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Howard Goodall - Paris Taxi Ride [CatchTheBeat]

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Imai Lisa
m4m req
I'm sorry that so few
I apologize in advance for my poor english ;cc


I'm not really into modding platter diffs, too Kappa, but i will try
  • Platter
  1. 00:23:788 (4,1) - maybe 1 move close to 4. I think inexperienced players may miss at this moment
  2. 00:35:188 (9,1) - to emphasize main beat need move 1 from 9

    Rain
  3. 00:22:588 (1,2,3,4) - this moment looks boring. if you like it, try this:
  4. 00:25:788 (7,1,2) - 1 move from 7 to have make 7 dash
  5. 00:27:588 (5) - maybe make 1/4 slider with reverse?
  6. 00:33:988 (5) - ^

    Playback Time
  7. 00:11:788 (2,3,4) - maybe 3,4 move from 2 to have make 2 hdash
  8. 00:25:688 - add note maybe?
  9. 00:18:188 (1,2,3) - i think need move 2 from 1 to 3
  10. 00:26:188 (1,2) - 2 move close to 1 maybe?
  11. 00:28:988 (3,4) - ^ And the same can be done with 00:36:988 (1,2) -
  12. 00:24:988 (4,5,6) - I think it is quite difficult. Try this if you are like it
  13. 00:31:988 (5,6) - 6 move close to 5 maybe??? but i don't know what to do with 00:32:588 (1,2) -
Enchant

  • Playback Time

    General
  1. Maybe AR 9.3 for the extreme hyper dashes.
  2. No kiai?

    Gameplay
  3. 00:01:688 (5) - Move to the right to create a nicer flow. (x=324 y=177?)
  4. 00:04:488 (4) - ^ only this time to the left
  5. 00:10:788 (5) - Move a little to the right, feel like this movement is kinda drastic for the sound
  6. 00:11:788 (2) - Song picks up on this note, maybe enable kiai time here until the end?
  7. 00:14:188 (4) - Move this way more to the right, the flow here is kinda weird for a diff like this
  8. 00:15:788 (4) - Move this above 00:15:588 (2) - for a perfect triangle.
  9. 00:18:988 (5) - Move this above 00:18:788 (4) - for a perfect triangle.
  10. 00:21:288 (2,4,2) - This flows really strange, make a better flow by doing this instead
Topic Starter
Sakary

Shanofanboy wrote:

m4m req
I'm sorry that so few
I apologize in advance for my poor english ;cc


I'm not really into modding platter diffs, too Kappa, but i will try
  • Platter
  1. 00:23:788 (4,1) - maybe 1 move close to 4. I think inexperienced players may miss at this moment okay
  2. 00:35:188 (9,1) - to emphasize main beat need move 1 from 9 i don't know what you mean, but i assume i need to move 1 away from 9. okay then.

    Rain
  3. 00:22:588 (1,2,3,4) - this moment looks boring. if you like it, try this: okay
  4. 00:25:788 (7,1,2) - 1 move from 7 to have make 7 dash it's hard to adjust. so i tried to ctrl+g 1 and move it away from 7.
  5. 00:27:588 (5) - maybe make 1/4 slider with reverse? i'll change this soon.
  6. 00:33:988 (5) - ^ same with this one

    Playback Time
  7. 00:11:788 (2,3,4) - maybe 3,4 move from 2 to have make 2 hdash its better this way now.
  8. 00:25:688 - add note maybe? okay
  9. 00:18:188 (1,2,3) - i think need move 2 from 1 to 3 will not change for now.
  10. 00:26:188 (1,2) - 2 move close to 1 maybe? okay
  11. 00:28:988 (3,4) - ^ And the same can be done with 00:36:988 (1,2) - okay
  12. 00:24:988 (4,5,6) - I think it is quite difficult. Try this if you are like it i like my pattern here. it gives more stress to the players.
  13. 00:31:988 (5,6) - 6 move close to 5 maybe??? but i don't know what to do with 00:32:588 (1,2) - not going to change for now
Thanks for the mod :)
Topic Starter
Sakary

Enchant wrote:


  • Playback Time

    General
  1. Maybe AR 9.3 for the extreme hyper dashes. okay
  2. No kiai? It's not the time for kiai to enable. It's rankable even without kiai

    Gameplay
  3. 00:01:688 (5) - Move to the right to create a nicer flow. (x=324 y=177?) okay
  4. 00:04:488 (4) - ^ only this time to the left okay
  5. 00:10:788 (5) - Move a little to the right, feel like this movement is kinda drastic for the sound okay
  6. 00:11:788 (2) - Song picks up on this note, maybe enable kiai time here until the end? look up
  7. 00:14:188 (4) - Move this way more to the right, the flow here is kinda weird for a diff like this well the pattern is okay for this diff especially its CS is 5; even though, I followed your suggestion
  8. 00:15:788 (4) - Move this above 00:15:588 (2) - for a perfect triangle. i don't want it to be a perfect triangle. this pattern makes the diff harder and better flow. so keeping it for now
  9. 00:18:988 (5) - Move this above 00:18:788 (4) - for a perfect triangle. same with this one
  10. 00:21:288 (2,4,2) - This flows really strange, make a better flow by doing this instead going to keep this pattern for now. i will change it if someone sees it again.
Will check your mod later. :)
Thanks for the mod!!!
SYAHME
Subject: SYAHME's CtB Modding & GD Queue[CLOSED] You have requested a mod from my modding queue but I will mod this maps instead of maps that your request, sorry. If you have time I hope you can mod my maps: https://osu.ppy.sh/s/607985, I really appreciate it.
[General]
  1. Why 01.jpg, 02.jpg and 03.jpg is not HD, please change into a HD one.
  2. I think rain is okay to me and sorry, I don't want to mod playback time.

[Cup]
  1. This is good, keep up the good work.

[Salad]
  • New combo:
  1. 00:01:588 (3,1) - 00:03:188 (3,1) - 00:04:788 (3,1) - 00:06:388 (3,1) - why you NC like this? I don't get it. Why not NC every 2 reverse slider example like 00:07:988 (1,2) - this?
  2. 00:16:788 (4) - NC here? it is getting full if you play it and also beginning of the new sound.
  3. 00:20:788 (6) - NC here for obvious reason.
  4. 00:22:588 (3) - start NC here? make same combo with 00:23:188 (4,1) - this.
  5. 00:35:188 (6) - NC here?
  6. 00:38:988 (3) - NC here for aesthetic?
  • Timeline:
  1. 00:24:188 (2) - I barely hear a sound here.
  2. 00:30:588 (3) - this is not consistent with 00:16:188 (3,4) - despite it have the sound same.
  • Pattern & spacing:
  1. 00:13:588 (5) - move this slightly to the right give a smooth jump, consider moving it to x:336.
  2. 00:15:588 (2) - this is confusing, whether to walk or dash, consider moving it to x:240.
  3. 00:13:588 (5) - I can catch this without a dash, consider make a dash at x:336 consistently like the previous one, 00:13:588 (5) - this.
  4. 00:21:788 (2) - ctrl + g?
  5. 00:24:988 (1) - I'm not sure if you want to make a walk or dash because I can catch without a dash. If you want to make a walk, consider moving one grid to the right to make a smooth catch.
  6. 00:25:388 (2,1,2) - I can catch this without a dash, please make it same with previous distance.
  7. 00:27:388 (4,5) - same as above, consider move 00:27:988 (5,6,7) - this to x:144.
  8. 00:31:988 (5,1,2) - too close? I can't understand.
  9. 00:33:788 (4,5) - same as above.
  10. 00:36:188 (2) - slightly move this to the left at x:144.
  11. 00:36:988 (1,2,1,2,3,1,2,3) - make this pattern balance rather than on the right side by ctrl + h 00:37:788 (2) - this.

[Platter]
  • New combo:
  1. 00:19:988 (1) - make this one group combo with 00:18:188 (1,2,3,4) - this, 00:20:788 (2) - make new combo and one group combo with 00:20:988 (1,2,3,4) - this.
  2. 00:27:988 (1,2,3,4) - make this one group combo with 00:26:188 (1,2,3,4) - this, like you did at 00:12:388 (1,2,3,4,5,6,7) - this.
  3. 00:35:188 (9) - start NC here for the new sound.
  4. 00:38:988 (2) - NC here for aesthetic?
  • Timeline:
  1. 00:34:888 (7) - I can't hear a sound here, I only hear echo of previous 00:34:788 (6) - sound.
  • Pattern & spacing:
  1. 00:01:188 (4) - give the tail of this slider slightly to the left to create a must dash to catch next note.
  2. 00:05:988 (4) - give the head of this slider slightly to the left to make a smooth dash, I can catch without a dash.
  3. 00:11:388 (1,2) - please make the distance more larger, consider at x:240.
  4. 00:12:788 (2) - move this to x:224 for a must dash if you want to make a dash.
  5. 00:14:988 (1) - move to x:464, reason same as above.
  6. 00:19:188 (3) - move to x:336, ^.
  7. 00:20:788 (2,1) - move one grid to the left?
  8. 00:23:788 (4) - dash or not? if not make the distance closer to previous note.
  9. 00:27:188 (3) - move to x:352, for a must dash.
  10. 00:38:388 (1,2) - maybe too far, please reduce the distance a little bit.

Good luck on ranked this.
Topic Starter
Sakary
Ohhh... you've been modding again... Nice nice
Will check this soon.
Topic Starter
Sakary

SYAHME wrote:

Subject: SYAHME's CtB Modding & GD Queue[CLOSED] You have requested a mod from my modding queue but I will mod this maps instead of maps that your request, sorry. If you have time I hope you can mod my maps: https://osu.ppy.sh/s/607985, I really appreciate it.
[General]
  1. Why 01.jpg, 02.jpg and 03.jpg is not HD, please change into a HD one.
  2. I think rain is okay to me and sorry, I don't want to mod playback time.

[Cup]
  1. This is good, keep up the good work.

[Salad]
  • New combo:
  1. 00:01:588 (3,1) - 00:03:188 (3,1) - 00:04:788 (3,1) - 00:06:388 (3,1) - why you NC like this? I don't get it. Why not NC every 2 reverse slider example like 00:07:988 (1,2) - this?
  2. 00:16:788 (4) - NC here? it is getting full if you play it and also beginning of the new sound.
  3. 00:20:788 (6) - NC here for obvious reason.
  4. 00:22:588 (3) - start NC here? make same combo with 00:23:188 (4,1) - this.
  5. 00:35:188 (6) - NC here?
  6. 00:38:988 (3) - NC here for aesthetic?
  • Timeline:
  1. 00:24:188 (2) - I barely hear a sound here.
  2. 00:30:588 (3) - this is not consistent with 00:16:188 (3,4) - despite it have the sound same.
  • Pattern & spacing:
  1. 00:13:588 (5) - move this slightly to the right give a smooth jump, consider moving it to x:336.
  2. 00:15:588 (2) - this is confusing, whether to walk or dash, consider moving it to x:240.
  3. 00:13:588 (5) - I can catch this without a dash, consider make a dash at x:336 consistently like the previous one, 00:13:588 (5) - this.
  4. 00:21:788 (2) - ctrl + g?
  5. 00:24:988 (1) - I'm not sure if you want to make a walk or dash because I can catch without a dash. If you want to make a walk, consider moving one grid to the right to make a smooth catch.
  6. 00:25:388 (2,1,2) - I can catch this without a dash, please make it same with previous distance.
  7. 00:27:388 (4,5) - same as above, consider move 00:27:988 (5,6,7) - this to x:144.
  8. 00:31:988 (5,1,2) - too close? I can't understand.
  9. 00:33:788 (4,5) - same as above.
  10. 00:36:188 (2) - slightly move this to the left at x:144.
  11. 00:36:988 (1,2,1,2,3,1,2,3) - make this pattern balance rather than on the right side by ctrl + h 00:37:788 (2) - this.

[Platter]
  • New combo:
  1. 00:19:988 (1) - make this one group combo with 00:18:188 (1,2,3,4) - this, 00:20:788 (2) - make new combo and one group combo with 00:20:988 (1,2,3,4) - this.
  2. 00:27:988 (1,2,3,4) - make this one group combo with 00:26:188 (1,2,3,4) - this, like you did at 00:12:388 (1,2,3,4,5,6,7) - this.
  3. 00:35:188 (9) - start NC here for the new sound.
  4. 00:38:988 (2) - NC here for aesthetic?
  • Timeline:
  1. 00:34:888 (7) - I can't hear a sound here, I only hear echo of previous 00:34:788 (6) - sound.
  • Pattern & spacing:
  1. 00:01:188 (4) - give the tail of this slider slightly to the left to create a must dash to catch next note.
  2. 00:05:988 (4) - give the head of this slider slightly to the left to make a smooth dash, I can catch without a dash.
  3. 00:11:388 (1,2) - please make the distance more larger, consider at x:240.
  4. 00:12:788 (2) - move this to x:224 for a must dash if you want to make a dash.
  5. 00:14:988 (1) - move to x:464, reason same as above.
  6. 00:19:188 (3) - move to x:336, ^.
  7. 00:20:788 (2,1) - move one grid to the left?
  8. 00:23:788 (4) - dash or not? if not make the distance closer to previous note.
  9. 00:27:188 (3) - move to x:352, for a must dash.
  10. 00:38:388 (1,2) - maybe too far, please reduce the distance a little bit.

Good luck on ranked this.
Thank you very much for the mod.
I lost my comments...
I followed almost everything you said. :)
I'll change the background soon.
Topic Starter
Sakary

-Nicotine wrote:

Alirhgt let's get this done before getting a Mod from a BN.

Platter:
I almost missed on the first part, I can't tell at first if do you need dash.
Platter literally only has 5 hyperdashes. This is not appropriate for ranking. Here some notes that I found H-dash worthy
00:14:588 (7) -
00:17:788 (6) -
00:27:388 (4) -
00:19:988 (1) -
00:35:188 (9) -

Fixed everything



Rain:
00:38:588 (2) - curve this? fixed
Nothing much on rain. This diff feels pretty clean. thanks

Playback Time:
00:01:788 (1) - The Hyper doesn't emphasize anything. If it meant to emphasize 00:03:388 (1) -, then It wouldn't have much impact. I'd suggest reducing this into a dash. ! hyper alone is enough. theres no hdashes here. i don't know what you mean
00:05:788 (3,4) - Here aswell. not going to change it for now.
00:08:988 (3,4) - SUggestion: Feels non-repetitive if you just make (3) a reverse arrow. Then adjust the rest for flow. I based this on the first 4 previous patterns that's why its like that. no change for now
00:23:388 (3) - I'd Hyper this, Since there is a whistle hitsound on 00:23:988 (5) - fixed
00:27:988 (2) - Hyper? I assume you meant was I need to make 1's tail hdash. so i did. fixed

Nice. I'm sorry that my mod got delayed. It's okay, i thought you're not going to continue it. sorry for that. lol
Very thanks for the mod.

Also about the kiai, we'll see if a BN suggests it too.
-Nicotine
It would be better if you just have atleast a kiai only in a second
It may have a bit impact on the map atleast
Topic Starter
Sakary
Let's see. 8-)
Topic Starter
Sakary
removed unnecessary jumps and hit objects.
Adiopulse
kds plz

Diffs need kiai time

Salad
00:21:588 - should be a note to accent that accordion pitch change
00:35:388 (3,4) - these should tilted more
Topic Starter
Sakary

Adiopulse wrote:

kds plz

Diffs need kiai time no need.

Salad
00:21:588 - should be a note to accent that accordion pitch change okay, added
00:35:388 (3,4) - these should tilted more. okay
Thanks for suggesting.
Idk since your mod is helpful, i'll give kudos. (but it's too short)
BoberOfDarkness
some few suggestions about timeline for top diff cuz' I couldn't find more issues

  1. 00:02:888 (4) - note is inconsistent with rest of part and feels odd
  2. 00:03:288 - place for note
  3. 00:04:588 (4) - triplet would work here actually.
  4. 00:06:488 (5) - overmapped note
  5. 00:09:788 (1) - actually would be better as 1/4 stream
  6. 00:10:488 - place for a note
  7. 00:14:088 - ^
  8. 00:17:488 - ^
  9. 00:23:288 - ^
  10. 00:24:688 - and 00:24:888 - those are another good spots for notes
  11. 00:30:888 - ^
  12. 00:37:388 - and 00:37:488 -
  13. 00:37:988 - 00:38:288 - you could map something more here, slider/stream

gl
Topic Starter
Sakary

BoberOfDarkness wrote:

some few suggestions about timeline for top diff cuz' I couldn't find more issues

  1. 00:02:888 (4) - note is inconsistent with rest of part and feels odd
  2. 00:03:288 - place for note
  3. 00:04:588 (4) - triplet would work here actually.
  4. 00:06:488 (5) - overmapped note
  5. 00:09:788 (1) - actually would be better as 1/4 stream
  6. 00:10:488 - place for a note
  7. 00:14:088 - ^
  8. 00:17:488 - ^
  9. 00:23:288 - ^
  10. 00:24:688 - and 00:24:888 - those are another good spots for notes
  11. 00:30:888 - ^
  12. 00:37:388 - and 00:37:488 -
  13. 00:37:988 - 00:38:288 - you could map something more here, slider/stream

gl
I lost my comments.
Followed almost everything you said.
Really thanks for the mod!
-Nicotine
Still open for cup gd?
I want to map it lolz
Topic Starter
Sakary

-Nicotine wrote:

Still open for cup gd?
I want to map it lolz
nope.
sorry.
Minato Yukina
I'm late :o

[Rain]
00:12:388 (3,4) - Is this should be the straight flow? I think it shall be better with anti to emphasize drum sound on 00:12:588 , better consider it
00:35:688 (2,3) - The distance is almost like edge dash, it's not recommended for Rain difficulty. Please reduce it more and same goes with 00:36:088 (4,5) -

[Playback Time]
00:10:188 (5,6) - I hope this gets more distances for better flow
00:14:188 (4,5) - Distance for here is not enough, try to curve 00:13:588 (2) - more then you can get enough space
00:22:088 (2,3) - Similar reason as 00:35:688 (2,3) - for Rain difficulty mod, it can be considered as edge dash
00:27:188 (5,1) - Edge dash before the HDash is an unrankable thing!!

:idea:
Topic Starter
Sakary

Minato Yukina wrote:

I'm late :o

[Rain]
00:12:388 (3,4) - Is this should be the straight flow? I think it shall be better with anti to emphasize drum sound on 00:12:588 , better consider it added distance to 4 to emphasize drum sound.
00:35:688 (2,3) - The distance is almost like edge dash, it's not recommended for Rain difficulty. Please reduce it more and same goes with 00:36:088 (4,5) - reduced

[Playback Time]
00:10:188 (5,6) - I hope this gets more distances for better flow okay
00:14:188 (4,5) - Distance for here is not enough, try to curve 00:13:588 (2) - more then you can get enough space okay
00:22:088 (2,3) - Similar reason as 00:35:688 (2,3) - for Rain difficulty mod, it can be considered as edge dash
00:27:188 (5,1) - Edge dash before the HDash is an unrankable thing!! edited

:idea:
Thanks for the mod! :):):):)
Time Series
M4M~

Salad
This salad makes me very comfortable. It doesn't have any kind of anti-flows, which makes it easy to read. Although it might be a little too easy for a salad, but since your mapset doesn't have a cup, it is perfect to set the difficulty as this.
One possible mod is to replace 00:09:788 (2) by a spinner. This could varyfy the final scores.

Platter
Several gaps might be too big for a platter-level player, from my perspective:
00:02:788 (4,1)
00:05:988 (4,1)
00:12:988 (3,4)
00:14:988 (1,2)
00:17:788 (6,1)
00:18:188 (1,2)
00:28:988 (8,1)
00:29:988 (2,3)
I'd suggest you either enlarge them into hyperdashes or shorten their gaps. Besides, there are also other mods:
00:13:588 (4,5,6,7) - This is too hard for platter. Please move object 5 to object 7's position or reverse the position of 5 & 7
00:36:588 (5,1,2) - Never use consecutive hyperdashes in platter. You may reverse the position of 1 & 2
Besides, you may also consider turning 00:09:788 (1) into a spinner. However, since I also really appreciate the pattern before and behind it, I'm not going to strongly suggest you do this.

Rain
I think there's nothing much left to mod after your update on Jul 15. However, As you set CS=4.5 and AR=9, though still within the allowed range for rain criteria, I think it might be a bit too hard for rain and you don't have to push everything to maximum. Please consider the possibility to set CS=4~4.2.
Alongside, Please also consider whether you can turn 00:09:788 (1,2) into a spinner. But same as in platter, you can also keep it because the pattern is great.

Playback Time
The map is perfect from my view, only it's far more difficult than the stars it shows.
You can add whistles for the sliders' tails of 00:02:588 (3) and 00:08:588 (2)

Hope these suggestions could be helpful!
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