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fhana - tiny lamp

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Topic Starter
Sotarks
This beatmap was submitted using in-game submission on jeudi 11 mai 2017 at 23:47:38

Artist: fhana
Title: tiny lamp
Source: ぎんぎつね
Tags: lantis Junichi Sato yuxuki waga kevin mitsunaga towana gingitsune opening op full ver version kalibe collab collaboration
BPM: 179
Filesize: 10615kb
Play Time: 05:00
Difficulties Available:
  1. Melancholy (5,81 stars, 1274 notes)
Download: fhana - tiny lamp
Information: Scores/Beatmap Listing
---------------
#33

Credits ♪♫ | Checkout fhána!

► fhána - Facebook Official http://www.facebook.com/fhanamusic/
► fhána_info (@fhana_info) | Twitter https://twitter.com/fhana_info?lang=fr
► towana /とわな (@_towana) | Twitter https://twitter.com/_towana
► fhána | Website http://www.fhana.jp/
► fhána | Lantis http://www.lantis.jp/artist/fhana/
► fhána | Wikipedia https://en.wikipedia.org/wiki/Fh%C3%A1na


Sotarks' fhána osu! Beatmaps

fhána - Kimi to Iu Tokuiten [singular you] (Short ver.)
fhána - Kimi to Iu Tokuiten [singular you]
fhána - What a Wonderful World Line
fhána - little secret magic
fhána - calling
fhána - The Color to Gray World
fhána - RHAPSODY OF BLUE SKY
fhána - Outside of Melancholy -Yuuutsu no Mukougawa-
fhána - Genzaichi
fhána - moon river
fhána - tiny lamp
fhána - Rebuilt world
fhána - Niji o Ametara (TV Size)
fhána - Niji o Ametara
fhána - Hello!MyWorld!! (TV size)
fhána - Hello!MyWorld!!
fhána - Comet Lucifer ~The Seed and the Sower~
fhána - Cosmos no Youni
fhána - Wonder Stella
fhána - Songs Compilation I
fhána - Watashi no Tame no Monogatari
fhána - Hoshi no Kakera
fhána - Kimi no Sumu Machi
fhána - Do you realize?
fhána - Hoshikuzu no Interlude
fhána - STORIES
fhána - Sorairo Picture
fhána - Niji o Ametara
fhána - Boku o Mitsukete (TV Size)
fhána - Masshiro
fhána - where you are
fhána - Hoshi o Atsumete
fhána - Anemone no Hana

Zerss

Sotarks wrote:

LET ME QUIT THIS GAME
Ancelysia

Sotarks wrote:

LET ME QUIT THIS GAME
allein

Sotarks wrote:

LET ME QUIT THIS GAME
Realazy
can you not guys

[General]



lots of unsnapped things in AIMod

why is your name in the SB smaller after kalibe's part LOL
speaking of which, it kinda fades out too early at the end, it's already off the screen before hitting the last note

[Sotarks]

00:32:671 (1) - missing hitsound on head, you applied it for 00:29:990 (1) - and 00:31:331 (1) -
02:00:493 (3,4) - missing hitsounds here too since you placed a normal hit on 01:59:990 (1) - and those 3 sliders have the same intensity
02:01:163 (1,1) - missing hitsounds here aswell, same reasoning as 00:32:671 (1) -
02:03:677 (6) - why is this a different slider from 02:03:342 (4,5,7) - ? feels out of place since they're all similar
02:03:342 (4,5,6,7) - this pattern feels weird because the pitch is going up yet your spacing is going down, consider making the spacing increase instead since the song gets more intense
03:17:085 (5,7) - 03:18:761 (7) - and so on - i guess these could be spaced out further since the piano is really intense here
03:44:570 (5) - missing NC since you've been NCing the last few downbeats, or remove nc on 03:41:889 (1) - to nc every 2 downbeats
04:09:375 (9) - you could turn this into a 1/4 slider since it sounds like the next pattern actually starts on that note
04:30:660 (8,9,10,5,6,7) - pls stack those they're so close to each other
04:51:945 (2) - a whistle could sound nice here

[Kalibe]

02:27:476 (1) - why is this NC'd? the previous combo is really short and there isn't any significant sound on this slider to justify switching it here
02:36:861 (3) - could you make this the same slider as 02:37:364 (5) - to make your pattern a bit neater?

nice map!! gl
Shurelia
m4m

[GeneraL]
  1. fix the .mp3 file lo. It's not 192 kbps yet
  2. I assume you got your metadata right
  3. something really really wrong with the timing I think. Probably you need to do another check
  4. fyi I re-downloaded the map in-case I did wrong but it seems I'm probably right



[Another Sotark's trademarked diff name]
  1. Check AIMod , Shits happened.
    Sotarks
  2. 00:03:845 (3,4) - might to do a normal triplets instead of this to follow the drum better
  3. 00:08:370 (8) - you actually can try to stack the end of slider under 00:08:034 (6) - to make things more appealing
  4. 00:09:208 (3,4) - same , triplet would be preferred
  5. 00:20:437 (5) - gonna assume that diz iz ur style since i prefer to stack 'em but yeee
  6. 00:26:470 (7) - actually it would be great if I can click something on 00:26:638 - so you actually can just ctrl+g things on 00:26:470 (7,8) -
  7. 00:32:671 (1) - naaah ignoring a good thing to be clicked on 00:32:839 - wouldn't be a good idea imo , I know you're following the BGM thingy but idk people would play well with this. Just half the slider and do something like this : https://shurelia.s-ul.eu/nMwdkThe.png
  8. 00:49:515 - Why you suddenly ignoring the drum on here while didn't do it on 00:48:174 -
  9. 00:51:945 (2) - yeah, prob just stack it with 00:50:772 (9,10,11) - imo, to make things neater d
  10. 01:10:297 - idk but I think you can add an object at here. I can hear quite a strong drum sounds at here
  11. 01:34:180 (5,1) - why the sudden weak emphasis on 1? While you did pretty big on 01:34:012 (4,5) - , prob you can buff for more jump
  12. 01:42:392 (1) - same thing like the previous one that I mentioned, prob you should make people to click something on 01:42:560 - so yeah
    Kalibe
  13. 02:07:364 (3) - doing 2 circles instead a slider would give more encouragements to the players. Click the drums!
  14. 02:18:258 (4) - same thing but eeeehhh your call anyway
  15. 02:25:297 (5) - hmmm , similar case with Sotark's stuff , the thing on the big white line would be great if I can click something at there do something like : https://shurelia.s-ul.eu/UMyPTPsh.png also you seems forgot to do NC at here
    Sotarks
  16. 02:53:286 (5) - prob you can try to CTrl + G this for something intersting
  17. 03:28:314 (1,2,3,4,5,6,7,8,1) - gj on this
  18. 03:36:358 (2) - prob a normal curve would do
  19. 04:51:107 (6) - 2 circles would mucho better
  20. 05:00:157 (1,2,3,4,5,6) - this kiais... prob you should give epilepsy warnings afterall or you can just remove the kiais? your call

oui
Kyouren

Sotarks wrote:

LET ME QUIT THIS GAME
Vespirit
MODODODOD
[ Melancholy]

Sotarks
  1. 00:04:180 (5) - should be 2 circles so that its consistent with the rest of the section
  2. 00:25:968 (6) - would be nice to make this parallel to (7) and then ctrl+h to make it better visually
  3. 01:04:012 (2) - sliderend could have a normal sampleset, sounds better to have one imo
  4. 01:47:588 (12) - barely overlaps (1) making it look awkward, so maybe move it a bit further away
  5. 03:45:743 (11,1) - better to make this a 1/1 slider to emphasize the finish that occurs on (11)
  6. 04:26:135 (1) - put this somewhere like x:344 y:16 so that it flows to the slider better?
  7. 04:51:107 (6,1) - make these parallel too for same reason as the other one
Kalibe
  1. 02:09:711 (2) - delete clap from the sliderend? it shouldnt be emphasized like that imo
  2. 02:24:459 (2) - this sliderend could have a normal sampleset like (3) does
wow could barely find anything of substance, its an amazing map tbh :)
gl, and have a star!
Haganenno
I wanna M4M your map. Is that fine?
Topic Starter
Sotarks

Haganenno wrote:

I wanna M4M your map. Is that fine?
It's not the right place to post, and no thanks.
SeaRasp
Hi M4M

Sotarks
  1. 00:02:839 (2,3) - Feel like these 2 circles would be better as kick sliders to follow the instrument and percussion better and just would overall be a nice build up toward the more intense part. If not both than at least 00:03:007 (3) - for sure
  2. 00:12:392 (4,5) - Distance here should be increased to be larger than 00:11:722 (2,3) - because (5) is noticeably much more important than (3). Preferably also smaller than 00:13:063 (6,7) - so it makes a spacing progress toward the higher sounds. Another solution would just be to decrease the spacing at 00:11:722 (2,3) - which would be easier
  3. 00:17:252 (1) - Probably better as 2 stacked (or not) circles cuz there are 2 distinct vocals whereas 00:17:588 (2) - only has 1. That would differentiate them better and also mostly just feels better to click all of them.
  4. 00:24:124 (5,6) - These would also be great as kick sliders to because there are beats on the blue tick it would also emphasize them as they are different/stronger sounds than the others in the pattern. Here's a pattern suggestion without changing the placements https://osu.ppy.sh/ss/7848051
  5. 00:32:671 (1) - Pls add a normal hitfinish here it would justify the fact that you skipped over a vocal which I understand is to emphasize the offbeat so yeah.
  6. 00:35:688 (9) - Maybe add a circle here ? your choice but I feel like it's better to start on a beat than right on the vocal and the gap between that and the last circle feels like a bit much
  7. 00:49:515 (3) - Feel like this should be mapped either by adding a circle or covering it with a 3/4 slider
  8. 01:34:180 (5,1) - This movement is pretty awkward I'd highly recommend to ctrl+g 01:33:677 (3) - and then 01:34:012 (4,5) - That would create more emphasis on 01:33:677 (3) - which is mre important than 01:33:007 (1) -, be more comfortable and also create more distance on the downbeat which is the beginning of a new section
  9. 01:47:085 (9,10) - better off stacking these it's better for the vocals and to make them distinct from the others cuz they are on 2 sane beats and it would also emphasize 01:47:420 (11,12) - even more
  10. 03:26:303 (4,5,6) - Equal out the spacing a bit better
  11. 03:28:314 (1) - Definitely make this a kick slider the sound should be emphasized and the music supports that imo

Kalibe
  1. 02:25:130 (4,5) - Although I get the feel behind the offbeat slider, the downbeat here seems too important to ignore and should be clickable cuz it has both vocal an percussion
  2. 02:37:197 (4,5) - I know vocals aren't your main focus in this section but It'd be nice to increase the spacing with the previous slider here as they do get pretty high
  3. Other than that it's a nice little section xD
Alright fun map and GL !
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found


General
  1. Unsnapped objects - Be careful haha and make sure you fix all of these or you'll have a repeat of this xd
  2. Mp3 Bitrate - Judging by previous mods you already know about the mp3 bitrate, none of them actually gave you a fixed ver of it so here you are fixed to a constant 192kbp/s enjoy ^^
  3. OD9? imo that's a serious overkill for this sort of map, i'd say change it to 8.8 or 8.7 even, would fit the map better imo, since OD9 will require high accuracy to go with the song and the song isn't as hard making it a bit easier would be more appealing to the players tbh, especially for the HDHR players. Speaking about settings you could also raise AR to like 9.4 x) would fit the fast techniques used here with a lot of 1/4 rhythms, 9.2 feels too clatered.
  4. Why is your name different size in the end in the Storyboard, feels kinda odd lol. Here i've fixed it for you in the .osb file, just overwrite the current .osb and there won't be as much difference as there is now, I've also changed Kalibe's text too so that it is more appealing to the eye when fading in or out with the sizes since Kalibe's size was different too


Timing
  1. Your timing should actually be at a offset of -839 , (839 also since it's a bit early currently) rather than the current one to account for the music correctly. Your current timing state makes the downbeat of every measure happen at a red tick whilst it should be at a white tick, this doesn't affect your map in a big scale anyway, just change the timing offset first in the timing panel then highlight all the green lines (easiest way to do so is to ctrl + a and deselect the inherited timing line) and move everything by + 10 (some lines appear to be unsnapped anyway and idk why that is, it's probably because they were +-1ms unsnapped anyway xd)


Melancholy

  • Sotarks
  1. 00:04:515 (1) - the overlap here isn't really done consistently and just appears to feel randomly done tbh with you, the next similar overlap usage can be seen here 00:05:521 (5) - but it's much more spread out and much more consistent with everything else I strongly suggest you change that overlap to the one i linked here or just to stack it since that's what you do across the mapset too.
  2. 00:07:029 (7,1) - this is where the music reaches it's peek in intensity, yet you decided to do the opposite thing and make it smaller spacing dus reducing it's feedback to the player and making it seem familiar to any other jump pattern without a lot of music to go with it. I recommend you work around this pattern so that 00:07:197 (1) - gets it's correct emphasis and to make it look less random.
  3. 00:22:783 (4,5,6) - this is where a strong section of the music happens, i.e. the background sounds that you emphasised here 00:24:124 (5,6,7) - are getting simply ignored and put on much lower spacing, the vocals imo are too weak at this point to dominate over those sounds.
  4. 00:26:973 (9,1) - fix your blankets x)
  5. 00:30:828 (4,5,6) - this is where the music again gets strong sounds happening yet you only chose to emphasise one of those, I recommend you change this pattern to this, this is a simple 20 second pattern re-arange which will give emphasis to the correct beats all along.
  6. 00:44:906 (1,2) - You could decrease the SV of these sliders to 0.84x to account for the slowed down vocals and making it much more noticable :o
  7. 00:46:079 (1) - Imo every slider on the downbeat you could increase the SV a little bit to account for the strong instruments at that point in time, since making it the same speed at all times during the kiai kinda makes it not noticable at all :/, the sldiers i mean is this one 00:48:761 (1) - and 00:51:442 (1) - you get the idea. This is just something i like to do maybe you'll like the idea.
  8. 00:47:420 (5) - you could NC this to account for the strong vocal change and avoid double digit combo counters.
  9. 00:50:102 (5) - Same here you could NC this
  10. 01:00:828 (7) - Same here, take a closer look at your comobo counters since although you're trying to make them follow the vocals at some points they just don't fit at all, like here 00:59:487 (1) - to 01:02:001 (13) - there is a strong noticable difference at 01:00:828 (7) - which should be on it's own rather than connected to some sort of vocals that change pitch all the time.
  11. 01:03:174 (4) - you could place this note at x:366 y:180 so that then 01:03:342 (5) - would get a spacing boost onto 01:03:509 (1) - which would emphasise the stronger vocals on (5) in return giving better feedback, since atm it feels rather the same.
  12. 01:04:683 (6,7) - you always emphasise the vocals by making them higher spaced than usual, here you're kinda going against that logic, why not make this spaced as well the vocals are very strong and stand out a lot to be made into a jump ;w;
  13. 01:06:861 (8,9) - you could ctrl+g these for better flow imo
  14. 01:18:090 (8) - i recommend you move this note to x:393 y:147 since there isn't really much there, and just because there is a clap on it doesn't really mean it should be as spaced as it is now. Moving that note though will allow you to move the (9) to x:330 y:322 which will return in strong emphasis on the vocal and the downbeat on 01:18:426 (1) - which will fit much better, since now it just feels the same at all points during jumps like these. To be honest with you i suggest you to look at patterns similar to these and really look at how they are formed and in what way did you try to justify placing jumps on them, right now it seems rather random and not really thought out, all of those things i mentioned above relating to spacing kinda shows that. Sometimes it's well justified like here 01:22:280 (1,2,3,4,5,6,7,8) - but sometimes it isn't like here 01:06:526 (6,7,8,9) -
  15. 01:28:733 (6,7) - except of these 2 circles i would recommend you changing this to this which in return will give you a differnt representation of the same sound 3 times, since here for exmaple you have 01:27:979 (2,3) - slider to slider 1/4 and here you have 01:28:398 (4,5) - 1/4 note to slider so to make a new pattern again you could have a 1/4 repeat slider which would also lead into the next section more smoothly and make it more unique.
  16. 01:34:012 (4,5) - i recommend you ctrl+g this for better flow and emphasis onto 01:34:347 (1) -
  17. 01:43:901 (1,2,3,4,5,6,7) - this feels kinda random just placing jumps here, there are no vocals, background sounds aren't on every one of those notes 01:44:236 (3,4,5) - only on these 3 there is something and if so you only placed jumps on stronger vocals and not on sounds like this so respectively only those 2 should have jumps towards them 01:44:738 (6,7) - and even if you should change the direction of the jumps anyhow to account for that, since them moving in the same direction kinda kills the point your try to make
  18. 01:47:420 (11) - you could NC this to account for the stronger vocal change
  19. 02:05:185 (5) - this still has a strong kick to it placing it so close to the previous note just for a stack isn't a good idea imo, you could do something like this this which will give (5) some sort of meaning still and won't kill of the intensity you were building till this moment, i've also hl'ed the sldier at 02:04:012 (1) - to show that you have to rotate it by 10* to make this structure work.
  20. 02:57:979 (4) - since these jumps seem rather familiar in terms of 1/2 snapping, NC'ing this will show that something here isn't the same as the previous sections and therefore players woudn't think this is as intense and it's slowed down
  21. 03:27:308 (2,3,4,5,6,7) - imo you should make these gradually increase rather than instantly get high, since that's what the guitar is doing. Imo would fit better and be much more appriciated by the player considering the previous section wasn't spaced high at all at most points so a drastic change like that would be very unexpected.
  22. 03:45:743 (11) - this note has a very strong sound, woudn't it be more consitent and better in relation to the music to start a slider there instead of 03:45:911 (1) - , sometihng like this rhythm would fit much better and be more consistent with your previous patterns similar to this rhythm as well.

    Kalibe
  23. 02:10:213 (4,5) - you could ctrl+g this to give 02:10:549 (6) - a better emphasis imo
  24. 02:12:392 (2,3,4,5,6) - if during these jumps your emphasising the strong backlash of the vocals wouldn't you make 02:12:895 (5,6) - spacing much smaller to account to that as well since the vocals stop being so strong after 02:12:727 (4) - it doesn't really fit since if that was the case it would have been fine but now it just seems like you're just placing jumps.
  25. 02:14:068 (4,5) - same here ^
  26. 02:21:275 (8) - you could NC this to account for the vocal and music change on this slider
  27. 02:25:297 (5) - you're missing a strong vocal in the middle of this slider, it kind of doesn't fit overall since you emphasise a lot of the vocals beforehand, changing this to a normal 1/2 rhythm would be a better option imo, and since there is a lot of vocals in this part of the song this woudn't be a bad idea to make a smaller spaced jump section to show that the vocals are here, or just make the slider a 1/2 repeat slider
  28. 02:29:655 (2) - imo you should start the NC here instead rather than here 02:29:320 (1) - since in that way it will be much more readable that there is a 1/1 gap between the objects, leaving it at the same combo count will be mistaken as just a normal 1/2 click


Final Words
  • Yea i guess it's ok xd Good Luck!
Doormat
m4m
[meme diff name]
  1. check aimod because you have a lot of unsnapped parts
  2. mp3 quality too high, just convert it to a 192 kbps version
  3. 00:14:236 (1) - singer takes a breath here, it isn't actually the start of the vocals. makes more sense to delete this and start on 00:14:403 (2) - where the actual vocal sound is being made
  4. 00:21:945 (1,2) - i'd consider ctrl + g here to better fit the vocals since that seems to be what you're following here. seems weird to change to instruments here imo. also applies to 01:42:392 (1,2) -
  5. 00:32:671 (1,2) - i'd consider using a similar rhythm to the suggestion above since they're pretty similar in music. again, seems weird to change to instruments here. also applies to 01:53:118 (1,2) -
  6. 00:38:789 (3,4) - why place the (4) inside of the pattern when previous patterns 00:36:107 (2,3) - 00:37:448 (3,4) - place the circle on the inside of the pattern? seems weird to me since there's not really change in music. why not try this?
  7. 00:49:766 (4) - maybe curve this a little bit to make the cursor catch a bit easier?
  8. 00:53:286 (2,3) - same slider shape would be better aesthetics imo
  9. 01:16:917 (5,6) - blanket (5,7) properly but not blanket (5,6) properly :thonkang:
  10. 01:28:398 (4,5) - similar suggestion as 00:38:789 (3,4) where i'd change position of circle and slider with each other. also applies to 01:59:236 (3,4) - and 03:08:956 (3,4) -
  11. 02:25:297 (5,6) - i'd ctrl + g this for better vocal emphasis, seems a bit weird to switch to instruments here when you were mapping to vocals for the rest of the combo
  12. 02:27:979 (1,3) - rip blanket lol. i think you can get away with the larger spacing for blanket tbh since the song is increasing in intensity here
  13. 02:33:509 (1,2) - rip blanket
  14. 02:36:359 (2,3) - rip not parallel
  15. 01:22:280 (1,2,3,4,5,6,7,8) - 02:42:727 (1,2,3,4,5,6,7,8,9) - 04:32:671 (1,2,3,4,5,6,7,8) - same musical intensity but different map intensity :thinking: i'd consider nerfing the first part because that large spacing at 01:23:286 (7,8) - feels a bit out of place tbh lol. last chorus is a bit more debatable
  16. 03:12:057 (4,5) - i'd consider making this different from 03:11:387 (2,3) - , like how 03:12:727 (6,7) - is different
  17. 03:16:750 (3,4) - this small spacing is the only jump here that doesn't fit with the rest of the pattern structure here
  18. 03:30:492 (3,4) - 03:41:889 (1,3) - 04:12:560 (1,2) - an you improve blanket thanks
  19. 03:51:274 (1,1,1,1) - neat idea, but i think it would be more effective if each progressive slider had a slower slider velocity, e.g. 0.82 -> 0.72 -> 0.62 -> 0.52 for example
  20. 04:19:264 (1,3) - make it parallel thanks
  21. 04:26:805 (3,5) - can you blanket this for aesthetics thanks
  22. 04:49:766 (6,7,8,9,1) - what is this stream shape lol
  23. 04:55:130 (13,1) - b l a n k e t s
good luck~
Dilectus
Sotarks
00:09:040 (2,4,5,6) - Not perfectly aligned
00:17:252 (1) - Convert to notes as you were focusing mainly on vocals during this small calm part.
00:16:582 (8,1) - Switch NC as the major beat is on the off beat anyways
00:35:353 (8,1) - ^
00:49:766 (4,5,6,7,8) - Maybe try and form a star?
01:15:744 (1,2) - Awkward flow break. Move 01:15:744 (1) - to x173 y33
04:27:308 (5) - The 2 ends aren't proportional to each other

Kalibe
02:25:465 - Would be nice if you mapped the vocal beat as you've been focusing mostly on vocals during the kiai. The slider just doesnt fit in there as the major beat is on the white tick and not the off beat.

---

Miraizu flashbacks from kiai 1
This map plays suprisingly well in ctb
This is good
Linada
helo ther


  • [general]
  1. check aimod for unsnapped kiais
  2. ur audio is 320kbps make it 192 (i can do this poke me)

    [memelancholy]
    (only shitarks here)
  3. 01:49:599 (6) - i'd space this a little bit more since 1x spacing on this feels really cramped (x302 y133 maybe)
  4. 02:57:476 (1,3) - swap nc because it's wrong and it make 3 -> 4 really hard to notice 1/1
  5. 03:02:504 (6,7) - make spacing bigger ? vocal make this stronger and u reducde spacing
  6. 03:28:649 (3) - make spacing bigger ? for big pp xd
  7. 04:19:934 (3) - you tried but nazi parrallel pls (noticeable ingame)
  8. 04:33:845 (8) - same make it bigger :^)

hi
WORSTPOLACKEU
Hai

00:04:180 (5) - Think this is a bit off blanket!

00:07:029 (7,1) - The angles seem kinda off but maybe align the sliders somehow better?
00:07:029 (7) - This one looks rather sloppy.

00:34:347 (2,3) - I would do it like that --> https://wisniowkaxd.s-ul.eu/art7ZMqM it plays so cool imo like that !

01:05:521 (3) - Further left so it is equal space between trhe three sliders!

01:12:225 (3) - CTRL-h and place at kinda same spot? I think the contrast is cool with theslider you did prior.

01:18:426 (1) - Kickslider + note or 2 notes? Really nice spot for it considering the vocals!
01:18:258 (9) - Kickslider here and 2 notes after maybe? I think there is room for more emphasis on that spot!
I think this would work nicely -> https://wisniowkaxd.s-ul.eu/tykMAvOy

01:20:940 (1) - make this kickslider also and NC next note? I know what you go for here it's also okay, my suggestion is this though feels better!

01:22:280 (1,2,3,4,5,6,7,8) - Isn't this too much :o the last 2 notes are kinda too far imo.

01:26:303 (1) - nice

01:33:007 (1,3) - I think they should be opposite angle because of the tone change, CTRL-h the 2nd one and build around!

01:42:392 - Even though I wish you could follow vocals here it's probably too weird.

01:50:269 (10) - Emphasize even more imo, put like x446 y42
Or something, 01:49:766 (7,8,9,10) - atleast this feels underwhelming imo, maybe because of the nr 7 overlappy jump that is very close, I'd space it out somehow!

01:56:638 (3,1) - Angles

02:07:029 (2,3) - I dislike those because the curves serve almost no purpose because of the flow? Flow makes really not much sense in there so the slider curves become unnoticed, meaningless..
02:07:029 (2,3,4,5) - why is the intensity the other way around, you highlight the first sliders but there's no change in tone but when she goes high you make antijump.
Suggestion -> Why not do smth like this. https://wisniowkaxd.s-ul.eu/rC5FLVOY https://wisniowkaxd.s-ul.eu/wZ5EOrBT
This feels like a much better representation of the actual music there, not like just a slacky pattern.

02:23:621 (6,7,1) - This deserves more emphasis, this is basically a jump that you make in other spots which are not as intense as this.

02:25:130 (4,5,6,7) - VOCALS. Pls. Map the vocals.

02:26:638 (1) - Why not put it further away so it's better blanket?

02:28:482 (2,3,4,5,6,1,2,3,4,5,6,7) - This part feels very... poor? Like there's nothing there literally, there are just jumps with a stop.
It feels like you can do much better right there, use some sliders, or like atleast highlight it somehow, they all have similiar spacing so this looks like a part from a jump training map, not that they are always bad, but here it doesn't really fit imo, also that stop is not really called for in this map since you always use sliders in the entire map as a fill rhythm, use it now aswell.

02:30:744 (2) - Not sure if it should be a triple, can't hear anything underneath + it goes against my idea of rhythm here.

02:32:001 (1,2,3,4) - Why not 3 sliders to follow the vocals, you do 2 sliders that follow the vocals and the third is exact the same so why do it like that right there? Imo better with 3 sliders.

02:36:359 (2,3) - Angle.

02:36:610 - црн тще вщ крнерь дшлу ерфе_ https://wisniowkaxd.s-ul.eu/NSThkHXt

03:16:750 (3,4) - ? spacing ?

03:47:168 (5,6) - not doing like you do before? with the note behind the slider slight overlap

03:58:649 - This SCREAMS for a clickable object :D

03:58:984 (2,1) - Mhhhhh don't know about this antijump, I don't know why if the song starts intense like that!

04:04:012 (3) - move a bit higher like x442 y127 somewhere around thre, looks better aesthetically imo!

04:21:778 (5,1) - More spacing ? :o

04:28:817 - Same here like I said before, kickslider into 2 notes first!

04:39:375 (1) - I don't feel this one.

04:55:130 (13,1) - blankjet


Goooood mep good luck ma man XDDDDDDDDDDDDD
-Kazuto
osu! needa more fhána with Sotarks
Topic Starter
Sotarks

WORSTPOLACKEU wrote:

Hai

00:34:347 (2,3) - I would do it like that --> https://wisniowkaxd.s-ul.eu/art7ZMqM it plays so cool imo like that ! i like that back&fourth movment here of the kickslider building up, so i'd rather keep my pattern.

01:18:426 (1) - Kickslider + note or 2 notes? Really nice spot for it considering the vocals! here strong beats are on 1/2 beats, so i prefer using 1/2 slider here, and take more focus on vocals.
01:18:258 (9) - Kickslider here and 2 notes after maybe? I think there is room for more emphasis on that spot!
I think this would work nicely -> https://wisniowkaxd.s-ul.eu/tykMAvOy could fit yea, but i prefer without tbh.

01:20:940 (1) - make this kickslider also and NC next note? I know what you go for here it's also okay, my suggestion is this though feels better! well could be a thing yea, but i don't see any use to put 1/4 slider since there's no beat audible on blue tic, i prefer using jumps.

01:42:392 - Even though I wish you could follow vocals here it's probably too weird. As you can see for these part I give priority to the drums+finish and kicks rather than vocals like the rest of the map to keep diversity.

03:16:750 (3,4) - ? spacing ? spacing is fine 'cause there's not such intense beat on 03:16:917 (4) - compared to the rest of the pattern.

03:47:168 (5,6) - not doing like you do before? with the note behind the slider slight overlap it's a break like imo the vocals are decreasing, no need dense rythmn here.

03:58:649 - This SCREAMS for a clickable object :D yea maybe but i want to focus vocals here.

03:58:984 (2,1) - Mhhhhh don't know about this antijump, I don't know why if the song starts intense like that! that part don't need a 1/2 jump here wut

04:28:817 - Same here like I said before, kickslider into 2 notes first!same as above
Goooood mep good luck ma man XDDDDDDDDDDDDD

Linada wrote:

helo ther


  • [memelancholy]
    (only shitarks here)
  1. 01:49:599 (6) - i'd space this a little bit more since 1x spacing on this feels really cramped (x302 y133 maybe) the spacing is fine here
  2. 02:57:476 (1,3) - swap nc because it's wrong and it make 3 -> 4 really hard to notice 1/1 i don't want to spam nc here

hi

DavidEd wrote:

Sotarks
00:49:766 (4,5,6,7,8) - Maybe try and form a star? Current pattern is cool for me tho aaa
01:15:744 (1,2) - Awkward flow break. Move 01:15:744 (1) - to x173 y33 i like those kind of flow breaks, fits the song imo

Doormat wrote:

m4m
[meme diff name]
  1. 00:14:236 (1) - singer takes a breath here, it isn't actually the start of the vocals. makes more sense to delete this and start on 00:14:403 (2) - where the actual vocal sound is being made removing this make akward break in the rythmn, and plays weird aswell.. following the breath is a cool think and i didn't use large spacing because it's low pitch.
  2. 00:21:945 (1,2) - i'd consider ctrl + g here to better fit the vocals since that seems to be what you're following here. seems weird to change to instruments here imo. also applies to 01:42:392 (1,2) - ah theres more impact on finish here, i use that pattern everywhere.
  3. 00:32:671 (1,2) - i'd consider using a similar rhythm to the suggestion above since they're pretty similar in music. again, seems weird to change to instruments here. also applies to 01:53:118 (1,2) - i still focus on drums, but i want that 1/2 slider because there's no vocals on slider end and i want to put more impact on vocals here.
  4. 01:28:398 (4,5) - similar suggestion as 00:38:789 (3,4) where i'd change position of circle and slider with each other. also applies to 01:59:236 (3,4) - and 03:08:956 (3,4) - well i like that flow transition here, fits well imo.
  5. 03:16:750 (3,4) - this small spacing is the only jump here that doesn't fit with the rest of the pattern structure here i explained that above, this is less intense then the whole pattern.
good luck~

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Red - Indicates that an DQ worthy/Unrankable issue has been found

Melancholy

  • Sotarks
  1. 00:22:783 (4,5,6) - this is where a strong section of the music happens, i.e. the background sounds that you emphasised here 00:24:124 (5,6,7) - are getting simply ignored and put on much lower spacing, the vocals imo are too weak at this point to dominate over those sounds. yeah but i already have the emphasis with constant jump section dude.

SeaRasp wrote:

Hi M4M

Sotarks
  1. 00:02:839 (2,3) - Feel like these 2 circles would be better as kick sliders to follow the instrument and percussion better and just would overall be a nice build up toward the more intense part. If not both than at least 00:03:007 (3) - for sure don't want to overmap kicksliders here, the hard beats are on 1/2 sections..
  2. 00:24:124 (5,6) - These would also be great as kick sliders to because there are beats on the blue tick it would also emphasize them as they are different/stronger sounds than the others in the pattern. Here's a pattern suggestion without changing the placements https://osu.ppy.sh/ss/7848051 ah i use kick slider when songs has really strong emphasis or when there's 1/4 rythmn, here 1/2 circles fits enough for me.
  3. 00:35:688 (9) - Maybe add a circle here ? your choice but I feel like it's better to start on a beat than right on the vocal and the gap between that and the last circle feels like a bit much ah yeah like this rythmn more than adding a circle instead..

HydroCannon13 wrote:

MODODODOD
[ Melancholy]

Sotarks
  1. 03:45:743 (11,1) - better to make this a 1/1 slider to emphasize the finish that occurs on (11) nah want that fat vocal beat to be emphasized and clicable tbh.
  2. 04:26:135 (1) - put this somewhere like x:344 y:16 so that it flows to the slider better? i like that urrent flow tbh

Shurelia wrote:

m4m

[GeneraL]
[notice]
  1. fix the .mp3 file lo. It's not 192 kbps yet
  2. I assume you got your metadata right
  3. something really really wrong with the timing I think. Probably you need to do another check
  4. fyi I re-downloaded the map in-case I did wrong but it seems I'm probably right



[Another Sotark's trademarked diff name]

  • Sotarks
  1. 00:03:845 (3,4) - might to do a normal triplets instead of this to follow the drum better kickslider for more impact on violin imo
  2. 00:09:208 (3,4) - same , triplet would be preferred ^
  3. 00:20:437 (5) - gonna assume that diz iz ur style since i prefer to stack 'em but yeee diz iz my style XD yeah i like those stacks it's just structure
  4. 00:32:671 (1) - naaah ignoring a good thing to be clicked on 00:32:839 - wouldn't be a good idea imo , I know you're following the BGM thingy but idk people would play well with this. Just half the slider and do something like this : https://shurelia.s-ul.eu/nMwdkThe.png i give more impact on finish than vocals for this section, compared to the rest of the map.
  5. 02:53:286 (5) - prob you can try to CTrl + G this for something intersting current pattern is cool enough for me!

oui

Realazy wrote:

can you not guys

[General]



lots of unsnapped things in AIMod

why is your name in the SB smaller after kalibe's part LOL
speaking of which, it kinda fades out too early at the end, it's already off the screen before hitting the last note

03:17:085 (5,7) - 03:18:761 (7) - and so on - i guess these could be spaced out further since the piano is really intense hereyea did smth but the flow breaks here to emphasis it better, don't want to fullscreen jump everywhere
04:09:375 (9) - you could turn this into a 1/4 slider since it sounds like the next pattern actually starts on that note ah 1/2 is cool enough imo

nice map!! gl
thanks for mod guys!
no reply = fixed
really appreciate!


updated and ready
Garden
ii did some practice for tournament today and have no extra time, expect it days later xP
during which period you two may have some time to write replies l
Topic Starter
Sotarks

Garden wrote:

ii did some practice for tournament today and have no extra time, expect it days later xP
during which period you two may have some time to write replies l
i don't mind dude, i just have exam periods soon..
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