um its coming
osu file format v14
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[Metadata]
Title:Chicken Theme
TitleUnicode:Chicken Theme
Artist:dunno
ArtistUnicode:dunno
Creator:Naotoshi
Version:stwi's Advanced
Source:
Tags:
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Ussoo wrote:
UC's Easy00:02:981 (1) - Better blanket is possible > http://puu.sh/vmBDj/793c045b32.jpg // http://puu.sh/vmBF2/0bd5dd48f2.jpg if anything my blanket is better bc the negative space is even
00:18:162 (2) - Replace with a slider to fit rhythm better? 1/2 slider would be too dense for an easy i think
00:25:752 (5) - Imo mirror 4 and set at the same position prefer my 120 degree rotation to lead into next object better
1. Please don't use such high contrast colors it hurt my eyes to read your points.Ussoo wrote:
[Mir's Light Insane]00:07:861 (10) - this slider starts too close to 9 imo, the flow decelerates too much without any indication in the rhythm.
00:19:608 (4) - Ctrl Shift R adjust so the slider looks closer to this http://puu.sh/vmDT9/45cf547244.jpg
00:19:969 (5) - Ctrl + Bottom arrowIf i haven't listed the Diff, it means i found nothing wrong with it.
Please use my "Green" next time. It hurts my eyes to read your mod tbh.Ussoo wrote:
red = important
Red bold = unrankable
green = consider this
black = my personal thoughts
~~~~~~~~~~~~~~~~~~~Shu's hard00:17:077 (5) - I'm not sure what this circle is doing by its own all the way over there lol What do you mean? It's for mapping the piano at 00:17:077 -
00:19:608 (3,4) - Mute slider tail, Aight
00:30:993 (1,1) - aesthetically unpleasant overlap did
strickluke wrote:
Key Suggestions
Unrankable issuesGeneral
- Change the diff name "bok bok's Really Light Insane" to "bor's Really Light Insane" because who the hell is bok bok .... nao i will cut u :knife:
I'll keep that in mind. thanks for the advice ^^Mir wrote:
Ussoo wrote:
1. Please don't use such high contrast colors it hurt my eyes to read your points.
Kisses wrote:
00:19:969 (6,1) - The approach circle of 1 appears well before you click 6 so you must use a less ambiguous DS. It doesn't have to be as big as 1.2 but at least something that would better reflect it's distance on the timeline. gonna try to stomp this rumour out, normal-level players dont have trouble with this at all, which is why rc was updated to allow this kind of thing
strickluke wrote:
UC's Easy
- 00:08:222 (3,4) - timing like this is kind of weird. i'd reccommend changing it to something like this yours works ok but i prefer mine to draw attention to the redtick beat pattern
- 00:08:764 (5) - Put a new combo on the note closest to this white tick (idk if you will accept the suggestion above, but if you dont, make 00:08:583 (4) - a new combo) current nc job separates distinct instruments better
- 00:14:005 (3,4,5) - same pattern, same suggestions as above^ for future modding, put these "same suggestion" moddings on the same line for easier reading
- 00:21:053 (2) - You could change this pattern to include a slider (like this) its a nice idea that i may consider later but rn i prefer my rhythm since 00:25:210 (4,5) - will always be 1/2 sliders so my current rhythm creates a more cohesive experience in the big picture, getting players used to 1/2 sliders and whatnot
- 00:17:800 (1,2,3,4,5) - ^
osu file format v14
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Title:Chicken's Theme
TitleUnicode:Chicken's Theme
Artist:dunno
ArtistUnicode:dunno
Creator:Naotoshi
Version:Kisses x Suguri Insane
Source:100% Orange Juice!
Tags:bor shurelia frostwich metaku my angel mir kisses undeadcapulet haruo fruitbat factory
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Hobbes2 wrote:
make sure to add us both to the tags
Ussoo wrote:
Metaku's normal00:04:969 (4) - bad overlap with 00:03:704 (2) - Imo move above 3 and shape upwards to better fit the higher note > http://puu.sh/vmBXM/a1bfad85f3.jpg // http://puu.sh/vmBYL/4cc71e2b70.jpg Nah it's not that bad and that'd ruin the flow on 00:05:873 (1,2,3) -
00:36:957 (4) - change slider for 3 circles. http://puu.sh/vmCgd/5533cce2a2.jpg Why..?
Kisses wrote:
some minor things in normal
00:04:969 (4,5,1) - The stacking reduces the spacing between 4 and 5, enable stacking and move it apart an appropriate distance to make it more visually consistent and prettier https://osu.ppy.sh/ss/7849044 fix
00:19:969 (6,1) - The approach circle of 1 appears well before you click 6 so you must use a less ambiguous DS. It doesn't have to be as big as 1.2 but at least something that would better reflect it's distance on the timeline. See below Meh it's readable even if you suk at the game
00:22:499 (5,6,1) - It's more off putting here since 5 and one are stacked despite the time distance between 5 and 6 being double that of 6 and 1. Yes if you were to listen to the song entirely then in a way it's not so ambiguous when following the beat but I still think it shouldn't be done this way because reasonsHmm fair enough, I moved the slider + stack to the top of the slider isntead bottom, should be better I guess
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Thanks for the mod!SnowNiNo_ wrote:
- [Mir's Light Insane]
free kd thx
- ARE U MONSTRATA LOLOL? - yes
C00L wrote:
Another box mod. :/Zallies wrote:
M4M
[mir's light insane]
- 00:02:981 (1,3) - the x-axis of 3 aren't the same, also the ds of the 2 - too nazi it won't be noticeable in-game
- 00:19:969 (5) - i dont understand where to go? try ctrl g - I think it's fine as it is? The 1 is right next to the slider
- 00:25:391 (4) - ctrl h this to make it understand, i mean same with the 1 its like you turn it to 15 degree xd - it's mirrored of the 1 intentionally? o.O
- 00:36:415 (2,3,4) - ^ woah i like this
- when you making repeating patterns, stack 00:37:318 (5,6) - on 3, 4, to make the it the same - the movement is the same already so it's fine, stacking it exactly the same wouldn't really be with the concept i went for
ThanksZallies wrote:
shu's hard
- 00:10:752 (3,4) - did you really make this away? Yes, to emphasizing thing
- 00:14:547 (3) - aren't the same with the ds of 1, 2 Yes, and no. It plays pretty well the music
- 00:19:608 (3) - curve this Nein, I feel like I'm not gonna use any curve at here
- 00:22:499 (2,3) - for me, its kinda weird to put 2 straight slider, i would highly suggest the make 1 curve or the hard curve instead Nein,
same reason- 00:22:861 (3) - yeah you did a really straight line, but 00:24:126 (4) - this ain't straight, after that you did a 00:25:391 (3,4) - really straight line again owo
so i think 4 needs to be really straight line? ja, fixed 4 to be not gay- 00:33:162 (6) - same ja? what same?
- like you did almost every patterns are "really" straight though. well at the last repeating song eh :L
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Zallies wrote:
- 00:06:234 (2,3) - its too close unlike the 00:06:957 (4,5,1,2,3,4,5) - other patterns, why don't you stack 2 instead the notes arent as emphasized as the next ones hence the spacing
- 00:16:355 (2) - i should be downwards?? to make 3 good next clicking.. emphasizes start of new synth
- 00:39:668 (2,3) - overmap i guess.. not really, climax of the song
http://puu.sh/vqV3j/1c18fce5f7.osu did some self changes as well, star rating somehow increased despite nerfing jumps / buffing cs nice gameSnowNiNo_ wrote:
- [Fiery's Insane]
- 00:07:318 (1,2,3,4) - 00:13:102 (1,2,3,4) - spacing should be decreasing here, since the pitch is getting lower reduced slightly, though really the only pitch lowering is 00:07:680 (3,4) - during this section anyway
- 00:18:523 (4) - 00:21:415 (4) - sliderend sound rly weird since there arent a sound on 00:18:885 - , so just remove with 2 notes here instead would express better to the music there is tho, there's a stable 1/1 beat throughout the song
- 00:22:861 (4,1) - spacing is a bit too big imo, since there isnt a intense sound so i think the spacing sohuld be lower here im kinda half tempted to argue that the slider makes it so the spacing isn't actually as big as it plays out to be but if another person suggests i reduce it here i will
- 00:37:499 (6,1) - same as above, i mean i only expect the huge spacing like this was a 1/1 gap 00:27:197 (4,1) - this one's fine imo, near the end of the song, ar should tell that it's 1/2 well enough already
SnowNiNo_ wrote:
- [Kisses x Suguri Insane]
- 00:05:330 (2,3) - ctrl + g makes the flow smoother
- 00:05:873 (1,2) - looks like a 1/2 gap imo, make the spacing bigger would make the separation more clear I think it's k
- 00:40:210 - silence xd
Bluekrait wrote:
Kisses' free mutual mod
[Kisses x Suguri Insane]
- 00:00:090 (1) - Hitsound volume and SV at slider end compared to 00:00:812 (1) ... Why the disparity?
- 00:02:981 (1,1) - I think moving these closer would make it a little easier to read try ~2.0 DS. 00:00:090 (1,1) - is ~1.7 and 00:00:812 (1,1) - is ~2.2 because of slider leniency. I think 00:01:535 (1,2) - is fine because it's a new pattern. Here's what I did: In a perfect world I would have the whole thing consitent with the second part. The reason why the first part uses smaller spacings and easier to read patterns is so that players are eased into it and learn what to expect from the SVs (colour hax)
Moved 00:03:343 (1,1) - together so 00:03:704 (1) 's slider end stacked on 00:02:077 (1) New DS between 00:02:981 (1,1) - is 2.0 same as above- 00:04:065 (1) - As for this, Ctrl J and move up to ~x:175 y:78 I didn't want to cos flow
- 00:10:571 (2,3) - I don't think these should be stacked since 3 is a higher pitch. Maybe move 2 to ~x:147 y:224 I just felt like doing this for the way the slider end maps a sound coupled with the fact that 4 hits the highest note in the melody
- 00:16:355 (2,3) - ^ 2 to ~x:129 y:199 and blanket with 00:16:716 (4) ^
- 00:28:282 (5,6) - Increase DS to ~1.75 because this part is a lot calmer, also distinguished by the lack of hitsounds, i wanted the spacing for this part to be small since I don't want players to actively have big cursor movements like with the piano (w/e isntrument melodies
no reply = fixedZallies wrote:
kiss x suguri insane
- 00:10:571 (2,3,4,5,6,7,1) - i agree with this, but 00:16:355 (2,3) - why staking this circle? I suggest to make it ds gave reasoning to bluekrait
- 00:24:849 (5) - if you could reduce the spacing... x411y164 why? It's not forced and fits the structure
- 00:25:752 (3) - stack 3 on 1? I didn't want to
- 00:34:065 (4) - since you make further away the circles and sliders, x425y222, to make it the same with 1's blanket space
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Thanks.~iYiyo wrote:
Hello~ I owed you a mod so here it comes
[Mir's Light Insane]
- 00:15:090 (4,5) - Considering the perfect DS you were using in your whole map, why not make this one same as 00:14:909 (3,4) - ? It'd work similar as 00:13:463 (3,4) - so yeah - ok
- 00:17:077 (5,1) - Maybe make them have same visual DS? You know... same as 00:16:174 (1,2,3) - this. - it's supposed to be a different pattern so i spaced it more
- 00:19:427 (3,4) - This flow here is so unique in terms of your mapping that doesn't really fit imo. For example 00:22:318 (3,4) - here you don't really emphasize it with some breaking flow but it's literally the same part. Highly suggest to map this differently since it shouldn't emphasize something new in terms of mapping. Maybe a suggestion, but you could move 00:19:427 (3) - so it's stacked with 00:18:162 (3) - and then start working into something else o: - tried
- 00:23:222 (1,2,3) - This DS right here is quite high compared to 00:20:330 (1,2,3) - . Maybe stack 00:23:583 (2) - with 00:24:849 (2) -'s tail - ok
ThanksiYiyo wrote:
[Shu's Hard]
[*]00:11:656 (1) - maybe move this circle so that it creates sort of a triangle with 00:10:391 (1,7,1) - o: It'd also show how the notes increase in tone aswell, might fit good. It's actually a triangle already but fine
thanksTheMefisto wrote:
[Shu's Hard]
- 00:18:704 (5) - This only place where you didn't make jump on this sound (but made here 00:21:415 (5,6) - , 00:30:089 (4,5) - e.t.c). It would be better if you make same jump here right
- 00:39:849 (3) - Super minor: You can move this a bit left to make spacing between 00:39:306 (1,2,3) - equal dunno how, but here's this
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80,192,21596,2,0,L|210:192,1,130,2|2,0:0|0:0,0:0:0:0:
210,192,22318,5,0,0:0:0:0:
272,304,22499,2,0,L|369:304,1,97.5,2|0,0:0|0:0,0:0:0:0:
432,264,22861,2,0,L|432:166,1,97.5,2|0,0:0|0:0,0:0:0:0:
432,96,23222,5,0,0:0:0:0:
264,48,23583,1,2,0:0:0:0:
264,48,23945,1,2,0:0:0:0:
152,120,24126,2,0,L|145:217,1,97.5,2|0,0:0|0:0,0:0:0:0:
136,288,24487,1,2,0:0:0:0:
296,344,24849,5,2,0:0:0:0:
296,344,25210,1,0,0:0:0:0:
256,223,25391,2,0,L|256:93,1,130,2|0,0:0|0:0,0:0:0:0:
168,0,25933,2,0,L|168:130,1,130,2|0,0:0|0:0,0:0:0:0:
144,256,26475,5,0,0:0:0:0:
296,320,26836,1,0,0:0:0:0:
288,152,27198,1,0,0:0:0:0:
440,216,27559,1,0,0:0:0:0:
408,48,27921,1,0,0:0:0:0:
368,48,28011,1,0,0:0:0:0:
328,48,28102,1,0,0:0:0:0:
288,152,28282,1,0,0:0:0:0:
152,48,28644,1,0,0:0:0:0:
56,184,29005,6,0,L|56:314,1,130,0|2,0:0|0:0,0:0:0:0:
224,312,29728,1,2,0:0:0:0:
304,288,29909,1,0,0:0:0:0:
368,232,30089,1,2,0:0:0:0:
376,104,30270,2,0,L|246:104,1,130,2|2,0:0|0:0,0:0:0:0:
246,104,30993,5,0,0:0:0:0:
176,216,31174,2,0,L|46:216,1,130,2|2,0:0|0:0,0:0:0:0:
232,32,31897,5,0,0:0:0:0:
232,32,32258,1,2,0:0:0:0:
400,144,32620,1,2,0:0:0:0:
424,224,32800,1,0,0:0:0:0:
416,312,32981,1,2,0:0:0:0:
295,359,33162,2,0,L|166:352,1,130,2|2,0:0|0:0,0:0:0:0:
166,352,33885,5,0,0:0:0:0:
64,272,34065,2,0,L|64:142,1,130,2|2,0:0|0:0,0:0:0:0:
192,32,34788,6,0,L|322:32,1,130,0|2,0:0|0:0,0:0:0:0:
464,120,35511,1,2,0:0:0:0:
336,152,35692,1,2,0:0:0:0:
336,152,36053,2,0,L|206:152,1,130,2|2,0:0|0:0,0:0:0:0:
56,224,36776,5,0,0:0:0:0:
176,272,36957,2,0,L|306:272,1,130,2|0,0:0|0:0,0:0:0:0:
416,336,37499,2,0,L|416:206,1,130,2|0,0:0|0:0,0:0:0:0:
416,72,38041,5,0,0:0:0:0:
152,72,38403,1,0,0:0:0:0:
416,72,38764,1,0,0:0:0:0:
49,206,39306,5,2,0:0:0:0:
313,206,39668,1,2,0:0:0:0:
179,205,39849,1,2,0:0:0:0:
Thanks.TheMefisto wrote:
[Mir's Light Insane]
- 00:32:981 (5,1) - Missing jump? You did jumps on same slider before. You can try somethnig like this, for example - fixxx
- 00:39:668 (2,3) - And I think jump here should be bigger, coz here is one of strongest sound in all song, but jump even smaller than jumps in the beginning (00:07:499 (2,3) - ) - buffed
TheMefisto wrote:
[Fiery's Insane]
- 00:37:499 (6,1) - Sound on this circle 00:37:680 (1) - is really weak, but you forced huge jump. That not work at all it is, reason i don't really want to change this is because it introduces the new pattern cleanly and having a stack or something here would ruin momentum
ty for the mods!iYiyo wrote:
- [Fiery's Insane]
- 00:04:969 (3,4,5) - why not doing similar as 00:01:897 (2,3,4) - ? It's exactly the same piano sound 4 secs ago xD Tbh it's too notorious to make such different patterns. it's to differ the rhythm so it's not boring, if need be i'll do the same thing to the section before but as it stands rn i feel like it's fine
- 00:15:632 - I highly suggest to make this beat clickable since it's very noticeable in the music. Similar from what you did 00:09:849 (2) - here might have to rethink this pattern cuz you have a good idea, just not sure how to really implement this without screwing over the pattern before it
- 00:18:885 - Since you're following guitar and no piano in this section, I'd recommend you to delete that slider reverse. It really doesn't fit the guitar mapping you've been doing so far imo. Same for some next parts aswell. still in favor of keeping these since it doesnt affect playability much and the constant 1/1 beat throughout the song makes this pretty easy to read/understand rhythm wise
Zallies wrote:
M4M
ill do my best to mod =w=
[general]
- you need the countdown? or no?
- disable widescreen support, it only uses when you have a sb
- have the color on it?
- add drum-normal, since you make in intro, so finish it at the very end =w=
norma check
- 00:00:451 (2,4,2,4,1) - you add drum-whistle... only there you added them... finish them at the end!! will work on hitsounding
- I simply don't know the song, so when i play norma check, the spacing can't read them. 1/1 are close, but 1/2 are far away :ddd lol
- 00:09:487 (1,2,3) - try putting 3 with the curve of 1, 3, 1
- 00:18:704 (1,2,3,4) - 1, 2 are 1/1, and so it goes 1/2. its so hard p=p its like you're confusedd thats the idea, look at approach circles plz
- 00:35:150 (1,2,3,4,1,2,3,4,5) - its like smh
TheMefisto wrote:
Hello
m4m[General]
- stwi's Advanced has no preview point
- I don't think that using same cs, ar, od, hp in easy and light normal is a good idea. Also it make some disbalance between light normal and normal (AR3 -> AR6.5). How about increase some parameters in light normal?
- Hard diff is harder than light insane :thinking: (how about rename? "Really light insane" shouldn't be easier than hard imo)
- 00:01:897 - , 00:04:788 - There is actualy same sound, but different hitsounds (soft-hitnomal + drum-hitwhistle in first case and drum-hitnormal + drum-hitwhistle in second case). I think, you should choose one and use this in both cases. If you copied hitsounds, you should check this in all diffs
[Norma Check]
- 00:19:427 (3) - , 00:22:318 (3) - , 00:33:885 (3) - I guess you should use NC here for make this more readable, coz you using same spacing for 1/1 and 1/2 if i nc on all snap changes i will be NCing every 2 notes, which is not something i want to do. i nc'd on each new pattern, not on each new snapping.
- 00:35:150 (1,2,3,4,1,2,3,4,5) - Spacing here feels strange. As I understood, you trying to use same spacing for 1/2 and 1/1 rhythms, but you broke this idea right here. I guess, you should make this section looks like previous idea is just to make them look similar. this is pretty common jump pattern for if they were all 1/2 snap.
- 00:39:306 (1,2,3) - Using regular DS here is not really suit for music imo. Just suggest to increase spacing here i moved it a bit but,
there is not a way to fit with the theme of using only sharp angled jumps and mixed 1/1 1/2 spacing with this suggestiosn
That's all
Hope it helps owo
iYiyo wrote:
Hello~ I owed you a mod so here it comes
[General]
- set a Preview point on stwi's Advanced
[Norma Check]- idk if it's just me, but adding those drum-whistles at the very start and the pure whistle feels like a bit empty tbh... Why not adding some other hitsounds too? will do
- 00:02:439 (3) - Since the AR is 8,5 (quite low have to say), the DS is really confusing without letting the player realize there's a 1/1 gap. Highly suggest you to add a NC there + others parts with same issue. Another solution might be to ctrl+G 00:02:439 (3,4) - these.
- 00:05:330 (3) - stack it where 00:03:704 (3) - is?
- 00:05:511 (4,1,2) - idk if you like symmetry, but maybe you'd want to make a perfect triangle here.
- 00:06:596 (1,2,3,4,5) - This pattern could aesthetically look better if you make a start shape... idk but rn the placement of those notes look very random D: (specially 00:07:318 (5) - )
- 00:07:861 (1,2,3) - I see you're kinda mixing DS for different time gaps, but personally I think it doesn't fit really well since sometimes you use more DS on 1/2 than 1/1, but other times you do it the other way around. For example 00:17:439 (1,2) - here you add more DS than 00:18:162 (1,2,3,1) -, but other times you make things like what I mentioned first 00:07:680 (7,1,2) -. Personally I'd go for bigger DS for 1/1 and smaller DS for 1/2 jumps and stuff~ well that would go against the entire concept, i did rework the intro to make the 1/1 and 1/2 more equal. idea is to use similar spacing for 1/1 and 1/2 so that the player has to focus on the approach circles and the song itself to know when to hit rather than everything being really basic 1/2 rhythm gaps like fiery or kisses's diffs.
- 00:18:704 (1,2,3) - x.x maybe you can add a NC 00:19:427 (3) - 00:22:318 (3) - etc at least
- 00:26:475 (1,2,3,1) - I see you're trying to increase DS for every new sound here, however I think they're all big enough that it isn't very clear + the DS feels a bit random. I'd recommend to make the difference clearer. For example 0,8x -> 1,2x -> 1,6x etc. Or just make consistent DS applied
sorry but I'm not that good modding lower diffs
Okay that's all from me. Hope it helps. GL!