forum

Camellia - Exit This Earth's Atomosphere [Taiko]

posted
Total Posts
35
Topic Starter
ddm
This beatmap was submitted using in-game submission on 2017년 7월 8일 토요일 at 오전 12:08:26

Artist: Camellia
Title: Exit This Earth's Atomosphere
Tags: 大箭 将也 Masaya Oya PLANET//SHAPER かめるかめりあ KamelCamellia cametek Atmosphere Dubstep Drumstep Drum and Bass DnB D&B Comiket C88 CTCD-011
BPM: 170
Filesize: 8240kb
Play Time: 05:29
Difficulties Available:
  1. Space Velocity (7.72 stars, 2134 notes)
Download: Camellia - Exit This Earth's Atomosphere
Information: Scores/Beatmap Listing
---------------
half-abandoned
laziness







For Approval
Ye XD


xd
Ozu
Good Luck~♪(*´∀`)

irc modding
00:52 DDM: 人○人님!
00:52 DDM: 텟플 부탁드려도 될까요...
00:52 DDM: afk
00:52 DDM: ㄹㅇ
00:52 404 AccNotFound: 넹~
00:52 DDM: \( ᐕ )/
00:52 404 AccNotFound: 비트 주세요!
00:54 DDM: 네넹
00:54 DDM: ( ᐕ )//
01:19 404 AccNotFound: ( ´ ▽ ` )ノツ
01:19 DDM: \( ᐕ )/
01:26 404 AccNotFound: 렉떄문에 놓친부분이 쪼끔 있는데
01:26 404 AccNotFound: 쉬운부분이라 핑계가 안되네요 ㅠㅠ
01:26 DDM: ㅋㅋ
01:26 404 AccNotFound: 전체적으로 짱 재밌었어요!!
01:26 DDM: 감사하빈다
01:26 404 AccNotFound: 근데 약간 니시즈미풍 오버레이팅맵에서 더나간 오버오버레이팅? 느낌이 조금 났어요 ㅠ
01:27 DDM: 맵에 오프셋 버그났는데
01:27 DDM: 혹시 어떻게 해결하는지 아시나요
01:27 404 AccNotFound: ???
01:27 404 AccNotFound: 어떻게 되셨는데요??
01:27 DDM: 오프셋이 2019인데
01:27 DDM: 실제로 적용되는건 2018이에요
01:27 404 AccNotFound: 음
01:27 404 AccNotFound: 1정도는...
01:27 404 AccNotFound: 너그럽게 웁웁..!!
01:27 404 AccNotFound: 00:44:371 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) -
01:27 DDM: 이게
01:27 DDM: aimod로 확인하면
01:27 404 AccNotFound: 이부분
01:27 DDM: 오류로 뜰때도 있고
01:28 DDM: sv가 적용 안될때가 있어서
01:28 404 AccNotFound: 아예 오버밸런스로 하구싶으면
01:28 404 AccNotFound: dkkd kddk 이런 패턴이
01:28 404 AccNotFound: 치기도 좋고 오밸에 효과적이에요
01:28 DDM: 오밸을 노린게 아니라서용
01:28 DDM: 바람소리라 해야되나
01:29 404 AccNotFound: 패턴이
01:29 DDM: 휘휭ㅇ대는 음 맞춰서 한거에요
01:29 404 AccNotFound: 휘휭이가 1/8로 휙휙대구있어서
01:29 404 AccNotFound: 1/8 연타를 하면 죽어나갈거같구
01:29 404 AccNotFound: 1/6에 1/4 하나씩 끼워둔건
01:29 404 AccNotFound: 진짜 좋은거같아요
01:29 DDM: 1/8 언랭요소에욥
01:29 404 AccNotFound: 근데 1/6 패턴이
01:30 404 AccNotFound: 약간 재미가 없다 해야되나?
01:30 404 AccNotFound: 지루한 느낌이 없잖아 있었어요 저는
01:30 404 AccNotFound: 조금더 다채롭게 할 수 있는 가능성이 있을거같아요!
01:30 DDM: 음
01:30 DDM: 아얘 그냥 싹다 dddk로 바꿔버릴까요
01:30 404 AccNotFound: !!
01:30 404 AccNotFound: 그건 쪼끔...ㅜ
01:30 404 AccNotFound: 노트수가
01:31 404 AccNotFound: 5분 30초 7.25성에 비해서
01:31 404 AccNotFound: 약간 모자라는거같아요
01:31 404 AccNotFound: 조금씩 채워넣어도 전혀 어색하지 않은 부분인데
01:31 404 AccNotFound: 이너오니에서 오니 치다가 갑자기 이너오니 쪼끔 나와서 간보는 느낌?
01:31 DDM: 어느부분이용
01:32 404 AccNotFound: 첫번쨰 키아이부터 보면
01:32 404 AccNotFound: 소리가 다양하고 스플릿 형태의 음들이 많아서
01:33 404 AccNotFound: 단순히 1/4로 구성된 노트들보단 조금 더 재미있는 패턴들이 나올거같아요
01:33 404 AccNotFound: 02:34:842 (2,3,4,5) -
01:33 404 AccNotFound: 이런 부분같이
01:33 404 AccNotFound: 두번쨰 키아이가
01:33 404 AccNotFound: 아 내가 7.25성을 치고있구나! 하는 느낌이랄까
01:33 404 AccNotFound: 저 1/6부분도 단순히 kkkk 이 아니라 소리에 맞춰서 바꿔도
01:34 404 AccNotFound: 될거같아요
01:34 404 AccNotFound: 전반적으로 1/4 이 조금 많이 편향된 경향이 있는데
01:34 DDM: kkdk로 한번 해봣는데
01:34 DDM: 너무 사악해져서..
01:34 404 AccNotFound: 7.25성은 솔직히 일반 스트림으로는 나올수가 없는 레이팅이라...
01:34 404 AccNotFound: 키아이 부분정도는 다양한 패턴들이 나와줘도 될거같아요
01:35 404 AccNotFound: 사악한 패턴이
01:35 404 AccNotFound: 떄론 재밌을떄도 있어요! 헤헤
01:35 DDM: 음
01:35 404 AccNotFound: 그게 정말 어울리고 재밌다면
01:35 DDM: 02:06:607 (3,4,5,6) - 이부분
01:35 404 AccNotFound: ddm님이 생각하시는 그것이 비록 조금 어렵더라도 좋을거같아요!
01:35 DDM: 1/6 넣을만해 보이나요
01:36 404 AccNotFound: 1/6 3개에
01:36 404 AccNotFound: 1/4 2개
01:36 404 AccNotFound: 어때요?
01:36 404 AccNotFound: 덧붙여서 02:07:136 (10,11,12) -
01:36 DDM: 1/6두면 좀 안맞는것 같기도
01:36 404 AccNotFound: 만약 바꾸실거라면
01:37 404 AccNotFound: 이부분도 같이 1/6로 바꾸면
01:37 404 AccNotFound: 조금 더 자연스러워질거같아요
01:37 404 AccNotFound: 애초에 저 길게 내뿜는 소리가 다양하게 해석될 수 있어서
01:37 DDM: 라이덴맵 슬쩍 보고와야것네요
01:37 404 AccNotFound: 잠시만요
01:38 404 AccNotFound: https://osu.ppy.sh/ss/7843700
01:38 404 AccNotFound: 이런식의 패턴은 어때요?
01:39 DDM: 음
01:39 DDM: 앞에꺼는 바꿀만하네요
01:40 404 AccNotFound: 제스타일대로 색깔구별없이 패턴만 찎어보면
01:40 404 AccNotFound: https://osu.ppy.sh/ss/7843715
01:40 404 AccNotFound: 이정도가 될거같아요
01:42 DDM: 02:07:666 (1,2,3,4,5) - 얘네는 신디음이 확실히 1/4에 있어서 좀 그렇고 뒤에꺼는 괜찮은것같네요
01:43 404 AccNotFound: 도움이 됬다니 다행이에요ㅎ
01:43 404 AccNotFound: 02:48:607 (1) -
01:43 404 AccNotFound: 이부분
01:43 404 AccNotFound: 혹시 어떻게 생각하시구 계신가요?
01:43 404 AccNotFound: 여기서부터
01:43 404 AccNotFound: 세번째 키아이 마지막 부분까지용
01:44 DDM: 여기는
01:44 DDM: 02:48:842 (3,4,5) - 3번노트 드럼음이 좀 깊어서
01:44 404 AccNotFound: 드럼음만 따라가기엔
01:44 404 AccNotFound: d이 너무 많아져서
01:44 404 AccNotFound: 조금 애매하네요...
01:45 404 AccNotFound: 근데 이대로 되면
01:45 404 AccNotFound: 고조되는 느낌은 있는데
01:45 404 AccNotFound: 반대로 아예 똑같은 패턴이다보니까 그렇게 재미있지는 않은거같아요 imo
01:46 404 AccNotFound: 뒤에 신디음도 참조해서
01:46 404 AccNotFound: 1/6 넣어보시거나 패턴변화를 조금 주셔도 될거같네요
01:46 404 AccNotFound: 근데 진짜 이부분 뭐 넣기가 애매해서 저도 그냥 말 안할까 하다가
01:46 404 AccNotFound: 그냥 느낌만 말해드려요 ㅠㅠ
01:47 DDM: 앞쪽뒤쪽 그냥 뗐다 붙혔다 하면 될것같네영
01:47 DDM: https://osu.ppy.sh/ss/7843768
01:47 404 AccNotFound: 오 좋네요!!
01:47 404 AccNotFound: 03:27:430 (3,4) -
01:47 404 AccNotFound: 여기 이부분
01:48 404 AccNotFound: 중간에 하나 넣어줘도 될거같아요
01:48 DDM: 음
01:48 404 AccNotFound: 패턴도 바꿔서
01:48 404 AccNotFound: 신디음이
01:48 404 AccNotFound: 이어져서 연주하는 부분이라
01:48 DDM: 글쎄요
01:48 DDM: 저기 1/1에 드럼도 엎고
01:48 DDM: 길게 빼는걸 좋아해서
01:48 DDM: 엎?
01:48 DDM: 없
01:48 404 AccNotFound: 03:42:254 (1,2,3,4,5,6,7,8) -
01:48 404 AccNotFound: 여기는
01:49 404 AccNotFound: 저는 깜짝 놀랐어요
01:49 404 AccNotFound: 갑자기 멜로디로 전환이 되버려서
01:49 404 AccNotFound: 아예 멜로디하고 드럼라인하고 같이 붙여줘도
01:49 404 AccNotFound: 안어색할거같아요
01:49 DDM: 음
01:49 DDM: 어떤식으로요
01:54 404 AccNotFound: https://osu.ppy.sh/ss/7843833
01:54 404 AccNotFound: 대충 해서 완전 야매인데
01:54 DDM: 억
01:55 404 AccNotFound: 드럼 챡 라인이랑
01:55 404 AccNotFound: 멜로디랑
01:55 DDM: 조금만 넓혀주세용... 겹쳐서 안보인
01:55 404 AccNotFound: 결합해서
01:55 404 AccNotFound: 하각 ㅠㅠ
01:56 404 AccNotFound: 1번쨰 사진
01:56 404 AccNotFound: https://osu.ppy.sh/ss/7843850
01:56 404 AccNotFound: https://osu.ppy.sh/ss/7843855
01:56 404 AccNotFound: 이렇게 2개입니다
01:57 404 AccNotFound: 아 그리구
01:57 404 AccNotFound: 이부분 sv가 조금 느린 감이 있었어요
01:59 DDM: 음
01:59 404 AccNotFound: 그리고 제가 sv를 약간 좋아하는 경향이 있어서 제 사적인 감정 100프로 모딩은
01:59 404 AccNotFound: 04:21:430 (32) -
01:59 404 AccNotFound: 이부분 뿅~ 할때
01:59 404 AccNotFound: 조금 느리게 해서
01:59 404 AccNotFound: 하고픈 마음이 있써요 <3
01:59 404 AccNotFound: 배.속.조.아 같은 느낌으루 ㅋㅋ
02:00 DDM: 있거나 없거나 슷비슷비한것같
02:00 404 AccNotFound: 완전 제 사적 모딩 100퍼에요 방금껀 ><
02:00 DDM: 그리고 03:42:254 (1,2,3,4,5,6,7,8) - 여기는 드럼이 노트에 다 포함되있어서
02:00 DDM: 굳이 추가할 필요는 없는것같네영
02:01 404 AccNotFound: 네 참고만 하셔서
02:01 404 AccNotFound: ddm 님만의 패턴으로
02:01 404 AccNotFound: 만드시면 되요!
02:01 404 AccNotFound: 정답은 없어요 헤헤
02:01 DDM: 02:26:018 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 여기 sv추가는 어떤거같나영
02:01 DDM: 13번까지 쭉 내려가고
02:02 DDM: 14번 부터 팍팍
02:02 404 AccNotFound: 02:26:018 (1) -
02:02 404 AccNotFound: 1번에서 아예 팍 내려서
02:02 404 AccNotFound: 02:27:783 (10) -
02:02 404 AccNotFound: 여기서 쫘~악 치즈처럼 늘어나다가
02:02 404 AccNotFound: 02:28:136 (14) -
02:02 404 AccNotFound: 다시여기서 갑자기 퐉! 느려지는건!
02:03 DDM: 언랭요소
02:03 DDM: 띱
02:03 404 AccNotFound: ㅋㅋㅋㅋ
02:03 DDM: xd
02:03 404 AccNotFound: 언랭맵 조아용 xp
02:03 404 AccNotFound: 02:29:195 (2,3,4,5) -
02:03 404 AccNotFound: 이런 똑같은 색 1/6은
02:03 404 AccNotFound: 진짜 완전 드럼이랑 일치하지 않는 이상
02:04 404 AccNotFound: 조금 안어울리는거같아요 제 생각에는
02:04 404 AccNotFound: 물론
02:04 404 AccNotFound: 이부분은
02:04 404 AccNotFound: 좋아요!
02:04 DDM: 02:29:460 (6) - 여기 드럼음이 깊어서
02:04 404 AccNotFound: 이런 부분을 말하고싶은데 곡길이가 길어서 잘 못찼겠어요
02:04 DDM: 음차이좀 줘봤어용
02:04 404 AccNotFound: 네 저두 이부분은 좋았어요 ㅎㅎ
02:05 404 AccNotFound: 제 모딩은 대강 여기까지인것 같습니다!
02:05 DDM: 네넹
02:05 404 AccNotFound: 그리구 방금 테플 다시한번 끝까지 했을때
02:05 404 AccNotFound: 약간 걸렸던게
02:05 404 AccNotFound: 04:44:371 (1) -
02:05 404 AccNotFound: 이부분부터 d이 조금 많아요
02:05 DDM: 요부분은
02:05 404 AccNotFound: 근데 잘 어울려서 괜찮을거같아요
02:05 DDM: 라이덴 따라서
02:06 DDM: k를 넣을 음이 너무 없어서
02:06 DDM: 그냥 드럼이랑 신디에만 넣었어용
02:06 404 AccNotFound: 수고하셨습니다!
02:06 DDM: 감사합니당
02:06 404 AccNotFound: 전체적으로 좋은 맵이였어요
02:07 DDM: :3
02:07 404 AccNotFound: 딱 ddm님 스타일에 맞게
02:07 404 AccNotFound: 잘 하신듯 xD
02:07 404 AccNotFound: 00:45:783 (1) -
02:08 DDM: 고생하셨스빈다
02:08 404 AccNotFound: 방금 봤는데
02:08 404 AccNotFound: 이부분
02:08 404 AccNotFound: 슬라이더 지우고
02:08 404 AccNotFound: 패턴 조금 더 채워넣은 뒤에
02:08 404 AccNotFound: 00:47:195 (1) -
02:08 404 AccNotFound: 차라리 이부분에서 슬라이더를 줘서
02:08 404 AccNotFound: 브레이크타임을 없에는건 어떨까요?
02:08 DDM: 어..
02:08 DDM: 스피너가 안어울릴것같네요
02:08 DDM: 분위기상
02:09 404 AccNotFound: 넵 수고하셨습니다!
02:09 DDM: :3 :3 :3
JarHed
Here for your M4M Request!

So Lets Start Here!

- This map is well mapped with all patterns however i believe there can be a lot more variety in this map so let me suggest a few things ! :)

1.) I think the 1/6 is a bit abused for SR purposes and maybe you can change up the 1/6 usage. What i mean by this is try incorporating different 1/6 patterns because it seems you are using all of the same ones. (I may be wrong but its what I'm seeing.)

2.) It feels over mapped in some places try removing some notes here and there and the result may surprise you. Once again what i mean by this is add notes delete notes change notes even differentiate the patterns! Trust me it comes in some unique mapping styles such as mine (personal Opinion).

3.) These tips are good to use, But i must say its very well mapped good on you!

Here is some note changes I would change - :)

* Cursor is at 03:42:253 (1) - I beleive this portion of the map sounds better with this pattern,

Shown Here:

Cursor is at 03:43:665 (1) - Same Case as above ^

Looking through this map I am struggling to find specific things wrong!

This may not be too much of a Mod however i hope the tips and the little things i gave helps. I think this can get approved!

Good Luck with Ranking!
Topic Starter
ddm

JarHed wrote:

SPOILER
Here for your M4M Request!

So Lets Start Here!

- This map is well mapped with all patterns however i believe there can be a lot more variety in this map so let me suggest a few things ! :)

1.) I think the 1/6 is a bit abused for SR purposes and maybe you can change up the 1/6 usage. What i mean by this is try incorporating different 1/6 patterns because it seems you are using all of the same ones. (I may be wrong but its what I'm seeing.)

2.) It feels over mapped in some places try removing some notes here and there and the result may surprise you. Once again what i mean by this is add notes delete notes change notes even differentiate the patterns! Trust me it comes in some unique mapping styles such as mine (personal Opinion).
ㄴI like to keep consistency in repeating parts. but as you say, it looks very monotonous. i'll try to change some patterns.

3.) These tips are good to use, But i must say its very well mapped good on you!

Here is some note changes I would change - :)

* Cursor is at 03:42:253 (1) - I beleive this portion of the map sounds better with this pattern,

Shown Here:

Cursor is at 03:43:665 (1) - Same Case as above ^

Looking through this map I am struggling to find specific things wrong!

This may not be too much of a Mod however i hope the tips and the little things i gave helps. I think this can get approved!

Good Luck with Ranking!
thanks for advice!
Ladies Night
NM Request | ✶ | Taiko

Metadata Check

  • Tags
  1. Add かめるかめりあ in tags, This is the name of the label/circle the album was produced from in Japanese.
  2. Add CTCD-011 in tags, this is the catalog number for this album.
  3. Add C88 in tags, this is the event the album was released for.
  4. Add Comiket or Comic Market in tags, as another way to indicate C88. (Optional)
  5. Add Masaya Oya in tags, as this is the artist's real name. (Optional)
  6. Remove Dubstep in tags, Drumstep is a combination of Dubstep and Drum & Bass with a half-time beat structure so having Dubstep would be redundant.
  7. Remove Atmosphere in tags, while this is the correct spelling of the song's title; this has no bearing or any use as a relevant tag for the song.
  8. Remove Electronic in tags, this genre is a bit too broad and Electronic is covered by the Beatmap Listing tags themselves when they specify the map's broad music genre.
  9. Fix the tags 'and Bass' by adding Drum to the front of the tag so it's seen as 'Drum and Bass' for the music genre.
Sources used: PLANET//SHAPER, SoundCloud, Masaya Oya, Cametek.

General Suggestions

  • Difficulty Settings
  1. You could increase the OD to 7.4 to make the patterns more challenging and decreasing the HP to 4.6 to compensate for the increased OD, unless you plan on sticking with the same Difficulty Settings that Raiden used for his marathon.

[Space Velocity]

  1. 00:02:017 (1) - Change to D finisher, the bass here is really noticeable as it starts off the first beat and fades out to the background so a Don finisher would represent this well as a first note.
  2. 00:23:194 (9) - Change to D finisher, bass once again here is pretty noticeable and having a finisher would signal the end of the section before it and the start of the new section of the song after it and plus, the Don finisher complements the start of the synthetic sounds.
  3. 00:36:253 (5) - Change to k, there's a snare drum here that you can represent with a Kat and a cymbal crash as well and plus, the Kat note would build on the to the existing Kat rhythm as it makes a triple and alternates between the 1/4 (k,d,k) for 00:36:253 (5,6,7) and that creates an interesting rhythm as well.
  4. 00:45:076 (11,12,13,14,15,16,17,18,19,20) - For these 1/6ths patterns, while it's true it's mapped to higher pitched winding up sound, it's better to stay consistent as the previous 1/6th patterns at 00:44:370 (1,2,3,4,5,6,7,8,9,10), so it's easier to play and read since the 1/6th patterns overpower the rhythm unless there's a noticeable change in sounds like later on like at 00:45:782 (21,22,23,24,25,26,27,28,29,30).
  5. 00:45:782 (21,22,23,24,25,26,27,28,29,30) - These 1/6th patterns should be the same as these 1/6th patterns later on at 00:46:488 (31,32,33,34,35,36,37,38,39,40) to keep consistency since the beat is mostly the same and the change in pitch is too faint to map to and it would also make it more intuitive to play and read the pattern.
  6. 01:20:370 (13) - Change to D finisher, the bassline here is really noticeable as well as the key being played in the background is a bit different from the earlier 1/2 chords being played, so the Don finisher would complement this well.
  7. 02:31:665 (1) - Change to D finisher, the synthetic growl is really raw and a Don finisher would represent that well and plus, you did a similar thing later on at 02:34:488 (1) to emphasize the loud melody here.
  8. 03:24:606 (13) - Change to D finisher, the bassline here can be emphasized with a Don finisher and it would signal the end of the 1/2 chord section ending and a new section in the song beginning.
  9. 04:42:253 (27,28,29,30,31,32,33,34,35,36) - I think it would make more sense if these 1/6th patterns were to switch with the 1/6th patterns later on at 04:42:959 (37,38,39,40,41,42,43,44,45,46), since the Kat progression in the 1/6th would be clearly seen and it would better represent the speed up at 04:42:959 as well.
  10. 05:06:959 (1) - Change to D finisher, bass here could be better emphasized with a Don finisher and also would signal the end of the 1/4 section as the song progresses into mostly 1/2.
  11. 05:28:223 (1) - I think the spinner end would be better snapped at 05:29:547, since the song cuts off at that timestamp.
Best of endeavors with this marathon.
Thanks for requesting from SΞCTOR #712.
Topic Starter
ddm

Voyage wrote:

SPOILER


NM Request | ♦ | Taiko

Metadata Check

  • Tags
  1. Add かめるかめりあ in tags, This is the name of the label/circle the album was produced from in Japanese.
  2. Add CTCD-011 in tags, this is the catalog number for this album. no
  3. Add C88 in tags, this is the event the album was released for.
  4. Add Comiket or Comic Market in tags, as another way to indicate C88. (Optional)
  5. Add Masaya Oya in tags, as this is the artist's real name. (Optional)
  6. Remove Dubstep in tags, Drumstep is a combination of Dubstep and Drum & Bass with a half-time beat structure so having Dubstep would be redundant.no
  7. Remove Atmosphere in tags, while this is the correct spelling of the song's title; this has no bearing or any use as a relevant tag for the song. no
  8. Remove Electronic in tags, this genre is a bit too broad and Electronic is covered by the Beatmap Listing tags themselves when they specify the map's broad music genre. i know, but its unspecified now. yep.
  9. Fix the tags 'and Bass' by adding Drum to the front of the tag so it's seen as 'Drum and Bass' for the music genre. 'drum' is included in 'drumstep'
Sources used: PLANET//SHAPER, SoundCloud, Masaya Oya, Cametek.

General Suggestions

  • Difficulty Settings
  1. You could increase the OD to 7.4 to make the patterns more challenging and decreasing the HP to 4.6 to compensate for the increased OD, unless you plan on sticking with the same Difficulty Settings that Raiden used for his marathon. keep

[Space Velocity]

  1. 00:02:017 (1) - Change to D finisher, the bass here is really noticeable as it starts off the first beat and fades out to the background so a Don finisher would represent this well as a first note.
  2. 00:23:194 (9) - Change to D finisher, bass once again here is pretty noticeable and having a finisher would signal the end of the section before it and the start of the new section of the song after it and plus, the Don finisher complements the start of the synthetic sounds. imo not pretty noticeable
  3. 00:36:253 (5) - Change to k, there's a snare drum here that you can represent with a Kat and a cymbal crash as well and plus, the Kat note would build on the to the existing Kat rhythm as it makes a triple and alternates between the 1/4 (k,d,k) for 00:36:253 (5,6,7) and that creates an interesting rhythm as well. keep. this part follows the melody
  4. 00:45:076 (11,12,13,14,15,16,17,18,19,20) - For these 1/6ths patterns, while it's true it's mapped to higher pitched winding up sound, it's better to stay consistent as the previous 1/6th patterns at 00:44:370 (1,2,3,4,5,6,7,8,9,10), so it's easier to play and read since the 1/6th patterns overpower the rhythm unless there's a noticeable change in sounds like later on like at 00:45:782 (21,22,23,24,25,26,27,28,29,30).
  5. 00:45:782 (21,22,23,24,25,26,27,28,29,30) - These 1/6th patterns should be the same as these 1/6th patterns later on at 00:46:488 (31,32,33,34,35,36,37,38,39,40) to keep consistency since the beat is mostly the same and the change in pitch is too faint to map to and it would also make it more intuitive to play and read the pattern. changed this part's patterns
  6. 01:20:370 (13) - Change to D finisher, the bassline here is really noticeable as well as the key being played in the background is a bit different from the earlier 1/2 chords being played, so the Don finisher would complement this well. keep. K is in the back
  7. 02:31:665 (1) - Change to D finisher, the synthetic growl is really raw and a Don finisher would represent that well and plus, you did a similar thing later on at 02:34:488 (1) to emphasize the loud melody here. oh its my mistake xd
  8. 03:24:606 (13) - Change to D finisher, the bassline here can be emphasized with a Don finisher and it would signal the end of the 1/2 chord section ending and a new section in the song beginning. same reason, K is in the back
  9. 04:42:253 (27,28,29,30,31,32,33,34,35,36) - I think it would make more sense if these 1/6th patterns were to switch with the 1/6th patterns later on at 04:42:959 (37,38,39,40,41,42,43,44,45,46), since the Kat progression in the 1/6th would be clearly seen and it would better represent the speed up at 04:42:959 as well. I was pointed out that the pattern looks monotonous, because i use all the same. I have to think about this part a bit more
  10. 05:06:959 (1) - Change to D finisher, bass here could be better emphasized with a Don finisher and also would signal the end of the 1/4 section as the song progresses into mostly 1/2. unnatural
  11. 05:28:223 (1) - I think the spinner end would be better snapped at 05:29:547, since the song cuts off at that timestamp. keep

Best of endeavors with this marathon.
Thanks for requesting from SΞCTOR #712 !
thanks for advice!
Ellyu
Hi from my q.
Shit there is another 7.5* exit atmosphere. why u guys so love to leave our earth.
Fuck OD10 in hr and thank u for destroy my keyboard(yes snake kill me plz): https://puu.sh/vzVvX/585524ed03.jpg

[General]
03:02:723 hitsound too loud.50% better for me. and same with 03:02:723 (1) -

00:34:929 (6) - d cuz the pitch enhance at 00:35:017 (7) -
00:35:106 (8) - feel better to remove this
00:37:047 (13) - k cuz the synth beat here
00:39:870 (13) - same as ^
00:45:959 (24) - better change to d cuz the pattern now is super hard to hit
00:46:312 (29) - same as^
01:35:194 (11) - remove this
01:38:106 (2) - k to emphasize the heavy beat here.
01:39:517 (2) - 01:40:929 (2) - same as.and the second parts the same I guess.
01:42:341 add k here.
01:53:812 (4) - add d here to fit the drum
01:54:517 (11) - add d or k
02:03:959 (9) - 03:56:900 (9) - k to make the pattern easier to hit.
02:33:606 (20) - d to emphasize 02:33:517 (19) - better.
02:51:370 add note here.the map is already very hard now. so a big K after a 1/6 stream not that hard compare to other super hard stream.
03:52:841 (5,6,7,8,9,10,11) - this pattern uhh is hard. kdddkdk better
03:59:106 add a d
Topic Starter
ddm

Ellyu wrote:

SPOILER
Hi from my q. hi handsome muscle
Shit there is another 7.5* exit atmosphere. why u guys so love to leave our earth. xd
Fuck OD10 in hr and thank u for destroy my keyboard(yes snake kill me plz): https://puu.sh/vzVvX/585524ed03.jpg

[General]
03:02:723 hitsound too loud.50% better for me. and same with 03:02:723 (1) - okk

00:34:929 (6) - d cuz the pitch enhance at 00:35:017 (7) - no
00:35:106 (8) - feel better to remove this 1/4 drums here
00:37:047 (13) - k cuz the synth beat here
00:39:870 (13) - same as ^
00:45:959 (24) - better change to d cuz the pattern now is super hard to hit r u crazy
00:46:312 (29) - same as^ ^
01:35:194 (11) - remove this bass here
01:38:106 (2) - k to emphasize the heavy beat here. hmmm its ambiguous. keep now
01:39:517 (2) - 01:40:929 (2) - same as.and the second parts the same I guess. ^
01:42:341 add k here.
01:53:812 (4) - add d here to fit the drum
01:54:517 (11) - add d or k
02:03:959 (9) - 03:56:900 (9) - k to make the pattern easier to hit. no
02:33:606 (20) - d to emphasize 02:33:517 (19) - better. did something else
02:51:370 add note here.the map is already very hard now. so a big K after a 1/6 stream not that hard compare to other super hard stream. idk whether that is allowed
03:52:841 (5,6,7,8,9,10,11) - this pattern uhh is hard. kdddkdk follows voice
03:59:106 add a d heyyy K is in the back
thanks for modsdsssds
Surono
holy... another pp one

good emphasis overall of pattern but too repetitive, even didnt follow the drums to have contrast it. hope ranked soon in that year lol.

04:44:370 - but last part... :khantong:, 04:53:635 - 04:55:047 - 05:04:929 - 05:06:341 - you can kat these to emphasize the different flow at there. *the current emphasized with kats just reminds me with the previous ranked map lul jk*

gl
Topic Starter
ddm

Surono wrote:

holy... another pp one

good emphasis overall of pattern but too repetitive, even didnt follow the drums to have contrast it. hope ranked soon in that year lol.

04:44:370 - but last part... :khantong:, 04:53:635 - 04:55:047 - 05:04:929 - 05:06:341 - you can kat these to emphasize the different flow at there. *the current emphasized with kats just reminds me with the previous ranked map lul jk*

gl
more synth notes and changed that boring parts pattern
Thanks!
strickluke
From my queue t/594747

Oh my, this will be difficult to mod, as I am not very good at playing taiko :o

Space Velocity
  1. 00:04:488 (8) - Imo make this note k and other patterns like this as well
  2. 00:10:135 (8) - ^
  3. 00:25:135 (7) - d plays better here imo (and in all other patterns like this, since this part is mostly copy+paste
  4. 00:44:370 (1) - Oh god :cry: You might want to nerf this to avoid future problems
  5. 01:18:253 (1) - You could make this a k
  6. 01:43:135 (8) - Make this a k
  7. 02:30:782 (20) - Make the ends of all of these patterns a k
  8. 02:46:841 (11) - k
  9. 02:48:606 (1) - through 02:51:429 (29) - I think that you should only be using 1/6 in a few parts here... this is how I would suggest changing it http://puu.sh/vWFkJ/d8d3a94dbd.jpg Too much 1/6 seems like overmapping here...
  10. 03:02:723 (1) - You don't have to change this, but you could delete a few notes here and there to make this part less repetitive and more interesting to play
  11. 03:59:194 (1) - It is probably best to put the preview point here, but do whatever you want
  12. 04:41:547 (17) - This part is very hard :?
  13. 04:44:282 (56) - Delete this note, as it in unrankable before a D or a K

Good luck on this mapset! :D
No matter what the quality of this mod was, I got you a mod from Surono as well :p
Topic Starter
ddm

strickluke wrote:

SPOILER
From my queue t/594747

Oh my, this will be difficult to mod, as I am not very good at playing taiko :o

Space Velocity
  1. 00:04:488 (8) - Imo make this note k and other patterns like this as well
  2. 00:10:135 (8) - ^
  3. 00:25:135 (7) - d plays better here imo (and in all other patterns like this, since this part is mostly copy+paste) k is better here imo
  4. 00:44:370 (1) - Oh god :cry: You might want to nerf this to avoid future problems I think it's okay because it expresses the synth sounds well.
  5. 01:18:253 (1) - You could make this a k swap these - 01:17:900 (15,16)
  6. 01:43:135 (8) - Make this a k It's closer to this sound - 01:43:047 (7)
  7. 02:30:782 (20) - Make the ends of all of these patterns a k
  8. 02:46:841 (11) - k I don't know what you're trying to emphasize.
  9. 02:48:606 (1) - through 02:51:429 (29) - I think that you should only be using 1/6 in a few parts here... this is how I would suggest changing it http://puu.sh/vWFkJ/d8d3a94dbd.jpg Too much 1/6 seems like overmapping here... deleted few
  10. 03:02:723 (1) - You don't have to change this, but you could delete a few notes here and there to make this part less repetitive and more interesting to play Can't found sound to express this part differently.
  11. 03:59:194 (1) - It is probably best to put the preview point here, but do whatever you want ok
  12. 04:41:547 (17) - This part is very hard :? Same reason at this - 00:44:370 (1)
  13. 04:44:282 (56) - Delete this note, as it in unrankable before a D or a K It's not unrankable xd

Good luck on this mapset! :D Thanks \( ᐕ )/
No matter what the quality of this mod was, I got you a mod from Surono as well :p
Thanks for moddddd!!
Aisha
hi! my mod as requested on mi queue https://osu.ppy.sh/forum/t/579972
tbh I haven't mod so much camellia cuz it's almost the only artist that I don't like but let's give a try xD (sry if it's bad ;;)

[General]
  1. 00:23:194 - what about using volume increase on this spinner?
  2. 04:17:194 - and 04:38:723 - . I really got what you want to do (and it's fine) but it looks awful from AiMod, I mean using SV changes on kiai are a little strange. Also I feel like the first one isn't that important and second is unnecesary cuz it has the same volume/speed. Try deleting'em :P
  3. 02:03:429 - you should change volumes here. I mean you should be increasing by each 1/1 cuz it's totally ascendant sound :P
  4. 03:56:370 - same applies here ^^
  5. 04:41:547 - ^
  6. About diffname it's great, but I think you can find for something more creative/interesting it's totally up to you :P
  7. 01:16:841 - this volume increase isn't neccesary imo, it's like the same as 01:15:429 -
  8. 03:58:135 - what about using here Preview timing point? I think there's only a silence before it ^^
[Space Velocity]

  • just commenting first secion is perfect imo ^^
  1. 00:25:047 (6) - why not making this don to emphatise a little high pitch of 00:25:135 (7) - ?
  2. 00:26:459 (6) - could apply the same, but if you don't want to get it repetitive then it's fine to leave it :P
  3. 00:27:076 - there's a sound that deserves to be mapped since you're following the hard drum by using dons :P
  4. 00:28:135 - same as above, I got you want something different but it's neccesary imo
  5. 00:29:547 - ^
    well to not be repetitive I'll skip these same comments through this section, but I think isn't the best part to make the break :P, patterns are good imo, but the breaks are not that exact
  6. 00:42:959 (1) - if you're using kat here you should make this kat 00:43:665 (9) - aswell, so to avoid quadra-kat I suggest you making this 00:43:576 (8) - don
    also I think it's so similar to Raiden's version of this, try making it a little different :c (just a personal pov)
  7. 00:48:606 - since there aren't notes on this section you could delete these SV changes, they're unneccesary I think
  8. 00:58:488 (1) - you could do this big note because the background sound is kinda strong o:
  9. 01:00:429 (12) - make this don instead, kat is so high
    00:58:488 - also this section is a little dense and... bored imo, you could give some breaks :3 and make it a little more dynamic
  10. 01:21:076 - what about making slider here? it's more interesting :P
  11. 01:38:017 (1,2) - 01:39:429 (1,2) - 01:40:841 (1,2) - I think they should be kk instead dd cuz there's higher pitch than note that is right after'em
  12. 01:41:547 (6) - you should delete this that quarter makes it look strange D:
  13. 01:41:723 (8) - don!
  14. 01:54:517 (12) - I'm not a fan of this... but I think this should be don because pitches :c
  15. 02:03:606 (4) - try kat here, that pattern is a little weird
  16. 02:06:253 - this section is fine, but I think it's a little repetitive, try changing somenotes somewhere :d
  17. 02:29:194 (2,3,4,5) - try a kddk pattern, kkkk is overmapped imo
    not like patterns after this :p
  18. 02:44:900 (7,8,9,10) - kdkk fills better imo
  19. 02:51:429 (18) - yeah i know it's allowed and it's fine by talking about following drums... but probably make this little or let a break before this
  20. 02:51:429 - same comment about volumes xD
Well I think that's all from me, the song repeats a little after this so comments applies through the song. I just hope this can help you and good luck with this! :D
Topic Starter
ddm

xfraczynho wrote:

SPOILER
hi! my mod as requested on mi queue https://osu.ppy.sh/forum/t/579972 hello!
tbh I haven't mod so much camellia cuz it's almost the only artist that I don't like but let's give a try xD (sry if it's bad ;;)

[General]
  1. 00:23:194 - what about using volume increase on this spinner? synth's volume does not change (a descending sound)
  2. 04:17:194 - and 04:38:723 - . I really got what you want to do (and it's fine) but it looks awful from AiMod, I mean using SV changes on kiai are a little strange. Also I feel like the first one isn't that important and second is unnecesary cuz it has the same volume/speed. Try deleting'em :P deleted
  3. 02:03:429 - you should change volumes here. I mean you should be increasing by each 1/1 cuz it's totally ascendant sound :P ok
  4. 03:56:370 - same applies here ^^ ok
  5. 04:41:547 - ^ ok
  6. About diffname it's great, but I think you can find for something more creative/interesting it's totally up to you :P i have no idea xdd
  7. 01:16:841 - this volume increase isn't neccesary imo, it's like the same as 01:15:429 - synth sound start at 01:16:841 (9) - here, so deleted first one
  8. 03:58:135 - what about using here Preview timing point? I think there's only a silence before it ^^ oh its cool
[Space Velocity]

  • just commenting first secion is perfect imo ^^
  1. 00:25:047 (6) - why not making this don to emphatise a little high pitch of 00:25:135 (7) - ? ddkkddk is soooo boring
  2. 00:26:459 (6) - could apply the same, but if you don't want to get it repetitive then it's fine to leave it :P ^
  3. 00:27:076 - there's a sound that deserves to be mapped since you're following the hard drum by using dons :P mapped
  4. 00:28:135 - same as above, I got you want something different but it's neccesary imo already d here?
  5. 00:29:547 - ^
    well to not be repetitive I'll skip these same comments through this section, but I think isn't the best part to make the break :P, patterns are good imo, but the breaks are not that exact I like this because they express long synth sounds well.
  6. 00:42:959 (1) - if you're using kat here you should make this kat 00:43:665 (9) - aswell, so to avoid quadra-kat I suggest you making this 00:43:576 (8) - don did something else
    also I think it's so similar to Raiden's version of this, try making it a little different :c (just a personal pov)
  7. 00:48:606 - since there aren't notes on this section you could delete these SV changes, they're unneccesary I think
    slowdown this line
  8. 00:58:488 (1) - you could do this big note because the background sound is kinda strong o:
  9. 01:00:429 (12) - make this don instead, kat is so high keep
    00:58:488 - also this section is a little dense and... bored imo, you could give some breaks :3 and make it a little more dynamic hmm
  10. 01:21:076 - what about making slider here? it's more interesting :P no?
  11. 01:38:017 (1,2) - 01:39:429 (1,2) - 01:40:841 (1,2) - I think they should be kk instead dd cuz there's higher pitch than note that is right after'em dd is better imo
  12. 01:41:547 (6) - you should delete this that quarter makes it look strange D: not even strange
  13. 01:41:723 (8) - don! what, same pitch with 01:41:635 (7) - this
  14. 01:54:517 (12) - I'm not a fan of this... but I think this should be don because pitches :c
  15. 02:03:606 (4) - try kat here, that pattern is a little weird consider it
  16. 02:06:253 - this section is fine, but I think it's a little repetitive, try changing somenotes somewhere :d
  17. 02:29:194 (2,3,4,5) - try a kddk pattern, kkkk is overmapped imo all the same pitches
    not like patterns after this :p
  18. 02:44:900 (7,8,9,10) - kdkk fills better imo keep
  19. 02:51:429 (18) - yeah i know it's allowed and it's fine by talking about following drums... but probably make this little or let a break before this consider it
  20. 02:51:429 - same comment about volumes xD
    same reason, slowdown this line but volume is fixed now
Well I think that's all from me, the song repeats a little after this so comments applies through the song. I just hope this can help you and good luck with this! :D
Thanks for moddd!
Hanjamon
Hello DDM, from my modding queue.

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  1. All seems okay
[Space Velocity]
  1. 00:25:312 - move this note to 00:25:223 - , as it's inconsistent following that beat in 00:26:635 - and other sections but not there.
  2. 00:28:135 - same as ^, move this note to 00:28:047 - .
  3. 00:30:959 - same as ^, move this note to 00:30:870 - .
  4. 00:33:782 - same as ^, move this note to 00:33:694 - .
  5. 00:47:106 - i suggest leaving a break at least there as it's a bit difficult to hit the big note after these 1/6.
  6. 01:20:370 - add a note here, as you have one in 03:24:606 - and it's inconsistent.
  7. 01:55:312 - how about add a finisher in these notes? 01:55:312 - 01:56:370 - 01:56:723 - 01:57:782 - 01:58:135 - 01:59:194 - and 01:59:547 - , it fits very good with vocals.
  8. 02:15:429 - change to d? it fits better with the vocals and the beat.
  9. 02:33:606 - if you really want a 1/6 it should start in 02:33:782 - and not 02:33:606 - .
  10. 02:44:900 - same as ^, the 1/6 should start in 02:45:076 - and not 02:44:900 - .
  11. 02:51:017 - i think it flows better if you delete this note as the "burst" starts at 02:51:076 - .
  12. 03:48:253 - if you applied the suggestion of 01:55:312 - same here, big notes at 03:48:253 - 03:49:312 - 03:49:665 - 03:50:723 - 03:51:076 - 03:52:135 - 03:52:488 - .
  13. 04:16:841 - i suggest deleting this note as it makes consistency with previous 4plets and the next one in 04:18:076 - .

tbh, some parts it feels the same as Raiden's version, but well, good luck~
Surono
here comes a taiko mod

01:42:870 - change to kat then move 01:42:782 - here, 01:42:959 - kat and 01:43:312 - don here to follow burst drum. you cant just follow only backgrounds instru

01:59:988 - 02:00:165 - swap, 02:00:253 - 02:00:429 - these vocal need contrast emphasize

02:17:900 - ~ 02:24:959 - can you a bit rearrange the emphasize of snare drum as kat? for variation in this part. avoid repetitive structure with previous part.

02:28:665 - just don it to keep consistent follow with kick drum as you did follow the snare drum 02:26:017 - from here

02:30:782 - 02:30:694 - swap, 02:30:694 - instru here and then 02:30:959 - emphasize this drum with kat

02:36:341 - 02:36:429 - and 02:36:606 - same above

02:49:076 - 02:49:900 - 02:50:488 - these 1/6 3plet are too overmapped except 02:51:076 - this long kats stream. also 02:51:017 - delete this

wait 01:20:370 - this empty but 03:24:606 - add or delete them?

03:53:106 - 03:52:929 - same before

03:54:606 - 03:54:694 - high vocal flow, could be kat 03:54:694 -. but 02:01:753 - here is weak so keep it as don

04:03:782 - kat to emphasize drum and differ emphasize sounds with 03:59:547 - dddk

04:05:282 - kat to give rhytmic

04:15:076 - same before

04:18:782 - need contrast with sounds between 04:18:694 - 04:18:870 - . so don 04:18:694 - here, you cant kat them unless 04:17:194 - similar flow like this

wait, 04:05:194 - 04:06:606 - similar sounds from here but structure inconsistent.. orz but its ok as variation

04:21:782 - ~ 04:38:547 - you can follow that 2nd important sounds that just 03:27:429 - similar from here

but 03:59:194 - ~ 04:38:547 - try something with thats not repetitive, such as follow drum at first part then follow instru at second part.

04:55:665 - from here needs variation, example 04:57:076 - 04:57:782 - 04:58:488 - 04:59:900 - then 05:02:723 - repeat again from here 05:02:723 - 05:03:429 - 05:04:135 - 05:05:547 -

overall still repetitive, tho camellia songs are mostly have variation bg sound structure when entering the loop part so you need to vary the loop part that have variation bg sound.
Topic Starter
ddm

Hanjamon wrote:

SPOILER
Hello DDM, from my modding queue.

  • d=Don
    D=Big Don
    k=Katsu
    K=Big Katsu
[General]

  1. All seems okay
[Space Velocity]
  1. 00:25:312 - move this note to 00:25:223 - , as it's inconsistent following that beat in 00:26:635 - and other sections but not there.
  2. 00:28:135 - same as ^, move this note to 00:28:047 - .
  3. 00:30:959 - same as ^, move this note to 00:30:870 - .
  4. 00:33:782 - same as ^, move this note to 00:33:694 - .
  5. 00:47:106 - i suggest leaving a break at least there as it's a bit difficult to hit the big note after these 1/6. keep, 00:47:017 (39,40,1) - its 1/4
  6. 01:20:370 - add a note here, as you have one in 03:24:606 - and it's inconsistent. delete second one
  7. 01:55:312 - how about add a finisher in these notes? 01:55:312 - 01:56:370 - 01:56:723 - 01:57:782 - 01:58:135 - 01:59:194 - and 01:59:547 - , it fits very good with vocals. hmm no, fits very good but cant add finisher at 02:00:606 (1) - this same sound.
  8. 02:15:429 - change to d? it fits better with the vocals and the beat.
  9. 02:33:606 - if you really want a 1/6 it should start in 02:33:782 - and not 02:33:606 - . why? it follows synth sounds at 02:33:606 (7,8,9,10) - here
  10. 02:44:900 - same as ^, the 1/6 should start in 02:45:076 - and not 02:44:900 - . same^ 02:44:900 (7,8,9,10) -
  11. 02:51:017 - i think it flows better if you delete this note as the "burst" starts at 02:51:076 - .
  12. 03:48:253 - if you applied the suggestion of 01:55:312 - same here, big notes at 03:48:253 - 03:49:312 - 03:49:665 - 03:50:723 - 03:51:076 - 03:52:135 - 03:52:488 - .
  13. 04:16:841 - i suggest deleting this note as it makes consistency with previous 4plets and the next one in 04:18:076 - .

tbh, some parts it feels the same as Raiden's version, but well, good luck~

Surono wrote:

SPOILER
here comes a taiko mod

01:42:870 - change to kat then move 01:42:782 - here, 01:42:959 - kat and 01:43:312 - don here to follow burst drum. you cant just follow only backgrounds instru change to another pattern, ddk is not good imo

01:59:988 - 02:00:165 - swap, 02:00:253 - 02:00:429 - these vocal need contrast emphasize

02:17:900 - ~ 02:24:959 - can you a bit rearrange the emphasize of snare drum as kat? for variation in this part. avoid repetitive structure with previous part. ok

02:28:665 - just don it to keep consistent follow with kick drum as you did follow the snare drum 02:26:017 - from here

02:30:782 - 02:30:694 - swap, 02:30:694 - instru here and then 02:30:959 - emphasize this drum with kat these are emphasis of 02:30:782 (7) - high synth sound

02:36:341 - 02:36:429 - and 02:36:606 - same above

02:49:076 - 02:49:900 - 02:50:488 - these 1/6 3plet are too overmapped except 02:51:076 - this long kats stream. also 02:51:017 - delete this

wait 01:20:370 - this empty but 03:24:606 - add or delete them? stupid mistake xdd

03:53:106 - 03:52:929 - same before

03:54:606 - 03:54:694 - high vocal flow, could be kat 03:54:694 -. but 02:01:753 - here is weak so keep it as don

04:03:782 - kat to emphasize drum and differ emphasize sounds with 03:59:547 - dddk

04:05:282 - kat to give rhytmic

04:15:076 - same before

04:18:782 - need contrast with sounds between 04:18:694 - 04:18:870 - . so don 04:18:694 - here, you cant kat them unless 04:17:194 - similar flow like this

wait, 04:05:194 - 04:06:606 - similar sounds from here but structure inconsistent.. orz but its ok as variation they have different synth sounds

04:21:782 - ~ 04:38:547 - you can follow that 2nd important sounds that just 03:27:429 - similar from here

but 03:59:194 - ~ 04:38:547 - try something with thats not repetitive, such as follow drum at first part then follow instru at second part.

04:55:665 - from here needs variation, example 04:57:076 - 04:57:782 - 04:58:488 - 04:59:900 - then 05:02:723 - repeat again from here 05:02:723 - 05:03:429 - 05:04:135 - 05:05:547 -

overall still repetitive, tho camellia songs are mostly have variation bg sound structure when entering the loop part so you need to vary the loop part that have variation bg sound.
Remap last kiai parts aa hh
Thnaks for mod both!
Hanjamon
would like to know if the suggestions without answer means ignored or accepted :thinking:
Topic Starter
ddm

Hanjamon wrote:

would like to know if the suggestions without answer means ignored or accepted :thinking:
accepted
Surono
when you mapped something that already ranked, people will say " nice remap duud " jk

03:46:223 - delete and 03:46:312 - change kat
04:28:665 - kat to follow mainsounds 04:28:488 -
04:39:959 - kkd 1/4, 04:39:782 - follow mainsounds and the flow

nice reconstruction at last part, but I still looking for consistency structure at there.

you can catch me in game to discus it.
Hanjamon

DDM wrote:

Hanjamon wrote:

would like to know if the suggestions without answer means ignored or accepted :thinking:
accepted
thanks for clarify xD
Topic Starter
ddm

Surono wrote:

when you mapped something that already ranked, people will say " nice remap duud " jk

03:46:223 - delete and 03:46:312 - change kat
04:28:665 - kat to follow mainsounds 04:28:488 -
04:39:959 - kkd 1/4, 04:39:782 - follow mainsounds and the flow

nice reconstruction at last part, but I still looking for consistency structure at there.

you can catch me in game to discus it.
all fixed and
remap kiai patterns again
it'll be fine now.
Kith190
Hi NM as asked here
First of all, gg for the song choise!
Space Velocity
00:36:782 - change to k
00:39:606 - same thing ^
00:59:370 (6,8) - control + g
01:01:135 - change to d
01:03:076 - change to d
01:05:017 (6,8) - control + g
01:06:959 (1,2,3,4,5,6,7,8,9,10,11,12) - change to d d d k d d d k d k k d
01:09:782 - same thing ^
01:31:488 - place d
02:29:370 - change to d
02:32:194 - same thing
02:35:017 - same
02:39:076 (3,4) - change to k (?)
02:40:665 - change to d
02:43:488 - ^
02:46:312 - ^
03:02:723 - same as since here 00:58:488 -
03:27:606 - change to d
03:38:900 - same thing ^
04:04:312 - change to d (?)
04:08:547 - same (?)
04:49:841 - change to d
I enjoyed it so much! Good luck for rank!! ;D
Topic Starter
ddm

Kith190 wrote:

SPOILER
Hi NM as asked here
First of all, gg for the song choise!
Space Velocity
00:36:782 - change to k
00:39:606 - same thing ^ variation things, keep
00:59:370 (6,8) - control + g
01:01:135 - change to d
01:03:076 - change to d
01:05:017 (6,8) - control + g
01:06:959 (1,2,3,4,5,6,7,8,9,10,11,12) - change to d d d k d d d k d k k d
01:09:782 - same thing ^ Remap this part, Thanks!
01:31:488 - place d no sound here
02:29:370 - change to d big drum sound at next note 02:29:459 (6) - . so keep
02:32:194 - same thing ^
02:35:017 - same ^
02:39:076 (3,4) - change to k (?) keep, same drum sounds with previous one
02:40:665 - change to d same reason, big drum sound at next note 02:40:753 (6) -
02:43:488 - ^ ^
02:46:312 - ^ ^
03:02:723 - same as since here 00:58:488 - ^
03:27:606 - change to d d is too low
03:38:900 - same thing ^ ^
04:04:312 - change to d (?) same synth sound with previous note 04:04:223 (8) -
04:08:547 - same (?) ^
04:49:841 - change to d keep
I enjoyed it so much! Good luck for rank!! ;D
Thanks for mod!
Surono
dobby still watching?/

last check ingame but idk idc lol nvm
22:47 Surono: im back, tell me if you have time to discus your map.
23:01 DDM: k sir
23:01 DDM: im in editer now
23:03 Surono: a
23:03 Surono: lol I on writing forum but oke i will paste here
23:03 DDM: okok
23:03 Surono: from 04:04:841 - here your pattern is d d kkdk kkdkdd, why not you placed same pattern from 04:06:253 - here too for consistency? I dont expect if thats as variation but looks randomly for me.
23:07 DDM: they have different synth sounds :s
23:07 DDM: not randomly
23:07 Surono: really? lol but idk
23:08 Surono: but at least make it similar for these part, to represent the consistency at similar sounds.
23:08 Surono: 04:10:841 - and this started as dddk? 04:12:253 - dd k lul rip
23:09 Surono: but tbh your mapset looks better than the latest ranked, so up to you. my concern just 04:04:841 - from here lol.
23:10 Surono: 04:27:429 - from here too, but you can make a bit variation. similar structure but vary it
23:12 DDM: yea i already did that
23:13 Surono: k
23:13 Surono: have self changes? if ye just update it.
23:14 DDM: ok update it in few minutes later
23:15 DDM: thanks
23:29 DDM: done
23:37 Surono: a
23:37 Surono: 04:19:047 -
23:37 Surono: dlt? to emphasize the stop sign 04:18:959 - here for da cymbal?
23:38 Surono: 04:17:547 - jst like this.
23:38 Surono: 04:18:959 - u can fill finish too
23:38 DDM: cool
23:38 Surono: n i c e

last part structures are consistency and solid with additional vary colors maybe. lol simple words from me, other fine!
Lumenite-
hey look it's another pp farm map that's more overmapped than the other one. nice!

don't hate me it's the truth
Surono
nope it doesnt overmapped, well soon(tm) someone will come here and give some bad words about this map. ™

edit:
almost about veto this map, lul misskek to nominated it. >_>

edit:
wew updated, okey rip lul.
davidminh0111
Hello from my queue:
This beatmap is popped bubble so jus a few suggestion before rebub

[Space Velocity]
00:15:959: Change to d here since to make a unity in 00:14:194 and 00:14:194 .

02:51:429: Remove D here. This note 02:51:370 is too close to do a big hit when playing.

03:24:606: Add d here since there is a small vocal.

04:10:488 (1, 2): Ctrl + G?

04:16:135: Remove D, calm part here

Not really much things to fix. This mapset is very good now.
I love this beatmap. Good luck on ranking

Hope this help you. : (
Topic Starter
ddm

davidminh0111 wrote:

SPOILER
Hello from my queue:
This beatmap is popped bubble so jus a few suggestion before rebub

[Space Velocity]
00:15:959: Change to d here since to make a unity in 00:14:194 and 00:14:194 . they are different sounds. keep

02:51:429: Remove D here. This note 02:51:370 is too close to do a big hit when playing. consider it because the synth sounds certain there.

03:24:606: Add d here since there is a small vocal. can't hear that vocal sound

04:10:488 (1, 2): Ctrl + G? really? first one has higher pitch

04:16:135: Remove D, calm part here same BIG BASS sounds 04:17:547 (1) - 04:18:959 (1) -

Not really much things to fix. This mapset is very good now.
I love this beatmap. Good luck on ranking aa thanks

Hope this help you. : (
Thanks for mod!
Pachiru

Taikocracy wrote:

hey look it's another pp farm map that's more overmapped than the other one. nice!

don't hate me it's the truth
Why are you hating? This mapper provide content on the game, and you blame him, lol nice.
Surono
@DDM I'd like you to tell the mapper s other version of this song, so that we can know is this can be rank or not. I still have concern about it since it was discussed by BNG and you had better to ask first.

might some people doubt with this map because your profile stats ( play count/time, rank, kudosu, own beatmaps )

02:51:370 - delete this if you keep that finish and moreover 02:51:312 - this too and from 04:42:253 - still similar with latest ranked section idc idk in previous 1/6+1/4.. yeah the other version mapper should give statement about it...

edit:

i_give_up.gif
show more
Please sign in to reply.

New reply