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Suzaku - CONTRACT [Osu|Taiko]

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Topic Starter
Crimmi

yeahyeahyeahhh wrote:

General:
You're kiai sections aren't snapped correctly. Resnap them (all diffs). The end of youre kiai timing sections as well. Done.


Another:
00:39:426 - Drag break forward? or intentional? Done.

Hyper:
00:28:010 (1) - Finish on beginning I'll let Faust handle that.
00:48:676 (3) - Again drag break forward? Or is this intentional? Its earlier than Another's break here, so make them even if intentional. I'll let Faust handle that.
00:48:676 (3) - Clap on beginning I'll let Faust handle that.

Normal:
00:13:343 (1) - Clap on end? Whistle sounds odd Done.
00:21:676 (2) - Clap, whistle sounds odd again Done.
00:38:676 - Drag break forward again Done.
01:06:009 - ^ Done.
01:23:343 (2) - Clap Done.
01:24:676 (6) - ^ Done.
01:32:509 (8) - Whistle Done.
01:36:343 (2,4,6,8) - ^ Done.

Beginner:
00:41:093 - Drag break forward Done.
01:07:759 - ^ Done.
Thanks for the mod.
whymeman
Alright, I got your contract to build a bubble here.
Topic Starter
Crimmi

whymeman wrote:

Alright, I got your contract to build a bubble here.
lol, I see what you did there.
Garven
Yo.

[General]
Please crop your SB images so that there isn't as much transparency. You may have to readjust your code so things look the same afterward.

[Easy]
00:10:676 (1) - Pretty dang soon after a spinner for an Easy - especially one this high-BPM. Give the player more time to reaim and also maybe put the next note closer to the center to also help with that.
00:53:343 (1) - Same thing here
01:29:343 (1) - And here, though tbh the spinner didn't feel like it fit the music anyway.

[Normal]
01:12:009 (1,2) - This just kind of looks ugly. A stack on top of a stubby slider. :/

[Taiko]
01:08:760 (1) - K?
01:29:176 (147,148) - Why are these here when there's nothing in the music?
God damn that SB is distracting with the taiko bar there. :/

[Hyper]
Wow. Way too streamy for a transition from a Normal -> Hard.

[Another]
00:44:843 (4,6) - Move down one grid

The Normal -> Hard is too big of a difficulty jump. Reduce it (mostly look at the streams) and this set should be good to go.
Topic Starter
Crimmi

Garven wrote:

Yo.

[General]
Please crop your SB images so that there isn't as much transparency. You may have to readjust your code so things look the same afterward. Done.

[Easy]
00:10:676 (1) - Pretty dang soon after a spinner for an Easy - especially one this high-BPM. Give the player more time to reaim and also maybe put the next note closer to the center to also help with that. Done.
00:53:343 (1) - Same thing here Done.
01:29:343 (1) - And here, though tbh the spinner didn't feel like it fit the music anyway. Done.

[Normal]
01:12:009 (1,2) - This just kind of looks ugly. A stack on top of a stubby slider. :/ Changed it around.

[Taiko]
01:08:760 (1) - K? Done.
01:29:176 (147,148) - Why are these here when there's nothing in the music? Done.
God damn that SB is distracting with the taiko bar there. :/

[Hyper]
Wow. Way too streamy for a transition from a Normal -> Hard. I can't really do anything about it, since Faust rarely comes on.

[Another]
00:44:843 (4,6) - Move down one grid Done.

The Normal -> Hard is too big of a difficulty jump. Reduce it (mostly look at the streams) and this set should be good to go.
Thanks for the mod!
Garven
I haven't done a recheck yet, but if you do not wish to alter Faust's map, you may want to consider adding one to go between the Normal and his map difficulty-wise. Right now I don't feel comfortable pushing this forward as it is, sorry.
Topic Starter
Crimmi

Garven wrote:

I haven't done a recheck yet, but if you do not wish to alter Faust's map, you may want to consider adding one to go between the Normal and his map difficulty-wise. Right now I don't feel comfortable pushing this forward as it is, sorry.
Alrighty then, i shall make a new hard.

Edit: Done.
Garven
Alrighty then.

[General]
01:44:009 - The end spinner in Beginner and Easy end here, but in the other difficulties they end earlier. Choose one and line them up please.

[Hard]
00:14:676 (6) - This repeat is fairly hidden by a hitburst.
00:58:009 (8,9) - This part is kind of weird. You use a jump here, but not at 01:00:676 (3,4) - or 01:03:343 (5,6) - Keep them consistent please.
Topic Starter
Crimmi

Garven wrote:

Alrighty then.

[General]
01:44:009 - The end spinner in Beginner and Easy end here, but in the other difficulties they end earlier. Choose one and line them up please. Done.

[Hard]
00:14:676 (6) - This repeat is fairly hidden by a hitburst. Moved it around.
00:58:009 (8,9) - This part is kind of weird. You use a jump here, but not at 01:00:676 (3,4) - or 01:03:343 (5,6) - Keep them consistent please. Done.
Aurele
You should delete the letterbox during breaks.
Topic Starter
Crimmi

Gabe wrote:

You should delete the letterbox during breaks.
Done,(now waiting for a rebubble.)
Garven
Turn on the epilepsy warning in the taiko diffs and we'll be good to go.
Aurele
Here's a star because the song is just ♥♥.

Good luck for Ranking, Crimmi !
Topic Starter
Crimmi

Garven wrote:

Turn on the epilepsy warning in the taiko diffs and we'll be good to go.
Done.
Garven
And done.
abalee
[Hard]
01:20:009 (1) - add Finish.
01:25:343 (1) - remove Finish.
01:39:343 (2) - don't understand why not follow the music and place note with finish @ 01:39:176 (x) - . also the hitsound in 01:40:009 (4,5,6,7) - is strange IMO. For me I'd remove the finish @ 01:40:009 (3) - (beginning) and 01:40:343 (4) -

[Normal]
01:22:676 (1) - add whistle for this "long white tick"

not sure about the SB in Taiko diff.s, I suggest to ask more Taiko players to make it clear.

currently popped.
giiiuls
well... i found a lil' error in the tags. "Nimura"
if is supposed to be the surname of DJ YOSHITAKA, is wrong, because is Nishimura.
only this.
Topic Starter
Crimmi

abalee wrote:

[Hard]
01:20:009 (1) - add Finish. Done.
01:25:343 (1) - remove Finish. Done.
01:39:343 (2) - don't understand why not follow the music and place note with finish @ 01:39:176 (x) - . also the hitsound in 01:40:009 (4,5,6,7) - is strange IMO. For me I'd remove the finish @ 01:40:009 (3) - (beginning) and 01:40:343 (4) - Done.

[Normal]
01:22:676 (1) - add whistle for this "long white tick" Done.

not sure about the SB in Taiko diff.s, I suggest to ask more Taiko players to make it clear.

currently popped.
Thanks for the mod, currently waiting for rebub/rank. 8-)
abalee
littie spacing problem in [Another]
01:39:593 (12,13) - , 01:39:759 (14,15) -

don't kd this post thanks.
Topic Starter
Crimmi

abalee wrote:

littie spacing problem in [Another]
01:39:593 (12,13) - , 01:39:759 (14,15) -

don't kd this post thanks.
Done.
abalee
bubbled.
Charles445
Beginner
  1. 00:08:009 (1,1) - The slider comes very soon after the spinner. This can easily mess up beginners who keep spinning.
  2. 00:21:343 (1) - Short multiple repeat sliders like this can be hard for beginners to play since they have to guess there is another repeat. Please consider splitting this into two sliders.
  3. 00:22:676 (2) - Same for this one.
Normal
  1. 00:53:843 (1) - This circle is missing a new combo. Is this intentional?
Hard
  1. AR +1, too many overlaps with a low AR makes things hard to see with all the approach circles.
Hard
  1. Right now there are a lot of spacing inconsistencies in the map, probably because of Grid 3. For example, http://puu.sh/V0ez notice how the distance from 5 to 6 is much more than 3 to 4 or 4 to 5. I'll list parts where the spacing has slight inconsistency.
  2. 00:12:676 (2,3,4,5) - Inconsistency from 4 to 5
  3. 00:14:009 (2,3,4,5,6) - Inconsistency from 4 to 5
  4. 00:20:009 (1,2,3,4,5) - Inconsistency from 4 to 5
Hyper
  1. 00:18:676 (1,2) - This is the first jump in the map and seems a little randomly placed. I recommend removing the jump.
  2. 00:20:010 (1,2,3,4) - Stack these normally. They look a lot like streams when they are gradually stacked like that.
  3. 00:41:343 (5,6) - This jump is a little jarring.
  4. 00:52:176 (2,3,4) - Stack these so they don't look like streams.
  5. 01:02:676 (5,6,7,8) - Same with these.
  6. 01:09:343 (1,2) - Might be better to lower the spacing on these for consistency.
  7. 01:26:010 (2,3) - Unexpected jump.
  8. 01:28:010 (4,5) - Again, the jumps. I don't think these will work.
Another
  1. OD -1. OD 9 is really strict.
  2. 00:15:676 (4) - This slider is overmapping. There's no 1/8 sound in the music. A 1/4 repeat slider would make more sense here.
  3. 00:53:676 (1) - This circle is missing a new combo. Is this intentional?
  4. 01:29:176 - This is virtually silent. Since it's a slider it should be able to be heard. Try 20%
  5. 00:30:259 (9) - Move this to the white tick so the kickslider starts on it, then add a circle where it used to be.

Call me back when you're done and I can rebubble.
Topic Starter
Crimmi

Charles445 wrote:

Beginner
  1. 00:08:009 (1,1) - The slider comes very soon after the spinner. This can easily mess up beginners who keep spinning. Done.
  2. 00:21:343 (1) - Short multiple repeat sliders like this can be hard for beginners to play since they have to guess there is another repeat. Please consider splitting this into two sliders. Done.
  3. 00:22:676 (2) - Same for this one. Done.
Normal
  1. 00:53:843 (1) - This circle is missing a new combo. Is this intentional? Oh? I didn't see that.
Hard
  1. AR +1, too many overlaps with a low AR makes things hard to see with all the approach circles. Done.
Hard
  1. Right now there are a lot of spacing inconsistencies in the map, probably because of Grid 3. For example, http://puu.sh/V0ez notice how the distance from 5 to 6 is much more than 3 to 4 or 4 to 5. I'll list parts where the spacing has slight inconsistency.
  2. 00:12:676 (2,3,4,5) - Inconsistency from 4 to 5 Done.
  3. 00:14:009 (2,3,4,5,6) - Inconsistency from 4 to 5 Done.
  4. 00:20:009 (1,2,3,4,5) - Inconsistency from 4 to 5 Done.
Hyper
  1. 00:18:676 (1,2) - This is the first jump in the map and seems a little randomly placed. I recommend removing the jump. Done.
  2. 00:20:010 (1,2,3,4) - Stack these normally. They look a lot like streams when they are gradually stacked like that. Done.
  3. 00:41:343 (5,6) - This jump is a little jarring. Done.
  4. 00:52:176 (2,3,4) - Stack these so they don't look like streams. Done.
  5. 01:02:676 (5,6,7,8) - Same with these. Done.
  6. 01:09:343 (1,2) - Might be better to lower the spacing on these for consistency. Done.
  7. 01:26:010 (2,3) - Unexpected jump. Keeping, I don't really think it's that unexpected.
  8. 01:28:010 (4,5) - Again, the jumps. I don't think these will work. Done.
Another
  1. OD -1. OD 9 is really strict. Done.
  2. 00:15:676 (4) - This slider is overmapping. There's no 1/8 sound in the music. A 1/4 repeat slider would make more sense here. Done.
  3. 00:53:676 (1) - This circle is missing a new combo. Is this intentional? Changed.
  4. 01:29:176 - This is virtually silent. Since it's a slider it should be able to be heard. Try 20% Done.
  5. 00:30:259 (9) - Move this to the white tick so the kickslider starts on it, then add a circle where it used to be. Done.



Call me back when you're done and I can rebubble.
Thanks for the mod! (Uh, wait a minute, aren't you supposed to pop it first?)
Charles445
The changes were all opinion so I didn't pop.

Normal
  1. AR +1, forgot to mention this previously.
Another
  1. 00:30:343 (10) - Fix the hitsounding on this slider, it is broken atm because of the previous changes.
Topic Starter
Crimmi

Charles445 wrote:

The changes were all opinion so I didn't pop. Oh, i see.

Normal
  1. AR +1, forgot to mention this previously.


Another
  1. 00:30:343 (10) - Fix the hitsounding on this slider, it is broken atm because of the previous changes.
Fixed.
Anticloud
This beatmap has not been uploaded correctly, may hav a check?

btw, about the combo colors, "CONTRACT features a red/orange colored skin. " metioned here: http://vjarmy.com/wiki/index.php/Contract
Topic Starter
Crimmi

Anticloud wrote:

This beatmap has not been uploaded correctly, may hav a check?

btw, about the combo colors, "CONTRACT features a red/orange colored skin. " metioned here: http://vjarmy.com/wiki/index.php/Contract
I'm trying to upload but it's uploading properly and about the combo colors they we're changed for a reason .
Anticloud
seems the upload is fine now

little feelings when i play, no kd plz

[Another]

00:55:176 (1,2,3,4) - the whole mapset dont have distance jump except here, but personaly think this is the part is the strongest of the song, should make player concentrate on crashing the keyboard to fit the beat but not look at the circle to think how to move

01:30:009 (6) - i fell better while starting the stream from here instead of (7)

generaly speaking this is a powerful song, so i perfer the map which can feel the power when playing it. for this reason i think yours does better than the ranked one. good luck on ranking it
Topic Starter
Crimmi

Anticloud wrote:

seems the upload is fine now

little feelings when i play, no kd plz

[Another]

00:55:176 (1,2,3,4) - the whole mapset dont have distance jump except here, but personaly think this is the part is the strongest of the song, should make player concentrate on crashing the keyboard to fit the beat but not look at the circle to think how to move

01:30:009 (6) - i fell better while starting the stream from here instead of (7)

generaly speaking this is a powerful song, so i perfer the map which can feel the power when playing it. for this reason i think yours does better than the ranked one. good luck on ranking it
I'll fix it as soon as i get home.

Done.
Garven
SPOILER
09:01 Garven: You okay for an irc mod real quick?
09:01 Garven: I have to leave soon, so it might get cut off
09:02 Crimmi: kk
09:02 Garven: Easy: AR/OD +1. Feels a little slow for the general velocity
09:02 Garven: 00:30:009 (1) - remove new combo
09:03 Crimmi: got it.
09:03 Garven: Aaah I forgot about this storyboard, haha
09:03 Garven: Really harsh with the white flashes
09:04 Garven: Normal:
09:04 Garven: 00:10:676 (1,2,3) - This is kind of messy with the osu.png from the spinner
09:04 Garven: OD +1
09:06 Crimmi: fixed
09:06 Garven: In hard:
09:06 Garven: 00:18:676 (7) - The new combo should be here
09:06 Garven: so remove from 00:20:009 (1) -
09:07 Crimmi: got it.
09:07 Garven: 00:56:009 (6) - new combo
09:08 Garven: Hyper: OD +1
09:09 Garven: 00:24:676 (5,6,1) - stacking messes this pattern up. Adjust it accordingly
09:12 Garven: HP drain is pretty dang high in Another
09:13 Garven: 01:31:009 (2,3,4) - Either emphasize the begnining of the cymbal crash with a triple, or end the emphasis with the end of the triple
09:13 Garven: Don't mix it up like what's going on during this section
09:15 Garven: Only diff with countdown disabled is Another
09:15 Garven: And backfires' taiko is the only one with letterbox during breaks on
09:17 Garven: Snap the kiai start in backfire's taiko
09:19 Crimmi: will do
Topic Starter
Crimmi

Garven wrote:

SPOILER
09:01 Garven: You okay for an irc mod real quick?
09:01 Garven: I have to leave soon, so it might get cut off
09:02 Crimmi: kk
09:02 Garven: Easy: AR/OD +1. Feels a little slow for the general velocity
09:02 Garven: 00:30:009 (1) - remove new combo
09:03 Crimmi: got it.
09:03 Garven: Aaah I forgot about this storyboard, haha
09:03 Garven: Really harsh with the white flashes
09:04 Garven: Normal:
09:04 Garven: 00:10:676 (1,2,3) - This is kind of messy with the osu.png from the spinner
09:04 Garven: OD +1
09:06 Crimmi: fixed
09:06 Garven: In hard:
09:06 Garven: 00:18:676 (7) - The new combo should be here
09:06 Garven: so remove from 00:20:009 (1) -
09:07 Crimmi: got it.
09:07 Garven: 00:56:009 (6) - new combo
09:08 Garven: Hyper: OD +1
09:09 Garven: 00:24:676 (5,6,1) - stacking messes this pattern up. Adjust it accordingly
09:12 Garven: HP drain is pretty dang high in Another
09:13 Garven: 01:31:009 (2,3,4) - Either emphasize the begnining of the cymbal crash with a triple, or end the emphasis with the end of the triple
09:13 Garven: Don't mix it up like what's going on during this section
09:15 Garven: Only diff with countdown disabled is Another
09:15 Garven: And backfires' taiko is the only one with letterbox during breaks on
09:17 Garven: Snap the kiai start in backfire's taiko
09:19 Crimmi: will do
Duly noted.
Garven
[Easy]
OD +1

[Another]
01:31:009 (2,3,4) - With these, keep it consistent in comparison with the rhythms used at 01:31:676 (1,2,3,5,6,7) -
Topic Starter
Crimmi

Garven wrote:

[Easy]
OD +1

[Another]
01:31:009 (2,3,4) - With these, keep it consistent in comparison with the rhythms used at 01:31:676 (1,2,3,5,6,7) -
got it.
Garven
okay
narakucrimson
Hi!

[General]
  1. Tags
    1. The tags are inconsistent between difficulties. I believe that "Nimura" should be changed for "Nishimura" in Backfire's Taiko.
    2. You could remove the ":" from "Dracula X:", I suppose.
  2. Settings
    1. The epilepsy warning is not displayed in Backfire's Taiko, you should activate it there since it's activated in all the other difficulties!
  3. Kiai
    1. Kiais are unsnapped in Backfire's Taiko (by 10 ms). Please snap them correctly!
[Normal]
  1. 00:12:009 (4,5,6) - I don't really recommend patterns like this, you get the end of the slider pretty covered by the hitbursts. At least in easier difficulties, it might be troublesome to read. check if you can work this out in some other way.
    There are other patterns similar to this, like 00:21:343 (1,2,3) and 01:29:343 (5,6,7) - . Make sure to check them out!
    (Just to clear this up, I won't be mad if you don't change this anyway).
[Hard]
  1. 00:26:009 (3) - This is very nazi but could you make this symmetrical to (1)? I mean, it looks so wrong right now :C
[Hyper]
  1. There are a few stacks that could be done perfectly (0,00x spacing), I'll list them and hope you can fix them :D
    Stacks
    1. 00:15:009 (2) -
    2. 00:17:009 (3) -
    3. 01:25:010 (7) -
    4. 01:33:676 (2) -
  2. 00:39:259 - You dragged the break to this point and well, it's not only unsnapped, but it also doesn't make much sense. I'd move it to 00:39:343 in any case, but then...

    Why not doing this in all the other standard difficulties?
  3. 01:12:009 (6,7) - This pattern plays a little weirdly, because the last repetition of (6) goes in a totally different direction than (7) does. I'd try removing a repetition and stacking a circle instead, or maybe repositioning (7). Do as you see fit.
  4. 01:41:385 (1) - Please move the start of this to a 1/4th, not a 1/8th. I still have to confirm this but I was informed that it plays horribly in mania mode.
    (Remember to adjust the end of the spinner to the correct timing after that!).
[Another]
  1. 00:52:176 (13,14,15) - Was this effect intended? I mean, the acceleration in the stream's spacing.
    I think that if it was intended, you could improve it. You could add a new combo at 00:52:010 (11) -, and make the spacing bigger starting from that circle. I wanted to give you an image but puush doesn't let me upload any hurrr.
  2. 01:29:009 (1) - I was expecting a stop here, not a slider. How about removing this, and simply adding a circle without the new combo? I think it gives a more reasonable effect that matches the music better!
    (You should add a new comgo at 01:29:343 (2) too).
  3. 01:31:176 (4) - Did you miss a finish here? Isn't it logical to have one here instead of a whistle, at least?
That's all for now! I gotta pop this because clearly it still needs some fixes before it's rankable.
Good luck!
Topic Starter
Crimmi

narakucrimson wrote:

Hi!

[General]
  1. Tags
    1. The tags are inconsistent between difficulties. I believe that "Nimura" should be changed for "Nishimura" in Backfire's Taiko.
    2. You could remove the ":" from "Dracula X:", I suppose.
  2. Settings
    1. The epilepsy warning is not displayed in Backfire's Taiko, you should activate it there since it's activated in all the other difficulties!
  3. Kiai
    1. Kiais are unsnapped in Backfire's Taiko (by 10 ms). Please snap them correctly!
[Normal]
  1. 00:12:009 (4,5,6) - I don't really recommend patterns like this, you get the end of the slider pretty covered by the hitbursts. At least in easier difficulties, it might be troublesome to read. check if you can work this out in some other way.
    There are other patterns similar to this, like 00:21:343 (1,2,3) and 01:29:343 (5,6,7) - . Make sure to check them out!
    (Just to clear this up, I won't be mad if you don't change this anyway).
[Hard]
  1. 00:26:009 (3) - This is very nazi but could you make this symmetrical to (1)? I mean, it looks so wrong right now :C
[Hyper]
  1. There are a few stacks that could be done perfectly (0,00x spacing), I'll list them and hope you can fix them :D
    Stacks
    1. 00:15:009 (2) -
    2. 00:17:009 (3) -
    3. 01:25:010 (7) -
    4. 01:33:676 (2) -
  2. 00:39:259 - You dragged the break to this point and well, it's not only unsnapped, but it also doesn't make much sense. I'd move it to 00:39:343 in any case, but then... I myself don't know how that happened.

    Why not doing this in all the other standard difficulties?
  3. 01:12:009 (6,7) - This pattern plays a little weirdly, because the last repetition of (6) goes in a totally different direction than (7) does. I'd try removing a repetition and stacking a circle instead, or maybe repositioning (7). Do as you see fit.
  4. 01:41:385 (1) - Please move the start of this to a 1/4th, not a 1/8th. I still have to confirm this but I was informed that it plays horribly in mania mode.
    (Remember to adjust the end of the spinner to the correct timing after that!).
[Another]
  1. 00:52:176 (13,14,15) - Was this effect intended? I mean, the acceleration in the stream's spacing.
    I think that if it was intended, you could improve it. You could add a new combo at 00:52:010 (11) -, and make the spacing bigger starting from that circle. I wanted to give you an image but puush doesn't let me upload any hurrr.
  2. 01:29:009 (1) - I was expecting a stop here, not a slider. How about removing this, and simply adding a circle without the new combo? I think it gives a more reasonable effect that matches the music better!
    (You should add a new comgo at 01:29:343 (2) too).
  3. 01:31:176 (4) - Did you miss a finish here? Isn't it logical to have one here instead of a whistle, at least?
That's all for now! I gotta pop this because clearly it still needs some fixes before it's rankable.
Good luck!
Thanks!
narakucrimson
The kiai is still unsnapped in Backfire's Taiko!
Fix that and call me back!
Topic Starter
Crimmi

narakucrimson wrote:

The kiai is still unsnapped in Backfire's Taiko!
Fix that and call me back!
whoops, i forgot that.
narakucrimson


Good luck!
Topic Starter
Crimmi
Yay, master will be pleased. (>^.^>)
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