i wouldnt change the AR either because the lower AR emphazises the map better than a high one, because players, who struggle with a lot of hitobjects, which is, i would say the main player base, will struggle especially with the faster/more dense part, which supports the map. Being able to play the calm parts with some tweaks here and there, but loosing ultimately on the kiais and even the guitar part after the intro. Even for players who can somewhat read a high note density, it still supports the song in a way that it makes the faster parts harder in a natural, but today, because of "meta", mostly forgotten way. ( Why even higher AR with the reason its not meta or not modern? I think this map is the exact opposite of a modern jump pp anime tv size with FULL SCREEN JUMPS BLASTING AT YOU ) Also does it support the mappers style thinking of most patterns in coherence to the whole map, but focusing on almost every aspect that is minor, but still important, synergizing better with the amount of thoughts the mapper has to made ( see it as high density = lots of thoughts and sound aspects taking into account )
Just my 2 cents ~
maybe ive learned enough by now to make this a somewhat useful mod.
00:11:601 (4) - the 17th white slidertick has to move up to top right quite a bit to make it perfectly round ( you can see a bulb at around 75° mathematical degree ) also the gap is too big at around 120° (send it to you via discord)
00:44:546 (14) - wrong timed, because its a delayed sound. has to be on the blue tick after this
00:54:135 (5) - in this entire part, you use the slider as a way to emphasize the long vocals. This sounds like it has 2 syllables, so i wouldnt use a slider on it but a circle x slider if you wanna keep the focus on the drum at the sliderend aswell, just do 3 circles because ive seen you emphasize something different with a 1/4th slider. 01:20:436 (5), 01:26:874 (5,6) - here you did it ( for the shiwa sound ) While the spacing in time is different, you use 2 different concepts for this sound. Would change the first one
01:00:436 (2,3) - here its correct tho ^ because its 2 syllabels you use ( its different vocals but the same concept you should use )
01:10:573 (4) - nc here i think because its a strong sound. I know you emphasize the longer syllabels again with NC but it would fit in here with how the instruments comes into foreground for this one specific slider ( its also a slider! does that count for a reason?
)
01:17:422 (1) - i dont know if you made this on purpose or it slipped through because you emphasized every NC with the singers voice, here you dont ( maybe its because its a new part? ) still irritating
01:20:436 (5) - same as 00:54:135 (5) -but here you did it ( for the shiwa sound ) While the spacing in time is different, you use 2 different
01:49:203 (2,3,4) - you emphasize this wrong. there are clearly piano sounds on these and you map em as they were simple drum sounds or lesser piano sounds. I would emphasize those 3 more with bigger jumps. same for 01:50:025 (2,3,4) -
01:55:915 (3,4) - why do you use a spacing here when you dont do it here 01:56:463 (6,7) - you have a piano sound followed by a drum sound ( and a piano sound which is emphasized correctly tho ). Once you give it a spacing and once not? Either give both a spacing or give the 2nd drum sound (01:56:600 (7) - ) a spacing and the first one not because its stronger in sound
02:02:559 (1,2) - why is this spacing bigger than this 02:02:765 (2,3) - ? I dont understand since you wanna emphasize the drums and the piano in this part yet 02:02:765 (2) - is the lowest sound in this pattern but has only the 2nd lowest spacing
02:06:258 (6) - you should make this a 1/8th slider or a repeat slider because theres a sound on the yellow tick after this
02:06:669 (3,4,1) - maybe you wanna make these 1/8th streams aswell? they have the clear piano build up to build up the next vowel the singer sings stronger, would emphasize the next slider better
02:43:450 (5) - there is a sound on the blue tick after this, did you not hear it or left it intentionally out? you could make it a build up for the triple at 02:46:532 (1,2,3) - because these sounds build up to the triple you mapped
02:44:888 (4) - ^ 02:45:299 (6) - ^
02:45:710 (8,1,2,3) - these all have 1/4th piano or drum sounds in between them
04:03:998 (1,2,3) - sorry but this looks ugly because the first semicircle is too small in radius compared to the 2nd one. make it a little bit bigger and its ok.
04:09:751 (1) - make this maybe more special? because the whole map builds up so far to this specific sound. It is the same syllabel and therefore lyric as the initial slider you made, this one 00:11:601 (4) - . Would really help emphasizing it. I would just copy paste and rotate the intro slider so people see theyre connected.
04:34:409 (1) - make this maybe a double? its the same style in singing as one of these 04:31:943 (1,2) - ( could also be for diversity? i dont know )
04:42:628 (1) - I still dont agree how you emphasize this entire part. In addition to your typical emphasizing strong guitar riffs ( the part after your preview point ), i would add the 1/4th gaps as NC aswell, so this 04:44:066 (5) - and 04:45:710 (5) - and 04:47:354 (5) - and 04:50:641 (5) - and 04:52:285 (5) - and 04:54:648 (3) - because of several reasons. ( mostly readable issues ) First its in the most hyped up part of the map, exactly between the 2 kiais and a slow part. Second its the way it is waaaaaaaaay to hard to read compared to the kiais. Also, beside the missreadable NC part, despite this part being somewhat exciting and hyped up due to its position in the song, it looks calm. Too little happening in the vision field so i would spice it up with some NC's and therefore more colour changes. Also, more NC's make it harder to cheese through this part but easier for people who actually know how to play this and therefore less punishable.
04:48:381 (1,2,3,4) - i dont understand why this is a straigh line. i would make it move upwards in a circular movement counter clockwise. ( just change position of 2 and 3, keep 1 and 4 since they are fine ) It would work better with 04:54:854 (1,2,3,4,5,6,7) - aswell because they use different sounds for 04:54:854 (1,2,3,4) - compared to 04:55:367 (5,6,7) - but you still map them the same. You have to change either of these, but since the 2nd pattern plays and looks nice, i would change the first one to make it my suggested change.
04:55:778 (1) - you might wanna change the spacing on this because the sound itself is calm, yes i agree, but the diversity going from the part before to this is SOOOOOOOOOOOOOOOO big that it doesnt look and play fulfilling, a simple NC doesnt emphasize this enough. Maybe you could also make it a special hitsound? Like not only whistle but some custom sound that is especially strong. another reason found in this 05:49:407 (6) - , both explanation and sound. Look there for the whole reasoning.
05:23:724 (1) - i would change the spacing of this. For every other piano upbeat with a NC you used a bigger spacing compared to the rest of this part. Would change therefore.
05:24:546 (1) - ^
05:26:600 (4) - ^ but also missing a NC
05:31:942 (4) - if you agree to the changes with the NC in this part 04:42:628 (1) - you have to change this aswell
05:48:791 (2,3,4,5) - this doesnt emphasize this part enough with its spacing and movement. I hear glitchy sounds you used in previous parts aswell ( 04:41:189 (2,3,4,5,6,7) - like this ) the only difference is, there is no voice. I would make this a zigzag part aswell but with smaller emphasis.
05:49:407 (6) - here you could set a nice 1/16th repetetive slider ( make it half a beat long ). With correct spacing it would emphasize the sudden change in sound which is SOOOOOOOOOO big in here. where have i seen similar patterns in the map? ( 04:55:573 (7,1) - huehuehue ) What i wanna say, that these abrupt changes are made on purpose by the artist and therefore you should emphasize it. They sum up the differences of the map in sound and style and therefore, those are keysounds, you left out or didnt emphasize enough.
06:03:043 (4,1) - for these sounds, you emphasize it correct, the best way possible, but its not good enough by osu itself D:. Sadly you cannot set a slider and change its SV. What would be cool but unrankable would be a slider with high SV that is stacked a lot so it looks like no movement at all going faster and faster due to less stacking making it appear as the initial slider but in some weird fucked up way making the signal noise emphasize with an obnoxious Hitsounding thats getting louder and louder aswell, BUT NO, OSU RANKING DOES NOT ALLOW IT QQ even tho it would give this map a perfect ending. maybe you can ask someone if this is a possible and rankable change?
I hope i could help out a bit.