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Hanasaka Yui(CV: M.A.O) - Harumachi Clover

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marcuddles

Koiyuki wrote:

Mark101
00:07:046 (1) - remove nc
00:17:187 (1) - ^
00:09:581 (10,11,1) - i prefer the way to nc like this, i'd like you to keep this way to nc at the strong beat but not 00:06:201 (1,2,3) - , the ncs should be set like 00:12:961 (7,8,1) - but not 00:06:201 (1,2,3) -
00:02:821 (1,2,3) - 00:06:201 (1,2,3) - 00:07:891 (1,2,3) - 00:11:271 (1,2,3) - 00:16:342 (1,2,3) - ^

call me later
Fixed everything
UPDATE: https://mark101.s-ul.eu/KMo2reS2
@DefendeRDjulus delete Marcuddles.jpg from the folder, I'm using the HD png

Since me and Shmik are using differents BG, how about using a different BG for each diff?
https://wall.alphacoders.com/by_sub_cat ... ?id=251345 has cute and HD wallpapers, including me and shmik's ones, if somebody chooses the white ones you've got to rotate them (i.e.with GIMP, I can do it for you if you need).

imo it can be called an INSANE not light one
Totally agreeing, the only thing that makes it easy is the BPM
Shmiklak

Mark101 wrote:

Koiyuki wrote:

Since me and Shmik are using differents BG, how about using a different BG for each diff?
https://wall.alphacoders.com/by_sub_cat ... ?id=251345 has cute and HD wallpapers, including me and shmik's ones, if somebody chooses the white ones you've got to rotate them (i.e.with GIMP, I can do it for you if you need).
useless tbh
Topic Starter
Djulus

Mark101 wrote:

@DefendeRDjulus delete Marcuddles.jpg from the folder, I'm using the HD png but mirash
Sends me a same resolution bg's and this isn't have a problem

Since me and Shmik are using differents BG, how about using a different BG for each diff?
https://wall.alphacoders.com/by_sub_cat ... ?id=251345 has cute and HD wallpapers, including me and shmik's ones, if somebody chooses the white ones you've got to rotate them (i.e.with GIMP, I can do it for you if you need). I'll think about it
EDIT: my answer is "no" because i didn't want change bg's and i like it(your recommended bgs)sorry mark
imo it can be called an INSANE not light one
Totally agreeing, the only thing that makes it easy is the BPM
fixed about light insane
Tarrasky

Koiyuki wrote:

Tarrasky
00:24:581 (7,1) - it plays not well imo, slider 1 flows better if it's an rising slider. I'd like to set a pattern of following notes like this. Fixed but i have done in a different way, with semi stack like in others pattern, and following the triples spacing
map
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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:DefendeRDjulus
Version:Tarrasky's Insane
Source:OneRoom
Tags:Shmiklak marvollo M_a_r_v_o_l_l_o Tarrasky beiv MashaSG Mark101 Marcuddles tvsize one_room カントク 市道 真央 いちみち まお
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Kilabarus
4am time to answer to mods

Mark101 wrote:

w

[Masha's Light Insane]
  • In first place, this isn't a Light Insane at all, all the patterns are Insane patterns, they're easy because the BPM is low. Yea
  1. 00:03:454 (2,3) - Put it a bit up, looks really bad if it's so near to 00:02:821 (6) - Holy, sure
  2. 00:04:194 - Rip sound There is like no bit..
  3. 00:07:997 (5) - Another beat you didn't map Wat?? lul
  4. 00:09:581 (8,9,1) - The sound here is almost absent, but you mapped a triplet, why didn't you map triplets before when the sounds were much stronger? In my opinion this sound is stronger
  5. 00:12:961 (7,1) - Put a triplet There is no beat?????
  6. Jumps were mapped without a normal structure before, why don't you keep doing it instead of using squares out of nowhere as you did for 00:18:243 (1,2,3,4,5,6,7,8) - ? Squares are easy
  7. 00:23:102 (1,1) - Silence the sliderends Sure

Асо рейо wrote:

[Masha's Light Insane]
00:21:201 (6,3) - не надо Ок
00:27:961 (1,2,3,4,5) - укради хс с ласт дифы Попрошу Джулуса это сделать

Koiyuki wrote:

MashaSG
00:05:989 (7,8) - lol a nice trap, the first time i think 8 is stack with 7 in the editor I don't need to change it if I get you right...right? :D
imo it can be called an INSANE not light one Sure
Thanks for mods!

@Djulus Copy hitsounds from top diff to my, thx

diff: https://puu.sh/wGB1l/5f95243c31.osu
Topic Starter
Djulus

MashaSG wrote:

@Djulus Copy hitsounds from top diff to my, thx ok

diff: https://puu.sh/wGB1l/5f95243c31.osu
UPDATED all difs,hope it become good
^removed "beiv" from tags because his left from this mapset imo
LCFear
i like this map rank pls
Pachiru
omg but stop with this song, this joke is not funny
marcuddles
[*]Jumps were mapped without a normal structure before, why don't you keep doing it instead of using squares out of nowhere as you did for 00:18:243 (1,2,3,4,5,6,7,8) - ? Squares are easy
And so what, @MashaSG?
You always used random-shaped jumps, the fact that squares are easy (false thing lmao) doesn't justify the fact that you changed pattern without a reason
Topic Starter
Djulus

Pachiru wrote:

omg but stop with this song, this joke is not funny
memes are dead
Kilabarus

Mark101 wrote:

[*]Jumps were mapped without a normal structure before, why don't you keep doing it instead of using squares out of nowhere as you did for 00:18:243 (1,2,3,4,5,6,7,8) - ? Squares are easy
And so what, @MashaSG?
You always used random-shaped jumps, the fact that squares are easy (false thing lmao) doesn't justify the fact that you changed pattern without a reason
If you can't see structure in jumps before squares I don't even know what to say to you
lit120
when i keep seeing map like this makes me wanna do sth about it....

Mark101 wrote:

[*]Jumps were mapped without a normal structure before, why don't you keep doing it instead of using squares out of nowhere as you did for 00:18:243 (1,2,3,4,5,6,7,8) - ? Squares are easy
And so what, @MashaSG?
You always used random-shaped jumps, the fact that squares are easy (false thing lmao) doesn't justify the fact that you changed pattern without a reason
what's wrong with it? although, it's his' diff. using different patterns and such or using a lot of it is up to him. i don't see any problem about this tbh

also, wdym about "Jumps were mapped without a normal structure before"? he used them at least from what i've seen

[shmiklak]
  1. the bg isn't related with the character as Hanasaka Yui who sang this as the story is about her
  2. 00:22:468 (3) - 00:24:159 (3) - 3 notes here that's different from the first part. this should work like http://puu.sh/wIt5Y/3a12735eba.jpg to make it a bit challenging before the song is about to end would work for a part that builds up its emphasize better
[hard]
  1. 00:16:553 (1,2) - seems like u were about to blanket here
  2. 00:19:933 (1,2) - can be fixed for that blanket
  3. 00:27:961 (7) - try this http://puu.sh/wIta7/8b7c35532b.jpg
[masha]
  1. recheck ur hitsounds again, as i may not pointing them out
  2. 00:00:285 (1,2,3,4,5) - i wouldn't recommend having jumps like this for an intro due to a vocal sound only. try to use sth a different pattern like pentagon shape, or just adjust it from ur own way, since i'd recommend having a same spacing there at least
  3. 00:01:342 (1,2,3,4,5,6) - weird hitsound choice, but u did it right from 00:04:722 (1,2,3,4,5,6,7,8) - . perhaps that might be ur mistake there
  4. 00:07:680 (4) - 00:17:821 (4) - clap
  5. 00:19:933 (1) - finish for emphasize beat
  6. 00:13:173 (1) - i wouldn't stack it due to an emphasize note that builds up the song, so i'd just put it somewhere to emphasize with jumps there
  7. 00:19:088 (5,6,7,8) - the square pattern isn't the same spacing as it is like 00:18:243 (1,2,3,4) - better. u might wanna recheck it by copas from 00:19:088 (5,6) - , check it again with 90 degree angle for that pattern
[tarrasky]
  1. recheck the hitsound use
  2. 00:00:285 (1,2,3,4,5) - don't. start. with. jumps. for an intro part like this, it's just a vocal. there's nothing to emphasize it. go with pentagon shape flow instead of star jumps
  3. 00:25:215 (2,3,4,5,6,7,8) - 00:27:116 (2,3,4,5,6,7,8,9,10) - i don't get it why u set drum hitsounds there, as u have did soft hitsound sampleset there only
[mark]
  1. ugh hitsounds aren't properly used right based on the song providing its beat
  2. why not Mark's True Love instead?
  3. 00:14:123 (2) - clearly an overmap due to an absent note. same goes to 00:17:926 (9) - 00:04:194 (8) - 00:13:067 (8) - 00:21:306 (8,10) -
not going through a whole thing, but seems like there are something that i wanted to address more about it, but ya
Topic Starter
Djulus

lit120 wrote:

[hard]
  1. 00:16:553 (1,2) - seems like u were about to blanket here fixed
  2. 00:19:933 (1,2) - can be fixed for that blanket fixed
  3. 00:27:961 (7) - try this http://puu.sh/wIta7/8b7c35532b.jpg seems look like, i like this, fixed owo
not going through a whole thing, but seems like there are something that i wanted to address more about it, but ya :thinking:
thank you owo
marcuddles

lit120 wrote:

[mark]
  1. ugh hitsounds aren't properly used right based on the song providing its beat I copied hitsounds from Tarrasky's difficulty, I know they aren't the best but I can't really hitsound. I'll try to make something in the next updates
  2. why not Mark's True Love instead? No, that's my new nickname, I can't change it right now though, if you see the tags marcuddles is there as well. I didn't like very much "True Love", changed with "Happiness" (wow i'm so fucking originalmao
  3. 00:14:123 (2) - clearly an overmap due to an absent note. same goes to 00:17:926 (9) - 00:04:194 (8) - 00:13:067 (8) - 00:21:306 (8,10) -
Fixed the first one by adding a kickslider which is meant to give less emphasis to 00:14:123 -, the second one is made on purpose, I'm not using the previous structure of the first kiai and this mini-stream fits pretty well imo. About the third one, the fusion of the sounds makes the triplet completely justified, it fits perfectly and I can't see any problem in it. I clearly hear a beat in 00:13:067 (8) -. I already explained the last point

not going through a whole thing, but seems like there are something that i wanted to address more about it, but ya
Thank you~


アップデイト: https://mark101.s-ul.eu/SEAtSrrN
Tarrasky

lit120 wrote:

[tarrasky]
  1. recheck the hitsound use The hitsounds looks ok for me, whistle in the vocals, claps in the beats, drums in the intense moments of the end, for me is ok
  2. 00:00:285 (1,2,3,4,5) - don't. start. with. jumps. for an intro part like this, it's just a vocal. there's nothing to emphasize it. go with pentagon shape flow instead of star jumps why not? for me the vocal is intense enough for a star
  3. 00:25:215 (2,3,4,5,6,7,8) - 00:27:116 (2,3,4,5,6,7,8,9,10) - i don't get it why u set drum hitsounds there, as u have did soft hitsound sampleset there only for me flows correct the song of the music
Shmiklak

lit120 wrote:

[shmiklak]
  1. the bg isn't related with the character as Hanasaka Yui who sang this as the story is about her it's related to the anime so it's fine, I did the same thing on my map when I couldn't find any good pic with right character
  2. 00:22:468 (3) - 00:24:159 (3) - 3 notes here that's different from the first part. this should work like http://puu.sh/wIt5Y/3a12735eba.jpg to make it a bit challenging before the song is about to end would work for a part that builds up its emphasize better good idea
osu file format v14

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TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:DefendeRDjulus
Version:M a r v o l l o's Normal
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Kilabarus

lit120 wrote:

[masha]
  1. recheck ur hitsounds again, as i may not pointing them out I'll call Julus once again
  2. 00:00:285 (1,2,3,4,5) - i wouldn't recommend having jumps like this for an intro due to a vocal sound only. try to use sth a different pattern like pentagon shape, or just adjust it from ur own way, since i'd recommend having a same spacing there at least Fixed
  3. 00:01:342 (1,2,3,4,5,6) - weird hitsound choice, but u did it right from 00:04:722 (1,2,3,4,5,6,7,8) - . perhaps that might be ur mistake there
  4. 00:07:680 (4) - 00:17:821 (4) - clap
  5. 00:19:933 (1) - finish for emphasize beat
  6. 00:13:173 (1) - i wouldn't stack it due to an emphasize note that builds up the song, so i'd just put it somewhere to emphasize with jumps there yyyyyyyyep
  7. 00:19:088 (5,6,7,8) - the square pattern isn't the same spacing as it is like 00:18:243 (1,2,3,4) - better. u might wanna recheck it by copas from 00:19:088 (5,6) - , check it again with 90 degree angle for that pattern Fixed
Thanks!

@Djulus pls copy hitsounds from some other difficulty and check it, thx~

Diff: https://puu.sh/wKpKO/2945783dfc.osu
Koiyuki
recheck

easy
00:24:792 (4,5) - 1.08x

hard
seems the mapper havent copied the hs yet, lit's mod havent been fixed completely.
Shmiklak
Topic Starter
Djulus

Koiyuki wrote:

recheck

easy
00:24:792 (4,5) - 1.08x okay

hard
seems the mapper havent copied the hs yet, lit's mod havent been fixed completely. the mapper copied the hs and fixed lit's mod completely
P.S Masha's Hitsound updated.
EijiKuinbii
Hard
00:00:285 (1,2,3) - в этом парте хсы бы сделать потише
00:10:215 - мне кажется тут должно быть кликабельно
00:14:652 - может добавить сюда ноту и стакнуть с 00:14:863 (1) - ?

по поводу бланкетов, можно улучшить эти:
00:00:497 (2,1) -
00:03:454 (2,3) -
00:05:990 (5,1) -
00:17:187 (2,3) -
00:22:891 (6,1) -
00:24:159 (4,1) -
00:25:426 (2,3) -
в целом неплохо, удачи
Topic Starter
Djulus

EijiKuinbii wrote:

Hard
00:00:285 (1,2,3) - в этом парте хсы бы сделать потише нет, он и так тихий
00:10:215 - мне кажется тут должно быть кликабельно не думаю что здесь делать кликабельным, по моему 00:09:792 (1) - здесь делал кликабельным по вокалу.
00:14:652 - может добавить сюда ноту и стакнуть с 00:14:863 (1) - ? плохо получается :c

по поводу бланкетов, можно улучшить эти:
00:00:497 (2,1) -
00:03:454 (2,3) -
00:05:990 (5,1) -
00:17:187 (2,3) -
00:22:891 (6,1) -
00:24:159 (4,1) -
00:25:426 (2,3) -
по поводу бланкетов, я не думаю чтоб улучшить эти, они и так хороши(i think) но я пофиксил только эту 00:25:849 (3) - uwu
в целом неплохо, удачи
спасибо =w=
Koiyuki
k
Topic Starter
Djulus
Yaay thank
Shmiklak
finally a bubbled map for this song
marcuddles

M a r v o l l o wrote:

finally a bubbled map for this song
Xinnoh
song a map finally for this
marcuddles
rip
Topic Starter
Djulus
Eksdi
Okoratu
spread between easy and normal seems broken given normal's complexity being really close to that of hard

is tarrasky using default claps on purpose because i think thecustom clap that the others have in combination with the whistles you have would sound better

[hard]
00:00:285 (1,2,3) - volume is pretty high is that intentional - also http://i.imgur.com/8R1noeV.png rhythm would prolly fit better

[marcuddles]
00:00:285 (1,2,3) - same as hard

[marvollo]
would slightly increase AR to fit the object density of the diff better
also isnt this wrong girl?

[easy]
00:21:623 (1,2,3,4,5,1) - the unfilled gaps between objects are offputting, how about passive rhythms instead http://i.imgur.com/l8rLdce.png

Get the username of this set updated
and i think a diff between easy and normal can't hurt because rn normal is mapped continuously like the hard and easy is 1/1 galore but there's nothing inbetween.
Shmiklak
ye, it's wrong girl, though this thing was discussed in before: t/583028/start=75
Using another girl from the same anime isn't a big problem for me especially because all good pics with the right character are already used and I want to have smth unique, and in my opinion my pic shows the mood of the song better. about the ar, ye, increase it
EijiKuinbii
M a r v o l l o's Normal
может добавить киаи?
00:01:130 - сюда можно поставить ноту
00:12:750 - ^
00:27:961 (6) - этот слайдер можно сделать реверсом
Shmiklak

EijiKuinbii wrote:

M a r v o l l o's Normal
может добавить киаи? нет причинhttps://www.youtube.com/watch?v=6ykB3cBtQ0M
00:01:130 - сюда можно поставить ноту нет причинhttps://www.youtube.com/watch?v=6ykB3cBtQ0M
00:12:750 - ^ а тут да
00:27:961 (6) - этот слайдер можно сделать реверсом нет причинhttps://www.youtube.com/watch?v=6ykB3cBtQ0M
Yamicchi
As requested by Marvollo
[Normal]
• First of all about the spacing. Comparing to Easy and Advanced, Normal is too similar to Advanced while it's a huge increase in spacings from Easy to Normal which is not really ok_hand. Koiyuki is fine with this (as proved by bubbled) but just wanna say this so that you and any tier 2 can consider, because to make it ok is a total remap so yeah
• 00:02:609 (2) - 00:05:990 (2) - 00:16:130 (2) - 00:19:511 (2) - Should be just a circle so the 4 vocals 00:03:032 (3,4,5) - here is more emphasized.
• 00:10:637 (5) - 00:24:159 (5) - For the whole pattern of 00:09:370 (2,3,4,5) - you're following the exact vocal on every beats, so why do you simplify the vocal here with a 1/1 slider? Imo a reverse 1/2 slider sounds much better
• 00:12:750 (2,3,4) - would love to see you continue to follow the vocal here because you're following the vocal recently. The current pattern does not support vocal very well, so I'm think of something like this http://puu.sh/xeMD5/0cc75fdbc6.jpg
• 00:27:116 (4,5) - Ctrl + g for vocal?
• 00:20:567 (5,1) - Flow here is kinda weird, as you're pointing (5) towards (1) like 00:07:046 (5,1) - here, so I think having something similar would be a better option, you know, for the comfortable pattern even in FL mod
Topic Starter
Djulus

Okorin wrote:

spread between easy and normal seems broken given normal's complexity being really close to that of hard

is tarrasky using default claps on purpose because i think thecustom clap that the others have in combination with the whistles you have would sound better

[hard]
00:00:285 (1,2,3) - volume is pretty high is that intentional - also http://i.imgur.com/8R1noeV.png rhythm would prolly fit better

[marcuddles]
00:00:285 (1,2,3) - same as hard

[marvollo]
would slightly increase AR to fit the object density of the diff better
also isnt this wrong girl?

[easy]
00:21:623 (1,2,3,4,5,1) - the unfilled gaps between objects are offputting, how about passive rhythms instead http://i.imgur.com/l8rLdce.png

Get the username of this set updated
and i think a diff between easy and normal can't hurt because rn normal is mapped continuously like the hard and easy is 1/1 galore but there's nothing inbetween.
all done
marcuddles

Okorin wrote:

[marcuddles]
00:00:285 (1,2,3) - same as hard Decreased to 30%
Also decreased to 40% 00:23:102 (1) - 's sliderend volume since there's no beat on the white tick except for the "ghost" sound that the vocal makes.

00:27:961 (1,2,1,2,1) - Added another NC, it gives a cool effect and fits well in the song.

tatoe
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 74
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:DefendeRDjulus
Version:Marcuddles' Happiness
Source:OneRoom
Tags:Shmiklak marvollo M_a_r_v_o_l_l_o Tarrasky MashaSG Mark101 Marcuddles tvsize one_room カントク 市道 真央 いちみち まお
BeatmapID:1330099
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:8.4
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SliderMultiplier:1.7
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[Events]
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//Break Periods
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Shmiklak

Yamicchi wrote:

As requested by Marvollo
[Normal]
• First of all about the spacing. Comparing to Easy and Advanced, Normal is too similar to Advanced while it's a huge increase in spacings from Easy to Normal which is not really ok_hand. Koiyuki is fine with this (as proved by bubbled) but just wanna say this so that you and any tier 2 can consider, because to make it ok is a total remap so yeah it's fine
• 00:02:609 (2) - 00:05:990 (2) - 00:16:130 (2) - 00:19:511 (2) - Should be just a circle so the 4 vocals 00:03:032 (3,4,5) - here is more emphasized. I don't think so
• 00:10:637 (5) - 00:24:159 (5) - For the whole pattern of 00:09:370 (2,3,4,5) - you're following the exact vocal on every beats, so why do you simplify the vocal here with a 1/1 slider? Imo a reverse 1/2 slider sounds much better
• 00:12:750 (2,3,4) - would love to see you continue to follow the vocal here because you're following the vocal recently. The current pattern does not support vocal very well, so I'm think of something like this http://puu.sh/xeMD5/0cc75fdbc6.jpg
• 00:27:116 (4,5) - Ctrl + g for vocal?
• 00:20:567 (5,1) - Flow here is kinda weird, as you're pointing (5) towards (1) like 00:07:046 (5,1) - here, so I think having something similar would be a better option, you know, for the comfortable pattern even in FL mod gud for me
upd after 2 mods
osu file format v14

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[Metadata]
Title:Harumachi Clover
TitleUnicode:春待ちクローバー
Artist:Hanasaka Yui(CV: M.A.O)
ArtistUnicode:花坂結衣(CV:M・A・O)
Creator:Djulus
Version:M a r v o l l o's Normal
Source:OneRoom
Tags:Shmiklak marvollo M_a_r_v_o_l_l_o Tarrasky MashaSG Mark101 Marcuddles tvsize one_room カントク 市道 真央 いちみち まお
BeatmapID:1391730
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Topic Starter
Djulus
updated all difs and tarrasky's hitsound changed to custom hitsounds, i think it's pretty good.
nextplay
okay the overall stats are broken rn

decrease the hp and od in hard because those are the same in mashas diff (od6 and hp5 would be good I guess)
why have advanced and normal the same cs? also in advanced od5 and hp4 would be good
normal od4 and hp3 (Note: in normal is this kinda subjective it's okay when you keep it but it don't fit with the overall setting spread)

no kds
Shmiklak
Having the same cs isn't a problem at all and the current settings on my diffs are fine. Thanks for checking!
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