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SakiZ - osu!favourites

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Topic Starter
SaltyLucario
This beatmap was submitted using in-game submission on niedziela, 7 października 2018 at 13:14:32

Artist: SakiZ
Title: osu!favourites
Tags: astreachan star sapphire osufavourites osu favourites songs compilation cold green eyes senketsu no chikai kira days holdin' on skrillex nero remix dopamine tsubaki helix the pretender gold dust nippon egao hyakkei asymmetry miraizu kimi shiranai monogatari dark flight dreamer exit this earth's atmosphere odoru mizushibuki tower of heaven you are slaves mythologia's end kokuhaku rival sengen daidai genome rubik's cube zen zense now loading caffeine fighter arousing koi hime pettanko blade dance stella-rium sakura uta deconstruction star kikoku doukoku jigokuraku scarlet rose shukusai no elementalia remote control tengaku defenders inferno road resistance
BPM: 200
Filesize: 28345kb
Play Time: 10:25
Difficulties Available:
  1. Marathon (6,72 stars, 3695 notes)
Download: SakiZ - osu!favourites
Information: Scores/Beatmap Listing
---------------
Woah, after over month of remapping, finally finished!
is my version the only one below 7* lol

14/07/2018 finished storyboard, redownload pls
28/07/2018 added hitsounds (made by Astreachan), redownload x2 pls

For modders
  1. Don't say stuff like "You could do this like in the original map". It's my map and I want to map it in my style.
  2. Feel free to mod only choosen parts!
  3. Please take a look at the storyboard, it's the first one I've ever made so any tips are really appreciated! <3
---
Let's rank this!!!
uhh idk everyone says its amazing but no bn wants to mod this..
anyone want this loved?
---


Songs List
=| 200 bpm |=

  1. 00:01:208 - 00:39:608 - Station Earth - Cold Green Eyes ft. Roos Denayer
  2. 00:39:608 - 00:49:208 - Yousei Teikoku - Senketsu no Chikai
  3. 00:49:208 - 01:32:408 - HO-KAGO TEA TIME - Kira Kira Days
  4. 01:31:208 - 01:42:008 - I See MONSTAS - Holdin' On (Skrillex and Nero Remix)
  5. 01:42:008 - 01:51:608 - U1 overground - Dopamine
  6. 01:51:608 - 02:01:208 - Ocelot - TSUBAKI
  7. 02:01:208 - 02:10:808 - ESTi - HELIX (Edit ver.)
  8. 02:10:808 - 02:20:408 - Infected Mushroom - The Pretender
  9. 02:20:408 - 02:29:708 - DJ Fresh - Gold Dust
  10. 02:29:708 - 02:38:408 - MomoKuro-tei Ichimon - Nippon Egao Hyakkei
  11. 02:38:408 - 02:55:208 - Reol - Asymmetry
  12. 02:55:208 - 03:32:408 - HoneyWorks - Miraizu feat.Aida Miou(CV:Toyosaki Aki)
  13. 03:32:408 - 03:52:808 - supercell - Kimi no Shiranai Monogatari VS. ALiCE'S EMOTiON - Dark Flight Dreamer
  14. 03:52:808 - 04:02:408 - Camellia - Exit This Earth's Atomosphere
  15. 04:01:808 - 04:12:008 - Akiyama Uni - Odoru Mizushibuki
  16. 04:12:008 - 04:21:608 - Feint - Tower Of Heaven (You Are Slaves)
  17. 04:20:708 - 04:31:208 - Hatsune Miku - Mythologia's End
  18. 04:30:008 - 04:31:208 - O2i3 - Ooi (Game Edit)
  19. 04:31:208 - 04:40:808 - Ayase Rie - Yuima-ru*World TVver.
  20. 04:40:808 - 04:50:408 - sana - Kokuhaku Rival Sengen
  21. 04:50:408 - 05:00:008 - Tsunamaru - Daidai Genome
  22. 04:59:708 - 05:09:608 - Hatsune Miku - Rubik's Cube
  23. 05:09:008 - 05:19:208 - RADWIMPS - Zen Zen Zense
  24. 05:18:908 - 05:28:208 - fourfolium - Now Loading!!!!
  25. 05:28:208 - 05:38:108 - Syaro(CV.Uchida Maaya) - Caffeine Fighter
  26. 05:37:958 - 05:48:008 - DJ TOTTO feat. Sunao Yoshikawa - Arousing
  27. 05:47:408 - 05:57:608 - *namirin - Koi no Hime Hime Pettanko
  28. 05:57:608 - 06:07:208 - Ni-Sokkususu - Blade Dance
  29. 06:06:908 - 06:16:808 - Kano - Stella-rium
  30. 06:15:608 - 06:26:108 - Hana - Sakura no Uta
  31. 06:25:958 - 06:36:008 - Halozy - Deconstruction Star
  32. 06:35:258 - 06:45:608 - Halozy - Kikoku Doukoku Jigokuraku
  33. 06:45:608 - 06:55:208 - Lily - Scarlet Rose
  34. 06:55:208 - 07:23:708 - Ni-Sokkususu - Shukusai no Elementalia
=| 240 bpm |=

  1. 07:26:108 - 08:23:608 - kradness&Reol - Remote Control
  2. 08:23:608 - 08:44:108 - Wagakki Band - Tengaku
  3. 08:43:608 - 09:04:108 - Imperial Circus Dead Decadence - Uta
  4. 09:03:608 - 09:25:108 - DragonForce - Defenders
  5. 09:25:108 - 09:44:608 - 9mm Parabellum Bullet - Inferno
  6. 09:44:608 - 10:26:670 - BABYMETAL - Road of Resistance
DeletedUser_7373452
cool :D
Topic Starter
SaltyLucario
:D :D
CucumberCuc
Hi :3
M4M

[Marathon]
00:01:208 to 00:10:733 I think that 65% of the sound can slightly reduce
00:21:908 (2,4,6) different range
00:22:658 (7,1) stack?
00:32:408 (1,1) stack with end slider?
00:33:158 (2,1) stack?
00:43:358 (2,3,4) different range
00:50:708 (2,3) make a little farther away from the slider
00:51:458 (5,2) stack with end slider
00:54:908 (5,1) can be a bit put off by the slider
01:19:658 (2,4) stack?
01:54:608 (2,3,1,1,2,3) I think it's better to do as in the picture: http://prntscr.com/f551ye
01:58:958 (1,2,3) ^: http://prntscr.com/f5533m
02:04:658 (5,6,7) not the best location
02:30:908 NC
02:33:308 (5,1) 5 NC, 1 remove NC
02:34:508 (6,1,2) 6,2 NC , 1 remove NC
03:13:133 (7,1) slightly far
03:16:058 (2,3,4) different range
03:25:958 (3,4) stack
03:52:808 to 04:00:908 wow WTF o.o (I hope that my emotions can I here to leave? :D)
04:01:808 (2,3,4,5,6,7,8,9) fix blanket
04:27:308 (1,2) fix this
04:29:858 (6,1) stack
04:57:458 (3,4,1) different range
06:05:333 (5,6) slightly far
07:04:433 (12,13) do not touch, while in other cases there are contact fix it
07:09:608 (2,3,2,3,3,4) you have a different length between the sliders
07:27:108 (2,3,4,5) 2,3 you have covered close, and 4.5 blocked a bit far, maybe make them the same length?
07:36:858 (9,1) stack?
07:50:420 (4,5,9,10) move slightly left
07:58:983 (7,8,1 ) different range
08:10:108 (1,2,3,4,5,6) fix it
08:30:108 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) I think their place is much better than that
08:45:108 (1) slider blanket not good
09:02:108 (1) ^
09:41:108 (1,2,3,4,5) blanket
09:43:858 (1,2,3,4,5,6,7) ^
09:50:608 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32) very long combo
09:55:545 (16,20) 16 NC, 20 remove NC
10:02:608 NC
10:06:545 ^

A good collection of songs, almost all songs I like ^o^
Topic Starter
SaltyLucario
Thanks for mod ^w^

SPOILER

CucumberCuc wrote:

Hi :3
M4M

[Marathon]
00:01:208 to 00:10:733 I think that 65% of the sound can slightly reduce Reduced to 60%
00:21:908 (2,4,6) different range Fixed
00:22:658 (7,1) stack? I prefer keep it as it is
00:32:408 (1,1) stack with end slider? ^
00:33:158 (2,1) stack? ^
00:43:358 (2,3,4) different range Fixed
02:04:658 (5,6,7) not the best location I forgot to fix that lol, fixed
02:30:908 NC I wanted to keep them on downbeats, but this is better, fixed
02:33:308 (5,1) 5 NC, 1 remove NC Fixed
02:34:508 (6,1,2) 6,2 NC , 1 remove NC Fixed
03:13:133 (7,1) slightly far Fixed
03:16:058 (2,3,4) different range Fixed
03:25:958 (3,4) stack Nope, it would be very confusing since 03:25:658 (2,3) - are overlapping. And even if you mean moving 3, then still nope, because it's nice overlap with slider
04:57:458 (3,4,1) different range Fixed
06:05:333 (5,6) slightly far Fixed
07:04:433 (12,13) do not touch, while in other cases there are contact fix it Fixed
07:09:608 (2,3,2,3,3,4) you have a different length between the sliders Yeah, and I don't want to change that
07:27:108 (2,3,4,5) 2,3 you have covered close, and 4.5 blocked a bit far, maybe make them the same length? Should be better now
07:36:858 (9,1) stack? Nope, because in this song I use stacks for 1/2 circles
07:50:420 (4,5,9,10) move slightly left Fixed, but remapped this moment too
07:58:983 (7,8,1 ) different range Fixed
08:10:108 (1,2,3,4,5,6) fix it If you meant spacing between these two, then kept as it was But if you mean spacing between the bursts, then made them same

A good collection of songs, almost all songs I like ^o^ ^o^
Bokkie
No cze

mod po polsku, ale słownictwo dotyczące mapowania angielskie xd

Btw. hitsoundy?

Marathon

  1. 00:02:408 - 00:10:733 - popraw blankety bo w sumie żadnen z nich nie jest poprawnie zrobiony
  2. 00:27:608 (1) - ten slider powinien iść do góry a nie do dołu; w ten sposób będzie lepszy flow
  3. 00:48:008 (1,2,3) - zestackuj je, żeby zrobić akcent na 00:49:208 (1)
  4. 00:51:908 (2,5) - zestackuj
  5. 01:14:408 (1) - powinno być jak 01:13:208 (1,1)
  6. 01:35:858 (6,6) - stack
  7. 01:47:708 (1,2,3,4,1) - trochę słabo jeśli chodzi o reading; pomiędzy 01:47:408 (6,1) masz taką samą odległość jak przy streamie a przerwa powinna pokazywać że jest 1/2 odstępu; możecoś w tym stylu?
  8. 01:48:608 (4) - trochę mało widoczne; może zrób podobnie do 01:44:708
  9. 02:08:408 (1) - kształt ten sam co poprzedni slider, tylko trwa 3x krócej; mylące, bardzo
  10. 02:13:208 (1,2) - tu używasz długiego slidera i kółka, a wcześniej zmapowałeś coś takiego jako 2 kółka i 1/2 slider; nie zmieniaj rytmu
  11. 02:19:208 (1,2,3,4,5) - odwróć dla lepszego flowu
  12. 02:29:408 (1) - rozumiem, że jump streamy są spoko, ale to lekka przesada; zmniesz troche ten dystans
  13. 02:31:208 (7) - nc
  14. 02:31:208 (1) - skipnięty dzwięk
  15. 02:36:008 (6) - nc
  16. 02:40:808 (1) - ten slider nie pasuje; możesz użyć czegoś w stylu tego 02:41:108 (3)
  17. 02:48:008 (1,2,3,4,5,6,7,8) - tu skrecasz na (5), tu 02:48:608 (1,2,3,4,5,6,7,8) - na 4; wybierz jedno
  18. 02:55:058 - zakończ spinner w tym miejscu
  19. 03:02:408 (4) - nc
  20. 03:05:708 (4) - nc
  21. 03:25:658 (2,3) - pomiędzy tymi zostawiasz minimum dystansu, a pomiędzy 03:25:958 (3,4) - robisz sporo; zestackuj (3,4) żeby to miało jakiś sens
  22. 03:49:658 (1) - randomowa zmiana kierunku; powinna być tu 03:49:808 (3) (tam też postaw nc)
  23. 03:50:108 (1) - usuń nc
  24. 03:53:483 (2,3), 03:54:683 (4,5), 03:55:883 (4,5) - iks de
  25. 04:02:408 - każda z piosenek była zmapowana podobnie do rankingowej wersji; tu nie widze żadnego podobieństwa do mapki HW
  26. 04:27:383 (2) - tu nie ma dziwięku, więc skąd to kółko?
  27. 05:09:608 -[Marathon: Mitsuha] diff when?
  28. 05:12:458 (3,1) - stack
  29. 05:19:208 (1,5) - stack
  30. 06:16:208 (1) - znowu za duży spacing na jump streamie
  31. 07:04:358 (11) - losowa zmiana kierunku
  32. 07:09:458 (6) oraz 07:14:258 (6) - usuń; mapujesz do perkusji to nie wrzucaj randomowych kółek
  33. 08:08:420 - tam dalej używasz repeat slidera dla tripla a tu po prostu pomijasz dzwięk? (08:12:858 (4))
  34. 08:23:608 (1,2) - zestackuj
  35. 08:28:108 (1,2,1,2,1,2,1,2) - nie bardzo pasuje ale ok
  36. 08:59:858 (5,6,1) - robisz tu bardzo niewygodny do grania kąt
  37. 09:11:608 (4) - zmiana kierunku tu, a nie 3 kółka wcześniej
  38. 09:15:608 (9) - zmiana kierunku, a nie 3 kółka dalej
  39. 09:38:108 - jeśli chcesz robić overmappowane streamy to zacznij tu i 09:39:858 (3) zamień na stream
  40. 09:51:608 (17) - nc
  41. 09:51:983 (23) - kolejna losowa zmiana kierunku
  42. 09:55:170 (10) - ^
  43. 09:55:608 (17) - nc
  44. 09:55:858 (1) - usuń nc i przenieś zmiane kierunku na nc podane wyżej
  45. 09:59:420 (2,3,4) - jak robisz 3 reverse slidery, to zrób też czwarty
  46. 10:02:607 (17) - nc
  47. 10:05:858 (1) - niepotrzebny slider; zamień na 2 kółka
  48. 10:06:608 (11) - nc
  49. 10:07:420 (24) - zmiana kierunku znowu?

Powodzenia c:
CucumberCuc

SaltKing wrote:

[Marathon]
08:10:108 (1,2,3,4,5,6) fix it If you meant spacing between these two, then kept as it was But if you mean spacing between the bursts, then made them same you have 4 the circle is crooked, fix it
Topic Starter
SaltyLucario
Także dziękuję za moda ^^
SPOILER

Catshy wrote:

No cze

mod po polsku, ale słownictwo dotyczące mapowania angielskie xd

Btw. hitsoundy? Potem xD

Marathon

  1. 00:02:408 - 00:10:733 - popraw blankety bo w sumie żadnen z nich nie jest poprawnie zrobiony Poprawione (chyba)
  2. 00:27:608 (1) - ten slider powinien iść do góry a nie do dołu; w ten sposób będzie lepszy flow Nope, na tym combo ruszanie kursorem jest po zygzaku, wiec tak jak jest lepiej do niego pasuje
  3. 00:48:008 (1,2,3) - zestackuj je, żeby zrobić akcent na 00:49:208 (1) Zmniejszyłem spacing, ale nie zrobiłem stacków
  4. 02:08:408 (1) - kształt ten sam co poprzedni slider, tylko trwa 3x krócej; mylące, bardzo Na wolniejszym jest slider tick, po nim można poznać że drugi jest szybszy
  5. 02:13:208 (1,2) - tu używasz długiego slidera i kółka, a wcześniej zmapowałeś coś takiego jako 2 kółka i 1/2 slider; nie zmieniaj rytmu Nie jestem co do tego pewien ;w; Zastanowie się
  6. 02:19:208 (1,2,3,4,5) - odwróć dla lepszego flowu Poprawione
  7. 02:29:408 (1) - rozumiem, że jump streamy są spoko, ale to lekka przesada; zmniesz troche ten dystans Zmniejszony
  8. 02:31:208 (7) - nc Nope, teraz NC w tej piosence są ustawione pod wokal, nie pod downbeaty
  9. 02:31:208 (1) - skipnięty dzwięk Jeśli chodzi o te dzwoneczki czy co to jest w tle, to nie chce tego mapować
  10. 02:36:008 (6) - nc Patrz wyżej
  11. 02:40:808 (1) - ten slider nie pasuje; możesz użyć czegoś w stylu tego 02:41:108 (3) Mi pasuje, zostawiam jak było
  12. 02:48:008 (1,2,3,4,5,6,7,8) - tu skrecasz na (5), tu 02:48:608 (1,2,3,4,5,6,7,8) - na 4; wybierz jedno Teraz oba skręcają na 5
  13. 02:55:058 - zakończ spinner w tym miejscu Okej
  14. 03:02:408 (4) - nc Nie pasuje według mnie
  15. 03:05:708 (4) - nc ^
  16. 03:25:658 (2,3) - pomiędzy tymi zostawiasz minimum dystansu, a pomiędzy 03:25:958 (3,4) - robisz sporo; zestackuj (3,4) żeby to miało jakiś sens Jeślibym zestackował, to efekt byłby taki sam jak teraz (zatrzymanie kursora), a tak przynajmniej jest ładny overlap z 03:25:208 (1) -
  17. 05:09:608 -[Marathon: Mitsuha] diff when? Już wkrótce ^o^
  18. 05:12:458 (3,1) - stack Poprawione
  19. 06:16:208 (1) - znowu za duży spacing na jump streamie Zmnejszyłem
  20. 07:04:358 (11) - losowa zmiana kierunku Ale wygląda fajnie i gra sie przyjemnie, wiec zostawiam
  21. 07:09:458 (6) oraz 07:14:258 (6) - usuń; mapujesz do perkusji to nie wrzucaj randomowych kółek No okej
  22. 08:08:420 - tam dalej używasz repeat slidera dla tripla a tu po prostu pomijasz dzwięk? (08:12:858 (4)) Nie zauważyłem tego dźwięku xD Wstawiłem repeat slider zamiast kółka
  23. 08:23:608 (1,2) - zestackuj Ok

Powodzenia c: Dzięki :)

SPOILER

CucumberCuc wrote:

SaltKing wrote:

[Marathon]
08:10:108 (1,2,3,4,5,6) fix it If you meant spacing between these two, then kept as it was But if you mean spacing between the bursts, then made them same you have 4 the circle is crooked, fix it I think I fixed it

Akenoi fixed his parts according to CucumberCuc's mod, but he will post reply later~
Icekalt
Hey there
just passig by from #modrequest~

- 00:01:208 (1) - at first the tails of the slider seem equal long but they arent~ : https://puu.sh/vJxEh/d9078cc643.jpg
- first you have a wide angle here 00:22:658 (7,1) - but then a sharp angle here 00:25:058 (7,1) - what could lead to missreading
- is there a reason not overlapping 00:45:608 (1) - with 00:45:008 (4) - ?
- in the whole section you uses "indirect" overlapps except here 00:51:458 (5,2) - why?
- use the same ange here 01:23:558 (5,6) - like there 01:23:108 (2,3) - ,they are off: https://puu.sh/vJy6e/8e65d3d584.jpg - just for aestetics
- 01:48:758 (5) - maybe strg+g 01:48:758 (5) - ,dont know why you turn that slider
- overlap 01:54:758 (2) (sliderend) - with 01:55:508 (2) -
- idk but it feels like the spacing in these 2 strems could be increased a bit cause the part is veeery intense
- maybe use same distance between 02:23:708 (3,4) - like here 02:24:158 (2,1) - or other way around
- you can overlap theese better 03:15:008 (3,1) -
- 03:18:608 (3,4) - blanket a bit off
- why put 03:24:758 (5) - not right at the top of 03:25:208 (1) - like 03:25:958 (3) -
- i would put 03:32:408 (1) - a bit more donw below so like the stream would continue: example - https://puu.sh/vJzdP/c362149acb.jpg
- maybe put 03:53:483 (2) - also like (3) so they both overlap the slider :https://osu.ppy.sh/ss/8035466 then they form a triple too (btw make overlap of (3) a bit cleaner tho
- the DS to 03:56:108 (6) - is a bit large imo
- make the cricle of the stream more cleaner like: https://osu.ppy.sh/ss/8035496 so that (3) and (11) overlap
- 04:39:908 (1,2,1,2,1,2) -I like how you used the same over the top jumps like the original :D
- 04:43:808 (3) - is not exatly on the slider you could do it beter~

I modded until 5 mins~

Gl with the set and have a nice day~
Topic Starter
SaltyLucario
Thanks for mod!
I'm very suprised that one came from #modreqs lol
SPOILER

IceKalt wrote:

Hey there
just passig by from #modrequest~

- 00:01:208 (1) - at first the tails of the slider seem equal long but they arent~ : https://puu.sh/vJxEh/d9078cc643.jpg Should be okay now
- first you have a wide angle here 00:22:658 (7,1) - but then a sharp angle here 00:25:058 (7,1) - what could lead to missreading I don't think so
- is there a reason not overlapping 00:45:608 (1) - with 00:45:008 (4) - ? Nope, fixed
- maybe use same distance between 02:23:708 (3,4) - like here 02:24:158 (2,1) - or other way around I didn't make that, but thanks to this I saw that I can place better 1/2 sliders~
- you can overlap theese better 03:15:008 (3,1) - I think I fixed this
- 03:18:608 (3,4) - blanket a bit off Fixed. Also, blanketed 03:18:008 (1,3) -
- why put 03:24:758 (5) - not right at the top of 03:25:208 (1) - like 03:25:958 (3) - Whoops, fixed
- i would put 03:32:408 (1) - a bit more donw below so like the stream would continue: example - https://puu.sh/vJzdP/c362149acb.jpg Nope, I like this blanket and sharp angle fits here since 03:32:408 (1) - is really strong sound
- 04:43:808 (3) - is not exatly on the slider you could do it beter~ Fixed. Also, blanketed 04:43:808 (3,1) - these

I modded until 5 mins~

Gl with the set and have a nice day~ Thanks! :)

V Thank you <3
blobdash
coming from #modreqs too
+1 sp :D
LeQuack
M4M from my Queue

Marathon
  1. 00:27:458 (7,1) - Could improve blanket
  2. 01:09:608 (1,2,3,4,5) - Try this pattern to better fit with the vocals
  3. 01:10:808 (1,2,3,4) - Also could use a pattern change to something like this
  4. 01:55:208 (1,2,3,4) - Another better suited pattern
  5. 04:24:008 (1,2,3) - Maybe bring closer so the 1/4 gap is clearer (Also for the other parts in this section)
  6. 09:44:608 (1) - Circel could look better (use a note so you make a perfect blanket
  7. 09:53:108 (4,5) - I think this should be a slider
  8. 09:53:608 (1,2,3,4,5,6) - This should be the same as the previous combo in terms of note and slider usage
  9. 10:16:108 (1,2,3,4) - Might want to get someone to do a timing check because it sounds a bit off and it might be due to the slowdown

GL with the map :D
TheKingHenry
Hello M4M from my queue~
Lost my sweet +2 kudosu post because I'm slow af FeelsBadMan
Marathon
  1. Add custom combo colors
  2. Hitsound this map
  3. From AiMod: object end not snapped 04:36:908 (2) -
  4. Since this map is pretty long, I'll try to focus more on the overall side of things, giving examples
  5. 00:28:958 (2,3,4) - kinda bad emphasis of the sounds in the music, since the sounds would work a lot better with the clickable parts at the white ticks, granted that there's one strong sound at red tick at 00:28:958 - ; so preferably smth like 2 circles + 3 sliders so that you click all the more important sounds
  6. 01:17:408 (5,6,7,8) - 1/4 in music here, could perhaps kickslider if you don't want streams here. Tho then take into consideration how they would flow slightly differently than these circles. Same at 01:31:208 (1,2,3,4,5,6,7,8) -
  7. Tbh there are a lot of places where you ignored the fill 1/4 drum, and also places where it wasn't like here with the last one, where the jumps fitted well. Like for example 02:00:008 (1,2,1,2) - 04:40:208 (1,2,1,2) - 05:46:808 (1,2,1,2,1,2,1,2) - (where just changing everything to kicksliders would actually be cool) 08:51:358 (1,2,1,2,1,2) - (why would you even not map stream for this one lol, same with another Uta one at 08:59:608 (3,4,5,6) - ) or just how during Pretender you just ignored a lot of triples for example. Why?
  8. 02:54:008 - Recommend adding one circle here so that the sound is clicked. Not absolutely necessary tho
  9. 04:21:608 - I really like how you've tried to copy the style of the original map in your map, but if the original is overmapped af, I wouldn't do it here. Like, not Genryuu Kaiko type "overmapping" where the backing stuff is mapped, but like, there are literally no sounds for these all-day 1/4 here
  10. 05:30:458 (3,1) - doesn't work too well, switch the places of 05:30:758 (1,2) - to create antijump instead. Same with the following similar patterns. (also same with all similar patterns in the map, I have the feeling there was some ones somewhere)
  11. 06:55:208 - again hella overmapped (not every 1/4 tho). And then from 07:04:808 - all the way till 07:14:408 - you are just plain ignoring clear solo-type 1/4 which would be nice to be mapped (basically, just map them instead of the repetitive 1/2 emphasises lol). Including the break there however is fine if you so wish
  12. 08:36:108 (1,2,3,4,5,6) - okay the edit to this shit has made them almost unaudible to decipher what rhythm they are, but sounds more like 1/3 to me. Also this thing made by SakiZ is pretty much based on the originals (except the added drum fill stuff and that kind of shit) and the original is 1/3 so I'm pretty sure this is as well, even tho it can be lil unclear. But nevertheless, don't have it as 1/4 of 6 notes lol. Atleast end it logically at the white tick. Aaaand same drill for the other bursts to follow
  13. 09:00:108 (1,2,3,4,5,6,7,8,9,10,1,2) - here you can hear what I said about the original song being there before. There's the 1/2 added beat, but listen to it, and you can hear the original song 3/4 beats there (at 09:00:295 - 09:00:670 - 09:01:045 - and so on, on the places where there aren't the other sounds (those will ofc drown the originals since they are louder). And so, with the originals + the added drum sounds, they form triples there. Perhaps map them?
  14. 10:06:108 (3) - If you wanna emphasise the vocals with these kickslider thingies, the vocals start here, not 10:05:983 (1) -
  15. 10:12:608 - definitely time this ritardando in the end. You can get help from one of the other mapsets of this song, there was one I checked that should now have good enough timing.
  16. About those jumpstreams there were here and there: if you use them, please be consistent in the logic on how to use them (didn't feel like there was too much logic there all the time. Same with just casual stream spacings too.
  17. From streams came into my mind, there is some need to check NCing here, some parts felt like they could be tuned on that. Just NC when white ticks/important sounds/clear changes in patterning or shape or spacing happen. Usually it would be best to have all of those, that's most logical lol. I'm pretty sure there were atleast a lot of streams that had drastic changes but no NCs and so on.
  18. Aand ofc visuals will need some work, but someone else can nazi on that later. There was already lot of okay stuff on this one anyways I guess
Good luck!
Topic Starter
SaltyLucario
Thank you both for modding <3
SPOILER

LeQuack wrote:

M4M from my Queue

  1. 00:27:458 (7,1) - Could improve blanket Should be ok now
  2. 10:16:108 (1,2,3,4) - Might want to get someone to do a timing check because it sounds a bit off and it might be due to the slowdown I know, I wrote lately to pishi to make timing perfect there
GL with the map :D Thanks! :)

SPOILER

TheKingHenry wrote:

Hello M4M from my queue~
Lost my sweet +2 kudosu post because I'm slow af FeelsBadMan
Marathon
  1. Add custom combo colors I completely forgot to do that since my skin don't have any lol, added
  2. Hitsound this map Lateeeer
  3. From AiMod: object end not snapped 04:36:908 (2) - Fixed
  4. Since this map is pretty long, I'll try to focus more on the overall side of things, giving examples
  5. 00:28:958 (2,3,4) - kinda bad emphasis of the sounds in the music, since the sounds would work a lot better with the clickable parts at the white ticks, granted that there's one strong sound at red tick at 00:28:958 - ; so preferably smth like 2 circles + 3 sliders so that you click all the more important sounds In my opinion these sounds are only little more important than rest, and I like the rhytm I have now, so keep as it is
  6. Tbh there are a lot of places where you ignored the fill 1/4 drum, and also places where it wasn't like here with the last one, where the jumps fitted well. Like for example 02:00:008 (1,2,1,2) - 04:40:208 (1,2,1,2) - 05:46:808 (1,2,1,2,1,2,1,2) - (where just changing everything to kicksliders would actually be cool) 08:51:358 (1,2,1,2,1,2) - (why would you even not map stream for this one lol, same with another Uta one at 08:59:608 (3,4,5,6) - ) or just how during Pretender you just ignored a lot of triples for example. Why? In my parts it's very likely that I missed some, because many of them are very quiet. Added 1/4 circles to Pretender +will go later trough my parts to check if I didn't miss something
  7. 02:54:008 - Recommend adding one circle here so that the sound is clicked. Not absolutely necessary tho Added
  8. 06:55:208 - again hella overmapped (not every 1/4 tho). I made them like in original map and I think they fit the song well, so will keep them. Also just realized that it's not that much overmapped since in the backround are very quite 1/4 sounds And then from 07:04:808 - all the way till 07:14:408 - you are just plain ignoring clear solo-type 1/4 which would be nice to be mapped (basically, just map them instead of the repetitive 1/2 emphasises lol). Including the break there however is fine if you so wish I'm lazy ok Added
  9. 10:12:608 - definitely time this ritardando in the end. You can get help from one of the other mapsets of this song, there was one I checked that should now have good enough timing. I wrote lately to pishi to ask him for timing that end, should be perfect then
  10. About those jumpstreams there were here and there: if you use them, please be consistent in the logic on how to use them (didn't feel like there was too much logic there all the time. Same with just casual stream spacings too. I think that jumpstreams in my parts are consistent since I always put them on strong sounds, where they fit the best. And about stream spacing, I tried to match them to intensity of the part, so it's obvious that I use diffirent spacing each song.
  11. From streams came into my mind, there is some need to check NCing here, some parts felt like they could be tuned on that. Just NC when white ticks/important sounds/clear changes in patterning or shape or spacing happen. Usually it would be best to have all of those, that's most logical lol. I'm pretty sure there were atleast a lot of streams that had drastic changes but no NCs and so on. For sure I'll look all my parts to see if I missed some NC's
  12. Aand ofc visuals will need some work, but someone else can nazi on that later. There was already lot of okay stuff on this one anyways I guess Yep
Good luck! Thanks! :)

Also, about my part of M4M, I'll mod this map when you'll finish it, since I couldn't find anything in Kissing the Tears~
Neptunee
ROAD OFFFFFFFFFFFFFFFFFF
RESISTANCEEEEEEEEEEE
A1caida
Hi! from #modreqs
M4M https://osu.ppy.sh/s/548246
bad english :p
small mod
SPOILER
00:34:733 (6) - Dubious note
00:43:808 (6) - add the slider at 00:44:108 - and remove the next slider and add note here 00:44:258 -
00:46:208 (5,6) - ^
00:57:008 (4) - move this slider up to the slider
01:19:208 (1,2,3) - flow https://osu.ppy.sh/ss/8089033
01:48:608 (4,5,1,2,3,4) -way too difficult
02:30:158 - why you skipped red ticks???
good luck!
Topic Starter
SaltyLucario
when #modreqs finally works
SPOILER

-Alcaida wrote:

Hi! from #modreqs
M4M https://osu.ppy.sh/s/548246
bad english :p
small mod
00:34:733 (6) - Dubious note I know, but it fits vocal well
00:43:808 (6) - add the slider at 00:44:108 - and remove the next slider and add note here 00:44:258 - Prefer to keep it as it is, because it matches this moment nicely
00:46:208 (5,6) - ^ ^
02:30:158 - why you skipped red ticks??? Because I follow vocal here
good luck! Thanks!
I know that your mod doesn't helped with my parts, but anyways have a star for your time and because maybe you'll help with Akenoi's parts ^^'
V Thanks :)
Vagrant
SPOILER
2017-05-15 15:47 NotTyph: Hey, can I mod your osu!favourites map?
2017-05-15 15:48 SaltKing: Yeah, sure
2017-05-15 15:48 SaltKing: ^^
2017-05-15 15:48 NotTyph: oke
2017-05-15 15:49 NotTyph: 00:01:208 (1) - Make this end on the red tick. It doesn't sound very good
2017-05-15 15:50 NotTyph: 00:02:408 (2) - make this end on the white tick
2017-05-15 15:50 NotTyph: 00:03:458 (2) - remove this. doesn't fit at all
2017-05-15 15:50 NotTyph: and also, try to make the sliders end on white/red ticks
2017-05-15 15:51 NotTyph: js, don't sacrifice rhythm for slider art
2017-05-15 15:51 SaltKing: hmm, i'm not sure about this
2017-05-15 15:52 SaltKing: maybe i'll end them on red ticks
2017-05-15 15:52 NotTyph: That's what you gotta do
2017-05-15 15:52 SaltKing: but 00:02:408 (2) - this i'll keep as it is
2017-05-15 15:52 NotTyph: okay
2017-05-15 15:53 SaltKing: because i want that one beat gap between it and 00:03:158 (1) - so rhytm doesn't mess up
2017-05-15 15:54 NotTyph: I think you should remove 00:03:458 (2), since those circles should be snapped to 1/2 (remember, you should use 1/4 mainly if you are mapping streams or stacks)
2017-05-15 15:54 NotTyph: 00:03:158 (1) - move this
2017-05-15 15:54 NotTyph: to the white tick
2017-05-15 15:55 NotTyph: Remove circles snapped to 1/4 in all jumps in Cold Green Eyes, as I said, use 1/4 when you wanna make a stream or stack
2017-05-15 15:56 NotTyph: Basically the main issue for now is "snap things to 1/2"
2017-05-15 15:56 SaltKing: 00:03:458 (2) - i'll keep these circles because sounds are actually on red ticks
2017-05-15 15:57 NotTyph: o yeah I accidentally put 1/1
2017-05-15 15:57 SaltKing: and i don't think that stack is confusing much
2017-05-15 15:57 NotTyph: nono it's not confusing
2017-05-15 15:57 SaltKing: oh
2017-05-15 15:57 NotTyph: I am retarded xD
2017-05-15 15:57 SaltKing: XD
2017-05-15 15:57 NotTyph: But yeah try to make sliders end on red ticks
2017-05-15 15:58 SaltKing: okayy
2017-05-15 15:58 NotTyph: 00:57:458 (6) - Make this end on the big white tick
2017-05-15 15:59 SaltKing: uh, this one is actually not my part
2017-05-15 15:59 NotTyph: oh
2017-05-15 15:59 NotTyph: didn't notice it was a collab
2017-05-15 15:59 SaltKing: np
2017-05-15 15:59 SaltKing: feel free to post it anyways, i'll send what you said to friend
2017-05-15 15:59 NotTyph: 01:11:858 (1) -
2017-05-15 16:00 NotTyph: make it end on the white tick
2017-05-15 16:00 NotTyph: (holy fuck it sounds so dirty)
2017-05-15 16:01 NotTyph: 01:47:783 (2,3) - those look pretty hard, i'd say move them closer to 1
2017-05-15 16:01 NotTyph: 01:49:808 (5) - ctrl g
2017-05-15 16:03 NotTyph: 02:30:308 - use those red ticks
2017-05-15 16:03 NotTyph: 02:55:208 (1) - make this end on red tick
2017-05-15 16:04 NotTyph: white*
2017-05-15 16:04 SaltKing: idk if i want that
2017-05-15 16:04 SaltKing: and no, because sound is on red tick not white
2017-05-15 16:04 NotTyph: oh yeah relistened
2017-05-15 16:06 NotTyph: 04:25:583 (6) - remove this pls
2017-05-15 16:06 NotTyph: doesn't sound too good
2017-05-15 16:06 NotTyph: 04:27:983 (6) - ^
2017-05-15 16:09 NotTyph: 007:03:608 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - make this stream go a little up so there's better flow
2017-05-15 16:10 SaltKing: hmm
2017-05-15 16:10 SaltKing: i'll try to mess with it somehow later
2017-05-15 16:10 NotTyph: kk
2017-05-15 16:12 NotTyph: kk this is all
2017-05-15 16:12 NotTyph: the map is pretty good, if it gets ranked it will be one of the unfcable maps
2017-05-15 16:13 SaltKing: okay
2017-05-15 16:13 NotTyph: let me post the log
gl!
Chris Jasorka
Ok since you asked me to do a mod ( for loved ), im gonna talk about the concepts of the parts mostly since its the biggest "issue" the map has,

00:01:208 - 00:39:608 - Station Earth - Cold Green Eyes ft. Roos Denayer
-hitsounds are too loud in general
-the long slider art doesnt fit the cold green eyes you linked, the longest slider in the intro of cold green eyes is a 1/1 beat slider
00:38:108 (3,1,2,3,4,1,2,3,4) - make this a circle and a spinner instead?

00:39:608 - 00:49:208 - Yousei Teikoku - Senketsu no Chikai
-if you wanna catch the real theme of the song, either make star patterns which become bigger or back and forths which become bigger but start in the middle of the screen
-the slider art you got mostly, if you have 2 slider in a row, the movement is a 90° one from slider end to the next sliderbody, if you have some circle inbetween,
make sure that both slider share either the same beginning or end


01:31:208 - 01:42:008 - I See MONSTAS - Holdin' On (Skrillex and Nero Remix)
-make the jumps more spread out
-make the jumps triangular or back and forth, not this modern haitai style

01:42:008 - 01:51:608 - U1 overground - Dopamine
-01:40:808 (1,2,3,4,1,2,3,4,1,2,3,4) - this entire part is 1/3rd mapped :p
-also the map itself doesnt work as you have posted it. it does not have bursts at all, except for some 3 circled and a 5 circled one, but those work with really weird cursor movement where you have to be on point. you should consider that. also the sliderart with the back and forths never works vertical but horizontal, while the 1/3rd parts mostly work vertical
-01:46:508 (6) - this should be 1/12th
-the last stream into tsubaki, make it look like kinda this stylehttps://osu.ppy.sh/ss/8024553 ( that style you were using in the initial pattern :p )

01:51:608 - 02:01:208 - Ocelot - TSUBAKI
-tsubaki was made good by you
-01:59:408 (3,4,5,6,1,2,1,2) - make this a perfect cross or a perfect line ( would maybe be better since Hwings is in patterns particular using only 1 line
-02:00:608 (1,2,3,4) - i can see why you used this transition, might work, but it doesnt represent the mappers style, since he is never using slider in any other direction than in the horizontal one, like NEVER, make these circles maybe?

02:01:208 - 02:10:808 - ESTi - HELIX (Edit ver.)
-use even lower sv
-also when you have the slider move in one direction as for 02:02:408 (1,2,3,4,5) - , you might make your movement of the pattern go up, but let the slider face downwards in the exact opposite direction
-in the entire Helix Ex Ex by Hwings, i have counted 4 repetetive slider, no one in the same style as 02:03:008 (5) - , make it a really low sv slider, would do that for every of these sounds
-last stream should have another shape, look at the Ex Ex stream ;p ( just dont do it as harsh i would recommend, since your stream is longer

02:10:808 - 02:20:408 - Infected Mushroom - The Pretender
-you might use the other iconic pattern once, the overlapping slider :p
-02:19:208 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - the stream shape does not represent the pretender at all, use more kickslider paired with bursts

02:20:408 - 02:29:708 - DJ Fresh - Gold Dust
-this is, i think, the part i have to disagree the most with
-first of all, lower the sv
-old gold dust doesnt use modern style of jumps, its like 99% symmetrical
-also does the old gold dust use anti jumps into jumps into anti jumps ( pattern wise )
-use more 15° or 30° jumps and circular flow, more symmetry and the slider shape doesnt represent gold dust at all, its either on a single point or in a straight line using a slider at the end of its pattern ( i know its kinda hard for this case, but i think you might be able to think of something here

02:29:708 - 02:38:408 - MomoKuro-tei Ichimon - Nippon Egao Hyakkei
-i didnt even know this version lol
-mapstyle-ish, it works more like this https://osu.ppy.sh/b/211154
-i just assume you meant this ^, and since the jumps are cs6, you cannot really copy that style, what you can do is to change the jumps to be more spread out and add maybe a square or 2, maybe even in the last stream (?)
-change the last stream to something like this https://osu.ppy.sh/ss/8024805 or a sqaure ish pattern, Cxu did that aswell

02:38:408 - 02:55:208 - Reol - Asymmetry
-to be honest, i cannot tell you how this part is any good, because i dont really understand the initial map with its style and why its working in certain ways

02:55:208 - 03:32:408 - HoneyWorks - Miraizu feat.Aida Miou(CV:Toyosaki Aki)
-looks fine so far, i would have maybe made a modern pattern ( think of haitai style ) for 03:30:758 (3,4,5,6,7,8) - , since miraizu was the first map to use that pattern


03:52:808 - 04:02:408 - Camellia - Exit This Earth's Atmosphere
-i would lower the sv in this part a bit, it seems pretty ridicolous to play, otherwise that part is cool

04:01:808 - 04:12:008 - Akiyama Uni - Odoru Mizushibuki
-you do not see to copy the style of the initial map :/ ( if its about death dance diff )
-use less triples, more jumps going back and forth, sliderusage is ok, i would have not choose this transition to the next part, use fast sliders instead =)

04:12:008 - 04:21:608 - Feint - Tower Of Heaven (You Are Slaves)
-the original tower of heaven does only use 3(4) ds in streams: stacked when before a 1/4th slider, same ds over spaced streams and only a higher one on quints.
-means: no 1/4th jumps, no varying ds in streams
-more circular movement in streams needed and less repetetive slider, use 1/4th slider when you want to let the player rest a bit

04:20:708 - 04:31:208 - Hatsune Miku - Mythologia's End
-use stronger hitsounds (drum hitsounds maybe?), otherwise this is good

04:30:008 - 04:31:208 - O2i3 - Ooi (Game Edit)
-i understand why you want to use the main style of Ooi, but that specific part has small back and forth jumps, no slider or bursts :D
-if you wanna have it be as it is, emphasizing the main style of Ooi, you can keep it


04:40:808 - 04:50:408 - sana - Kokuhaku Rival Sengen
-i think is ok aswell
-nice usage of the jumps going into slider, exactly getting the idea of the map
-i would lower the ds of the stream, the streams in the map are not as spread out as you have placed them

04:50:408 - 05:00:008 - Tsunamaru - Daidai Genome
-the original map contains only of triples, broken by round sliders without overlaps
-04:52:058 (2,3) - not straightforward enough
-04:52:208 (3,4,5) - the original daidai does not contain slider into bursts
-04:54:758 (7,8,9) - ^
-04:55:208 (1) - no straight slider in daidai
-except for some triples, every stream is straight in daidai 04:59:408 (1,2,3,4,5,6,7,8) -
-you could change spacing between the trianglepatterns in this map more, since daidai did it aswell

04:59:708 - 05:09:608 - Hatsune Miku - Rubik's Cube
-05:09:008 (1,2,3,4) - switch 2 and 3
-i understand your pattern concept but rubiks cube does not have 1/4th jumps 05:04:733 (10,1) -
-its used in the original map aswell, but this pattern does not fit in this part 05:02:708 (2,3,4,5,6) - singletaps requested here ( or longer slider )


05:18:908 - 05:28:208 - fourfolium - Now Loading!!!!
-you make me load 2 Doormat maps, eh?
-05:28:583 (16,17,18,1) - i would delete the last 3 circles of the stream, as its before the Kiai of Kilimanjaro diff

05:28:208 - 05:38:108 - Syaro(CV.Uchida Maaya) - Caffeine Fighter
-05:30:458 (3,1) - the next combo always begins on the previous circle, no other overlaps in the map, but a lot of back and forth patterns
-05:32:858 (3,1) - ^
-05:35:258 (3,1) - ^
-05:37:208 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - make this start out on a stacked stream and make the transition to a spaced one with a slider at the end, as its used in the map

05:37:958 - 05:48:008 - DJ TOTTO feat. Sunao Yoshikawa - Arousing
-ok, you mean this https://osu.ppy.sh/b/637397 as beatmap? because the hwing one plays completely different and uses a different style of mapping aswell

05:47:408 - 05:57:608 - *namirin - Koi no Hime Hime Pettanko
-if you want to, you can use higher DS on jumps to show the main theme in mapping of the original maps, high back and forth jumps
-its also more structured in aestethics, having sliderends ending on the same position, jumps to have better structure ( copy pasted in same angles/same distance )
-05:56:408 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11) - hime hime does not have such streams ;p it only uses jumpie jumps

05:57:608 - 06:07:208 - Ni-Sokkususu - Blade Dance
-good, except 06:06:008 (1,2,3,4,1,2,3,4,1,2) -
-blade dance does not have a 1/4th jump, it has even a 16 circle jump, where 2x8 circles do have different DS, just an idea how to fix

06:06:908 - 06:16:808 - Kano - Stella-rium
-good, except the transition
-the initial map does not use spaced stream, so make this 06:15:608 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - 1/4th jump slider


06:25:958 - 06:36:008 - Halozy - Deconstruction Star
-too little overlaps, too many circles
-you should use back and forth streams with a lot more DS for normal parts, and if you hear a strong guitar riff as 06:31:808 (6) - , you make it a slider and before the slider, you use back and forth doubles as in the original map

06:35:258 - 06:45:608 - Halozy - Kikoku Doukoku Jigokuraku
-06:42:008 (1,2,3,4,5,6) - if you want to do this correctly, use more doubles
-06:43:208 (1,1) - make this one slider, you have long slider ALWAYS begin on a new phonetic sound of the singer, which is not there for the 2nd slider

06:45:608 - 06:55:208 - Lily - Scarlet Rose
-i would use more long slider, because they make the style of scarlet rose unique, the long slider interfere in the original map really good astethic wise https://osu.ppy.sh/ss/8096777
-also, the original map uses a lot of fixpoints ( like sliderends or circles in certain patterns ), you could use them aswell here for patterns like this 06:53:408 (1,2,3,4,5,1,2,3) - , you do it on other patterns tho :p
-06:49:208 (1,2,3,4) - this is too brutal with this bpm
-sadly, this bpm is not good for scarlet rose to redo it :/

06:55:208 - 07:23:708 - Ni-Sokkususu - Shukusai no Elementalia
-07:02:258 (7,1) - this does not flow good because of its direction change + stop
-07:04:208 (9,10,11,12) - this is too tight, make it rounder
-07:23:708 (1) - why not complete the circle? :V

07:26:108 - 08:23:608 - kradness&Reol - Remote Control
-07:36:358 (3,4,5,6,7,8) - the original map does not use quints/bursts that early
-08:10:233 (3,4) - original map does not use these kind of jumps
-08:22:108 (1) - make this a circle
-08:22:608 (1) - ^
-08:22:983 (1,2,3,4,5,6,7) - make these jumps

08:23:608 - 08:44:108 - Wagakki Band - Tengaku
-08:40:108 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - this is too straight forward, make the jumps only vertical, but cross them a bit, https://osu.ppy.sh/ss/8096925 see?
-08:43:608 (1,2,3,4,5,6,7,8) - make this a line

08:43:608 - 09:04:108 - Imperial Circus Dead Decadence - Uta
-the only things this part lacks are the jump patterns, the ones i noted you have to fix, other might be fixable, i recommended you some ideas how to fix em
-jumps in Uta are in a straight line or in a certain formation, like a double square, or an octagon, or double stacks, or back and forth jumps
-08:47:608 (1,2,1,2) - ^this is not
-08:51:358 (1,2,1,2,1,2) - make these doubles
-08:53:608 (1,2,1,2) - recommending you to make these back and forth jumps
-08:59:983 (6) - looks ugly with the pattern before

09:03:608 - 09:25:108 - DragonForce - Defenders
-09:07:108 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - dont use as much changing DS for streams, it looks ugly and doesnt make sense :D
-09:11:420 (1,2,3,4,5,6,7,8,9,10,11) - make this more round in both directions, in the first 5 circles and the last 5
-09:13:858 (1,2,3,4,1) - you dont have such a pattern structure where the slider goes in the opposite direction of the slider in the original map
-09:15:108 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - same as for 09:07:108 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ( since its copy pasted [only the beginning of the stream], make sure to use the same NC on both patterns if you copy paste )
-09:19:108 (1,2,3,1,2,1,2,1,2) - now here i would have expected a stream, as in -09:07:108 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - but with widening ds only
-09:19:358 (1,2,1,2,1,2) - also the modern jumps dont fit the map
-09:22:608 (1,2,3,4,5,6,7,8) - make this completely round

09:25:108 - 09:44:608 - 9mm Parabellum Bullet - Inferno
-jumps are fine
-09:40:858 (1,2,3,4,1,2,3,4,5) - oh is this exactly from the original beatmap? :p
-09:43:858 (1,2,3,4,5,6,7,8,9,10,11,12) - since this is still inferno, its too spaced out, especially when you compare your map in jump/stream DS relation to the original one (original is wide jumps/close streams, yours is same ds, and no, dont make the jumps bigger, the bpm is therefore too high and would unecessarily spike this part even more)

09:44:608 - 10:26:670 - BABYMETAL - Road of Resistance
-09:54:483 (6,1,2,3) - this should be lined up to make it flow better
-09:55:170 (10,11,12,13,14,15,16,1,2,3,4) - make this more interesting
-09:55:108 (1) - NC
-09:55:858 (5) - remove NC
-09:56:108 (1) - NC
-10:07:420 (8,9,10,1) - this looks weird and probably plays so aswell, change the style of this fitting to the previous changes in movement
-10:13:358 (2,1) - this is weird, let the slider end on the white tick
-10:13:608 (1) - so many sounds you dont use :(
-10:17:608 (1) - to make this a cooler end, use a circle on the beginning of the spinner and move the spinner on the next red tick, just as in the original map =)

Im done. Worth the 1 Kudosu yay
blobdash
Whoops, I dropped my kudo bag
Pennek
If this is going for loved I don't want to waste my time modding this. I wish you good luck with this though!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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