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Team "Hanayamata" - Hana wa Odore ya Irohaniho ...

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Finshie
dont kds (mod continuation)

[_xyliac]
  1. 00:05:710 (1,2) - would be nice if its both curved slider or straight. like what u did here 00:02:710 (1,2) -
  2. 00:08:335 (1,2) - move it to 00:06:835 (1) - 's sliderhead? doesnt look nice with the overlap u have now.
  3. 00:18:460 (5) - x271 y118. you might wanna adjust 00:19:022 (1,2) - if u did that
  4. 00:23:335 (6) - delet. copy 00:23:147 (5,6) - and paste to (4) sliderhead like this https://osu.ppy.sh/ss/7884583 then remove the note from the sliderhead and adjust the timeline. All this for better visual.
  5. 00:28:772 (2,3) - same about earlier about 2 curved or 2 straight.
  6. 00:36:272 (1,2,4) - this overlap doesnt look good imo.
  7. 00:37:210 (1) - whistle
  8. 00:40:022 (3) - remove clap?
  9. 00:40:210 (1) - whistle
  10. 00:43:210 (1) - blankets not good. replace the 43210 line to ur notepad with this
    better slider
    248,273,43210,6,0,B|284:217|355:223|355:223|319:231|296:274,1,180,2|8,0:0|0:0,0:0:0:0:
  11. 00:45:647 (3) - x350 y303 or would be better if u change this into 2 notes since white tick feels like it should be clickable because its a strong sound.
  12. 00:52:210 (1) - blanket with 00:52:960 (3) - not that good
    better slider again
    148,160,52210,6,0,B|104:112|44:108|44:108|104:112|148:104,1,198.000006042481,6|8,0:0|0:0,0:0:0:0:
  13. 00:55:772 (4) - remove this and copy 00:55:022 (3,2) - to make straight line. same thing with what i said on 00:23:335 (6) -
  14. 00:54:835 (2) - clap? instead of whistle
  15. 00:58:585 (2) - remove whistle and finish with clap
  16. 01:04:960 (3) - x225 y154
  17. 01:28:772 (1,2,3) - might be alittle bit confusing with your 1/2 spacing near the end. 1/4 and 1/2 same ds
Make sure to tell giru to put ur name on tags uwu
_xyliac

Finshie wrote:

dont kds (mod continuation)

[_xyliac]
  1. 00:05:710 (1,2) - would be nice if its both curved slider or straight. like what u did here 00:02:710 (1,2) -
  2. 00:08:335 (1,2) - move it to 00:06:835 (1) - 's sliderhead? doesnt look nice with the overlap u have now.
  3. 00:18:460 (5) - x271 y118. you might wanna adjust 00:19:022 (1,2) - if u did that
  4. 00:23:335 (6) - delet. copy 00:23:147 (5,6) - and paste to (4) sliderhead like this https://osu.ppy.sh/ss/7884583 then remove the note from the sliderhead and adjust the timeline. All this for better visual.
  5. 00:28:772 (2,3) - same about earlier about 2 curved or 2 straight.
  6. 00:36:272 (1,2,4) - this overlap doesnt look good imo.
  7. 00:37:210 (1) - whistle
  8. 00:40:022 (3) - remove clap?
  9. 00:40:210 (1) - whistle
  10. 00:43:210 (1) - blankets not good. replace the 43210 line to ur notepad with this
    better slider
    248,273,43210,6,0,B|284:217|355:223|355:223|319:231|296:274,1,180,2|8,0:0|0:0,0:0:0:0:
  11. 00:45:647 (3) - x350 y303 or would be better if u change this into 2 notes since white tick feels like it should be clickable because its a strong sound.
  12. 00:52:210 (1) - blanket with 00:52:960 (3) - not that good
    better slider again
    148,160,52210,6,0,B|104:112|44:108|44:108|104:112|148:104,1,198.000006042481,6|8,0:0|0:0,0:0:0:0:
  13. 00:55:772 (4) - remove this and copy 00:55:022 (3,2) - to make straight line. same thing with what i said on 00:23:335 (6) -
  14. 00:54:835 (2) - clap? instead of whistle
  15. 00:58:585 (2) - remove whistle and finish with clap
  16. 01:04:960 (3) - x225 y154
  17. 01:28:772 (1,2,3) - might be alittle bit confusing with your 1/2 spacing near the end. 1/4 and 1/2 same ds
Make sure to tell giru to put ur name on tags uwu


Fixed everything except for the both curved or straight sliders, I wanna keep those, also di po ako ung naghitsound, si fafa giru po uwu
fafa giru pafix nalang po ng hinitsound ni mastah finshie

https://puu.sh/vsqg5/af4684bed8.osu
revurii
_xyliac
17:22 _xyliac: koya rev pedeng magpatestplay ng dank loli anime map?
17:23 revurii: o wait
17:23 _xyliac: :O kaya ba dt ar9, 240 bpm?
17:24 revurii: no lol
17:24 revurii: wtf are you mapping for dt
17:24 _xyliac: hahaha
17:24 _xyliac: no
17:24 _xyliac: tbh
17:24 _xyliac: my map is underweighted lol
17:24 _xyliac: I mean gd
17:24 *_xyliac is listening to [https://osu.ppy.sh/b/1272971 Team "Hanayamata" - Hana wa Odore ya Irohaniho (TVsize)]
17:27 revurii: uh wait
17:27 revurii: resetting driver service
17:28 _xyliac: ah sure po, If its not much, I'd like a blunt opinion on the flow of my gd
17:30 revurii: uh
17:31 revurii: just please take not of time distance equality lol
17:31 revurii: *note
17:31 revurii: or if you're not using it make it intuitive like with ncs
17:31 _xyliac: hmmm I like nc spamming on strong sounds
17:31 revurii: sometimes the spacing of 1/2 and 1/4 beats are visiually similar
17:32 _xyliac: ahh I see
17:33 revurii: 00:29:710 (1,1,1) - this is a good example
17:34 _xyliac: ahhh
17:34 revurii: the spacing is the same as 00:29:522 (4,1) - but because you used NCs it signifies the change
17:34 _xyliac: 00:37:959 (4,1,1) -
17:34 _xyliac: but I did the same on this
17:34 _xyliac: also the jumps after it
17:34 revurii: 00:39:647 (1) - remove nc lol
17:34 _xyliac: lol
17:34 _xyliac: lmao
17:35 _xyliac: but I think its alright bec its following the vocals "odore ya odore" (1,2,3 - 1 - 1,2,3) combo
17:36 _xyliac: wait actually its 1,2,3,4 wait wat
17:36 revurii: can be yea
17:36 _xyliac: i dunno but ur suggestion made it more visually appealing imo
17:37 revurii: compare 00:54:647 (1,2) - and 00:57:647 (1,2) -
17:37 revurii: first slider doesn't have hai sound
17:38 _xyliac: ohhh
17:38 _xyliac: 00:54:647 (1) - I'll make this just a circle
17:39 revurii: now about the jumps
17:39 revurii: these are bad lol
17:39 _xyliac: XD
17:39 _xyliac: I just spammed it everywhere
17:39 revurii: if you really are following the vocals they should be more powerful than the other instruments
17:40 revurii: 01:00:085 (1,2,3,1,2,3) - like here the vocals land on the white ticks
17:40 _xyliac: ahhh
17:41 revurii: 01:09:647 (1,2,3,4,5) - whystream or i'm deaf maybe
17:41 _xyliac: this map needs buffing I guess w
17:42 _xyliac: ahhhh its the hai hai
17:42 revurii: 01:10:210 - to 01:14:710 -
17:42 revurii: wew
17:42 _xyliac: but converted to circles
17:42 _xyliac: *streams
17:42 revurii: the hai hai lands on 01:09:647 (1,3) -
17:43 _xyliac: I used kik sliders on the first ones
17:43 _xyliac: but I tried making it a stream on the last hai hai to add a variation
17:43 _xyliac: bad idea ba?
17:43 revurii: bad idea
17:43 revurii: lol
17:44 _xyliac: xd
17:44 _xyliac: any suggestions?
17:44 _xyliac: Idek hao to fix it
17:44 _xyliac: I just put a stream to make it flow to the jumps more smoothly
17:45 revurii: nonsense
17:45 revurii: you didn't map the jumps before the stream
17:46 _xyliac: I mapped the 01:10:210 (1,2,1,2,1,2) - before mapping the stream part tho
17:46 _xyliac: I asked my other mappur friend what to put and he said just spice it up with streams lol
17:46 revurii: that's not very good...
17:46 revurii: who said
17:46 revurii: wh
17:46 _xyliac: nevo
17:46 _xyliac: w
17:46 revurii: who that
17:46 _xyliac: mappur
17:47 _xyliac: also I just placed streams there bec mosts maps do
17:47 revurii: nigga don't
17:47 revurii: most tv sizes are shit
17:47 _xyliac: em not really a gud mappur yet w
17:48 _xyliac: I need to map more xd
17:48 revurii: so ye
17:48 revurii: 01:10:210 - to 01:14:710 -
17:48 revurii: don't do this
17:49 _xyliac: Idek hao I can fix it tho
17:49 _xyliac: should I keep the stream bit tho?
17:49 _xyliac: ung sa hai hai part
17:49 revurii: no lo
17:49 revurii: use kick sliders like how u did the last hai hai
17:49 _xyliac: okeh
17:50 revurii: 01:11:147 (2,1) - and 01:11:522 (2,1) - can be triples
17:51 revurii: 01:21:460 (5) - repeat covered
17:51 revurii: unrankable
17:51 _xyliac: repeat covered?
17:52 revurii: don't stack repeat arrows under circles
17:52 _xyliac: ahhh
17:52 _xyliac: but 1/4 spacing?
17:53 revurii: ?
17:53 revurii: 1/4 on what
17:53 _xyliac: wrong wording xd
17:53 _xyliac: I meant 1 beat difference
17:54 revurii: it's not enough imo
17:54 _xyliac: ahh
17:55 revurii: 01:28:772 (1,2,3) - decrease spacing
17:56 _xyliac: I just copy pasta this
17:56 _xyliac: 01:19:960 (7,8) -
17:56 _xyliac: on that w
17:56 revurii: yea sur
17:57 _xyliac: don't forget to post this on forums for free kds
17:57 _xyliac: arigathanks for pointing out a lot of stuff
17:57 revurii: lo np
17:57 revurii: other than that idk flow is okay-ish
17:58 revurii: but it's a really broad term
17:58 _xyliac: reverse flow idek but that's how I map
17:58 _xyliac: <3 thanks for your time
17:58 _xyliac: yeah
17:58 revurii: xd

i went over a few general things and i didn't want to go too in-depth so xd
_xyliac
https://puu.sh/vxROd/0baa6576b5.osu

uwu, thanks revurii for the dank mod, remapped the end jumps, sr dropped by 0.02* <3
Twiggles
from my nm q
_xyliac's Another
  • 00:12:835 (3,4,5,6,1) - fix this stream's ds, it's inconsistent throughout
  • 00:13:772 (2) - if you want this to be a blanket, I think you should put it as a blanket with 00:12:835 (3,4,5,6,1) - 's gap, instead of only 00:13:210 (1) - ,
    It'll look better in my opinion (after you fix the stream's ds ofc)
  • 00:19:772 (3,4) - blanket needs a little fixing, it's a tad off
  • 00:29:710 (1,1) - i find these notes boring; maybe make them sliders and farther apart?
  • 00:37:022 (5) - i understand you flipped this one because you didnt have room at the bottom, but it looks out of place in my opinion
  • 00:38:335 (1) - this is supposed to be held out, make this a slider like 00:40:210 (1) -
  • 00:44:710 (1,4) - fix this blanket, it's quite off
  • 00:47:710 (1) - looks disgusting in my opinion, maybe remove the pivot points or just one of them.
  • 00:54:835 (2) - should also be clickable because there's a sound there, maybe make 00:54:647 (1,2) - along with another note in between into a triple?
  • 00:57:647 (1,2) - bad overlap, move it a little away from 1 like you did with literally everything else
  • 01:00:460 (3) - move this so it's consistent with the ds of 00:59:522 (5,3,2) - , and after fixing it;01:00:272 (2) - move this into 00:59:897 (2) - , like 00:59:522 (5,3) -
  • 01:03:272 (2,3,4,5,6) - another inconsistent ds stream
  • 01:09:460 - should be click-able; also long sliders are boring 01:09:272 (4) - don't forget, you're still in kiai ;(
  • 01:23:522 - if you're mapping to the vocals, a slider should start here
_xyliac
fixed
somehow
it's alright uwu

:idea:

kookoo11 wrote:

from my nm q
_xyliac's Another
  • 00:12:835 (3,4,5,6,1) - fix this stream's ds, it's inconsistent throughout
fixed
  • 00:13:772 (2) - if you want this to be a blanket, I think you should put it as a blanket with 00:12:835 (3,4,5,6,1) - 's gap, instead of only 00:13:210 (1) - ,
    It'll look better in my opinion (after you fix the stream's ds ofc)
fixed
  • 00:19:772 (3,4) - blanket needs a little fixing, it's a tad off
fixed
  • 00:29:710 (1,1) - i find these notes boring; maybe make them sliders and farther apart?
somehow, but I don't like making them sliders so I did this
  • 00:37:022 (5) - i understand you flipped this one because you didnt have room at the bottom, but it looks out of place in my opinion
ctrl+g and some tweaking
  • 00:38:335 (1) - this is supposed to be held out, make this a slider like 00:40:210 (1) -
its alright imo because its making a strong sound and I'm following the drums anyway not the guitar while nc-ing emphasizing the vocals. if I make this one a slider, what it will make this inconsistent 00:41:335 (1) -
  • 00:44:710 (1,4) - fix this blanket, it's quite off
fixed
  • 00:47:710 (1) - looks disgusting in my opinion, maybe remove the pivot points or just one of them.
if another modder mentions this I'll change it, but imo its alright
  • 00:54:835 (2) - should also be clickable because there's a sound there, maybe make 00:54:647 (1,2) - along with another note in between into a triple?
its alright imo because if I make it a triple, it will make the others inconsistent. I'm following the hai sounds so its all good xd
  • 00:57:647 (1,2) - bad overlap, move it a little away from 1 like you did with literally everything else
fixed
  • 01:00:460 (3) - move this so it's consistent with the ds of 00:59:522 (5,3,2) - , and after fixing it;01:00:272 (2) - move this into 00:59:897 (2) - , like 00:59:522 (5,3) -
:O I didn't map it intentionally but thanks for pointing out :D
  • 01:03:272 (2,3,4,5,6) - another inconsistent ds stream
there's a rising intensity so its all good imo
  • 01:09:460 - should be click-able; also long sliders are boring 01:09:272 (4) - don't forget, you're still in kiai ;([/listits alright imo but if another modder mentions this, I might change it
    [list:1337]01:23:522 - if you're mapping to the vocals, a slider should start here
I did another thing w

Thanks for modding <3
https://puu.sh/vApwk/9867ddc58e.osu
+0.01* XD
Seolv
my mod
Kantan
00:13:210 (1) - I don't know why the slider is ending on that tick and what sound are you following.
00:46:210 - to 00:49:210 - I recommend that you use same rhythm as in 00:43:210 - so that you can reflect the song intensity better (00:49:210 - is the most intense part before kiai, so you have to use more intense rhythm)
00:50:710 (1) - This is ending on a strong sound, two circles on slider head and slider end would be better
00:55:210 (1) - I recommend you use different rhythm in here, make slider half instead and put a circle on 00:55:960 -
01:10:210 (1) - This rhythm could be better, put a circle at 01:10:210 - and a 1/1 slider with arrow at 01:10:585 -, that goes for all the sliders after it with same rhythm.
01:15:460 (4) - Slider ending on a strong sound, fix
01:27:460 (2) - Body of this slider is overlapping with the slider before, it looks ugly

Shishou
00:02:710 (3,4,5) - rhythm here feels wrong, since in the sliders before you were following the vocals, I recommend that you follow here as well
00:30:460 (4,5,6) - again, here you're following the vocals but in 00:25:210 (1,2,3) - you aren't, it feels weird so please try to keep following either vocals or instrumental and not switch (you can switch to instrumental when there's no vocals though)
00:49:210 (1,2,3) - the song gets more intense than in 00:43:210 - but the rhythm is less intense? I think you should make it more intense
00:50:710 (3) - Middle of this slider is ignoring the important sound

sorry for short mod
Shishou

[ L u k a s ] wrote:

my mod


Shishou
00:02:710 (3,4,5) - rhythm here feels wrong, since in the sliders before you were following the vocals, I recommend that you follow here as wellnah.I can't follow the vocals there. Since it's a calm part I can't use a 1/2 slider
00:30:460 (4,5,6) - again, here you're following the vocals but in 00:25:210 (1,2,3) - you aren't, it feels weird so please try to keep following either vocals or instrumental and not switch (you can switch to instrumental when there's no vocals though)wat? I think i'm following the vocals tho
00:49:210 (1,2,3) - the song gets more intense than in 00:43:210 - but the rhythm is less intense? I think you should make it more intensesure
00:50:710 (3) - Middle of this slider is ignoring the important sound done

sorry for short mod
Thanks for modding
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Hana wa Odore ya Irohaniho (TVsize)
TitleUnicode:花ハ踊レヤいろはにほ (TVsize)
Artist:Team "Hanayamata"
ArtistUnicode:チーム "ハナヤマタ"
Creator:TyrantsEye2014
Version:Shishou's Normal
Source:ハナヤマタ
Tags:opening opening madhouse Naru Sekiya Reina Ueda Yaya Sasame Kaya Okuno Hana N. Fontainestand Minami Tanaka Tami Nigishimon Yuka Ootsubo Machi Tokiwa Manami Numakura KantanDez Shishou _xyliac
BeatmapID:1267988
BeatmapSetID:600010

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"hanayamata.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1210,375,4,2,2,40,1,0
1210,-100,4,2,2,40,0,0
6835,-100,4,2,1,40,0,0
7210,-100,4,2,1,80,0,0
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8710,-100,4,2,1,60,0,0
9460,-100,4,2,1,70,0,0
10210,-100,4,2,1,80,0,0
13210,-100,4,2,1,70,0,0
25210,-100,4,2,1,80,0,0
37210,-100,4,2,1,70,0,0
39460,-100,4,2,2,70,0,0
39835,-100,4,2,1,70,0,0
43210,-100,4,2,1,80,0,0
51085,-100,4,2,2,60,0,0
51272,-100,4,2,2,70,0,0
51835,-100,4,2,1,70,0,0
52210,-100,4,2,1,85,0,1
70022,-100,4,2,1,85,0,0
77710,-100,4,2,1,70,0,0


[Colours]
Combo1 : 221,177,128
Combo2 : 255,255,153
Combo3 : 121,78,106
Combo4 : 94,125,180
Combo5 : 159,73,174

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KantanDez

[ L u k a s ] wrote:

my mod
Kantan
00:13:210 (1) - I don't know why the slider is ending on that tick and what sound are you following. changed all of those
00:46:210 - to 00:49:210 - I recommend that you use same rhythm as in 00:43:210 - so that you can reflect the song intensity better (00:49:210 - is the most intense part before kiai, so you have to use more intense rhythm) doesnt fit, also better intensity if 1/1 sliders
00:50:710 (1) - This is ending on a strong sound, two circles on slider head and slider end would be better its fine
00:55:210 (1) - I recommend you use different rhythm in here, make slider half instead and put a circle on 00:55:960 - done
01:10:210 (1) - This rhythm could be better, put a circle at 01:10:210 - and a 1/1 slider with arrow at 01:10:585 -, that goes for all the sliders after it with same rhythm. nah, its fine
01:15:460 (4) - Slider ending on a strong sound, fix yes
01:27:460 (2) - Body of this slider is overlapping with the slider before, it looks ugly its beautiful
thank

x3
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Hana wa Odore ya Irohaniho (TVsize)
TitleUnicode:花ハ踊レヤいろはにほ (TVsize)
Artist:Team "Hanayamata"
ArtistUnicode:チーム "ハナヤマタ"
Creator:TyrantsEye2014
Version:Kantan's Easy
Source:ハナヤマタ
Tags:opening opening madhouse Naru Sekiya Reina Ueda Yaya Sasame Kaya Okuno Hana N. Fontainestand Minami Tanaka Tami Nigishimon Yuka Ootsubo Machi Tokiwa Manami Numakura KantanDez Shishou _xyliac
BeatmapID:1267987
BeatmapSetID:600010

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2.5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hanayamata.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Affirmation
Q

[Insane]
00:16:585 (4,5) - flow looks little bit weird
00:34:022 - How about add a beat at here? you added a beat at 00:32:522 - ,making consistency can be good.
00:51:131 - looks overmapping imo.
00:51:459 (1,1,1,1) - you don't need to make NC spam
00:53:710 (5) - NC here
01:05:710 (5) - ^

GL
Topic Starter
TyrantsEye2014

Neoskylove wrote:

Q

[Insane]
00:16:585 (4,5) - flow looks little bit weird most of my patterns are like this so i wanna keep it rn
00:34:022 - How about add a beat at here? you added a beat at 00:32:522 - ,making consistency can be good.
00:51:131 - looks overmapping imo. not really
00:51:459 (1,1,1,1) - you don't need to make NC spam
00:53:710 (5) - NC here
01:05:710 (5) - ^

GL
no reply=fixed
thanks for modding!
Fursum
Hello from my queue.

[Easy]

Did you use grid snap while placing objects? Because that can cause some very slight spacing difference. Its not noticeable while playing but just wanted to point out.

00:54:460 - You can reverse the circular rotation here as well.

01:26:710 (1,2) - Very small overlap, it bugged me a bit.

[Normal]

00:30:460 - My take on this part

00:37:210 (1) - This can be emphasized but no broken curve here like other similar places.

[Hard]

00:12:835 (6,1) - Hard to read, separating them would help.

[Another]

Here's my first try. Mouse lagged near the end xd

00:14:710 (1) - These kinds of slider tails could be unexpected, you could make the angle wider. Other examples:
00:17:710 (3) -
00:32:710 (1) -
00:43:210 (1) -
00:59:147 (4) -
01:02:147 (4) - This is kinda fine because its short.
01:09:272 (4) -
_xyliac

Fursum wrote:

[Another]

Here's my first try. Mouse lagged near the end xd

00:14:710 (1) - These kinds of slider tails could be unexpected, you could make the angle wider. Other examples:
00:17:710 (3) -
00:32:710 (1) -
00:43:210 (1) -
00:59:147 (4) -
01:02:147 (4) - This is kinda fine because its short.
01:09:272 (4) -
I think the sliders are fine as it is, if another mapper mentions it though, I might consider changing them as you say.
However, looking at your replay, I think I composed the jumps very badly so I kinda tweaked it a bit w
https://puu.sh/wigRj/f715be6d1a.osu
Topic Starter
TyrantsEye2014

Fursum wrote:

Hello from my queue.


[Hard]

00:12:835 (6,1) - Hard to read, separating them would help. fixed
thanks for modding
KantanDez

Fursum wrote:

Hello from my queue.

[Easy]

Did you use grid snap while placing objects? Because that can cause some very slight spacing difference. Its not noticeable while playing but just wanted to point out. fixed some stuff about that

00:54:460 - You can reverse the circular rotation here as well.00:52:210 (1,2) - makes the same sound and 3 doesnt

01:26:710 (1,2) - Very small overlap, it bugged me a bit.should be fine(?)
-
thank

bat buhay to
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Hana wa Odore ya Irohaniho (TVsize)
TitleUnicode:花ハ踊レヤいろはにほ (TVsize)
Artist:Team "Hanayamata"
ArtistUnicode:チーム "ハナヤマタ"
Creator:TyrantsEye2014
Version:Kantan's Easy
Source:ハナヤマタ
Tags:opening opening madhouse Naru Sekiya Reina Ueda Yaya Sasame Kaya Okuno Hana N. Fontainestand Minami Tanaka Tami Nigishimon Yuka Ootsubo Machi Tokiwa Manami Numakura KantanDez Shishou _xyliac
BeatmapID:1267987
BeatmapSetID:600010

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2.5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hanayamata.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1210,375,4,2,2,40,1,0
1210,-100,4,2,2,40,0,0
6835,-100,4,2,1,40,0,0
7210,-100,4,2,1,80,0,0
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37210,-100,4,2,1,70,0,0
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51272,-100,4,2,2,70,0,0
52210,-100,4,2,1,85,0,1
70022,-100,4,2,1,85,0,0
77710,-100,4,2,1,70,0,0


[Colours]
Combo1 : 221,177,128
Combo2 : 255,255,153
Combo3 : 121,78,106
Combo4 : 94,125,180
Combo5 : 159,73,174

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Shishou

Fursum wrote:

Hello from my queue.


[Normal]

00:30:460 - My take on this part

00:37:210 (1) - This can be emphasized but no broken curve here like other similar places.
no reply = fixed
thanks for modding
masarap pepe ni gieru
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Hana wa Odore ya Irohaniho (TVsize)
TitleUnicode:花ハ踊レヤいろはにほ (TVsize)
Artist:Team "Hanayamata"
ArtistUnicode:チーム "ハナヤマタ"
Creator:TyrantsEye2014
Version:Shishou's Normal
Source:ハナヤマタ
Tags:opening opening madhouse Naru Sekiya Reina Ueda Yaya Sasame Kaya Okuno Hana N. Fontainestand Minami Tanaka Tami Nigishimon Yuka Ootsubo Machi Tokiwa Manami Numakura KantanDez Shishou _xyliac
BeatmapID:1267988
BeatmapSetID:600010

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"hanayamata.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Tiff
HI from my queue
basically I really like your map, I don't really have any advice for u
but just a reminder: easy and normal doesn't have the video :)
Topic Starter
TyrantsEye2014

tiffany yu tyu wrote:

HI from my queue
basically I really like your map, I don't really have any advice for u
but just a reminder: easy and normal doesn't have the video :)
added video
thanks for telling me :)
Lafayla
Hello :3~~~~
NM from my queue

Kantan's Easy
00:37:210 (1) - and 00:40:210 (4) - > it seems like you are following that bass sound, both sound identical, i would make both sliders similar
00:23:710 (6) - ai mod is complaining about the ds between this object and 00:22:210 (5) -

Shishou's Normal>
01:13:210 (1) - I'm guessing you did this to avoid any confusion of players wanting to tap to 01:13:772 - but the reverse feels a bit awkward in gameplay> maybe its better to just stick to the 1/1 slider rhythm you were following all along

Hard>
01:02:710 (1,2,3,4,5) - this is quite a bit of fast horizontal movement for a hard imo for anything else shown in this dif, I would do something like this thats more angular movement and flows better, its basically 01:02:710 (1,2) - copied onto 3's location and moving 01:03:460 (5,6,7) - a bit closer with ds

Insane>
00:46:022 (6) - does this need such a wide angle? only hearing a vocal pickup there
01:09:835 (7) - I know your trying to emphasize this, but it seems pretty harsh imo because its a backwards snap, I would 01:09:647 (6) - control g this for
better flow
01:23:710 (3) - i see that in the end section you are trying to overlap the circles underneath the sliders but if you enable stacking in the editor you will see that its not actually a perfect overlap, if this wasn't your intention you should slightly tweak the circles to clean it up, also happens at 01:17:710 (1,2) - and 01:20:710 (1,2) - and 01:26:710 (3,4) -

Kakkoii!
Best of wishes with the mapset :3~
Doj
a wild mod appears!

[_xyliac's Another]
I'm gonna start of by saying that I don't like how large the spacing in the intro is up until 00:06:460 - here. This is a cute song so you should lower the ds a bit. The way you have it now makes the player have to snap to notes, and this section is cute and calm. I recommend lower the ds and making it play more smoothly. I get you're trying to reach a higher sr with this diff, but there are many different ways to do it besides just making the spacing big everywhere Also, A lot of my points are probably gonna be about spacing, so ya
00:03:835 (1) - there's no sound here
00:12:460 (1,2,3,4,5) - The way this plays doesn't fit the music here. It's a little too intense imo. If you're gonna do something like this at least shorten the distance between 00:12:460 (1,2) - these notes.
00:13:116 (6,1) - I don't think this jump is a good idea. You already have a jump 00:12:460 (1,2) - here, then you have to jump the stream, then you have to jump while streaming to 00:13:210 (1) - this. Does this section sound that intense to you? I think stressing intensity before the stream is enough tbh
00:13:772 (2,3) - this is awkward to play having stop, then snap to the slider. You should make this section more smooth.
00:16:022 (4,1) - The spacing here is too big. I get your trying to emphasize the vocals here, but you can't disregard to mood/instesity of the section.
00:16:210 (1,2,3,4,5,6,7,1) - The spacing in this entire section should be lowered as well.
00:19:022 (4,1) - lower spacing
00:20:335 (4,5,1) - lower spacing
00:21:835 (4,5,1) - lower spacing
00:29:710 (1,1) - the spacing here is also a little too big, but it's not that big of a deal
00:31:303 (1,2) - Im pretty sure you accidentally moved these notes, they're supposed to be on the white tick 00:31:210 - here
00:34:772 (2,3) - lower spacing

-- I guess I failed to word it properly, but my problem with this diff is spacing consistency.--

00:36:272 (1,2,3,4,5,1) - I think the spacing starting this pattern is too big
00:37:210 - Starting here up until 00:42:835 - here you did a good job with consistent spacing. :thumbs-up:
00:50:241 - There's a kick here you could map. I think it would benefit you to map it, and switch up that rhythm you have before the next section.
00:55:960 (5,6) - I don't think this rhythm fits very well here. I think you should either extend the slider 00:56:335 - here, or shorten the slider 00:56:147 - to here.
00:57:835 (2,3) - This doesn't fit very well either, especially since there's no significant sound being played here. A good way to map it would be to make 00:57:835 (2) - this a circle.
00:59:147 (4,5) - I think 00:59:522 (5) - should be placed elsewhere instead of right under the slider.
00:59:710 (1,2) - This is really random. I don't hear anything to justify putting this rhythm here.
01:03:553 (5,6) - Ok, so it seems you like jump streams. They are cool, but you can't just put them anywhere lol. Just as i mentioned earlier, this is a bit too much. Also there are more ways to map those 1/4 sliders rather than back and forth.
01:09:460 - You should map this vocal.
01:23:616 - There's a hi-hat to map here and make 01:23:523 (4,1) - this a triple.
01:25:022 (1) - This note is on a snare, and should stand out somehow, instead of blending in with the rest of the notes 01:24:647 (2,1,1) - here.

The main thing you need to work on is consistent spacing. The spacing should be somewhat similar on melodies that repeat, and you should try not to just increase spacing or lower spacing without justification. Also you should make patterns similar as well on repeating melodies, which will help with consistent spacing. Rhythm could use a little work in some spots, but overall is good.

Hope that helps, gl to yall
Shishou

Lafayla wrote:

Hello :3~~~~
NM from my queue

Shishou's Normal>
01:13:210 (1) - I'm guessing you did this to avoid any confusion of players wanting to tap to 01:13:772 - but the reverse feels a bit awkward in gameplay> maybe its better to just stick to the 1/1 slider rhythm you were following all along cornered


Kakkoii!
Best of wishes with the mapset :3~
thanks for modding
Topic Starter
TyrantsEye2014

Lafayla wrote:

Hard>
01:02:710 (1,2,3,4,5) - this is quite a bit of fast horizontal movement for a hard imo for anything else shown in this dif, I would do something like this thats more angular movement and flows better, its basically 01:02:710 (1,2) - copied onto 3's location and moving 01:03:460 (5,6,7) - a bit closer with ds that's a lot better. fixed

Insane>
00:46:022 (6) - does this need such a wide angle? only hearing a vocal pickup there hmm. i stacked this 00:45:460 (3) - on this 00:45:647 (4) - to keep the flow
01:09:835 (7) - I know your trying to emphasize this, but it seems pretty harsh imo because its a backwards snap, I would 01:09:647 (6) - control g this for
better flow fixed
01:23:710 (3) - i see that in the end section you are trying to overlap the circles underneath the sliders but if you enable stacking in the editor you will see that its not actually a perfect overlap, if this wasn't your intention you should slightly tweak the circles to clean it up, also happens at 01:17:710 (1,2) - and 01:20:710 (1,2) - and 01:26:710 (3,4) - fixed

Kakkoii!
Best of wishes with the mapset :3~
thanks for modding really appreciate it :D
_xyliac

Doj wrote:

a wild mod appears!
Fixed
It's Fine
Changed Somehow

[_xyliac's Another]
I'm gonna start of by saying that I don't like how large the spacing in the intro is up until 00:06:460 - here. This is a cute song so you should lower the ds a bit. The way you have it now makes the player have to snap to notes, and this section is cute and calm. I recommend lower the ds and making it play more smoothly. I get you're trying to reach a higher sr with this diff, but there are many different ways to do it besides just making the spacing big everywhere Also, A lot of my points are probably gonna be about spacing, so ya Fixed, reduced some ds
00:03:835 (1) - there's no sound here Aight :D
00:12:460 (1,2,3,4,5) - The way this plays doesn't fit the music here. It's a little too intense imo. If you're gonna do something like this at least shorten the distance between 00:12:460 (1,2) - these notes. Shortened the distance of 00:12:460 (1,2) -
00:13:116 (6,1) - I don't think this jump is a good idea. You already have a jump 00:12:460 (1,2) - here, then you have to jump the stream, then you have to jump while streaming to 00:13:210 (1) - this. Does this section sound that intense to you? I think stressing intensity before the stream is enough tbh The 2nd jump stream is fine as it is, it's done to differentiate the drums transitioning to the vocals
00:13:772 (2,3) - this is awkward to play having stop, then snap to the slider. You should make this section more smooth. fixed circol location
00:16:022 (4,1) - The spacing here is too big. I get your trying to emphasize the vocals here, but you can't disregard to mood/instesity of the section. Fixed
00:16:210 (1,2,3,4,5,6,7,1) - The spacing in this entire section should be lowered as well. Aight
00:19:022 (4,1) - lower spacing changed it to a stack
00:20:335 (4,5,1) - lower spacing I think this one is fine as it is, it's to differentiate the piano and the vocals to add more ephasis
00:21:835 (4,5,1) - lower spacing ^same
00:29:710 (1,1) - the spacing here is also a little too big, but it's not that big of a deal distant sounds so yeh XD, there's also a dropping feeling to the music
00:31:303 (1,2) - Im pretty sure you accidentally moved these notes, they're supposed to be on the white tick 00:31:210 - here
00:34:772 (2,3) - lower spacing

-- I guess I failed to word it properly, but my problem with this diff is spacing consistency.--

00:36:272 (1,2,3,4,5,1) - I think the spacing starting this pattern is too big lowered ds
00:37:210 - Starting here up until 00:42:835 - here you did a good job with consistent spacing. :thumbs-up:
00:50:241 - There's a kick here you could map. I think it would benefit you to map it, and switch up that rhythm you have before the next section. I don't know what you mean? screenshot perhaps?
00:55:960 (5,6) - I don't think this rhythm fits very well here. I think you should either extend the slider 00:56:335 - here, or shorten the slider 00:56:147 - to here. I did this because there's a significant clickable drum sound here 00:56:335 (6) - I wanted to include the held vocals with it so ye
00:57:835 (2,3) - This doesn't fit very well either, especially since there's no significant sound being played here. A good way to map it would be to make 00:57:835 (2) - this a circle. They represent "hai hai"vocals, I added 00:58:022 (3) - this circle so that it doesn't break the flow
00:59:147 (4,5) - I think 00:59:522 (5) - should be placed elsewhere instead of right under the slider. XD
00:59:710 (1,2) - This is really random. I don't hear anything to justify putting this rhythm here. Maybe I misheard it XD
01:03:553 (5,6) - Ok, so it seems you like jump streams. They are cool, but you can't just put them anywhere lol. Just as i mentioned earlier, this is a bit too much. Also there are more ways to map those 1/4 sliders rather than back and forth. I really like it qwq if another mapper mentions, I'll change it; it's hard to change it because I have to remap quite a lot of parts of the map qwq
01:09:460 - You should map this vocal. I think it's fine since it transitions to "hai hai"01:09:647 (1,2,3) - which sounds more significant,
and it's also transitioning to a new part of the song

01:23:616 - There's a hi-hat to map here and make 01:23:523 (4,1) - this a triple. I'm following the vocals here tho, it's a calm section so I shouldn't be really mapping several sounds at once unless it's that loud to be noticed, the hi-hats are silent and it can be missed unless you're listening to the map at 50% or smth
01:25:022 (1) - This note is on a snare, and should stand out somehow, instead of blending in with the rest of the notes 01:24:647 (2,1,1) - here Fixed

The main thing you need to work on is consistent spacing. The spacing should be somewhat similar on melodies that repeat, and you should try not to just increase spacing or lower spacing without justification. Also you should make patterns similar as well on repeating melodies, which will help with consistent spacing. Rhythm could use a little work in some spots, but overall is good. XD Thanks for modding~

Hope that helps, gl to yall
_xyliac
KantanDez

Lafayla wrote:

Hello :3~~~~
NM from my queue

Kantan's Easy
00:37:210 (1) - and 00:40:210 (4) - > it seems like you are following that bass sound, both sound identical, i would make both sliders similar done
00:23:710 (6) - ai mod is complaining about the ds between this object and 00:22:210 (5) - fixed
ger
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 50991
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:Hana wa Odore ya Irohaniho (TVsize)
TitleUnicode:花ハ踊レヤいろはにほ (TVsize)
Artist:Team "Hanayamata"
ArtistUnicode:チーム "ハナヤマタ"
Creator:TyrantsEye2014
Version:Kantan's Easy
Source:ハナヤマタ
Tags:opening opening madhouse Naru Sekiya Reina Ueda Yaya Sasame Kaya Okuno Hana N. Fontainestand Minami Tanaka Tami Nigishimon Yuka Ootsubo Machi Tokiwa Manami Numakura KantanDez Shishou _xyliac
BeatmapID:1267987
BeatmapSetID:600010

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2.5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"hanayamata.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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336,80,40210,2,0,B|267:93|267:93|218:79|218:79|136:100,2,200,2|2|2,0:0|0:0|0:0,0:0:0:0:
400,128,42085,1,0,0:0:0:0:
440,196,42460,2,0,P|448:256|432:316,1,99.9999999999999,6|6,0:0|0:0,0:0:0:0:
360,280,43210,6,0,P|288:272|156:308,1,200,2|2,0:0|0:0,0:0:0:0:
88,320,44335,1,8,0:0:0:0:
52,248,44710,2,0,P|36:172|72:44,1,200,2|2,0:0|0:0,0:0:0:0:
136,20,45835,1,8,0:0:0:0:
216,12,46210,2,0,L|328:40,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
380,84,46960,2,0,L|408:196,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
368,252,47710,2,0,P|320:268|256:252,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
204,216,48460,1,2,0:0:0:0:
128,244,48835,1,8,0:0:0:0:
92,172,49210,6,0,P|128:132|176:104,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
244,132,49960,2,0,P|296:120|352:128,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
412,168,50710,2,0,L|424:292,1,99.9999999999999,2|4,0:0|0:0,0:0:0:0:
268,292,51835,1,4,0:3:0:0:
196,324,52210,6,0,P|136:332|80:304,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
60,248,52960,2,0,P|83:192|135:157,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
192,148,53710,2,0,L|300:188,2,99.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
140,88,54835,1,8,0:0:0:0:
204,40,55210,6,0,P|260:40|316:56,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
377,79,55960,1,0,0:0:0:0:
376,156,56335,1,8,0:0:0:0:
432,216,56710,2,0,P|444:264|436:316,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
373,362,57460,2,0,L|261:370,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
257,290,58210,6,0,P|277:234|277:178,2,99.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
192,338,59335,1,8,0:0:0:0:
115,314,59710,2,0,L|99:190,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
176,176,60460,2,0,L|192:52,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
257,35,61210,2,0,B|331:46|331:46|437:117,1,200,2|2,0:0|0:0,0:0:0:0:
493,170,62335,1,8,0:0:0:0:
427,216,62710,2,0,P|419:260|431:316,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
378,375,63460,1,2,0:0:0:0:
306,339,63835,1,8,0:0:0:0:
226,339,64210,6,0,P|190:299|174:243,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
206,183,64960,2,0,P|258:171|315:185,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
381,195,65710,2,0,L|409:84,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
367,27,66460,1,2,0:0:0:0:
297,66,66835,1,8,0:0:0:0:
225,29,67210,6,0,P|193:73|173:129,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
217,183,67960,2,0,P|233:239|269:279,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
338,268,68710,2,0,P|390:264|450:236,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
495,195,69460,2,0,L|471:91,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
419,37,70210,6,0,P|370:30|307:41,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
270,99,70960,2,0,P|220:105|171:99,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
92,76,71710,2,0,L|80:176,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
152,212,72460,2,0,L|164:312,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
236,344,73210,6,0,P|288:332|336:304,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
340,232,73960,2,0,P|372:188|388:136,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
372,68,74710,2,0,L|248:56,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
209,107,75460,2,0,B|190:169|190:169|199:213,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
231,275,76210,1,6,0:0:0:0:
68,344,77710,6,0,P|56:288|76:232,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
120,188,78460,2,0,L|276:168,2,150,2|8|8,0:0|0:0|0:0,0:0:0:0:
48,148,79960,1,2,0:0:0:0:
68,68,80335,1,8,0:0:0:0:
148,72,80710,2,0,P|200:76|264:60,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
320,36,81460,2,0,L|376:192,2,150,2|8|8,0:0|0:0|0:0,0:0:0:0:
246,66,82960,1,2,0:0:0:0:
192,124,83335,1,8,0:0:0:0:
192,204,83710,6,0,L|280:256,1,99.9999999999999,6|8,0:0|0:0,0:0:0:0:
300,332,84460,2,0,B|196:356|196:356|132:336,2,150,2|8|8,0:0|0:0|0:0,0:0:0:0:
372,296,85960,1,2,0:0:0:0:
412,228,86335,1,8,0:0:0:0:
372,160,86710,2,0,P|312:148|260:164,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
220,216,87460,2,0,L|184:60,2,150,2|8|8,0:0|0:0|0:0,0:0:0:0:
240,293,88960,1,2,0:0:0:0:
174,338,89335,2,0,L|118:334,1,50,8|4,0:0|0:0,0:0:0:0:
Seaweed
nm

[Another]
00:13:772 (2) - I don't like this overlap. Either fully overlap it with the slider or don't overlap at all
00:32:335 (4) - It's kind of empty on the red tick after this circle. I suggest changing it into a 1/2 slider to fill the gap
00:33:835 (4) - ^
00:37:585 (2) - Slider leniency allows this circle to be far from the slidertail. Maybe if you increase spacing it will allow for more interesting play of the map.
00:40:585 (2) - Having a 1/4 circle stacked right under a slider tail really hurts the flow of the slider as the player would have to stop their cursor rather than follow the flow.
01:24:085 (2) - ^
_xyliac

Seaweed wrote:

nm

fixed
keep
comment

[Another]
00:13:772 (2) - I don't like this overlap. Either fully overlap it with the slider or don't overlap at all I think the overlap is neat and readable tho
00:32:335 (4) - It's kind of empty on the red tick after this circle. I suggest changing it into a 1/2 slider to fill the gap it'll make the other sounds in the same part inconsistent though, I did this to highlight the drums like (00:32:335 (4) - and 00:33:835 (4) - ) as well
00:33:835 (4) - ^ same
00:37:585 (2) - Slider leniency allows this circle to be far from the slidertail. Maybe if you increase spacing it will allow for more interesting play of the map. but the drums like (00:37:585 (2) - and 00:40:585 (2) - ) doesn't really sound that distant to the pianos that were held before them (00:37:210 (1) - and 00:40:210 (1) - )
00:40:585 (2) - Having a 1/4 circle stacked right under a slider tail really hurts the flow of the slider as the player would have to stop their cursor rather than follow the flow. flow in this part doesn't really mean much since it's a calm part before the build-ups, it also has a few 1/1 intervals between notes, I doubt that prioritising the flow would make much difference, it would just make the 3/4 slider gimmick inconsistent.
01:24:085 (2) - ^ the thing with the stacks of the 3/4 slider > circle is to make sure the players know which are the 3/4 slider and which are the 1/1 sliders, since the circles after the 1/1 slider aren't fully stacked, it's either just overlapping or simply away from it. All the 3/4 sliders has a circle stack in their sliderend with only this 01:26:710 (3,4) - being an exemption.



ack sorry if I hadn't applied any of the mods you've stated even though you took your time modding my gd ;w; although thanks to your words it did make me look at my map thoroughly again to fix inconsistencies and change bits and pieces of the map (there was actually several parts that were inconsistent that I didn't notice). However, if another modder mentions the to change any of the parts that you presented, I will change it.

Giru <3 https://puu.sh/yxAGf/f06ea74cd3.osu
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