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Muzzy - Lost Forever

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Total Posts
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Topic Starter
Mir
This beatmap was submitted using in-game submission on Sunday, July 16, 2017 at 2:32:56 PM

Artist: Muzzy
Title: Lost Forever
Tags: drum and bass dnb spectrum ep
BPM: 175
Filesize: 7867kb
Play Time: 05:44
Difficulties Available:
  1. Astray (5.3 stars, 1156 notes)
Download: Muzzy - Lost Forever
Information: Scores/Beatmap Listing
---------------


Enjoy~

Background: https://www.pixiv.net/member_illust.php ... d=62371289
Metadata: https://soundcloud.com/muzzydnb/lost-forever
Shurelia
hi i mod

Topic Starter
Mir

Shurelia wrote:

hi i mod

I'm unmutualing you.
kaokimimura
dope map, insta fav ;)
Secretpipe
ayy it's me

(fun song but idk if i'll do it aswell)
schoolboy
e

i think ar 9.2 fits the kiai jumps better
00:11:991 (2,1) - ded blanket
00:20:562 (1) - the end of this slider looks a bit harsh imo, maybe you can try smth like https://puu.sh/vO53z/17adf09a28.png this?
00:23:305 (1,1) - this is ded too
00:31:533 - finish
00:36:676 (4) - probably should be extended as well, since there is a sound on the blue tick + vocals (u did it 00:39:419 (4) - 00:33:934 (4,4) - 00:34:619 (2) -)
00:43:191 (3,4) - 00:45:933 (3,4) - 00:49:019 (4,5,1) - its obvious that u tried to emphasise the vocals here, but visually these spacings look a bit weird.. and probably there are too big since this part is somewhat calm
00:52:276 (2,3,4,5,6) - hmm, maybe increase the spacings here? these jumps are the only one with such low distances
00:53:476 (1,2) - also u could increase the spacing here as well, since its the only moment with such spacing in the whole part, which looks a bit random. probably you can just stack it tho
and maybe finish 00:53:476 (1) - ?
01:19:191 (3,1) - this 1/1 spacing isnt really obvious tbh..
01:26:048 (4) - maybe extend this one instead of 01:26:391 (1) -? cuz 01:26:048 (4) - here are some vocals
01:27:591 - this whistle sounds odd
01:37:362 (1) - finish on the head?
01:38:391 (1) - y nc is here istead of 01:38:733 (2) - ?
eeh, why did u suddenly decide not to put ncs on the downbeats? :?
01:56:562 (1,2) - this gap isnt 1/1 and should have different spacing from 01:57:076 (2,3,4) -
02:19:362 (2,3,4) - not like it wasnt readable, but its kinda a bad idea to introduce new patterns in the middle of the map.. also it looks like a triplet with this low ar so some players can easily misread this
02:21:248 - finish as well?
still cant get the idea of this nc pattern changes zz 02:32:219 - in this part it works cool tho
02:34:276 (7,8) - isnt this spacing way 2 little? sound on (8) is hella strong and deserves some emphasis
02:43:533 (2,4) - this overlap is visible in-game and not sure if its a cool thing
03:31:191 (4) - nc this one probably?
03:40:791 (1) - sound on the head is strong and needs some emphasis, maybe yu will stack 03:40:619 (7) - under 03:40:105 (6) - this one instead?
03:43:191 (7) - x=373 y=165 maybe? otherwise 03:42:505 (5,6) - build a blanket here
04:16:448 (1) - and finish again?
04:44:562 (5,6) - this pattern is hella unpredictable, and im 100% it will confuse a lot of players (escpecially since its the end of the map)
04:48:333 (8,10) - make this overlap equal to 04:47:991 (3,6,9) -?
05:44:219 - reduce the volume here
o, maybe you should reduce the volume on the other spinners as well?..
05:53:819 - wutface

good luck with ranking this!! and sry for the shitmoda
Topic Starter
Mir

Komore wrote:

e

i think ar 9.2 fits the kiai jumps better
00:11:991 (2,1) - ded blanket - i won't reply to any other blanket/nazi points, so consider them dealt with one way or another
00:20:562 (1) - the end of this slider looks a bit harsh imo, maybe you can try smth like https://puu.sh/vO53z/17adf09a28.png this? - was intentional cuz the little piano type thing is on the direction changes
00:23:305 (1,1) - this is ded too
00:31:533 - finish
00:36:676 (4) - probably should be extended as well, since there is a sound on the blue tick + vocals (u did it 00:39:419 (4) - 00:33:934 (4,4) - 00:34:619 (2) -) - done
00:43:191 (3,4) - 00:45:933 (3,4) - 00:49:019 (4,5,1) - its obvious that u tried to emphasise the vocals here, but visually these spacings look a bit weird.. and probably there are too big since this part is somewhat calm - yeah
00:52:276 (2,3,4,5,6) - hmm, maybe increase the spacings here? these jumps are the only one with such low distances - alright
00:53:476 (1,2) - also u could increase the spacing here as well, since its the only moment with such spacing in the whole part, which looks a bit random. probably you can just stack it tho - true
and maybe finish 00:53:476 (1) - ?
01:19:191 (3,1) - this 1/1 spacing isnt really obvious tbh.. - I think it is pretty obvious lol especially as I turned up the AR
01:26:048 (4) - maybe extend this one instead of 01:26:391 (1) -? cuz 01:26:048 (4) - here are some vocals - going for the switch into the bass here so avoided the extended vocal
01:27:591 - this whistle sounds odd
01:37:362 (1) - finish on the head? - no need
01:38:391 (1) - y nc is here istead of 01:38:733 (2) - ?
eeh, why did u suddenly decide not to put ncs on the downbeats? :? - haha this might be a recurring question, but lemme explain. The bass in the song stresses the white before the downbeat a lot harder than it does the actual downbeat, so I figured putting an NC there would fit more
01:56:562 (1,2) - this gap isnt 1/1 and should have different spacing from 01:57:076 (2,3,4) - probably can just stack this lo
02:19:362 (2,3,4) - not like it wasnt readable, but its kinda a bad idea to introduce new patterns in the middle of the map.. also it looks like a triplet with this low ar so some players can easily misread this - raised ar and this is pretty readable and i do it more than just here
02:21:248 - finish as well?
still cant get the idea of this nc pattern changes zz 02:32:219 - in this part it works cool tho
02:34:276 (7,8) - isnt this spacing way 2 little? sound on (8) is hella strong and deserves some emphasis - yeah
02:43:533 (2,4) - this overlap is visible in-game and not sure if its a cool thing
03:31:191 (4) - nc this one probably?
03:40:791 (1) - sound on the head is strong and needs some emphasis, maybe yu will stack 03:40:619 (7) - under 03:40:105 (6) - this one instead?
03:43:191 (7) - x=373 y=165 maybe? otherwise 03:42:505 (5,6) - build a blanket here - changed around stuff here and the point above
04:16:448 (1) - and finish again?
04:44:562 (5,6) - this pattern is hella unpredictable, and im 100% it will confuse a lot of players (especially since its the end of the map) - ehh? but it's the same thing, it's just singletapping sliders instead of circles for the guitar strum :c we'll see how this goes
04:48:333 (8,10) - make this overlap equal to 04:47:991 (3,6,9) -?
05:44:219 - reduce the volume here
o, maybe you should reduce the volume on the other spinners as well?..
05:53:819 - wutface - those are for if i need more slider velocities (which i did) will keep them but remove them from each other xD

good luck with ranking this!! and sry for the shitmoda
Thanks!!
Nokashi
Hello There!
madlad back at it with modding another mir map

[ Ashtray]
  1. 00:00:676 (1) - Volume graduality could work well here, based on the fact that the music accentuates as the spinner keeps going. Start from 5% and work your way to 40%. Also silence 00:09:248 - since the feedback it offers is kinda offputting
  2. 00:14:391 (2) - Consider having it as 0.20x DS to not only be consistent with 00:19:876 (2) - but also space out the 1/1 gaps a bit more since the spacing for such a tick gap feels super underwhelming. If however you wanted this subtle gradual increase in DS then do a 0.20x DS -> 0.30x DS combination instead between these 2 circles
  3. 00:20:219 (3,1) - On a more aesthetic note, offering more room for the initial curve on 00:20:562 (1) - to develop will incorporate a nice blanket effect with the previous object. Here is a tentative suggestion for the slider shape that utilizes this idea . Should you agree, you can either use this or another shape more fitting to your liking
  4. 00:41:991 (4,5) - You seem to place a lot of emphasis on the vocals offering 3/4 rhythm whenever they are held for more than half a beat so i would expect some extra movement here since the vocals placed on these 2 sliders are of equal prominence. Stacking them seems unintuitive in terms of song expression
  5. 00:44:219 (3) - Should be curved in my opinion. I'm basing this on the fact that 00:42:505 (1,2,3) - these straight sliders are mapped on the echo of a vocal and are based on another layer of sound in the background, 00:43:534 (4) - then this is based on a really dominant vocal and is mapped as a curve instead. 00:44:219 (3) - the same happens with this one, yet it is a straight slider. As such, it should be curved for the consistency
  6. 00:51:762 (2,3) - You could actually ctrl H this for the improved jump angling. Even though its not directly apparent, by moving it to the other side of the playing field you are creating an angle here that expresses the drums better instead of the straight line the previous placement proposed ( as you can see the angle is really open and unfit of the song imo)
  7. 00:56:048 (9,10,1,2,3,4) - This pattern doesnt really expand on the playfield as much as it could have expanded. If you take for reference the previous similar pattern 00:53:476 (1,2,3,4,5) - which is based on a similar musical expresion, you can see that its way more open to the playfield. Maybe you can readjust this
  8. 00:57:933 (3) - ctrlg would work nicely here as this 00:57:762 (2,3) - jump would be more noticable and rightfully so since a new instrument kicks in here
  9. 01:00:676 (7) - NC Here for the instrument switch? the object count in the current combo is getting cluttered up as it is
  10. 01:04:105 (1) - I Find this rather unecessary as an NC. While it would have been justifyable if there was a spacing or sharp momentum switch, or even something in the music that is strong enough to warrant an NC, but there isnt anything of that sort here.
  11. 01:08:219 (5) - I do understand the logic behind this placement but the following jump is really underwhelming so moving (5) down a bit would be the optimal thing to do
  12. 01:11:648 (7) - NC here as well, im sure you know my reasoning behind, i stated it two points up
  13. 01:21:591 (2,3) - Lower this spacing a bit so as it contrasts 01:18:848 (2,3) - which had some vocals inmplemented that warranted it its increased spacing
  14. 01:26:391 (1,2) - There isnt any prolonged vocal here, making this 3/4 rhythm inconsistent in my eyes
  15. 01:31:533 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - My angle mir
  16. 01:32:905 (7,8,1) - There is a pretty strong vocal on 8. However the 7 -> 8 is severely underspaced in a sense that other jumps without vocals on them had more spacing, even though you accentuate vocal presence throughout the map
  17. 01:36:333 (7) - You might as well have NCed here and not here 01:37:019 (1) - The vocal on (7) can easily have an NC on it, and to be honest a random 2 combo NC seems a bit out of place
  18. 01:44:219 (2,3) - When looking at other jumps in retrospect, this seems underspaced as well even though the music hasnt died down at all
  19. 01:53:648 (7,8,1) - Ehh i think this overmapped, nothing on blue tick
  20. 01:55:191 (2,3,4) - Ctrl G rhythm here. 01:55:533 - this snare here is more fitting for a 1/2 slider than the sound you currently have the silder placed. Also it will even out the circle distribution a bit here, while still emphasizing the parts that need emphasis
  21. 01:59:648 (2) - 02:02:391 (2) - 02:05:133 (2) - 02:07:876 (2) - Yeah so if you listen closely in these sections 02:00:162 (3,4,5) - jumps like these in each section respectively are part of a distinct sound that should be differentiated in terms of whats clicked. Thus i would opt to make the slider mentioned in the beginning reverse 1/2 sliders instead so as to cover up all the circles that follow that dont exactly express this distinct sound. As a result all the circles clicked in this section accetuate specific sounds
  22. 02:11:991 (3,4) - A tad bit underspaced if you take into account the vocal
  23. 02:25:362 (2) - Somewhat a rhythm inconsistency. Should have been 2 1/2 circles if you wanted to be fully consistent
  24. 02:53:476 (3,1) - blanket w
  25. 03:27:076 (1) - I Would at least add a finish or or a whistle or something similar here for the sake of the cymbal present
  26. 03:29:476 (4,1) - It feels like this is too overlapped tbh. I feel the contrast presented with the lowered DS in reference with 00:36:676 (4,1) - (and similar rhythms) but as it stands the overlap is pretty overdone. Maybe have a base 0.75x DS for these 3/4 rhythms?
  27. 03:32:219 (4,1) - Pretty underspaced in the regard that a strong cymbal is present on (1)
  28. 03:43:362 (5,6,1) - Triple could be spaced like 00:42:333 (6,7,1) - for the added consistency. Will also make the cymbal more noticable with the less sparse placement
  29. 04:05:991 (4,5) - Weak spacing on one of the stronger sounds of this jump sequence. You should rearrange this
  30. 04:08:219 (1) - Cant really justify the change of shape here, straight slider would be the optimal choice in terms of shape consistency
  31. 04:29:648 (6,7,8) - Last kiai you switched focus from instruments to vocals. You could do the same switch here by offering movement movement on the playfield that just an almost vertical jump
  32. 04:32:048 (1,2,3) - Opening them up some more on the playfield will go a long way to accentuating the sounds here plus you were more generous with 1/4 slider spacing in the past so an increase in spacing wouldnt be an inconsistent choice
  33. 04:40:105 (4,5) - Such an underwhelming spacing im sure this is unintentional
  34. 04:41:133 (1,2,3,4,5,6) - This in my eyes, is inconsistent in a sense that when you switched on vocal focus with your jumps on previous kiai 02:29:476 (1,2,3,4,5,6) - it offered different patterning and different spacing. In general it offered something that differentiated it from the sound layer of the instruments. Here however it utilizes the exact same patterning as 04:35:648 (1,2,3,4,5,6) - . Perhaps this should be Adjusted as the differentiation is missing here
  35. 04:48:504 (6,7,8,9,10) - This is pretty hurtful to read, at least make it consistent 02:36:847 (6,1,2,3,4) - with this
  36. 05:17:819 (6,7) - This could potentially become a 1/2 slider to emphasize the same synth this 05:17:133 (3) - emphasizes
  37. Rest pretty clean, wouldnt expect any less

Good Luck, as always
Topic Starter
Mir

Nokashi wrote:

Hello There!
madlad back at it with modding another mir map

[ Ashtray]
  1. 00:00:676 (1) - Volume graduality could work well here, based on the fact that the music accentuates as the spinner keeps going. Start from 5% and work your way to 40%. Also silence 00:09:248 - since the feedback it offers is kinda offputting
  2. 00:14:391 (2) - Consider having it as 0.20x DS to not only be consistent with 00:19:876 (2) - but also space out the 1/1 gaps a bit more since the spacing for such a tick gap feels super underwhelming. If however you wanted this subtle gradual increase in DS then do a 0.20x DS -> 0.30x DS combination instead between these 2 circles
  3. 00:20:219 (3,1) - On a more aesthetic note, offering more room for the initial curve on 00:20:562 (1) - to develop will incorporate a nice blanket effect with the previous object. Here is a tentative suggestion for the slider shape that utilizes this idea . Should you agree, you can either use this or another shape more fitting to your liking
  4. 00:41:991 (4,5) - You seem to place a lot of emphasis on the vocals offering 3/4 rhythm whenever they are held for more than half a beat so i would expect some extra movement here since the vocals placed on these 2 sliders are of equal prominence. Stacking them seems unintuitive in terms of song expression
  5. 00:44:219 (3) - Should be curved in my opinion. I'm basing this on the fact that 00:42:505 (1,2,3) - these straight sliders are mapped on the echo of a vocal and are based on another layer of sound in the background, 00:43:534 (4) - then this is based on a really dominant vocal and is mapped as a curve instead. 00:44:219 (3) - the same happens with this one, yet it is a straight slider. As such, it should be curved for the consistency
  6. 00:51:762 (2,3) - You could actually ctrl H this for the improved jump angling. Even though its not directly apparent, by moving it to the other side of the playing field you are creating an angle here that expresses the drums better instead of the straight line the previous placement proposed ( as you can see the angle is really open and unfit of the song imo)
  7. 00:56:048 (9,10,1,2,3,4) - This pattern doesnt really expand on the playfield as much as it could have expanded. If you take for reference the previous similar pattern 00:53:476 (1,2,3,4,5) - which is based on a similar musical expresion, you can see that its way more open to the playfield. Maybe you can readjust this - true, but there are differences in the song in these two places, the bass actually is more active here, to which i spaced the 00:55:362 (4,5,6) - for, but since the bass dies down I wanted to keep movement somewhat restricted too
  8. 00:57:933 (3) - ctrlg would work nicely here as this 00:57:762 (2,3) - jump would be more noticable and rightfully so since a new instrument kicks in here - it's pretty noticeable as is imo o.o
  9. 01:00:676 (7) - NC Here for the instrument switch? the object count in the current combo is getting cluttered up as it is
  10. 01:04:105 (1) - I Find this rather unecessary as an NC. While it would have been justifyable if there was a spacing or sharp momentum switch, or even something in the music that is strong enough to warrant an NC, but there isnt anything of that sort here.
  11. 01:08:219 (5) - I do understand the logic behind this placement but the following jump is really underwhelming so moving (5) down a bit would be the optimal thing to do
  12. 01:11:648 (7) - NC here as well, im sure you know my reasoning behind, i stated it two points up
  13. 01:21:591 (2,3) - Lower this spacing a bit so as it contrasts 01:18:848 (2,3) - which had some vocals inmplemented that warranted it its increased spacing
  14. 01:26:391 (1,2) - There isnt any prolonged vocal here, making this 3/4 rhythm inconsistent in my eyes - believe it or not i was going for the bass here lol
  15. 01:31:533 (4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - My angle mir - ily
  16. 01:32:905 (7,8,1) - There is a pretty strong vocal on 8. However the 7 -> 8 is severely underspaced in a sense that other jumps without vocals on them had more spacing, even though you accentuate vocal presence throughout the map - I feel like the strongest vocal ends up on 01:33:248 (1) - and that the previous two were lead-ins so I spaced 1 more for contrast
  17. 01:36:333 (7) - You might as well have NCed here and not here 01:37:019 (1) - The vocal on (7) can easily have an NC on it, and to be honest a random 2 combo NC seems a bit out of place
  18. 01:44:219 (2,3) - When looking at other jumps in retrospect, this seems underspaced as well even though the music hasnt died down at all
  19. 01:53:648 (7,8,1) - Ehh i think this overmapped, nothing on blue tick
  20. 01:55:191 (2,3,4) - Ctrl G rhythm here. 01:55:533 - this snare here is more fitting for a 1/2 slider than the sound you currently have the silder placed. Also it will even out the circle distribution a bit here, while still emphasizing the parts that need emphasis - did some NC shenanigans instead, I feel like the circles are justified here since there's vocals coming in too
  21. 01:59:648 (2) - 02:02:391 (2) - 02:05:133 (2) - 02:07:876 (2) - Yeah so if you listen closely in these sections 02:00:162 (3,4,5) - jumps like these in each section respectively are part of a distinct sound that should be differentiated in terms of whats clicked. Thus i would opt to make the slider mentioned in the beginning reverse 1/2 sliders instead so as to cover up all the circles that follow that dont exactly express this distinct sound. As a result all the circles clicked in this section accetuate specific sounds
  22. 02:11:991 (3,4) - A tad bit underspaced if you take into account the vocal - not really taking into account that particular vocal here, more the one after it
  23. 02:25:362 (2) - Somewhat a rhythm inconsistency. Should have been 2 1/2 circles if you wanted to be fully consistent - 02:30:504 (1,2,3) - does it too, I do this after the last set of jumps usually
  24. 02:53:476 (3,1) - blanket w
  25. 03:27:076 (1) - I Would at least add a finish or or a whistle or something similar here for the sake of the cymbal present
  26. 03:29:476 (4,1) - It feels like this is too overlapped tbh. I feel the contrast presented with the lowered DS in reference with 00:36:676 (4,1) - (and similar rhythms) but as it stands the overlap is pretty overdone. Maybe have a base 0.75x DS for these 3/4 rhythms?
  27. 03:32:219 (4,1) - Pretty underspaced in the regard that a strong cymbal is present on (1) - stop in movement provides emphasis here
  28. 03:43:362 (5,6,1) - Triple could be spaced like 00:42:333 (6,7,1) - for the added consistency. Will also make the cymbal more noticable with the less sparse placement - thing is here it forces a stack which the previous doesn't so it gets more emphasis with a change in movement
  29. 04:05:991 (4,5) - Weak spacing on one of the stronger sounds of this jump sequence. You should rearrange this - all of them are somewhat similar spacing
  30. 04:08:219 (1) - Cant really justify the change of shape here, straight slider would be the optimal choice in terms of shape consistency - it's kinda a twang sound so i changed it a bit
  31. 04:29:648 (6,7,8) - Last kiai you switched focus from instruments to vocals. You could do the same switch here by offering movement movement on the playfield that just an almost vertical jump - isn't that what I'm doing..? you worded this weirdly please explain
  32. 04:32:048 (1,2,3) - Opening them up some more on the playfield will go a long way to accentuating the sounds here plus you were more generous with 1/4 slider spacing in the past so an increase in spacing wouldnt be an inconsistent choice
  33. 04:40:105 (4,5) - Such an underwhelming spacing im sure this is unintentional
  34. 04:41:133 (1,2,3,4,5,6) - This in my eyes, is inconsistent in a sense that when you switched on vocal focus with your jumps on previous kiai 02:29:476 (1,2,3,4,5,6) - it offered different patterning and different spacing. In general it offered something that differentiated it from the sound layer of the instruments. Here however it utilizes the exact same patterning as 04:35:648 (1,2,3,4,5,6) - . Perhaps this should be Adjusted as the differentiation is missing here
  35. 04:48:504 (6,7,8,9,10) - This is pretty hurtful to read, at least make it consistent 02:36:847 (6,1,2,3,4) - with this
  36. 05:17:819 (6,7) - This could potentially become a 1/2 slider to emphasize the same synth this 05:17:133 (3) - emphasizes - i think the current rhythm is okay, it still emphasizes it somehow
  37. Rest pretty clean, wouldnt expect any less

Good Luck, as always
Thanks Nokashi, can always count on you!
Macy
change offset to -19
Topic Starter
Mir

Talli wrote:

change offset to -19
Offset is fine to me, adjust your local offset or something.

To be honest the offset of this song is a bit weird idek where to put it but for now it's fine.
Syph
00:58:962 (1) - feel like this could use either a whistle or finish with that sound in the background
01:09:933 (1) - this too
01:17:476 (3,1) - spacing feels a bit too much here to me lol, 01:19:191 (3,1) - this makes more sense
01:27:076 (3,4) - ^ maybe https://sy.phic.al/i/upgfzid.png
01:56:391 (2,3) - a bittt more spacing here would be cool to emphasize ending of kiai
01:58:105 (1) - lower sv on this would be fitting?
02:24:162 (2,3,4,5,6,1) - you could maybe turn this into an actual star pattern, might look nicer :d
02:37:191 (8,9,10) - decreasing spacing doesn't really make sense here with your hitsounding and stuff
03:29:476 (4) - making this 1/2 and putting a note on blue tick would represent the music better, following vocal is okay but not when there's something on red tick imo
03:32:219 (4) - ^
03:43:191 (4,5,6,1) - why big spacing here but not at 03:45:933 (6,7,8,1) -
04:10:962 - why did you ignore this? o.o there's a cymbal crash etc on it

pretty cool map owo gl~
Topic Starter
Mir

Syph wrote:

00:58:962 (1) - feel like this could use either a whistle or finish with that sound in the background
01:09:933 (1) - this too
01:17:476 (3,1) - spacing feels a bit too much here to me lol, 01:19:191 (3,1) - this makes more sense
01:27:076 (3,4) - ^ maybe https://sy.phic.al/i/upgfzid.png
01:56:391 (2,3) - a bittt more spacing here would be cool to emphasize ending of kiai
01:58:105 (1) - lower sv on this would be fitting?
02:24:162 (2,3,4,5,6,1) - you could maybe turn this into an actual star pattern, might look nicer :d - but it already is a hexagon thingy
02:37:191 (8,9,10) - decreasing spacing doesn't really make sense here with your hitsounding and stuff - for guitar pitch, I kinda ignore hitsounding here but.. we'll see the response to this
03:29:476 (4) - making this 1/2 and putting a note on blue tick would represent the music better, following vocal is okay but not when there's something on red tick imo - there is something on blue though and nothing noteworthy on red
03:32:219 (4) - ^ - here there is tho
03:43:191 (4,5,6,1) - why big spacing here but not at 03:45:933 (6,7,8,1) -
04:10:962 - why did you ignore this? o.o there's a cymbal crash etc on it - edgier rhythm i guess, it feels cooler ignoring it

pretty cool map owo gl~
No reply = fix.

Thanks Syph!
jeanbernard8865
a

[stray]

  1. 00:11:991 (2) - maybe gradually increase volume here cause the song does that
  2. 00:55:448 (5,8) - not perfectly stacked
  3. 01:06:333 (3,4,5) - idk that unstacked triple feels out of place considering the rest of the phrase is made out of stacked ones, also it’s kinda strange that it is that way because the previous phrase did have some unstacked triples around
  4. 01:39:076 (4,6) - blanket is off
  5. 02:38:733 (1,2,3,4,5,6) - a shame those don’t feature a lot of stacks like the other jump patterns in this phrase
  6. 02:56:391 (4) - idk that angle feels out of place due to being noticeably wider than the ones in that phrase, almost 90° where the rest of the jumps cap at around 60
  7. 03:27:076 onwards - SV feels a bit over the top for me in such a calm part, just my two cents though
  8. 03:29:648 - ik 03:29:476 (4) is meant to replicate the rhythm from the beginning but there’s a noticeable sound on that red tick and imo you can’t just pretend it doesn’t exist
  9. 04:21:933 (1,2) - flow feels out of place since you didn’t do that at the previous chorus, and you don’t do it throughout the rest of this one
  10. 05:03:762 (3,4,5,6) - didn’t you put this rhythm only every 4th measure ? this would be the 3rd in your rhythmical pattern so it should feature the rhythm from the previous measures

Looks like a fun map to play, I would do it but I’m lazy tbh

Goodluck !
Topic Starter
Mir

AyanokoRin wrote:

a

[stray]

  1. 00:11:991 (2) - maybe gradually increase volume here cause the song does that - did elsewhere
  2. 00:55:448 (5,8) - not perfectly stacked
  3. 01:06:333 (3,4,5) - idk that unstacked triple feels out of place considering the rest of the phrase is made out of stacked ones, also it’s kinda strange that it is that way because the previous phrase did have some unstacked triples around - for the bass going a bit wonky
  4. 01:39:076 (4,6) - blanket is off
  5. 02:38:733 (1,2,3,4,5,6) - a shame those don’t feature a lot of stacks like the other jump patterns in this phrase
  6. 02:56:391 (4) - idk that angle feels out of place due to being noticeably wider than the ones in that phrase, almost 90° where the rest of the jumps cap at around 60
  7. 03:27:076 onwards - SV feels a bit over the top for me in such a calm part, just my two cents though
  8. 03:29:648 - ik 03:29:476 (4) is meant to replicate the rhythm from the beginning but there’s a noticeable sound on that red tick and imo you can’t just pretend it doesn’t exist
  9. 04:21:933 (1,2) - flow feels out of place since you didn’t do that at the previous chorus, and you don’t do it throughout the rest of this one
  10. 05:03:762 (3,4,5,6) - didn’t you put this rhythm only every 4th measure ? this would be the 3rd in your rhythmical pattern so it should feature the rhythm from the previous measures

Looks like a fun map to play, I would do it but I’m lazy tbh

Goodluck !
Thanks for the mod!
_handholding

Astray
  1. 00:00:676 (1) - I think it would create a much smoother transition from the spinner to the first slider if there was some feedback on the end of the spinner. This would mean deleting the 5% timing point on the end and preferably adding an addition (I like the whistle)
  2. 00:19:533 - I think it's worth mapping the electronic sound here, like at 00:30:505 (2)
  3. 00:31:533 (1) to 00:50:733 (1) - I feel like this part may be overmapped (to the diff no the song). The object density is really quite high with lots of clickable objects and it's even comparable to some of the more intense sections of the song. I feel like a lower object density would reflect the calmness of the song better but also play better as a build to the next section. Not really sure if you'd agree with me but I'll just state this anyways
  4. 01:01:362 (5,6,1) - I find this flow rather uncomfortable and doesn't create a nice emphasis for 1
  5. 01:12:333 (5,6,1) - ^
  6. 01:37:019 (6) - I think this would look cooler if it were NC'd :v
  7. 01:56:562 (3) - I see you've strayed away from regular NC patterns for the sake of patterns so how about an NC on this object?
  8. 02:19:876 (4) - An NC would make the pattern more readable imho, to group 1,2,3 away from the rest of the pattern and signify 02:19:876 (4) as the start of the jumps
  9. 02:33:248 (1) - If you're going to map to this melody then I would think it wise for you to hitsound to the rhythm too eg with whistles. Same goes for similar parts in this section
  10. 02:37:705 (1,2,3,4,5,6) - Having 1 or 2 sliders here might be a good idea since you have a massive chain of circles 02:34:962 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6) . Having a couple of sliders at that part give a bit of a break to the player and allows them to regain a bit of stamina.
  11. 04:05:476 - Increase volume of this section to 80% like all the similar sections to this. Alternatively you can have gradual increases, but yh I don't think it's ideal to have 40% volume at 04:08:219 in particular
  12. 04:11:819 (1) - Maybe this is just me but this rhythm does feel quite forced. Feels like I'm playing to what the mapper wants me to play and not towards the feeling of the song, I guess this is subject, or maybe im just deaf :thinking: :v
  13. 04:31:191 (4) - drum sampleset?
  14. 05:16:448 (5,2) - I misread this, I feel this stack is un-ideal too because you haven't use any stacks like this elsewhere in the map
  15. 05:37:362 (1,2,3,4,5,6,7,1,2,3,4,5) - A bit anitclimatic to use noticeably smaller spacing for streams at the very end of the map right?
  16. 05:39:419 (1) - Feels very inappropriate to remove any feedback of the end of this spinner (even if it is the end of the map and nothing comes after it)
[]Difficulty settings seem fine, GL!
Topic Starter
Mir

Kisses wrote:

Astray
  1. 00:00:676 (1) - I think it would create a much smoother transition from the spinner to the first slider if there was some feedback on the end of the spinner. This would mean deleting the 5% timing point on the end and preferably adding an addition (I like the whistle)
  2. 00:19:533 - I think it's worth mapping the electronic sound here, like at 00:30:505 (2)
  3. 00:31:533 (1) to 00:50:733 (1) - I feel like this part may be overmapped (to the diff no the song). The object density is really quite high with lots of clickable objects and it's even comparable to some of the more intense sections of the song. I feel like a lower object density would reflect the calmness of the song better but also play better as a build to the next section. Not really sure if you'd agree with me but I'll just state this anyways - mm the song isn't entirely calm here, there's still the bass in the back that needs to be represented so i stuck with sliders despite using a lot of them. I feel like it's appropriate for this song
  4. 01:01:362 (5,6,1) - I find this flow rather uncomfortable and doesn't create a nice emphasis for 1 - I quite like it because of the uncomfortable flow, it's kind of a harsh anti jump of sorts
  5. 01:12:333 (5,6,1) - ^
  6. 01:37:019 (6) - I think this would look cooler if it were NC'd :v - i don't really think so :(
  7. 01:56:562 (3) - I see you've strayed away from regular NC patterns for the sake of patterns so how about an NC on this object?
  8. 02:19:876 (4) - An NC would make the pattern more readable imho, to group 1,2,3 away from the rest of the pattern and signify 02:19:876 (4) as the start of the jumps
  9. 02:33:248 (1) - If you're going to map to this melody then I would think it wise for you to hitsound to the rhythm too eg with whistles. Same goes for similar parts in this section - how to hitsound this tho... i'll leave it for now since it's just
  10. 02:37:705 (1,2,3,4,5,6) - Having 1 or 2 sliders here might be a good idea since you have a massive chain of circles 02:34:962 -
    (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6) . Having a couple of sliders at that part give a bit of a break to the player and allows them to regain a bit of stamina. - there used to be more circles and i think the guitar is really active here and it gets definitely more active later so introducing this straining part earlier makes it a bit easier to predict. I don't think it's too straining as it is right now (compared to before at least)
  11. 04:05:476 - Increase volume of this section to 80% like all the similar sections to this. Alternatively you can have gradual increases, but yh I don't think it's ideal to have 40% volume at 04:08:219 in particular
  12. 04:11:819 (1) - Maybe this is just me but this rhythm does feel quite forced. Feels like I'm playing to what the mapper wants me to play and not towards the feeling of the song, I guess this is subject, or maybe im just deaf :thinking: :v - there's vocal echo here
  13. 04:31:191 (4) - drum sampleset? - nope there's just a drum after it
  14. 05:16:448 (5,2) - I misread this, I feel this stack is un-ideal too because you haven't use any stacks like this elsewhere in the map
  15. 05:37:362 (1,2,3,4,5,6,7,1,2,3,4,5) - A bit anitclimatic to use noticeably smaller spacing for streams at the very end of the map right? - mm well the whole song is decreasing in intensity so it felt fitting to me
  16. 05:39:419 (1) - Feels very inappropriate to remove any feedback of the end of this spinner (even if it is the end of the map and nothing comes after it)
[]Difficulty settings seem fine, GL!
Thanks!!
Sulfur
Greetings

m4m

Difficulty

  1. Check AImod theres a lot of unsnapped objects
  2. 00:36:676 (4,1) - dont really understand why it is not a not a circle into tripple like you doing it at 00:42:162 (5,6,7,1) - . You seems to be doing those 1/4s at the end of each phrase anyway
  3. 00:45:248 (1) - maybe add a whistle or something for this quiet finsh?
  4. 00:51:762 (2,3,1,2,3,4,5,6,7) - Just my opinion but i think some sort of patter with gradually increasing spacing, like this, for exaple, would work a bit better here, this way you can somehow indicate volume increasing
  5. 01:26:391 (1) - should have a finish instead of whistle
  6. 01:14:391 (3,4) - I dont see any reasing to use such low spacing to (4), sound on it is even slightly stronger then on (3). In my opinion 01:14:219 (2,3,4) - those should have at least similar visually gaps
  7. 01:14:219 (2,3,4) - add whistle on sliderhead and remove whistle from sliderend
  8. 01:58:105 (1) - I think sounds on 01:58:276 - and 01:58:448 - should be clickable, perhaps you can do something similar to what you did at 02:19:362 (1,2,3,1,2) -
  9. 03:02:391 (1,1) - Optional, but i think it would be a nice idea to map those quiet guitar sounds on 03:02:562 - 03:02:905 - etc (with rhythm like this, for example) to add some variations in gameplay since after that part you have long ass spinner at 03:05:819 - into break and it might become somewhat boring for players.

Hope it helps, good luck
Topic Starter
Mir

Su1fu7 wrote:

Greetings

m4m

Difficulty

  1. Check AImod theres a lot of unsnapped objects
  2. 00:36:676 (4,1) - dont really understand why it is not a not a circle into tripple like you doing it at 00:42:162 (5,6,7,1) - . You seems to be doing those 1/4s at the end of each phrase anyway - the rhythm is slightly different
  3. 00:45:248 (1) - maybe add a whistle or something for this quiet finsh? - there is one already
  4. 00:51:762 (2,3,1,2,3,4,5,6,7) - Just my opinion but i think some sort of patter with gradually increasing spacing, like this, for exaple, would work a bit better here, this way you can somehow indicate volume increasing - it's pretty similar in intensity so i don't think i wanna do that :?
  5. 01:26:391 (1) - should have a finish instead of whistle
  6. 01:14:391 (3,4) - I dont see any reasing to use such low spacing to (4), sound on it is even slightly stronger then on (3). In my opinion 01:14:219 (2,3,4) - those should have at least similar visually gaps
  7. 01:14:219 (2,3,4) - add whistle on sliderhead and remove whistle from sliderend
  8. 01:58:105 (1) - I think sounds on 01:58:276 - and 01:58:448 - should be clickable, perhaps you can do something similar to what you did at 02:19:362 (1,2,3,1,2) -
  9. 03:02:391 (1,1) - Optional, but i think it would be a nice idea to map those quiet guitar sounds on 03:02:562 - 03:02:905 - (with rhythm like this, for example) etc to add some variations in gameplay since after that part you have long ass spinner at
  10. 03:05:819 - into break and it might become somewhat boring for players.

Hope it helps, good luck
Thank you!
-Mo-
Hi



I think it needs some metronome resets. I tried my best but I think it will need a second opinion, but it should at least be an improvement.

Without green lines
-9,342.857142857143,4,2,1,40,1,0
97358,342.857142857143,4,2,1,100,1,1
119292,342.857142857143,4,2,1,80,1,0
256432,342.857142857143,4,2,1,100,1,1
272886,342.857142857143,4,2,1,100,1,1
294837,342.857142857143,4,2,1,80,1,0
316785,342.857142857143,4,2,1,80,1,0
With green lines
-9,342.857142857143,4,2,1,40,1,0
676,-100,4,2,1,5,0,0
1362,-100,4,2,1,15,0,0
2048,-100,4,2,1,25,0,0
2733,-100,4,2,1,40,0,0
9591,-333.333333333333,4,2,1,40,0,0
31533,-200,4,2,1,60,0,0
53133,-125,4,2,1,80,0,0
76791,-200,4,2,1,80,0,0
91876,-133.333333333333,4,2,1,60,0,0
92562,-133.333333333333,4,2,1,70,0,0
93248,-133.333333333333,4,2,1,80,0,0
93933,-133.333333333333,4,2,1,90,0,0
94619,-100,4,2,1,90,0,0
97358,342.857142857143,4,2,1,100,1,1
97358,-83.3333333333333,4,2,1,100,0,1
116558,-100,4,2,1,80,0,0
118101,-133.333333333333,4,2,1,80,0,0
119292,342.857142857143,4,2,1,80,1,0
119292,-100,4,2,1,80,0,0
141235,-83.3333333333333,4,2,1,100,0,1
152035,-83.3333333333333,4,2,1,100,0,0
152206,-83.3333333333333,4,2,1,100,0,1
163178,-100,4,2,1,80,0,0
182378,-200,4,2,1,80,0,0
207063,-200,4,2,1,40,0,0
219063,-153.846153846153,4,2,1,40,0,0
227635,-133.333333333333,4,2,1,40,0,0
245463,-133.333333333333,4,2,1,60,0,0
246149,-133.333333333333,4,2,1,70,0,0
246835,-133.333333333333,4,2,1,80,0,0
247520,-133.333333333333,4,2,1,90,0,0
255920,-133.333333333333,4,2,1,100,0,0
256432,342.857142857143,4,2,1,100,1,1
256432,-83.3333333333333,4,2,1,100,0,1
270146,-133.333333333333,4,2,1,80,0,0
272886,342.857142857143,4,2,1,100,1,1
272886,-83.3333333333333,4,2,1,100,0,1
283686,-83.3333333333333,4,2,1,100,0,0
283857,-83.3333333333333,4,2,1,100,0,1
294837,342.857142857143,4,2,1,80,1,0
294837,-100,4,2,1,80,0,0
314037,-133.333333333333,4,2,1,60,0,0
316785,342.857142857143,4,2,1,80,1,0
316785,-100,4,2,1,80,0,0
335985,-133.333333333333,4,2,1,80,0,0
353727,-25,4,2,1,40,0,0
353813,-1000,4,2,1,40,0,0

I'll come back to this when this is sorted and when it has 12+ SR.
Topic Starter
Mir

-Mo- wrote:

Hi



I think it needs some metronome resets. I tried my best but I think it will need a second opinion, but it should at least be an improvement.

Without green lines
-9,342.857142857143,4,2,1,40,1,0
97358,342.857142857143,4,2,1,100,1,1
119292,342.857142857143,4,2,1,80,1,0
256432,342.857142857143,4,2,1,100,1,1
272886,342.857142857143,4,2,1,100,1,1
294837,342.857142857143,4,2,1,80,1,0
316785,342.857142857143,4,2,1,80,1,0
With green lines
-9,342.857142857143,4,2,1,40,1,0
676,-100,4,2,1,5,0,0
1362,-100,4,2,1,15,0,0
2048,-100,4,2,1,25,0,0
2733,-100,4,2,1,40,0,0
9591,-333.333333333333,4,2,1,40,0,0
31533,-200,4,2,1,60,0,0
53133,-125,4,2,1,80,0,0
76791,-200,4,2,1,80,0,0
91876,-133.333333333333,4,2,1,60,0,0
92562,-133.333333333333,4,2,1,70,0,0
93248,-133.333333333333,4,2,1,80,0,0
93933,-133.333333333333,4,2,1,90,0,0
94619,-100,4,2,1,90,0,0
97358,342.857142857143,4,2,1,100,1,1
97358,-83.3333333333333,4,2,1,100,0,1
116558,-100,4,2,1,80,0,0
118101,-133.333333333333,4,2,1,80,0,0
119292,342.857142857143,4,2,1,80,1,0
119292,-100,4,2,1,80,0,0
141235,-83.3333333333333,4,2,1,100,0,1
152035,-83.3333333333333,4,2,1,100,0,0
152206,-83.3333333333333,4,2,1,100,0,1
163178,-100,4,2,1,80,0,0
182378,-200,4,2,1,80,0,0
207063,-200,4,2,1,40,0,0
219063,-153.846153846153,4,2,1,40,0,0
227635,-133.333333333333,4,2,1,40,0,0
245463,-133.333333333333,4,2,1,60,0,0
246149,-133.333333333333,4,2,1,70,0,0
246835,-133.333333333333,4,2,1,80,0,0
247520,-133.333333333333,4,2,1,90,0,0
255920,-133.333333333333,4,2,1,100,0,0
256432,342.857142857143,4,2,1,100,1,1
256432,-83.3333333333333,4,2,1,100,0,1
270146,-133.333333333333,4,2,1,80,0,0
272886,342.857142857143,4,2,1,100,1,1
272886,-83.3333333333333,4,2,1,100,0,1
283686,-83.3333333333333,4,2,1,100,0,0
283857,-83.3333333333333,4,2,1,100,0,1
294837,342.857142857143,4,2,1,80,1,0
294837,-100,4,2,1,80,0,0
314037,-133.333333333333,4,2,1,60,0,0
316785,342.857142857143,4,2,1,80,1,0
316785,-100,4,2,1,80,0,0
335985,-133.333333333333,4,2,1,80,0,0
353727,-25,4,2,1,40,0,0
353813,-1000,4,2,1,40,0,0

I'll come back to this when this is sorted and when it has 12+ SR.
12 SR is Mazzerin territory. :^)

Thank you Mo! I'll get a second opinion on this.~
-Mo-
Astray
- 00:09:248 - Maybe add a timing point to decrease the volume of the spinner? I feel like it shouldn't be the same volume as the slider.
- 00:41:991 (4,5) - Would these have whistles if they're supposed to land on vocals?
- 01:17:819 (1) - Head seems to be missing whistle.
- 01:27:933 - Extending the slider seems to miss this vocal note which I don't think is worth doing.
- 01:30:676 - Tail doesn't need a whistle I think.
- 01:53:472 (6,7,1) - I think this flow could possibly be improved since currently it uses an uncomfortable right-angle zigzag kind of flow, and the music doesn't really suggest using something so straining, especially since most of your other jumps have been relatively smoother.
- 02:54:149 (1,2) - I feel like this seems inconsistent since you usually have these sliders either opposing each other and/or following some form of circular flow, where as this seems to do neither.
- 03:16:092 (1) - 03:21:578 (1) - You could perfectly centre these. You might as well to be honest (256, 192).
- 04:15:920 (1,3) - I would maybe find a way to rotate these so that the implied flow points into the next combo better.
- 04:22:946 (5,2) - Not perfectly stacked if you care about that.
- 04:26:375 (3,4) - I'd consider increasing the spacing for this since it feels kind of uncomfortable having to slow down after following the slider to reach 4 properly.
- 04:32:032 (1) - I'd maybe angle this differently to the stream so it's easier to recognise this as a kick slider rather than more circles.
- 04:33:229 (2,3) - Maybe space these out so give emphasis to the kick slider since you need to slow down to hit it currently.
- 04:44:543 (5,6) - Maybe reduce this overlap since this is the first set of these sliders and it can be difficult to realise these are overlapped, and all your future overlaps aren't overlapping by this much.
- 04:48:829 (8,9) - This sort of spacing doesn't really give enough emphasis to the snare drum anymore, where your other combos kept large spacing for these notes.
- 05:28:613 (5) - Head seems to be missing a drum-hitnormal.

I'm still not feeling 100% confident in the timing either for some reason. I feel like there might need another reset at 00:53:476 and 02:21:234 plus I'm still hitting early in some places I reset at for some reason. If you can get someone who knows what they're doing to confirm then that would be great.
Bluekrait
Discord mod for Mir
Message me in game or through forum PM for any questions regarding my mod!


[Astray]
  1. 00:47:991 (1) - Add soft finish as you did with 00:42:505 (1) and 00:37:019 (1) and 00:31:533 (1)
  2. 01:19:876 (2,1) - Stack?
  3. 02:19:362 (1) - Remove NC, it's similar to 00:51:762 (2)
  4. 03:16:105 (1,1) - Not the circles, but the places where you modified break times in this section. It was confusing to me on my first couple play throughs. I only noticed you tried syncing to the voice after replaying a few times in editor. Maybe consider removing the break modifiers.
  5. 03:39:076 (2) - NC
  6. 04:00:676 (1) - Consider extending this spinner to start on the red tick right after 03:59:991 (1) like you did with 03:49:019 (1,1)
  7. 05:16:791 (1) - From here to the final spinner, spacing felt lackluster in conjunction with the music. I think it should be kiai'd and/or have increased spacing like you did with other kiai parts, preferably both.
  8. 05:53:733 - 05:53:819 - And I thought I was the only one!
Topic Starter
Mir

-Mo- wrote:

Astray
- 00:09:248 - Maybe add a timing point to decrease the volume of the spinner? I feel like it shouldn't be the same volume as the slider.
- 00:41:991 (4,5) - Would these have whistles if they're supposed to land on vocals?
- 01:17:819 (1) - Head seems to be missing whistle.
- 01:27:933 - Extending the slider seems to miss this vocal note which I don't think is worth doing. - hmm i was going for the bass here and how it kinda picks up more noticeably and drags the first note
- 01:30:676 - Tail doesn't need a whistle I think.
- 01:53:472 (6,7,1) - I think this flow could possibly be improved since currently it uses an uncomfortable right-angle zigzag kind of flow, and the music doesn't really suggest using something so straining, especially since most of your other jumps have been relatively smoother.
- 02:54:149 (1,2) - I feel like this seems inconsistent since you usually have these sliders either opposing each other and/or following some form of circular flow, where as this seems to do neither.
- 03:16:092 (1) - 03:21:578 (1) - You could perfectly centre these. You might as well to be honest (256, 192).
- 04:15:920 (1,3) - I would maybe find a way to rotate these so that the implied flow points into the next combo better.
- 04:22:946 (5,2) - Not perfectly stacked if you care about that.
- 04:26:375 (3,4) - I'd consider increasing the spacing for this since it feels kind of uncomfortable having to slow down after following the slider to reach 4 properly.
- 04:32:032 (1) - I'd maybe angle this differently to the stream so it's easier to recognise this as a kick slider rather than more circles.
- 04:33:229 (2,3) - Maybe space these out so give emphasis to the kick slider since you need to slow down to hit it currently.
- 04:44:543 (5,6) - Maybe reduce this overlap since this is the first set of these sliders and it can be difficult to realise these are overlapped, and all your future overlaps aren't overlapping by this much.
- 04:48:829 (8,9) - This sort of spacing doesn't really give enough emphasis to the snare drum anymore, where your other combos kept large spacing for these notes.
- 05:28:613 (5) - Head seems to be missing a drum-hitnormal.

I'm still not feeling 100% confident in the timing either for some reason. I feel like there might need another reset at 00:53:476 and 02:21:234 plus I'm still hitting early in some places I reset at for some reason. If you can get someone who knows what they're doing to confirm then that would be great.
Will do.~

Bluekrait wrote:

Discord mod for Mir
Message me in game or through forum PM for any questions regarding my mod!


[Astray]
  1. 00:47:991 (1) - Add soft finish as you did with 00:42:505 (1) and 00:37:019 (1) and 00:31:533 (1)
  2. 01:19:876 (2,1) - Stack?
  3. 02:19:362 (1) - Remove NC, it's similar to 00:51:762 (2) - it's not exactly similar since it's building up with more notes
  4. 03:16:105 (1,1) - Not the circles, but the places where you modified break times in this section. It was confusing to me on my first couple play throughs. I only noticed you tried syncing to the voice after replaying a few times in editor. Maybe consider removing the break modifiers. - was a niche idea so i'm not against removing it
  5. 03:39:076 (2) - NC
  6. 04:00:676 (1) - Consider extending this spinner to start on the red tick right after 03:59:991 (1) like you did with 03:49:019 (1,1)
  7. 05:16:791 (1) - From here to the final spinner, spacing felt lackluster in conjunction with the music. I think it should be kiai'd and/or have increased spacing like you did with other kiai parts, preferably both. - well it's not any more intense to me, it's just adding a synth so spacing doesn't change much
  8. 05:53:733 - 05:53:819 - And I thought I was the only one! - :D
Thanks Bluekrait!

Time to hunt for a timing check. :(
_handholding
It feels weird that you hitsound only to drum hits yet follow many different layers in the song. And by weird I mean a sin
Topic Starter
Mir

Kisses wrote:

It feels weird that you hitsound only to drum hits yet follow many different layers in the song. And by weird I mean a sin
Did more hitsounding.~

Also asked Lasse about the offset stuff (this is with the resets):

SPOILER
12:09 Mir: psst are you busy atm :?
12:11 Lasse: no
12:12 Mir: do you have a moment to check some offset resets?
12:12 Lasse: yea let me just update this quick
12:15 Lasse: k, what map?
12:15 *Mir is editing [https://osu.ppy.sh/b/1268477 Muzzy - Lost Forever [Astray]]
12:16 Mir: i don't know how accurate they are
12:16 Mir: and if they're necessary even
12:17 Lasse: why does an electronic song have like
12:17 Lasse: 5ms shifts
12:17 Mir: i have no idea
12:27 Lasse: really hard to tell
12:28 Mir: damn
12:28 Lasse: i mean usually such things are caused by human error/bad mixing or something. for a song like this that normally won't happen
12:29 Mir: that's what I'm thinking but, the error bar is actually more precise with these resets
12:29 Mir: at least to me
12:29 Mir: before i needed to have it at -5ms and it'd fluctuate
12:29 Mir: quite noticeably too
12:39 Lasse: it's probably fine. i played a bit of each section and got similar results for all
12:39 Mir: alright
12:39 Mir: thank you for checking ;-;

Asked C00L about it too:

SPOILER
12:54 Mir: a
12:55 Mir: are you super busy with the contest thing
12:55 C00L: ive got some spare times inbetween stuff how
12:55 C00L: wahts up
12:55 Mir: i need timing
12:55 Mir: check
12:55 *Mir is editing [https://osu.ppy.sh/b/1268477 Muzzy - Lost Forever [Astray]]
12:55 Mir: has offset resets but idk if they're accurate
13:00 C00L: im n the
13:00 C00L: breakcore part
13:00 C00L: sec
13:00 C00L: aaa
13:00 Mir: ok
13:00 Mir: D:
13:00 C00L: ive always got time for u bby ;*
13:06 C00L: lo
13:06 C00L: there are no resets
13:06 C00L: its just your global offset is wrong
13:06 Mir: it's not mine, mo said it was off
13:07 C00L: he probably said that because global is off x)
13:07 Mir: but the resets work right?
13:07 C00L: let me check gain doe
13:07 C00L: no actually ur resets make it even more innacurate
13:07 C00L: also i see
13:07 C00L: the beginning
13:08 C00L: is 6 ms of difference till the end
13:08 C00L: or 8
13:10 C00L: aaaaa
13:10 C00L: got eem
13:10 C00L: weird thang
13:10 Mir: where at o.o
13:10 C00L: sec ill send over
13:10 C00L: theres just one
13:10 C00L: reset
13:10 C00L: happening after the break
13:13 C00L: ye
13:13 C00L: just one reset
13:13 C00L: 175 at 207,069
13:14 Mir: can you link timestamp xD
13:14 C00L: 03:27:062 (1) -
13:14 C00L: just
13:14 C00L: like
13:14 C00L: press f6
13:14 C00L: and put in the numbers
13:14 C00L: xd
13:15 Mir: this is with the uh
13:15 Mir: resets
13:15 Mir: right?
13:15 Mir: or did you remove them
13:15 C00L: no
13:15 C00L: remove all resets
13:15 C00L: there should be just 2 unherited
13:16 C00L: https://puu.sh/wzEqk/fb0e07cd62.png
13:17 Mir: okay
13:17 Mir: thank you :3
13:19 C00L: no worries :p

C00L identified the issue possibly being after the break. I kind of agree it may be there. Let's see about this.
_handholding
It's not just about adding more hitsounds it's that your hitsounding pattern doesn't match your rhythm. Eg 01:34:619 (1,2,3,4,1,2,3,4,5) - 02:40:448 (1,2,3,4,5,6,7,8,9,1,2,3,4) , and the section at 03:27:069 (1) - the hs pattern follow the rhythm mapped. However in many other places, like the kiai times, this isn't the case. You hitsound exclusively to the drums but then go on to map various melodies within the song.
Juiceys
I'll give it a shot too eh?

04:21:241 (4,5,6,7) - The sounds here all sound similar and have the same amount of force with them, I think they should have similar DS instead of varying

05:26:898 (3,4) - The DS here is crazy low for the sound here, if there should be low DS in this section I think it should be on 05:27:925 (2) - because I don't hear any sounds here worthy of a jump

01:40:105 (1,2,3,4,5,6) - The beats with the most volume are 1,2,3,and 6 but the biggest jump is from 4 to 5, seems weird to me
01:51:077 (1,2,3,4,5,6) - ^ Exact same thing here

Just a few little DS things I found weird, good set good luck!
Topic Starter
Mir

Kisses wrote:

It's not just about adding more hitsounds it's that your hitsounding pattern doesn't match your rhythm. Eg 01:34:619 (1,2,3,4,1,2,3,4,5) - 02:40:448 (1,2,3,4,5,6,7,8,9,1,2,3,4) , and the section at 03:27:069 (1) - the hs pattern follow the rhythm mapped. However in many other places, like the kiai times, this isn't the case. You hitsound exclusively to the drums but then go on to map various melodies within the song.
Those two rhythms are wrong, actually. I changed them.

Also I don't get what you want, do you want me to not hs the drums? Change my map's rhythm to be only drums? I think how it is is fine o.o

Juiceys wrote:

I'll give it a shot too eh?

04:21:241 (4,5,6,7) - The sounds here all sound similar and have the same amount of force with them, I think they should have similar DS instead of varying - snare emphasis

05:26:898 (3,4) - The DS here is crazy low for the sound here, if there should be low DS in this section I think it should be on 05:27:925 (2) - because I don't hear any sounds here worthy of a jump - snare emphasis on 5 so low spacing for contrast

01:40:105 (1,2,3,4,5,6) - The beats with the most volume are 1,2,3,and 6 but the biggest jump is from 4 to 5, seems weird to me
01:51:077 (1,2,3,4,5,6) - ^ Exact same thing here - to me they all sound the same volume :x

Just a few little DS things I found weird, good set good luck!
Thanks Juiceys.~

Updated with changed rhythm.
LMT
I'm like 99% sure the second timing point is too early.
Topic Starter
Mir
help
LMT
So uh possible problems regarding why Mo had such a weird hit error bar:
- timing resets are possible (even though I don't think there should be any resets in this song, people more accurate than me could possibly find it). I'd argue this is not the case in practice since the sliderends would regulate the timing for the player way too precise that ~10ms shifts are usually not noticeable. Musical instruments themselves have a spread of at least 2-3ms, like synth, bass, ... which are utilised pretty often in this song. If you ever think extremely precise timing in songs like this is important, remember https://osu.ppy.sh/s/429882 this was ranked with ~30ms early offset, 5 pages of post-qualification later no one noticed it was off.
- If timing resets don't actually exist, the issue is then caused by faulty feedback:
+ This could happen when 3/4 rhythm is present and somehow Mo regulated his hit timing somewhere in between (from what I observed it seemed to be exactly half the 1/4 tick, about ~43ms). You do have a few 1/4 sliderends that are not silenced on rather calm parts so the hitsound is actually very audible.
+ Check the hitsounds .wav files just in case, cba to do it :( sorry.

From my experience I used to make a map with all the vocals extended and all the players (including me) thought there was an offset issue. I tried everything I could, from making offset resets to timing to every single downbeat, the problem still existed that I was hitting too early it is even visible on the hit error exactly how Mo did on this map. I can't say 100% sure it's the hitsound feedback but it is the most probable from my experience.
Topic Starter
Mir

LMT wrote:

So uh possible problems regarding why Mo had such a weird hit error bar:
- timing resets are possible (even though I don't think there should be any resets in this song, people more accurate than me could possibly find it). I'd argue this is not the case in practice since the sliderends would regulate the timing for the player way too precise that ~10ms shifts are usually not noticeable. Musical instruments themselves have a spread of at least 2-3ms, like synth, bass, ... which are utilised pretty often in this song. If you ever think extremely precise timing in songs like this is important, remember https://osu.ppy.sh/s/429882 this was ranked with ~30ms early offset, 5 pages of post-qualification later no one noticed it was off.
- If timing resets don't actually exist, the issue is then caused by faulty feedback:
+ This could happen when 3/4 rhythm is present and somehow Mo regulated his hit timing somewhere in between (from what I observed it seemed to be exactly half the 1/4 tick, about ~43ms). You do have a few 1/4 sliderends that are not silenced on rather calm parts so the hitsound is actually very audible.
+ Check the hitsounds .wav files just in case, cba to do it :( sorry.

From my experience I used to make a map with all the vocals extended and all the players (including me) thought there was an offset issue. I tried everything I could, from making offset resets to timing to every single downbeat, the problem still existed that I was hitting too early it is even visible on the hit error exactly how Mo did on this map. I can't say 100% sure it's the hitsound feedback but it is the most probable from my experience.
I'll talk to Mo about this, then. I'm fairly certain my offset was right at the star albeit slightly off. I will check my hitsounds and see if there are any issues there.

Thank you LMT ;w;
Hollow Delta
Requested I mod this

00:11:991 (2,1) - If you look at 1 you'll see the blanket's slightly off.

00:14:733 (3,1) - ^

00:42:419 (7) - Slightly off.

00:50:391 (4) - If you want to keep this angle it'd look better if the slider before it was curved.

00:54:762 (6,1) - I suggest putting soft whistles on the triplets as they have no feedback atm

01:37:362 - My problem with the chorus is the way you flip directions of the flow either seems random or you do it too quickly. 01:37:362 (1,2,3,4) - Like here for example how the sliders go counter clockwise then suddenly 3-4 have a jump in the opposite direction, which has no strength to support the flip. The very least the change in circular motion should be on the strongest of the downbeats, not very often. 01:40:105 (1) - This is a good spot to flip. 01:42:848 (1) - Same. Every 2 big white ticks seems like a consistent number with enough space in between.

02:46:962 (5,1,2) - These don't look very aesthetic. No correlation between the sldiers whatsoever besides the fact they're copied. The least I feel you should do is let them visually share the same distance.

03:28:784 (2,3,4) - ^
Topic Starter
Mir

Bubblun wrote:

Requested I mod this

00:11:991 (2,1) - If you look at 1 you'll see the blanket's slightly off.

00:14:733 (3,1) - ^

00:42:419 (7) - Slightly off.

00:50:391 (4) - If you want to keep this angle it'd look better if the slider before it was curved.

00:54:762 (6,1) - I suggest putting soft whistles on the triplets as they have no feedback atm

01:37:362 - My problem with the chorus is the way you flip directions of the flow either seems random or you do it too quickly. 01:37:362 (1,2,3,4) - Like here for example how the sliders go counter clockwise then suddenly 3-4 have a jump in the opposite direction, which has no strength to support the flip. The very least the change in circular motion should be on the strongest of the downbeats, not very often. 01:40:105 (1) - This is a good spot to flip. 01:42:848 (1) - Same. Every 2 big white ticks seems like a consistent number with enough space in between. - those are already flipped and the flow changes based on how the pattern is structured and whether or not there's a jump part coming up. each jump part does switch

02:46:962 (5,1,2) - These don't look very aesthetic. No correlation between the sldiers whatsoever besides the fact they're copied. The least I feel you should do is let them visually share the same distance.

03:28:784 (2,3,4) - ^
Thanks Bubblun.~
-Mo-
humilate
2017-07-09 10:24 Mir: 04:50:389 (1,2,3,4,5,6) - these are apparently a lot high spacing than the otehrs
2017-07-09 10:24 Mir: so i buffed the others cuz they were too low
2017-07-09 10:24 -Mo-: Heh
2017-07-09 10:25 -Mo-: Sounds like something I would do
2017-07-09 10:25 Mir: :D
2017-07-09 10:27 Mir: 04:41:131 (1,3,5) - i also flipped this around cuz emphasis was on reds and not whites
2017-07-09 10:27 -Mo-: Alright
2017-07-09 10:28 Mir: 04:35:646 (1,2,3,4,5,6) - same
2017-07-09 10:29 Mir: oh that made it an extra
2017-07-09 10:29 Mir: time to nerf spacing a bit
2017-07-09 10:29 -Mo-: What's wrong with an extra
2017-07-09 10:29 Mir: idk it went from 5.15 -> 5.23
2017-07-09 10:29 Mir: isn't that a big jump
2017-07-09 10:29 Mir: does it matter
2017-07-09 10:30 -Mo-: It's because you're usiing large spacing consecutively
2017-07-09 10:30 -Mo-: Which adds a lot to the star rating
2017-07-09 10:30 Mir: it's legit one pattern
2017-07-09 10:30 Mir: that's buffing it so much
2017-07-09 10:30 Mir: hmm
2017-07-09 10:30 Mir: ok 5.2 is fine
2017-07-09 10:32 Mir: nvm i reworked those both
2017-07-09 10:35 Mir: . i think i went overboard
2017-07-09 10:35 -Mo-: pRo mapper Mir
2017-07-09 10:35 Mir: i mean honestly it does fit im just scared it's too much of a spike
2017-07-09 10:35 Mir: well i'll update when you're done looking and you can judge it
2017-07-09 10:36 -Mo-: Was more waiting for you to update first
2017-07-09 10:36 Mir: oh.
2017-07-09 10:36 Mir: well lets do that then
2017-07-09 10:36 Mir: alright
2017-07-09 10:37 Mir: 5.31... :x
2017-07-09 10:37 Mir: 5.27*
2017-07-09 10:37 Mir: it was 5.31 before i nerfed it though
2017-07-09 10:38 Mir: 02:29:474 (1,2,3,4,5,6,1,2) - 04:35:646 (1,2,3,4,5,6) - 04:41:131 (1,2,3,4,5,6) - jumps in question
2017-07-09 10:39 -Mo-: So the second and first one are the same pretty much
2017-07-09 10:39 -Mo-: But one has vocals the other does noe
2017-07-09 10:39 Mir: yes
2017-07-09 10:39 Mir: but the second is spaced more to account for that, hence the sr
2017-07-09 10:39 -Mo-: Alright
2017-07-09 10:39 Mir: it was inconsistent with how i did the other kiai anyways
2017-07-09 10:40 Mir: if i varied it in the second i should have in the first, but i didn't
2017-07-09 10:40 -Mo-: 02:30:331 (6) - Missing drum
2017-07-09 10:40 Mir: thanks
2017-07-09 10:40 Mir: 04:44:560 - what do you think about removing the drums here
2017-07-09 10:40 -Mo-: Higher spacing for these patterns do fir though
2017-07-09 10:41 -Mo-: I feel like theyfit
2017-07-09 10:41 Mir: as they are?
2017-07-09 10:41 -Mo-: Yeah
2017-07-09 10:42 -Mo-: If you removed them then the pattern may even need to be changed
2017-07-09 10:42 Mir: i see
2017-07-09 10:42 Mir: i just feel like they might overshadow the guitar strum those kicks are mapped to
2017-07-09 10:43 -Mo-: Either works really
2017-07-09 10:43 -Mo-: Depends what you want to emphasise more
2017-07-09 10:43 Mir: eh i'll just leave it
2017-07-09 10:45 Mir: 05:38:903 - removed as well
2017-07-09 10:46 Mir: after listening to it like 3 times there's nothing there :x
2017-07-09 10:46 -Mo-: 00:47:817 (6,7,1) - Almost feels too linear
2017-07-09 10:46 Mir: what about this http://i.imgur.com/hkOp4bK.png
2017-07-09 10:47 -Mo-: Could work
2017-07-09 10:47 -Mo-: Personally would've done a slight diangonal thing like 00:45:074 (6,7,1) -
2017-07-09 10:48 -Mo-: 00:52:446 (3,7) - If you care about nazi stacks
2017-07-09 10:48 Mir: i think it works
2017-07-09 10:48 Mir: also fixed stack
2017-07-09 10:51 -Mo-: 01:27:760 (1) - I still stand by that this sounds weird but eh
2017-07-09 10:51 Mir: hmm i am following the bass that picks up
2017-07-09 10:52 Mir: 01:26:389 - from about here it goes long short x7 long short x7 or something
2017-07-09 10:52 -Mo-: Ah
2017-07-09 10:52 -Mo-: That didn't seem clear since the hitsounding was following vocals
2017-07-09 10:52 Mir: i can change that actually
2017-07-09 10:53 -Mo-: The hitsounding or
2017-07-09 10:53 Mir: hitsounding
2017-07-09 10:54 Mir: 01:58:617 (4) - ???
2017-07-09 10:54 Mir: is it just me or is this fucked
2017-07-09 10:55 -Mo-: As in it's not in a straight line?
2017-07-09 10:56 Mir: no like it's just.. randomly place
2017-07-09 10:56 Mir: well i fixed it anyways
2017-07-09 10:57 -Mo-: 01:34:960 (2) - Might be worth stacking the tail instead of the head since 8-2 are closer together than 6-2
2017-07-09 10:58 Mir: agreed, changed
2017-07-09 11:02 -Mo-: 03:10:703 - Almost feel like the spinner would work better extended to the blue tick
2017-07-09 11:02 -Mo-: Up to you though
2017-07-09 11:03 Mir: actually
2017-07-09 11:03 Mir: it sounds better on the red
2017-07-09 11:03 -Mo-: Or taht
2017-07-09 11:03 Mir: cuz there's that little beep sound i think
2017-07-09 11:03 Mir: ye extended to red~
2017-07-09 11:03 -Mo-: 03:30:846 (3,1) - Would probably drop the spacing a little more
2017-07-09 11:03 -Mo-: So 3/4 is easier to recognise
2017-07-09 11:04 Mir: that shouldn't be 3/4
2017-07-09 11:04 -Mo-: Oh
2017-07-09 11:04 Mir: i keep meaning to change it but i always forget, made it 1/2
2017-07-09 11:05 Mir: 04:00:503 (1) - what do you think of ending this on 04:04:274 - when the vocal starts
2017-07-09 11:06 -Mo-: I don't hear a vocal
2017-07-09 11:06 -Mo-: You mean stops?
2017-07-09 11:06 Mir: it's like
2017-07-09 11:06 Mir: a uuuuuuUUUUAAAAAHHHH sound
2017-07-09 11:07 -Mo-: Yeah I hear it before, not after
2017-07-09 11:07 Mir: where before?
2017-07-09 11:07 -Mo-: Before the end of 04:04:274 -
2017-07-09 11:07 -Mo-: You said the vocals start here so I think we're confused as to what we both mean
2017-07-09 11:07 Mir: ohh
2017-07-09 11:08 Mir: currently the spinner ends where the vocal ends
2017-07-09 11:08 Mir: im suggesting to end the spinner where it starts
2017-07-09 11:08 -Mo-: Oh there is another one
2017-07-09 11:08 -Mo-: Nah I think that seems a bit premature I think
2017-07-09 11:08 -Mo-: I think I think
2017-07-09 11:08 Mir: I think I think I think
2017-07-09 11:09 -Mo-: Therefore I am I am I am
2017-07-09 11:09 Mir: it's mainly to give some recovery time for the massive jumps afterwards
2017-07-09 11:09 -Mo-: Up to you
2017-07-09 11:09 Mir: 1 beat to adjust enough to hit those is a bit harsh
2017-07-09 11:09 -Mo-: I'd say leave it though
2017-07-09 11:09 Mir: i think i wanna end it a bit earlier
2017-07-09 11:10 Mir: the pause in spinning kinda gives its own emphasis iirc
2017-07-09 11:10 Mir: i know i heard that somewhere im not crazy
2017-07-09 11:11 -Mo-: I can see taht
2017-07-09 11:11 -Mo-: 04:26:732 (4,5,6,7) - Nice spacing
2017-07-09 11:11 Mir: 04:08:217 - also this rhythm i changed
2017-07-09 11:12 Mir: nerfed
2017-07-09 11:12 -Mo-: Check that the right beats are emphasised too
2017-07-09 11:12 Mir: yep
2017-07-09 11:14 -Mo-: 05:29:131 - Missing drum
2017-07-09 11:14 Mir: oh nice catch, fixed
2017-07-09 11:16 -Mo-: 02:02:732 (3,4,5,6) - Emphasis here too
2017-07-09 11:16 -Mo-: Can't remember if we caught this
2017-07-09 11:17 Mir: howboutthis http://i.imgur.com/oIWIowk.jpg
2017-07-09 11:17 -Mo-: Might shift 4 very slightly to the left
2017-07-09 11:18 Mir: done
2017-07-09 11:18 -Mo-: Also if you wanted them to be in line try to make it so
2017-07-09 11:18 -Mo-: I think that's all I can see though
Topic Starter
Mir

-Mo- wrote:

humilate
2017-07-09 10:24 Mir: 04:50:389 (1,2,3,4,5,6) - these are apparently a lot high spacing than the otehrs
2017-07-09 10:24 Mir: so i buffed the others cuz they were too low
2017-07-09 10:24 -Mo-: Heh
2017-07-09 10:25 -Mo-: Sounds like something I would do
2017-07-09 10:25 Mir: :D
2017-07-09 10:27 Mir: 04:41:131 (1,3,5) - i also flipped this around cuz emphasis was on reds and not whites
2017-07-09 10:27 -Mo-: Alright
2017-07-09 10:28 Mir: 04:35:646 (1,2,3,4,5,6) - same
2017-07-09 10:29 Mir: oh that made it an extra
2017-07-09 10:29 Mir: time to nerf spacing a bit
2017-07-09 10:29 -Mo-: What's wrong with an extra
2017-07-09 10:29 Mir: idk it went from 5.15 -> 5.23
2017-07-09 10:29 Mir: isn't that a big jump
2017-07-09 10:29 Mir: does it matter
2017-07-09 10:30 -Mo-: It's because you're usiing large spacing consecutively
2017-07-09 10:30 -Mo-: Which adds a lot to the star rating
2017-07-09 10:30 Mir: it's legit one pattern
2017-07-09 10:30 Mir: that's buffing it so much
2017-07-09 10:30 Mir: hmm
2017-07-09 10:30 Mir: ok 5.2 is fine
2017-07-09 10:32 Mir: nvm i reworked those both
2017-07-09 10:35 Mir: . i think i went overboard
2017-07-09 10:35 -Mo-: pRo mapper Mir
2017-07-09 10:35 Mir: i mean honestly it does fit im just scared it's too much of a spike
2017-07-09 10:35 Mir: well i'll update when you're done looking and you can judge it
2017-07-09 10:36 -Mo-: Was more waiting for you to update first
2017-07-09 10:36 Mir: oh.
2017-07-09 10:36 Mir: well lets do that then
2017-07-09 10:36 Mir: alright
2017-07-09 10:37 Mir: 5.31... :x
2017-07-09 10:37 Mir: 5.27*
2017-07-09 10:37 Mir: it was 5.31 before i nerfed it though
2017-07-09 10:38 Mir: 02:29:474 (1,2,3,4,5,6,1,2) - 04:35:646 (1,2,3,4,5,6) - 04:41:131 (1,2,3,4,5,6) - jumps in question
2017-07-09 10:39 -Mo-: So the second and first one are the same pretty much
2017-07-09 10:39 -Mo-: But one has vocals the other does noe
2017-07-09 10:39 Mir: yes
2017-07-09 10:39 Mir: but the second is spaced more to account for that, hence the sr
2017-07-09 10:39 -Mo-: Alright
2017-07-09 10:39 Mir: it was inconsistent with how i did the other kiai anyways
2017-07-09 10:40 Mir: if i varied it in the second i should have in the first, but i didn't
2017-07-09 10:40 -Mo-: 02:30:331 (6) - Missing drum
2017-07-09 10:40 Mir: thanks
2017-07-09 10:40 Mir: 04:44:560 - what do you think about removing the drums here
2017-07-09 10:40 -Mo-: Higher spacing for these patterns do fir though
2017-07-09 10:41 -Mo-: I feel like theyfit
2017-07-09 10:41 Mir: as they are?
2017-07-09 10:41 -Mo-: Yeah
2017-07-09 10:42 -Mo-: If you removed them then the pattern may even need to be changed
2017-07-09 10:42 Mir: i see
2017-07-09 10:42 Mir: i just feel like they might overshadow the guitar strum those kicks are mapped to
2017-07-09 10:43 -Mo-: Either works really
2017-07-09 10:43 -Mo-: Depends what you want to emphasise more
2017-07-09 10:43 Mir: eh i'll just leave it
2017-07-09 10:45 Mir: 05:38:903 - removed as well
2017-07-09 10:46 Mir: after listening to it like 3 times there's nothing there :x
2017-07-09 10:46 -Mo-: 00:47:817 (6,7,1) - Almost feels too linear
2017-07-09 10:46 Mir: what about this http://i.imgur.com/hkOp4bK.png
2017-07-09 10:47 -Mo-: Could work
2017-07-09 10:47 -Mo-: Personally would've done a slight diangonal thing like 00:45:074 (6,7,1) -
2017-07-09 10:48 -Mo-: 00:52:446 (3,7) - If you care about nazi stacks
2017-07-09 10:48 Mir: i think it works
2017-07-09 10:48 Mir: also fixed stack
2017-07-09 10:51 -Mo-: 01:27:760 (1) - I still stand by that this sounds weird but eh
2017-07-09 10:51 Mir: hmm i am following the bass that picks up
2017-07-09 10:52 Mir: 01:26:389 - from about here it goes long short x7 long short x7 or something
2017-07-09 10:52 -Mo-: Ah
2017-07-09 10:52 -Mo-: That didn't seem clear since the hitsounding was following vocals
2017-07-09 10:52 Mir: i can change that actually
2017-07-09 10:53 -Mo-: The hitsounding or
2017-07-09 10:53 Mir: hitsounding
2017-07-09 10:54 Mir: 01:58:617 (4) - ???
2017-07-09 10:54 Mir: is it just me or is this fucked
2017-07-09 10:55 -Mo-: As in it's not in a straight line?
2017-07-09 10:56 Mir: no like it's just.. randomly place
2017-07-09 10:56 Mir: well i fixed it anyways
2017-07-09 10:57 -Mo-: 01:34:960 (2) - Might be worth stacking the tail instead of the head since 8-2 are closer together than 6-2
2017-07-09 10:58 Mir: agreed, changed
2017-07-09 11:02 -Mo-: 03:10:703 - Almost feel like the spinner would work better extended to the blue tick
2017-07-09 11:02 -Mo-: Up to you though
2017-07-09 11:03 Mir: actually
2017-07-09 11:03 Mir: it sounds better on the red
2017-07-09 11:03 -Mo-: Or taht
2017-07-09 11:03 Mir: cuz there's that little beep sound i think
2017-07-09 11:03 Mir: ye extended to red~
2017-07-09 11:03 -Mo-: 03:30:846 (3,1) - Would probably drop the spacing a little more
2017-07-09 11:03 -Mo-: So 3/4 is easier to recognise
2017-07-09 11:04 Mir: that shouldn't be 3/4
2017-07-09 11:04 -Mo-: Oh
2017-07-09 11:04 Mir: i keep meaning to change it but i always forget, made it 1/2
2017-07-09 11:05 Mir: 04:00:503 (1) - what do you think of ending this on 04:04:274 - when the vocal starts
2017-07-09 11:06 -Mo-: I don't hear a vocal
2017-07-09 11:06 -Mo-: You mean stops?
2017-07-09 11:06 Mir: it's like
2017-07-09 11:06 Mir: a uuuuuuUUUUAAAAAHHHH sound
2017-07-09 11:07 -Mo-: Yeah I hear it before, not after
2017-07-09 11:07 Mir: where before?
2017-07-09 11:07 -Mo-: Before the end of 04:04:274 -
2017-07-09 11:07 -Mo-: You said the vocals start here so I think we're confused as to what we both mean
2017-07-09 11:07 Mir: ohh
2017-07-09 11:08 Mir: currently the spinner ends where the vocal ends
2017-07-09 11:08 Mir: im suggesting to end the spinner where it starts
2017-07-09 11:08 -Mo-: Oh there is another one
2017-07-09 11:08 -Mo-: Nah I think that seems a bit premature I think
2017-07-09 11:08 -Mo-: I think I think
2017-07-09 11:08 Mir: I think I think I think
2017-07-09 11:09 -Mo-: Therefore I am I am I am
2017-07-09 11:09 Mir: it's mainly to give some recovery time for the massive jumps afterwards
2017-07-09 11:09 -Mo-: Up to you
2017-07-09 11:09 Mir: 1 beat to adjust enough to hit those is a bit harsh
2017-07-09 11:09 -Mo-: I'd say leave it though
2017-07-09 11:09 Mir: i think i wanna end it a bit earlier
2017-07-09 11:10 Mir: the pause in spinning kinda gives its own emphasis iirc
2017-07-09 11:10 Mir: i know i heard that somewhere im not crazy
2017-07-09 11:11 -Mo-: I can see taht
2017-07-09 11:11 -Mo-: 04:26:732 (4,5,6,7) - Nice spacing
2017-07-09 11:11 Mir: 04:08:217 - also this rhythm i changed
2017-07-09 11:12 Mir: nerfed
2017-07-09 11:12 -Mo-: Check that the right beats are emphasised too
2017-07-09 11:12 Mir: yep
2017-07-09 11:14 -Mo-: 05:29:131 - Missing drum
2017-07-09 11:14 Mir: oh nice catch, fixed
2017-07-09 11:16 -Mo-: 02:02:732 (3,4,5,6) - Emphasis here too
2017-07-09 11:16 -Mo-: Can't remember if we caught this
2017-07-09 11:17 Mir: howboutthis http://i.imgur.com/oIWIowk.jpg
2017-07-09 11:17 -Mo-: Might shift 4 very slightly to the left
2017-07-09 11:18 Mir: done
2017-07-09 11:18 -Mo-: Also if you wanted them to be in line try to make it so
2017-07-09 11:18 -Mo-: I think that's all I can see though
vilated.

edit: what an eventful 1000th post

talk with flezzles

SPOILER
09:50 Mir: fle
09:50 Mir: z
09:50 Mir: lin
09:50 Mir: ... yappari flezzles is cuter
09:52 Flezlin: wh
09:52 Mir: uwu i wanna bug you to reply to mods xD
09:52 Flezlin: aaaa
09:53 Flezlin: im in middle of tournament match
09:53 Flezlin: atm
09:53 Mir: ahhh
09:53 Mir: makes sense
09:53 Flezlin: yeaaa sorry
12:08 Flezlin: ok babe i responded to mods
12:08 Flezlin: or a mod i guess
12:08 Mir: <3333
12:10 Mir: "im gay"
12:10 Mir: this guy.
12:11 Flezlin: :x
12:11 Flezlin: oh sHOOT
12:11 Flezlin: i messed up color coding things on first post for responses to mods
12:12 Flezlin: o well 2 lazy to fix
12:14 Flezlin: shoot
12:14 Flezlin: can u remove nc on 00:13:657 (1) -
12:14 Mir: ye
12:14 Mir: your first ranked map
12:14 Mir: soonTM
12:14 Flezlin: pls
12:14 Mir: SOON
12:14 Mir: TM
12:14 Flezlin: inb4 sniped
12:14 Mir: sniped by what
12:14 Flezlin: omg
12:14 Flezlin: :pray:
12:14 Flezlin: idk ppl who find something
12:14 Flezlin: that dqs or smth
12:14 Flezlin: idk
12:14 Mir: nothing
12:15 Mir: will happen
12:15 Mir: yuii called you good
12:15 Mir: YUII-
12:15 Flezlin: :eyess:
12:15 Mir: called you good
12:15 Flezlin: WHA
12:15 Mir: so it's fine
12:15 Flezlin: ??
12:15 Mir: trust
12:15 Mir: he compared you to like
12:15 Flezlin: okkk
12:15 Mir: a better sotarks
12:15 Flezlin: trust
12:15 Mir: LOL
12:15 Flezlin: LOL
12:15 Mir: idek what he was going for but
12:15 Mir: i disagree ur style isn't like sotarks at all
12:15 Mir: plus you can map wubs and he cant
12:15 Mir: :^)
12:15 Flezlin: i would also disagree
12:15 Flezlin: i also disagree with that
12:16 Flezlin: i barely map wubs
12:16 Mir: at least you can tho
12:16 Flezlin: like when the rhythm isnt clear i DIE
12:16 Mir: capital D I E
12:16 Flezlin: so i can only do really simple stuff
12:16 Flezlin: lke idk if u looked at mmc
12:17 Flezlin: but i didnt submit anything bc i couldnt figure out a rhythm LOL
12:17 Flezlin: anyway
12:17 Flezlin: bless
12:17 Mir: bless
12:17 Flezlin: ur a god mir
12:17 Mir: no u
12:17 Flezlin: disagre
12:18 Mir: ty for gding cuz i didn't wanna map an extra t BH
12:18 Flezlin: lOL
12:19 Flezlin: tbh this diff has no structure
12:19 Flezlin: wtf
12:19 Mir: what
12:19 Mir: bor
12:19 Mir: ?
12:19 Mir: it does have strucccccccccutre
12:19 Flezlin: no
12:19 Flezlin: mine
12:20 Mir: wait flezlin
12:20 Mir: emergency
12:20 Mir: i need you
12:20 Mir: to mod my map
12:20 Mir: can you do that
12:20 Flezlin: wtf
12:20 Flezlin: no isuck at modding
12:20 Flezlin: what map
12:20 Mir: i was told to get one more mod
12:20 *Mir is editing [https://osu.ppy.sh/b/1268477 Muzzy - Lost Forever [Astray]]
12:20 Flezlin: ok
12:20 Flezlin: uhh
12:20 Flezlin: 6:20 am
12:20 Mir: o
12:20 Flezlin: fugk
12:20 Mir: fuk
12:20 Mir: if it's too late/early i can try to source another
12:21 Flezlin: is irc ok
12:21 Mir: yes
12:21 Flezlin: ok
12:21 Flezlin: lets go
12:21 Mir: lets go
12:21 Flezlin: get everything dnied
12:23 Flezlin: 01:33:760 (4) - this seems kinda far
12:23 Flezlin: imo
12:23 Mir: kind aagree
12:24 Mir: adjusted
12:24 Flezlin: and 02:02:904 (4) -
12:25 Flezlin: something like 01:59:989 (3,4,5,6) - would be nicer imo
12:25 Flezlin: more emphsis on 02:03:075 (5) -
12:26 Flezlin: also do u have any plans to make 01:59:989 (3,4,5,6) - 34 and 56 parallel
12:26 Flezlin: that looks kinda strange i think
12:26 Mir: did all
12:27 Flezlin: 02:33:246 (1,2,3,4,5,6) - 02:35:989 (1,2,3,4,5,6,7,8,9,10) - i like these :)
12:28 Mir: :D
12:32 Flezlin: aaaaa
12:32 Flezlin: hmm
12:33 Mir: the colors you use to reply to mods are so cute
12:33 Flezlin: ?? how can colors be cute
12:33 Mir: COLORS
12:33 Mir: ARE
12:33 Mir: CUTE.
12:34 Flezlin: OKOK
12:34 Flezlin: ok
12:34 Mir: ok.
12:34 Flezlin: yea but i dont like red
12:34 Flezlin: because it looks so angry
12:35 Mir: angery
12:35 Mir: see how can a color look angry
12:35 Mir: SEE
12:35 Flezlin: A
12:35 Mir: IF YOU CAN ASSocIATE
12:35 Flezlin: STO
12:35 Flezlin: P
12:35 Mir: A COLOR WITH ANGRY
12:35 Flezlin: nO
12:35 Mir: I CAN ASSOCIATE A COLOR WITH CUTE
12:35 Mir: OK
12:35 Flezlin: GO AWAY
12:35 Mir: NO
12:36 Flezlin: what a hekc
12:36 Flezlin: i cant find anything
12:36 Mir: wot
12:36 Flezlin: in ur map
12:36 Flezlin: lost never
12:36 Mir: lost never
12:36 Mir: damn
12:37 Flezlin: hmm
12:37 Flezlin: wait
12:37 Flezlin: u kno what would be cool
12:37 Mir: whot
12:38 Mir: can it be cooler than the strumsliders?
12:38 Flezlin: if u increased sv on 00:30:503 (2,3) - and slowly decreased it through 00:31:531 (1,2,3,4) - back to normal
12:38 Flezlin: idk
12:38 Flezlin: im lame
12:38 Mir: you're still cute
12:38 Mir: i think it's fine as it is though, wouldn't change massively :x
12:38 Flezlin: x
12:38 Flezlin: ya
12:39 Flezlin: its just uhh suggestion i guess
12:39 Flezlin: since i thought that was an interesting sound
12:39 Mir: 04:44:560 (5,6) - i want ur opinion on these tho
12:39 Mir: and ye kinda
12:39 Mir: but
12:39 Mir: sv is slow overall
12:39 Flezlin: o yea
12:39 Mir: so speeding it up wouldn't do much
12:39 Flezlin: wheni first saw those
12:39 Flezlin: i was like woa
12:39 Mir: woa in a bad way
12:39 Mir: ?
12:39 Flezlin: uhh
12:40 Flezlin: not bad or good way
12:40 Flezlin: just unexpected
12:40 Mir: oh
12:40 Flezlin: hmm idk
12:40 Mir: well thats what they all say i don't think it's like
12:40 Mir: a huge problem tho
12:40 Mir: it's just kicksliders :x
12:41 Flezlin: i feel like ppl would break there tho
12:41 Flezlin: maybe not dk
12:41 Flezlin: idk
12:41 Mir: so how can i make it less surprising
12:41 Flezlin: 04:15:931 - why did u ignore this :(
12:42 Mir: o
12:42 Flezlin: hmm
12:42 Flezlin: maybe
12:42 Flezlin: 04:47:303 (5,6) - since these are offset a little
12:42 Flezlin: u could make it slightly easier to handle by doing a similar thing with 04:46:617 (1,2,3,4) -
12:43 Mir: the offset is just so it's readable
12:43 Flezlin: idk
12:43 Mir: i can actually lower it
12:43 Mir: would [http://i.imgur.com/AwURkJx.png this] be easier?
12:43 Flezlin: o
12:43 Mir: stacked relatively the same as the circles are
12:43 Flezlin: a little more
12:43 Flezlin: i think
12:44 Mir: how much more can i go xD http://i.imgur.com/VfKAqEj.png
12:44 Flezlin: no i mean like you can space it more
12:44 Flezlin: LOL
12:45 Mir: oh
12:45 Mir: well that's fine i think
12:45 Mir: cuz it's similar to the circle stacks
12:45 Flezlin: http://i.imgur.com/H04qNgA.png maybe kinda like this
12:45 Flezlin: idk
12:45 Flezlin: yea
12:45 Flezlin: or u could do smth edgy likehttp://i.imgur.com/vfSsQVj.png
12:45 Flezlin: and rotate it a little
12:45 Flezlin: jk thats stupid
12:45 Flezlin: im stupid
12:46 Flezlin: im tired
12:46 Mir: :(
12:46 Mir: it's oka
12:46 Mir: go sleep
12:46 Mir: post log i gib u kds
12:46 Flezlin: 05:14:046 (1,2,3,4,5,6) -
12:46 Flezlin: personally
12:46 Flezlin: i would do
12:46 Flezlin: slider 2 circle slider 2 circle
12:47 Mir: oh
12:47 Flezlin: bc 05:14:731 (3) - stronger
12:47 Mir: that works
12:47 Mir: done
12:47 Flezlin: ok
12:47 Flezlin: :D
12:48 Flezlin: this seems like it could be high level dt farm
12:48 Mir: high level?
12:49 Mir: like top 3?
12:49 Flezlin: maybe not even neccessarily high level
12:49 Flezlin: like
12:49 Flezlin: top 5
12:49 Flezlin: yea
12:49 Mir: idk this map is pretty draining stamina-wise
12:49 Flezlin: hmm idk
12:49 Mir: 02:32:217 -
12:49 Flezlin: the top 5 have crazy stamina
12:49 Mir: 280bpm singletaps
12:50 Mir: plus stacks
12:50 Mir: so you have to snap
12:50 Flezlin: uhhh
12:50 Flezlin: mir
12:50 Flezlin: its 263 bpm
12:50 Mir: i estimated
12:50 Flezlin: with dt
12:50 Mir: too lazy
12:50 Mir: to out edit
12:50 Flezlin: lol
12:50 Mir: re
12:50 Flezlin: well u get a feeling of thigs
12:50 Mir: ok maybe not that impossible
12:50 Flezlin: things
12:50 Flezlin: when u play more dt
12:50 Mir: i don't think anyone will try it tho
12:50 Flezlin: idk
12:50 Flezlin: i think peole will
12:50 Flezlin: in fact lemme try this real quick
12:51 Mir: lemme update
12:51 Flezlin: ok
12:51 Mir: ok
12:51 Flezlin: if my eyes decide they can read then m aybe
12:51 Flezlin: also i wont be able to do the streams for sure xd
12:52 Mir: thats ok xd
12:53 Flezlin: wiaiting for
12:53 Flezlin: uhh
12:53 Flezlin: kiai
12:53 Flezlin: xd
12:53 Flezlin: ok i cant keep up with ar
12:54 Mir: oh
12:54 Flezlin: jumps arent tht hard tho
12:55 Mir: they look still really hard to read xD
12:56 Flezlin: lOL
12:56 Flezlin: i mean its doable
12:56 Flezlin: not for me
12:56 Flezlin: but yknow
12:56 Flezlin: anyway
12:56 Flezlin: 7 am
12:56 Flezlin: i need to go
12:56 Mir: okay
12:56 Mir: post log
12:56 Mir: kds
12:56 Mir: proof
12:56 Mir: :D
12:56 Flezlin: ok uhh
12:56 Flezlin: sure
12:57 Mir: ill get another mod cuz you're super duper tired ;w;
12:57 Flezlin: ;;
12:57 Flezlin: sorry i wasnt helpful enough
12:57 Flezlin: x_x
12:57 Mir: you were!!
12:57 Flezlin: ok good.. night?
12:57 Flezlin: morning?
12:57 Mir: good day
12:57 Mir: :D
12:57 Flezlin: lol cya
12:57 Mir: o/
Flezlin
why am i alive (irc)
2017-07-09 06:21 Flezlin: ok
2017-07-09 06:21 Flezlin: lets go
2017-07-09 06:21 Flezlin: get everything dnied
2017-07-09 06:21 Mir: lets go
2017-07-09 06:23 Flezlin: 01:33:760 (4) - this seems kinda far
2017-07-09 06:23 Flezlin: imo
2017-07-09 06:24 Mir: kind aagree
2017-07-09 06:24 Mir: adjusted
2017-07-09 06:24 Flezlin: and 02:02:904 (4) -
2017-07-09 06:25 Flezlin: something like 01:59:989 (3,4,5,6) - would be nicer imo
2017-07-09 06:25 Flezlin: more emphsis on 02:03:075 (5) -
2017-07-09 06:26 Flezlin: also do u have any plans to make 01:59:989 (3,4,5,6) - 34 and 56 parallel
2017-07-09 06:26 Flezlin: that looks kinda strange i think
2017-07-09 06:27 Mir: did all
2017-07-09 06:39 Mir: 04:44:560 (5,6) - i want ur opinion on these tho
2017-07-09 06:39 Mir: and ye kinda
2017-07-09 06:39 Mir: but
2017-07-09 06:39 Mir: sv is slow overall
2017-07-09 06:39 Flezlin: o yea
2017-07-09 06:39 Flezlin: wheni first saw those
2017-07-09 06:39 Mir: so speeding it up wouldn't do much
2017-07-09 06:39 Flezlin: i was like woa
2017-07-09 06:39 Mir: woa in a bad way
2017-07-09 06:39 Mir: ?
2017-07-09 06:40 Flezlin: uhh
2017-07-09 06:40 Flezlin: not bad or good way
2017-07-09 06:40 Flezlin: just unexpected
2017-07-09 06:40 Mir: oh
2017-07-09 06:40 Flezlin: hmm idk
2017-07-09 06:40 Mir: well thats what they all say i don't think it's like
2017-07-09 06:41 Mir: a huge problem tho
2017-07-09 06:41 Mir: it's just kicksliders :x
2017-07-09 06:41 Flezlin: i feel like ppl would break there tho
2017-07-09 06:41 Flezlin: maybe not dk
2017-07-09 06:41 Flezlin: idk
2017-07-09 06:41 Mir: so how can i make it less surprising
2017-07-09 06:41 Flezlin: 04:15:931 - why did u ignore this :(
2017-07-09 06:42 Mir: o
2017-07-09 06:42 Flezlin: hmm
2017-07-09 06:42 Flezlin: maybe
2017-07-09 06:42 Flezlin: 04:47:303 (5,6) - since these are offset a little
2017-07-09 06:43 Flezlin: u could make it slightly easier to handle by doing a similar thing with 04:46:617 (1,2,3,4) -
2017-07-09 06:43 Flezlin: idk
2017-07-09 06:43 Mir: the offset is just so it's readable
2017-07-09 06:43 Mir: i can actually lower it
2017-07-09 06:43 Flezlin: o
2017-07-09 06:43 Mir: would [https://imgur-archive.ppy.sh/AwURkJx.png this] be easier?
2017-07-09 06:43 Mir: stacked relatively the same as the circles are
2017-07-09 06:43 Flezlin: a little more
2017-07-09 06:44 Flezlin: i think
2017-07-09 06:44 Mir: how much more can i go xD https://imgur-archive.ppy.sh/VfKAqEj.png
2017-07-09 06:44 Flezlin: no i mean like you can space it more
2017-07-09 06:44 Flezlin: LOL
2017-07-09 06:45 Mir: oh
2017-07-09 06:45 Mir: well that's fine i think
2017-07-09 06:45 Flezlin: https://imgur-archive.ppy.sh/H04qNgA.png maybe kinda like this
2017-07-09 06:45 Flezlin: idk
2017-07-09 06:45 Mir: cuz it's similar to the circle stacks
2017-07-09 06:45 Flezlin: yea
2017-07-09 06:45 Flezlin: or u could do smth edgy likehttps://imgur-archive.ppy.sh/vfSsQVj.png
2017-07-09 06:45 Flezlin: and rotate it a little
2017-07-09 06:46 Flezlin: jk thats stupid
2017-07-09 06:46 Flezlin: im stupid
2017-07-09 06:46 Flezlin: im tired
2017-07-09 06:46 Mir: :(
2017-07-09 06:46 Mir: it's oka
2017-07-09 06:46 Mir: go sleep
2017-07-09 06:46 Flezlin: 05:14:046 (1,2,3,4,5,6) -
2017-07-09 06:46 Mir: post log i gib u kds
2017-07-09 06:46 Flezlin: personally
2017-07-09 06:46 Flezlin: i would do
2017-07-09 06:46 Flezlin: slider 2 circle slider 2 circle
2017-07-09 06:47 Flezlin: bc 05:14:731 (3) - stronger
2017-07-09 06:47 Mir: oh
2017-07-09 06:47 Mir: that works
2017-07-09 06:47 Mir: done
2017-07-09 06:47 Flezlin: ok


death
Yamicchi


[Nice diff name]
• I heard around that the vocal is Muzzy himself but idk ; ; I'm still making sure
• HP6 - 6.5 might fit the map more, as 5 is quite low
• Combo color 3 and combo color 4 looks quite similar to each other. How about making combo color 3 as combo color 2 instead? So everytime you NC it would be easier to recognize
• 00:00:674 (1) - How about ending this on 00:08:903 - and add a reverse slider?
• 00:13:703 (1) - well if you're not placing it here for consistency or stuff, I believe it should be on 00:13:874 - instead
• 00:15:074 (1) - blanket this or I'll call the police
• 00:17:817 (1) - ending at 00:18:674 - maybe? I mean I don't quite get how you end your slider and place the circle I mentioned above ^
• 00:20:217 (4) - minor stuff but ctrl+g makes the spacing equal comparing to previous patterns, and yeah I can call the police twice
• 00:43:874 (1,2,3) - minor again. As they represent "Never" and "going" so the way you used 2 circles and a slider is quite odd tbh. Should be 4 circles or 2 sliders, it's up to you
• 00:51:760 (2,3) - It feels like removing these 2 would make the drum pattern stronger, as you force people to play along the drum only.
• 00:58:874 (7,1) - Don't you think this is a bit too far?
• 00:58:960 (1,2,3,4) - Spacing feels so random, 00:59:303 (2,3) - same snare but 1>2 is much further comparing to 2>3 which is also a snare, while 3>4 has super large spacing. You did the same for 01:01:017 (4,5) - 01:02:389 (3,4) - , but then you made the spacing correctly on 01:03:246 (2,3) - 01:00:160 (1,2,3) - 01:01:703 (1,2) - imo the way you space them is up to you, but at least space them clearly, so players could recognize what they're clicking to, to express the song better don't you think?
• 01:31:874 - ok the jump here feels a bit random imo. The first 6 circles were going rounded, then a sudden zigzag at 01:32:903 (7,8) - with a counter clockwise flow, then a full zigzag for 8 next circles? Well the least you I can think of is that you can adjust the 01:32:903 (7,8) - somewhere to continue the clockwise flow, then you can have a zigzag
• 01:37:017 (6,7) - Spacing should be lowered a bit, that way the emphasis of 01:37:360 (1) - would be much stronger as it should be
• 01:57:074 (1,2,3) - same ^ so as for players to recognize the different snapping easier? They are really similar to 01:58:103 (1,2,3) - so imo that's not a good idea
• 01:59:989 (3) - Using the beat as a circle too would make it the same as 02:00:161 (4,5,6) - while they express different sound. I suggest you to change 01:59:646 (2) - to a reverse slider. Same goes for 02:02:732 (3) - 02:05:475 (3) - ... Plus, the stacks feel pretty awkward to play with
• 03:04:103 (3) - At least mute the sliderend tho? :d
• 03:37:704 (4,1) - Uh idk the flow plays really bad, as you're getting used to the flow of 03:36:675 (1,2,3,4) - but suddenly a 180* opposite flow comes. How about this http://puu.sh/wFm8a/7d0d610f47.jpg ?
• 04:00:674 (1) - I think you should start the spinner on an audible beat, like you did at 03:05:817 (1) -
• 04:05:475 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is ok. The last one ehh
• 04:16:275 (8) - this should definitely be ctrl+g for better flow
• 04:31:532 (1,2,3,4,5,6,1,2,3) - this is not bad but I'd stick to the 04:15:075 (2,3,4,5,1,2,3,4,5,6) - style more, as you can express the snare better by spacing. The current one cannot express the snare at 04:32:047 (1) - imo
• 04:33:589 (3,4) - you do realize that these 2 sliders is expressing the different sound right? But then the concept is so similar to 04:44:560 (5,6) - except for the spacing, which is kinda confusing to me. I believe just 2 circles with harsh flow would be enough. I'm thinking of http://puu.sh/wFmmr/447b3d4817.jpg but it's up to you
• 04:37:360 (3) - The guitar started playing on 1/2 beat here, so why not 2 circles instead?
• 04:39:074 (3) - stack this or you'll have to call an ambulance for me because I will suicide
• 05:06:846 (5,1,2) - Flow is quite too soft. How about stacking 05:07:531 (2) - slider start to 05:06:674 (4) - or sth to change the flow a bit?
• 05:15:931 (6,1,2,3,4,5) - ctrl+g this maybe? It feels better that way as I explained before
• 05:35:989 (1,2,3) - Can you remove drum sampleset on sliderends and 05:37:189 (5) - ? It's too much to use strong drum for every 1/2 beat like this
• 05:44:217 - I think the volume should be lowered a bit? Btw can you delete the 2 last green timing point? :d
• 01:41:131 (1,2) - 01:38:389 (1,2) - 01:43:874 (1,2) - 01:46:617 (1,2) - and for every kiai... I think you NCed them wrong. Swapping their NC would be fine, it's imo but NC every measure might be a better idea. You literally NC for the jumps like 01:51:074 (1) - so it's kinda confusing to me. If you have any explaination then it would be great!

Gutto laku!
Topic Starter
Mir

Yamicchi wrote:



[Nice diff name]
• I heard around that the vocal is Muzzy himself but idk ; ; I'm still making sure
• HP6 - 6.5 might fit the map more, as 5 is quite low
• Combo color 3 and combo color 4 looks quite similar to each other. How about making combo color 3 as combo color 2 instead? So everytime you NC it would be easier to recognize
• 00:00:674 (1) - How about ending this on 00:08:903 - and add a reverse slider? - cuz spinner and I don't wanna end it too early, I want the full sound
• 00:13:703 (1) - well if you're not placing it here for consistency or stuff, I believe it should be on 00:13:874 - instead - This is for the cymbal hit on the 1 so I kept it there instead of moving it up to... idk what xD
• 00:15:074 (1) - blanket this or I'll call the police - it's CloSE ENOUGH
• 00:17:817 (1) - ending at 00:18:674 - maybe? I mean I don't quite get how you end your slider and place the circle I mentioned above ^
• 00:20:217 (4) - minor stuff but ctrl+g makes the spacing equal comparing to previous patterns, and yeah I can call the police twice
• 00:43:874 (1,2,3) - minor again. As they represent "Never" and "going" so the way you used 2 circles and a slider is quite odd tbh. Should be 4 circles or 2 sliders, it's up to you
• 00:51:760 (2,3) - It feels like removing these 2 would make the drum pattern stronger, as you force people to play along the drum only.
• 00:58:874 (7,1) - Don't you think this is a bit too far? - nah, i think it's fine since it's not stacked on it but rather uh.. ds'd i guess it'll be readable as not 1/2 and the only other option is 1/4 so ye
• 00:58:960 (1,2,3,4) - Spacing feels so random, 00:59:303 (2,3) - same snare but 1>2 is much further comparing to 2>3 which is also a snare, while 3>4 has super large spacing. You did the same for 01:01:017 (4,5) - 01:02:389 (3,4) - , but then you made the spacing correctly on 01:03:246 (2,3) - 01:00:160 (1,2,3) - 01:01:703 (1,2) - imo the way you space them is up to you, but at least space them clearly, so players could recognize what they're clicking to, to express the song better don't you think? - i tried
• 01:31:874 - ok the jump here feels a bit random imo. The first 6 circles were going rounded, then a sudden zigzag at 01:32:903 (7,8) - with a counter clockwise flow, then a full zigzag for 8 next circles? Well the least you I can think of is that you can adjust the 01:32:903 (7,8) - somewhere to continue the clockwise flow, then you can have a zigzag
• 01:37:017 (6,7) - Spacing should be lowered a bit, that way the emphasis of 01:37:360 (1) - would be much stronger as it should be
• 01:57:074 (1,2,3) - same ^ so as for players to recognize the different snapping easier? They are really similar to 01:58:103 (1,2,3) - so imo that's not a good idea
• 01:59:989 (3) - Using the beat as a circle too would make it the same as 02:00:161 (4,5,6) - while they express different sound. I suggest you to change 01:59:646 (2) - to a reverse slider. Same goes for 02:02:732 (3) - 02:05:475 (3) - ... Plus, the stacks feel pretty awkward to play with - I actually like the stacks because they force a stop in movement whereas the rest of the sounds have you move to hit them. It goes with how I interpret the sounds as being somewhat fading in and out, so the movement stops and goes when there is no sound and there is some sounds :?
• 03:04:103 (3) - At least mute the sliderend tho? :d
• 03:37:704 (4,1) - Uh idk the flow plays really bad, as you're getting used to the flow of 03:36:675 (1,2,3,4) - but suddenly a 180* opposite flow comes. How about this http://puu.sh/wFm8a/7d0d610f47.jpg ? - mmm it's kinda the point though, to be uncomfortable for the extra emphasis on the pause of 1
• 04:00:674 (1) - I think you should start the spinner on an audible beat, like you did at 03:05:817 (1) - that one is a bit.. difficult.. so I compromised with the red tick, it still follows the same thing
• 04:05:475 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is ok. The last one ehh
• 04:16:275 (8) - this should definitely be ctrl+g for better flow - I actually really like this so I did it for the first kiai too cuz not consistent otherwise :3
• 04:31:532 (1,2,3,4,5,6,1,2,3) - this is not bad but I'd stick to the 04:15:075 (2,3,4,5,1,2,3,4,5,6) - style more, as you can express the snare better by spacing. The current one cannot express the snare at 04:32:047 (1) - imo
• 04:33:589 (3,4) - you do realize that these 2 sliders is expressing the different sound right? But then the concept is so similar to 04:44:560 (5,6) - except for the spacing, which is kinda confusing to me. I believe just 2 circles with harsh flow would be enough. I'm thinking of http://puu.sh/wFmmr/447b3d4817.jpg but it's up to you
• 04:37:360 (3) - The guitar started playing on 1/2 beat here, so why not 2 circles instead? - it's more noticeable at 04:37:703 (4,5,6) - imo so i did it there instead
• 04:39:074 (3) - stack this or you'll have to call an ambulance for me because I will suicide
• 05:06:846 (5,1,2) - Flow is quite too soft. How about stacking 05:07:531 (2) - slider start to 05:06:674 (4) - or sth to change the flow a bit? - mmm I think the flow here is fine as it is, it's not supposed to be particularly harsh
• 05:15:931 (6,1,2,3,4,5) - ctrl+g this maybe? It feels better that way as I explained before
• 05:35:989 (1,2,3) - Can you remove drum sampleset on sliderends and 05:37:189 (5) - ? It's too much to use strong drum for every 1/2 beat like this
• 05:44:217 - I think the volume should be lowered a bit? Btw can you delete the 2 last green timing point? :d - NO >:, and the spinner is audible cuz the song is still quite audible so lowering the volume doesn't really fit to me
• 01:41:131 (1,2) - 01:38:389 (1,2) - 01:43:874 (1,2) - 01:46:617 (1,2) - and for every kiai... I think you NCed them wrong. Swapping their NC would be fine, it's imo but NC every measure might be a better idea. You literally NC for the jumps like 01:51:074 (1) - so it's kinda confusing to me. If you have any explaination then it would be great! - talked ingame

Gutto laku!
Arigatou!!!
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