sounds on both the blue tick during the slider and the red tick after the slider Fixed
00:09:311 (1,3) - watch out for these awkward visual spacing stuff, you should make this the same size gap as 00:11:050 (3,4) to keep the visuals clean Fixed
00:09:746 (2) - a lot of these sliders would look better if you copy/pasted/rotated sliders like 00:08:442 (4), the curve on these is nice for the DS youre using since it allows for easy and clean blankets Fixed
00:13:224 (1,2) - this would look a lot better blanketed Fixed
00:19:963 - not sure why you left this part empty, theres a lot going on, and you mapped 00:21:485 this part, i'd put a long slider starting at 00:19:746 and ending at 00:21:050 Fixed
00:22:789 (2) - I'd start this at 00:22:572 and end it at 00:23:224 since the 1 1/2 beat gap is pretty awkward Fixed
00:22:789 (2) - something like this would be a lot better as a different shape from the rest, to really make the cool stuff in the music stand out Fixed
00:23:659 (1) - its awkward how this is on the off beat, maybe use circles instead? Fixed
00:28:442 (7,8,1) - watch the visual spacing, looks weird cause 1 is a bit too close to 7 Fixed
00:30:615 (2,3) - these would look better if they were the same shape Fixed
00:33:224 (4,1) - blanket xd Fixed
00:34:529 (2,3) - this 1 1/2 gap is really weird, dont be too afraid to use some 1/2 gaps between sliders, just make sure they are properly distance snapped something like this
is alright cause you can clearly tell the difference between 1/2 and 1/1 Fixed
00:37:572 (1,2) - blanket xd Don't think blanketing here is necessary, there is a triangle shape between 1,2,3
00:39:746 (3,4) - watch your distance snapping Fixed
00:42:355 - youre ignoring all of the important sounds in this section, and youre ending that slider on an important sound Tried to fix it
00:52:789 (1,2) - blanket xd Fixed
00:57:137 (3,4) - blanket xd ok no more blankets you get the point, probably go through and fix them so they look nice Fixed
01:01:485 (1,1) - overlapping Fixed
01:04:529 (4) - the important sound is on the red tick and youre completely ignoring it here, you could make 01:04:094 (3) into a slider and start 4 on the important sound Fixed
01:13:659 (1,2) - youre missing all the important sounds on the red ticks Fixed
01:18:659 - you should start 01:18:876 (4) on this sound, and extend it to where it is now so you arent ignoring the sound Fixed
01:21:050 (1) - you could start this a bit earlier, even starting it at 01:20:724 should be fine Fixed

[Normal]
check aimod on this one too, normals should be properly ds'd aswell
on the note of DS though, you should probably use something like 1.2 DS so you arent getting the overlaps on the single taps
00:07:572 (2,3) - the visual spacing on this is pretty bad, since it's the same gap as 00:05:833 (1,2) but it looks like its supposed to be a 1/2 note gap or even a 1/4 gap, you should ctrl-g 00:07:572 (3) and fix the spacing Fixed
00:17:137 (3,4) - these should be in line so theyre like 00:16:268 (1,2) Fixed
00:19:746 (1,2) - this 3/4 beat gap is unreadable for newbies, you should make into 2 sliders or something along those lines, something like
should be readable enough since you get a sense of the rhythm before the second slider Fixed
00:20:072 (2,4) - the overlap heres a bit ugly Fixed
00:21:485 (1,2) - the spacing on this makes me think its a 1/2 beat jump, you should fix that Yup, fixed
00:22:572 (2) - JESUS WHAT ARE THOSE SLIDER ANCORS HOYL (no need to change just a comment lol) Lol xD
00:23:442 - youre ignoring the start of the vocals here but you follow them with things like 00:24:311 (2) Fixed
00:26:268 (6) - if youre gonna follow the vocals you should get rid of random filler notes like this, especially in a normal diff Fixed
00:29:963 - ignored vocal Fixed
00:31:702 - ^ im not sure what youre following really in this section, is it the bachground instruments or the vocals? Not sure but I fixed it to follow vocals
00:32:572 (6) - theres nothing on the slider tail here at all Fixed
00:35:181 (4,5) - this is kinda weird, id make it either all 3 notes or 1 repeat slider Fixed
00:36:485 (6,7) - the overlapping slider bodies is pretty ugly Fixed
00:37:137 - theres an important sound here, and while youre kinda getting it with the slider end, it should be represented with an active note Fixed
00:48:659 (2) - you should make this into a repeat slider so that you get the important sound on the white tick Fixed
00:56:268 (1,2,3,4,5,6) - you should make the rhythm choice here consistent with 00:52:789 (1,2,3,4,5) Fixed
01:04:963 (5) - theres no sound that the head of this is representing Fixed
01:20:615 (8,1) - thats a big jump Fixed
01:22:137 (4,5) - the stack here implies that the timing is different or there is something different going on in the music, but it's just the same as the last couple of notes Fixed
01:22:355 (5) - it's a bit odd that the most intense part of the song is represented with only a 1/1 repeat slider Fixed

[TheBlackMirage's Hard]
Overall the visuals could be improved if you went through it and fixed blankets/slider shapes/visual spacing between patterns/weird overlaps
00:09:311 (1,2,3) - the visual spacing on this pattern should be fixed, the distance between 2 and 3 makes it look kinda ugly Fixed
00:11:702 (4,5,6) - blanket xd Fixed
00:12:789 (1,2,3) - watch your visual spacing here Fixed
00:13:659 (3) - a ctrl-g on this slider would fit pretty well imo, it would finish the back/forth pattern you have set up with 00:12:789 (1,2) and it emphasizes the important sound on 00:14:311 (1) Fixed
00:15:398 (4,1) - little bit of a weird overlap here Fixed
00:22:572 (4,5) - this is a pretty intense part but it's mapped with less active notes than 00:23:442 (1,2,3), which is calm in comparison. maybe turn 00:22:572 (4) into a little 4 note stream? Fixed
00:35:181 (1,2,3) - i really dont think this part supports 1/8 repeat sliders, i could see it supporting 1/4 because of the guitar but 1/8 is a bit much Fixed
00:37:681 - youre ignoring a vocal here Fixed
00:40:072 - ^ if youre gonna do some of the 1/4 tick vocals, i'd make sure to do all of them Tried to fix them
00:52:355 (1,1,2) - i'd open up the blanket on these notes, having them basically touch doesnt look all that good especially when all the rest of the map's blankets are pretty open Fixed
01:06:702 (1,2) - if you do something like this i'd make the slider borders parallel, or just make it so they dont overlap at all Fixed
01:11:920 (1,2,3) - the weird overlapping and visual spacing on this does not look pretty at all, i liked the concept you had going on before where all 3 of the sliders were the same shape like 00:58:007 (1,2,3) and 01:08:442 (1,2,3) Fixed
01:23:659 (7) - this shouldnt be mapped in the same way as 01:21:920 (7) since theyre 2 completely different sounds in the music, one of them should be changed. since its the most intense part of the music id change 01:23:659 (7) into a stream or something Fixed
01:26:485 (3) - i think you could get away with making this into a 1/2 beat slider so that the pattern
is the same as the rest of the song Fixed, made it a circle instead


Theres a good start here, and a lot to be improved on as well
GL!
Thank you for such a long mod! :)
Awsisazeen
Hey! from my queue.

Easy

00:21:268 (7) (1) 1 Could be further from 7 since 7 was a long slider.

00:34:311 - (1) (2) 1 and 2 could be further away to better emphasize the incoming (2) (3), and also for the same reason as above.

00:36:376 - (3) (4) Visual spacing is needed. Something like this:

00:38:659 - (3) (4) More distance apart please :D

00:42:898 - (2) (3) Same as 00:34:311.

00:54:746 - (2) (3) S P A C E

01:03:007 - (2) (1) S P A C E

01:04:311 - (3) (4) (5) How about something like this instead?


01:06:485 - (6) (1) I love me some space.

01:15:213 - (1) (2) (3) The whole pattern could be further apart. This look contradicts the other spacings visually.



Normal
00:26:050 - (6) (1) (2)This Jump is very odd. 1 and 2 need to be more overlapped. The circular flow implies a continuation, but the music needs more emphasis. I'd recommend either increasing the space, or breaking the circular pattern.

00:29:202 - (5) (1) Try replacing the 1 with a slider. This filtering could be avoided.

01:25:615 - NC this for a better closing statement.


01:04:746 - (3)(4) Increase distance between 3 and 4, this is an appropriate location for an increase in spacing.

01:16:702 - (6) (1) maybe break the circular flow in order to emphasize. Something like this


01:20:289 - (7) (8) The 8 is too close to 7. I think that objects should be farther away from ends of sliders than hitcircles, since sliders have the player intuitively headed in the direction of the next note.







I dont have much to say about hard. Sorry :(
Topic Starter
-S h i k i-

Awsisazeen wrote:

Hey! from my queue.

Easy

00:21:268 (7) (1) 1 Could be further from 7 since 7 was a long slider. Can't be due to the timing and DS

00:34:311 - (1) (2) 1 and 2 could be further away to better emphasize the incoming (2) (3), and also for the same reason as above. It would be too hard for newbies to read because of spacing

00:36:376 - (3) (4) Visual spacing is needed. Something like this:
Fixed

00:38:659 - (3) (4) More distance apart please :D Can't its an easy difficulty, spacing has to stay the same

00:42:898 - (2) (3) Same as 00:34:311. Fixed

00:54:746 - (2) (3) S P A C E DS can't be changed

01:03:007 - (2) (1) S P A C E DS can't be changed

01:04:311 - (3) (4) (5) How about something like this instead?
I would change it if it was a normal difficulty, it would be hard for newbies to play this

01:06:485 - (6) (1) I love me some space. I do too but the newbies don't;;

01:15:213 - (1) (2) (3) The whole pattern could be further apart. This look contradicts the other spacings visually. Didn't fix the spacing however I fixed the overlapping though

Normal
00:26:050 - (6) (1) (2)This Jump is very odd. 1 and 2 need to be more overlapped. The circular flow implies a continuation, but the music needs more emphasis. I'd recommend either increasing the space, or breaking the circular pattern. Overlapped 1 and 2, changed the jump, broke the circulation.

00:29:202 - (5) (1) Try replacing the 1 with a slider. This filtering could be avoided.
Fixed

01:25:615 - NC this for a better closing statement. Fixed


01:04:746 - (3)(4) Increase distance between 3 and 4, this is an appropriate location for an increase in spacing. Fixed

01:16:702 - (6) (1) maybe break the circular flow in order to emphasize. Something like this
Fixed


01:20:289 - (7) (8) The 8 is too close to 7. I think that objects should be farther away from ends of sliders than hitcircles, since sliders have the player intuitively headed in the direction of the next note. Moved it as far as DS let me







I dont have much to say about hard. Sorry :(Its okie^^
Thanks for the mod!
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