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samfree - Chicken's Theme

posted
Total Posts
116
Topic Starter
Nao Tomori
This beatmap was submitted using in-game submission on Saturday, July 1, 2017 at 1:16:20 PM

Artist: samfree
Title: Chicken's Theme
Source: 100% Orange Juice!
Tags: stwi bor borborygmos pyroflayer fieryrage hobbes2 talmanaze shurelia frostwich metaku my angel mir kisses undeadcapulet haruo fruitbat factory
BPM: 166
Filesize: 1260kb
Play Time: 00:39
Difficulties Available:
  1. bor bor's Hard (3.06 stars, 109 notes)
  2. Fiery's Insane (3.76 stars, 119 notes)
  3. Golden Egg Insane (4.23 stars, 138 notes)
  4. Kisses' Insane (4.01 stars, 129 notes)
  5. Mir's Light Insane (3.61 stars, 129 notes)
  6. My Angel Mir's Normal (2.15 stars, 81 notes)
  7. Norma Check (4.35 stars, 138 notes)
  8. Shu's Hard (3.36 stars, 120 notes)
  9. stwi's Advanced (2.42 stars, 92 notes)
  10. Talmobbes' Easy (1.51 stars, 60 notes)
  11. UC's Easy (1.52 stars, 58 notes)
Download: samfree - Chicken's Theme
Information: Scores/Beatmap Listing
---------------
mir - light insane
hobbes2 and talmanaze - easy
undeadcapulet - easy
borborygmos - hard
my angel mir - normal
frostwich - advanced
shurelia - hard
kisses - insane
fieryrage - insane
diffs combo colored based on mains
Mir
Yukiyo
http://puu.sh/vkqZU/a04dcf89a2.osu
you won't take thi sbut was fun ^^
Metaku
Mir
mod
03:03 Mir: 00:23:222 (4) - nc kds pls
03:08 bor: I told nao
03:08 bor: "nc this pls"
03:08 bor: what the shit
03:08 Mir: k
03:08 Mir: d
03:08 Mir: s
03:08 Mir: p
03:08 Mir: l
03:08 Mir: s
03:08 bor: post irc :^)

K

D

S


P

L

S
I Must Decrease
one nc isnt kd :\

FUN POLICE
Melter
um its coming
_handholding
where is Kisses' Extra?
Melter
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 34788
DistanceSpacing: 1.25
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Chicken Theme
TitleUnicode:Chicken Theme
Artist:dunno
ArtistUnicode:dunno
Creator:Naotoshi
Version:stwi's Advanced
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bmLM0pW.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,361.44578313253,4,2,0,55,1,0


[HitObjects]
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anna apple
's
fieryrage
holy shit let me gd ill be ur slave on orange juice forever
Ussoo
red = important

Red bold = unrankable

green = consider this

black = my personal thoughts

~~~~~~~~~~~~~~~~~~~



UC's Easy
00:02:981 (1) - Better blanket is possible > http://puu.sh/vmBDj/793c045b32.jpg // http://puu.sh/vmBF2/0bd5dd48f2.jpg


00:18:162 (2) - Replace with a slider to fit rhythm better?

00:25:752 (5) - Imo mirror 4 and set at the same position

Metaku's normal
00:04:969 (4) - bad overlap with 00:03:704 (2) - Imo move above 3 and shape upwards to better fit the higher note > http://puu.sh/vmBXM/a1bfad85f3.jpg // http://puu.sh/vmBYL/4cc71e2b70.jpg

00:36:957 (4) - change slider for 3 circles. http://puu.sh/vmCgd/5533cce2a2.jpg

Stwi's advanced
00:11:294 (3) - angle upwards? http://puu.sh/vmCp5/735ac544fd.jpg / or / http://puu.sh/vmCHg/e6e693e3ff.jpg

00:11:656 (1) - imo Does not fit emphasis the right notes. http://puu.sh/vmCFO/196a434f4a.jpg // http://puu.sh/vmCKi/1412cce952.jpg

Shu's hard
00:17:077 (5) - I'm not sure what this circle is doing by its own all the way over there lol

00:19:608 (3,4) - Mute slider tail,

00:30:993 (1,1) - aesthetically unpleasant overlap

Mir's Light Insane
00:07:861 (10) - this slider starts too close to 9 imo, the flow decelerates too much without any indication in the rhythm.

00:19:608 (4) - Ctrl Shift R adjust so the slider looks closer to this http://puu.sh/vmDT9/45cf547244.jpg
00:19:969 (5) - Ctrl + Bottom arrow

If i haven't listed the Diff, it means i found nothing wrong with it.
UndeadCapulet
irc
2017-04-16 20:58 UndeadCapulet: you ready?
2017-04-16 20:58 Naotoshi: k
2017-04-16 20:59 UndeadCapulet: 00:05:873 (1) - stack with 00:04:427 (1) - or smth, so the 00:05:511 (5,1) - distance matches closer to 00:02:620 (5,1) - ?
2017-04-16 21:00 Naotoshi: 00:05:873 (1,1) -
2017-04-16 21:00 Naotoshi: this kinda becomes aids then
2017-04-16 21:01 Naotoshi: hmm
2017-04-16 21:01 UndeadCapulet: hmm
2017-04-16 21:01 UndeadCapulet: well tbh
2017-04-16 21:01 UndeadCapulet: 00:06:596 (1,2,3,4,5,6,7,1) - this jump pattern
2017-04-16 21:01 UndeadCapulet: feels way bigger than 00:12:379 (1,2,3,4,5,6,7,1) - to me lol..
2017-04-16 21:01 Naotoshi: hm
2017-04-16 21:01 Naotoshi: yea
2017-04-16 21:02 Naotoshi: ok i moved 3 in the first one
2017-04-16 21:02 Naotoshi: nw it's more or less the same
2017-04-16 21:02 UndeadCapulet: cool
2017-04-16 21:04 UndeadCapulet: only other thing is like, 00:31:535 (5) - this wave slider is laid out so different than every other slider you used for that point in the rhythm
2017-04-16 21:04 UndeadCapulet: but i think you did that on purpose for memes
2017-04-16 21:04 UndeadCapulet: so w/ev
2017-04-16 21:05 Naotoshi: yeah uh
2017-04-16 21:05 Naotoshi: memes
2017-04-16 21:05 Naotoshi: ok i'll make it normal
2017-04-16 21:05 UndeadCapulet: ty ;3
2017-04-16 21:06 UndeadCapulet: i think 00:39:306 (1,2,3) - being like http://puu.sh/vmEY1/d80e828777.jpg would be a nice finish
2017-04-16 21:06 UndeadCapulet: compliments the 00:38:041 (1,2,3) - arrange
2017-04-16 21:07 Naotoshi: hm
2017-04-16 21:07 Naotoshi: it doesn't fit with the theme of only sharp angle jumps
2017-04-16 21:08 UndeadCapulet: oh
2017-04-16 21:08 UndeadCapulet: guess i didnt notice that
2017-04-16 21:08 UndeadCapulet: cuz i only noticed the spacing stuff lol..
2017-04-16 21:08 Naotoshi: thats the whole point D=
2017-04-16 21:08 Naotoshi: it's all meme pp jumps
2017-04-16 21:08 Naotoshi: except the snapping is doubled sometimes
2017-04-16 21:09 UndeadCapulet: ok i guess that's it for this diff
2017-04-16 21:10 UndeadCapulet: 40sec op
2017-04-16 21:10 UndeadCapulet: fun map :3
2017-04-16 21:10 Naotoshi: yup \0/
2017-04-16 21:10 Naotoshi: its really funny to watch bad people play it
2017-04-16 21:10 Naotoshi: cuz they think it's all 1/2 snap
2017-04-16 21:10 Naotoshi: and get random 50s
2017-04-16 21:10 UndeadCapulet: lmao
2017-04-16 21:10 UndeadCapulet: what are the plans for hitsounding?
2017-04-16 21:10 Naotoshi: i have no idea how to hitsound it
2017-04-16 21:10 Naotoshi: i asked monstrata and he basically said to spam whistles everywhere
2017-04-16 21:11 Naotoshi: but aside from that idk
2017-04-16 21:13 UndeadCapulet: yeah idk, it's like 1 instrument
2017-04-16 21:14 Naotoshi: i was also considering keysounding the banjo
2017-04-16 21:14 Naotoshi: and the harp or whatever
2017-04-16 21:14 Naotoshi: but that sounds like a massive pain in the ass
2017-04-16 21:14 UndeadCapulet: lol

oh and uh response here as well to not spam the thread:

Ussoo wrote:

UC's Easy
00:02:981 (1) - Better blanket is possible > http://puu.sh/vmBDj/793c045b32.jpg // http://puu.sh/vmBF2/0bd5dd48f2.jpg if anything my blanket is better bc the negative space is even


00:18:162 (2) - Replace with a slider to fit rhythm better? 1/2 slider would be too dense for an easy i think

00:25:752 (5) - Imo mirror 4 and set at the same position prefer my 120 degree rotation to lead into next object better
Mir

Ussoo wrote:

[Mir's Light Insane]00:07:861 (10) - this slider starts too close to 9 imo, the flow decelerates too much without any indication in the rhythm.

00:19:608 (4) - Ctrl Shift R adjust so the slider looks closer to this http://puu.sh/vmDT9/45cf547244.jpg
00:19:969 (5) - Ctrl + Bottom arrow

If i haven't listed the Diff, it means i found nothing wrong with it.
1. Please don't use such high contrast colors it hurt my eyes to read your points.
2. Please don't put your mods in boxes.

Fixed everything more or less.

Thanks for the mod!

https://pastebin.com/xwx6bzFE
strickluke

Key
Suggestions
Unrankable issues


:idea: General
  1. Change the diff name "bok bok's Really Light Insane" to "bor's Really Light Insane" because who the hell is bok bok

UC's Easy
  1. 00:08:222 (3,4) - timing like this is kind of weird. i'd reccommend changing it to something like [urlhttp://puu.sh/vmLJW/4725ab0bdc.jpg]this[/url]
  2. 00:08:764 (5) - Put a new combo on the note closest to this white tick (idk if you will accept the suggestion above, but if you dont, make 00:08:583 (4) - a new combo)
  3. 00:14:005 (3,4,5) - same pattern, same suggestions as above^
  4. 00:21:053 (2) - You could change this pattern to include a slider (like this)
  5. 00:17:800 (1,2,3,4,5) - ^

Norma Check
irc
18:27 strickluke: did you make the Norma Check difficulty
18:27 Naotoshi: ya
18:27 Naotoshi: why
18:27 strickluke: you need a few more ncs i think
18:27 Naotoshi: no
18:28 strickluke: to make it easier to read on a few rhythms
18:28 Naotoshi: :v
18:28 strickluke: "no"
18:28 Naotoshi: i dont need to make it easier to read
18:28 Naotoshi: give me a good reason to and i will
18:28 strickluke: certain patterns are 1/2 doubles
18:28 strickluke: if you have them as a new combo
18:29 strickluke: players will know that something new has come up
18:29 Naotoshi: not my problem
18:29 Naotoshi: they can look at the approach circles
18:29 Naotoshi: and listen to the song
18:29 strickluke: are you ranking this?
18:29 Naotoshi: yes
18:29 strickluke: then it is your problem lol
18:29 strickluke: are you pretending to be a shiirn level of edgy?
18:29 Naotoshi: it isnt edgy
18:30 Naotoshi: it's just not completely mindless and retardedly easy to read
18:30 strickluke: in the later sections
18:31 strickluke: you put a new combo where rhythm changes
18:31 strickluke: for the first part of the song you could make the new combos like this http://puu.sh/vmG7x/fa9cecc308.jpg
18:31 Naotoshi: do it
18:31 Naotoshi: do i*
18:31 Naotoshi: ?
18:32 strickluke: yeah
18:32 Naotoshi: i nc'd every pattern
18:32 strickluke: right ehre http://puu.sh/vmGhB/d1bbeb66e7.jpg
18:32 strickluke: blue=1/2
18:32 strickluke: red=1/1
18:32 strickluke: http://puu.sh/vmGiD/aec1d18cac.jpg
18:32 strickluke: yellow=1/2
18:32 strickluke: green=1/1 and then 1/2
18:33 Naotoshi: you want me to color hax this?
18:33 strickluke: etc
18:33 Naotoshi: that's just a coincidence man
18:33 strickluke: lol
18:33 Naotoshi: nc is fine
18:33 Naotoshi: =(
18:33 strickluke: only thing i came here for was the first part
18:33 strickluke: makes it more consistent
18:34 strickluke: 00:19:969 (5,6,1,2,3,1) - even right here you could have put a new combo on 6 and got rid of the new combo on 1
18:34 strickluke: but its not, because 6 is the same rhythm
18:34 strickluke: 1 is a 1/2 pattern
18:35 strickluke: everything else is fine, this is a nitpicky thing
18:35 strickluke: but its still there
18:37 Naotoshi: hm
18:37 Naotoshi: ok i will redo the ncing
18:37 Naotoshi: to make it more consistent
18:37 strickluke: just the first part
18:37 strickluke: every other one is fine
18:37 Naotoshi: mm
18:37 Naotoshi: mhm
18:38 strickluke: mm
18:38 strickluke: mm
18:40 strickluke: gonna mod the rest of it on forum
18:41 Naotoshi: o ok
18:42 Naotoshi: thanks
20:13 strickluke: who the hell is bok bok
20:13 Naotoshi: bor
20:13 strickluke: oh

good luck with meme set :lol:
Shurelia

Ussoo wrote:

red = important

Red bold = unrankable

green = consider this

black = my personal thoughts

~~~~~~~~~~~~~~~~~~~




Shu's hard
00:17:077 (5) - I'm not sure what this circle is doing by its own all the way over there lol What do you mean? It's for mapping the piano at 00:17:077 -

00:19:608 (3,4) - Mute slider tail, Aight

00:30:993 (1,1) - aesthetically unpleasant overlap did
Please use my "Green" next time. It hurts my eyes to read your mod tbh.

Thanks anyway

Up : https://shurelia.s-ul.eu/hYDBryjS.osu
anna apple

strickluke wrote:

Key
Suggestions
Unrankable issues


:idea: General
  1. Change the diff name "bok bok's Really Light Insane" to "bor's Really Light Insane" because who the hell is bok bok .... nao i will cut u :knife:
_handholding
some minor things in normal

00:04:969 (4,5,1) - The stacking reduces the spacing between 4 and 5, enable stacking and move it apart an appropriate distance to make it more visually consistent and prettier https://osu.ppy.sh/ss/7849044

00:19:969 (6,1) - The approach circle of 1 appears well before you click 6 so you must use a less ambiguous DS. It doesn't have to be as big as 1.2 but at least something that would better reflect it's distance on the timeline. See below

00:22:499 (5,6,1) - It's more off putting here since 5 and one are stacked despite the time distance between 5 and 6 being double that of 6 and 1. Yes if you were to listen to the song entirely then in a way it's not so ambiguous when following the beat but I still think it shouldn't be done this way because reasons
Ussoo

Mir wrote:

Ussoo wrote:

1. Please don't use such high contrast colors it hurt my eyes to read your points.
I'll keep that in mind. thanks for the advice ^^
SnowNiNo_
u map the top diff for meme :o?
those spacing just meh lol
UndeadCapulet

Kisses wrote:

00:19:969 (6,1) - The approach circle of 1 appears well before you click 6 so you must use a less ambiguous DS. It doesn't have to be as big as 1.2 but at least something that would better reflect it's distance on the timeline. gonna try to stomp this rumour out, normal-level players dont have trouble with this at all, which is why rc was updated to allow this kind of thing

strickluke wrote:

UC's Easy
  1. 00:08:222 (3,4) - timing like this is kind of weird. i'd reccommend changing it to something like this yours works ok but i prefer mine to draw attention to the redtick beat pattern
  2. 00:08:764 (5) - Put a new combo on the note closest to this white tick (idk if you will accept the suggestion above, but if you dont, make 00:08:583 (4) - a new combo) current nc job separates distinct instruments better
  3. 00:14:005 (3,4,5) - same pattern, same suggestions as above^ for future modding, put these "same suggestion" moddings on the same line for easier reading
  4. 00:21:053 (2) - You could change this pattern to include a slider (like this) its a nice idea that i may consider later but rn i prefer my rhythm since 00:25:210 (4,5) - will always be 1/2 sliders so my current rhythm creates a more cohesive experience in the big picture, getting players used to 1/2 sliders and whatnot
  5. 00:17:800 (1,2,3,4,5) - ^
_handholding
kisses something?
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5873,17439,29005
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Chicken's Theme
TitleUnicode:Chicken's Theme
Artist:dunno
ArtistUnicode:dunno
Creator:Naotoshi
Version:Kisses x Suguri Insane
Source:100% Orange Juice!
Tags:bor shurelia frostwich metaku my angel mir kisses undeadcapulet haruo fruitbat factory
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4.6
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bmLM0pW.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,361.44578313253,4,2,0,55,1,0
90,-133.333333333333,4,2,0,55,0,0
361,-133.333333333333,4,2,0,5,0,0
451,-76.9230769230769,4,2,0,55,0,0
812,-133.333333333333,4,2,0,55,0,0
1083,-100,4,2,0,55,0,0
1174,-76.9230769230769,4,2,0,55,0,0
1535,-133.333333333333,4,2,0,55,0,0
1806,-100,4,2,0,55,0,0
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Combo2 : 208,2,232
Combo3 : 155,200,255
Combo4 : 237,18,117
Combo5 : 255,217,102

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Vivyanne
frostwich
00:10:391 (5,1) - swap nc to emphasise new instrument


this is for m4m btw
Izzywing
Collab with Hobbes and Talmanaze

https://pastebin.com/raw/tHC6zHjq

he made the curved part i made the straight part

make sure to add us both to the tags
anna apple

Hobbes2 wrote:

make sure to add us both to the tags

hey i like this song a lot, can you add me to the tags too?
Metaku

Ussoo wrote:

Metaku's normal
00:04:969 (4) - bad overlap with 00:03:704 (2) - Imo move above 3 and shape upwards to better fit the higher note > http://puu.sh/vmBXM/a1bfad85f3.jpg // http://puu.sh/vmBYL/4cc71e2b70.jpg Nah it's not that bad and that'd ruin the flow on 00:05:873 (1,2,3) -

00:36:957 (4) - change slider for 3 circles. http://puu.sh/vmCgd/5533cce2a2.jpg Why..?

Kisses wrote:

some minor things in normal

00:04:969 (4,5,1) - The stacking reduces the spacing between 4 and 5, enable stacking and move it apart an appropriate distance to make it more visually consistent and prettier https://osu.ppy.sh/ss/7849044 fix

00:19:969 (6,1) - The approach circle of 1 appears well before you click 6 so you must use a less ambiguous DS. It doesn't have to be as big as 1.2 but at least something that would better reflect it's distance on the timeline. See below Meh it's readable even if you suk at the game

00:22:499 (5,6,1) - It's more off putting here since 5 and one are stacked despite the time distance between 5 and 6 being double that of 6 and 1. Yes if you were to listen to the song entirely then in a way it's not so ambiguous when following the beat but I still think it shouldn't be done this way because reasonsHmm fair enough, I moved the slider + stack to the top of the slider isntead bottom, should be better I guess



Box of updating
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Chicken's Theme
TitleUnicode:Chicken's Theme
Artist:dunno
ArtistUnicode:dunno
Creator:Naotoshi
Version:Metaku's Naormal
Source:100% Orange Juice!
Tags:bor shurelia frostwich metaku my angel mir kisses undeadcapulet haruo fruitbat factory
BeatmapID:1267490
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.6
OverallDifficulty:5
ApproachRate:6.5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bmLM0pW.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
90,361.44578313253,4,2,0,55,1,0


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Bluekrait
Kisses' free mutual mod

[Kisses x Suguri Insane]
  1. 00:00:090 (1) - Hitsound volume and SV at slider end compared to 00:00:812 (1) ... Why the disparity?
  2. 00:02:981 (1,1) - I think moving these closer would make it a little easier to read try ~2.0 DS. 00:00:090 (1,1) - is ~1.7 and 00:00:812 (1,1) - is ~2.2 because of slider leniency. I think 00:01:535 (1,2) - is fine because it's a new pattern. Here's what I did:

    Moved 00:03:343 (1,1) - together so 00:03:704 (1) 's slider end stacked on 00:02:077 (1) New DS between 00:02:981 (1,1) - is 2.0
  3. 00:04:065 (1) - As for this, Ctrl J and move up to ~x:175 y:78
  4. 00:10:571 (2,3) - I don't think these should be stacked since 3 is a higher pitch. Maybe move 2 to ~x:147 y:224
  5. 00:16:355 (2,3) - ^ 2 to ~x:129 y:199 and blanket with 00:16:716 (4)
  6. 00:28:282 (5,6) - Increase DS to ~1.75
fieryrage
god bless america
davidminh0111
Hello from #modreqs:
[Norma Check]
00:02:077 (2, 3): Seperate them out, distance snap is wrong
00:07:861: Remove NC
00:09:487: Remove NC
00:13:644: Remove
00:32:258: REMOVE NC

Ooops
SnowNiNo_
  • [Norma Check]
  1. a idk if this is a meme but the spacing is rly confused lol
  • [Fiery's Insane]
  1. 00:07:318 (1,2,3,4) - 00:13:102 (1,2,3,4) - spacing should be decreasing here, since the pitch is getting lower
  2. 00:18:523 (4) - 00:21:415 (4) - sliderend sound rly weird since there arent a sound on 00:18:885 - , so just remove with 2 notes here instead would express better to the music
  3. 00:22:861 (4,1) - spacing is a bit too big imo, since there isnt a intense sound so i think the spacing sohuld be lower here
  4. 00:37:499 (6,1) - same as above, i mean i only expect the huge spacing like this was a 1/1 gap 00:27:197 (4,1) -
  • [Kisses x Suguri Insane]
  1. 00:05:330 (2,3) - ctrl + g makes the flow smoother
  2. 00:05:873 (1,2) - looks like a 1/2 gap imo, make the spacing bigger would make the separation more clear
  3. 00:40:210 - silence xd
  • [Mir's Light Insane]
  1. ARE U MONSTRATA LOLOL?
free kd thx
Mir

SnowNiNo_ wrote:

  • [Mir's Light Insane]
  1. ARE U MONSTRATA LOLOL? - yes
free kd thx
Thanks for the mod!
Pachiru
can i gd?
C00L




00:04:065 (1) - fix snap

Kisses x suguri collab thing diff

kds pls
Zallies
M4M
ill do my best to mod =w=

[general]
  1. you need the countdown? or no?
  2. disable widescreen support, it only uses when you have a sb
  3. have the color on it?
  4. add drum-normal, since you make in intro, so finish it at the very end =w=
norma check
  1. 00:00:451 (2,4,2,4,1) - you add drum-whistle... only there you added them... finish them at the end!! :o
  2. I simply don't know the song, so when i play norma check, the spacing can't read them. 1/1 are close, but 1/2 are far away :ddd
  3. 00:09:487 (1,2,3) - try putting 3 with the curve of 1, 3, 1
  4. 00:18:704 (1,2,3,4) - 1, 2 are 1/1, and so it goes 1/2. its so hard p=p its like you're confusedd
  5. 00:35:150 (1,2,3,4,1,2,3,4,5) - its like smh

fiery's insane
  1. 00:06:234 (2,3) - its too close unlike the 00:06:957 (4,5,1,2,3,4,5) - other patterns, why don't you stack 2 instead :)
  2. 00:16:355 (2) - i should be downwards?? to make 3 good next clicking..
  3. 00:39:668 (2,3) - overmap i guess..

kiss x suguri insane
  1. 00:10:571 (2,3,4,5,6,7,1) - i agree with this, but 00:16:355 (2,3) - why staking this circle? I suggest to make it ds
  2. 00:24:849 (5) - if you could reduce the spacing... x411y164
  3. 00:25:752 (3) - stack 3 on 1?
  4. 00:34:065 (4) - since you make further away the circles and sliders, x425y222, to make it the same with 1's blanket space

mir's light insane
  1. 00:02:981 (1,3) - the x-axis of 3 aren't the same, also the ds of the 2
  2. 00:19:969 (5) - i dont understand where to go? try ctrl g
  3. 00:25:391 (4) - ctrl h this to make it understand, i mean same with the 1 its like you turn it to 15 degree xd
  4. 00:36:415 (2,3,4) - ^ woah i like this
  5. when you making repeating patterns, stack 00:37:318 (5,6) - on 3, 4, to make the it the same :)[ /list]

shu's hard
  1. 00:10:752 (3,4) - did you really make this away?
  2. 00:14:547 (3) - aren't the same with the ds of 1, 2
  3. 00:19:608 (3) - curve this
  4. 00:22:499 (2,3) - for me, its kinda weird to put 2 straight slider, i would highly suggest the make 1 curve or the hard curve instead
  5. 00:22:861 (3) - yeah you did a really straight line, but 00:24:126 (4) - this ain't straight, after that you did a 00:25:391 (3,4) - really straight line again owo
    so i think 4 needs to be really straight line?
  6. 00:33:162 (6) - same
  7. like you did almost every patterns are "really" straight though. well at the last repeating song eh :L

bok bok's really light insane
  1. 00:11:475 (4,1) - if i were you, i would blanket this

that's all i have for now =w=
i hope i did help you guys
good luck on rank MINNAIPAONEWIPRAWE

C00L wrote:

Mir

Zallies wrote:

M4M
[mir's light insane]
  1. 00:02:981 (1,3) - the x-axis of 3 aren't the same, also the ds of the 2 - too nazi it won't be noticeable in-game
  2. 00:19:969 (5) - i dont understand where to go? try ctrl g - I think it's fine as it is? The 1 is right next to the slider
  3. 00:25:391 (4) - ctrl h this to make it understand, i mean same with the 1 its like you turn it to 15 degree xd - it's mirrored of the 1 intentionally? o.O
  4. 00:36:415 (2,3,4) - ^ woah i like this
  5. when you making repeating patterns, stack 00:37:318 (5,6) - on 3, 4, to make the it the same :) - the movement is the same already so it's fine, stacking it exactly the same wouldn't really be with the concept i went for
Another box mod. :/

Thanks for trying but most of these things are either intentional or not noticeable enough to change. :c
Shurelia

Zallies wrote:

shu's hard
  1. 00:10:752 (3,4) - did you really make this away? Yes, to emphasizing thing
  2. 00:14:547 (3) - aren't the same with the ds of 1, 2 Yes, and no. It plays pretty well the music
  3. 00:19:608 (3) - curve this Nein, I feel like I'm not gonna use any curve at here
  4. 00:22:499 (2,3) - for me, its kinda weird to put 2 straight slider, i would highly suggest the make 1 curve or the hard curve instead Nein,
    same reason
  5. 00:22:861 (3) - yeah you did a really straight line, but 00:24:126 (4) - this ain't straight, after that you did a 00:25:391 (3,4) - really straight line again owo
    so i think 4 needs to be really straight line? ja, fixed 4 to be not gay
  6. 00:33:162 (6) - same ja? what same?
  7. like you did almost every patterns are "really" straight though. well at the last repeating song eh :L
Thanks

up
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fieryrage

Zallies wrote:

  1. 00:06:234 (2,3) - its too close unlike the 00:06:957 (4,5,1,2,3,4,5) - other patterns, why don't you stack 2 instead :) the notes arent as emphasized as the next ones hence the spacing
  2. 00:16:355 (2) - i should be downwards?? to make 3 good next clicking.. emphasizes start of new synth
  3. 00:39:668 (2,3) - overmap i guess.. not really, climax of the song

SnowNiNo_ wrote:

  • [Fiery's Insane]
  1. 00:07:318 (1,2,3,4) - 00:13:102 (1,2,3,4) - spacing should be decreasing here, since the pitch is getting lower reduced slightly, though really the only pitch lowering is 00:07:680 (3,4) - during this section anyway
  2. 00:18:523 (4) - 00:21:415 (4) - sliderend sound rly weird since there arent a sound on 00:18:885 - , so just remove with 2 notes here instead would express better to the music there is tho, there's a stable 1/1 beat throughout the song
  3. 00:22:861 (4,1) - spacing is a bit too big imo, since there isnt a intense sound so i think the spacing sohuld be lower here im kinda half tempted to argue that the slider makes it so the spacing isn't actually as big as it plays out to be but if another person suggests i reduce it here i will
  4. 00:37:499 (6,1) - same as above, i mean i only expect the huge spacing like this was a 1/1 gap 00:27:197 (4,1) - this one's fine imo, near the end of the song, ar should tell that it's 1/2 well enough already
http://puu.sh/vqV3j/1c18fce5f7.osu did some self changes as well, star rating somehow increased despite nerfing jumps / buffing cs nice game
_handholding

SnowNiNo_ wrote:

  • [Kisses x Suguri Insane]
  1. 00:05:330 (2,3) - ctrl + g makes the flow smoother
  2. 00:05:873 (1,2) - looks like a 1/2 gap imo, make the spacing bigger would make the separation more clear I think it's k
  3. 00:40:210 - silence xd

Bluekrait wrote:

Kisses' free mutual mod

[Kisses x Suguri Insane]
  1. 00:00:090 (1) - Hitsound volume and SV at slider end compared to 00:00:812 (1) ... Why the disparity?
  2. 00:02:981 (1,1) - I think moving these closer would make it a little easier to read try ~2.0 DS. 00:00:090 (1,1) - is ~1.7 and 00:00:812 (1,1) - is ~2.2 because of slider leniency. I think 00:01:535 (1,2) - is fine because it's a new pattern. Here's what I did: In a perfect world I would have the whole thing consitent with the second part. The reason why the first part uses smaller spacings and easier to read patterns is so that players are eased into it and learn what to expect from the SVs (colour hax)

    Moved 00:03:343 (1,1) - together so 00:03:704 (1) 's slider end stacked on 00:02:077 (1) New DS between 00:02:981 (1,1) - is 2.0 same as above
  3. 00:04:065 (1) - As for this, Ctrl J and move up to ~x:175 y:78 I didn't want to cos flow
  4. 00:10:571 (2,3) - I don't think these should be stacked since 3 is a higher pitch. Maybe move 2 to ~x:147 y:224 I just felt like doing this for the way the slider end maps a sound coupled with the fact that 4 hits the highest note in the melody
  5. 00:16:355 (2,3) - ^ 2 to ~x:129 y:199 and blanket with 00:16:716 (4) ^
  6. 00:28:282 (5,6) - Increase DS to ~1.75 because this part is a lot calmer, also distinguished by the lack of hitsounds, i wanted the spacing for this part to be small since I don't want players to actively have big cursor movements like with the piano (w/e isntrument melodies

Zallies wrote:

kiss x suguri insane
  1. 00:10:571 (2,3,4,5,6,7,1) - i agree with this, but 00:16:355 (2,3) - why staking this circle? I suggest to make it ds gave reasoning to bluekrait
  2. 00:24:849 (5) - if you could reduce the spacing... x411y164 why? It's not forced and fits the structure
  3. 00:25:752 (3) - stack 3 on 1? I didn't want to
  4. 00:34:065 (4) - since you make further away the circles and sliders, x425y222, to make it the same with 1's blanket space
no reply = fixed

kisses
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iYiyo
Hello~ I owed you a mod so here it comes :D


  • [General]
  1. set a Preview point on stwi's Advanced

    [Norma Check]
  2. idk if it's just me, but adding those drum-whistles at the very start and the pure whistle feels like a bit empty tbh... Why not adding some other hitsounds too?
  3. 00:02:439 (3) - Since the AR is 8,5 (quite low have to say), the DS is really confusing without letting the player realize there's a 1/1 gap. Highly suggest you to add a NC there + others parts with same issue. Another solution might be to ctrl+G 00:02:439 (3,4) - these.
  4. 00:05:330 (3) - stack it where 00:03:704 (3) - is?
  5. 00:05:511 (4,1,2) - idk if you like symmetry, but maybe you'd want to make a perfect triangle here.
  6. 00:06:596 (1,2,3,4,5) - This pattern could aesthetically look better if you make a start shape... idk but rn the placement of those notes look very random D: (specially 00:07:318 (5) - )
  7. 00:07:861 (1,2,3) - I see you're kinda mixing DS for different time gaps, but personally I think it doesn't fit really well since sometimes you use more DS on 1/2 than 1/1, but other times you do it the other way around. For example 00:17:439 (1,2) - here you add more DS than 00:18:162 (1,2,3,1) -, but other times you make things like what I mentioned first 00:07:680 (7,1,2) -. Personally I'd go for bigger DS for 1/1 and smaller DS for 1/2 jumps and stuff~
  8. 00:18:704 (1,2,3) - x.x maybe you can add a NC 00:19:427 (3) - 00:22:318 (3) - etc at least
  9. 00:26:475 (1,2,3,1) - I see you're trying to increase DS for every new sound here, however I think they're all big enough that it isn't very clear + the DS feels a bit random. I'd recommend to make the difference clearer. For example 0,8x -> 1,2x -> 1,6x etc. Or just make consistent DS

    [Fiery's Insane]
  10. 00:04:969 (3,4,5) - why not doing similar as 00:01:897 (2,3,4) - ? It's exactly the same piano sound 4 secs ago xD Tbh it's too notorious to make such different patterns.
  11. 00:15:632 - I highly suggest to make this beat clickable since it's very noticeable in the music. Similar from what you did 00:09:849 (2) - here
  12. 00:18:885 - Since you're following guitar and no piano in this section, I'd recommend you to delete that slider reverse. It really doesn't fit the guitar mapping you've been doing so far imo. Same for some next parts aswell.

    [Kisses x Suguri Insane]
  13. 00:01:897 (2) - I'd go for a NC here instead of 00:02:077 (1) -. Also since you're playing with NC's and having another different SV (1,0x) 00:01:897 - I'd suggest to go for a 3rd color too.
  14. 00:02:981 (1,1,1) - These overlaps doesn't really correlate from previous pattern where the NC and SV changes are the main mapping focus. Adding more stuff to that isn't really pleasent to play imo.
  15. 00:07:318 (1) - I'd move this to 299|346 so that DS is more consistent.
  16. 00:10:752 (3,4) - This big DS feels weird when playing, it's so notorious compared with next DS (00:11:114 (5,6,7) - ) that looks a bit random tbh D:
  17. 00:19:427 (3,4) - I'd suggest to increase the distance. From 00:18:704 (1,2,3,4,5) - all this pattern, these 2 are notoriosuly close to each other where the music has same intensity as others parts. At least try to make everything look aesthetically structured, like how you did 00:21:596 (1,2,3,4,5) - here
  18. 00:33:885 (3,4) - ^
  19. 00:39:849 (1) - I don't think the last sound last that long... I'd recommend to make this into a 1/2 slider

    [Mir's Light Insane]
  20. 00:15:090 (4,5) - Considering the perfect DS you were using in your whole map, why not make this one same as 00:14:909 (3,4) - ? It'd work similar as 00:13:463 (3,4) - so yeah
  21. 00:17:077 (5,1) - Maybe make them have same visual DS? You know... same as 00:16:174 (1,2,3) - this.
  22. 00:19:427 (3,4) - This flow here is so unique in terms of your mapping that doesn't really fit imo. For example 00:22:318 (3,4) - here you don't really emphasize it with some breaking flow but it's literally the same part. Highly suggest to map this differently since it shouldn't emphasize something new in terms of mapping. Maybe a suggestion, but you could move 00:19:427 (3) - so it's stacked with 00:18:162 (3) - and then start working into something else o:
  23. 00:23:222 (1,2,3) - This DS right here is quite high compared to 00:20:330 (1,2,3) - . Maybe stack 00:23:583 (2) - with 00:24:849 (2) -'s tail

    [Shu's Hard]
  24. 00:11:656 (1) - maybe move this circle so that it creates sort of a triangle with 00:10:391 (1,7,1) - o: It'd also show how the notes increase in tone aswell, might fit good.

    [bok bok's Really Light Insane]
  25. 00:39:668 (2,3) - maybe you'd want to unstack this from 00:39:306 (1) - ? They're the very last note and making it like that doesn't really emphasize them :d

sorry but I'm not that good modding lower diffs

Okay that's all from me. Hope it helps. GL!

edit: 555th post. I'm not gonna post anymore (?
TheMefisto
Hello
m4m

[General]
  1. stwi's Advanced has no preview point
  2. I don't think that using same cs, ar, od, hp in easy and light normal is a good idea. Also it make some disbalance between light normal and normal (AR3 -> AR6.5). How about increase some parameters in light normal?
  3. Hard diff is harder than light insane :thinking: (how about rename? "Really light insane" shouldn't be easier than hard imo)
  4. 00:01:897 - , 00:04:788 - There is actualy same sound, but different hitsounds (soft-hitnomal + drum-hitwhistle in first case and drum-hitnormal + drum-hitwhistle in second case). I think, you should choose one and use this in both cases. If you copied hitsounds, you should check this in all diffs
[UC's Light Normal]
  1. 00:10:571 (1) - This slider touches scorebar a bit if you play in 1024x768 or similar resolution (also it pretty close to offscreen). You can move everything before this slider (include slider ofc) lower to be sure that everything is fine
  2. 00:27:921 (5) - Just suggestion - rotate this slider on 90 degree (anti-clocware) to make flow to next object smoother
  3. 00:38:041 (1,2,3) - Why did you stack this? These pretty different sounds becoming stronger in progression, so you can use here 1.1x DS, as you did before, to make some emphasize
[My Angel Mir's Normal]
  1. 00:39:306 (1,2) - Why didn't you use 1.2x DS here? It's still normal, so spacing should be consistent
  2. I also found this in intro, but I guess you sacrificed DS to stack the sliders and won't change this
[stwi's Advanced]
  1. 00:26:114 (1) - Actually it's almost same sound which you ignored before, like this 00:10:210 - , so I suggest just delete this circle (and this circle plays pretty weird). Yes, it creates 3/2 gap, but you already have one (00:38:041 (2,1) - ), so it shouldn't be a problem
[bok bok's Really Light Insane]
  1. 00:35:692 (3,4) - Well, these circles definetly touches HP bar that really unwanted
[Shu's Hard]
  1. 00:18:704 (5) - This only place where you didn't make jump on this sound (but made here 00:21:415 (5,6) - , 00:30:089 (4,5) - e.t.c). It would be better if you make same jump here
  2. 00:39:849 (3) - Super minor: You can move this a bit left to make spacing between 00:39:306 (1,2,3) - equal
[Mir's Light Insane]
  1. 00:32:981 (5,1) - Missing jump? You did jumps on same slider before. You can try somethnig like this, for example
  2. 00:39:668 (2,3) - And I think jump here should be bigger, coz here is one of strongest sound in all song, but jump even smaller than jumps in the beginning (00:07:499 (2,3) - )
[Kisses x Suguri Insane]
  1. 00:39:849 (1) - How about make volume for this slider lower (or silence tail at least)? Now it ends on nothing. Or you can end slider earlier
[Fiery's Insane]
  1. 00:37:499 (6,1) - Sound on this circle 00:37:680 (1) - is really weak, but you forced huge jump. That not work at all
[Norma Check]
  1. 00:19:427 (3) - , 00:22:318 (3) - , 00:33:885 (3) - I guess you should use NC here for make this more readable, coz you using same spacing for 1/1 and 1/2
  2. 00:35:150 (1,2,3,4,1,2,3,4,5) - Spacing here feels strange. As I understood, you trying to use same spacing for 1/2 and 1/1 rhythms, but you broke this idea right here. I guess, you should make this section looks like previous
  3. 00:39:306 (1,2,3) - Using regular DS here is not really suit for music imo. Just suggest to increase spacing here

That's all
Hope it helps owo
Mir

iYiyo wrote:

Hello~ I owed you a mod so here it comes :D


  • [Mir's Light Insane]
  1. 00:15:090 (4,5) - Considering the perfect DS you were using in your whole map, why not make this one same as 00:14:909 (3,4) - ? It'd work similar as 00:13:463 (3,4) - so yeah - ok
  2. 00:17:077 (5,1) - Maybe make them have same visual DS? You know... same as 00:16:174 (1,2,3) - this. - it's supposed to be a different pattern so i spaced it more
  3. 00:19:427 (3,4) - This flow here is so unique in terms of your mapping that doesn't really fit imo. For example 00:22:318 (3,4) - here you don't really emphasize it with some breaking flow but it's literally the same part. Highly suggest to map this differently since it shouldn't emphasize something new in terms of mapping. Maybe a suggestion, but you could move 00:19:427 (3) - so it's stacked with 00:18:162 (3) - and then start working into something else o: - tried
  4. 00:23:222 (1,2,3) - This DS right here is quite high compared to 00:20:330 (1,2,3) - . Maybe stack 00:23:583 (2) - with 00:24:849 (2) -'s tail - ok
Thanks.~

https://puu.sh/vqOIm/779c281335.osu
anna apple
All denied
Shurelia

iYiyo wrote:

[Shu's Hard]
[*]00:11:656 (1) - maybe move this circle so that it creates sort of a triangle with 00:10:391 (1,7,1) - o: It'd also show how the notes increase in tone aswell, might fit good. It's actually a triangle already but fine
Thanks

TheMefisto wrote:

[Shu's Hard]
  1. 00:18:704 (5) - This only place where you didn't make jump on this sound (but made here 00:21:415 (5,6) - , 00:30:089 (4,5) - e.t.c). It would be better if you make same jump here right
  2. 00:39:849 (3) - Super minor: You can move this a bit left to make spacing between 00:39:306 (1,2,3) - equal dunno how, but here's this
thanks

up
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Chicken's Theme
TitleUnicode:Chicken's Theme
Artist:Akihito Matsuko
ArtistUnicode:Akihito Matsuko
Creator:Naotoshi
Version:Shu's Hard
Source:100% Orange Juice!
Tags:bor pyroflayer fieryrage hobbes2 talmanaze shurelia frostwich metaku my angel mir kisses undeadcapulet haruo fruitbat factory
BeatmapID:1269232
BeatmapSetID:599699

[Difficulty]
HPDrainRate:5.5
CircleSize:4.3
OverallDifficulty:7.1
ApproachRate:8.5
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320,352,9487,1,2,0:0:0:0:
320,352,9849,1,0,0:0:0:0:
440,296,10029,1,2,0:0:0:0:
392,136,10391,5,0,0:0:0:0:
320,96,10571,1,2,0:0:0:0:
272,24,10752,1,0,0:0:0:0:
200,112,10933,1,2,0:0:0:0:
248,184,11114,1,0,0:0:0:0:
320,224,11294,1,0,0:0:0:0:
408,224,11475,1,0,0:0:0:0:
480,168,11656,5,0,0:0:0:0:
360,328,12017,1,2,0:0:0:0:
360,328,12379,2,0,L|295:328,1,65,2|0,0:0|0:0,0:0:0:0:
208,312,12740,1,2,0:0:0:0:
136,272,12921,1,0,0:0:0:0:
224,112,13102,6,0,L|289:112,1,65,2|0,0:0|0:0,0:0:0:0:
368,136,13463,1,2,0:0:0:0:
424,200,13644,1,2,0:0:0:0:
224,112,14005,1,2,0:0:0:0:
224,112,14367,1,0,0:0:0:0:
128,200,14547,6,0,L|128:265,1,65,2|0,0:0|0:0,0:0:0:0:
224,112,14909,2,0,L|224:177,1,65,2|0,0:0|0:0,0:0:0:0:
328,32,15270,1,2,0:0:0:0:
328,32,15632,1,0,0:0:0:0:
440,96,15812,1,2,0:0:0:0:
408,264,16174,5,0,0:0:0:0:
344,320,16355,1,2,0:0:0:0:
264,328,16535,1,0,0:0:0:0:
296,200,16716,1,2,0:0:0:0:
72,328,17077,1,0,0:0:0:0:
120,72,17439,6,0,L|250:72,1,130,0|2,0:0|0:0,0:0:0:0:
416,80,18162,1,2,0:0:0:0:
496,112,18343,1,0,0:0:0:0:
432,168,18523,1,2,0:0:0:0:
250,72,18704,1,2,0:0:0:0:
250,72,19065,5,2,0:0:0:0:
250,72,19427,1,0,0:0:0:0:
200,192,19608,2,0,L|213:288,1,97.5,2|0,0:0|0:0,0:0:0:0:
264,336,19969,2,0,L|361:336,1,97.5,2|0,0:0|0:0,0:0:0:0:
432,312,20330,5,0,0:0:0:0:
432,144,20692,1,2,0:0:0:0:
288,64,21053,1,2,0:0:0:0:
208,96,21234,1,0,0:0:0:0:
128,72,21415,1,2,0:0:0:0:
80,192,21596,2,0,L|210:192,1,130,2|2,0:0|0:0,0:0:0:0:
210,192,22318,5,0,0:0:0:0:
272,304,22499,2,0,L|369:304,1,97.5,2|0,0:0|0:0,0:0:0:0:
432,264,22861,2,0,L|432:166,1,97.5,2|0,0:0|0:0,0:0:0:0:
432,96,23222,5,0,0:0:0:0:
264,48,23583,1,2,0:0:0:0:
264,48,23945,1,2,0:0:0:0:
152,120,24126,2,0,L|145:217,1,97.5,2|0,0:0|0:0,0:0:0:0:
136,288,24487,1,2,0:0:0:0:
296,344,24849,5,2,0:0:0:0:
296,344,25210,1,0,0:0:0:0:
256,223,25391,2,0,L|256:93,1,130,2|0,0:0|0:0,0:0:0:0:
168,0,25933,2,0,L|168:130,1,130,2|0,0:0|0:0,0:0:0:0:
144,256,26475,5,0,0:0:0:0:
296,320,26836,1,0,0:0:0:0:
288,152,27198,1,0,0:0:0:0:
440,216,27559,1,0,0:0:0:0:
408,48,27921,1,0,0:0:0:0:
368,48,28011,1,0,0:0:0:0:
328,48,28102,1,0,0:0:0:0:
288,152,28282,1,0,0:0:0:0:
152,48,28644,1,0,0:0:0:0:
56,184,29005,6,0,L|56:314,1,130,0|2,0:0|0:0,0:0:0:0:
224,312,29728,1,2,0:0:0:0:
304,288,29909,1,0,0:0:0:0:
368,232,30089,1,2,0:0:0:0:
376,104,30270,2,0,L|246:104,1,130,2|2,0:0|0:0,0:0:0:0:
246,104,30993,5,0,0:0:0:0:
176,216,31174,2,0,L|46:216,1,130,2|2,0:0|0:0,0:0:0:0:
232,32,31897,5,0,0:0:0:0:
232,32,32258,1,2,0:0:0:0:
400,144,32620,1,2,0:0:0:0:
424,224,32800,1,0,0:0:0:0:
416,312,32981,1,2,0:0:0:0:
295,359,33162,2,0,L|166:352,1,130,2|2,0:0|0:0,0:0:0:0:
166,352,33885,5,0,0:0:0:0:
64,272,34065,2,0,L|64:142,1,130,2|2,0:0|0:0,0:0:0:0:
192,32,34788,6,0,L|322:32,1,130,0|2,0:0|0:0,0:0:0:0:
464,120,35511,1,2,0:0:0:0:
336,152,35692,1,2,0:0:0:0:
336,152,36053,2,0,L|206:152,1,130,2|2,0:0|0:0,0:0:0:0:
56,224,36776,5,0,0:0:0:0:
176,272,36957,2,0,L|306:272,1,130,2|0,0:0|0:0,0:0:0:0:
416,336,37499,2,0,L|416:206,1,130,2|0,0:0|0:0,0:0:0:0:
416,72,38041,5,0,0:0:0:0:
152,72,38403,1,0,0:0:0:0:
416,72,38764,1,0,0:0:0:0:
49,206,39306,5,2,0:0:0:0:
313,206,39668,1,2,0:0:0:0:
179,205,39849,1,2,0:0:0:0:

@nao you might want to find the jap name of the artist , it looks like a japanese name to me.
Mir

TheMefisto wrote:

[Mir's Light Insane]
  1. 00:32:981 (5,1) - Missing jump? You did jumps on same slider before. You can try somethnig like this, for example - fixxx
  2. 00:39:668 (2,3) - And I think jump here should be bigger, coz here is one of strongest sound in all song, but jump even smaller than jumps in the beginning (00:07:499 (2,3) - ) - buffed
Thanks.

https://puu.sh/vqS6P/24462b2761.osu
fieryrage

TheMefisto wrote:

[Fiery's Insane]
  1. 00:37:499 (6,1) - Sound on this circle 00:37:680 (1) - is really weak, but you forced huge jump. That not work at all it is, reason i don't really want to change this is because it introduces the new pattern cleanly and having a stack or something here would ruin momentum

iYiyo wrote:

  • [Fiery's Insane]
  1. 00:04:969 (3,4,5) - why not doing similar as 00:01:897 (2,3,4) - ? It's exactly the same piano sound 4 secs ago xD Tbh it's too notorious to make such different patterns. it's to differ the rhythm so it's not boring, if need be i'll do the same thing to the section before but as it stands rn i feel like it's fine
  2. 00:15:632 - I highly suggest to make this beat clickable since it's very noticeable in the music. Similar from what you did 00:09:849 (2) - here might have to rethink this pattern cuz you have a good idea, just not sure how to really implement this without screwing over the pattern before it
  3. 00:18:885 - Since you're following guitar and no piano in this section, I'd recommend you to delete that slider reverse. It really doesn't fit the guitar mapping you've been doing so far imo. Same for some next parts aswell. still in favor of keeping these since it doesnt affect playability much and the constant 1/1 beat throughout the song makes this pretty easy to read/understand rhythm wise
ty for the mods!
Topic Starter
Nao Tomori
:)

Zallies wrote:

M4M
ill do my best to mod =w=

[general]
  1. you need the countdown? or no?
  2. disable widescreen support, it only uses when you have a sb
  3. have the color on it?
  4. add drum-normal, since you make in intro, so finish it at the very end =w=
norma check
  1. 00:00:451 (2,4,2,4,1) - you add drum-whistle... only there you added them... finish them at the end!! :o will work on hitsounding
  2. I simply don't know the song, so when i play norma check, the spacing can't read them. 1/1 are close, but 1/2 are far away :ddd lol
  3. 00:09:487 (1,2,3) - try putting 3 with the curve of 1, 3, 1
  4. 00:18:704 (1,2,3,4) - 1, 2 are 1/1, and so it goes 1/2. its so hard p=p its like you're confusedd thats the idea, look at approach circles plz
  5. 00:35:150 (1,2,3,4,1,2,3,4,5) - its like smh

TheMefisto wrote:

Hello
m4m

[General]
  1. stwi's Advanced has no preview point
  2. I don't think that using same cs, ar, od, hp in easy and light normal is a good idea. Also it make some disbalance between light normal and normal (AR3 -> AR6.5). How about increase some parameters in light normal?
  3. Hard diff is harder than light insane :thinking: (how about rename? "Really light insane" shouldn't be easier than hard imo)
  4. 00:01:897 - , 00:04:788 - There is actualy same sound, but different hitsounds (soft-hitnomal + drum-hitwhistle in first case and drum-hitnormal + drum-hitwhistle in second case). I think, you should choose one and use this in both cases. If you copied hitsounds, you should check this in all diffs

[Norma Check]
  1. 00:19:427 (3) - , 00:22:318 (3) - , 00:33:885 (3) - I guess you should use NC here for make this more readable, coz you using same spacing for 1/1 and 1/2 if i nc on all snap changes i will be NCing every 2 notes, which is not something i want to do. i nc'd on each new pattern, not on each new snapping.
  2. 00:35:150 (1,2,3,4,1,2,3,4,5) - Spacing here feels strange. As I understood, you trying to use same spacing for 1/2 and 1/1 rhythms, but you broke this idea right here. I guess, you should make this section looks like previous idea is just to make them look similar. this is pretty common jump pattern for if they were all 1/2 snap.
  3. 00:39:306 (1,2,3) - Using regular DS here is not really suit for music imo. Just suggest to increase spacing here i moved it a bit but,
    there is not a way to fit with the theme of using only sharp angled jumps and mixed 1/1 1/2 spacing with this suggestiosn

That's all

Hope it helps owo

iYiyo wrote:

Hello~ I owed you a mod so here it comes :D


  • [General]
  1. set a Preview point on stwi's Advanced

    [Norma Check]
  2. idk if it's just me, but adding those drum-whistles at the very start and the pure whistle feels like a bit empty tbh... Why not adding some other hitsounds too? will do
  3. 00:02:439 (3) - Since the AR is 8,5 (quite low have to say), the DS is really confusing without letting the player realize there's a 1/1 gap. Highly suggest you to add a NC there + others parts with same issue. Another solution might be to ctrl+G 00:02:439 (3,4) - these.
  4. 00:05:330 (3) - stack it where 00:03:704 (3) - is?
  5. 00:05:511 (4,1,2) - idk if you like symmetry, but maybe you'd want to make a perfect triangle here.
  6. 00:06:596 (1,2,3,4,5) - This pattern could aesthetically look better if you make a start shape... idk but rn the placement of those notes look very random D: (specially 00:07:318 (5) - )
  7. 00:07:861 (1,2,3) - I see you're kinda mixing DS for different time gaps, but personally I think it doesn't fit really well since sometimes you use more DS on 1/2 than 1/1, but other times you do it the other way around. For example 00:17:439 (1,2) - here you add more DS than 00:18:162 (1,2,3,1) -, but other times you make things like what I mentioned first 00:07:680 (7,1,2) -. Personally I'd go for bigger DS for 1/1 and smaller DS for 1/2 jumps and stuff~ well that would go against the entire concept, i did rework the intro to make the 1/1 and 1/2 more equal. idea is to use similar spacing for 1/1 and 1/2 so that the player has to focus on the approach circles and the song itself to know when to hit rather than everything being really basic 1/2 rhythm gaps like fiery or kisses's diffs.
  8. 00:18:704 (1,2,3) - x.x maybe you can add a NC 00:19:427 (3) - 00:22:318 (3) - etc at least
  9. 00:26:475 (1,2,3,1) - I see you're trying to increase DS for every new sound here, however I think they're all big enough that it isn't very clear + the DS feels a bit random. I'd recommend to make the difference clearer. For example 0,8x -> 1,2x -> 1,6x etc. Or just make consistent DS applied

sorry but I'm not that good modding lower diffs

Okay that's all from me. Hope it helps. GL!
dsco
norma check
00:08:764 (1,2,3,4,1) - dont like the half overlaps visually, the rest of the objects in the map are very carefully separated. stacks or wider separation would look much better i think.
00:15:632 (2,1) - ^ especially here, you stack these in similar situations. i feel like it clouds the maps otherwise very clean aesthetic
drum whistle is very ignored after intro, i think it would fit well here: 00:17:439 (1) - 00:19:969 (5) - (tail) and so on... feels like it was forgotten

fiery's insane
00:14:909 (3,5) - offset slider to match the outward spacing you use in map would be a lot more consistent i think (https://osu.ppy.sh/ss/7878521 if unclear what i mean)
00:36:053 (1,2) - ^
00:39:306 (1,2,3) - finish on one of these?

kisses x suguri insane
the intro up to first bookmark is very very out of place in the map as it stands. by itself its fine but you never use change SV again and only use blue tick in the outro and 00:27:921 (2,3,4) -. sets up the player poorly. its a cool bit, just not referenced / used in the map after the intro.
00:15:812 (1) - space from 00:15:089 (4) - to match 00:14:728 (2,4) -
same hitsounding suggestion as norma check as i think the hitsounds are copied between diffs (or at least nearly identically structured)

mir's light insane
00:02:981 (1,2) - feels random that you dont use 1.3x here, dont see why
00:26:475 (1,2,3,1,2,3,4,5,6,1) - could use at least some sort of hitsounding, feels very bare

shu's hard
overall the rhythm in this difficult is overly convoluted and inconsistent. same goes for the 1/1 spacing
00:07:861 (3,4) - don't like this being spaced, map is set up to have 1/1 overlaps from the intro both white tick to white tick and red to red, especially since its the same exact sound (also see: 00:13:644 (3,4) - )
00:10:029 (5,1) - ^ consider changing, though this one is probably fine since different sound
00:19:608 (3,4,1) - 00:30:993 (1,2) - - why are these two rhythms so vastly different? same exact sounds. very inconsistent [00:22:318 (1,2,3,1) - vs 00:33:885 (1,2) - ] [00:24:126 (4,5) - vs 00:36:053 (4) - ]
00:18:704 (5,1,2) - 00:21:596 (6,1) - randomly inconsistent rhythm (see also: 00:30:270 (5,1,2) - and 00:33:162 (6,1,2) - )
00:23:222 (1,2,3,4,5) - 00:34:788 (1,2,3,4) - ^
00:18:162 (2,3,4,5,1) - 00:29:728 (2,3,4,5) - ^

bok bok's Really Light Insane
diff is really cool but i dont know if the overlaps are suitable for rank at this low of a difficulty. tho i guess map has enough GDs that it's not necessary for the spread :D
00:25:391 (3,4,1) - http://i.imgur.com/iVaGgR8.png i think this rhythm works better, clickable 1 is important and 4 is clickable too. makes more sense imo
00:36:957 (3,4,1) - same suggestion
rest is pretty standard / simple, not much to say
toybot
m4m

[Norma Check]
  1. i don't really like how the patterns shift from geometric to basically freehand jumps.. it's not inherently bad, but it gives off this illusion of "huh this map seems to use a lot of neat and orderly patterning" for a few seconds. idk if that's what you were going for
  2. 00:05:873 - maybe continue with the drum whistle patterning, so the hitsounds dont feel so empty
  3. 00:05:330 (3) - prob should stack on 00:03:704 (3) - to help continue building on the hexagon pattern
  4. 00:20:692 (6) - makes more sense to NC here due to it being a start of a new melodic line. you do this at 00:29:367 (1) - , it would be nice to stick to it
  5. 00:23:583 (6) - ^
[Fiery's Insane]
  1. 00:18:523 (4) - 00:21:415 (4) - personal but i rather dislike it when the map ignores important beats in such a simple rhythm. the offbeat is what helps make the song catchy and ignoring it just leaves a pretty bad taste imo
  2. 00:37:499 (6,1) - 1 doesn't need such a strong spacing emphasis in comparison with 5 moving to 6, its not part of the melody
[Kisses x Sugiri Insane]
  1. 00:00:451 (1) - 00:01:174 (1) - i actually dont think these need to be NC'd, really. its such a simple 1/1 rhythm that its easy to grasp, even with the SV changes
  2. 00:02:981 (1,1) - not a big fan of this slider overlap. you avoid these kinds of overlaps for the rest of the map, so it wouldnt hurt to change it here
  3. 00:40:210 - silencing this would have a cool effect
[Mir's Light Insane]
  1. 00:02:981 (1,2) - these 2 feel too close together relative to the rest of the spacing
  2. 00:13:282 (2,3) - maybe try ctrl+g these two? the change in rotation and giving more emphasis to 00:13:644 (4) - feels a lot nicer imo
  3. 00:18:162 (3,4,5,1,2,3) - this triangle pattern could be polished a lot, considering you use perfect shapes a lot
  4. 00:24:126 (4) - could ctrl+g to make the pattern not feel so linear
[Shu's Hard]
  1. 00:31:897 (1,2) - when you use 1/1 sliders consistently throughout the map, this feels a bit offputting in comparison
[bok bok]
  1. uuuh using insane in the diff name, even if you're trying to accurately measure the difficulty level, is kinda weird when its before the hard
  2. rly good otherwise
[UC's Light Normal]
  1. 00:06:596 (2) - i dont really see the point in undermapping these with long sliders tbh, it starts the diff out looking like an easy with a sudden transition into more complex patterning and rhythms
  2. 00:08:583 (4) - 00:14:367 (4) - it also gets pretty awkward when you decide not to emphasize the downbeats here, although you acknowledge every beat of the melody later on
gl man
_orange
M4M from your queue

[General]
  1. Widescreen support could be disabled on all diffs, there's no storyboard
[Talmobbes' Dark Easy]
  1. Didn't find anything, great job
[UC's Light Normal]
  1. 00:12:017 (1,2,3,4) - I don't see you use these overlaps anywhere else in the map so imo they don't fit well with the style
  2. 00:16:355 (1,1) - I know there's a long gap in timing but this still may be confusing to hit for new players
[My Angel Mir's Normal]
  1. 00:07:318 (5,1) - Fix stack
  2. 00:16:174 (1,2) - Put larger spacing between these to emphasize it like you did here 00:10:571 (2,3) -
  3. 00:27:559 (4) - It would play better if you stacked 4 on 5. Also this stack 00:26:836 (2,4) - is used for 1/1 gaps in the whole map except for this 2/1 gap, which doesn't fit well
[stwi's Advanced]
  1. 00:26:114 (1) - Theres no sound here, so this note isn't necessary
    That's all I found here, but I don't like the copy and paste for half the map :/
[bok bok's Really Light Insane]
  1. 00:10:933 (1,2,3,4,1) - It'd be nice if you could make this curvee more even
  2. 00:10:752 (3,1) - Make the spacing bigger here to match here 00:16:535 (7,1) -
  3. 00:16:174 (5) - NC this like you did here 00:10:391 (1) -
  4. 00:23:222 (1) - Don't know if this is a big problem, but this slider is touching the accuracy bar thing
  5. 00:35:692 (3,4,1,2) - Imo it's kinda bland to just put all these in one stack, I know you put it like this everywhere else in the map, but this is 4 1/1 circles in a row :/
  6. 00:39:668 (2,3) - You usually use these stacks for 1/1 but used it for 1/2 here, it would definitely be confusing for players on this difficulty
[Shu's Hard]
  1. 00:11:294 (6,7) - I would definitely make 6 into a 1/2 slider instead because it's mapped as if there's a strong sound on 7
  2. 00:24:126 (4) - Your usual angle for sliders is 0 degrees but this one is tilted slightly, it would be better to stick with the 0 degrees since you do that the most
  3. 00:33:162 (6) - ^ Same here
  4. 00:38:041 (1,3) - It doesn't fit to stack these because, firstly, it implies a 1/1 gap between these 3 and 1, and it doesn't match the raising pitch of the three notes
[Mir's Light Insane]
  1. 00:06:957 (5,6) - I think 5 should be getting the emphasis here, not 6
  2. 00:30:089 (5,1) - 00:32:981 (5,1) - Emphasize these the same, currently only the first part has the emphasis on 1
  3. 00:07:861 (4) - 00:09:487 (5) - Make these two's angles the same, looks weird because there such similar sliders
[Kisses x Suguri Insane]
  1. 00:00:090 (1,1) - 00:00:812 (1,1) - Maybe you could make these more similar in terms of spacing between the purple and blue sliders
  2. 00:06:596 (2,3,4,5) - I think it might be better if you put these in increasing distance spacing because you have decreasing distance spacing here 00:07:318 (1,2,3,4) - when the pitch goes down
  3. 00:11:475 (7) - Spacing between this and both objects before and after this circle, could be lowered a bit more imo. Not an important note
  4. 00:19:427 (3,4) - The spacing between these is relatively small compared to other 1/2 gaps
[Fiery's Insane]
  1. The AR could definitely be upped to match the other Insanes imo
  2. 00:23:583 (2) - Maybe make this in the same 5 degree angle as your other sliders? Like this 00:22:499 (3,4) - is right before it
  3. 00:26:114 (1) - Yeah this doesn't need the small jump emphasis, there's no melodic note on it
  4. 00:32:620 (3,4,5) - Hmm, idk this doesn't really fit with the rest of your jumps, you don't usually go completely back and forth in a straight line. I suggest you just make this into a triangle and put the tail of this 00:33:162 (1) - or something like that
  5. 00:39:849 (3) - Just slightly touches the HP bar on 4:3 xd
[Norma Check]
  1. 00:06:596 (1,2,3,4,5,6,7,1) - Not a fan of the repetitive movement and following the star/pentagon pattern 1.5x. I would make this 00:06:596 (1,2,3,4) - and this 00:07:318 (5,6,7,1) - into visually separate patterns
  2. 00:34:427 (5) - Of the few sliders you have in this diff, this one is different because all of the other 1/1 sliders are not at an angle and this one is like 17 degrees
  3. 00:16:716 (4) - I get that this is supposed to be emphasized the most, because of the high note and the trumpet coming in, but it's kinda overkill. Maybe move it slightly closer because it's really big compared to everything else. It fits here 00:10:391 (1,2,3,4,5,6,7) - much better by making the jumps around it slightly less and this 00:10:933 (4) - high note doesn't have 4x spacing.
That's all I found, GL!
Ashton
I prefer lemonade over orange juice.
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