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Imperial Circus Dead Decadence - Uta

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Topic Starter
[-PinK-]
This beatmap was submitted using in-game submission on terça-feira, 25 de julho de 2017 at 20:21:58

Artist: Imperial Circus Dead Decadence
Title: Uta
Tags: nanomortis extol ou song declare express Ode To The Dreadful Sacrament 惨劇の血に赫く染まった愛と絶望の黒い死とが紡ぐ最期の物語 Sangeki no Chi ni Kagayaku Somatta Ai to Zetsubou no Kuroi Shitoga Tsumugu Saigo no Monogatari KIM Kylie Hull VAGUEDGE Another Stream Kimiko PEATH2 TOME あにょ REINO Hellnear
BPM: 205
Filesize: 25859kb
Play Time: 08:47
Difficulties Available:
  1. Muryoku (7,14 stars, 2831 notes)
  2. ShadowX's Eternity (6,41 stars, 2547 notes)
Download: Imperial Circus Dead Decadence - Uta
Information: Scores/Beatmap Listing
---------------
nice meems

CAUTION

VIOLLENT JUMPS AND STREAMS :O

IT'S FINALLY FINISHED AAAAAAAAA <3
























Jumps > Streams
Duck with Hat
Hi there!

Okay, the map seems good so fa- WAIT WHAT ARE THOSE??!

00:35:824: These sliders are A BIT too fast IMO (2.00 is just too much)
00:38:093: ^
00:43:068: And so on and so on u know the drill.
01:00:044: Remove NC
01:20:532: A stream combo should not be longer than 30.
Ensure that your combos are not unreasonably short or long
- Osu!Standard Ranking Criteria

01:39:410: (Just for the hitsounds make sure to use a slidertick for extended sliders)
01:50:385: I would rather place here a slider so it matches with the vocals and the beat because this is a stronger sound and
Sliders should begin on stronger beats and end on equal or weaker sounds
- Osu!Standard Ranking Criteria

01:50:678: Place here a slider too

That's all that I saw, good luck with your map! ;)
Sincerely DWH
Topic Starter
[-PinK-]

Duck with Hat wrote:

Hi there!

Okay, the map seems good so fa- WAIT WHAT ARE THOSE??! nice meems

00:35:824: These sliders are A BIT too fast IMO (2.00 is just too much) i think it is better for the sake of enphasizing the stronger beat with an aesthetically pleasing slider but i'll concider changing it to a slower sv
00:38:093: ^
00:43:068: And so on and so on u know the drill.
01:00:044: Remove NC
01:20:532: A stream combo should not be longer than 30. fixed , thanks for showing me that
Ensure that your combos are not unreasonably short or long
- Osu!Standard Ranking Criteria

01:39:410: (Just for the hitsounds make sure to use a slidertick for extended sliders)
01:50:385: I would rather place here a slider so it matches with the vocals and the beat because this is a stronger sound and fixed
Sliders should begin on stronger beats and end on equal or weaker sounds
- Osu!Standard Ranking Criteria

01:50:678: Place here a slider too fixed

That's all that I saw, good luck with your map! ;)
Sincerely DWH
Illyasviel
Muryoku

  1. 00:33:703 (1) - This is too fast, you can achieve the same result using 1.5x instead of the current 2x. You repeat this in the whole intro and in some parts of the map too. Super fast sliders can work, but only if done properly.
  2. 00:33:703 (1,2) - If you are going to use that pattern, at least blanket the tail of slider 1 with the center of slider 2. In general you do this all throughout the map, missing good opportunities for a good blanket. You should check everything that you have been mapping so far and check for possible blankets and fix them, because currently your aesthetics are very unpleasing to say the least.
  3. 00:35:751 (1,2) - Here is another example of bad aesthetics; the slider 2 it's overlapping it's body with the slider 1, making the whole thing look unclean. Something like this would look a lot better, albeit it's a bit rough. Like what I mentioned on the point before, look throughtout the map and search for similar patterns so you can change them, like this 00:38:093 (1,2) - or this 00:43:068 (1,1) - , etc. Listing every single of them here would make for an unnecessary long mod.
  4. 00:42:483 (1,2,3,4,1) - Always keep in mind your last or next patterns. In this part for example, you have the sliders 1,2,3,4 in a hexagonal (?) pattern, yet after they finish, you add 00:43:068 (1) - this slider, ignoring any kind of relation with the sliders before it. You often repeat this mistake in the whole map. While mapping, always keep in mind what's behind when creating a new part. This is a quick example on how it could look.
  5. Don't do sliders by hand. You can always make a pretty slider, and then copy/paste it in the different parts of the maps rotating it (Ctrl+Shift+R). Using different types of sliders for different types of sounds is fun and can look very good if done right, however if you use too many slider shapes for the same sound it will look very unclean and messy, because you are using too many sliders shapes to interpret the same sound.
  6. Careful with rhythm. The following circles 01:05:677 (7,5) - are overmapped, because they land on a very light sound. Therefor this whole stream section 01:05:312 (2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,1) - is overmapped. Always listen to 25% speed if unsure of the sound you are mapping. I highly suggest partially copying the rhythm of the ranked versions of this song if you are new at mapping.
  7. You can't do this 01:08:824 (1,1) - Overlapping any kind of note in the editor on the time line is unrankable and forbidden. Please remove this. You can always end the spinner on a blue tick and achieve similar results without the need to overlap spinners like that
  8. Spacing, always keep in mind spacing. Here for example 01:25:215 (1) - you make a huge jump from a heavy stream section. It's very off-putting and sudden if you suddenly change the spacing, specially if you use a sharp angle. Like the issues I mentioned before, you repeat this problem in the whole map. Another example would be this 01:31:946 (3,4) - . They are spaced equally, and play fine, but then for the same type of sound and intensity you change the spacing here 01:32:532 (2,3) - and increase it by 50%. They should use similar spacing because they are playing a similar sound and a similar intensity in the map. Changes in spacing are done to emphasize something, like the start of a new combo, or a different sound/intensity. For all the rest you should be using similar spacing.
  9. If you are in doubt on what to do, or what to change, watch the highly informative pishifat videos. You'll learn a lot about mapping and how to do it correctly.

    Good luck and have fun mapping!
UY Scuti
-This slider here doesn't need to be so fast 01:36:629 (1) -

-along with these ones as well 02:20:971 (2,3,4) -

- try to fix the combo so that's the start of the stream is separate from the stretched out part here 03:23:751 (1,2,3) -

-this pattern does really match the pattern that's going on 03:23:751 (1,2,3) -

-The way these sliders are used makes then feel as is they are off beat 03:09:117 (1,1) -

-This section doesn't really fit the patter that's going 04:24:922 (1,2,1,2,3) -
Topic Starter
[-PinK-]

aliskayen wrote:

-This slider here doesn't need to be so fast 01:36:629 (1) - Slider is aesthetically pleasing and don't presents playabillity problems

-along with these ones as well 02:20:971 (2,3,4) - These sliders are the aesthetic for the start of this stream , but i'll concider making the sv more reasonable

- try to fix the combo so that's the start of the stream is separate from the stretched out part here 03:23:751 (1,2,3) - Again , it is for aesthetic and don't presents playabillity problems

-this pattern does really match the pattern that's going on 03:23:751 (1,2,3) - The intention here isn't to match the pattern perfectly , i'm trying to break the pattern actually


-The way these sliders are used makes then feel as is they are off beat 03:09:117 (1,1) - How does kick sliders (with reverse arrows) on a stream makes something feel off beat ? well i can't feel this and my test player also couldn't

-This section doesn't really fit the patter that's going 04:24:922 (1,2,1,2,3) - I'm breaking patterns , and for that section there isn't a patter actually lel
well , thanks for the mod anyways :)
Kotori-Chan
finally found time for that mod~

First of all...check ai mod, am too lazy this time to screenshot >.<


Muryoku

00:45:117 (1,2) - i think how you've blanket these and the other sliders looks kinda meh and ugly,they look cleaner alot better imo >.< https://osu.ppy.sh/ss/7976483
00:53:020 (4,5,6,1) - shouldnt these two have more spacing ? because you did make them more spaced here 00:55:361 (6,7,8,1) - + i think it kinda plays better if its a bit more spaced
00:54:776 (2,3) - could be a slider, represents the music better
00:57:117 - 00:58:288 - about that cymbals,the second one is clickable whats good but the first one is just ignored :( dont ignore the beautifuly cymbals ;w;
01:02:751 (7) - why the break here and why is that slider there starting on the blue ticks D: ? it completely breaks flaw ;w;
01:05:312 (2,3) - also dont really get it whats the reason behind that reverse sliders ???
01:06:190 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - could be spling in two combos 9 and 10 maybe
01:15:410 - the way you combo'ed that stream is really weird and completely unconsistent....what i would do is to maybe NC where it changes direction so its somewhat consistent D:
01:30:776 (3,4,1,1,2,3,4) - this whole pattern should be sliders,it suits SO MUCH better to the music D:
01:54:483 (1) - dont really know about that slider kinda doesnt suit here imo...but i dont know with what to replace it for now..so yeah
02:00:337 (1) - where is that sudden cymbal out of literally nowhere coming from :3 !?!?!?!
02:20:824 (1,2,3,4) - these sliders are REALLY SUDDEN better make this all 02:20:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11) - one stream,suits really better....~
02:35:751 - why that break :3 !??!?!?!?!?!?!
02:47:020 - kind of felt weird while playing that here is nothing
03:07:434 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - pls split into 2 or 3 combos


welp..~ tried my best modding it
am not really the best at modding 6*-7* jump heaven maps since i dont really like them,but i still hope mod was somewhat helpful !
good luck :3
Topic Starter
[-PinK-]

Kotori-Chan wrote:

finally found time for that mod~ *Allelujah plays into a distance*

First of all...check ai mod, am too lazy this time to screenshot >.<


Muryoku

00:45:117 (1,2) - i think how you've blanket these and the other sliders looks kinda meh and ugly,they look cleaner alot better imo >.< i'll maybe fix this https://osu.ppy.sh/ss/7976483
00:53:020 (4,5,6,1) - shouldnt these two have more spacing ? because you did make them more spaced here 00:55:361 (6,7,8,1) - + i think it kinda plays better if its a bit more spaced fixed
00:54:776 (2,3) - could be a slider, represents the music better 2 strong sounds are here , circles represents it better
00:57:117 - 00:58:288 - about that cymbals,the second one is clickable whats good but the first one is just ignored :( dont ignore the beautifuly cymbals ;w; fixed
01:02:751 (7) - why the break here and why is that slider there starting on the blue ticks D: ? it completely breaks flaw ;w; fixed didn't even noticed that lol
01:05:312 (2,3) - also dont really get it whats the reason behind that reverse sliders ??? drum sounds are being emphasized
01:06:190 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - could be spling in two combos 9 and 10 maybe fixed
01:15:410 - the way you combo'ed that stream is really weird and completely unconsistent....what i would do is to maybe NC where it changes direction so its somewhat consistent D: i'm FC'ing when it is relevant and haves a sound that suits a NC (the loud drum sounds)
01:30:776 (3,4,1,1,2,3,4) - this whole pattern should be sliders,it suits SO MUCH better to the music D: fixed
01:54:483 (1) - dont really know about that slider kinda doesnt suit here imo...but i dont know with what to replace it for now..so yeah it's a held guittar sound , this is what i'm emphasizing
02:00:337 (1) - where is that sudden cymbal out of literally nowhere coming from :3 !?!?!?! Listen closely to the music and probably you'll know <-<
02:20:824 (1,2,3,4) - these sliders are REALLY SUDDEN better make this all 02:20:824 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11) - one stream,suits really better....~ sliders are good , i'll still with these sliders until a BN check them ( cuz i think it's pretty cool but exagerated soooo... )

02:35:751 - why that break :3 !??!?!?!?!?!?! fixed
02:47:020 - kind of felt weird while playing that here is nothing well then you should blame the music cuz there is literally nothing for me to put on the red tick >^>
03:07:434 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - pls split into 2 or 3 combos if i splited i would be nc'ing and emphasizing what ? tell me cuz i can't understand <^<


welp..~ tried my best modding it
am not really the best at modding 6*-7* jump heaven maps since i dont really like them,but i still hope mod was somewhat helpful !
good luck :3
thanks for the mod anyways :)
Net0
Curti o mapping, parece bem promissor :D
Os efeitos do SB estão bem de acordo com a ênfase da música, parabéns. Falta alguns detalhes do posicionamento dos objetos pra deixar o mapa mais polído, mas no geral ficou bem legal.
Topic Starter
[-PinK-]

Net0 wrote:

Curti o mapping, parece bem promissor :D
Os efeitos do SB estão bem de acordo com a ênfase da música, parabéns. Falta alguns detalhes do posicionamento dos objetos pra deixar o mapa mais polído, mas no geral ficou bem legal.
valeu :D
yShadowXOP_
muryoku IRC
2017-06-28 17:48 yShadowXOP_: 02:45:702 (5,6,1) - 
2017-06-28 17:48 yShadowXOP_: blanket mal feito
2017-06-28 17:48 yShadowXOP_: 02:46:581 (1,1) - ^
2017-06-28 17:49 [-PinK-]: arromei
2017-06-28 17:49 yShadowXOP_: 02:20:824 (1,2,3,4) -
2017-06-28 17:49 yShadowXOP_: isso esta very estranho
2017-06-28 17:50 yShadowXOP_: 02:44:678 (6) -
2017-06-28 17:50 yShadowXOP_: esse circulo quebro o floow
2017-06-28 17:51 yShadowXOP_: 03:08:239 (13) - NC
2017-06-28 17:52 yShadowXOP_: 03:24:702 (6) - isso n deveria estar aqui ? 03:24:629 -
2017-06-28 17:53 [-PinK-]: pera ae
2017-06-28 17:53 [-PinK-]: q eu to comendo uma banana
2017-06-28 17:53 yShadowXOP_: 03:30:117 - tem som aqui
2017-06-28 17:54 yShadowXOP_: 03:30:263 (2) - ja aqui n
2017-06-28 17:54 [-PinK-]: mandei esperar
2017-06-28 17:54 [-PinK-]: porr
2017-06-28 17:55 yShadowXOP_: 03:43:361 (10) - NC
2017-06-28 17:56 yShadowXOP_: 03:55:361 (5) - arruma esse circulo
2017-06-28 17:56 [-PinK-]: me obrigue
2017-06-28 17:56 [-PinK-]: safdhgf
2017-06-28 17:56 [-PinK-]: dcp
2017-06-28 17:56 [-PinK-]: ;-;
2017-06-28 17:57 yShadowXOP_: 04:13:800 (5) - NC
2017-06-28 17:58 yShadowXOP_: 05:12:190 (15) - arruma isso '-'
2017-06-28 18:00 yShadowXOP_: 05:29:898 (6) - NC
2017-06-28 18:00 yShadowXOP_: 05:29:971 (1) - remove nc
2017-06-28 18:00 yShadowXOP_: 06:09:438 (4) - NC
2017-06-28 18:01 yShadowXOP_: 06:29:048 (4) - coloca isso em x:336 y:256 fica melhor o floow
2017-06-28 18:02 yShadowXOP_: 06:34:902 (1) - isso n era pra termina no tick branco?
2017-06-28 18:02 yShadowXOP_: 06:30:950 (6) - ^
2017-06-28 18:02 yShadowXOP_: 06:35:926 (4,7) - blanket mal feito
2017-06-28 18:03 yShadowXOP_: 06:47:097 (2,3,2,3,2,3) - isso n é 1/3
2017-06-28 18:05 [-PinK-]: poxa ;-;
2017-06-28 18:05 yShadowXOP_: 07:30:623 (6) - começa aqui 07:30:526 -
2017-06-28 18:07 yShadowXOP_: 07:51:730 (3,4,5,6,7,8) - 1/3 aqui
2017-06-28 18:08 yShadowXOP_: 07:50:486 (6,7) - 1/3
2017-06-28 18:08 [-PinK-]: n
2017-06-28 18:08 yShadowXOP_: '-'
2017-06-28 18:08 [-PinK-]: ; - ;
2017-06-28 18:09 yShadowXOP_: 08:04:608 (1,2) - 1/3
2017-06-28 18:10 yShadowXOP_: prontim q-q
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