00:00:188 - Overall spacing used in the intro part makes the gameplay involved too much movement for a calm section, should be nerfed
00:09:988 - Shouldn't skip this one
00:11:388 (1) - 00:11:788 (2) - Are rhythmically different so you should map them differently to indicate the difference, 2 circles instead of 00:11:388 (1) - might work. Same applies to 00:25:788 .
00:11:388 (1) - 00:25:788 (7) - NC are inconsistent despite rhythm being the same. Also applies to Platter.
00:13:588 (6) - Ok so you hyperdash'd on this but then you did it differently on 00:19:388 (4,5) ?
00:16:088 - Sounds like 1/6 tho
00:17:388 (2,3,4) - 00:31:788 (2,3,4) - Don't really get why these are hitsounded differently
00:18:188 - Whistle missing.
00:19:388 (4,5) - Add hyperdash? For consistency with 00:13:588 (6) - 00:16:188 (4) .
00:20:988 (1,2,3,4,5,6,7,8) - Pattern would be more accurate to the melody if you go for something like https://puu.sh/ypGWs/37d759a3c9.jpg where direction changes happen on white ticks (which are more prominent)
00:22:488 - 1/6 as well
00:22:588 - The whole measure could have added more 1/4 rhythms but up to you I guess
00:27:588 (5) - 00:33:988 (5) - Not a good variation from other ones 00:13:588 (6) - 00:16:188 (4) - etc you did previously tho, like variation is one thing but don't do it to the point where it creates different emphasis/interpretation of the rhythms.
00:33:188 (2,3,4,5) - And this one doesn't have any hyperdashes unlike 00:26:788 (2,3,4,5) - ?
00:34:888 - There's nothing here to be mapped? Or at least 00:35:088 - 00:35:288 - clearly sound more prominent than the blue tick you mapped which idk why
00:35:388 - Same pattern thing as mentioned before
00:38:588 - Missing clap.
From the highest diff alone feels like things aren't polished enough, spacings/hyperdashes are sometimes inconsistent for reasons I'm not aware of, hitsounds tend to be missing here and there (which I already pointed them out but there could be more)
00:10:988 (2,1) - 00:25:788 (6,1) - 1/1 movement stoppage on different rhythms for some reason lol, could ctrl+G rhythm 00:10:988 (2,1) - and make it the same as 00:25:788 (6) .
00:18:188 (1,2,3) - Same rhythm difference idea as mentioned at 00:11:388 - in Rain.
00:28:988 (7,1) - Not sure why this is a hyperdash
00:33:988 (5,6,7,8) - Any reason for using different rhythms from what you did at 00:19:988 (4) - 00:27:988 (4) - etc?
ok I think I'm gonna stop on mentioning hyperdashes like I don't know if you're intending to make the later half harder than the first but that doesn't really work because you're trying to make the gameplay harder while the intensity of the song stays the same.
Need more dashes, like the entire diff is almost walkable. If you don't know what to add then first try adding dashes on beats you hyperdash'd in Platter, that will make the spread more consistent.
00:11:388 - 00:25:788 - I know these parts are the same but can you just do some more variations than just copy paste and flip the whole thing???
Not good enough at the moment, if you want me to nominate this then I expect to see more effort than what is displayed in the set currently. If you have any questions then feel free to poke me via forum/in-game, good luck~
00:24:188 (1,2) - just need a little curve is better 00:38:588 (2) - make two circles to emphasize the notes
00:22:388 - remove Hdash 00:28:788 (5,6,7) - increase some curve
00:10:988 (4) - end on 00:11:188 -
00:10:988 (9) - end on 00:11:188 - 00:21:388 (3,4) - and 00:22:188 (3,4) - move to right to keep 00:21:288 (2) - and 00:22:088 (2) - is Hdash 00:20:988 (1,2,3,4,1,2,3,4) - this part correspond with 00:35:388 (1,2,3,4,1,2,3,4) - so i feel they need Hdash 00:27:388 (6,7,1) - queer curve
you have soft-slidertick2 but use no S:C2 in your map?
spacing is to high generally i would use 1.4 sv instead of 1.6. as it is now i constantly need to readjust my catcher with short tap dashes. too much to demand from beginning players. EDIT: so as Electoz stated the entire diff is almost walkable. The problems lies in the almost, i would use 1.4 sv to make more of the map walkable but keep the distance for jumps or even buff them maybe (i'm not entirely sure as i don't quite remember from my mod anymore >.<)
00:03:188 (1,2) - would nerf distance. dont feel the change in music justifies a dash here. if you still want them to be dashes, buff them a bit since it is unclear if i need to dash or not.
00:06:388 (1,2) - ^
00:07:988 (1,2,3) - is the same as 00:06:388 (1,2) - but mapped diffrently. would use a slider between 00:08:188 (2,3) - atleast as you did on 00:06:388 (1,2) -
00:08:388 (3,4) - spacing bit high again.
00:09:588 (1,2) - think this should be first dash, but buff distance a bit so its clear its a dash. 2.6x imo
00:14:588 (5) - think having 5 a bit further away from 4 is fitting as 5 hits on a stronger sound.
00:20:988 (1,2) - would have these two go with the flow instead of against. its pretty hars to both have dash to them and demanding a new player to make a full stop after the dash.
00:25:788 (1,2) - spacing here is a bit awkward, easy to overshoot 2 when running towards 00:26:388 (3) - Would increase spacing between 1 and 2 a bit.
00:29:988 (2,3,4,1) - considering the dash to 00:30:588 (1) - i feel 00:29:988 (2,3,4) - is a bit harsh, would move 3 to x:224 for a more forgiving anti-flow tripple
00:37:788 (4,5) - preffer if you use 1.0x spacing between all 00:37:588 (3,4,5) - for more natural flow.
feel start is overspaced again would have hypers like 00:03:388 (1,2) - just be dashes and the rest of the intro be walks. having hypers for these changes in music feels overemphasised.
00:06:588 (1,2) - ^
00:08:188 (5,6) - ^
00:09:188 (8,9) - feel first hyper should be here
00:06:588 (1,2,3,4,5,6,7,8,9,10) - fruit stack getting a bit high, maybe add an NC on 00:08:188 (5) - or 00:08:388 (6) -
00:25:188 (4,5,6) - would not curve this tripple. can be a bit awkward to hit. would move 6 to x:312 instead
00:27:388 (1,2,3) - ctrl + g. fits rhythm much better.
00:06:588 (1,2,3,4,5,6,7,8) - feels a bit hyperspammy. would remove hyper on 00:07:388 (3,4) - and 00:08:988 (7,8) -
00:08:188 (5,6) - add NC on one of these
00:38:588 (5) - this repeat slider didnt make that much sense to me. would preffer just a 1/2 slider
good rain, pretty solid. The diff spike from platter to rain may be a bit high tho (ppy plz fix ctb SR) maybe possible to nerf salad a bit and (maybe) buff platter a bit to fix that issue. (if you follow my suggestion on salad it should be nerfed a bit)
Sorry for the long time to respond, got bombarded with request when opening that queue >.< good luck on ranking