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Aqours - Thrilling One Way [OsuMania]

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Meiju
Yo

[4K Maximum Live!]
00:00:760 - add here W hitsound
00:05:222 - here too
00:09:376 - maybe make double and add W hitsound
00:10:606 - add one more F and W as you did before (00:05:683 - ) or just add W
00:15:376 (15376|3) - this LN should be ended 00:16:914 - here and 00:17:068 (17068|2) - this extended to 00:17:376 , just listen on 50% owo
00:18:760 (18760|0) - maybe better to make here simple note, because guitar sounds interrupts here
00:21:991 - why W, it should be two C as you did before for this sound
00:22:760 - https://puu.sh/yrmfC/e43fa9f9e0.png - right is HD. Why do you use different hitsounds between diffs?
00:23:991 - add C
00:24:760 - https://puu.sh/yrkgA/54212a94e7.png - make this, so we can get double for cymbal
00:27:530 (27530|0,27683|1) - i think it should be C instead of W
00:35:222 - add W
00:37:530 (37530|3) - why W?
00:38:453 - 00:39:683 - double like you did before (00:37:222 - or remove double just here)
00:42:453 - ohh, add note please
00:45:068 - add F i guess
00:48:914 (48914|1) - add here C too
00:49:222 (49222|2) - C
01:19:068 - add W
01:28:299 - end LN here
01:35:376 - add C
01:36:145 (96145|0) - i pointed it out
01:38:453 (98453|0,98760|2,98914|3) - add W
01:44:145 - add W like you do further
01:46:606 - add F and smth
01:48:914 - why double :thinking:
01:49:837 - should be double for kick
02:11:145 - add note
02:14:606 - add F
02:26:606 (146606|2) - add here C too
02:40:760 (160760|1) - should be W
02:43:222 - add F
02:46:453 - C
03:02:299 - W
03:27:530 - 03:28:453 - F
04:28:094 - 04:28:196 - feels like sounds ends here

wew much hitsounds
Good luck!
Topic Starter
Reyzra

Tofu1222 wrote:

Hi, Reyzra. NM Request from my modding queue. Sorry for delay ;w;.

6K:1|2|3|4|5|6


[6K HD]
  1. 00:05:376 (5376|4,5453|0,5530|5,5606|1) - To discern these drums with the previous weaker sounds, I prefer you to put stack them so as to have more impact, which correspond with their louder sounds: https://osu.ppy.sh/ss/9590680 sry but i prefer separate to make it more interestung
  2. 00:34:606 (34606|0,34606|1,34606|2,34760|5,34760|3,34760|4) - I don't really think that these sounds have any obvious differences with the previous drums like 00:34:145 (34145|1,34145|2,34299|5,34299|4) - , so I prefer having 00:34:606 (34606|0,34606|1,34606|2,34760|5,34760|3,34760|4) -them all nerfed by one note, so on each line there will be only a double, which keeps the consistency of the note use. this for last impact so i add more into this
  3. 00:35:222 - 00:37:683 - 00:40:145 - You can change one note on each line to a 1/1 LN to represent the electronic guitar sounds on them. In this way your patterns will be in more variation and fun to play. for me its making harder to play with LN around since there is 1/2 note to press
  4. 00:43:991 - I can clearly see that the drum on this line is far weaker than those before like 00:43:530 - ,00:43:068 - and 00:42:606 - , then as to discern this volume difference, I suggest deleting one note on 00:43:991 - deleted
  5. 01:23:991 (83991|4,83991|0) - I feel that this sound isn't strong enough for a double, as compared to 01:23:837 (83837|5,83837|2) - , so maybe delete it? there is a bass here
  6. 02:20:914 - You are supposed to have a triple note here too, to keep the patterns like 02:19:683 (139683|2,139683|3,139683|4) - and 02:18:453 (138453|1,138453|0,138453|5) - i think i missed here lol
  7. As what you did in 02:31:453 (151453|3) - , I prefer you to add a note on 02:25:299 - too with a C hitsound. applied
  8. 02:40:145 - 02:42:606 - 02:45:068 - I think putting triple notes here would discern this with 02:39:683 (159683|0,159683|3) - this sound, and it is also quite similar to 02:38:760 (158760|1,158760|5,158760|4,159068|4,159068|1,159068|5,159376|4,159376|1,159376|5) - so I think it is necessary. nope, that triple is because there is guitar sound, the one you mentioned doesnt have any guitar sound
  9. From 02:56:914 - to 02:57:376 - , how about this way: http://osu.ppy.sh/ss/9590742, so you can emphasize these drum sounds more than the guitar sounds after them. that actually make snare sound stair and followed the drum roll in trill separate pattern, so better keep it this way, also this also followed the guitar pitch
  10. 03:07:222 (187222|1,187222|3,187376|4,187376|2,187530|0,187530|3,187683|5,187683|4,187683|1) - These notes are just the opposite to the pitches they indicate, so my solution is to ctrl+h these notes, and then adjust the positions of the LNs before and after them.In Maximum Live! you are mapping for pitch relavancy really well, so maybe you can refer to patterns in that. okay, gonna change it
  11. 03:27:530 - to 03:28:914 - you are using completely different types of hitsounds for each, but I do think that the sounds are just same, so using same type of hitsound for same sounds would be a good idea of keeping consistency. added note HS for consistency
  12. 03:54:914 (234914|2,235068|2,235222|2,235376|2,235530|2,235683|2) - Even though I know your logic, where you keep same kinds of sounds on the same column for such,I still think for HD, this will be a trouble for some players, especially those players who are just reaching the level to play HD, since it is still a challenge for them to press notes on the same columns (not jacks though) accurately as other kinds of patterns. And also because you do scatter out patterns after this, I think it will be better for you to scatter these notes out too.If you really want to express with such stacks, do it in a different column so as not to stack notes with notes on 03:55:837 - since here is a new beginning. lol so many modder pointing at this part, well then i make it tril instead
  13. 03:57:837 (237837|3,237837|4) - By moving these notes to col5 and col6, you can do a mirror pattern of 03:57:068 [/color](237068|0,237068|1,237222|3,237222|4,237376|0,237376|1,237530|2,237530|3,237683|1,237683|0) - , which will help with hand balance. moved
  14. 00:12:530 (12530|3) - You did catch such sound here, so I think on 04:01:453 - you may want to add one more note too. added
  15. 04:06:145 - Did you forget a W hitsound on this line? added
  16. 04:10:606 - Also here, add a W too. added
  17. Layering of this diff is quite good, and I can see many variations of patterns but still your central focus of sounds are mostly on the right track. The only problem is about your hitsound in 6K HD. I do think that some of them are quite different with other diffs, and some are even wrongly placed or missed. I suggest you double check your hitsound before you want to push this map forward to ranked stage. Anyway, still good job! yeah gonna double check for HS later
[6K Maximum Live!]
  1. 00:03:683 - Add another note on this line for the additional drum sounds. You did this in HD. added
  2. 00:10:222 - I don't see why you have only one note here. The sound here is still the same drum as those around that you put double notes with, so I prefer this to be a double note too. yeah this is drum roll, BUT without snare
  3. 00:13:837 - I don't hear any other sound here except the vocal, so it is a good idea to delete 00:13:837 (13837|1) - , keeping only one LN for the vocal. kick sound
  4. 00:23:068 (23068|2,23222|0,23376|1) - These snares have nearly no difference with 00:23:530 (23530|0,23530|2,23683|3,23683|1,23837|2,23837|4) - ,but you are just using single notes for them. In my opinion, layering 00:23:068 (23068|2,23222|0,23376|1) - them with double notes (besides the short LNs on col6) will help you keep the consistency of note amount, and that will fit with the song more. i follow based on pitch, since it slightly higher than prev one, i make it double
  5. 00:34:606 (34606|0,34606|5,34606|1,34606|4,34760|1,34760|5,34760|0,34760|4) - Here is the same idea as I mentioned in 6K HD, and you may nerf them to triple notes here so as to keep consistent with the note uses of the drum sounds before them. just like i explained on HD diff above
  6. 00:42:914 - 00:43:376 - 00:43:837 - 00:44:299 - 00:44:376 - In 6K HD you even have notes on them but here you don't. As this is the highest difficulty, I suggest you catch those sounds, in a way that on each of them there is a double note. i pretty sure youre aware there is sv in the way right?, if you put note in the middle of it i doubt you can barely see it
  7. 00:55:068 - Here is a stronger drum, and maybe you wanna add one more note here for the drum, to represent its impact. for balance with svi better not to
  8. 00:59:683 - This sound actually has the same volume as 00:59:376 - , so a double note would fit with it better. this sound slightly weaker than other kick sound, that why i put it just 1 note there
  9. 01:25:991 (85991|0,85991|4,85991|5,85991|1) - This sound is weaker than 01:26:299 (86299|2,86299|0,86299|5,86299|3) - ,so a triple note is just enough. Besides, you may want to add one more note on each of 01:25:837 - 01:26:145 - these two lines, as what you did in the same part of 6K HD. the note that i skipped is to make sure to not get in the way for reading SV just i mention above
  10. 01:31:991 - 01:32:606 - 01:33:222 - You forget some obvious drum sounds, maybe add one note on each of these lines. just i mentioned above ^
  11. 01:34:453 (94453|3,94760|2,94837|3,94914|4,95068|1,95222|2) - Why not making them into all double notes for the drums? It will represent the impacts of drums better, which follows the idea here in 00:23:530 (23530|0,23530|2,23683|3,23683|1,23837|4,23837|2) - applied
  12. From 01:41:991 - to 01:44:145 -,the long stacks on col5 and col6 do follow some logics, but it is just too long for me, which the inbalance caused by such patterns outweighs the representation of such sounds. Maybe you can cut off from the middle to two, the first half of them are on col1 and col2 and second half on col5 and col6 (or otherwise), so you can still keep your logic, but also allievate the pressure on the right hand. nah, its only 1/2 not really that heavy, its better this way you can read the triple like this more easier
  13. 01:44:145 - 01:44:606 - I think that you will need quadraple notes on these two lines, just as what you did in 01:45:068 - and 01:45:530 - cant, because there is no cymbal
  14. 01:55:068 - to 01:55:222 - Here are some really obvious drums that you just ignored. I think catching them will complete your patterns, and also fitting with the fact that this is the highest difficulty. You can try this pattern: http://osu.ppy.sh/ss/9591046 SV~
  15. 01:59:837 (119837|4,119837|1,119991|3) - These two sounds have the same volume but you only use one note for the second sound. I prefer you to add one more note on col1 to make your note use consistent. different pitch, different amount of note
  16. 02:02:299 (122299|1,122453|2) - With double notes, these two sounds can be better represented since the drums do have some impacts. added
  17. 02:11:145 - Don't you forget a note here? Take a look at 6K HD to check it out. oops
  18. 02:12:145 (132145|3,132145|2) - I don't really think this cymbal is strong enough for a double note, because it is indeed quite weak, compared to those double notes you use for drums. hit hat you meant, i make it double just to make the flow fit with quad note
  19. As what you did in 02:13:683 - , you may want to add one more note on each of 02:14:145 - , 02:14:606 - , 02:15:068 - ,since they are definitely stronger than the drum just before them, and it will be logical for each of them to have one more note.
  20. 02:37:222 - 02:37:530 - As what you did in 6K HD, I think it is logical to have notes on these two lines to represent the drums, and indeed these sounds are obvious. added
  21. 02:40:760 - Why you have only double note here but in 02:38:299 - and 02:43:222 - you have triple and quadraple notes? I believe at least you will need a triple note there, as the sounds are still the same. Also make sure that you keep the consistency of hitsound use there, since you use C in Maximum Live! but W in 6K HD. that because that double only contain a guitar and a kick, not that quad that contain sound guitar(LN), kick, and snare
  22. 02:46:837 - Here is a drum sound, but you just completely ignore it. In such highest difficulty, I think mapping it out will be better. SV~
  23. 03:02:914 (182914|0,184145|2) - I don't think that one long LN can easily represent the change of pitch there. The pitch really goes huge changes in those two parts, and as I hear, it should be something like this: https://osu.ppy.sh/ss/9591739 (It's just about the snaps. You can do whatever patterns you like.) applied
  24. 03:25:376 (205376|0,205376|2,205530|3,205530|1) - By moving these notes one column to the right, you can avoid the stack of 03:25:530 (205530|3,205683|3) - , which will make the patterns smoothier. applied
  25. 04:11:145 (251145|3) - I guess you place this note in the wrong place. It should be on 04:11:299 - ,following the drum sound, which is what you did in 6K HD. oh youre right
  26. Your final part is really well-made.I can clearly see you gradually build on the patterns, and reach the apex.I love this <3. Also the only problem will be checking your hitsounds, since you are having inconsistencies with other diffs in multiple points. yup i always have problem with consistency HS, will check later if i have the time

That's all I want to say about this map. I would really like to see more 6K in ranked! Good luck! ;)
thanks for the mod Tofu1222, your mod is very detail and easy to undestand, i love it :)

The Beatmap has been Updated
Topic Starter
Reyzra

Mage wrote:

Yo

[4K Maximum Live!]
00:00:760 - add here W hitsound
00:05:222 - here too
00:09:376 - maybe make double and add W hitsound
00:10:606 - add one more F and W as you did before (00:05:683 - ) or just add W
00:15:376 (15376|3) - this LN should be ended 00:16:914 - here and 00:17:068 (17068|2) - this extended to 00:17:376 , just listen on 50% owo
00:18:760 (18760|0) - maybe better to make here simple note, because guitar sounds interrupts here
00:21:991 - why W, it should be two C as you did before for this sound
00:22:760 - https://puu.sh/yrmfC/e43fa9f9e0.png - right is HD. Why do you use different hitsounds between diffs?
00:23:991 - add C
00:24:760 - https://puu.sh/yrkgA/54212a94e7.png - make this, so we can get double for cymbal i think im gonna shorten the col 1 LN
00:27:530 (27530|0,27683|1) - i think it should be C instead of W
00:35:222 - add W
00:37:530 (37530|3) - why W?
00:38:453 - 00:39:683 - double like you did before (00:37:222 - or remove double just here)
00:42:453 - ohh, add note please
00:45:068 - add F i guess
00:48:914 (48914|1) - add here C too
00:49:222 (49222|2) - C
01:19:068 - add W
01:28:299 - end LN here
01:35:376 - add C
01:36:145 (96145|0) - i pointed it out
01:38:453 (98453|0,98760|2,98914|3) - add W
01:44:145 - add W like you do further
01:46:606 - add F and smth
01:48:914 - why double :thinking:
01:49:837 - should be double for kick
02:11:145 - add note
02:14:606 - add F
02:26:606 (146606|2) - add here C too
02:40:760 (160760|1) - should be W
02:43:222 - add F
02:46:453 - C
03:02:299 - W
03:27:530 - 03:28:453 - F
04:28:094 - 04:28:196 - feels like sounds ends here still unsure here, gonna wait for collecting suggestion about this

wew much hitsounds
Good luck!
Mostly of your mod is APPLIED lol
many missing of HS tho :o

thanks for your magic mage ;)
ABD007
rank please . map kamu dah okay :)
Topic Starter
Reyzra

Kyousukee wrote:

rank please . map kamu dah okay :)
perlu byk mod buat ngerank mas :o
MrAntagonizer
Hello! NM request from my queue.
My 6k mapping is not that great, so feel free to reject any of my mods! :)

6k EZ
01:21:837 (81837|2,81991|1) - Maybe swap the columns of these two notes to continue the stair pattern that is moving to the right to represent the direction the sound of the drums is going?
01:23:222 (83222|4) - I'm not sure what this mapped to but I could just be missing a sound, the other singles in this section are mapped to drums
01:49:991 (109991|1,110145|4,110453|2,110606|5) - Maybe change the direction of these notes to right to left to accentuate their difference from the singles before them that are mapped 1/1 instead of these which are 1/2
02:29:068 (149068|3,149222|1,149376|0,149530|4) - This pattern may be more appealing when it looks like this one 02:19:222 (139222|3,139376|0,139530|2,139683|4) -
03:26:299 - Perhaps this patterning gives this part more accent by alternating the hands playing? https://osu.ppy.sh/ss/9635143
6k NM
01:06:837 (66837|2) - Moving this note one column to the left might play a bit better (adjusting the next few notes on the left hand as well to account for that)
01:30:145 (90145|0,90299|4) - Moving these to the other hands will play a bit better coming off of the double imo
01:44:145 - Changing the direction of these stairs every chord would be a nice stylistic touch
02:14:145 (134145|5) - Maybe move this note to column 4 instead of 6, to avoid clicking column 6 again
03:48:760 (228760|5,228914|0) - This column distance seems too far since these two notes share a sound
6k HD
02:40:606 (160606|4,160683|3) - Chord patterns like these earlier in the song rolled the same direction on both hands. Why is this one different? To accent the jump from drums to a strong guitar sound?
I tried to find more here but I really couldn't, I love the trill patterns that alternate hands for instrumental solos in this map 02:27:376 - like there for example, very well done!
6k Maximum Live!
00:23:376 (23376|5,23376|1,23453|3) - This might be awkward to play considering how busy the right hand is here, but it might be just fine since it trills. Rolling the drum on just the left hand is an alternative
00:44:453 - I actually dig this section quite a lot, it really accents these drums and guitar together
01:31:606 (91606|1) - This note feels like it may be out of place since there is no drum sound here to justify it (my ears may just not work)
01:34:760 - Same as first mod but with left hand instead
02:14:145 - This sound is a 4-note chord in the rest of this section
02:23:222 (143222|1,143222|5,143299|3,143376|2,143376|5) - This may be a bit awkward depending on what fingers are used to play on this hand
02:23:376 - Placing a note in column 2 here might help accent this crash off of this drum roll
03:04:401 (184401|4,184606|3) - Swapping the columns of these to LNs may be a little more comfortable to play perhaps? (03:04:760 (184760|4) - That to column 4 as well to line up with that change)

I'm going to shoot a star towards this map because its 6k diffs are very well made and I love this song.
Best of luck with ranking!
Topic Starter
Reyzra

MrAntagonizer wrote:

Hello! NM request from my queue.
My 6k mapping is not that great, so feel free to reject any of my mods! :)

6k EZ
01:21:837 (81837|2,81991|1) - Maybe swap the columns of these two notes to continue the stair pattern that is moving to the right to represent the direction the sound of the drums is going?
01:23:222 (83222|4) - I'm not sure what this mapped to but I could just be missing a sound, the other singles in this section are mapped to drums
01:49:991 (109991|1,110145|4,110453|2,110606|5) - Maybe change the direction of these notes to right to left to accentuate their difference from the singles before them that are mapped 1/1 instead of these which are 1/2
02:29:068 (149068|3,149222|1,149376|0,149530|4) - This pattern may be more appealing when it looks like this one 02:19:222 (139222|3,139376|0,139530|2,139683|4) -
03:26:299 - Perhaps this patterning gives this part more accent by alternating the hands playing? https://osu.ppy.sh/ss/9635143
6k NM
01:06:837 (66837|2) - Moving this note one column to the left might play a bit better (adjusting the next few notes on the left hand as well to account for that) not really if you move to the left, the incoming note 01:07:068 (67068|1) - will got more pressure espcially this note double
01:30:145 (90145|0,90299|4) - Moving these to the other hands will play a bit better coming off of the double imo keep, since there is LN on the side
01:44:145 - Changing the direction of these stairs every chord would be a nice stylistic touch
02:14:145 (134145|5) - Maybe move this note to column 4 instead of 6, to avoid clicking column 6 again
03:48:760 (228760|5,228914|0) - This column distance seems too far since these two notes share a sound
6k HD
02:40:606 (160606|4,160683|3) - Chord patterns like these earlier in the song rolled the same direction on both hands. Why is this one different? To accent the jump from drums to a strong guitar sound? just want to keeps the same flow i guess
I tried to find more here but I really couldn't, I love the trill patterns that alternate hands for instrumental solos in this map 02:27:376 - like there for example, very well done!
6k Maximum Live!
00:23:376 (23376|5,23376|1,23453|3) - This might be awkward to play considering how busy the right hand is here, but it might be just fine since it trills. Rolling the drum on just the left hand is an alternative
00:44:453 - I actually dig this section quite a lot, it really accents these drums and guitar together
01:31:606 (91606|1) - This note feels like it may be out of place since there is no drum sound here to justify it (my ears may just not work) seems ghost i guess, Deleted
01:34:760 - Same as first mod but with left hand instead
02:14:145 - This sound is a 4-note chord in the rest of this section i didnt heard a cymbal there so just some of it doesnt have to be 4-note
02:23:222 (143222|1,143222|5,143299|3,143376|2,143376|5) - This may be a bit awkward depending on what fingers are used to play on this hand well this the only most balance i can think of
02:23:376 - Placing a note in column 2 here might help accent this crash off of this drum roll no, that will make 4-note
03:04:401 (184401|4,184606|3) - Swapping the columns of these to LNs may be a little more comfortable to play perhaps? (03:04:760 (184760|4) - That to column 4 as well to line up with that change)

I'm going to shoot a star towards this map because its 6k diffs are very well made and I love this song.
Best of luck with ranking!
No Reply = Applied
thanks for the mod and the star MrAntagonizer, great mod btw ;)
Ortlinde
whoa
sory lama off abis benerin komputer
feel free to reject this (mod gw masih ccd bgt)
(4k HD ama MX nyusul)
4K EZ
  1. 00:00:760 - layer this with LN
  2. 00:29:068 (29068|0) - put this in 4 to balance
  3. 00:35:837 (35837|2,36145|1) - put them like 00:38:606 (38606|1,38760|2,39068|3) - because i hear that the drum is in the red tick
  4. 01:21:683 - maybe put note in 3 here for the vocal (somehow it fits)
  5. 00:44:453 (44453|0,44606|3) - maybe use the LN to layer the vocal part so put the start in 00:44:760 - and put note on 00:44:606 -
  6. 01:44:145 (104145|0,104606|3,105068|1,105530|2) - well it's kind of lonely maybe put a note in each LN
  7. 01:47:530 (107530|2,107837|1) - point 1
  8. 01:55:837 (115837|0,115991|3) - point 2
  9. 02:05:991 (125991|2) - change this into single note to emphasize the drumroll in 02:06:299 (126299|1) -
  10. 02:47:683 - end the LN here

4K NM
  1. 00:05:222 (5222|2) - if you want to layer the drumroll then start LN at 00:05:376 -
  2. 00:16:145 (16145|2) - there's a lone mini-jack here
  3. 00:20:299 (20299|0,20914|1,21530|2,22145|3) - shorten these LNs to the red tick
  4. 00:35:222 - this part is a little too focused on the left hand. Maybe spread some notes?
  5. 00:39:683 (39683|2) - move to 2 to spread
  6. 00:49:068 (49068|2,49376|1,49683|2) - use some LN to layer the vocal
  7. 01:02:453 (62453|2,62606|2,62760|0,62760|1,62914|3,63068|3,63222|2,63222|1,63376|0,63530|0,63683|3,63683|2,63837|1,63991|1) - some real novice player would consider this hard maybe. I suggest do it as in HD but with 2-note in 01:02:760 - and so on
  8. 01:22:606 (82606|1) - move to 1 for spread
  9. 01:31:683 (91683|0,92299|2,92914|1,93530|3) - point 3
  10. 02:50:453 (170453|1) - delete this because i see you focused on the drums here
  11. 03:06:914 (186914|2) - move this to 1 to spread and to prepare the right hand to catch 03:07:222 (187222|3)
  12. 03:14:299 - maybe some variations here by adding note in the violins
  13. 03:35:991 (215991|0) - delete this note
  14. 04:04:453 (244453|1,244453|0,244760|2,244914|1,244914|0,245222|3,245376|0,245376|1) - https://osu.ppy.sh/ss/9756937 suggestion
Xinnoh
late mod
free bn check in 2 months if it's still not ranked lol

General
00:27:683 (27683|1) - Really can't hear any drum, would be better to just not map this.
00:28:965 (28965|3,29068|1) - 03:35:991 (215991|3) - This should be 1/6 snap


HD - 4 and 6k
Using 4k as the base, but points apply to both diffs.
00:05:991 (5991|1,5991|3,6145|2,6145|0) - Second double is underemphasised since there's not much difference to playing the first double, try making one of the notes a jack https://puu.sh/yKZNo/7b03e6b04c.png
00:12:453 (12453|3,12453|0,12760|1,12760|3) - Vocals are unique here but mapped with the same patterns. You could try changing the notes to double LNs to emphasise stronger vocal. (or making longer lns, just throwing ideas)
00:14:914 (14914|2,14914|0,15068|3,15068|1) - Drum is much stronger than guitar here, having a double jack in lane 1/2 would follow main melody better.
00:16:145 (16145|1,16299|1) - On 4k, this is the only time you used a jack for this sound, but imo making the rest of them jacks would flow better. eg 00:17:376 (17376|2,17530|1) - feels weird to play, jack would be nicer. Would have to apply to the rest of the map if done though, just a large structure thing which is pretty optional.. Would also help with 2nd kiai a lot since there's lots of LNs.
00:23:991 (23991|2) - Not really strong enough for a triple, deleting this would be better.
00:42:606 (42606|0) - I know there's no drum on the LN end, but it does feel pretty odd to not press anything here. Would have better flow if it was mapped like the others ahead.
00:44:453 (44453|2) - Same deal as 00:14:914 (14914|2) - , could try this pattern https://puu.sh/yL0Pb/a374ac26cb.png
00:48:453 (48453|1,48606|0,48760|2,48914|1,49068|2) - Kinda bland section since there's quite a few drum changes, but are all mapped the same. Adding a jack on 00:48:453 (48453|1,48606|0) - would follow changes a bit better. That + a double could be added on one of the snares, since it's far less dense right now.
02:20:376 (140376|0,140453|3) - Put these in adjacent lanes so it's clear you're introducing some odd 1/4 rhythms, else it's hard to read.
03:02:299 (182299|2) - End LN earlier, guitar stops 1/2 before
03:03:222 (183222|0) - Section seems pretty bland since it's all just 1/1 mashing, wouldn't be a bad idea to have notes on red ticks too (at least for 4k, maybe 6k)
03:49:376 (229376|2) - Should really have some filler rhythm here :(
04:09:530 (249530|2) - Should try to squeeze a note in here if you can, just sounds nice to avoid a 1/1 gap and sounds more like the other times this bit appeared.
2nd half issues are covered in first half in general i think

HD - 4k
00:39:530 (39530|3,39606|0,39683|1) - Triple of 4/1/2 plays pretty different to the others, should keep jumps to 2 lanes at most.
00:41:068 (41068|0,41068|3,41222|1,41222|2,41376|0,41530|1,41530|2,41683|0,41683|3) - Only pattern which is just the previous one ctrl-j, would try to make it slightly different for consistent visuals.
00:47:991 (47991|0) - Missing double
01:06:760 (66760|3,66837|2,66914|0,66914|1) - This burst is pretty easy, could use a more technical pattern, maybe lane 3, 2, 1/4
01:48:453 (108453|3,108606|2,108760|3,108914|2,109068|3) - Pattern is pretty heavy on right hand here, moving 01:48:914 (108914|2) - to left side would balance.
02:40:683 (160683|2,160760|3,160760|1,160914|2) - This felt kinda messy to play, how to describe, try this or some variation https://puu.sh/yL63O/324c98caa0.png
02:43:683 (163683|1,163991|2,164299|1) - Triples shouldn't be swapping lanes
02:59:683 (179683|3,179837|2,179991|3,180145|3) - LN + jack on the same hand is somewhat technical, would be nice if one of these was moved to left side.
Topic Starter
Reyzra

Ortlinde wrote:

whoa
sory lama off abis benerin komputer
feel free to reject this (mod gw masih ccd bgt)
(4k HD ama MX nyusul)
4K EZ
  1. 00:00:760 - layer this with LN i rather skip this for EZ diff
  2. 00:29:068 (29068|0) - put this in 4 to balance
  3. 00:35:837 (35837|2,36145|1) - put them like 00:38:606 (38606|1,38760|2,39068|3) - because i hear that the drum is in the red tick
  4. 01:21:683 - maybe put note in 3 here for the vocal (somehow it fits) sry its better not to add because it make 4 note without space
  5. 00:44:453 (44453|0,44606|3) - maybe use the LN to layer the vocal part so put the start in 00:44:760 - and put note on 00:44:606 - im following a guitar here
  6. 01:44:145 (104145|0,104606|3,105068|1,105530|2) - well it's kind of lonely maybe put a note in each LN nope for ez
  7. 01:47:530 (107530|2,107837|1) - point 1
  8. 01:55:837 (115837|0,115991|3) - point 2 same
  9. 02:05:991 (125991|2) - change this into single note to emphasize the drumroll in 02:06:299 (126299|1) - that LN si for vocal
  10. 02:47:683 - end the LN here

4K NM
  1. 00:05:222 (5222|2) - if you want to layer the drumroll then start LN at 00:05:376 - i followed guitar here
  2. 00:16:145 (16145|2) - there's a lone mini-jack here
  3. 00:20:299 (20299|0,20914|1,21530|2,22145|3) - shorten these LNs to the red tick thats not end of the LN
  4. 00:35:222 - this part is a little too focused on the left hand. Maybe spread some notes?
  5. 00:39:683 (39683|2) - move to 2 to spread nope for pattern flow
  6. 00:49:068 (49068|2,49376|1,49683|2) - use some LN to layer the vocal following kick here
  7. 01:02:453 (62453|2,62606|2,62760|0,62760|1,62914|3,63068|3,63222|2,63222|1,63376|0,63530|0,63683|3,63683|2,63837|1,63991|1) - some real novice player would consider this hard maybe. I suggest do it as in HD but with 2-note in 01:02:760 - and so on
  8. 01:22:606 (82606|1) - move to 1 for spread
  9. 01:31:683 (91683|0,92299|2,92914|1,93530|3) - point 3 nope
  10. 02:50:453 (170453|1) - delete this because i see you focused on the drums here not just the drum, also followed guitar
  11. 03:06:914 (186914|2) - move this to 1 to spread and to prepare the right hand to catch 03:07:222 (187222|3)
  12. 03:14:299 - maybe some variations here by adding note in the violins
  13. 03:35:991 (215991|0) - delete this note there have a sound
  14. 04:04:453 (244453|1,244453|0,244760|2,244914|1,244914|0,245222|3,245376|0,245376|1) - https://osu.ppy.sh/ss/9756937 suggestion
thanks for the mod Ortlinde :)

Sinnoh wrote:

late mod
free bn check in 2 months if it's still not ranked lol

General
00:27:683 (27683|1) - Really can't hear any drum, would be better to just not map this. i can hear it just a little sound i guess, gonna wait for another opinion here
00:28:965 (28965|3,29068|1) - 03:35:991 (215991|3) - This should be 1/6 snap


HD - 4 and 6k
Using 4k as the base, but points apply to both diffs.
00:05:991 (5991|1,5991|3,6145|2,6145|0) - Second double is underemphasised since there's not much difference to playing the first double, try making one of the notes a jack https://puu.sh/yKZNo/7b03e6b04c.png gonna arrange it
00:12:453 (12453|3,12453|0,12760|1,12760|3) - Vocals are unique here but mapped with the same patterns. You could try changing the notes to double LNs to emphasise stronger vocal. (or making longer lns, just throwing ideas) good idea tho, but not really good unless i deleted that 1/4 note that get in the way since im focusing for balancing here since this is still HD
00:14:914 (14914|2,14914|0,15068|3,15068|1) - Drum is much stronger than guitar here, having a double jack in lane 1/2 would follow main melody better. that why i put SN there to cover the drum, where the other LN don't have it
00:16:145 (16145|1,16299|1) - On 4k, this is the only time you used a jack for this sound, but imo making the rest of them jacks would flow better. eg 00:17:376 (17376|2,17530|1) - feels weird to play, jack would be nicer. Would have to apply to the rest of the map if done though, just a large structure thing which is pretty optional.. Would also help with 2nd kiai a lot since there's lots of LNs. not really weird if you think that as guitar melody, not just a drum
00:23:991 (23991|2) - Not really strong enough for a triple, deleting this would be better. strong impact here for finishing the chord
00:42:606 (42606|0) - I know there's no drum on the LN end, but it does feel pretty odd to not press anything here. Would have better flow if it was mapped like the others ahead.
00:44:453 (44453|2) - Same deal as 00:14:914 (14914|2) - , could try this pattern https://puu.sh/yL0Pb/a374ac26cb.png um no
00:48:453 (48453|1,48606|0,48760|2,48914|1,49068|2) - Kinda bland section since there's quite a few drum changes, but are all mapped the same. Adding a jack on 00:48:453 (48453|1,48606|0) - would follow changes a bit better. That + a double could be added on one of the snares, since it's far less dense right now.
02:20:376 (140376|0,140453|3) - Put these in adjacent lanes so it's clear you're introducing some odd 1/4 rhythms, else it's hard to read.
03:02:299 (182299|2) - End LN earlier, guitar stops 1/2 before
03:03:222 (183222|0) - Section seems pretty bland since it's all just 1/1 mashing, wouldn't be a bad idea to have notes on red ticks too (at least for 4k, maybe 6k) i'll think about it
03:49:376 (229376|2) - Should really have some filler rhythm here :(
04:09:530 (249530|2) - Should try to squeeze a note in here if you can, just sounds nice to avoid a 1/1 gap and sounds more like the other times this bit appeared.
2nd half issues are covered in first half in general i think

HD - 4k
00:39:530 (39530|3,39606|0,39683|1) - Triple of 4/1/2 plays pretty different to the others, should keep jumps to 2 lanes at most.
00:41:068 (41068|0,41068|3,41222|1,41222|2,41376|0,41530|1,41530|2,41683|0,41683|3) - Only pattern which is just the previous one ctrl-j, would try to make it slightly different for consistent visuals.
00:47:991 (47991|0) - Missing double
01:06:760 (66760|3,66837|2,66914|0,66914|1) - This burst is pretty easy, could use a more technical pattern, maybe lane 3, 2, 1/4
01:48:453 (108453|3,108606|2,108760|3,108914|2,109068|3) - Pattern is pretty heavy on right hand here, moving 01:48:914 (108914|2) - to left side would balance.
02:40:683 (160683|2,160760|3,160760|1,160914|2) - This felt kinda messy to play, how to describe, try this or some variation https://puu.sh/yL63O/324c98caa0.png
02:43:683 (163683|1,163991|2,164299|1) - Triples shouldn't be swapping lanes
02:59:683 (179683|3,179837|2,179991|3,180145|3) - LN + jack on the same hand is somewhat technical, would be nice if one of these was moved to left side.gonna keep this for now, i dont think that hard tho despite the difficulty
No Reply = APPLIED

thanks for the mod Sinnoh :)
gonna wait you for free BN req, i doubt this map gonna ranked soon, still long way to go lol
Larc
6k Maximum Live!
00:14:683 - 00:14:837 - 00:15:299 - saya samar" denger suara 1/4 disana kalau ini 00:14:914 (14914|0,15068|1) - udah sip. karena ini top diff saya mark aja~

00:44:606 (44606|0,44606|5) - guitarnya perasaan berhenti di 00:44:760 - sama denger suara perkusi juga sih disana

00:45:991 - pas awal" bassnya di bikin double tapi di 00:47:222 - cuma single, jadi rada susah pas adaptasi ke drumnya (gatal pengen pencet double pas denger bass)

00:47:453 - 00:48:837 - 00:50:145 - maaf saya ga denger apapun disana buat di map

00:54:760 - ada suara beret kayak yang kamu map di 00:52:299 -

00:55:068 - denger ada drum.

00:56:760 - kek ada suara hit hat disana

01:36:606 - ok mulai dari sini saya bingung kamu itu focus follow klentingan gitar, vocal apa perkusi, follow perkusi aja deh soalnya kamu di 01:40:606 - jelas ngikut perkusi. *saya play di 25%

01:37:222 (97222|3,97376|2,97530|4) - sama 01:37:837 (97837|2,97991|4,98145|3) - bukan perkusi

01:38:606 - similar sama 01:38:453 -

01:38:914 - similar juga sama 01:38:760 -

01:39:222 (99222|3,99376|2,99683|1,99837|2,99991|4) - saya ga denger perkusi

01:40:453 - double ? hit hatnya ga kalah keras kok sama suara uniknya

01:41:222 - dan 01:41:376 - suaranya similar sama 01:41:530 -

cuma saran sih soalnya itu part yang ngetes acc sambil nahan LN, kalau ngemap semua suara rada susah juga.

02:08:145 - 02:08:606 - sengaja ini pasti ga ngemap hithat XD memang suaranya rada ga kedengeran, tapi di play 25% saya denger uwu

02:11:376 - ga dibikin LN sampe 02:11:530 - situ? . di 02:15:530 (135530|1,135530|4) - dibuat LN soalnya

02:27:683 - suaranya beda loh sama 02:27:376 -

03:24:068 - dan 03:24:376 - saya denger suara 1/4

Salut agan ngemap solo gitarnya, keren abis chartnya.
Topic Starter
Reyzra

CoffeeLatte- wrote:

6k Maximum Live!
00:14:683 - 00:14:837 - 00:15:299 - saya samar" denger suara 1/4 disana kalau ini 00:14:914 (14914|0,15068|1) - udah sip. karena ini top diff saya mark aja~ kalo msh samar2 mah mnding gk usah di map kan?

00:44:606 (44606|0,44606|5) - guitarnya perasaan berhenti di 00:44:760 - sama denger suara perkusi juga sih disana gk gan, gitar berhenti emang disitu

00:45:991 - pas awal" bassnya di bikin double tapi di 00:47:222 - cuma single, jadi rada susah pas adaptasi ke drumnya (gatal pengen pencet double pas denger bass) itu cma hithat doang sbnernya sih gk ada drum

00:47:453 - 00:48:837 - 00:50:145 - maaf saya ga denger apapun disana buat di map dngerin with 25% playback

00:54:760 - ada suara beret kayak yang kamu map di 00:52:299 -

00:55:068 - denger ada drum. nope

00:56:760 - kek ada suara hit hat disana ini part dmna cma ngikutin drum aja

01:36:606 - ok mulai dari sini saya bingung kamu itu focus follow klentingan gitar, vocal apa perkusi, follow perkusi aja deh soalnya kamu di 01:40:606 - jelas ngikut perkusi. *saya play di 25% both? guitar ama drum apapun yg dominan suaranya

01:37:222 (97222|3,97376|2,97530|4) - sama 01:37:837 (97837|2,97991|4,98145|3) - bukan perkusi ^

01:38:606 - similar sama 01:38:453 - ^

01:38:914 - similar juga sama 01:38:760 - ^

01:39:222 (99222|3,99376|2,99683|1,99837|2,99991|4) - saya ga denger perkusi ^

01:40:453 - double ? hit hatnya ga kalah keras kok sama suara uniknya ^

01:41:222 - dan 01:41:376 - suaranya similar sama 01:41:530 - ^

cuma saran sih soalnya itu part yang ngetes acc sambil nahan LN, kalau ngemap semua suara rada susah juga. yah gan namanya jg hardest diff wkwkw, pasti aim smua sound lah semaksimal mungkin

02:08:145 - 02:08:606 - sengaja ini pasti ga ngemap hithat XD memang suaranya rada ga kedengeran, tapi di play 25% saya denger uwu sama dgn part sbelumnya cma follow drum dan kick aja dsni cma + LN aja dsini

02:11:376 - ga dibikin LN sampe 02:11:530 - situ? . di 02:15:530 (135530|1,135530|4) - dibuat LN soalnya Ada SV gan

02:27:683 - suaranya beda loh sama 02:27:376 - beda dmananya ? perasaan itu sama2 kick

03:24:068 - dan 03:24:376 - saya denger suara 1/4

Salut agan ngemap solo gitarnya, keren abis chartnya.
no reply = APLIED
thanks modnya CoffeeLatte- ;)

Beatmap has been Updated
Rhezie
col |0|1|2|3|

4k Maximum Live!
00:01:837 (1837|2) - move ke col 1.kosong amat d col 1 dari 00:01:837 (1837|2) - sampe 00:04:453 -
00:03:683 - seharusnya double note di sini.add note di col 1
00:33:068 - 00:33:530 - 00:33:991 - 00:34:453 - miss note?
00:42:914 - 00:43:376 - 00:43:837 - miss note?
00:44:299 - 00:44:376 - jelas banget miss note
00:56:914 (56914|1,56914|0,57068|3,57068|2,57068|0) - ctrl+h this dan 00:57:376 (57376|2,57683|3) - ctrl+g ini
01:04:299 - triple aja soalnya sound nya sama.sama yg di 01:04:145 - .kecuali ada suara "hit+finish" kyk yg di 01:07:068 - .
01:06:145 - 01:06:299 - triple ????
01:22:299 (82299|2) - move ke col 1.nge stack sama yg di 01:21:683 (81683|2,81837|2,81991|2) -
buat ln yang di 01:31:683 - 01:32:299 - 01:32:914 - 01:33:530 - jadi single LN aja trus add note di 01:31:991 - 01:32:606 - 01:33:222 - soalnya add missing note di situ
dari 01:41:991 - sampe 01:43:991 - ....terlalu banget bah coba gini aja https://osu.ppy.sh/ss/9988436
01:54:299 - 01:54:760 - miss note
01:55:068 - 01:55:145 - 01:55:222 - jelas banget miss note
01:55:683 - miss
02:17:530 - 02:17:683 - triple?
02:36:145 (156145|1,156145|2,156145|3,156299|1,156299|0,156299|3,156606|2,156606|3,156606|0) - seharusnya double gk triple able itu trus di 02:36:914 - jadiin triple
02:37:222 - 02:37:530 - miss
03:26:453 (206453|0,206606|0,206760|0,206914|0,207068|0) - hmm 5 stack note.w saranin buat kek gini aja https://osu.ppy.sh/ss/9988471
03:30:145 (210145|3) - move ke col 0 trus move ke col 1 dan move 03:30:453 (210453|1) - ke col 2.ngehindarin 5 stack note di 03:29:837 (209837|3,209991|3,210145|3,210299|3,210453|3) -
03:31:376 - 03:31:530 - triple ?
sebenarnya masih ada lagi si.cuman banyak lagi.ngantuk w jadinya segitu aja yaa sry
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3
Columns 6K 0|1|2|3|4|5



General
MP3: PASS
BG: PASS?
  1. HD Backgrounds are the future, zura. Take this one if you want.
Video: SKIP
BPM & Offset: MISS
  1. You hear something on -470? I think that the correct offset is 750. Adjust everything later, if you change this.
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: PASS
Hitsound: MISS
  1. I think there is an issue here, more explained below on "Hitsounds".
Hitsound Volume: MISS
  1. There some parts that use 10% and 5% volume, like 03:10:299 or 04:24:145 - I rather increase it to 20% if you can.
Kiai Time: PASS
Metadata: MISS
  1. Seems good, but i think can be improved. Links: http://www.lovelive-anime.jp/uranohoshi/bd2.php#bd06 and https://www.youtube.com/watch?v=oerM0IoVsQ4
    1. Tags1: "Hata Aki Fujii Ryouta Odaka Koutarou" -> "Hata Aki 畑 亜貴 Fujii Ryouta 藤井亮太 Kodaka Koutarou 小高光太郎" (I think that the Lyricist and Composer/Arranger aren't too necessary but if you still want them, you have to add the japanese names as well. Also, "Odaka Koutarou" is "Kodaka Koutarou".)
    2. Tags2: "Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ" Change to -> "Takami Chika 高海千歌 Inami Anju 伊波杏樹 Sakurauchi Riko 桜内梨子 Aida Rikako 逢田梨香子 Matsuura Kanan 松浦果南 Suwa Nanaka 諏訪ななか Kurosawa Dia 黒澤ダイヤ Komiya Arisa 小宮有紗 Watanabe You 渡辺 曜 Saito Shuka 斉藤朱夏 Tsushima Yoshiko 津島善子 Kobayashi Aika 小林愛香 Kunikida Hanamaru 国木田花丸 Takatsuki Kanako 高槻かなこ Ohara Mari 小原鞠莉 Suzuki Aina 鈴木愛奈 Kurosawa Ruby 黒澤ルビィ Furihata Ai 降幡 愛" (I just moved the character names of the anime together with his voice actor for less confusion. Up to you here.)
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: MISS
  1. Leaving aside both 4K and 6K difficulties that use SVs (Maximum Live!), I don't understand why both NM difficulties of the mapset use some inherited lines (green lines) that EZ and HD didn't use at all: https://osu.ppy.sh/ss/9964622 <- check the timeline down below.
  2. If didn't apply any change about the inconsistency above mentioned, read "Hitsounds" box down below for a better explanation.

Hitsounds
First, I will talk about the hitsounds sets used: Leaving aside soft-hitclap that is a bit more louder than soft-hitclap2, all the rest are similar. Summarizing:
  1. soft-hitclap > soft-hitclap2
  2. soft-hitwhistle = soft-hitwhistle2
  3. soft-hitnormal = soft-hitnormal2
I think this could be more simple: You could use soft-hitclap, soft-hitnormal, soft-hitwhistle and that will be good.
Also, another issue that brings using almost similar custom set is that you are increasing the map size, for a hitsound that you won't notice the difference at all.

Second, I think there are some inconsistencies for the inherited lines (green ones) used.
  1. If you check both EZ diffs, there some changes using different custom sets: https://osu.ppy.sh/ss/9964710 or in timing window more exactly: https://puu.sh/yXfOP.png
  2. But if you check both NM diffs, they aren't consistent: https://puu.sh/yXfWN.png
  3. Same with both HD in this case, only CustomSet2 is used here and there one that doesn't use a custom set: https://puu.sh/yXg6o.png
  4. Both hardest difficulties also use CustomSet2 only. Is mostly the same as HD but with SVs included.
I think you need to decide what Custom Sets you will choose. Read "First..." if you want to know my opinion about it.
Suggestion that i notice now, you can replace soft-hitclap2 for soft-hitclap (because is louder) and change the name of this hitsound (soft-hitclap) to soft-hitclap2; use only CustomSet2 for less complicated work on higher diffs (that use only CustomSet2); and check for inconsistencies for all difficulties regarding green lines.

Third less important but, i personally discouraged the use of double claps or same samples at the same time: https://osu.ppy.sh/ss/9964926 (Maximum Live left; EZ right)
I think you can use some audio editor program to increase the volume of your desired sample and will be more simple to use only one sample rather than applying two because of the lack of volume.
Also, if you compare the screenshot, that doesn't look consistent. Well, up to you here.

4K Mod!
[EZ]
00:04:606 (4606|2,4914|1) - Two suggestions here:
00:04:914 (4914|1) - Erase this one, so the impact of the snare on 00:04:606 will be more noticeable.
Or exactly the same but using a chord for that snare: https://osu.ppy.sh/ss/9964986

00:05:222 (5222|3) - Like before you could ignore the kick here and start the Longnote on 00:05:376 - where the snares appear.

00:14:914 (14914|2,15068|2) - I think you can move 00:15:068 (15068|2) - to |1| instead, to be more easier.

00:25:222 (25222|1,25222|2,25683|0) - I prefer some arrange like this: https://osu.ppy.sh/ss/9965012 to be more repetitive in this part. I think that fits better.

00:32:760 (32760|0,32914|0,33222|1,33376|1,33683|2,33837|2,34145|3,34299|3) - I will more clear here, i think this pattern could be perfect for a Normal, but for an Easy i think is too much. Remember that this is 195BPM, so this is fast in my opinion.
Suggestion: https://osu.ppy.sh/ss/9965030

00:35:837 (35837|2) - Move this note to |3|, is empty there.

00:37:683 (37683|3,38299|3) - I rather move 00:38:299 (38299|3) - to |0| instead to be less empty.

00:44:453 (44453|0,44606|3,45068|0,45068|1) - I think this could look better in this way: https://osu.ppy.sh/ss/9965045 or zoom in: https://osu.ppy.sh/ss/9965049 <- In that way you follow the direction to the right that you was doing before.

01:04:760 (64760|2,64914|2,65068|1,65222|1) - Like i said before, is too much. Suggestion: https://osu.ppy.sh/ss/9965075

01:15:222 (75222|1) - I rather move this note to |2| for less strain.

01:55:991 (115991|3,116453|1,116453|2) - I prefer to move the chord to the left: https://osu.ppy.sh/ss/9965114 is more easier than the current arrange that use that Longnote in the same right hand.

02:05:991 (125991|2) - What sound is represented here?

02:16:145 (136145|0,136299|0,136453|3,136606|3) - Again, too hard. In this case like this: https://osu.ppy.sh/ss/9965129

02:18:453 (138453|2,138453|1,138760|0,138914|1) - I think that the chord on |0||3| reflect more the cymbal sound rather than |1||2| positions. Maybe like this: https://osu.ppy.sh/ss/9965144

02:47:068 (167068|3,167530|0,167683|2) - I think this could be more easier like this: https://osu.ppy.sh/ss/9965167 <- Since the vocal should end on 02:47:837 , i prefer to cut it before when the first snare appear and also the cymbal sound is reflected better on |0||3|.

03:10:299 to 03:20:145 - I don't know what sound exactly are you following here. Is like you follow some vocals and some parts of the violin. I think you could follow the vocals, since they are more loud than the violin, so:
03:10:299 - "Kiri" vocals: https://osu.ppy.sh/ss/9965242
03:12:760 - "dakedone": https://osu.ppy.sh/ss/9965249 <- The last Longnote is a bit more longer: the vocal ends before, but i think that is better since there are some breathing that fits with the length in my opinion.
03:15:222 - "ha shiro mina": https://osu.ppy.sh/ss/9965285
03:17:683 - "i..." https://osu.ppy.sh/ss/9965300 <- The second Longnote can be cut for another one for the guitar riff that appears on 03:19:376 - https://osu.ppy.sh/ss/9965308 Up to you here.

03:30:760 (210760|1,211068|3,211376|2,211530|0) - These could look better like this: https://osu.ppy.sh/ss/9965320

03:53:530 (233530|1,233683|1) - Hard, you can move 03:53:683 (233683|1) - to |3| instead.

04:07:683 (247683|0,247837|1,248299|0,248453|1) - Is similar, i prefer to do this instead: https://osu.ppy.sh/ss/9965342

04:18:606 (258606|3,258914|0) - I think that 1/2 LNs at 195BPM can be for a Normal as well, not for Easy. I rather do this: https://osu.ppy.sh/ss/9965355 or https://osu.ppy.sh/ss/9965351

04:21:683 (261683|0,261991|1,262145|2,262299|3,262453|2,262606|1,262760|0,262760|3) - To fit better with the vocals i rather do: https://osu.ppy.sh/ss/9965368

--------------------

Hitsounds:

W = Kick ; Drum->C = Tom. Just saying so it will be more clear.
Still not sure why are some that are W for Toms (when Drum->C will fit better... like you did on 00:29:068 (29068|3,29530|2) ).
I think you could priotize the kicks for now. Adding Toms just complicates the use of hitsounds. Is better know beforehand which one is the correct.

00:13:068 (13068|0) - W left.

00:17:683 (17683|3) - This is a snare, C.

00:19:530 (19530|3) - Also, snare. C.

00:20:145 (20145|1) - Drumrolls, i think is C as well.

00:56:606 (56606|3) - W left.

00:58:299 (58299|3) - C left.

01:01:991 (61991|0) - I think is W or Drum->C for tom.

01:04:299 (64299|1) - C left.

01:13:222 (73222|3) - I think is W left, because 01:11:991 (71991|3) - have both (and many like this have).

01:14:453 (74453|2) - ^Same case here.

01:21:837 (81837|1) - Drum->C for toms.

01:22:299 (82299|2,82914|0,83068|3) - I think these are tom drums as well. So Drum->C.

01:23:991 (83991|1,84299|2) - ^Same case here.

01:29:068 (89068|2) - Is snare, C.

01:31:222 (91222|1) - ^C.

01:31:530 (91530|2) - ^Again.

01:35:376 (95376|0) - I'm not hearing any cymbal. Is snare only in my opinion, erase W.

01:41:991 (101991|1,102299|2,102606|3,102914|1,103222|0,103530|2,103837|3) - All are snares, just a bit distorted at the start. So C.

01:44:145 (104145|0,104606|3,105068|1,105530|2) - F left, for cymbal.

01:46:606 (106606|2,106606|1) - Any of these, F and C (cymbal and snare).

01:51:530 (111530|3) - W left.

01:55:837 (115837|0) - C left.

01:59:376 (119376|1) - W left? or Drum->C.

01:59:530 (119530|3) - C left.

01:59:837 (119837|2) - W left? or Drum->C.

02:00:760 (120760|2) - C left.

02:01:222 (121222|3) - C left.

02:03:376 (123376|1) - W left? or Drum-C.

02:03:683 (123683|0) - Is a snare, C.

02:04:299 (124299|3,124760|0,124914|1) - W left? Still thinking that these are Toms, so Drum->C will be more appropiate.

02:05:068 (125068|2,125068|3) - Any of these, F and C.

02:06:299 (126299|1) - Drum->C.

02:07:991 (127991|1) - W.

02:09:683 (129683|0) - Snare, C.

02:10:299 (130299|0) - W.

02:10:760 (130760|1,130914|2,131068|1) - Drum->C.

02:11:222 (131222|0,131376|3,132453|3,132606|0) - Add W as well.

02:13:222 (133222|2) - Drum->C.

02:15:530 (135530|0,135683|2) - C left.

02:24:606 (144606|0) - W left.

02:25:837 (145837|1) - W left.

02:27:376 (147376|1,147837|2) - Drum->C.

02:32:606 (152606|1,152914|0,153068|1,153222|2) - ^.

02:35:376 (155376|2) - Drum->C in my opinion...

02:36:145 (156145|3) - Snare, C.

02:36:299 (156299|1,156606|2) - Erase C, Add F and W.

02:39:683 (159683|0) - Snare, C.

02:42:145 (162145|3) - ^.

02:47:068 (167068|3) - Add W.

02:57:068 (177068|2,177376|0) - Add C.

03:00:453 (180453|1) - Add W.

03:05:376 (185376|2) - Add F.

03:27:530 (207530|0,207991|2,208453|1,208914|3) - Cymbals and Snare, add F and C.

03:42:606 (222606|2) - Add F.

03:52:606 (232606|0,232914|1) - I think there is some cymbals here, add F.

03:54:914 to 03:58:914 - All are snares as well, just distorted at the start. Replace W for C.

03:59:530 (239530|1,239530|3) - Any, add W and F.

04:00:453 (240453|3) - Is a Snare, C.

04:05:991 - This is snare, but wasn't mapped. (i think that is because you follow the vocals here but still, is inconsistent with the rest in this section...)

04:10:914 - Same case here...

I will skip this on next diffs, because can be confusing in the current state. I think you should be more consistent.

[NM]
00:04:914 (4914|1) - This is for whistles? Isn't better to do this instead: https://osu.ppy.sh/ss/9984953 For kick and following the vocal better.

00:09:991 (9991|2,10145|3,10299|0,10453|1) - For the drumroll here, i think this will fit better: https://osu.ppy.sh/ss/9984975

00:15:376 (15376|1) - Move to |0| instead, it will reflect better that cymbal.

00:32:760 to 00:34:760 - Is too hard in my opinion, suggestion: https://osu.ppy.sh/ss/9985031

00:44:453 (44453|1,44453|0,44606|1,44606|0) - Comparing with EZ on right seems hard: https://osu.ppy.sh/ss/9985043 I rather do this instead: https://osu.ppy.sh/ss/9985051

00:46:145 (46145|3,46453|3,46760|3) - Why? I rather move 00:46:453 (46453|3) - to |0| for less strain.

01:02:145 - Why the Stairroll? It seems very repetitive. Suggestion: https://osu.ppy.sh/ss/9985092

01:45:991 (105991|3,105991|0,106145|2,106145|1) - I rather change this to emphasize better the end of that repetitive pattern: https://osu.ppy.sh/ss/9985157

02:05:991 - Remember EZ here? Why there is a Longnote on EZ when here not?

02:13:683 - I think this is better arranged: https://osu.ppy.sh/ss/9985193

02:17:530 (137530|2,137530|1,137683|1,137683|2) - I prefer this instead: https://osu.ppy.sh/ss/9985202

02:25:837 (145837|1) - This is different from the rest? I rather do this: https://osu.ppy.sh/ss/9985213

02:57:068 (177068|1) - To be different from EZ, try this: https://osu.ppy.sh/ss/9985244

03:07:683 (187683|0) - Also, to be different from EZ: https://osu.ppy.sh/ss/9985267

03:10:299 to 03:20:145 - You can check the EZ for correct vocals. This part here currently is almost the same as EZ just adding some LNs for violin sounds. Some suggestions:
03:10:299 - https://osu.ppy.sh/ss/9985307
03:12:760 - https://osu.ppy.sh/ss/9985325
03:15:222 - https://osu.ppy.sh/ss/9985343

03:55:222 (235222|3,235530|3,235837|3,236145|3) - Can you spread more these notes? It seems repetitive.

03:55:991 (235991|0,236299|0,236606|0,236914|0) - ^Here as well.

03:58:606 (238606|0,238760|0,238914|1,239068|1,239222|2,239376|2) - I think this can be more easier if you alternate hands like this: https://osu.ppy.sh/ss/9985371

04:03:530 (243530|2) - Is a cymbal. Why no chord? Rearrange better if you applied.

[HD]
Spread Issues: There some parts that are more harder if you compare with NM: i rather use 1/2 patterns on NM so you can use 1/4 patterns here.
Even though those parts are short in some cases, still is a big increment on difficulty in my opinion. More explained just below.

00:04:914 - HD left, NM right: https://osu.ppy.sh/ss/9985390 There is a big difference here because there is 1/4 streams on HD but 1/1 or larger LNs on NM.
The short way will be to replace those LNs on NM for 1/2 patterns of notes instead.
Otherwise nerf the 1/4 stream on HD to 1/2 stream. Up to you.

00:19:914 (19914|0,19991|1,20068|2,20145|3,20222|2,20299|1,20299|3,20299|0) - You can move this better, like this: https://osu.ppy.sh/ss/9985436

00:32:760 - Why is easier than the current NM? Anyway, try this: https://osu.ppy.sh/ss/9985460

00:38:299 (38299|2,38376|3,38453|2) - I rather move 00:38:376 (38376|3) - to |0| instead.

01:34:453 - Ok, but i suggest that you change the NM diff. to 1/2 LNs to be less unexpected the spread between these two difficulties: https://osu.ppy.sh/ss/9985502

01:41:991 - ^Same case here: https://osu.ppy.sh/ss/9985538 You could add some chords on NM, maybe in: 01:42:914 - 01:43:222 - 01:43:530 - 01:43:837 .

01:46:299 - No LN for this vocal? Seems very empty.

01:55:068 (115068|3,115145|2,115222|3) - I prefer to do this instead for less strain with that trill: https://osu.ppy.sh/ss/9985579

02:06:299 - Again for spread, Replace the 1/1 LN on NM for 1/2 notes: https://osu.ppy.sh/ss/9985583

02:13:222 - ^Same case as before, use 1/2 notes on NM: https://osu.ppy.sh/ss/9985614

02:15:683 (135683|3) - This LN should end on 02:16:145 - for vocal.

02:27:376 - Again. Spread: https://osu.ppy.sh/ss/9985635

02:56:606 - ^Same case: https://osu.ppy.sh/ss/10099066

03:06:606 - Note Left? Like you did on: 03:02:914 - 03:04:145 - 03:05:376 - .

03:10:299 to 03:20:145 - Currently, the spread difference here is: 4/1 patterns on NM against 1/2 patterns here: https://osu.ppy.sh/ss/10099139
You can use the same screenshots that i took on NM and change it here (as you like) so the spread difference will be less noticeable.

03:31:837 - Still thinking that is too much: https://osu.ppy.sh/ss/10099215 1/2 patterns for NM and will be good.

03:41:222 - ^Same case, https://osu.ppy.sh/ss/10099232

03:51:530 - ^https://osu.ppy.sh/ss/10099239 - In this case you could use two LNs on 03:51:530 and 03:51:837 - for NM difficulty: https://osu.ppy.sh/ss/10099257

03:55:837 - Chordstream here but NM is very lackluster: https://osu.ppy.sh/ss/10099273 - Suggestion: add more chords on NM maybe each 1/1 or 2/1 beat. Otherwise, you have to nerf this part on HD.

04:18:606 - Spread, https://osu.ppy.sh/ss/10099315

[Maximum Live!]
For Screenshots, Left = Maximum Live! ; Right = HD.

00:00:760 - Except for the repetitive arrange, is very similar to HD.
It will be better if you accentuate the guitar riffs different when they sound more louder, maybe like this: https://osu.ppy.sh/ss/10099369 Try it.

00:09:376 (9376|1,9530|1,9683|1,9837|1,9991|1) - I think you can add some notes (1/2) on HD so it will be less empty.

00:22:760 (22760|3,23068|3,23222|3,23376|3,23530|3,23683|3,23837|3,23991|3) - ^Same case as above, use a repetitive pattern on HD (or add some 1/4 LNs for guitar riffs). It will be better in my opinion.

00:28:914 - What is the correct snap? https://osu.ppy.sh/ss/10099427 I say 1/4.

01:16:837 - https://osu.ppy.sh/ss/10099459 - I prefer to erase the note on 01:16:837 (76837|3) In other words, no jacks at the end of the stream. For spread most than anything (1/4 doubletrill vs 1/4 stairs). I will skip the next ones (I think i already did, but this will be the only suggestion about this).

01:24:453 (84453|3,84453|1,84453|2) - I hear cymbal here but, I don't have very clear when you add a quad. This should be it or not?

01:25:530 (85530|1,85530|0,85530|3) - Same case as above.

01:41:991 - I rather change the direction so it will be less hard: https://osu.ppy.sh/ss/10099571 and https://osu.ppy.sh/ss/10099579

02:56:914 (176914|3,177068|3,177222|3,177376|3,177530|3) - I think you can improve the arrange, maybe like this: https://osu.ppy.sh/ss/10099607

03:10:299 to 03:20:145 - I will skip this part. Since i don't know what you applied before on easier diffs.

03:41:376 (221376|0,221530|0,221683|0,221837|0,221991|0) - I think will be easier with only one column be repetitive instead of two, like this: https://osu.ppy.sh/ss/10099652

I was thinking on doing 6K mod, but i think the 4K mod have enough work to do before doing something on 6K at the moment.
Also, i don't want to wait a month more... sure you think that as well about the time lol.

Sorry for the delay! Really sorry for the l o o o ng wait, many things to do after my last mod! By the way, if you don't remember me this was the request from... almost 3 months ago

Good Luck! :)
Topic Starter
Reyzra

Agayers wrote:

col |0|1|2|3|

4k Maximum Live!
00:01:837 (1837|2) - move ke col 1.kosong amat d col 1 dari 00:01:837 (1837|2) - sampe 00:04:453 - dsini ngikut pitch gan
00:03:683 - seharusnya double note di sini.add note di col 1
00:33:068 - 00:33:530 - 00:33:991 - 00:34:453 - miss note? SV
00:42:914 - 00:43:376 - 00:43:837 - miss note? ^
00:44:299 - 00:44:376 - jelas banget miss note ^
00:56:914 (56914|1,56914|0,57068|3,57068|2,57068|0) - ctrl+h this dan 00:57:376 (57376|2,57683|3) - ctrl+g ini
01:04:299 - triple aja soalnya sound nya sama.sama yg di 01:04:145 - .kecuali ada suara "hit+finish" kyk yg di 01:07:068 - . ngikut vocal dsini
01:06:145 - 01:06:299 - triple ???? no
01:22:299 (82299|2) - move ke col 1.nge stack sama yg di 01:21:683 (81683|2,81837|2,81991|2) -
buat ln yang di 01:31:683 - 01:32:299 - 01:32:914 - 01:33:530 - jadi single LN aja trus add note di 01:31:991 - 01:32:606 - 01:33:222 - soalnya add missing note di situ ada SV disitu
dari 01:41:991 - sampe 01:43:991 - ....terlalu banget bah coba gini aja https://osu.ppy.sh/ss/9988436 biasa aja ini gan, malahan mndingan gini drpd ss km, ssh di read
01:54:299 - 01:54:760 - miss note SV
01:55:068 - 01:55:145 - 01:55:222 - jelas banget miss note ^
01:55:683 - miss ^
02:17:530 - 02:17:683 - triple?
02:36:145 (156145|1,156145|2,156145|3,156299|1,156299|0,156299|3,156606|2,156606|3,156606|0) - seharusnya double gk triple able itu trus di 02:36:914 - jadiin triple vocal itung jg
02:37:222 - 02:37:530 - miss SV
03:26:453 (206453|0,206606|0,206760|0,206914|0,207068|0) - hmm 5 stack note.w saranin buat kek gini aja https://osu.ppy.sh/ss/9988471
03:30:145 (210145|3) - move ke col 0 trus move ke col 1 dan move 03:30:453 (210453|1) - ke col 2.ngehindarin 5 stack note di 03:29:837 (209837|3,209991|3,210145|3,210299|3,210453|3) - nope
03:31:376 - 03:31:530 - triple ?
sebenarnya masih ada lagi si.cuman banyak lagi.ngantuk w jadinya segitu aja yaa sry
thanks for the mod Agayers ;)

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3
Columns 6K 0|1|2|3|4|5



General
MP3: PASS
BG: PASS?
  1. HD Backgrounds are the future, zura. Take this one if you want.
i know HD would be better, i actually have that HD quality but since my osu is still fall back, cant get through above 1366 x 768
Video: SKIP
BPM & Offset: MISS
  1. You hear something on -470? I think that the correct offset is 750. Adjust everything later, if you change this. just missed a little but somehow why your offset is too far, i will change it but not that far, will still stay to - point, because adjusting not only the note but adjusting the green line as well might use math, not that i like math lol
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: PASS
Hitsound: MISS
  1. I think there is an issue here, more explained below on "Hitsounds".
Hitsound Volume: MISS
  1. There some parts that use 10% and 5% volume, like 03:10:299 or 04:24:145 - I rather increase it to 20% if you can. i wouldnt change it because will messed up the low sound
Kiai Time: PASS
Metadata: MISS
  1. Seems good, but i think can be improved. Links: http://www.lovelive-anime.jp/uranohoshi/bd2.php#bd06 and https://www.youtube.com/watch?v=oerM0IoVsQ4
    1. Tags1: "Hata Aki Fujii Ryouta Odaka Koutarou" -> "Hata Aki 畑 亜貴 Fujii Ryouta 藤井亮太 Kodaka Koutarou 小高光太郎" (I think that the Lyricist and Composer/Arranger aren't too necessary but if you still want them, you have to add the japanese names as well. Also, "Odaka Koutarou" is "Kodaka Koutarou".)
    2. Tags2: "Inami Anju 伊波杏樹 Aida Rikako 逢田梨香子 Suwa Nanaka 諏訪ななか Komiya Arisa 小宮有紗 Saito Shuka 斉藤朱夏 Kobayashi Aika 小林愛香 Takatsuki Kanako 高槻かなこ Suzuki Aina 鈴木愛奈 Furihata Ai 降幡 愛 Takami Chika 高海千歌 Sakurauchi Riko 桜内梨子 Matsuura Kanan 松浦果南 Kurosawa Dia 黒澤ダイヤ Watanabe You 渡辺 曜 Tsushima Yoshiko 津島善子 Kunikida Hanamaru 国木田花丸 Ohara Mari 小原鞠莉 Kurosawa Ruby 黒澤ルビィ" Change to -> "Takami Chika 高海千歌 Inami Anju 伊波杏樹 Sakurauchi Riko 桜内梨子 Aida Rikako 逢田梨香子 Matsuura Kanan 松浦果南 Suwa Nanaka 諏訪ななか Kurosawa Dia 黒澤ダイヤ Komiya Arisa 小宮有紗 Watanabe You 渡辺 曜 Saito Shuka 斉藤朱夏 Tsushima Yoshiko 津島善子 Kobayashi Aika 小林愛香 Kunikida Hanamaru 国木田花丸 Takatsuki Kanako 高槻かなこ Ohara Mari 小原鞠莉 Suzuki Aina 鈴木愛奈 Kurosawa Ruby 黒澤ルビィ Furihata Ai 降幡 愛" (I just moved the character names of the anime together with his voice actor for less confusion. Up to you here.) will add additional composer name, somehow the order name of seiyuu and character isnt that necessary because the fuction tags is just for search system, but still youre making me impress by adjusting the order of this tags, so im gonna apply it
Widescreen Support: PASS
Preview Point: PASS
AiMod Things: MISS
  1. Leaving aside both 4K and 6K difficulties that use SVs (Maximum Live!), I don't understand why both NM difficulties of the mapset use some inherited lines (green lines) that EZ and HD didn't use at all: https://osu.ppy.sh/ss/9964622 <- check the timeline down below.
  2. If didn't apply any change about the inconsistency above mentioned, read "Hitsounds" box down below for a better explanation.

Hitsounds
First, I will talk about the hitsounds sets used: Leaving aside soft-hitclap that is a bit more louder than soft-hitclap2, all the rest are similar. Summarizing:
  1. soft-hitclap > soft-hitclap2
  2. soft-hitwhistle = soft-hitwhistle2
  3. soft-hitnormal = soft-hitnormal2
I think this could be more simple: You could use soft-hitclap, soft-hitnormal, soft-hitwhistle and that will be good.
Also, another issue that brings using almost similar custom set is that you are increasing the map size, for a hitsound that you won't notice the difference at all.

my sound file contain high and low sound so it has to be different file, ex: soft-hitclap and soft-hitclap2 is has different sound, i need that 2 of them to make consistent sound in each diff espcially EZ to NM one
here the method i use For HS'ing :
  1. in ez diff, i used file soft-hitclap for HSing since the note for clap is just 1 note
  2. in NM, i used both of 2 different file, same logic above, i used soft-hitclap in only 1 note especially in part that you have to holding down the LN while pressing 1 clap note on the side of LN and, for soft hitclap2 this file used on 2 note of clap so i applied them both so it can have same sound as 1 note that contain file higher sound clap, so it can have same consistent sound.
  3. for HD and above i think mostly used soft-hitclap2.
  4. so basically why i used method like this is because dont want to waste note that dont have any HS applied, thats, just one thing, on the other hand, lets make it example, what if you missed one of the double or triple note on clap? if you missed the 1 note of 2 note (double) that contain ONLY 1 clap sound, the sound of the note(that you hit) doesnt ring HS since doesnt have any clap to begin with, and because of this i implemented a method for double HS clap like this map.


Second, I think there are some inconsistencies for the inherited lines (green ones) used.
  1. If you check both EZ diffs, there some changes using different custom sets: https://osu.ppy.sh/ss/9964710 or in timing window more exactly: https://puu.sh/yXfOP.png
  2. But if you check both NM diffs, they aren't consistent: https://puu.sh/yXfWN.png
  3. Same with both HD in this case, only CustomSet2 is used here and there one that doesn't use a custom set: https://puu.sh/yXg6o.png
  4. Both hardest difficulties also use CustomSet2 only. Is mostly the same as HD but with SVs included.
I think you need to decide what Custom Sets you will choose. Read "First..." if you want to know my opinion about it.
Suggestion that i notice now, you can replace soft-hitclap2 for soft-hitclap (because is louder) and change the name of this hitsound (soft-hitclap) to soft-hitclap2; use only CustomSet2 for less complicated work on higher diffs (that use only CustomSet2); and check for inconsistencies for all difficulties regarding green lines.

for green line, i use it for switching the HS set where the part need 1 clap (C1) which have high sound, and part need 2 clap (C2) which low sound that combined like (C1)

Third less important but, i personally discouraged the use of double claps or same samples at the same time: https://osu.ppy.sh/ss/9964926 (Maximum Live left; EZ right)
I think you can use some audio editor program to increase the volume of your desired sample and will be more simple to use only one sample rather than applying two because of the lack of volume.
Also, if you compare the screenshot, that doesn't look consistent. Well, up to you here.

i think im gonna stick with my HS style, my 2 ranked map has same style like this and dont have any problem with it

4K Mod!
[EZ]
00:04:606 (4606|2,4914|1) - Two suggestions here:
00:04:914 (4914|1) - Erase this one, so the impact of the snare on 00:04:606 will be more noticeable. i add this note to follow the guitar, you want me to ignore the guitar after i map in the early second?, guess not
Or exactly the same but using a chord for that snare: https://osu.ppy.sh/ss/9964986

00:05:222 (5222|3) - Like before you could ignore the kick here and start the Longnote on 00:05:376 - where the snares appear. like i say, this is for guitar LN

00:14:914 (14914|2,15068|2) - I think you can move 00:15:068 (15068|2) - to |1| instead, to be more easier. for a start, its better that way

00:25:222 (25222|1,25222|2,25683|0) - I prefer some arrange like this: https://osu.ppy.sh/ss/9965012 to be more repetitive in this part. I think that fits better.

00:32:760 (32760|0,32914|0,33222|1,33376|1,33683|2,33837|2,34145|3,34299|3) - I will more clear here, i think this pattern could be perfect for a Normal, but for an Easy i think is too much. Remember that this is 195BPM, so this is fast in my opinion.
Suggestion: https://osu.ppy.sh/ss/9965030 its not really hard if it just 2 jack

00:35:837 (35837|2) - Move this note to |3|, is empty there.

00:37:683 (37683|3,38299|3) - I rather move 00:38:299 (38299|3) - to |0| instead to be less empty.

00:44:453 (44453|0,44606|3,45068|0,45068|1) - I think this could look better in this way: https://osu.ppy.sh/ss/9965045 or zoom in: https://osu.ppy.sh/ss/9965049 <- In that way you follow the direction to the right that you was doing before.

01:04:760 (64760|2,64914|2,65068|1,65222|1) - Like i said before, is too much. Suggestion: https://osu.ppy.sh/ss/9965075 just i say above not reall that much since just 2 jack note not three

01:15:222 (75222|1) - I rather move this note to |2| for less strain.

01:55:991 (115991|3,116453|1,116453|2) - I prefer to move the chord to the left: https://osu.ppy.sh/ss/9965114 is more easier than the current arrange that use that Longnote in the same right hand.

02:05:991 (125991|2) - What sound is represented here?

02:16:145 (136145|0,136299|0,136453|3,136606|3) - Again, too hard. In this case like this: https://osu.ppy.sh/ss/9965129 no change

02:18:453 (138453|2,138453|1,138760|0,138914|1) - I think that the chord on |0||3| reflect more the cymbal sound rather than |1||2| positions. Maybe like this: https://osu.ppy.sh/ss/9965144 nah it would become the same as at first kiai, and i prefer dont want be same

02:47:068 (167068|3,167530|0,167683|2) - I think this could be more easier like this: https://osu.ppy.sh/ss/9965167 <- Since the vocal should end on 02:47:837 , i prefer to cut it before when the first snare appear and also the cymbal sound is reflected better on |0||3|.

03:10:299 to 03:20:145 - I don't know what sound exactly are you following here. Is like you follow some vocals and some parts of the violin. I think you could follow the vocals, since they are more loud than the violin, so:
03:10:299 - "Kiri" vocals: https://osu.ppy.sh/ss/9965242
03:12:760 - "dakedone": https://osu.ppy.sh/ss/9965249 <- The last Longnote is a bit more longer: the vocal ends before, but i think that is better since there are some breathing that fits with the length in my opinion.
03:15:222 - "ha shiro mina": https://osu.ppy.sh/ss/9965285
03:17:683 - "i..." https://osu.ppy.sh/ss/9965300 <- The second Longnote can be cut for another one for the guitar riff that appears on 03:19:376 - https://osu.ppy.sh/ss/9965308 Up to you here.

^what i followed, i think a choir i guess, this point i used as a break point after a long duration of song, so not gonna changes here

03:30:760 (210760|1,211068|3,211376|2,211530|0) - These could look better like this: https://osu.ppy.sh/ss/9965320

03:53:530 (233530|1,233683|1) - Hard, you can move 03:53:683 (233683|1) - to |3| instead.

04:07:683 (247683|0,247837|1,248299|0,248453|1) - Is similar, i prefer to do this instead: https://osu.ppy.sh/ss/9965342

04:18:606 (258606|3,258914|0) - I think that 1/2 LNs at 195BPM can be for a Normal as well, not for Easy. I rather do this: https://osu.ppy.sh/ss/9965355 or https://osu.ppy.sh/ss/9965351

04:21:683 (261683|0,261991|1,262145|2,262299|3,262453|2,262606|1,262760|0,262760|3) - To fit better with the vocals i rather do: https://osu.ppy.sh/ss/9965368

--------------------

Hitsounds:

W = Kick ; Drum->C = Tom. Just saying so it will be more clear.
Still not sure why are some that are W for Toms (when Drum->C will fit better... like you did on 00:29:068 (29068|3,29530|2) ).
I think you could priotize the kicks for now. Adding Toms just complicates the use of hitsounds. Is better know beforehand which one is the correct. this is just for certain part that i used toms

00:13:068 (13068|0) - W left.

00:17:683 (17683|3) - This is a snare, C.

00:19:530 (19530|3) - Also, snare. C.

00:20:145 (20145|1) - Drumrolls, i think is C as well.

00:56:606 (56606|3) - W left.

00:58:299 (58299|3) - C left.

01:01:991 (61991|0) - I think is W or Drum->C for tom.

01:04:299 (64299|1) - C left.

01:13:222 (73222|3) - I think is W left, because 01:11:991 (71991|3) - have both (and many like this have).

01:14:453 (74453|2) - ^Same case here.

01:21:837 (81837|1) - Drum->C for toms.

01:22:299 (82299|2,82914|0,83068|3) - I think these are tom drums as well. So Drum->C. its clearly kick

01:23:991 (83991|1,84299|2) - ^Same case here.^

01:29:068 (89068|2) - Is snare, C.

01:31:222 (91222|1) - ^C.

01:31:530 (91530|2) - ^Again.

01:35:376 (95376|0) - I'm not hearing any cymbal. Is snare only in my opinion, erase W.

01:41:991 (101991|1,102299|2,102606|3,102914|1,103222|0,103530|2,103837|3) - All are snares, just a bit distorted at the start. So C. really? i think you too focus on snare but beside that there is a kick

01:44:145 (104145|0,104606|3,105068|1,105530|2) - F left, for cymbal.

01:46:606 (106606|2,106606|1) - Any of these, F and C (cymbal and snare).

01:51:530 (111530|3) - W left.

01:55:837 (115837|0) - C left.

01:59:376 (119376|1) - W left? or Drum->C.

01:59:530 (119530|3) - C left.

01:59:837 (119837|2) - W left? or Drum->C.

02:00:760 (120760|2) - C left.

02:01:222 (121222|3) - C left.

02:03:376 (123376|1) - W left? or Drum-C.

02:03:683 (123683|0) - Is a snare, C.

02:04:299 (124299|3,124760|0,124914|1) - W left? Still thinking that these are Toms, so Drum->C will be more appropiate.

02:05:068 (125068|2,125068|3) - Any of these, F and C.

02:06:299 (126299|1) - Drum->C.

02:07:991 (127991|1) - W.

02:09:683 (129683|0) - Snare, C.

02:10:299 (130299|0) - W.

02:10:760 (130760|1,130914|2,131068|1) - Drum->C.

02:11:222 (131222|0,131376|3,132453|3,132606|0) - Add W as well.

02:13:222 (133222|2) - Drum->C.

02:15:530 (135530|0,135683|2) - C left.

02:24:606 (144606|0) - W left.

02:25:837 (145837|1) - W left.

02:27:376 (147376|1,147837|2) - Drum->C.

02:32:606 (152606|1,152914|0,153068|1,153222|2) - ^.

02:35:376 (155376|2) - Drum->C in my opinion...

02:36:145 (156145|3) - Snare, C.

02:36:299 (156299|1,156606|2) - Erase C, Add F and W.

02:39:683 (159683|0) - Snare, C.

02:42:145 (162145|3) - ^.

02:47:068 (167068|3) - Add W.

02:57:068 (177068|2,177376|0) - Add C.

03:00:453 (180453|1) - Add W.

03:05:376 (185376|2) - Add F.

03:27:530 (207530|0,207991|2,208453|1,208914|3) - Cymbals and Snare, add F and C.

03:42:606 (222606|2) - Add F.

03:52:606 (232606|0,232914|1) - I think there is some cymbals here, add F.

03:54:914 to 03:58:914 - All are snares as well, just distorted at the start. Replace W for C.

03:59:530 (239530|1,239530|3) - Any, add W and F.

04:00:453 (240453|3) - Is a Snare, C.

04:05:991 - This is snare, but wasn't mapped. (i think that is because you follow the vocals here but still, is inconsistent with the rest in this section...)

04:10:914 - Same case here...

I will skip this on next diffs, because can be confusing in the current state. I think you should be more consistent.

[NM]
00:04:914 (4914|1) - This is for whistles? Isn't better to do this instead: https://osu.ppy.sh/ss/9984953 For kick and following the vocal better. this is for guitar

00:09:991 (9991|2,10145|3,10299|0,10453|1) - For the drumroll here, i think this will fit better: https://osu.ppy.sh/ss/9984975 i followed guitar too not snare, just

00:15:376 (15376|1) - Move to |0| instead, it will reflect better that cymbal.

00:32:760 to 00:34:760 - Is too hard in my opinion, suggestion: https://osu.ppy.sh/ss/9985031

00:44:453 (44453|1,44453|0,44606|1,44606|0) - Comparing with EZ on right seems hard: https://osu.ppy.sh/ss/9985043 I rather do this instead: https://osu.ppy.sh/ss/9985051 of course if you comparing to ez is rather hard lol, no change here

00:46:145 (46145|3,46453|3,46760|3) - Why? I rather move 00:46:453 (46453|3) - to |0| for less strain. why? because it has same sound

01:02:145 - Why the Stairroll? It seems very repetitive. Suggestion: https://osu.ppy.sh/ss/9985092

01:45:991 (105991|3,105991|0,106145|2,106145|1) - I rather change this to emphasize better the end of that repetitive pattern: https://osu.ppy.sh/ss/9985157

02:05:991 - Remember EZ here? Why there is a Longnote on EZ when here not?

02:13:683 - I think this is better arranged: https://osu.ppy.sh/ss/9985193

02:17:530 (137530|2,137530|1,137683|1,137683|2) - I prefer this instead: https://osu.ppy.sh/ss/9985202

02:25:837 (145837|1) - This is different from the rest? I rather do this: https://osu.ppy.sh/ss/9985213

02:57:068 (177068|1) - To be different from EZ, try this: https://osu.ppy.sh/ss/9985244 why adding another LN what is for?

03:07:683 (187683|0) - Also, to be different from EZ: https://osu.ppy.sh/ss/9985267

03:10:299 to 03:20:145 - You can check the EZ for correct vocals. This part here currently is almost the same as EZ just adding some LNs for violin sounds. Some suggestions:
03:10:299 - https://osu.ppy.sh/ss/9985307
03:12:760 - https://osu.ppy.sh/ss/9985325
03:15:222 - https://osu.ppy.sh/ss/9985343

^ this part i used for a break point dont need a unnecesary note, just follow the violin and choir

03:55:222 (235222|3,235530|3,235837|3,236145|3) - Can you spread more these notes? It seems repetitive. it is note repetitive just a jacky style

03:55:991 (235991|0,236299|0,236606|0,236914|0) - ^Here as well. ^

03:58:606 (238606|0,238760|0,238914|1,239068|1,239222|2,239376|2) - I think this can be more easier if you alternate hands like this: https://osu.ppy.sh/ss/9985371

04:03:530 (243530|2) - Is a cymbal. Why no chord? Rearrange better if you applied.

[HD]
Spread Issues: There some parts that are more harder if you compare with NM: i rather use 1/2 patterns on NM so you can use 1/4 patterns here.
Even though those parts are short in some cases, still is a big increment on difficulty in my opinion. More explained just below.

00:04:914 - HD left, NM right: https://osu.ppy.sh/ss/9985390 There is a big difference here because there is 1/4 streams on HD but 1/1 or larger LNs on NM.
The short way will be to replace those LNs on NM for 1/2 patterns of notes instead.
Otherwise nerf the 1/4 stream on HD to 1/2 stream. Up to you. just like i said in NM, those LN in NM is for guitar

00:19:914 (19914|0,19991|1,20068|2,20145|3,20222|2,20299|1,20299|3,20299|0) - You can move this better, like this: https://osu.ppy.sh/ss/9985436

00:32:760 - Why is easier than the current NM? Anyway, try this: https://osu.ppy.sh/ss/9985460

00:38:299 (38299|2,38376|3,38453|2) - I rather move 00:38:376 (38376|3) - to |0| instead.

01:34:453 - Ok, but i suggest that you change the NM diff. to 1/2 LNs to be less unexpected the spread between these two difficulties: https://osu.ppy.sh/ss/9985502 i dont really undestand why compare this to NM

01:41:991 - ^Same case here: https://osu.ppy.sh/ss/9985538 You could add some chords on NM, maybe in: 01:42:914 - 01:43:222 - 01:43:530 - 01:43:837 . ^

01:46:299 - No LN for this vocal? Seems very empty. it is empty, just take it for a break here

01:55:068 (115068|3,115145|2,115222|3) - I prefer to do this instead for less strain with that trill: https://osu.ppy.sh/ss/9985579

02:06:299 - Again for spread, Replace the 1/1 LN on NM for 1/2 notes: https://osu.ppy.sh/ss/9985583 nope

02:13:222 - ^Same case as before, use 1/2 notes on NM: https://osu.ppy.sh/ss/9985614 ^

02:15:683 (135683|3) - This LN should end on 02:16:145 - for vocal.

02:27:376 - Again. Spread: https://osu.ppy.sh/ss/9985635 you want me to ignore the note just for spread, sry no lol

02:56:606 - ^Same case: https://osu.ppy.sh/ss/10099066 ^

03:06:606 - Note Left? Like you did on: 03:02:914 - 03:04:145 - 03:05:376 - .

03:10:299 to 03:20:145 - Currently, the spread difference here is: 4/1 patterns on NM against 1/2 patterns here: https://osu.ppy.sh/ss/10099139
You can use the same screenshots that i took on NM and change it here (as you like) so the spread difference will be less noticeable.

03:31:837 - Still thinking that is too much: https://osu.ppy.sh/ss/10099215 1/2 patterns for NM and will be good. nope

03:41:222 - ^Same case, https://osu.ppy.sh/ss/10099232 ^

03:51:530 - ^https://osu.ppy.sh/ss/10099239 - In this case you could use two LNs on 03:51:530 and 03:51:837 - for NM difficulty: https://osu.ppy.sh/ss/10099257 ^

03:55:837 - Chordstream here but NM is very lackluster: https://osu.ppy.sh/ss/10099273 - Suggestion: add more chords on NM maybe each 1/1 or 2/1 beat. Otherwise, you have to nerf this part on HD. ^

04:18:606 - Spread, https://osu.ppy.sh/ss/10099315 ^

judging from your modding this diff, its seems you want me to nerf the diff for the spread, im sorry i cant do that, i map what i heard on this diff even if its stream note, but in easier pattern than hardest diff, if you complain about the spread, blame the song this that has much stream and high BPM lol

[Maximum Live!]
For Screenshots, Left = Maximum Live! ; Right = HD.

00:00:760 - Except for the repetitive arrange, is very similar to HD.
It will be better if you accentuate the guitar riffs different when they sound more louder, maybe like this: https://osu.ppy.sh/ss/10099369 Try it. you know, it is similar but only amount of the note, the different is pattern, in this diff i follow the pitch sound where it comes, different doesnt need adding note but about flow and pattern come

00:09:376 (9376|1,9530|1,9683|1,9837|1,9991|1) - I think you can add some notes (1/2) on HD so it will be less empty.

00:22:760 (22760|3,23068|3,23222|3,23376|3,23530|3,23683|3,23837|3,23991|3) - ^Same case as above, use a repetitive pattern on HD (or add some 1/4 LNs for guitar riffs). It will be better in my opinion.

00:28:914 - What is the correct snap? https://osu.ppy.sh/ss/10099427 I say 1/4.

01:16:837 - https://osu.ppy.sh/ss/10099459 - I prefer to erase the note on 01:16:837 (76837|3) In other words, no jacks at the end of the stream. For spread most than anything (1/4 doubletrill vs 1/4 stairs). I will skip the next ones (I think i already did, but this will be the only suggestion about this).

01:24:453 (84453|3,84453|1,84453|2) - I hear cymbal here but, I don't have very clear when you add a quad. This should be it or not? for quad i added it last impact

01:25:530 (85530|1,85530|0,85530|3) - Same case as above. ^

01:41:991 - I rather change the direction so it will be less hard: https://osu.ppy.sh/ss/10099571 and https://osu.ppy.sh/ss/10099579 i dont know but for me it really easier to "Read" like this pattern, i mean all you have to do spam 2 finger on same hand, while the other hand do 0 1 0 1 0 1 literally

02:56:914 (176914|3,177068|3,177222|3,177376|3,177530|3) - I think you can improve the arrange, maybe like this: https://osu.ppy.sh/ss/10099607

03:10:299 to 03:20:145 - I will skip this part. Since i don't know what you applied before on easier diffs. just combination of EZ NM HD, so : piano choir and violin

03:41:376 (221376|0,221530|0,221683|0,221837|0,221991|0) - I think will be easier with only one column be repetitive instead of two, like this: https://osu.ppy.sh/ss/10099652 it has the same sound so it has to be same collumn, i mean since i follow the pitch for this diff

I was thinking on doing 6K mod, but i think the 4K mod have enough work to do before doing something on 6K at the moment. [/color]
Also, i don't want to wait a month more... sure you think that as well about the time lol.

Sorry for the delay! Really sorry for the l o o o ng wait, many things to do after my last mod! By the way, if you don't remember me this was the request from... almost 3 months ago dont worry about it, its better than nothing lol

Good Luck! :)


thanks for the such detailed mod No_sync, you have my respect modding this long duration map :)
now i have more work to do for this map thanks to you lol
i was hoping you can mod the 6k diff too though :D

No Reply = APPLIED

Still Not Updated, need fixing the green lines because of BPM change

Beatmap Has been Updated
jkkd
yo yo, i'm finally here lol
4K and 6K EZ
for both diffs
00:20:135 - maybe put a hold here for the drum roll thing (like 02:22:904 (142904|1) - )
01:44:135 - consider making each of these lns a double (i mean add a single at the beginning of each hold)
4K
00:27:366 (27366|3) - I think this is supposed to start on 00:27:520 - like in the 6K EZ (or maybe you're just following different things on the diffs im not sure)
00:44:366 (44366|3) - i think this is supposed to be mapped on the snare on 00:44:443 -
02:56:443 (176443|3) - consider moving this so it's not in the same column as 02:56:135 (176135|3) - (it stands out since you don't use this too much in the rest of your map for sections like this)
04:04:443 - i find it odd that you'd switch from percussion to vocal partway through the section when the music is still similar, it feels kind of sudden but it's kinda just preference i guess. if you do change it i'd recommend starting 03:59:520 - on vocals then switching to percussion only at 04:14:289 - since the background music gets more intense here
6K
00:05:212 - i don't think this needs to be a double, since the sound isn't especially prominent, and there weren't doubles even on more emphasized notes in this section
00:34:750 (34750|0) - the music pauses here and this note doesn't really follow the vocals, i feel like it should be taken out
good luck!
Arzenvald
what can i say, clean set, good job!

[General / Folder]
inb4 fk rc https://puu.sh/ziPkb/5753e6205b.png
hitsound files : i think the soft-hit____.wav are not being used, yes? you can remove them and use the soft-hit____2.wav instead
also yell.wav


[6K / 6K Maximum live!]
check aimod lol
01:07:058 (67058|5) - 01:08:289 (68289|5) - 01:09:520 (69520|1) - etc etc. change to short 1/1 ln, add some visual spice up, also variation, i think
you can do the same to the rest, just a suggestion

01:46:596 (106596|4) - i think around this section, you can highlight the guitar sound with LNs, up to you

02:51:212 (171212|3) - missing 1/4 LN for the guitar

03:43:058 (223058|4,223212|2) - as for the last chorus, i suggest you to anchor-y pattern to emphasis the drum beats https://puu.sh/ziPKV/5f89eb8a7c.png like this

excellent diff

[6K / 6K Hard]
1 thing about this diff, the spread between Hard > Maximum is least far than Normal > Hard, due the similar 1/4 chain combo you put in Hard & Maximum, even the density in hard diff is pretty light and the nature of the song supports it, but :
00:04:904 (4904|3) - in Normal you only put LN while in Hard you put long 1/4 stream.

00:19:673 (19673|3) - mostly this too
a little minor tweak like 00:19:904 (19904|0) - removing this would be better

00:32:750 (32750|2) - brackets in Normal is harder to play, than the pattern in Hard

04:04:443 - consider to fill each 1/2 in Normal diff like how you do in Hard, since the gap between those diffs is pretty big in this part, (also the song hype supports it)

--------------------------
01:07:058 (67058|0) - same like i mentioned in 6K maximum, change to short 1/1 ln, add some visual spice up, also variation, i think

aside of the technical stuff, the chart in this diff itself is clean, i can't find anything else ~_~
----------------------------

ok done.
4 am, maybe i will take a look again with Easy and Normal later, but i suppose they are clean as well

great chart as usual! good luck :D
Topic Starter
Reyzra

jkkd wrote:

yo yo, i'm finally here lol
4K and 6K EZ
for both diffs
00:20:135 - maybe put a hold here for the drum roll thing (like 02:22:904 (142904|1) - ) im not following the drum here, only guitar
01:44:135 - consider making each of these lns a double (i mean add a single at the beginning of each hold) for ez diff i stay with single LN
4K
00:27:366 (27366|3) - I think this is supposed to start on 00:27:520 - like in the 6K EZ (or maybe you're just following different things on the diffs im not sure) those LN is covering the drum sound
00:44:366 (44366|3) - i think this is supposed to be mapped on the snare on 00:44:443 -
02:56:443 (176443|3) - consider moving this so it's not in the same column as 02:56:135 (176135|3) - (it stands out since you don't use this too much in the rest of your map for sections like this)
04:04:443 - i find it odd that you'd switch from percussion to vocal partway through the section when the music is still similar, it feels kind of sudden but it's kinda just preference i guess. if you do change it i'd recommend starting 03:59:520 - on vocals then switching to percussion only at 04:14:289 - since the background music gets more intense here
6K
00:05:212 - i don't think this needs to be a double, since the sound isn't especially prominent, and there weren't doubles even on more emphasized notes in this section
00:34:750 (34750|0) - the music pauses here and this note doesn't really follow the vocals, i feel like it should be taken out
good luck!
thanks for the mod jkkd

Arzenvald wrote:

what can i say, clean set, good job!

[General / Folder]
inb4 fk rc https://puu.sh/ziPkb/5753e6205b.png
hitsound files : i think the soft-hit____.wav are not being used, yes? you can remove them and use the soft-hit____2.wav instead
also yell.wav soft-hit____.wav is used on lower diff EZ and NM


[6K / 6K Maximum live!]
check aimod lol wtf lol
01:07:058 (67058|5) - 01:08:289 (68289|5) - 01:09:520 (69520|1) - etc etc. change to short 1/1 ln, add some visual spice up, also variation, i think
you can do the same to the rest, just a suggestion hmm, nice sugestion i'll think about it

01:46:596 (106596|4) - i think around this section, you can highlight the guitar sound with LNs, up to you the guitar sound is barely heard, so i just stick with chord guitar

02:51:212 (171212|3) - missing 1/4 LN for the guitar

03:43:058 (223058|4,223212|2) - as for the last chorus, i suggest you to anchor-y pattern to emphasis the drum beats https://puu.sh/ziPKV/5f89eb8a7c.png like this
hmm i think im pass, look so tricky there, this is not supposed for tricky pattern i guess
excellent diff

[6K / 6K Hard]
1 thing about this diff, the spread between Hard > Maximum is least far than Normal > Hard, due the similar 1/4 chain combo you put in Hard & Maximum, even the density in hard diff is pretty light and the nature of the song supports it, but :
00:04:904 (4904|3) - in Normal you only put LN while in Hard you put long 1/4 stream.

00:19:673 (19673|3) - mostly this too
a little minor tweak like 00:19:904 (19904|0) - removing this would be better

00:32:750 (32750|2) - brackets in Normal is harder to play, than the pattern in Hard ok, gonna repatern this

04:04:443 - consider to fill each 1/2 in Normal diff like how you do in Hard, since the gap between those diffs is pretty big in this part, (also the song hype supports it) for NM it might be hard, even for me lol , i stay consistent with the 4k

--------------------------
01:07:058 (67058|0) - same like i mentioned in 6K maximum, change to short 1/1 ln, add some visual spice up, also variation, i think for HD i think the 1st part kiai is gonna pure without LN, so it not gonna exhaust player(finger) for the 1st part of the song

aside of the technical stuff, the chart in this diff itself is clean, i can't find anything else ~_~
----------------------------

ok done.
4 am, maybe i will take a look again with Easy and Normal later, but i suppose they are clean as well

great chart as usual! good luck :D DID you even sleep sir?
thanks for the mod Arzenvald :)

NO REPLY = APPLY

Beatmap Has been Updated
Hestia-
hihi Reyzra !!
[4K NM]
00:12:443 (12443|1) - Remove; these 1/8th notes are kinda unnecessary in NM, but it's fine if you keep them too
00:12:520 - Add 2
00:13:673 (13673|2) - Remove
00:13:750 - Add 3
00:59:135 (59135|3) - Move to 00:59:212 -
01:10:212 (70212|2) - Remove
01:18:827 (78827|1) - Remove
01:20:058 (80058|3) - Remove
01:25:827 (85827|0,86135|2) - Remove? or add 3 on 01:25:981 -
01:28:673 (88673|2) - Remove
01:29:904 (89904|2) - Remove
[6K NM]
00:12:443 (12443|1) - Move to 00:12:520 -
00:13:673 (13673|1) - Move to 00:13:750 -
00:59:135 (59135|3) - Move to 00:59:212 - and column 5
01:10:212 (70212|3) - Move to 01:10:289 -
01:18:827 (78827|2) - Move to 01:18:904 -
01:20:058 (80058|3) - Move to 01:20:135 -
01:25:981 - Add 4?
01:28:673 (88673|1) - Remove
01:29:904 (89904|2) - Remove
03:05:289 (185289|1) - Remove
03:05:212 (185212|2) - Remove
[6K EZ]
02:47:520 (167520|1) - Move to 1
01:23:981 (83981|5) - Move to 01:24:135 -
01:29:058 - Add 6
lenpai
6k max live
00:12:750 (12750|4,12750|0,12750|1,12750|5) - i believe this is similar to 00:10:904 (10904|5,10904|1,10904|2,11520|4,11520|1,11520|5) - etc and therefore should not be a quad. "But it is for intensity" No need for that when it is not a section introduction
00:13:058 (13058|1,13058|0,13058|3) - likewise in terms of triples but in relation to 00:11:827 (11827|0,11827|2,12443|2,12443|5) -
00:14:135 - now this is a section ender and would actually make sense if you quadded this for expression
00:16:135 (16135|1,16289|0,16289|2,16443|1,16596|2,16596|0) - just want to say that this kind of patterning is more fitting for the later part of the song as this is quite finger independence intensive
00:17:366 (17366|2,17366|1,17366|3,17520|4,17520|5) - these are similar sounds and so if we take 00:16:135 (16135|3,16135|1,16289|2,16289|0) - into consideration, the triple should be a double despite landing on a white tick
00:18:750 (18750|0,18750|3,18750|4) - similar but in relation to 00:17:520 (17520|5,17520|4) -
00:20:212 (20212|1,20289|0,20289|2) - yo this is p hard. easily avoidable by 00:20:212 (20212|1,20289|2) - ctrl g. Dont mind the implicit snaking pattern, it's more manageable
00:23:058 - i love this
00:39:212 - i dont see a reason to avoid a triple here. it's actually sensible to have one
00:39:981 - nooooooo what have you done at least utilize brackets after the first kiai. http://osu.ppy.sh/ss/10309565 use this instead
00:44:366 - i know there are svs here but ignoring this significant drum for it is kinda bad. adjust the sv values and endpoints then add this note
00:54:135 - same sentiments about early bracket usage
01:02:289 - see a pattern like this is good for a kiai transition indicating that there would be 1/4 brackets in the later part of the map. so using 1/4 brackets earlier is not very advisable. i like this too
01:18:750 - after utilising an adjacent 1/4 chordstream i dont think super broken drum bits are that nice to use something along the lines of http://osu.ppy.sh/ss/10309592 would actually work better imo
01:19:981 (79981|5,80058|4,80135|5) - nooo that ring trill is awful dont do that. you played cirnorhtl? then you should know what i mean
01:29:212 (89212|1,89673|0,89827|1,89981|0,90135|1,90289|0,90443|1,90443|0) - dk if intentional but this is unusually heavy on the left hand though manageable
01:50:750 - 01:51:981 - 01:53:212 - dude why i just told you to avoid utilizing brackets earlier and now you use super comfy rolly stuff like this qwq difficulty curves should exist
03:04:750 - http://osu.ppy.sh/ss/10309624 that anchor at 1 with the mini ln is pretty nasty so do this instead
03:26:289 - <3
04:18:596 - when you have a chordstream as dense as this. Looping the chords in a 4-2 manner is not hard enough to support the difficulty of this chordstream do consider going for a erratic chord + 1/2 jack route instead for the kiai
03:42:596 - this could use some stacking too but it's more of a nitpick knowing full well it will transition to a harder counterpart

major complaint:
you have two sections in the chart that sound exactly the same ignoring vocals so the rigidity of the sections should scale in difficulty. Make the intro more comfy with super rolly stuff and the second reiteration more rigid with brackets and ringtrills

the rest of the map is super good ie the guitar solo up the the next kiai

best of luck~
Topic Starter
Reyzra

Hestia- wrote:

hihi Reyzra !!
[4K NM]
00:12:443 (12443|1) - Remove; these 1/8th notes are kinda unnecessary in NM, but it's fine if you keep them too Keep, this is just 1/4 btw not 1/8 lol
00:12:520 - Add 2
00:13:673 (13673|2) - Remove keep
00:13:750 - Add 3
00:59:135 (59135|3) - Move to 00:59:212 - nope
01:10:212 (70212|2) - Remove ^
01:18:827 (78827|1) - Remove ^
01:20:058 (80058|3) - Remove ^
01:25:827 (85827|0,86135|2) - Remove? or add 3 on 01:25:981 - just following kick here
01:28:673 (88673|2) - Remove ^
01:29:904 (89904|2) - Remove ^
[6K NM]
00:12:443 (12443|1) - Move to 00:12:520 - no
00:13:673 (13673|1) - Move to 00:13:750 - ^
00:59:135 (59135|3) - Move to 00:59:212 - and column 5 ^
01:10:212 (70212|3) - Move to 01:10:289 - ^
01:18:827 (78827|2) - Move to 01:18:904 - ^
01:20:058 (80058|3) - Move to 01:20:135 - ^
01:25:981 - Add 4? no, just following kick here
01:28:673 (88673|1) - Remove still has a kick there
01:29:904 (89904|2) - Remove ^
03:05:289 (185289|1) - Remove ^
03:05:212 (185212|2) - Remove
[6K EZ]
02:47:520 (167520|1) - Move to 1 intentional
01:23:981 (83981|5) - Move to 01:24:135 -
01:29:058 - Add 6
hi hestia, thanks for the mod ;)

Lenfried- wrote:

6k max live
00:12:750 (12750|4,12750|0,12750|1,12750|5) - i believe this is similar to 00:10:904 (10904|5,10904|1,10904|2,11520|4,11520|1,11520|5) - etc and therefore should not be a quad. "But it is for intensity" No need for that when it is not a section introduction that quad emphasize loud vocal there
00:13:058 (13058|1,13058|0,13058|3) - likewise in terms of triples but in relation to 00:11:827 (11827|0,11827|2,12443|2,12443|5) - this part is end of the chord so this should be different
00:14:135 - now this is a section ender and would actually make sense if you quadded this for expression youre right
00:16:135 (16135|1,16289|0,16289|2,16443|1,16596|2,16596|0) - just want to say that this kind of patterning is more fitting for the later part of the song as this is quite finger independence intensive
00:17:366 (17366|2,17366|1,17366|3,17520|4,17520|5) - these are similar sounds and so if we take 00:16:135 (16135|3,16135|1,16289|2,16289|0) - into consideration, the triple should be a double despite landing on a white tick there actually slight swing guitar there if you heard in 25% playback
00:18:750 (18750|0,18750|3,18750|4) - similar but in relation to 00:17:520 (17520|5,17520|4) -
00:20:212 (20212|1,20289|0,20289|2) - yo this is p hard. easily avoidable by 00:20:212 (20212|1,20289|2) - ctrl g. Dont mind the implicit snaking pattern, it's more manageable
00:23:058 - i love this
00:39:212 - i dont see a reason to avoid a triple here. it's actually sensible to have one woops i miss this one
00:39:981 - nooooooo what have you done at least utilize brackets after the first kiai. http://osu.ppy.sh/ss/10309565 use this instead kinda heavy on the left hand so no
00:44:366 - i know there are svs here but ignoring this significant drum for it is kinda bad. adjust the sv values and endpoints then add this note gonna think about it
00:54:135 - same sentiments about early bracket usage
01:02:289 - see a pattern like this is good for a kiai transition indicating that there would be 1/4 brackets in the later part of the map. so using 1/4 brackets earlier is not very advisable. i like this too
01:18:750 - after utilising an adjacent 1/4 chordstream i dont think super broken drum bits are that nice to use something along the lines of http://osu.ppy.sh/ss/10309592 would actually work better imo
01:19:981 (79981|5,80058|4,80135|5) - nooo that ring trill is awful dont do that. you played cirnorhtl? then you should know what i mean
01:29:212 (89212|1,89673|0,89827|1,89981|0,90135|1,90289|0,90443|1,90443|0) - dk if intentional but this is unusually heavy on the left hand though manageable
01:50:750 - 01:51:981 - 01:53:212 - dude why i just told you to avoid utilizing brackets earlier and now you use super comfy rolly stuff like this qwq difficulty curves should exist well this is definitely different part from you pointing bracket at
03:04:750 - http://osu.ppy.sh/ss/10309624 that anchor at 1 with the mini ln is pretty nasty so do this instead well that note 1/4 in top of LN (the one in your SS is pretty much nasty too lol)
03:26:289 - <3
04:18:596 - when you have a chordstream as dense as this. Looping the chords in a 4-2 manner is not hard enough to support the difficulty of this chordstream do consider going for a erratic chord + 1/2 jack route instead for the kiai
03:42:596 - this could use some stacking too but it's more of a nitpick knowing full well it will transition to a harder counterpart well i put it in an sv might be hard to stacking

major complaint:
you have two sections in the chart that sound exactly the same ignoring vocals so the rigidity of the sections should scale in difficulty. Make the intro more comfy with super rolly stuff and the second reiteration more rigid with brackets and ringtrills well just think this as my style of mapping lol

the rest of the map is super good ie the guitar solo up the the next kiai

best of luck~
thanks for the mod Lenfried- ;)

The Beatmap has been Updated
AnkhPH
Oooh V1 i miss u owo

4K HD
00:04:750 - missed a beat here
00:19:904 - There’s not really a beat in here (take note that MX didn’t have a note there) suggest to put 00:19:904 (19904|0) - at 00:19:981 - in the same column.
00:33:058 -,00:33:520 -,00:33:981 -,00:34:443 - missed beats in these ones (this is optional since the doubles here are being emphasized in this section so maybe save this for mx imo >.>)
00:44:443 - maybe something like this instead https://osu.ppy.sh/ss/10384258 (to make 00:44:443 (44443|0) - similar in length with the previous ln’s.
00:46:289 - sounds like this were intentionally ignored for this section but then 00:48:750 (48750|2) - has a note for this particular sound so might want to make them similar for consistency.
01:04:750 (64750|1,64750|0,64904|3,64904|2,65058|1,65058|0,65212|3,65212|2) - you sure about this being doubles then turning them into triples? (01:05:520 (65520|0,65520|2,65520|1,65827|3,65827|2,65827|1,66135|2,66135|3,66135|0,66289|3,66289|0,66289|1) -) cus they pretty much sound the same.
01:07:058 - Key sounds aren’t exactly my expertise so I’m not certain whether this one in particular with the shouting noise (being the duration of this is like 7 seconds or smthn) is allowed. Not really sure tho so not much of an issue.
01:08:135 (68135|3,68289|3,69366|2,69520|2,70596|3,70750|3,73058|3,73212|3,74289|3,74443|3,77981|2,78135|2,80443|2,80596|2) - I’m seeing a lot more jacks being formed on the right (suggest to put some on the left)
01:31:366 (91366|3,91520|2) - this was previously charted with ¼ snapped notes which is now ln’s >.>
01:34:135 - up to 01:35:366 -, this became different compared to the first one at 00:22:750 - where 01:34:135 (94135|0) - was cut short also 01:34:443 (94443|1,94596|2,94750|3,94904|0,95058|1,95212|2) - not really sure what these short ln’s are following.
01:45:981 (105981|1,106135|3) - I assume these are intended to follow the vocals but 01:46:135 (106135|3) - doesn’t really follow (should probably be starting at 01:46:289 - and extending up to 01:46:596 -)
01:56:135 -, 01:56:289 - can hear beats in this one
02:06:904 (126904|1,127058|2) - introduced as singles then became 02:07:981 (127981|1,127981|0,128289|1,128289|0) - for the exact same sound >.>
02:12:058 - ln for cymbals extending up to white line
02:12:904 - I hear a cymbal here (kinda muffled by the vocal)
02:45:366 - beat here
02:51:289 - should be halved and make 02:51:366 (171366|1) - into ln (should also make it double like how 02:48:750 (168750|3,168904|1) - has notes beside the ln forming doubles) this and similar ones can be improvised to singles as well if you wish to avoid excessive short ln’s.
03:37:673 (217673|2,217981|2,218289|2,218596|2,218904|2,219212|2,219520|2) - not really sure these should all be in one side >.>
Take note that won't be highlighting repeated sections for most of these that are mentioned.

Feel free to to reject most of these (most are probably diminishing creativity) Goodluck owo)b
WhiteLotus-
duh loplep :'''v merinding bulu2 gw :''v



4k maximum
00:44:289 - ga dibikin kyk gini? > https://osu.ppy.sh/ss/10562659
00:44:443 (44443|1) - pindah ke kolom 3 aja .. kan suaranya repetitive
00:45:366 (45366|3) - enak pindah ke kolom 3 aja jadiin layering jacking gitu deh
00:54:904 (54904|0,55058|2) - ganti note biasa aja deh
01:04:750 (64750|0,64750|2,64750|3,64904|0,64904|2,64904|3,65058|3,65058|1,65058|0,65212|3,65212|0,65212|1) - mending gini > https://osu.ppy.sh/ss/10563028
01:20:904 - dari sini > https://osu.ppy.sh/ss/10563051

Oke itu aja Gudlak
Topic Starter
Reyzra

AnkhPH wrote:

Oooh V1 i miss u owo

4K HD
00:04:750 - missed a beat here
00:19:904 - There’s not really a beat in here (take note that MX didn’t have a note there) suggest to put 00:19:904 (19904|0) - at 00:19:981 - in the same column. i think the mx is missing one
00:33:058 -,00:33:520 -,00:33:981 -,00:34:443 - missed beats in these ones (this is optional since the doubles here are being emphasized in this section so maybe save this for mx imo >.>)
00:44:443 - maybe something like this instead https://osu.ppy.sh/ss/10384258 (to make 00:44:443 (44443|0) - similar in length with the previous ln’s. those LN following the guitar
00:46:289 - sounds like this were intentionally ignored for this section but then 00:48:750 (48750|2) - has a note for this particular sound so might want to make them similar for consistency. just follow drum here nothing else
01:04:750 (64750|1,64750|0,64904|3,64904|2,65058|1,65058|0,65212|3,65212|2) - you sure about this being doubles then turning them into triples? (01:05:520 (65520|0,65520|2,65520|1,65827|3,65827|2,65827|1,66135|2,66135|3,66135|0,66289|3,66289|0,66289|1) -) cus they pretty much sound the same. yup, because the double has consecutive 1/2 beat and the triple is 1/1 for balance
01:07:058 - Key sounds aren’t exactly my expertise so I’m not certain whether this one in particular with the shouting noise (being the duration of this is like 7 seconds or smthn) is allowed. Not really sure tho so not much of an issue. well i got this sound from ranked beatmap so its no prob
01:08:135 (68135|3,68289|3,69366|2,69520|2,70596|3,70750|3,73058|3,73212|3,74289|3,74443|3,77981|2,78135|2,80443|2,80596|2) - I’m seeing a lot more jacks being formed on the right (suggest to put some on the left) if that so i change it some of it
01:31:366 (91366|3,91520|2) - this was previously charted with ¼ snapped notes which is now ln’s >.> yeah just my style for making the variant dont mind it lol
01:34:135 - up to 01:35:366 -, this became different compared to the first one at 00:22:750 - where 01:34:135 (94135|0) - was cut short also 01:34:443 (94443|1,94596|2,94750|3,94904|0,95058|1,95212|2) - not really sure what these short ln’s are following. well the guitar ofc
01:45:981 (105981|1,106135|3) - I assume these are intended to follow the vocals but 01:46:135 (106135|3) - doesn’t really follow (should probably be starting at 01:46:289 - and extending up to 01:46:596 -) not for vocal, that is guitar chord
01:56:135 -, 01:56:289 - can hear beats in this one
02:06:904 (126904|1,127058|2) - introduced as singles then became 02:07:981 (127981|1,127981|0,128289|1,128289|0) - for the exact same sound >.>
02:12:058 - ln for cymbals extending up to white line
02:12:904 - I hear a cymbal here (kinda muffled by the vocal)
02:45:366 - beat here didnt hear except vocal
02:51:289 - should be halved and make 02:51:366 (171366|1) - into ln (should also make it double like how 02:48:750 (168750|3,168904|1) - has notes beside the ln forming doubles) this and similar ones can be improvised to singles as well if you wish to avoid excessive short ln’s.
03:37:673 (217673|2,217981|2,218289|2,218596|2,218904|2,219212|2,219520|2) - not really sure these should all be in one side >.> for HD mostly i avoid use of 1/4 LN for this part
Take note that won't be highlighting repeated sections for most of these that are mentioned.

Feel free to to reject most of these (most are probably diminishing creativity) Goodluck owo)b
thanks for the mod AnkhPH ;)

WhiteLotus- wrote:

duh loplep :'''v merinding bulu2 gw :''v



4k maximum
00:44:289 - ga dibikin kyk gini? > https://osu.ppy.sh/ss/10562659 ada SV gan
00:44:443 (44443|1) - pindah ke kolom 3 aja .. kan suaranya repetitive
00:45:366 (45366|3) - enak pindah ke kolom 3 aja jadiin layering jacking gitu deh
00:54:904 (54904|0,55058|2) - ganti note biasa aja deh LN nya buat SV ini
01:04:750 (64750|0,64750|2,64750|3,64904|0,64904|2,64904|3,65058|3,65058|1,65058|0,65212|3,65212|0,65212|1) - mending gini > https://osu.ppy.sh/ss/10563028
01:20:904 - dari sini > https://osu.ppy.sh/ss/10563051

Oke itu aja Gudlak
thanks for the mod~

NO REPLY = APPLY

Beatmap has been Updated
Gravey-

General

☑ Metadata
☑ Design
☑ Timing
☑ Song Setup
☑ AiMOD
This bugs me tho

4K EZ

SPOILER
00:23:981 (23981|1) - Add 'F' for Cymbal/Hit-hat effect

00:43:981 (43981|1) - Change to 'W' instead?

00:48:443 (48443|3) - Add 'W'

00:51:212 (51212|1) - Change to 'C' instead

00:52:904 (52904|0) - Remove 'C'

01:23:981 (83981|1) - Add 'W' same sound as 01:24:289 (84289|2) -

01:35:366 (95366|2) - Add 'F' for Cymbal/Hit-hat effect

01:59:520 (119520|3) - Add 'C' for clap effect

02:33:058 (153058|1) - Remove this? because based on your pattern way back at first chorus 01:21:673 on this part you didn't noted this part for drum | For consistency. I am thinking of something like maybe put notes on 1/2 in contrast of my first suggestion on these parts. Since the drum rhythm here is continuous it sympathizes more the flow of drums. Still up to you~ lmao

03:07:212 (187212|3,187366|2,187520|1) - Change to 'W' instead

03:34:750 (214750|0) - Add 'W'

03:39:981 (219981|0) - Add 'W'

03:47:058 (227058|2) - Add 'W'

03:57:673 (237673|3) - Add 'W'

03:59:520 (239520|1,239520|3) - Add 'W' and 'C'

04:22:750 (262750|3) - Change to 'F' instead to siggnify the cymbal/hit-hat sound here

4K NM

SPOILER
00:05:673 (5673|0,5673|3) - Add 'F'

00:16:904 (16904|1) - Add 'W'

00:17:058 (17058|0,17058|3) - Add 'C'

00:30:596 (30596|1,30904|3,31212|0) - Add 'W'

00:31:520 (31520|1,31827|3) - Add 'W'

01:12:289 (72289|2) - Add 'W'

01:12:443 (72443|0,72443|3) - Add 'W' and 'C'

01:15:520 (75520|1,75520|0) - Add 'C'

01:20:289 (80289|1) - Add 'W'

01:24:750 (84750|2) - Add 'W'

01:24:904 (84904|1,85212|2,85520|1) - Add 'C'

01:25:827 (85827|0,85981|1,86135|2) - Change to 'W' instead

01:26:750 (86750|2) - Add 'F' 01:26:750 (86750|0) - Add 'W'

01:30:750 (90750|2,90904|3) - Add 'W'

01:31:981 (91981|2,92596|1) - Add 'W' 01:33:212 (93212|0) - Add 'W' Reference 00:20:289

01:41:673 (101673|2,101673|1) - Add 'C' and 'F'

01:45:520 (105520|3) - Add 'F'

01:47:520 (107520|3) - Add 'C'

01:57:366 (117366|2,117520|1) - Add 'W'

01:58:135 (118135|1) - Add 'W'

02:00:596 (120596|2) - Add 'W'

02:01:212 (121212|2) - Add 'C'

02:03:366 (123366|2) - Add 'W'

02:45:212 (165212|2) - Add 'W'

02:49:520 (169520|0) - Add 'W'

03:07:212 (187212|3,187366|2,187520|1) - Change to 'W' instead

03:49:673 (229673|3) - Add 'C'

03:50:135 (230135|2) - Put the 'F' here

04:14:289 (254289|2) - Add 'F'

04:21:673 (261673|1,261673|0,261981|2,261981|0) - Add 'C'

4K HD

SPOILER
00:05:673 (5673|1,5673|3) - Add 'C' and 'F'

01:14:443 (74443|3) - Add 'W'

01:22:289 (82289|1) - Add 'W'

03:25:058 (205058|2,205058|1,205058|0) - Add 'C' and 'F'

03:39:520 (219520|2) - Add 'W'

03:52:135 (232135|0,232135|1) - Add 'F' and 'W'

03:59:520 (239520|0,239520|1) - Add 'F' and 'W'

04:01:058 (241058|1,241058|0) - Add 'C'

04:02:289 (242289|0,242289|1) - Add 'C'
Dont Kudos
So basically almost everything is just Hitsounds (lmao) well with regards to patterns and such as for my opinion i don't have anything much to suggest. As the way hitsounds are constructed i don't understand much as for what you've replied with no_sync's mod but instead i still check it out for consistency of the hitsounds from different difficulties in 4K. Just reject everything if it ruins your construction of hitsounds.
Feerum
Requested Mod
holy**it i am like 2 month late



Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Reyzra. I almost shame myself to appear here after you requested this to me through my queue 2 month ago.
But well.. i said it could take a bit... XD
Ahaha.. hah.. haha.. well.. yeah. Here am i.

General


Artist: Correct
Title: Correct
Source: Correct // I have no reliable sources for this because they are apparently really hard to find. But i trust you here that Meta is correct
Tags: Correct
AiMod: No problems.
Background: Correct
BPM/Offset: The offset looks me a bit too early. -470 (+10) looks more accurate to me. Please change it after you apply my mod because i modded it with the old offset.
mp3/Hitsounds: Correct
Other: -

I'm not gonna point out Hitsound issues since the mod above has a lot of hs stuff.
The diff's i have not modded simply had nothing to mention. I looked at all!

4K NM

00:03:673 (3673|3) - This note seems a bit out of place.. i can't really see what it follows. Before the jump you followed the guitar. Here it seems you want to layer the drum.. I would recommend deleting it and move 00:03:520 (3520|1) - to 1. So you have twice a jack to emphasize the drum.
00:04:443 (4443|2) - This one i would move then to 2. Plays simply better.

CTRL+G these 00:48:443 (48443|2,48596|1) - and then you do the same with 00:48:904 (48904|0,49058|2) - to have the 1-2-3-4 for the vocal from 00:49:058 - which fit pretty well.

00:59:058 (59058|2,59135|3) - Mh.. i'm not a fan of 1/4 pattern which get played with one hand in Normal difficulty. Especially doubles because this rhythm is way harder to hit than maybe 1-2-3 pattern. I recommend do move the notes so that it get played with both hands.

01:20:058 (80058|3,80135|2) - Same like above.

03:14:289 (194289|0) - Um.. This LN is 1/4 too short.

That's all. Pretty solid diff!

4K HD

00:54:904 (54904|1,55058|2) - Why the two LNs here? o: I can't hear anything beside of the drums.. no guitar or vocal which would fit into these LNs.

02:51:212 (171212|2) - Hmm... i have the feeling this LN is wrong. It should be at 02:51:366 - to 02:51:520 - . And 02:51:289 - should be a single note. Pretty much like you did at 02:49:520 (169520|3,169596|2,169673|1,169673|0,169827|3) - .

03:08:135 - You have this guitar sound here mapped in the Normal. Why not in the HD too?

That's all. Most of stuff would be pretty subjective and wouldn't change much so it was not worth mentioning. Pretty cool diff.

4K Maximum Live!

00:03:673 - The HD has here an additional note.. i am not sure what of both is wrong but something is def. wrong here :p

00:10:596 (10596|2) - Shouldn't here be a 1/2 ln too? At least you did that in HD.

00:19:673 (19673|2) - I think this note should be removed. The LN alone is enough, the drum begins from 00:19:750 - .

03:35:981 - So yeah. You can't have two different snaps for the same sound. You have to move down 03:36:135 (216135|3) - for 1/2 beat to make it same like in the other difficulties.

Hmmm.. i actually can't find anything more. You are an experienced mapper and these diffs got already a good amount of mods. The SV's are cool, pattern too. Plays pretty nice. I'm impressed! Good job.

6K EZ

00:23:981 (23981|4) - Would move this to 2. It gives way more impact for the pretty loud sound. Or you make both single notes [23]

00:27:520 (27520|3) - This Long Note has a different start than in the 4K Difficulty. Like said before. A different ending might be okay for LN which follow the same sound, but not a different beginning because one of the, is then definitely wrong snapped. I suggest to make this one like in the 4K diff.

04:18:596 (258596|5,258904|0) - Would extend these LNs for 1/2 beat.. these sudden 1/2 LNs might be really hard to hit for beginner in 6K.

Overall a pretty cool diff.

6K NM

00:03:673 (3673|4) - Same like in 4K NM. I am not sure for what this note here.. i suggest to remove it.

00:12:443 (12443|1,12520|2) - Uh.. again like in 4K. 6K is even worse with finger independence. I really suggest you to split 1/4 doubles to both hands and not let play 'em with one hand.
I won't mention them all now, it would unnecessarily extend the mod.

01:06:750 - A little pattern suggestion for the beginning of the kiai to make it a bit better to play.

02:09:827 - I have the feeling something is missing here.. maybe add a note on 6?

02:19:981 (139981|1) - Recommend to move this to 6 for more comfortable play.

02:45:673 (165673|1,166135|4,166596|0) - Any reason why these LNs are 1/2 longer than in the EZ and HD?

03:08:289 (188289|2) - This is the only diff where this sound is mapped with a 1/2 LN. All other have a 1/1 LN. So.. uhh.. i guess here's something inconsistent.
Additionally i have to say. you mapped this sound only in the NM diffs and the Maximum Live! diff's in both keymodes. So you skipped pretty much the hards. You really need to make this consistent. Either you map this sound or not.. i mean i can understand it for the Hard and Maximum Live! diff's .. but i guess it's not necessary to map it in EZ and NM.

6K HD

00:38:058 (38058|4) - I guess this note should be moved 1/4 up :D

00:39:981 (39981|4,39981|5,40058|2,40058|3,40135|5,40135|0,40135|1) - Mh.. these pattern are a bit hard to play, to be honest. I would recommend something like this:
Makes in def. better to hit.

00:54:904 (54904|1,55058|4) - Same like in the 4K HD i do not really understand why the two LNs are here.

01:51:366 (111366|0,111366|1,111443|2,111443|3,111520|5,111520|4,111520|0) - These here are pretty hard to hit too, i recommend doing something similar like suggested above.

02:51:212 (171212|2,171212|3,171366|5) - Pretty much the same thing i suggested in the 4K HD.

6K Maximum Live!

00:48:827 (48827|0) - Whoops. Ghost Note. Remove. Same goes for the 4K Diff, seems i did overlook it there.

03:01:827 - Uhh.. yeah
Seems something is wrong here. I recommend a simplification to 1/4 like in the 4K Maximum Live! Or snap it in 4K like you did in 6K. However it must be consistent between difficulties.

03:03:058 - This section is a LN missing. Make 03:02:904 (182904|0) - 1/6 shorter and add another 1/6 LN from 03:03:007 - .

03:04:366 (184366|3) - Wrong Snapped. Snap it to the next 1/6 line.

03:18:673 - And here we have a missing note. The 6K HD has one here.

Phew, that's all. Uhh. I guess.
Wish you good luck with the map. If anything is unclear do not hesitate to contact me!
Topic Starter
Reyzra

Gravey- wrote:

General

☑ Metadata
☑ Design
☑ Timing
☑ Song Setup
☑ AiMOD
This bugs me tho

4K EZ

SPOILER
00:23:981 (23981|1) - Add 'F' for Cymbal/Hit-hat effect

00:43:981 (43981|1) - Change to 'W' instead?

00:48:443 (48443|3) - Add 'W'

00:51:212 (51212|1) - Change to 'C' instead

00:52:904 (52904|0) - Remove 'C'

01:23:981 (83981|1) - Add 'W' same sound as 01:24:289 (84289|2) -

01:35:366 (95366|2) - Add 'F' for Cymbal/Hit-hat effect

01:59:520 (119520|3) - Add 'C' for clap effect

02:33:058 (153058|1) - Remove this? because based on your pattern way back at first chorus 01:21:673 on this part you didn't noted this part for drum | For consistency. I am thinking of something like maybe put notes on 1/2 in contrast of my first suggestion on these parts. Since the drum rhythm here is continuous it sympathizes more the flow of drums. Still up to you~ lmao

03:07:212 (187212|3,187366|2,187520|1) - Change to 'W' instead

03:34:750 (214750|0) - Add 'W'

03:39:981 (219981|0) - Add 'W'

03:47:058 (227058|2) - Add 'W'

03:57:673 (237673|3) - Add 'W'

03:59:520 (239520|1,239520|3) - Add 'W' and 'C'

04:22:750 (262750|3) - Change to 'F' instead to siggnify the cymbal/hit-hat sound here

4K NM

SPOILER
00:05:673 (5673|0,5673|3) - Add 'F'

00:16:904 (16904|1) - Add 'W'

00:17:058 (17058|0,17058|3) - Add 'C'

00:30:596 (30596|1,30904|3,31212|0) - Add 'W'

00:31:520 (31520|1,31827|3) - Add 'W'

01:12:289 (72289|2) - Add 'W'

01:12:443 (72443|0,72443|3) - Add 'W' and 'C'

01:15:520 (75520|1,75520|0) - Add 'C'

01:20:289 (80289|1) - Add 'W'

01:24:750 (84750|2) - Add 'W'

01:24:904 (84904|1,85212|2,85520|1) - Add 'C'

01:25:827 (85827|0,85981|1,86135|2) - Change to 'W' instead

01:26:750 (86750|2) - Add 'F' 01:26:750 (86750|0) - Add 'W'

01:30:750 (90750|2,90904|3) - Add 'W'

01:31:981 (91981|2,92596|1) - Add 'W' 01:33:212 (93212|0) - Add 'W' Reference 00:20:289

01:41:673 (101673|2,101673|1) - Add 'C' and 'F'

01:45:520 (105520|3) - Add 'F'

01:47:520 (107520|3) - Add 'C'

01:57:366 (117366|2,117520|1) - Add 'W'

01:58:135 (118135|1) - Add 'W'

02:00:596 (120596|2) - Add 'W'

02:01:212 (121212|2) - Add 'C'

02:03:366 (123366|2) - Add 'W'

02:45:212 (165212|2) - Add 'W'

02:49:520 (169520|0) - Add 'W'

03:07:212 (187212|3,187366|2,187520|1) - Change to 'W' instead

03:49:673 (229673|3) - Add 'C'

03:50:135 (230135|2) - Put the 'F' here

04:14:289 (254289|2) - Add 'F'

04:21:673 (261673|1,261673|0,261981|2,261981|0) - Add 'C'

4K HD

SPOILER
00:05:673 (5673|1,5673|3) - Add 'C' and 'F'

01:14:443 (74443|3) - Add 'W'

01:22:289 (82289|1) - Add 'W'

03:25:058 (205058|2,205058|1,205058|0) - Add 'C' and 'F'

03:39:520 (219520|2) - Add 'W'

03:52:135 (232135|0,232135|1) - Add 'F' and 'W'

03:59:520 (239520|0,239520|1) - Add 'F' and 'W'

04:01:058 (241058|1,241058|0) - Add 'C'

04:02:289 (242289|0,242289|1) - Add 'C'
Dont Kudos
So basically almost everything is just Hitsounds (lmao) well with regards to patterns and such as for my opinion i don't have anything much to suggest. As the way hitsounds are constructed i don't understand much as for what you've replied with no_sync's mod but instead i still check it out for consistency of the hitsounds from different difficulties in 4K. Just reject everything if it ruins your construction of hitsounds.
mostly applied, you pointing the missing HS, thanks :)

Feerum wrote:

Requested Mod
holy**it i am like 2 month late



Column: | 1 | 2 | 3 | 4 | 5 | 6 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Reyzra. I almost shame myself to appear here after you requested this to me through my queue 2 month ago.
But well.. i said it could take a bit... XD
Ahaha.. hah.. haha.. well.. yeah. Here am i.

General


Artist: Correct
Title: Correct
Source: Correct // I have no reliable sources for this because they are apparently really hard to find. But i trust you here that Meta is correct
Tags: Correct
AiMod: No problems.
Background: Correct
BPM/Offset: The offset looks me a bit too early. -470 (+10) looks more accurate to me. Please change it after you apply my mod because i modded it with the old offset. Are you sure? -480 is pretty accurate to me
mp3/Hitsounds: Correct
Other: -

I'm not gonna point out Hitsound issues since the mod above has a lot of hs stuff.
The diff's i have not modded simply had nothing to mention. I looked at all!

4K NM

00:03:673 (3673|3) - This note seems a bit out of place.. i can't really see what it follows. Before the jump you followed the guitar. Here it seems you want to layer the drum.. I would recommend deleting it and move 00:03:520 (3520|1) - to 1. So you have twice a jack to emphasize the drum.
00:04:443 (4443|2) - This one i would move then to 2. Plays simply better. there is actually a slight kick

CTRL+G these 00:48:443 (48443|2,48596|1) - and then you do the same with 00:48:904 (48904|0,49058|2) - to have the 1-2-3-4 for the vocal from 00:49:058 - which fit pretty well.

00:59:058 (59058|2,59135|3) - Mh.. i'm not a fan of 1/4 pattern which get played with one hand in Normal difficulty. Especially doubles because this rhythm is way harder to hit than maybe 1-2-3 pattern. I recommend do move the notes so that it get played with both hands. hmm i dont think it isnt prove a problem, its fairly easy since has 2 note consecutive not 3 or above

01:20:058 (80058|3,80135|2) - Same like above.

03:14:289 (194289|0) - Um.. This LN is 1/4 too short. eh what?, lol youre right

That's all. Pretty solid diff!

4K HD

00:54:904 (54904|1,55058|2) - Why the two LNs here? o: I can't hear anything beside of the drums.. no guitar or vocal which would fit into these LNs. i can heard the bass swinging

02:51:212 (171212|2) - Hmm... i have the feeling this LN is wrong. It should be at 02:51:366 - to 02:51:520 - . And 02:51:289 - should be a single note. Pretty much like you did at 02:49:520 (169520|3,169596|2,169673|1,169673|0,169827|3) - .

03:08:135 - You have this guitar sound here mapped in the Normal. Why not in the HD too?

That's all. Most of stuff would be pretty subjective and wouldn't change much so it was not worth mentioning. Pretty cool diff.

4K Maximum Live!

00:03:673 - The HD has here an additional note.. i am not sure what of both is wrong but something is def. wrong here :p this diff is the one is missing tho lol

00:10:596 (10596|2) - Shouldn't here be a 1/2 ln too? At least you did that in HD.

00:19:673 (19673|2) - I think this note should be removed. The LN alone is enough, the drum begins from 00:19:750 - .

03:35:981 - So yeah. You can't have two different snaps for the same sound. You have to move down 03:36:135 (216135|3) - for 1/2 beat to make it same like in the other difficulties.

Hmmm.. i actually can't find anything more. You are an experienced mapper and these diffs got already a good amount of mods. The SV's are cool, pattern too. Plays pretty nice. I'm impressed! Good job.

6K EZ

00:23:981 (23981|4) - Would move this to 2. It gives way more impact for the pretty loud sound. Or you make both single notes [23]

00:27:520 (27520|3) - This Long Note has a different start than in the 4K Difficulty. Like said before. A different ending might be okay for LN which follow the same sound, but not a different beginning because one of the, is then definitely wrong snapped. I suggest to make this one like in the 4K diff.

04:18:596 (258596|5,258904|0) - Would extend these LNs for 1/2 beat.. these sudden 1/2 LNs might be really hard to hit for beginner in 6K.

Overall a pretty cool diff.

6K NM

00:03:673 (3673|4) - Same like in 4K NM. I am not sure for what this note here.. i suggest to remove it.

00:12:443 (12443|1,12520|2) - Uh.. again like in 4K. 6K is even worse with finger independence. I really suggest you to split 1/4 doubles to both hands and not let play 'em with one hand.
I won't mention them all now, it would unnecessarily extend the mod.

01:06:750 - A little pattern suggestion for the beginning of the kiai to make it a bit better to play.

02:09:827 - I have the feeling something is missing here.. maybe add a note on 6?

02:19:981 (139981|1) - Recommend to move this to 6 for more comfortable play.

02:45:673 (165673|1,166135|4,166596|0) - Any reason why these LNs are 1/2 longer than in the EZ and HD?

03:08:289 (188289|2) - This is the only diff where this sound is mapped with a 1/2 LN. All other have a 1/1 LN. So.. uhh.. i guess here's something inconsistent.
Additionally i have to say. you mapped this sound only in the NM diffs and the Maximum Live! diff's in both keymodes. So you skipped pretty much the hards. You really need to make this consistent. Either you map this sound or not.. i mean i can understand it for the Hard and Maximum Live! diff's .. but i guess it's not necessary to map it in EZ and NM.

6K HD

00:38:058 (38058|4) - I guess this note should be moved 1/4 up :D

00:39:981 (39981|4,39981|5,40058|2,40058|3,40135|5,40135|0,40135|1) - Mh.. these pattern are a bit hard to play, to be honest. I would recommend something like this:
Makes in def. better to hit. i think im gonna keep this way, the patter you suggest make look like a trill, and seems more hard than this pattern

00:54:904 (54904|1,55058|4) - Same like in the 4K HD i do not really understand why the two LNs are here.

01:51:366 (111366|0,111366|1,111443|2,111443|3,111520|5,111520|4,111520|0) - These here are pretty hard to hit too, i recommend doing something similar like suggested above.

02:51:212 (171212|2,171212|3,171366|5) - Pretty much the same thing i suggested in the 4K HD.

6K Maximum Live!

00:48:827 (48827|0) - Whoops. Ghost Note. Remove. Same goes for the 4K Diff, seems i did overlook it there.

03:01:827 - Uhh.. yeah
Seems something is wrong here. I recommend a simplification to 1/4 like in the 4K Maximum Live! Or snap it in 4K like you did in 6K. However it must be consistent between difficulties.

03:03:058 - This section is a LN missing. Make 03:02:904 (182904|0) - 1/6 shorter and add another 1/6 LN from 03:03:007 - .

03:04:366 (184366|3) - Wrong Snapped. Snap it to the next 1/6 line.

03:18:673 - And here we have a missing note. The 6K HD has one here.

Phew, that's all. Uhh. I guess.
Wish you good luck with the map. If anything is unclear do not hesitate to contact me!
thanks for the mod Feerum, i dont mind if its 2 month late though since you still mod it in the end ;)
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