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Renard - Intensive Care Unit (feat. FIAB)

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Topic Starter
- titan

Error- wrote:

oh wait!

Metadata:
Artist: Renard
Title: Intensive Care Unit (feat. FIAB)

sources:
1
2

no kds.

Edit: oh! the BG is 1000x1000. Thats not allowed :/
fixed i think. thank you!
ShinodaYuu
Hi, from my queue :D

[Hard]

00:19:824 + 00:21:024 + 00:22:223 - You omit important sound on white tick
00:22:823 (1) - It is based on nothing, better place a circle on white tick, then a 1/2 slider on red and repeat it + one more circle on end of this slider
00:24:622 + 00:27:021 + 00:27:021 - ^^
00:27:620 (1) - ^^
Next part is really nice :)
00:45:611 (1) - Delete one tick
00:46:211 (2) - ^ + add a circle there
01:16:196 (3) - Nc
01:33:587 (1,2,3,4,5,6,7,8) - Too long
01:39:584 (1) - Reduce to 1/2 slider
01:40:034 (2) - Move backward to white tick
01:40:334 - Add a circle here
01:44:082 (4) - Beggining of a slider is based on nothing
01:49:180 (1,2,3) - ^^
01:52:778 (1,2,3,4,5,6,7,8) - Too long
02:05:371 (2) - NC here and in every pattern like this

[/Hard]

[Insane]

Practically whole map is based on simply 1/2 of a beat. Try to enrich it. It is also linear, so add some circular movement. You should also think of holding up to one "part of a music". Like 00:28:820 here music changes and you jump on new "instrument" without any break to warn about it.

00:25:222 (1,2) + 00:26:421 (1,2) + 00:28:820 (1,2) - Patterns like this completely break flow

[/Insane]

Good luck with your map :D
Topic Starter
- titan

Milar001 wrote:

Hi, from my queue :D

[Hard]

00:19:824 + 00:21:024 + 00:22:223 - You omit important sound on white tick in this case the sound happens on a white tick, and the same sound is repeated on a red tick. i put the hitsounds there because theyre the same sound.
00:22:823 (1) - It is based on nothing, better place a circle on white tick, then a 1/2 slider on red and repeat it + one more circle on end of this slider i based it off of the same sound being repeated
00:24:622 + 00:27:021 + 00:27:021 - ^^
00:27:620 (1) - ^^
Next part is really nice :)
00:45:611 (1) - Delete one tick
00:46:211 (2) - ^ + add a circle there
01:16:196 (3) - Nc
01:33:587 (1,2,3,4,5,6,7,8) - Too long idk
01:39:584 (1) - Reduce to 1/2 slider
01:40:034 (2) - Move backward to white tick
01:40:334 - Add a circle here
01:44:082 (4) - Beggining of a slider is based on nothing
01:49:180 (1,2,3) - ^^
01:52:778 (1,2,3,4,5,6,7,8) - Too long
02:05:371 (2) - NC here and in every pattern like this why? if i do a nc every 4 beats there shouldn't be one there

[/Hard]

[Insane]

Practically whole map is based on simply 1/2 of a beat. Try to enrich it. It is also linear, so add some circular movement. You should also think of holding up to one "part of a music". Like 00:28:820 here music changes and you jump on new "instrument" without any break to warn about it. seems to me like because that "instrument" is louder than the other one, players will realize that it's switching. i will consider changing this though.

00:25:222 (1,2) + 00:26:421 (1,2) + 00:28:820 (1,2) - Patterns like this completely break flow true. i don't know what do change those to but i'll do something

[/Insane]

Good luck with your map :D
thank you!
Arphimigon
Lab Mod!
[Easy]
Nice blanketting! You had 1 perfect blankets!

[Expert]
Note at 00:34:517 - should be placed at: [338, 267] currently at: [336, 272]
Note at 01:08:700 - should be placed at: [252, 178] currently at: [256, 180]
Your percentage of perfect blankets is: 80.0 % 8/10
Your average distance off of a perfect blanket was 4!

[Hard]
Note at 01:07:800 - should be placed at: [194, 311] currently at: [196, 308]
Your percentage of perfect blankets is: 90.91 % 10/11
Your average distance off of a perfect blanket was 3!

[Insane]
Note at 00:38:865 - should be placed at: [367, 195] currently at: [364, 196]
Note at 00:54:457 - should be placed at: [386, 108] currently at: [388, 104]
Your percentage of perfect blankets is: 84.62 % 11/13
Your average distance off of a perfect blanket was 4!

[Normal]
Nice blanketting! You had 6 perfect blankets!

I hope I didn't malfunction D:
coco
from ur queue (m4m but u did mine)
expert
01:39:584 (1,2) - how come this is different from 01:49:180 (1,2) but playing the same sounds
hard
00:20:124 - u should add a 1/2 slider in places like these cuz imo it would make reading a lot easier
normal
01:07:201 (1,2) - 3/2 gaps here but then 1/1 at 01:09:000 (3,1). u could do something like this to keep them all 1/1
couldnt find anything on easy or insane. also rly sorry for the short mod compared to urs, i couldnt find much. i'll shoot a star tho
Topic Starter
- titan

cococolaco wrote:

from ur queue (m4m but u did mine)
expert
01:39:584 (1,2) - how come this is different from 01:49:180 (1,2) but playing the same sounds fixed
hard
00:20:124 - u should add a 1/2 slider in places like these cuz imo it would make reading a lot easier i'd change it but i'm remapping the hard diff (for like the 6th time lol)
normal
01:07:201 (1,2) - 3/2 gaps here but then 1/1 at 01:09:000 (3,1). u could do something like this to keep them all 1/1 i think the different gaps works
couldnt find anything on easy or insane. also rly sorry for the short mod compared to urs, i couldnt find much. i'll shoot a star tho
thanks for the mod (and star)
blobdash
this cs3.2 is so retarded hahaha

M4M from your queue!


uncompressed background is triggering me, use this one (upscaled with waifu2x and recropped)

Extra


  1. 00:21:174 (5,3) - not fully blanket'd
  2. 00:24:772 (5) - move it a bit to the left to blanket better
  3. 00:38:115 (4,1) - stack
  4. 00:47:860 (8,2) - ^
  5. 00:57:305 (6,7,8) - any reason for the triple curve? cuz 00:57:305 (6,7,8) - doesn't flow good
  6. 01:47:380 (4,3) - stack
  7. 01:52:178 (4,1) - ^
  8. 01:52:778 (1,3) - ^
Insane

  1. Singletapping so much circles at 200bpm isn't appropriate for Insane.
    01:43:183 (1,2,3,4,5,6,7,8) -
    01:44:982 (3,4,5,6,1,2,3,4) -
    01:52:778 (1,2,3,4,5,6,7,8) -
    01:54:577 (3,4,5,6,1) -

  2. 01:07:201 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1) -
    The streams in this part needs to be remapped with curved shape, or simply shapes that are readable for this level of difficulty.
Other than that, fine
Topic Starter
- titan

FruityEnLoops wrote:

this cs3.2 is so retarded hahaha nooo

M4M from your queue!


uncompressed background is triggering me, use this one (upscaled with waifu2x and recropped) maybe. the proportions are kinda weird though so idk. not really sure what bg to use at this point.

Extra


  1. 00:21:174 (5,3) - not fully blanket'd it's not meant to
  2. 00:24:772 (5) - move it a bit to the left to blanket better
  3. 00:38:115 (4,1) - stack [color=#FF000]it is stacked ?[/color]
  4. 00:47:860 (8,2) - ^
  5. 00:57:305 (6,7,8) - any reason for the triple curve? cuz 00:57:305 (6,7,8) - doesn't flow good
  6. 01:47:380 (4,3) - stack
  7. 01:52:178 (4,1) - ^
  8. 01:52:778 (1,3) - ^ kinda messes up the pattern, so no.

Insane

  1. Singletapping so much circles at 200bpm isn't appropriate for Insane.
    01:43:183 (1,2,3,4,5,6,7,8) -
    01:44:982 (3,4,5,6,1,2,3,4) -
    01:52:778 (1,2,3,4,5,6,7,8) -
    01:54:577 (3,4,5,6,1) -

    i was remapping the kiais for this exact reason and i guess i just forgot to remap the second kiai somehow
  2. 01:07:201 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,1) -
    The streams in this part needs to be remapped with curved shape, or simply shapes that are readable for this level of difficulty.
ok i'll make them i bit more intuitive
Other than that, fine

thanks!
Jemzuu
hi from queue

[Extra]
00:21:024 (4) - i would suggest to make this spacing like 00:19:824 (4) - ye adjust ds pls iz p high atm
00:39:015 (4) - ye i think this slider is a bit too far why not try overlapping it to 00:39:914 (3) - insted
00:39:914 (3) - add finish clap
00:40:214 (4,3) - fix overlap pls make it look neat yeet
00:40:514 (5) - add finish clap too
00:45:012 - idk but in this part i think the slider here is kinda awkward or it just doesnt fit for me. i'd do something like this insted. it fits more rhythmically than just a slider it also follows the same as 00:47:410 (4,5) - IMO
00:47:560 (5,4) - overlap them perhaps?
00:49:210 (1) - idk but this spacing here is too hi imo idk maybe try overlapping
00:49:809 (4) - ok this slider is fine since the music changed already but i'd adjust ds a bit
00:50:409 (1) - yea maybe adjust ds for this too idk overlap it to 00:49:359 (2) - or just blanket it to 00:49:509 (3) - but not overlapped if u want to keep the spacing cus this has a stong sound too
00:52:058 (2) - woah ye same here that spacing lol i'd overlap it to 00:51:308 (5) - looks better tho
01:07:201 (1) - coud get more space like 01:09:599 (1,2) -
01:08:100 (9,10,11,12,1) - idk but these kinda look ugly tbh
01:10:199 (7,4) - just minor but pls stack these ye aesthetics xd
01:10:349 (8) - adjust ds a bit
01:10:649 (11,2) - overlapp too xd ty
01:12:748 (8) - ye adjust ds abit tooo make gud triangle
01:13:797 (5) - make this a jump as well stack with 01:13:048 (11) - mayb
01:13:947 (6) - fix ds make it look a triangle for 01:13:647 (4,5) -
01:16:196 (9) - NC here perhaps
01:27:290 (6,7,8,9) - ye fix ds
01:34:262 (7) - nc here maybe
01:55:177 (1) - for better emphasis i'd stack this with 01:54:127 (2) -
02:08:070 (5,3) - overlap

Neat map! i like it take this star!
GL~
Topic Starter
- titan

AJamez wrote:

hi from queue

wow you're fast

[Extra]
00:21:024 (4) - i would suggest to make this spacing like 00:19:824 (4) - ye adjust ds pls iz p high atm made it a tiny bit closer
00:39:015 (4) - ye i think this slider is a bit too far why not try overlapping it to 00:39:914 (3) - insted it's supposed to be far so no :/
00:39:914 (3) - add finish clap since the drums are on the red tick that this slider goes through, i skipped the clap/finish since it sounds bad on the white or blue tick.
00:40:214 (4,3) - fix overlap pls make it look neat yeet sure btw why am i laughing
00:40:514 (5) - add finish clap too there already is a finish/clap at the very start of it so idk
00:45:012 - idk but in this part i think the slider here is kinda awkward or it just doesnt fit for me. i'd do something like this insted. it fits more rhythmically than just a slider it also follows the same as 00:47:410 (4,5) - IMO wtf i like your idea a lot better
00:47:560 (5,4) - overlap them perhaps? sure
00:49:210 (1) - idk but this spacing here is too hi imo idk maybe try overlapping i like this how it is :/
00:49:809 (4) - ok this slider is fine since the music changed already but i'd adjust ds a bit
00:50:409 (1) - yea maybe adjust ds for this too idk overlap it to 00:49:359 (2) - or just blanket it to 00:49:509 (3) - but not overlapped if u want to keep the spacing cus this has a stong sound too i did none of those but i adjusted it a bit to make it less messy
00:52:058 (2) - woah ye same here that spacing lol i'd overlap it to 00:51:308 (5) - looks better tho nah i like this
01:07:201 (1) - coud get more space like 01:09:599 (1,2) - made first spacing a tiny bit bigger
01:08:100 (9,10,11,12,1) - idk but these kinda look ugly tbh it's hard to make interesting 5 note streams lol. i personally like how they look but it's subjective ofc
01:10:199 (7,4) - just minor but pls stack these ye aesthetics xd xd
01:10:349 (8) - adjust ds a bit xd
01:10:649 (11,2) - overlapp too xd ty xd
01:12:748 (8) - ye adjust ds abit tooo make gud triangle adjusted ds a bit to make worse triangle
01:13:797 (5) - make this a jump as well stack with 01:13:048 (11) - mayb holy wtf
01:13:947 (6) - fix ds make it look a triangle for 01:13:647 (4,5) - fine how it is
01:16:196 (9) - NC here perhaps yea did it in the ending stream idk why there are no ncs here
01:27:290 (6,7,8,9) - ye fix ds idk what i'm supposed to be fixing
01:34:262 (7) - nc here maybe added an nc just a bit earlier
01:55:177 (1) - for better emphasis i'd stack this with 01:54:127 (2) - ok
02:08:070 (5,3) - overlap sounds wild

Neat map! i like it take this star! thanks! <3
GL~
thank you for the mod!
Lusumi
  • Extra
  1. Uh... why is the cs 3.2? There's nothing that would need cs3.2 no spaced 1/4 or shit like that it would perfectly work with higher cs too i think at least it seems like the map isn't made with anything that only works on cs3.2 (btw pishifat did a gud video about cs lol)
  2. 00:19:374 (2,3) - the distance between that circle and the slider is smaller then 00:19:374 (2,3) - here haha looks kinda odd
  3. 00:19:524 (3,2,3) - looks a bit poorly structured u should try to avoid unintended overlaps lol
  4. 00:21:773 (2,3,1) - same here im not sure if such overlaps are intended if not then structure it a bit more clean if it yes overlap them a bit cleaner
  5. 00:22:823 (1) - maybe make the sliderend clickable cuz 2 strong sounds
  6. 00:23:422 (3) - ^
  7. 00:27:620 (1) - ^
  8. 00:28:220 (3) - ^
  9. 00:39:764 (2,5) - unintended overlap
  10. 00:45:911 (3) - maybe stack that whole thing on 00:44:712 (3) - probably looks better structured like that
  11. 00:47:111 (3) - Uhh with that extended slider u skip a strong sound... thats bad usage of extended sliders lol
  12. 00:50:559 (2,1) - unintended overlap i guess
  13. 00:55:357 (2,4,1) - that could be structured more clean u could place them in a line like a triple
  14. 01:10:799 (1) - its inconsistent heres a strong sound but u didnt changed the flow like 01:08:400 (1) - here
  15. 01:12:298 (3,4,5,6,7,4) - kinda poorly structured... 01:12:298 (3,2) - and here unintended overlap btw u can use streams for blankets too lol
  16. 01:13:198 (1) - no flow changed even u did it before its inconsistent... well maybe just change 01:08:400 (1) - then everything is consistent lol
  17. 01:15:596 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - uhh its pretty subjective ik but i think it looks kinda bad :/ u could make it something like http://prntscr.com/gef14l if u want
  18. 01:34:787 (1,2,3,4) - i think they are supposed to be in a line? xdd 01:35:686 (4) - move that a bit to the right lul xd
  19. 02:11:368 (2,4,4,6) - can't tell if they are unintended or not if they arent make structure it more clean
  20. 02:14:067 (5,6,7,8,1) - its a bit odd that there 2 flow changes so quickly and that stream shape deosn't make it better u could use the stream as blanket and 02:14:367 (1) - put the circle in there
Topic Starter
- titan
SPOILER

Moge-ko wrote:

  • Extra
  1. Uh... why is the cs 3.2? There's nothing that would need cs3.2 no spaced 1/4 or shit like that it would perfectly work with higher cs too i think at least it seems like the map isn't made with anything that only works on cs3.2 (btw pishifat did a gud video about cs lol) i disagree with this. 01:15:596 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) involves high spacing that just seems too much for cs4,
    02:13:168 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) this stream includes high spacing, as well as 02:13:767 (1,2,3,4,5) abusing the high cs to make it playable. some of the jump patterns also don't play as well with a higher cs, so i'm keeping it at 3.2.
  2. 00:19:374 (2,3) - the distance between that circle and the slider is smaller then 00:19:374 (2,3) - here haha looks kinda odd you put the same thing but i think i know what you mean
  3. 00:19:524 (3,2,3) - looks a bit poorly structured u should try to avoid unintended overlaps lol ya but what if they were intentional
  4. 00:21:773 (2,3,1) - same here im not sure if such overlaps are intended if not then structure it a bit more clean if it yes overlap them a bit cleaner no change
  5. 00:22:823 (1) - maybe make the sliderend clickable cuz 2 strong sounds i'd have to redo the pattern because 2 circles plays a lot differently than a slider and then i'd have to reword a lot of stuff around it so no :/ plus i do it a lot so it feels fine
  6. 00:23:422 (3) - ^
  7. 00:27:620 (1) - ^
  8. 00:28:220 (3) - ^
  9. 00:39:764 (2,5) - unintended overlap made it overlap more to look less messy
  10. 00:45:911 (3) - maybe stack that whole thing on 00:44:712 (3) - probably looks better structured like that sure
  11. 00:47:111 (3) - Uhh with that extended slider u skip a strong sound... thats bad usage of extended sliders lol ya
  12. 00:50:559 (2,1) - unintended overlap i guess sure
  13. 00:55:357 (2,4,1) - that could be structured more clean u could place them in a line like a triple sure
  14. 01:10:799 (1) - its inconsistent heres a strong sound but u didnt changed the flow like 01:08:400 (1) - here ehh
  15. 01:12:298 (3,4,5,6,7,4) - kinda poorly structured... 01:12:298 (3,2) - and here unintended overlap btw u can use streams for blankets too lol i like the first stream but i changed the other thing
  16. 01:13:198 (1) - no flow changed even u did it before its inconsistent... well maybe just change 01:08:400 (1) - then everything is consistent lol it's fine imo
  17. 01:15:596 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - uhh its pretty subjective ik but i think it looks kinda bad :/ u could make it something like http://prntscr.com/gef14l if u want your way looks good but i still like how this looks too so i'm not changing it
  18. 01:34:787 (1,2,3,4) - i think they are supposed to be in a line? xdd 01:35:686 (4) - move that a bit to the right lul xd oops
  19. 02:11:368 (2,4,4,6) - can't tell if they are unintended or not if they arent make structure it more clean nah
  20. 02:14:067 (5,6,7,8,1) - its a bit odd that there 2 flow changes so quickly and that stream shape deosn't make it better u could use the stream as blanket and 02:14:367 (1) - put the circle in there
    ooh i like this

thanks!
Pittigbaasje
Hey! m4m from your queue. (already received the mod for my map, thank you!)

I modded them in the wrong order. Some points I made under the Extra diff apply to all diffs.


[Extra]

00:22:823 (1,2,3) - 00:27:620 (1,2,3) - I think these are a bit weird, I can't really tell what they are meant to capture.

00:38:415 (1,2) - I can't tell why there is so much spacing between these.

00:57:605 - till 01:07:201 - Sounds to me like this should be mapped. Especially since the part that comes after the break is heavier on your fingers than the previous parts of the map. Feels like that kinda comes out of nowhere right now. (Applies to all diffs)

01:08:400 (1) - Seems to me that this note is placed like this "just because".

01:13:347 (2,3,4,5,6) - This is kinda chaotic, there is no structure here.

01:15:596 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This stream looks kinda ugly, I also don't get the major difference in spacing between the start and ending of the stream. 01:15:596 (1,2,3,4,5,6,7,8) - this doesn't seem less intense than 01:12:899 (9,10,11,12,1) - at all.

01:16:196 (1,2) - You grouped these with 01:16:346 (3,4) - in terms of spacing, which seems odd to me since you clearly hear the increase in intensity starting at 01:16:346 (3) -

01:07:575 (4) - Sounds like a ghost note to me, the quint starts at 01:07:650 (5) - if you listen at 25% speed. (Applies to all diffs in which you did this.)

01:29:839 (8,9) - Sounds the same as these two 01:29:989 (1,2) - , and should be a kickslider too in my opinion.

01:34:787 (1,2,3,4) - Just a suggestion here: maybe it would be cool to make this a little more extreme. It's the exact same as you did here at the start 00:37:216 (1,2,3,4) - , but this part of the song is much more intense.

01:45:281 (5,2) - Slight unwanted overlap.

02:13:692 (4,1,2) - I don't get why these are different from 02:13:168 (1,2,3,4,1,2,3) - . The loud percussion sound starts at 02:13:917 (3) - .

Love this diff, played through it and except for the two streams that felt off, it played sooo smoothly. I'd love to see this ranked!


[Insane]

00:40:514 (5) - Not sure why this isn't a 1/4 return slider like you did in all the other occasions. (00:42:913 (3,6) - etc.)

00:36:016 (1,2,3,4) - This is different from the way you handled these sounds before. Is there a reason for it? (00:33:617 (1,2,3,4,5,6) - )

Some of my doubts with the next section (01:07:201 - till 01:16:796 - ) have been stated under the Extra diff and apply to Insane too.

I can't find any other potential problems in this diff. I must say the overall visuals of the Extra diff look a lot better however. (But I'm no expert on visuals so I can't judge tbh)


[Hard]

01:14:547 (1,2,3,4,5,6,7) - This looks kinda ugly.

01:16:196 (3) - This seems a bit weird to me. Have you thought about placing a hitcircle at 01:16:796 - and give the return slider the same length as the other return sliders?

01:40:034 (2,1,2) - A questionable overlap.

01:42:583 (3,1) - Another questionable overlap.

02:13:767 (3) - (Identical to the one stated above.) ^


Your Easy and Normal diffs seem fine to me. (And I know too little about mapping low diffs to actually mod them. :P)

Great set so far, goodluck!
-Pittigbaasje
Topic Starter
- titan
SPOILER

Pittigbaasje wrote:

Hey! m4m from your queue. (already received the mod for my map, thank you!)

I modded them in the wrong order. Some points I made under the Extra diff apply to all diffs.


[Extra]

00:22:823 (1,2,3) - 00:27:620 (1,2,3) - I think these are a bit weird, I can't really tell what they are meant to capture.
i don't actually remember what i was trying to do, but i like this and i'm sure i had a good reason to put these here. but since people keep bringing them up i'll change it a bit.
00:38:415 (1,2) - I can't tell why there is so much spacing between these.
it's an extra diff so jumps are fine (especially for important sounds)
00:57:605 - till 01:07:201 - Sounds to me like this should be mapped. Especially since the part that comes after the break is heavier on your fingers than the previous parts of the map. Feels like that kinda comes out of nowhere right now. (Applies to all diffs)
people keep bringing this up too so i guess i'll consider mapping it.
01:08:400 (1) - Seems to me that this note is placed like this "just because".
it's placed like that because i really like how it looks
01:13:347 (2,3,4,5,6) - This is kinda chaotic, there is no structure here.
true
01:15:596 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This stream looks kinda ugly, I also don't get the major difference in spacing between the start and ending of the stream. 01:15:596 (1,2,3,4,5,6,7,8) - this doesn't seem less intense than 01:12:899 (9,10,11,12,1) - at all.
idk how to describe what i'm thinking, but it definitely changes intensity towards the end of the stream. as for the start being really closely spaced despite being the same intensity as higher spaced streams, that's mainly because it's meant to signal to players that this stream is going to be a lot different (higher spacing). i will make the stream look better i guess since this isn't the first time someone has said it looks bad. (rip stream)
01:16:196 (1,2) - You grouped these with 01:16:346 (3,4) - in terms of spacing, which seems odd to me since you clearly hear the increase in intensity starting at 01:16:346 (3) -
will take that into account when changing stream shape
01:07:575 (4) - Sounds like a ghost note to me, the quint starts at 01:07:650 (5) - if you listen at 25% speed. (Applies to all diffs in which you did this.)
not gonna change :/
01:29:839 (8,9) - Sounds the same as these two 01:29:989 (1,2) - , and should be a kickslider too in my opinion.
changed
01:34:787 (1,2,3,4) - Just a suggestion here: maybe it would be cool to make this a little more extreme. It's the exact same as you did here at the start 00:37:216 (1,2,3,4) - , but this part of the song is much more intense.
i like the idea and i was actually going to do it, but then i realized that after such a difficult stream it would be too hard,
and it could confuse players.

01:45:281 (5,2) - Slight unwanted overlap.
made it overlap more to fit in with the rest of the map ;)
02:13:692 (4,1,2) - I don't get why these are different from 02:13:168 (1,2,3,4,1,2,3) - . The loud percussion sound starts at 02:13:917 (3) - . will redo stream and keep that in mind

Love this diff, played through it and except for the two streams that felt off, it played sooo smoothly. I'd love to see this ranked!
thank you! <3

[Insane]

00:40:514 (5) - Not sure why this isn't a 1/4 return slider like you did in all the other occasions. (00:42:913 (3,6) - etc.)
oops
00:36:016 (1,2,3,4) - This is different from the way you handled these sounds before. Is there a reason for it? (00:33:617 (1,2,3,4,5,6) - )
going from what would be 4 1/2 beat circles to the 1/1 circles doesn't play as well
Some of my doubts with the next section (01:07:201 - till 01:16:796 - ) have been stated under the Extra diff and apply to Insane too.

I can't find any other potential problems in this diff. I must say the overall visuals of the Extra diff look a lot better however. (But I'm no expert on visuals so I can't judge tbh)
i somewhat agree with this but i still like this diff :/

[Hard]

01:14:547 (1,2,3,4,5,6,7) - This looks kinda ugly.

01:13:497 (2,3,4,5,6,1,2,3,4,5,6,7,1) - that's why

01:16:196 (3) - This seems a bit weird to me. Have you thought about placing a hitcircle at 01:16:796 - and give the return slider the same length as the other return sliders?
i think it's fine how it is
01:40:034 (2,1,2) - A questionable overlap.
it's kinda hard to keep decent flow and make it look good, but imo how i handled it does a decent job at that.
01:42:583 (3,1) - Another questionable overlap.
i'd change it but i can't find any way to change this that i'm happy with
02:13:767 (3) - (Identical to the one stated above.) ^


Your Easy and Normal diffs seem fine to me. (And I know too little about mapping low diffs to actually mod them. :P)

Great set so far, goodluck! thanks~
-Pittigbaasje

thank you!
Affirmation
Q

[Extra]
00:26:721 (3,5) - could you avoid this overlap? looks not so good.
00:32:418 - you don't need to add jump here since you didn't add a beat in 00:30:019 - .
00:51:608 (1,2) - weird rhythm.
01:16:721 (6,1) - hard to read imo. players can read this as 1/2.
02:13:242 (2,3,4) - 02:13:542 (2,3,4) - overmapping.

GL
Topic Starter
- titan
SPOILER

Neoskylove wrote:

Q

[Extra]
00:26:721 (3,5) - could you avoid this overlap? looks not so good. i like it
00:32:418 - you don't need to add jump here since you didn't add a beat in 00:30:019 - . listening to the sounds in the background it seems justified, plus it adds a bit of variation to rhythm.
00:51:608 (1,2) - weird rhythm. fits the drums really well, plus 1/1 sliders with 1/2 gaps are fun
01:16:721 (6,1) - hard to read imo. players can read this as 1/2. hopefully it's better now
02:13:242 (2,3,4) - 02:13:542 (2,3,4) - overmapping. everything but the circle at 02:14:292 is on a drum sound, but i did change the one that wasn't

GL
thanks!
thank you for the mod!
MaridiuS
m4m

[General]
There is an unrankable spread issue, it is not linear enough, you will need a difficulty of about 5* to make the spread ideal since the strongest difficulty has close to 6*, while the previous one is around 4*, leading to about 1.8* difference, when it should be kept around 1*.
Hitsounding usage is not polished, it reminds of old hitsounding, will explain in mod. Also there are no custom hitsounds added, I suggest searching a bit to make the mapset more fresh.
Background is 1000x936 which is not an ideal option, since it takes more space than it should by being stretched, and also resulting in lower quality. You should be looking for widescreen 16:9 images like, most preferably 1920x1080.

[Extra]
There are plenty of overmaps. This is mostly due to 25% speed sounding like there's a sound there, but it's actually just the previous one fading, not another drumhit/snare. And also undermaps, you need to focus on that a bit, will proceed to pinpoint most of stuff that is repeated incorrectly.
00:19:225 - to 00:37:216 - not hitsounded at all
00:19:524 (3,5) - Here it is shown the spacing that seems that will be usual. 3 and 5 could be grouped as same sounds as they are too similar, and correctly here given same spacing. As the section goes on, there are a lot of inconsistencies. 00:20:724 (3,5) - 00:21:923 (3,5) - 00:26:721 (3,5) - etc, in the rest of the section always done differently, not giving justice to the music.
00:26:721 (3,5) - Idk if planned or not, but really looks messy https://osu.ppy.sh/ss/9166261 you could go for something like this if you insist on an overlap there. But still having a random overlap in a no overlaps structure seems out of place strongly.

Lets get hitsounds out of the way first. Firstly the simplest to understand, and easiest to fix is this: 00:39:314 (5) - why is this given a finish and a clap too. You should keep finishes for actual cymbal hits like this 00:38:415 (1) -
Second you're using claps also wrongly, claps should only be used on snares: 00:39:314 (5,5,5) - 00:38:715 (3,3,3) - these are all ending on a prominent kick or loud drumhit, which isn't a snare and shouldn't be hitsounded the way they are.
Next, whats with everything having an addition of drums?
And lastly you should use either S or D for this section, but use shift + W (aka normal sampleset) for 00:38:415 - 00:38:865 - 00:39:614 - which are kicks or loud drumhits.

If you insist on following the synth/pitched sound I suggest that you follow it throughout. 00:39:015 (4) - this for example could be made into a circle and a slider, the slider following the synth sound since 00:39:314 (5) - this slider doesn't start on a synth sound, therefore it contradicts the synth following. One more reason to follow the synth to 100% is because you used 1/4's only for them, meaning they're the main focus, and the consistent drumrolls of 1/4 are disregarded. For example this 00:40:514 (5) - follows the synth, but the drum roll / snares are ignored here consistently 00:40:739 - . This would apply to the whole section once you change one pattern. Of course to avoid too much repetitiveness you can vary the rhythm occasionally. Oh yeah, you can use whistle hitsound on those pitches/synth.

00:50:709 (3) - I don't recommend using weird slidershapes for the sound always being mapped with generic slidershape.
00:52:809 (1,2,3) - the first two notes should get bigger spacing, as such your structure suggests 00:54:007 (1,2,3) -
00:55:207 (1,2,3,4,5) - oddly out of place difficulty spike

So here comes the overmaps/undermaps issue. 00:58:280 - this is much more noticeable than 00:57:980 (4) -
00:57:980 (4) - This is the fading sound I was talking about, in 25% speed it may seem like a drumhit, but in fact, its a previous strong sound fading or such. And it is considered to be undermapped.
00:58:730 - another snare ignored etc,
01:00:379 - overmapped, 01:00:679 - not used. You will really need to take a second look.

Nextly the contrast and intensity usage is not on point. The spacing of the 1/4 doesn't change at all with the synth and the feeling that the song suggests.
01:00:004 - Here the overall feel of the song drops its intensity, feeling more chilling compared to the previous loud synth sounds. 01:00:453 (4,5,6,4,5,6,7,1) - but these streams have the same spacing as previous part
01:01:204 - here yet again
01:02:403 - this about on the same level as previous one
As the song progresses the spacing is getting bigger or keeping the same distance, but the song feels to be getting less intense.
01:04:502 (8,9,10,11,1) - this proves to be different, and you could use some increased distance from each passing note like this to show the increasement of loudness the pitch suggests https://osu.ppy.sh/ss/9166599

Same could be applied to the following section
01:07:201 - this being the strongest synth point, and lowering down as the song progresses. But the streams are here lower than its par on previous section for some reason I don't understand.

01:26:766 (3) - overmap
01:29:165 (3) - ^
01:29:389 (5) - here are happening some really loud snare hits, I see no reason to ignore them, as you fairly often use 1/4 rhythm, and this one is actually much more noticeable.
01:38:085 (5,2) - such overlaps feel out of place tbh. I know its on purpose, for variety or for grid going out of place, but it seriously isn't needed on a structure based on no overlaps.
01:40:784 (1,2) - ^, if they're not used within some system, they really stand off and feel misfit
01:47:380 (4) - using weird shapes out of the blue is really not recommended. It ruins structure of simple sliders, neither is it used to emphasize some new sound. Please refrain from using random slider shapes for the sake of variety.
01:48:280 (3) - ^
01:52:778 (1,2,3,4) - in a structure not based on partial overlaps, this feels messy and strongly out of place. Please reconsider.

Btw, same rhythm suggestions apply to the second kiai (the synth/high pitched sound).
pimp
m4m from your queue

General

  1. i think the 1st kiai should start 00:57:605 - ending on 01:16:796 - because the music is louder and have more fast sounds than your current kiai. you even used unique rhrythms on your easy/normal.
  2. bpm is actually 100,050 not double. having notes on 1/8 is rankeable, or 1/8 would not be available in the editor.
    but it's okay if you want to keep going with the modding process with the current bpm. just remember to fix it eventually.
  3. all diff's are badly hitsounded. you are not even following the fundamentals. we are not supposed to use finish freely and randomly like whistle or clap. the default finish sound stands out too much for simple beats. use it where you actually hear the cymbal (also called hat or Hi-hat) instruments.
    for most songs, the cymbals are used every 4 measures starting on the red line. for this map, it's every 8 because you are using double bpm.
    00:19:225 - 00:28:820 - 00:38:415 - 00:48:010 - ....
  4. considder adding spinners (for the easier levels you actually should). i'm a terrible player and i got full combo in this in less than 5 tries with hd fl dt hr enabled https://osu.ppy.sh/ss/9171175
    you will get a leaderboard with everyone with the same score in no time (in the easier diff's at least).
  5. i would usually suggest you to use a 4:3 or 16:9 background for the same reasons as the previous modder.

Easy

  1. 00:36:016 (2) - new combo here or remove at 00:31:219 (1) -
  2. 01:28:190 (1,2) - makes more sense to remove new combo and add it to 01:28:790 -
  3. 01:33:587 (3) - new combo to fit the length of previous combos

Normal

  1. 00:58:805 (4,5,6) - use this kind of rhythm change more often in this section or don't use at all. consistency is important.
  2. 01:14:397 (1,2,3,1) - use something like this or this part will be a bit bellow the general difficulty level mapped suggesting this because this part is still fast.

Hard

  1. 01:03:902 (2) - the rhythm you are following here don't work very well in the slider end. players will expect you follow the louder/more noticeable rhythm just as you been doing so far. please end this slider in the previous white tick and add a beat on the next white tick
  2. 01:06:001 (1,2,3) - terrible design. remap it please
  3. 01:06:601 (3,1) - you can't just leave the gap between this notes empty, it's a hard difficulty.
  4. 01:13:347 (1,2,3,4,5,6) - this part should be mapped similar to 01:08:550 (1,2,3,4) - and 01:10:949 (1,2,3,4) -
  5. 01:14:547 (1,2,3,4,5,6,7) - this part should be mapped similar to 01:09:599 (1,2,3,4,5) - and 01:11:998 (1,2,3,4,5) -
  6. 01:15:596 (1,2,3) - it's a bit overdone. the rhythm you are following is not like this
  7. 02:13:168 (1,2,3) - same as above
Extra

i think the general difficulty is not very ballanced. some parts should be more difficult others should be easier (according to the music pace)

  1. 00:42:013 (1,2) - all of a sudden you decide to map a different rhythm? it's okay to have 1/1 sliders starting/ending on red ticks. don't make your rhythm too generic.
  2. 00:51:608 (1,2) - ^
  3. 01:08:400 (1,2,3,4,5) - you are supposed to map the 1/4's here too. don't undermap an extra difficulty. also the spacing is way too friendly compared to everything around this combo
  4. 01:10:799 (1,2,3,4,5) - ^
  5. 01:15:596 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - make the spacing changes more smooth like the last stream in the difficulty
  6. 01:16:721 (6,1) - too far imo. make them touch.
nice map in general GL
Dstorv
M4M from your queue

Easy
  1. 00:40:814 (3) - Put the anchor right at the white tick, to really like give the sound 00:41:413 - , a bit of kick
  2. 01:09:599 (5) - NC? You've been NCing every 8 white ticks
There's not much to say, tbh. It already looks good

Normal
  1. 00:46:811 (2,1) - Stack this please(?)
  2. 01:30:589 (5,6,7) - Why not use a repeat slider, like your other rhythm?
  3. 01:52:778 (1,2,3,4,5) - is this suppose to be intentional?, because when I see this arrangement, the first pattern that came up to my mind is 00:59:704 (6,1,2,3) - 01:26:391 (1,2,3,4) - 01:45:581 (1,2,3,4) - Zig-zag movement, so uh... might wanna change that

Hard
HP4?
  1. 00:37:216 (1) - This slider shape doesn't reflect the music at all
  2. 01:02:103 (2,3,4,5,1) - 01:04:652 (3,1) - 2 same part, but mapped very, VERY differently
  3. 01:06:601 (3,1) - This empty gap, with such a short Distance, is a turn-off, tbh, like honestly 01:06:001 (1,2,3,1) - this thing is really bad since the next section is gonna be really dense
  4. 01:07:500 (3,4,5,1) - Shouldn't the rhythm be something like this (also apply to the rest of the section it seems)
  5. 01:29:989 (1,2,3) - I don't know how I feel about making this a triplet, this feel like overmapping, because (2) is practically empty (especially considering this is still only Hard diff)
  6. 02:13:168 (1,2) - ye, Idk about this repeat slider. A 1/2 slider is more than enough to emphasize the sound
((Honestly, I have no idea what's the charm of having all the 1/2 beat arranged either curved, or zig-zag, I mean sure they can be good, but a straight arrangement is just fine, imo))

Extra
o boi, AR 9
  1. 00:26:721 (3,5) - I mean I've read NSL's mod, and you said that you like the overlap, but atleast make the overlap looks a bit neater like this
  2. 00:34:217 (3,1) - stack please?
  3. 00:37:216 (1,2,3,4) - idk why, I don't really feel the strong sound on the white tick. Probably because your other 1/2 beat is now largely distanced, so this part feels like meh... something interesting like 3/4 to give the white tick an extra emphasis can be good
  4. 00:40:214 (4,2,3) - so... many overlaps, it looks really messy
  5. 01:08:325 (12) - This stream anchor is so weird, all your other stream doesn't have an anchor
  6. 01:15:596 (1,2,3,4,1,2,3,4,5,6) - idk, I mean sure all of them have sounds, but some of those sound have different emphasize, thus mapping them all the same with stream feels weird, imo
  7. 01:26:391 - There's so... many overmap on this section. 01:26:691 (2,3,4) - unnecessary triple, 01:33:887 (2,3,4,5,1,2) - streams that literally mapped to nothing
  8. On the other hand there's also some rhythm you ignore on this section too
    01:28:490 - 01:28:190 - both of these is practically the same sound, so mapping only one of them with clickable object is weird, imo.
    01:30:589 (5,6) - I mean like... surely this has to be a denser part
  9. 01:36:586 (4,5,1) - rhythm should be like this, imo it reflect the music better https://puu.sh/xLLh3/078649648a.png
Also, I want to talk that this map seems to be lacking structure. And that the map is... well, not the most intuitive to play. Some of the jump direction feels weird, imo (But it's probably because I'm so used to a circular flow, so seeing this kind of map feels... weird)

I guess the flow part is just my opinion, but the structure part is true. Your map is lacking structure :\ Having a noticeable geometric shape / pattern, or simply drawing line as the base of your structure, can improve how player sees your map (aesthetically-wise, and also gameplay-wise)

Sorry, if it's kinda short, I'm not good with words

GL with the map~ :)
Jean-Michel Jr
huh yeah m4m sorry for the delay

that's a mod
Why did you use slider tick 2 ? I guess it's just personal preference, but it feels weird seeing all this points, even more in Normal

[Easy]
01:14:397 (5) - Could be nice to make the angle land on 01:15:596 - this
01:38:385 (3) - perhaps you could try to make this sliderend stack with this 01:35:986 (1) - ?
I have no idea how to map low diffs, let alone mod them :o
Seems nice

[Normal]
00:28:820 (1,1) - Perhaps you should replace these sliders by two 1/1 sliders like you did there 00:31:219 (1,2) - , since it kinda sounds the same, but plays way too differently
00:47:410 (3,1) - This blanket can be improved
00:54:607 (3,1) - This overlap might be hard to read for newer players
00:58:805 (4,5,6) - This is kind of tricky, I think you should just go with a classic rhythm and put 00:59:254 (5) - on a white tick
01:15:896 - Add a note here to make it like here 01:06:001 (5,6,7) -
01:30:589 (5,6,7) - Only time in the map where this happens, would just be better as a 1/2 repeat slider like you did earlier imo
02:04:772 (1,2,1,2,3) - I expect this to be hell for newer players, I think you should add a note here 02:05:671 - , and add variation to the sliders when they are 3/2 long instead of 1/1 long

[Hard]
00:37:216 (1) - and 01:34:787 (1) - I think you should remove a reverse, and put a circle on 00:38:115 - instead
00:55:656 (2,1) - I know most of your overlaps are intentional, but I really think this one looks ugly
01:04:652 (3) - I think it's better to just remove this circle
01:06:601 (3,1) - Feels really weird having these two circles this close, maybe try something like this
01:13:347 (1,2,3) - I don't understand why you used such a sharp angle here, where everywhere else in this section, the flow is really continuous (? dunno if you get because I'm not sure it's the right word)
01:14:547 (1,2,3,4,5,6,7,1) - This doesn't really have any clear shape and it's pretty long, so it looks kinda meh imo

[Extra]
Overall, I don't really get your use of spcaing throughout the map.
00:58:805 (1,2,3,4,5,6,7,8,9,10) - I guess those stream shapes are intentional, but I can't find any structure in them ; it's cool to have non-linear stream shapes when a music supports it, but imo this doesn't look very good, for example, I think just something as simple a a linear stream with a wide angle on the third note would look better. It's nice to try out things tho, so you can keep it like this if you want :)
01:06:601 (3,4) - I think it may be better to replace 01:06:601 (3,4) - by a 1/4 slider, to make the stream start on 01:06:751 - where there is a clear change in sound.
01:08:100 (9,10,11,12,1) - Don't think this suits the music
01:13:198 (1,2,3,4,5,6) - The sounds aren't always the same there, so I think it would be better not to make the jumps identical
01:28:190 (3) - two 1/2 sliders would fit way better imo

I would have liked to click more circles mapped to the drums in such a high star-rated diff :( But it's still pretty cool !

Good luck, and have a good day ! :)
Topic Starter
- titan
MariduS

MaridiuS wrote:

m4m

[General]
There is an unrankable spread issue, it is not linear enough, you will need a difficulty of about 5* to make the spread ideal since the strongest difficulty has close to 6*, while the previous one is around 4*, leading to about 1.8* difference, when it should be kept around 1*.
spread issue is due to insane being unfinished. the part of the song that is meant to be the hardest (or at least according to star rating) is unmapped rn, and since that part is supposed to have a lot of 1/4 notes and jumps, it should make the spread fine.
Hitsounding usage is not polished, it reminds of old hitsounding, will explain in mod. Also there are no custom hitsounds added, I suggest searching a bit to make the mapset more fresh. i'll take a look at what you say then.
Background is 1000x936 which is not an ideal option, since it takes more space than it should by being stretched, and also resulting in lower quality. You should be looking for widescreen 16:9 images like, most preferably 1920x1080. this is basically just a very slightly cropped version of the album cover. i don't have any other good backgrounds, so for now i'm still gonna use this (but maybe i might crop it better?)

[Extra]
There are plenty of overmaps. This is mostly due to 25% speed sounding like there's a sound there, but it's actually just the previous one fading, not another drumhit/snare. And also undermaps, you need to focus on that a bit, will proceed to pinpoint most of stuff that is repeated incorrectly.
00:19:225 - to 00:37:216 - not hitsounded at all idk what you mean, it is hitsounded ??
00:19:524 (3,5) - Here it is shown the spacing that seems that will be usual. 3 and 5 could be grouped as same sounds as they are too similar, and correctly here given same spacing. As the section goes on, there are a lot of inconsistencies. 00:20:724 (3,5) - 00:21:923 (3,5) - 00:26:721 (3,5) - etc, in the rest of the section always done differently, not giving justice to the music.
00:26:721 (3,5) - Idk if planned or not, but really looks messy https://osu.ppy.sh/ss/9166261 you could go for something like this if you insist on an overlap there. But still having a random overlap in a no overlaps structure seems out of place strongly. no it's meant to be like that

Lets get hitsounds out of the way first. Firstly the simplest to understand, and easiest to fix is this: 00:39:314 (5) - why is this given a finish and a clap too. You should keep finishes for actual cymbal hits like this 00:38:415 (1) - i guess at the time i always used finish/clap sounds together, not sure why though. i'll fix it soon.
Second you're using claps also wrongly, claps should only be used on snares: 00:39:314 (5,5,5) - 00:38:715 (3,3,3) - these are all ending on a prominent kick or loud drumhit, which isn't a snare and shouldn't be hitsounded the way they are.
Next, whats with everything having an addition of drums? felt it was easier to change the additions all to drum and then change the individual normal sounds back since there are less of them.
And lastly you should use either S or D for this section, but use shift + W (aka normal sampleset) for 00:38:415 - 00:38:865 - 00:39:614 - which are kicks or loud drumhits. not sure why i would use S since i don't even use it in this part. i'm gonna keep it at N because that's what i want the default for the sampleset to be for this part.

If you insist on following the synth/pitched sound I suggest that you follow it throughout. 00:39:015 (4) - this for example could be made into a circle and a slider, the slider following the synth sound since 00:39:314 (5) - this slider doesn't start on a synth sound, therefore it contradicts the synth following. One more reason to follow the synth to 100% is because you used 1/4's only for them, meaning they're the main focus, and the consistent drumrolls of 1/4 are disregarded. For example this 00:40:514 (5) - follows the synth, but the drum roll / snares are ignored here consistently 00:40:739 - . This would apply to the whole section once you change one pattern. Of course to avoid too much repetitiveness you can vary the rhythm occasionally. Oh yeah, you can use whistle hitsound on those pitches/synth. when i was mapping this i had different intent for hitsounding, so that's why it's really inconsistent.

00:50:709 (3) - I don't recommend using weird slidershapes for the sound always being mapped with generic slidershape. oops lol
00:52:809 (1,2,3) - the first two notes should get bigger spacing, as such your structure suggests 00:54:007 (1,2,3) - yes
00:55:207 (1,2,3,4,5) - oddly out of place difficulty spike yes

So here comes the overmaps/undermaps issue. 00:58:280 - this is much more noticeable than 00:57:980 (4) - good point
00:57:980 (4) - This is the fading sound I was talking about, in 25% speed it may seem like a drumhit, but in fact, its a previous strong sound fading or such. And it is considered to be undermapped. oops
00:58:730 - another snare ignored etc,
01:00:379 - overmapped, 01:00:679 - not used. You will really need to take a second look. yes

Nextly the contrast and intensity usage is not on point. The spacing of the 1/4 doesn't change at all with the synth and the feeling that the song suggests.
01:00:004 - Here the overall feel of the song drops its intensity, feeling more chilling compared to the previous loud synth sounds. 01:00:453 (4,5,6,4,5,6,7,1) - but these streams have the same spacing as previous part
01:01:204 - here yet again
01:02:403 - this about on the same level as previous one
As the song progresses the spacing is getting bigger or keeping the same distance, but the song feels to be getting less intense.
01:04:502 (8,9,10,11,1) - this proves to be different, and you could use some increased distance from each passing note like this to show the increasement of loudness the pitch suggests https://osu.ppy.sh/ss/9166599 i feel that in this part of the map that would just kinda ruin the flow, but it's a good idea.

Same could be applied to the following section
01:07:201 - this being the strongest synth point, and lowering down as the song progresses. But the streams are here lower than its par on previous section for some reason I don't understand.

01:26:766 (3) - overmap
01:29:165 (3) - ^
01:29:389 (5) - here are happening some really loud snare hits, I see no reason to ignore them, as you fairly often use 1/4 rhythm, and this one is actually much more noticeable. true
01:38:085 (5,2) - such overlaps feel out of place tbh. I know its on purpose, for variety or for grid going out of place, but it seriously isn't needed on a structure based on no overlaps. true
01:40:784 (1,2) - ^, if they're not used within some system, they really stand off and feel misfit
01:47:380 (4) - using weird shapes out of the blue is really not recommended. It ruins structure of simple sliders, neither is it used to emphasize some new sound. Please refrain from using random slider shapes for the sake of variety. yep
01:48:280 (3) - ^
01:52:778 (1,2,3,4) - in a structure not based on partial overlaps, this feels messy and strongly out of place. Please reconsider.sure

Btw, same rhythm suggestions apply to the second kiai (the synth/high pitched sound).
ahh that is a lot of stuff thank you so much. a bunch of these mistakes are probably due to this diff being somewhat old,
so i think i'm gonna remap it again with your suggestions in mind.
thanks for the mod (i'll try to mod back today or tomorrow)

pimpG

pimpG wrote:

m4m from your queue

General

  1. i think the 1st kiai should start 00:57:605 - ending on 01:16:796 - because the music is louder and have more fast sounds than your current kiai. you even used unique rhrythms on your easy/normal. forgot to change that earlier whoops
  2. bpm is actually 100,050 not double. having notes on 1/8 is rankeable, or 1/8 would not be available in the editor.
    but it's okay if you want to keep going with the modding process with the current bpm. just remember to fix it eventually. no, this is definitely 200.1. although i am curious to where you found 100.5 ?
  3. all diff's are badly hitsounded. you are not even following the fundamentals. we are not supposed to use finish freely and randomly like whistle or clap. the default finish sound stands out too much for simple beats. use it where you actually hear the cymbal (also called hat or Hi-hat) instruments.
    for most songs, the cymbals are used every 4 measures starting on the red line. for this map, it's every 8 because you are using double bpm.
    00:19:225 - 00:28:820 - 00:38:415 - 00:48:010 - .... i guess i'll take a closer look at hitsounding. however, i don't feel that anything i did is objectively wrong. since hitsounds are meant to provide feedback for hitting objects, and they're also meant to add onto the song, there's nothing i did that's objectively wrong. i was pretty consistent in how i handled hitsounding (except for maybe a few lower diffs since those are really old) there isn't really an issue. i use the default skin for mapping and playing, and everything sounds fine to me.
  4. considder adding spinners (for the easier levels you actually should). i'm a terrible player and i got full combo in this in less than 5 tries with hd fl dt hr enabled https://osu.ppy.sh/ss/9171175
    you will get a leaderboard with everyone with the same score in no time (in the easier diff's at least).
    there's nothing really wrong with not having spinners. also, i don't really see where i would add a spinner that would actually work with the song.
  5. i would usually suggest you to use a 4:3 or 16:9 background for the same reasons as the previous modder.
i'd do that if i had a good 4:3 or 16:9 bg to use.

Easy

  1. 00:36:016 (2) - new combo here or remove at 00:31:219 (1) - added nc
  2. 01:28:190 (1,2) - makes more sense to remove new combo and add it to 01:28:790 - yes
  3. 01:33:587 (3) - new combo to fit the length of previous combos
yes


Normal

  1. 00:58:805 (4,5,6) - use this kind of rhythm change more often in this section or don't use at all. consistency is important.good point. fixed.
  2. 01:14:397 (1,2,3,1) - use something like this or this part will be a bit bellow the general difficulty level mapped it's fine how it issuggesting this because this part is still fast.

Hard

  1. 01:03:902 (2) - the rhythm you are following here don't work very well in the slider end. players will expect you follow the louder/more noticeable rhythm just as you been doing so far. please end this slider in the previous white tick and add a beat on the next white tick made it a 1/1 slider and then a circle 1/2 beat later.
  2. 01:06:001 (1,2,3) - terrible design. remap it please i guess i could do some change (but it's meant to be an imperfect triangle btw)
  3. 01:06:601 (3,1) - you can't just leave the gap between this notes empty, it's a hard difficulty.changed
  4. 01:13:347 (1,2,3,4,5,6) - this part should be mapped similar to 01:08:550 (1,2,3,4) - and 01:10:949 (1,2,3,4) -it feels fine how it is
  5. 01:14:547 (1,2,3,4,5,6,7) - this part should be mapped similar to 01:09:599 (1,2,3,4,5) - and 01:11:998 (1,2,3,4,5) -
  6. 01:15:596 (1,2,3) - it's a bit overdone. the rhythm you are following is not like this the intensity of this part allows it i think
  7. 02:13:168 (1,2,3) - same as above
Extra

i think the general difficulty is not very ballanced. some parts should be more difficult others should be easier (according to the music pace)

  1. 00:42:013 (1,2) - all of a sudden you decide to map a different rhythm? it's okay to have 1/1 sliders starting/ending on red ticks. don't make your rhythm too generic. this is done mainly for variety, and i did it consistently. plus it's fully supported by the music so i think it's fine.
  2. 00:51:608 (1,2) - ^
  3. 01:08:400 (1,2,3,4,5) - you are supposed to map the 1/4's here too. don't undermap an extra difficulty. also the spacing is way too friendly compared to everything around this combo yeah i'll fix that
  4. 01:10:799 (1,2,3,4,5) - ^
  5. 01:15:596 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6) - make the spacing changes more smooth like the last stream in the difficulty sure
  6. 01:16:721 (6,1) - too far imo. make them touch. not really, just showing intensity change.
nice map in general GL
thank you! will mod back soon

sullywally

sullywally wrote:

M4M from your queue

Easy]
  1. 00:40:814 (3) - Put the anchor right at the white tick, to really like give the sound 00:41:413 - , a bit of kick sure
  2. 01:09:599 (5) - NC? You've been NCing every 8 white ticks
sure

There's not much to say, tbh. It already looks good thanks!

Normal]
  1. 00:46:811 (2,1) - Stack this please(?) not really sure how i'd stack that ?
  2. 01:30:589 (5,6,7) - Why not use a repeat slider, like your other rhythm? sure
  3. 01:52:778 (1,2,3,4,5) - is this suppose to be intentional?, because when I see this arrangement, the first pattern that came up to my mind is 00:59:704 (6,1,2,3) - 01:26:391 (1,2,3,4) - 01:45:581 (1,2,3,4) - Zig-zag movement, so uh... might wanna change that
yeah it's intentional. not really sure what's wrong with it ?

Hard]HP4? ok fine made it 4.5 (i'm surprised you commented on it being hp4 and not od7.2 lol
  1. 00:37:216 (1) - This slider shape doesn't reflect the music at all changed
  2. 01:02:103 (2,3,4,5,1) - 01:04:652 (3,1) - 2 same part, but mapped very, VERY differently changed
  3. 01:06:601 (3,1) - This empty gap, with such a short Distance, is a turn-off, tbh, like honestly 01:06:001 (1,2,3,1) - this thing is really bad since the next section is gonna be really dense changed
  4. 01:07:500 (3,4,5,1) - Shouldn't the rhythm be something like this (also apply to the rest of the section it seems) i'm actually not sure
  5. 01:29:989 (1,2,3) - I don't know how I feel about making this a triplet, this feel like overmapping, because (2) is practically empty (especially considering this is still only Hard diff) feels fitting imo
  6. 02:13:168 (1,2) - ye, Idk about this repeat slider. A 1/2 slider is more than enough to emphasize the sound
not really (but i did fix the rhythm)
((Honestly, I have no idea what's the charm of having all the 1/2 beat arranged either curved, or zig-zag, I mean sure they can be good, but a straight arrangement is just fine, imo)) straight segments give me flashbacks to my old maps (ok not really but the original hard diff was almost all straight lines and when i remapped this i wanted it to be very different)

Extra]o boi, AR 9 h*ck yeah
  1. 00:26:721 (3,5) - I mean I've read NSL's mod, and you said that you like the overlap, but atleast make the overlap looks a bit neater like this ehh no
  2. 00:34:217 (3,1) - stack please?no
  3. 00:37:216 (1,2,3,4) - idk why, I don't really feel the strong sound on the white tick. Probably because your other 1/2 beat is now largely distanced, so this part feels like meh... something interesting like 3/4 to give the white tick an extra emphasis can be good not really sure how i feel about that so no change i guess
  4. 00:40:214 (4,2,3) - so... many overlaps, it looks really messy i'd change if i were still working on this diff
  5. 01:08:325 (12) - This stream anchor is so weird, all your other stream doesn't have an anchor true
  6. 01:15:596 (1,2,3,4,1,2,3,4,5,6) - idk, I mean sure all of them have sounds, but some of those sound have different emphasize, thus mapping them all the same with stream feels weird, imonot really
  7. 01:26:391 - There's so... many overmap on this section. 01:26:691 (2,3,4) - unnecessary triple, 01:33:887 (2,3,4,5,1,2) - streams that literally mapped to nothing yeah i'll try not to do that again
  8. On the other hand there's also some rhythm you ignore on this section too
    01:28:490 - 01:28:190 - both of these is practically the same sound, so mapping only one of them with clickable object is weird, imo.
    01:30:589 (5,6) - I mean like... surely this has to be a denser part
  9. 01:36:586 (4,5,1) - rhythm should be like this, imo it reflect the music better https://puu.sh/xLLh3/078649648a.png
Also, I want to talk that this map seems to be lacking structure. And that the map is... well, not the most intuitive to play. Some of the jump direction feels weird, imo (But it's probably because I'm so used to a circular flow, so seeing this kind of map feels... weird)
i agree. like i said to earlier mods, i'm gonna remap this diff. i like a lot of the concepts i used but like you said this diff is basically without structure. if i ever rank this i'm probably gonna put a link to get all the old discarded diffs since there are so many, but i guess this diff is gonna be one of them. ;(
I guess the flow part is just my opinion, but the structure part is true. Your map is lacking structure :\ Having a noticeable geometric shape / pattern, or simply drawing line as the base of your structure, can improve how player sees your map (aesthetically-wise, and also gameplay-wise)

Sorry, if it's kinda short, I'm not good with words
no it's fine, your mod was still helpful.
GL with the map~ :)
thanks!
thanks for the mod!

Jean-Michel Jr wrote:

huh yeah m4m sorry for the delay

that's a mod
Why did you use slider tick 2 ? I guess it's just personal preference, but it feels weird seeing all this points, even more in Normal changed to 1 in normal, everything else stays the same.

[Easy]
01:14:397 (5) - Could be nice to make the angle land on 01:15:596 - this sure
01:38:385 (3) - perhaps you could try to make this sliderend stack with this 01:35:986 (1) - ?not super important bc sliderheads don't leave glow, but yeah i tried to make i tbetter
I have no idea how to map low diffs, let alone mod them :o
Seems nice it's ok i'm the same way with high diffs basically 8-)

[Normal]
00:28:820 (1,1) - Perhaps you should replace these sliders by two 1/1 sliders like you did there 00:31:219 (1,2) - , since it kinda sounds the same, but plays way too differently nah i kinda like the variety
00:47:410 (3,1) - This blanket can be improved wtf why are my blankets being called out i'm usually the one giving pointless blanket mods
00:54:607 (3,1) - This overlap might be hard to read for newer players should be fine imo since this diff is like 2.2*
00:58:805 (4,5,6) - This is kind of tricky, I think you should just go with a classic rhythm and put 00:59:254 (5) - on a white tick it actually fits quite well (and is fine for normal diffs). i added another thing like that because of an earlier mod i hadn't replied to, so now it's kinda consistent.
01:15:896 - Add a note here to make it like here 01:06:001 (5,6,7) - oh dang that's a good idea
01:30:589 (5,6,7) - Only time in the map where this happens, would just be better as a 1/2 repeat slider like you did earlier imo changed like i said to one of these other mods
02:04:772 (1,2,1,2,3) - I expect this to be hell for newer players, I think you should add a note here 02:05:671 - , and add variation to the sliders when they are 3/2 long instead of 1/1 long no i think the rhythm i have makes sense

[Hard]
00:37:216 (1) - and 01:34:787 (1) - I think you should remove a reverse, and put a circle on 00:38:115 - instead i like this because the lack of active notes gives good emphasis
00:55:656 (2,1) - I know most of your overlaps are intentional, but I really think this one looks ugly not gonna change that because doing so would ruin the pattern
01:04:652 (3) - I think it's better to just remove this circle ehh but why?
01:06:601 (3,1) - Feels really weird having these two circles this close, maybe try something like this i already have a different way of handling this but ty for the suggestion
01:13:347 (1,2,3) - I don't understand why you used such a sharp angle here, where everywhere else in this section, the flow is really continuous (? dunno if you get because I'm not sure it's the right word) look at 01:13:497 (2,3,4,5,6,1,2,3,4,5,6,7,1) -

01:14:547 (1,2,3,4,5,6,7,1) - This doesn't really have any clear shape and it's pretty long, so it looks kinda meh imo
same thing as above
[Extra]
Overall, I don't really get your use of spcaing throughout the map.
00:58:805 (1,2,3,4,5,6,7,8,9,10) - I guess those stream shapes are intentional, but I can't find any structure in them ; it's cool to have non-linear stream shapes when a music supports it, but imo this doesn't look very good, for example, I think just something as simple a a linear stream with a wide angle on the third note would look better. It's nice to try out things tho, so you can keep it like this if you want :) i find weird stream shapes fun and stuff so if i were keeping this diff i'd keep them
01:06:601 (3,4) - I think it may be better to replace 01:06:601 (3,4) - by a 1/4 slider, to make the stream start on 01:06:751 - where there is a clear change in sound. good idea i'll try to remember that when i remap this
01:08:100 (9,10,11,12,1) - Don't think this suits the music it probably doesn't
01:13:198 (1,2,3,4,5,6) - The sounds aren't always the same there, so I think it would be better not to make the jumps identical ehh idk
01:28:190 (3) - two 1/2 sliders would fit way better imo but the emphasissss

I would have liked to click more circles mapped to the drums in such a high star-rated diff :( But it's still pretty cool !
thanks i'll keep that in mind
Good luck, and have a good day ! :) thanks, have a good day too :)
thank you (i'll mod back soon :o )



ahh thanks guys that was a lot of mods <3
pimp

- titan wrote:

no, this is definitely 200.1. although i am curious to where you found 100.5 ?
my own experience timing songs. then how can you confirm that it's definitely 200.1?
Topic Starter
- titan

pimpG wrote:

- titan wrote:

no, this is definitely 200.1. although i am curious to where you found 100.5 ?
my own experience timing songs. then how can you confirm that it's definely 200.1?
i have a few reasons for why i think it's 200.1.
- pretty much every other map of this song uses ~200bpm
- most of renard's songs like this are high bpm so 200 would make sense
- this video is the same song in stepmania, and i think if i read the description correctly the stepmania file was made by renard, and that uses 200.09bpm. (hmm, maybe this is 200.09bpm actually? not sure if .01 matters enough to change it.)
pimp
unranked beatmap's timing means nothing / i doubt that renard made that stepmania thing

but whatever, it wouldn't be the 1st time a map gets ranked with double bpm / will not affect gameplay
most people will probably agree with 200 anyway

btw very little difference on that .09. keep the way it is
Underforest
placeholder for m4m return

sorry for the huge wait
Topic Starter
- titan

Underforest wrote:

placeholder for m4m return

sorry for the huge wait
it's fine this set is a mess / i can understand if you're just busy or something idk (i'm sick and busy ha)
but uhh would you mind actually waiting a bit until i finish remapping the insane/top diff (and maybe advanced/extra too idk) so there are hig diffs to mod? it should hopefully take only a few days bc i'm sick so i have nothing to do other than mods (which i'm too tired to do).
thanks in advance lol (sorry if this post makes no sense i can't think clearly at all)
Underforest
ok
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