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DVICIO - Casi Humanos

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Imakuri
pwet~
Hi my friend
M4M hehe

Easy :

• Underforest :

  1. 00:14:817 (2) : You should put the slider start at x:225 y:91 because it makes a better flow imo~
  2. 00:17:901 (1,2) : Similar thing here. You should curve the slider (1) a bit, to make a good flow with the slider (2), that you could put it in the way i'll show to make somthing more beautiful and great to play : http://puu.sh/xCRJU/625d3cdaa8.jpg
  3. 00:44:948 (1) : Maybe you could curve it a bit too, make something like this : https://puu.sh/xCRRs/57976488f9.jpg
  4. 02:02:756 (3,4) : Maybe you could curve the (3) again, it makes weird when we play it in the actrual state
  5. 03:20:504 (1) : Imperfect blanket with 03:18:282 (2)-
  6. Rest is fine for Underforest
• ezek :

  1. 00:10:331 (2) : If I were you I would place the slider like that : https://puu.sh/xCS9L/c1ef5fe5f0.jpg
  2. 00:31:615 (1) : maybe curve it a bit too
  3. Rest is fine!
Normal :

  1. 00:06:966 (1,2,3) : Here I think it would be better if you folllow the pattern with the sliders, like you did before. 00:07:808- here, we hear a guitar sound, and it must be mapped imo. Here's what I recommand to do : Put a 1/1 slider at 00:06:966- and then put a 1/2 slider or 2 circles after at 00:07:808- , I think it's much better~
  2. 00:17:340 (3) : Hmmm, maybe you could make a 1/2 reverse slider here, it would improve the vocals.. it feels much better imo
  3. 00:34:671 (2) : Here, you could make a coolest overlap, here's how what I see this thing : https://puu.sh/xCUkQ/f4daf4d325.jpg and look, it evens make a better flow ! :^)
  4. 00:36:893 (5) : check the spacing, it's 1.27 instead of 1.20/1.19
  5. 02:16:059 (1) : I would better see this slider curved a bit, no ? It feels a bit weird in the actual, I prefer it in this way : http://puu.sh/xCUyM/d54e37c2f6.jpg
  6. 02:31:337 : Why isn't this mapped ? It clearly could be well with a beat here, it would improve once again the vocals~
  7. Rest is fine~
Humanity

• ezek :

  1. 00:03:601 (3) : Maybe you should put the circ at 1.11 like you did for 00:01:35 (3)- and 00:05:845 (3)- , no ?
  2. 00:38:004 (1) : Curve it like this ? https://puu.sh/xCUZ6/4fe609ea2f.jpg
  3. 02:50:504 (4) : Make a blanket with the next ? Like you did for the next slider ?
  4. Rest is pretty fine~
• Nowa

  • Nothing found here~
General :

The map was in overall really nice and well done. I enjoyed to play it, great job guys !
Also, the song was really good, I liked it a lot !
I wish I could be BN now to nominate this true good map ;;

good luck ezek~!
Topic Starter
ZekeyHache

My Angel Kanan wrote:

reee
M4M

General
  1. Maybe decrease ar and od on easy and normal? atleast on easy since od and hp3 seem a bit too too high imo they look fine for me, maybe if more people insist I may consider a change
  2. Check AiMod done

Easy
  1. 00:20:424 (3) - it would be better if you do it like here 00:24:910 (3,4) - 1. for a clickable vocal 2. for consistency
  2. 01:16:059 (1,2,3) - blanket improved~
  3. 03:00:504 (3,4,1) - overlap (I tested the map in order if it's only a overlap in the editor but yeah you can see the overlap while playing too) fixed
  4. 03:24:948 - this might be just me but it's really better if you put a break here it's in the other diffs, so yeah, applied
  5. 03:28:559 (1) - make this clickable maybe? no cuz I'm trying to cover all the strong sounds, but since it's an easy I would have to ignore them to not use much 1/2, so I decided to use a slider that at least goes through all of them
  6. 03:29:948 (2,3) - I would make the rhythm a bit calmer here having this 03:29:948 (2) - as a 1/1 reverse would fit the rhythm in the map more no cuz I'm trying to keep a decent spread and it first nice there anyway

hope it was helpful xd Gl with the map since the mod was pretty short I shot a star owo

Gordon123 wrote:

hello
[General]

  • for me it is very loud to use the sound to 100%, make it a little quieter pls well, I'm using the default skin and sounds pretty nice at 100%
    make Break identical in all diffs https://osu.ppy.sh/ss/9096020 done
[Forestezek's Easy]

  • Check AiMod fixed unsnapped stuff
  1. ezek
    nothing really... yay
[Normal]

  • remove Widescreen support,u not use here SB it's not necessary since it doesn't do anything lol
    00:12:574 (3) - can u remove this circle ,because i think its overmap + I dont hear such a clear impact on the rhythm, there is simply a continuation of the phrase with (2) there's no overmap, it's mapped to the guitar~ if this note wasn't here it could make (4) weird to hit cuz that one is based on the guitar as well and ruin the transition from vocal to instrumental mapping~
    00:17:340 (3,4) - it seems to me that this is a rather unpleasant moment using this particular rhythm. u can use it for example um nop, it's mapped to the vocals and it should feel fine if you listen to the song while playing
    00:37:726 (7) - nc. 00:38:004 (1) - delete nc ? or no ;w; despite the fact that you use 5 combos(max) everywhere~~ owww, you almost hit it there! I made a mistake, but the mistake was at 00:33:837 (5) - where I should've added nc, but I noticed thanks to you anyway :3c
[Nowzek's Humanity]
  1. ezek
    00:10:331 (5) - nc uh, why?
    00:39:671 (5) - do it a little higher you should explain why, because right now I don't see reasons to move it
    03:02:726 (1,2,3,4,5,1,2,3,4,5,6,7) - like this moment <3 I like it too
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)

Imakuri wrote:

pwet~
Hi my friend hi hi
M4M hehe hoho

Easy :

• ezek :

  1. 00:10:331 (2) : If I were you I would place the slider like that : https://puu.sh/xCS9L/c1ef5fe5f0.jpg but you're not me, so I'm keeping it the current way, lol~ You should explain why you think your placement is better or how it benefits the map to make your suggestion more clear and have more chances of being applied by the mapper~ my current placement is slanted so the transition to the next slider feels more natural since this slider being slanted points kinda to it
  2. 00:31:615 (1) : maybe curve it a bit too no cuz it's making symmetry with the previous slider (yes, I'm making hidden symmetry, don't tell anyone, shhhh)
  3. Rest is fine!
Normal :

  1. 00:06:966 (1,2,3) : Here I think it would be better if you folllow the pattern with the sliders, like you did before. 00:07:808- here, we hear a guitar sound, and it must be mapped imo. Here's what I recommand to do : Put a 1/1 slider at 00:06:966- and then put a 1/2 slider or 2 circles after at 00:07:808- , I think it's much better~ those are the notes before the 1/1 break and before the beginning of the vocals, so I wanna just map it differently, in this case, just focusing on the stronger notes, which are those 1/1 circles
  2. 00:17:340 (3) : Hmmm, maybe you could make a 1/2 reverse slider here, it would improve the vocals.. it feels much better imo yes, it would follow more the vocals; however, 00:17:901 - the vocal here would feel less prioritized with the addition of a reapeat, and considering it's a strong vocal, I prefer to keep my current slider
  3. 00:34:671 (2) : Here, you could make a coolest overlap, here's how what I see this thing : https://puu.sh/xCUkQ/f4daf4d325.jpg and look, it evens make a better flow ! :^) hmm applied
  4. 00:36:893 (5) : check the spacing, it's 1.27 instead of 1.20/1.19 I fixed some spacing there, but it wasn't what you pointed out
  5. 02:16:059 (1) : I would better see this slider curved a bit, no ? It feels a bit weird in the actual, I prefer it in this way : http://puu.sh/xCUyM/d54e37c2f6.jpg
  6. 02:31:337 : Why isn't this mapped ? It clearly could be well with a beat here, it would improve once again the vocals~ I'm emphasizing the strong beats surrounding this vocal by ignoring it
  7. Rest is fine~
Humanity

• ezek :

  1. 00:03:601 (3) : Maybe you should put the circ at 1.11 like you did for 00:01:35 (3)- and 00:05:845 (3)- , no ? mmm k
  2. 00:38:004 (1) : Curve it like this ? https://puu.sh/xCUZ6/4fe609ea2f.jpg ummm no
  3. 02:50:504 (4) : Make a blanket with the next ? Like you did for the next slider ? applied
  4. Rest is pretty fine~
General :

The map was in overall really nice and well done. I enjoyed to play it, great job guys !
Also, the song was really good, I liked it a lot !
I wish I could be BN now to nominate this true good map ;;

good luck ezek~!

Thanks for the mods everyone! :D
Renumi
post
Mekki
[easy]
00:43:837 (5) - why 1/2 followed of another? it lost the emphasys 1/2 gives imo maybe replace it for two 1/1 notes
03:39:948 (2,3) - ds problem here

fine

[normal]
01:00:226 (1) - i think a whistle would fit better at the head than at the tail
01:00:226 (1) - the beat here is stronger than vocals, what about making the downbeat at the middle of it clickable?
01:36:615 (2,3,4) - this flows better than this 01:32:726 (3,4,5).
03:04:948 (3) - missing hitsound at the end

meh what's the point of modding that, it is all good already.

[hard]
i don't like the way some jumps got really overdone in the diff, it doesn't fit the spread well with normal (judging for the sv is not great but wow 1.99 to 3.3 in a 108bpm song)

03:23:837 (1,2,1,2) - (nowa) this is the most overdone jump in the whole map, if u delete it diff goes back to 3.1, it doesn't create a good gameplay imo it will break a lot of player's combo. maybe with an advanced it'd be more acceptable.
02:57:309 (4,5) - (ezek ) u even added 1/4 jumps while normal doesn't even use 1/4 at all
03:15:087 (5,6) - (nowa) ^
03:28:559 (1,2,3,4) - (ezek) this train jumpy pattern with high spacing don't flow well at all imo you could make something friendly there like a square, star or even a triangle, should be better.
03:31:615 (1,2,3,4,5,6,7,8,9,1) - (ezek) again another overdone pattern imo. they way it flows here is also weird. 03:32:448 (4,5,6) - the drum which sound be emphasized starts here, though, u chose to keep the (4) with the same spacing as (3) (different sound), and then make a weird jump to (5,6). doesn't look good if u ask me.
01:00:782 (1,2,3,1,2,3,4) - jumps like that seems fine, though (as u can see they are in a strong song pace and they are smaller, funny and also plays better)

so ye while I get the idea of having jumps (make the map funnier and follow the song pace, some of them doesn't fit the spread/the diff difficulty itself so u better check those better.)

00:09:209 (1,2,3,4,5,6,7,8) - (ezek ) u didn't do only circles sections like that really often, making it in the beginning seems to stressful to me.
00:17:340 (4,5,6) - (nowa) any reason to increase spacing like that here? 00:19:864 (5,6) - u haven't done in here so might aswell just keep normal spacing there
00:22:667 (1,2,3) - (nowa) I can't get the idea of ignoring the strongest guitar sounds at the end of those sliders
00:24:910 (1,2,3) - (nowa) I'd replace it for a 1/4 slider, it will seem more accurate to the part of the map/song imo
00:26:593 (6) - (nowa) some spacing emphasys or even a SV change to here would be better, just changing the rhythm like that without doing anything else makes the part looks too boring.
00:39:948 (6,7) - (ezek) it evne seems u ran out of space in the mapping area to map all those circles so u just stacked them lol maybe you could replace those last two stacked ones for a slider~
00:54:671 (3,4,5,6) - (nowa) hmm I currently think that u could do the same at this part as u did in here 00:56:893 (3,4,5) - sounds less confusing and will fit the song great aswell.
00:46:059 (4,5,6) - (nowa) this was the only part you chose to follow the instrumental instead of vocals. why?
03:09:393 (1,2) - (nowa) make the spacing for those 3/4 just like here 03:07:171 (1,2) - pls

I dont know if you guys will agree with me or not but I think those big jumps just does not looks good at all. maybe with an advanced they'd be fine, but it still would be overdone considering the way the difficulty was mapped overall.
Underforest
ezek, sientete libre lo que creas mas conveniente en arreglar mis partes. la escuela me mata poco a poco mi tiempo libre >_<
Topic Starter
ZekeyHache
Replying for Underforest :eyes:

My Angel Kanan wrote:

Easy
  1. 00:20:424 (3) - it would be better if you do it like here 00:24:910 (3,4) - 1. for a clickable vocal 2. for consistency I believe the current pattern is fine since the other one is only focused in the instrumental part and then the strong vocal starts on the 1/2 beat, which is not being mapped due difficulty regulation
  2. 00:25:471 (4,5) - maybe switch those the drum sound should be clickable since it's like the strongest sound the first 25 seconds k
  3. 00:56:059 (3) - the slidershape doesn't fit here compared to the maps slidershapes some variation doesn't hurt, maybe if you have a better explanation on why they should be changed and provide an adequate example could make this kind of suggestion more effective
  4. 03:09:393 (2) - ^ ^

Gordon123 wrote:

[Forestezek's Easy]
  1. underforest
    00:15:938 (3) - you could support the rhythm here, so 1/3 slider not hear good + after this u put circle,but u can make how on screnshoot there's no 1/3 usage here, it's just a change of focus to 1/2 beats because the vocals there are stronger and should feel pretty natural for beginners
    01:22:726 (3) - make it straight I don't see any reason for that, it's a design preference, and what's wrong with gay sliders?
    01:24:948 (1) - and here tilt for a smooth transition to next slider the current transition goes smooth, plus it's a nice design since this slider reflects 01:22:726 (3) - making the design look neater
    02:37:171 (2) - same too ^ I don't see any issue here
    03:16:059 (1,2) - fix a bit blanket improved~
    03:20:504 (1) - ^ improved~

Imakuri wrote:

Easy :

• Underforest :

  1. 00:14:817 (2) : You should put the slider start at x:225 y:91 because it makes a better flow imo~ mmm ok
  2. 00:17:901 (1,2) : Similar thing here. You should curve the slider (1) a bit, to make a good flow with the slider (2), that you could put it in the way i'll show to make somthing more beautiful and great to play : http://puu.sh/xCRJU/625d3cdaa8.jpg the current way flows fine, if this was a higher diff like hard and up such difference would make an impact, but here doesn't matter much since the song is slow and that movement shouldn't make people feel uncomfortable or cause trouble while playing
  3. 00:44:948 (1) : Maybe you could curve it a bit too, make something like this : https://puu.sh/xCRRs/57976488f9.jpg I don't see why, same, the flow is fine and this is pretty much more of a design preference
  4. 02:02:756 (3,4) : Maybe you could curve the (3) again, it makes weird when we play it in the actrual state I played it and didn't feel anything weird, is there anyone elso who agrees with you on this matter? Because I see you wrote "we" but didn't mention another person involved :eyes:
  5. 03:20:504 (1) : Imperfect blanket with 03:18:282 (2)- fixed
  6. Rest is fine for Underforest
k back to meee

MkGuh wrote:

[easy]
00:43:837 (5) - why 1/2 followed of another? it lost the emphasys 1/2 gives imo maybe replace it for two 1/1 notes nah, I wanna make the change to another section of the song by making the different rhythm more notable and also the vocals on each 1/2 repeat slider are very similar, so they should be mapped the same imo, aaand I made sure to be consistent with it as you can see at 01:53:837 (4,5) -
03:39:948 (2,3) - ds problem here o shit fixed

fine

[normal]
01:00:226 (1) - i think a whistle would fit better at the head than at the tail applied
01:00:226 (1) - the beat here is stronger than vocals, what about making the downbeat at the middle of it clickable? um nah, I prefer to focus on the vocals here since their pitch is higher
01:36:615 (2,3,4) - this flows better than this 01:32:726 (3,4,5). ok
03:04:948 (3) - missing hitsound at the end nice catch!

meh what's the point of modding that, it is all good already.

[hard]
i don't like the way some jumps got really overdone in the diff, it doesn't fit the spread well with normal (judging for the sv is not great but wow 1.99 to 3.3 in a 108bpm song)

02:57:309 (4,5) - (ezek ) u even added 1/4 jumps while normal doesn't even use 1/4 at all it's a nice emphasis and at this bpm it doesn't have a big impact on spread even if I didn't use 1/4 in Normal
03:28:559 (1,2,3,4) - (ezek) this train jumpy pattern with high spacing don't flow well at all imo you could make something friendly there like a square, star or even a triangle, should be better. I played it and it flows well :/ they're just a couple of straight jumps + one sharp, nothing with awkward or broken flow
03:31:615 (1,2,3,4,5,6,7,8,9,1) - (ezek) again another overdone pattern imo. they way it flows here is also weird. 03:32:448 (4,5,6) - the drum which sound be emphasized starts here, though, u chose to keep the (4) with the same spacing as (3) (different sound), and then make a weird jump to (5,6). doesn't look good if u ask me. I organized the sounds in pairs (03:31:615 (1,2) - 03:32:171 (3,4) - 03:32:726 (5,6) - ) to have some organization. I was able to emphasize some sounds despite that; however, I don't want to focus too much on individual object spacing for emphasis since this is still kind of a "low" diff
01:00:782 (1,2,3,1,2,3,4) - jumps like that seems fine, though (as u can see they are in a strong song pace and they are smaller, funny and also plays better)

so ye while I get the idea of having jumps (make the map funnier and follow the song pace, some of them doesn't fit the spread/the diff difficulty itself so u better check those better.) I explained why the set should be fine below

00:09:209 (1,2,3,4,5,6,7,8) - (ezek ) u didn't do only circles sections like that really often, making it in the beginning seems to stressful to me. I actually was thinking about this, so yeah, replaced 4 circles for a couple of sliders lul
00:39:948 (6,7) - (ezek) it evne seems u ran out of space in the mapping area to map all those circles so u just stacked them lol maybe you could replace those last two stacked ones for a slider~ I did something else to improve this weird part

I dont know if you guys will agree with me or not but I think those big jumps just does not looks good at all. maybe with an advanced they'd be fine, but it still would be overdone considering the way the difficulty was mapped overall.
I don't think an advanced diff is needed~ While it's true that the diff has many jumps and there's a couple of 1/4 ones, this is a very slow-paced song (and bpm) so such jumps don't have much impact besides affecting the sr, which is not something that shouldn't be used to judge a spread at first glance. Also, the rhythm density used in Normal should be enough to compensate the gap~
Thankssss!
Nowaie

Kurai wrote:

[Nowzek's Humanity - Nowa]
  1. 03:12:032 (2,3) - I don't think you should have a small spacing between those as you have a strong drum beat at 03:12:171 - . It makes the pattern harder to comprehend (as the player doesn't expect a small spacing here) and it's quite anticlimactic. Basically you have a large spacing between 03:11:615 (1,2) - where there is no strong beat, and a small spacing between 03:12:032 (2,3) - where there actually is a strong beat. However this spacing is fine with 03:12:726 (4,5) - as the strong beat is on (4).
  2. 03:14:254 (2,3) - Same issue here.

    This is barely an issue. A) i don't even prioritize the percussion there but rather the piano/banjo and B) slider leniency is a thing so those spaces between slider->hitcircle are extremely easy to play
Fixed the rhythm related stuff. Though I don't like the idea of going 1/12s so I stayed on 1/6s to keep everything somewhat simple

Gordon123 wrote:

  1. DTM9 Nowa
    00:46:059 (4,5,6) - u can make it how and 00:47:726 (3,4,5) - it Completely different vocals so no

MkGuh wrote:

03:23:837 (1,2,1,2) - (nowa) this is the most overdone jump in the whole map, if u delete it diff goes back to 3.1, it doesn't create a good gameplay imo it will break a lot of player's combo. maybe with an advanced it'd be more acceptable. It fits the song especially well like that
02:57:309 (4,5) - (ezek ) u even added 1/4 jumps while normal doesn't even use 1/4 at all
03:15:087 (5,6) - (nowa) ^ Okay i feel like this is bit too much. Lowered a bit but slider leniency is still pretty significant factor here so it doesn't feel close to the difficulty it looks like
00:17:340 (4,5,6) - (nowa) any reason to increase spacing like that here? 00:19:864 (5,6) - u haven't done in here so might aswell just keep normal spacing there The vocal goes significantly higher there
00:22:667 (1,2,3) - (nowa) I can't get the idea of ignoring the strongest guitar sounds at the end of those sliders My bad
00:24:910 (1,2,3) - (nowa) I'd replace it for a 1/4 slider, it will seem more accurate to the part of the map/song imo Okay
00:26:593 (6) - (nowa) some spacing emphasys or even a SV change to here would be better, just changing the rhythm like that without doing anything else makes the part looks too boring. Got fixed with the change to that other issue
03:09:393 (1,2) - (nowa) make the spacing for those 3/4 just like here 03:07:171 (1,2) - pls k
Thank

Upd: https://puu.sh/xIv8y/48a1ca7962.osu
Topic Starter
ZekeyHache
Updated~ and fixed other stuff no one noticed:
*Fixed hitsound inconsistencies and added missing hitsounds on all diffs
*Removed ezek from tags
*Rechecked and fixed metadata (basically just the capitalization of all the letters in the artist name)

Metadata:
https://www.dvicio.com/musica/
https://www.dvicio.com/#bio
Kurai
bobbled
Topic Starter
ZekeyHache
THANKSSS
Underforest
yay
Monstrata
Why is Super Saiyan Calvin holding hands with muscular albino Hobbes underwater? This is not the Calvin and Hobbes I know...
Topic Starter
ZekeyHache

Monstrata wrote:

Why is Super Saiyan Calvin holding hands with muscular albino Hobbes underwater? This is not the Calvin and Hobbes I know...
The fact that you changed your avatar is more surprising than this tbh
Nowaie

Monstrata wrote:

Why is Super Saiyan Calvin holding hands with muscular albino Hobbes underwater? This is not the Calvin and Hobbes I know...
We are living in interesting times my friend
Monstrata
Nowzek's Humanity

01:18:004 - Not going to map this? 02:24:671 - etc...
01:44:393 (5,6,1,2,3) - Could fix these blankest D:
02:50:504 (4,5,1) - From a design perspective, it looks better if they were both blanketted the same distance apart.

Normal

00:09:209 (1,2,3,4,5,1) - I think the circles here should be simplified to 1/2 sliders. This is the intro so it makes more sense to use rhythm that doesn't require as much clicking.
00:13:695 (1,2,3,4,5) - etc... 00:27:171 - Just up to here I think. Past here the instruments kick in and its regular tempo.

Easy

AR 2.5 / OD 2 / HP 2 please. Current settings are too high considering the BPM of the map.

[]

Link to metadata please thx!
Topic Starter
ZekeyHache

Monstrata wrote:

Nowzek's Humanity

01:18:004 - Not going to map this? 02:24:671 - etc... I feel the need to decline this suggestion~ The thing is that I'm ignoring these beat as a way of emphasis in the pause of the vocals and as you may have noticed, I also did it in places like 02:22:171 (4,1) - pretty much for the same reason, but in this case is for the instruments. On the other hand, we have Nowa, who mapped those beats I skipped; however, his parts always fall on the second part of the choruses, and I think it's totally fine because it makes variety (but still being consistent cuz it's organized by parts of the chorus) and creates an effect of progression in the map (second part of the choruses being a bit more intense)~ I like it in the current state~
01:44:393 (5,6,1,2,3) - Could fix these blankest D: fixed~
02:50:504 (4,5,1) - From a design perspective, it looks better if they were both blanketted the same distance apart. I didn't notice, eew. Fixed~

Normal

00:09:209 (1,2,3,4,5,1) - I think the circles here should be simplified to 1/2 sliders. This is the intro so it makes more sense to use rhythm that doesn't require as much clicking.
00:13:695 (1,2,3,4,5) - etc... 00:27:171 - Just up to here I think. Past here the instruments kick in and its regular tempo. makes sense, applied!

Easy

AR 2.5 / OD 2 / HP 2 please. Current settings are too high considering the BPM of the map. applied

[]

Link to metadata please thx!
and I also fixed a couple of fucked up hitsounds in the highest diff :v

Thanks for the mod!
I took the metadata from the group's official site
https://www.dvicio.com/musica/
https://www.dvicio.com/#bio

This specific song can be found in the first album that shows up currently https://ezekk.s-ul.eu/XZHVjfvG
And if you go to the bio part of their site you can see they spell their name with all caps all the time https://ezekk.s-ul.eu/TSvGDGRw
Monstrata
super saiyan calvin and albino hobbes
Topic Starter
ZekeyHache
thanks for the doritos, Monstritos <3
Nowaie
:eyes:
Shmiklak
Grats
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