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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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Shmiklak
finally a bubbled map for this song
marcuddles

M a r v o l l o wrote:

finally a bubbled map for this song
Xinnoh
song a map finally for this
marcuddles
rip
Topic Starter
Djulus
Eksdi
Okoratu
spread between easy and normal seems broken given normal's complexity being really close to that of hard

is tarrasky using default claps on purpose because i think thecustom clap that the others have in combination with the whistles you have would sound better

[hard]
00:00:285 (1,2,3) - volume is pretty high is that intentional - also http://i.imgur.com/8R1noeV.png rhythm would prolly fit better

[marcuddles]
00:00:285 (1,2,3) - same as hard

[marvollo]
would slightly increase AR to fit the object density of the diff better
also isnt this wrong girl?

[easy]
00:21:623 (1,2,3,4,5,1) - the unfilled gaps between objects are offputting, how about passive rhythms instead http://i.imgur.com/l8rLdce.png

Get the username of this set updated
and i think a diff between easy and normal can't hurt because rn normal is mapped continuously like the hard and easy is 1/1 galore but there's nothing inbetween.
Shmiklak
ye, it's wrong girl, though this thing was discussed in before: t/583028/start=75
Using another girl from the same anime isn't a big problem for me especially because all good pics with the right character are already used and I want to have smth unique, and in my opinion my pic shows the mood of the song better. about the ar, ye, increase it
EijiKuinbii
M a r v o l l o's Normal
может добавить киаи?
00:01:130 - сюда можно поставить ноту
00:12:750 - ^
00:27:961 (6) - этот слайдер можно сделать реверсом
Shmiklak

EijiKuinbii wrote:

M a r v o l l o's Normal
может добавить киаи? нет причинhttps://www.youtube.com/watch?v=6ykB3cBtQ0M
00:01:130 - сюда можно поставить ноту нет причинhttps://www.youtube.com/watch?v=6ykB3cBtQ0M
00:12:750 - ^ а тут да
00:27:961 (6) - этот слайдер можно сделать реверсом нет причинhttps://www.youtube.com/watch?v=6ykB3cBtQ0M
Yamicchi
As requested by Marvollo
[Normal]
• First of all about the spacing. Comparing to Easy and Advanced, Normal is too similar to Advanced while it's a huge increase in spacings from Easy to Normal which is not really ok_hand. Koiyuki is fine with this (as proved by bubbled) but just wanna say this so that you and any tier 2 can consider, because to make it ok is a total remap so yeah
• 00:02:609 (2) - 00:05:990 (2) - 00:16:130 (2) - 00:19:511 (2) - Should be just a circle so the 4 vocals 00:03:032 (3,4,5) - here is more emphasized.
• 00:10:637 (5) - 00:24:159 (5) - For the whole pattern of 00:09:370 (2,3,4,5) - you're following the exact vocal on every beats, so why do you simplify the vocal here with a 1/1 slider? Imo a reverse 1/2 slider sounds much better
• 00:12:750 (2,3,4) - would love to see you continue to follow the vocal here because you're following the vocal recently. The current pattern does not support vocal very well, so I'm think of something like this http://puu.sh/xeMD5/0cc75fdbc6.jpg
• 00:27:116 (4,5) - Ctrl + g for vocal?
• 00:20:567 (5,1) - Flow here is kinda weird, as you're pointing (5) towards (1) like 00:07:046 (5,1) - here, so I think having something similar would be a better option, you know, for the comfortable pattern even in FL mod
Topic Starter
Djulus

Okorin wrote:

spread between easy and normal seems broken given normal's complexity being really close to that of hard

is tarrasky using default claps on purpose because i think thecustom clap that the others have in combination with the whistles you have would sound better

[hard]
00:00:285 (1,2,3) - volume is pretty high is that intentional - also http://i.imgur.com/8R1noeV.png rhythm would prolly fit better

[marcuddles]
00:00:285 (1,2,3) - same as hard

[marvollo]
would slightly increase AR to fit the object density of the diff better
also isnt this wrong girl?

[easy]
00:21:623 (1,2,3,4,5,1) - the unfilled gaps between objects are offputting, how about passive rhythms instead http://i.imgur.com/l8rLdce.png

Get the username of this set updated
and i think a diff between easy and normal can't hurt because rn normal is mapped continuously like the hard and easy is 1/1 galore but there's nothing inbetween.
all done
marcuddles

Okorin wrote:

[marcuddles]
00:00:285 (1,2,3) - same as hard Decreased to 30%
Also decreased to 40% 00:23:102 (1) - 's sliderend volume since there's no beat on the white tick except for the "ghost" sound that the vocal makes.

00:27:961 (1,2,1,2,1) - Added another NC, it gives a cool effect and fits well in the song.

tatoe
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ArtistUnicode:花坂結衣(CV:M・A・O)
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Shmiklak

Yamicchi wrote:

As requested by Marvollo
[Normal]
• First of all about the spacing. Comparing to Easy and Advanced, Normal is too similar to Advanced while it's a huge increase in spacings from Easy to Normal which is not really ok_hand. Koiyuki is fine with this (as proved by bubbled) but just wanna say this so that you and any tier 2 can consider, because to make it ok is a total remap so yeah it's fine
• 00:02:609 (2) - 00:05:990 (2) - 00:16:130 (2) - 00:19:511 (2) - Should be just a circle so the 4 vocals 00:03:032 (3,4,5) - here is more emphasized. I don't think so
• 00:10:637 (5) - 00:24:159 (5) - For the whole pattern of 00:09:370 (2,3,4,5) - you're following the exact vocal on every beats, so why do you simplify the vocal here with a 1/1 slider? Imo a reverse 1/2 slider sounds much better
• 00:12:750 (2,3,4) - would love to see you continue to follow the vocal here because you're following the vocal recently. The current pattern does not support vocal very well, so I'm think of something like this http://puu.sh/xeMD5/0cc75fdbc6.jpg
• 00:27:116 (4,5) - Ctrl + g for vocal?
• 00:20:567 (5,1) - Flow here is kinda weird, as you're pointing (5) towards (1) like 00:07:046 (5,1) - here, so I think having something similar would be a better option, you know, for the comfortable pattern even in FL mod gud for me
upd after 2 mods
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ArtistUnicode:花坂結衣(CV:M・A・O)
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428,32,23102,2,0,P|360:29|296:48,1,120,6|0,0:0|0:0,0:0:0:0:
236,82,23736,2,0,P|209:83|158:77,1,60,8|0,0:0|0:0,0:0:0:0:
116,140,24159,2,0,P|108:195|128:276,1,120,2|8,0:0|0:0,0:0:0:0:
179,317,24792,6,0,P|236:306|312:92,1,300,6|2,0:0|0:0,0:0:0:0:
163,41,26271,1,8,0:0:0:0:
103,100,26482,2,0,P|92:151|92:224,1,120,6|0,0:0|0:0,0:0:0:0:
142,286,27116,1,8,0:0:0:0:
209,336,27328,2,0,P|266:349|325:339,1,120,0|0,0:0|0:0,0:0:0:0:
375,272,27961,2,0,P|378:240|374:202,1,60,8|0,0:0|0:0,0:0:0:0:
256,192,28384,12,0,30285,0:0:0:0:
Topic Starter
Djulus
updated all difs and tarrasky's hitsound changed to custom hitsounds, i think it's pretty good.
nextplay
okay the overall stats are broken rn

decrease the hp and od in hard because those are the same in mashas diff (od6 and hp5 would be good I guess)
why have advanced and normal the same cs? also in advanced od5 and hp4 would be good
normal od4 and hp3 (Note: in normal is this kinda subjective it's okay when you keep it but it don't fit with the overall setting spread)

no kds
Shmiklak
Having the same cs isn't a problem at all and the current settings on my diffs are fine. Thanks for checking!
Kilabarus
@M a r v o l l o please answer properly to mods, not by sending stupid videos but by answering actual question with your thoughts about it
marcuddles

MashaSG wrote:

@M a r v o l l o please answer properly to mods, not by sending stupid videos but by answering actual question with your thoughts about it
Kilabarus
подъебал
Topic Starter
Djulus
do not shitpost please :)
EDIT: added in tags "DefendeRDjulus kantoku" and some changes on last diff.
Koiyuki
re
Topic Starter
Djulus
Yay thank
Okoratu
hard
00:00:285 (1,2,3) - dont 100% volume

easy
00:00:285 (1) - same
Topic Starter
Djulus

Okorin wrote:

hard
00:00:285 (1,2,3) - dont 100% volume

easy
00:00:285 (1) - same
Fixed
Okoratu
Topic Starter
Djulus
Ура
Namki
смешно
marcuddles
Congratulations for your first qualified map! Now learn english u fuck
Topic Starter
Djulus
yea sure, thanks owo
Nao Tomori
gz dude
Topic Starter
Djulus
thank
-Makishima S-
Added to list of maps proving that quality is non-existant in this times.

Anyway - gratz on rank.
marcuddles
Added to list of maps proving that quality is non-existant in this times.

Anyway - gratz on rank.
Topic Starter
Djulus
Added to list of maps proving that quality is non-existant in this times.

Anyway - gratz on rank.
Also thanks everyone for help
Sotarks
nice meme
Shmiklak

MashaSG wrote:

@M a r v o l l o please answer properly to mods, not by sending stupid videos but by answering actual question with your thoughts about it
The person didn't even give me a reason so answering with video where the guy says "НАХУЯ?" is good because it translates as "Why?" but in more rude way :3
Anyway, congrats Djulus and all gders, excluding me, because this song sucks xd
Tarrasky
!!!
riffy
Hey! Thought I stop by to suggest a few things even though I'm a little bit late for the party.

General
  1. Any particular reason for that one background to be in PNG? It is literally 4 times larger than any other background and two times larger then the audio itself. In case it does get disqualified, here's a converted background to hel you get that fixed
Easy
  1. 00:01:342 - any particular reason not to have a circle here? In terms of rhythm consistency, spread progression and matching the vocals, something like this seems to make a lot more sense. Additionally, it feels super weird to make a less strong beat on 00:01:764 - clickable while 00:01:342 - isn't
  2. It looks like you are focused on the drum line here, as you have 00:07:680 (4) - 00:11:482 (1,2) - therefore, sudden 2/1 gaps that leave 00:16:975 - 00:20:356 - these two beats unemphasized stand out from the consistent 1/1 rhythm. Would it be better to use something likethis?
Hard
  1. 00:10:637 (3,4) - this is a super tiny thing, but they're not exactly parallel. You could just copy paste one of the sliders to make sure everything is as neat as it can be.
Masha's Insane
  1. 00:22:891 (8,1) - shouldn't this use bigger spacing to be consistent with 00:24:581 (6,1) - 00:26:271 (7,1) - 00:19:722 (8,1) -? You seem to follow a consistent jump pattern, so it'd make perfect sense.
    Note: oh, and you might want to do something similar for 00:16:342 (6,1) - as it seems to have a sort of similar issue.

    Considering how few spacing changes are present in Hard, I would naturally expect this difficulty to introduce those changes in a slighly more player-friendly manner, though. Nerfing or reducing some of the jumps in a conssitent way could help the spread .
Tarrasky's Insane
  1. 00:00:285 (1,2,3,4,5) - 00:02:187 (3,4,5,6) - the spacing is the same, yet the first pattern is the intro without background instruments support. Reducing the spacing of 00:00:285 (1,2,3,4,5) - to match the "intro" feel if this part is probably a good idea.
  2. 00:12:328 - consider finishing this 00:12:116 (2) - slider here? The vocals have a clear cut-off here, and there's also a good and audible drum hit.Alternative pattern that you might try as well
    Note: 00:23:102 (1) - this could feel better as a 1/2 slider and a circle as well. It has the sound very similar to 00:24:792 (1,2) - this pattern, after all.
My main issue is definitely the BG size, everything else is kind of important, but not really, but still kinda needs attention. So yeah, just message me if you need any additional explanations.
Namki
you mean the main issue is the song, right?
Topic Starter
Djulus
I think, issue is shmiklak
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