johnmedina999 wrote:
Really, we shouldn't even have fixed scroll speed. It should be on BPM, or even better, on multipliers.
At one time, there was no "fixed" speed. Everything was BPM scaled. It
sucked, because you constantly had to adjust your scroll speed based on the BPM of the song to try to get it as close as possible to your "ideal" scroll speed. In my case, I considered 150 bpm set to speed 18, and roughly every 10 bpm difference means I had to adjust up/down to account for the difference in bpm (so, 140 bpm = 19, 130 = 20, and 160 = 17, 170 = 16, etc.)
It took a lot of people complaining for things to change, but the compromise (or really, peppy's ruling) was that BPM scaling was still going to be default because IIDX inspired peppy and since bpm scaling is how IIDX does it, that's how o!m will do it by default. Of course, this decision was and still is terrible because it makes things more difficult for newcomers (since most new players don't necessarily know how to change the speed let alone switch to fixed speeds) but that's getting a bit off topic.
As for the idea of adding SVs to difficulty calculation, it's
simply not feasible. There's absolutely no way to accurately model any sort of difficulty rating for SVs that would work well enough in enough situations to be worthwhile. There are so many different ways to make SVs that it would be too easy to manipulate star rating with them, and star rating would be
even more inaccurate than it currently is.
Additionally,
if a cmod style option were ever added there's absolutely
no way peppy would allow it to be ranked, because in case any of you people haven't paid attention to peppy's attitude toward the game, he strongly believes that mappers should have a
lot of control over how a player experiences a map. In standard, it took years of complaints before peppy added the ability to dim backgrounds in-game rather than force players to replace the background with a black image. And peppy also was not happy about allowing players to override a map's custom skin with the player's own. (I'm quite sketchy on the details about those events, but this is how I remember things. Anyone with better knowledge on those events can feel free to correct me)