forum

toby fox - sans. [CatchTheBeat]

posted
Total Posts
14
Topic Starter
BoberOfDarkness
This beatmap was submitted using in-game submission on 9 maja 2017 at 15:16:40

Artist: toby fox
Title: sans.
Source: Undertale
BPM: 128
Filesize: 1982kb
Play Time: 00:48
Difficulties Available:
  1. DavidEd's Cup (1,24 stars, 85 notes)
  2. Platter (2,41 stars, 100 notes)
  3. Salad (1,77 stars, 91 notes)
  4. WinterPlant's Rain (3,45 stars, 144 notes)
Download: toby fox - sans.
Information: Scores/Beatmap Listing
---------------
For someone special <3

DavidEd's Cup by DavidEd
Salad by me
Platter by me
Rain by _Asriel
Qiyana
omg undertale!!!!!!!111!!! a mod thing

[GENERtALe]
There's no preview point :o
I like the fries hitsounds


[SAnsLAD]
tbh the ar is a bit too fast. maybe 5.5 or 6. (CHANGE OD too)
The real diff and stuff
  1. 00:13:593 (3,4) - Move the 4 a bit more closer to the 3.
  2. 00:15:937 (3,1,2,3,4) - Maybe move those 1/2 sliders close to the first slider (3)
  3. 00:18:280 (4,1) - Maybe add a small dash/jump here.
  4. 00:37:031 (3,1) - Move the 1 a bit closer to the 3. Like move the 3 onto x: 240 y: 240 or something. It would make sense to move 00:38:203 (2) - too if you do this.
[PLATTundynER]
SO MUCH DASHES
Items:
  1. Reduce the dashes before I write mod-shes.
[Temmie's Rain]
The jumps are "too wide" (that's what she said ;D)
The stuff:
  1. 00:03:281 (5) - Replace the whistle hitsound here with a clap.

gl with the map

*edit GD's should probably be in lowercase bc the title and author are lowercase and theme and stuff also add a period at the end of the diff names banana*
Topic Starter
BoberOfDarkness

Dyl-Byl wrote:

[SAnsLAD]
tbh the ar is a bit too fast. maybe 5.5 or 6. (CHANGE OD too)
The real diff and stuff
00:13:593 (3,4) - Move the 4 a bit more closer to the 3. ok
00:15:937 (3,1,2,3,4) - Maybe move those 1/2 sliders close to the first slider (3) it's already walkable
00:18:280 (4,1) - Maybe add a small dash/jump here. ok
00:37:031 (3,1) - Move the 1 a bit closer to the 3. Like move the 3 onto x: 240 y: 240 or something. It would make sense to move 00:38:203 (2) - too if you do this. nah it's already small distance

[PLATTundynER]
SO MUCH DASHES well technically naaahhh
Items:
  1. Reduce the dashes before I write mod-shes.

*edit GD's should probably be in lowercase bc the title and author are lowercase and theme and stuff also add a period at the end of the diff names banana*
changed BG and preview point set'ed up
LiousPL

  • General
  1. Maybe add some custom colours? :3


    DavidEd's Cup

  2. 00:04:687 (3) - Ctrl +H for add movement here (and take to x:412 of course~)
  3. 00:14:062 (5) - Maybe add some curve, for add movement again?
  4. 00:36:562 (5) - ^


    Salad

  5. 00:00:703 (2) - Może zrobiłbyś ją na zewnątrz, lepiej wygląda ;3 (Click), oczywiście te później zostaw, ale to zmień by zachęcało do zagrania ;)
  6. 00:18:280 (4) - Zamienisz to może w tripleta 1/4?
  7. 00:38:203 (2) - Postaw ją równo między dwoma sliderami, tak jak to robiłeś z resztą

    Niezmapowane dźwięki ( prócz 00:41:015 )
    SPOILER
    - 00:03:515
    - 00:11:015
    - 00:26:015
    - 00:33:515
    - 00:37:265
    I trochę więcej tego tam jest, ale to jest najbardziej wyczuwalne...

    Platter

  8. 00:03:046 (5) - Ctrl+H dla polepszenia flow?
  9. 00:10:546 (3) - To do x:208 dla flow znowu
  10. 00:30:703 (2) - Ty raz sobie stawiasz bliżej pierwszego slidera, albo w połowie, osobiście uważam że lepiej w połowie, zwłaszcza że nie ma tam za bardzo mocnego i wyczuwalnego dźwięku... (czyli weź to do x:224)

    WinterPlant's Rain

  11. 00:03:515 (7,1) - Maybe do here Hdash for a characteristic sound?
  12. 00:20:859 (2) - Add some curve for more movement
  13. 00:26:015 (7,1) - Maybe do here Hdash for a characteristic sound v.2?

Qiyana
Add tags of gd's usernames :v
Asrasz
[WinterPlant's Rain]
00:12:187 (3) - move to x:84
00:39:375 (1) - move to x:122
Dilectus

LiousPL wrote:

00:04:687 (3) - Ctrl +H for add movement here (and take to x:412 of course~) would make it inconsistent as i've done this across the entire diff. the reason for it is that on the high bass note i want movement cause its the stronger beat, then on the lower bass note i reduce movement a bit cause its the less strong beat. i feel like it represents the music well
00:14:062 (5) - Maybe add some curve, for add movement again? fix
00:36:562 (5) - ^ fix
Thanks!

changes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:sans.
TitleUnicode:sans.
Artist:toby fox
ArtistUnicode:toby fox
Creator:BoberOfDarkness
Version:DavidEd's Cup
Source:Undertale
Tags:
BeatmapID:1270150
BeatmapSetID:599749

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
BoberOfDarkness
@LiousPL fixed
Sakary
Random Mod
These are just suggestions.

General
Check AiMod. There are problems.

Rain
00:07:031 (6) - Put the tail on the red tick. It sounds better. Also make it hyperdash to 00:07:500 (1) - .
00:10:312 (1,2) - I don't recommend having hdash here. Move 2 closer to 1.
00:11:250 (2,1) - Move 1 a bit farther away with 2.
00:14:765 (5,1) - Make 5 hdash?
00:17:109 (2,3) - Repeat slider instead?
00:22:031 (2,3) - Hard to catch (for rain)
00:22:500 (1) - Add DS to make 3 hdash.
00:29:531 (6,1) - 6's tail on red tick and increase 1's distance.
I notice the copy-paste strategy here. lol
You know now what to do.
....
00:48:281 (4) - x:448

Platter
seems fine to me.
and platter is my weakness.

Salad
00:03:750 (1,3) - Make this slightly slant.
00:11:250 (1,3) - ^
00:15:000 (1,3) - ^
00:18:750 (1,3) - ^
00:30:000 (1,3) - ^

Cup
seems fine.

Good luck with the map.
wonjae

  • CUP

    00:14:062 (1) - Remove the NC? It's really awkward to have a 1 object combo in a cup.

    00:44:765 (4) - ranking criteria states 1 bar of timeline distance for a cup for a spinner in this bpm. remove this note

    good cup.

    SALAD

    00:01:875 (1) - why is there a random ass jump when the rest of the map dosent have one. It's weird when this is the only note you emphasized and i think you need more.

    00:03:750 (1) - increase the distance from this note to resemble the distance of 00:00:937 (3,1) - .

    00:06:328 (4) - i would increase the distance on this to maybe a dash because of the emphasis on the noise. maybe x=112 for a dash?

    00:07:031 (5) - if you did the suggestion above, i would make this horizontal to the right and put it x=288

    00:11:015 (4,1) - increase distance? It's the start of a new combo and it has the hitsound and its a new part of the song. Maybe x=60 and move the rest if the pattern a little?

    00:15:000 (1) - this one should also has one because of the new combo, hitsound and higher pitched noise, etc...

    00:20:859 (2) - loud beep boop. increase distance?

    Im going to stop here because i think you get the concept, pm me or msg me in game if ur still confused. To me the salad plays like a cup besides that one dash in the beginning because of the lack of dashes.

    PLATTER

    00:20:625 (1) - it might be hard, but there is an important noise in this slider that i think might deserve a hyper or a dash

    00:24:843 (2) - really low distance from the sliders before and after, would increase to x=112?

    00:26:250 (1) - turn this into a hyper? It would require to mess with the slider before as antiflow hypers arnt allowed but i think it fits here.

    00:32:343 (2) - same problem with my second point, increase distance please?

    solid platter


    RAIN

    00:12:187 (3) - hyper?

    00:15:000 (1) - I would add a hyper here also because of the trumpet noise.

    00:20:859 (2) - this could be hard for some players with the low cs, i would break it into two notes and put the first one at around x=320 and the second note where the slider originally repeated.

    00:26:250 (1) - hyper again?

    00:33:750 (1) - again u can hear that horn noise so i would add a hyper.

    00:37:500 (1) - another horn boi

    also odd that you didnt put a spinner at the end instead like every other map but its fine. The rain is good but it def needs some polishing on some inconsistencies with rhythm and distance.
Dilectus
fixed both
thanks :)

changes
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:sans.
TitleUnicode:sans.
Artist:toby fox
ArtistUnicode:toby fox
Creator:BoberOfDarkness
Version:DavidEd's Cup
Source:Undertale
Tags:
BeatmapID:1270150
BeatmapSetID:599749

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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48281,-100,4,2,1,40,0,0


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Topic Starter
BoberOfDarkness
@HH I actually wanted to made this map with more flat sliders ;;

Paranoid Grapes wrote:



  • SALAD

    00:01:875 (1) - why is there a random ass jump when the rest of the map dosent have one. It's weird when this is the only note you emphasized and i think you need more. I don't actually get what you mean with a random jump here

    00:03:750 (1) - increase the distance from this note to resemble the distance of 00:00:937 (3,1) - . lets try it

    00:06:328 (4) - i would increase the distance on this to maybe a dash because of the emphasis on the noise. maybe x=112 for a dash? okay

    00:07:031 (5) - if you did the suggestion above, i would make this horizontal to the right and put it x=288 well not horizontal but distance increased to next note

    00:11:015 (4,1) - increase distance? It's the start of a new combo and it has the hitsound and its a new part of the song. Maybe x=60 and move the rest if the pattern a little? well if you say so, I am not into adding jumps while using dense timeline but welp I might try it

    00:15:000 (1) - this one should also has one because of the new combo, hitsound and higher pitched noise, etc... fixed

    00:20:859 (2) - loud beep boop. increase distance? well I don't imagine how this would flow well in map

    Im going to stop here because i think you get the concept, pm me or msg me in game if ur still confused. To me the salad plays like a cup besides that one dash in the beginning because of the lack of dashes.

    PLATTER

    00:20:625 (1) - it might be hard, but there is an important noise in this slider that i think might deserve a hyper or a dash I don't find place here for hyperdash

    00:24:843 (2) - really low distance from the sliders before and after, would increase to x=112? fixed

    00:26:250 (1) - turn this into a hyper? It would require to mess with the slider before as antiflow hypers arnt allowed but i think it fits here. dash with harsh direction change emphasize it enough

    00:32:343 (2) - same problem with my second point, increase distance please? fixed

    solid platter <3

Thanks a lot!

Cup updated
Rocma
from Dyl-Byl

00:03:281 (5) - Replace the whistle hitsound here with a clap. it was also whistle in other parts


from LiousPL

00:03:515 (7,1) - Maybe do here Hdash for a characteristic sound? instead, I made more distance
00:20:859 (2) - Add some curve for more movement ok
00:26:015 (7,1) - Maybe do here Hdash for a characteristic sound v.2? same


from Asrasz

00:12:187 (3) - move to x:84 I changed that patterns
00:39:375 (1) - move to x:122 mirroring from (4)


from Hi_Hello

00:07:031 (6) - Put the tail on the red tick. It sounds better. Also make it hyperdash to 00:07:500 (1) - . if the sound is problem, I can fix it
00:10:312 (1,2) - I don't recommend having hdash here. Move 2 closer to 1. ok
00:11:250 (2,1) - Move 1 a bit farther away with 2. ok
00:14:765 (5,1) - Make 5 hdash? I don't want to make more distance at here
00:17:109 (2,3) - Repeat slider instead? now it's fine
00:22:031 (2,3) - Hard to catch (for rain) managing dash was so hard yes.
00:22:500 (1) - Add DS to make 3 hdash. related to previous pattern
00:29:531 (6,1) - 6's tail on red tick and increase 1's distance. same
00:48:281 (4) - x:448 intended spacing


from Paranoid Grapes

00:12:187 (3) - hyper? nope
00:15:000 (1) - I would add a hyper here also because of the trumpet noise. ok
00:20:859 (2) - this could be hard for some players with the low cs, i would break it into two notes and put the first one at around x=320 and the second note where the slider originally repeated. changed
00:26:250 (1) - hyper again? still nope
00:33:750 (1) - again u can hear that horn noise so i would add a hyper. I think it's different part of the song with 00:15:000
00:37:500 (1) - another horn boi spacing made it harder so it's ok

thank you for mods


code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1000
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.1

[Metadata]
Title:sans.
TitleUnicode:sans.
Artist:toby fox
ArtistUnicode:toby fox
Creator:BoberOfDarkness
Version:WinterPlant's Rain
Source:Undertale
Tags:
BeatmapID:1267829
BeatmapSetID:599749

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:8.5
SliderMultiplier:2
SliderTickRate:2

[Events]
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Nokashi
Hello There! It's the random modder!

General
  1. consider adding "sans the skeleton frisk character" to tags. These are the tags of the ranked taiko set and such I would think they should be put here as well
  2. I'm unsure of how you use your finish hitsound. Its placed on selective ticks which have the same beat as the ones with the clap hitsound on them. Using 2 seperate hitsound samples for the exact same sound and one being inconsistent in its use is a bit awkward
  3. You could opt for some neat combo colours. The default ones reaally contrast the background

DavidEd's Cup

  • Not necessarily an issue per se, but your rhythms at times could have been more dense to account for the more prominent synths. Your rhythmic interpretation of this justified imo and its simple in its idea and execution. Along with other suggestions, I Will also point out ideal spots to make your rhythm denser, should you agree. In cups, as long as the movement is simple having a little extra density in 1/2 rhythms wouldnt hurt at all
  1. 00:01:640 - this is one of the sounds you consistently choose to map throughout the song, yet at these instances they are left unmapped, leaving a gap in rhythm that is somewhat offputting. Adding a circle here and directly connecting it with the followup pattern would compliment the song better as well.
  2. Similar point applies for all ticks similar to the above, like 00:05:390 - . Not going to point them out further, since some of them ruin a portion of your patterning. Plus you might also deny them anyway
    1. Alternatively, if you wish to keep said patterning and go for a less dense rhythm after all, at least space the gaps a bit more to offer movement. Im talking about gaps like this one 00:01:875 (1,2,3) - for instance. The extra movement provided would work nicely
  3. 00:07:031 (3) - 1/2 slider to emphasize the trombone could work nicely here
  4. 00:14:062 (5) - It's rather awkward that you didnt map the 1/2 synth here even though its of equal strength with the previous 1/2 sounds which were mapped with 1/2 circles. Consider a 2 1/2 slider rhythm, 00:14:765 - so you use up this tick as well which would express the song better. Similar point here 00:35:625 (1,2,3,4,5) -
  5. 00:16:875 (4) - Should be NCed for consistency's sake
  6. 00:21:562 (1) - Not really a reason to NC here, makes the previous NC kinda pointless, Also idsay the whole synth here belongs to one certain melody so it would be the logical choice to have it under one combo altogether
  7. 00:43:125 (1,2,1,2,3,4) - Similar point as above^
    Overall neat and simple. Glad to see more ctb mappers! One comment I could make is to take advantage of horizontality more. In cup, diffs dashing is not allowed, so part of the musical epxression could be reflected on how horizontal a slider is. By being more horizontal more movement is offered, thus more accentuation on intruments/synth. Whats more, it might introduce the player better to salad diffs since there will be a lot of encouragement for moving in the cup and thus they can get used to the controls of the catcher!

Salad

  • There's a large amount of ambiguous distancing in this salad that should be adjusted, I'll try to point out some instances. Generally all the underwhelming Dashes I'll point out should at least be increased to at least 2.50x - 2.70x DS to avoid ambiguity
  1. 00:03:515 - Circle here for the consistency with 00:11:015 -
  2. 00:06:328 (4) - This reverse would be better as a 1/1 to express the hold of the insturment here, rather than implementing filler rhythm. Same point here 00:28:125 (1,2,3,4) -
  3. 00:07:031 (5,1) - Really underwhelming spacing here, easily walkable and doesnt compliment the intensity. This is an ideal place for a dash but a dash is not present. Have this spacing be somewhere around 2.50x DS
  4. 00:08:203 (2,3) - No emphasis is given here even though the beat is pretty strong. Move to at least 2.50x DS Distancing
  5. 00:13:828 (4,5) - The sudden movement is a bit early in terms of music expression. The switch of the synth is on the following white tick instead. Thus, im proposing this rhythm with the slider here 00:14:062 (5) -instead and a dash between these 00:13:828 (4,5) - . Additionally, this 00:14:530 (6,7) - could also be a 1/2 slider for the consistency. Similar point here
  6. 00:14:764 (7,1) - At least 2.50x DS spacing here cause this really ambiguous in a part that should clearly be accentuated
  7. 00:17:578 (3) - Maybe try this rhythm here instead to offer better emphasis on the held instrument
  8. 00:22:264 (7,1) - At least 2.50x DS here
  9. 00:26:015 (4,1) - Also here^
  10. 00:29:531 (4,1) - These underwhelming spacings are so offputting. Also at least 2.50x DS here
  11. 00:33:515 - Circle here, and a following 2.50x DS dash for consistency
  12. 00:38:203 (2,3) - Generally this is correct accentuation but it is the only time you imply a dash in this certain part of the song so it seems somewhat inconsistent. I would keep this to a walk cause if you made that a dash you would have to use dashes on all similar sounds, and then your dash structure would be too dense
  13. 00:39:140 (4,1) - 2.50x DS here
  14. 00:40:781 (3) - Why didnt you go for the 1/4 triple here? You did it last time 00:18:280 (4) -
  15. 00:44:765 - I Would map this circle to be honest, feels awkward that it isnt mapped

Platter

  • Main issue here for me is the sparcity of normal dashes, you either use walks or HDashes. Extra normal dashes on more ambiguous spacings could do the trick nicely
  1. 00:00:000 (1,2,3) - You could go for a similar rhythm with 00:03:750 (1,2,3,4) - . I feel like this offers better movement in general. Keep in mind 00:01:406 (3,1) - this HDash should be kept
  2. 00:02:578 (3,4) - Ideal place for a normal dash for the movement accentuation. Having a walk here feels underwhelming
  3. 00:05:390 (4,1) - HDash here, consistency with 00:01:406 (3,1) -
  4. 00:06:328 (2,3) - Normal Dash here would work well for the emphasis
  5. 00:09:140 (4,1) - Also HDash here
  6. 00:10:078 (2) - Really strong sound on the sliderend which seems really awkward. I would rather use this rhythm along with a normal dash towards the strong sound here 00:10:312 -
  7. 00:12:890 (4,1) - Hdash here
  8. 00:17:578 (2,3) - Normal dash here? to accomondate the sound
  9. 00:20:390 (4,1) - HDash here again. Generally all downbeats of this nature should have HDashes imo
  10. 00:21:093 (2,3) - Normal Dash here for the accentuation
  11. 00:25:546 (4,1) - HDash here
    Suprisingly the dash structure is okay after this point. so yeah..thats that

WinterPlant's Rain
  1. 00:00:468 (2) - Normal dash here would work nicely for the strong sound. Walk seems a bit weak
  2. 00:07:031 (6,1) - I feel like the 1/4 HDash is a bit too much here. 1/2 HDash would have worked the same imo Generally these 1/4 dashes you have are a bit overkill
  3. 00:10:781 (2,1) - Needs more distance for sure
  4. 00:11:250 (1,2) - Close to being an edge dash, lower spacing here if you want the normal dash, HDash if you want higher spacing
  5. 00:14:765 (5,1) - HDash here for consistency with 00:13:828 (3,1) -
  6. 00:18:515 (5,1) - HDash would work well here for the emphasis
    Generally other rhythm choices are based on a bit of overmapping which i dont really agree with but ¯\_(ツ)_/¯

Good Luck~!
BanchoBot
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