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S3RL FT Gl!tch - Click Bait (Osu! Edit)

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DeletedUser_9393128
This map has been deleted on the request of its creator. It is no longer available.
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General
Honestly, some of the jumps aren't very thought out or justified, like two half screen jumps within a second. The jumps are nice touch, but I don't think they really serve as the theme, seeing as the sliders are a nice gimmick as well.

I would rename the difficulty to better reflect the name of the song, perhaps "Click Heaven" or "Fooled" or something of that nature

Jump Heaven
00:24:422 (1,2) - I don't think slider 2 really fits. If you remove slider 2, and repeat slider 1 until the white tick, you can add a hit circle for when the vocals say "guess"
00:26:650 (2) - random large jump within half a tick, reflects no pattern
00:31:279 (6,7) - slider 6 should end on blue tick, slider 7 should start on white tick
00:36:250 (2,3,4,5) - hard to read, random half screen jump with no pattern
00:37:622 (2,3,4,5) - this one is decent, but it could be slightly closer imo
00:38:822 (1,2,3,4,5,6,7) - this is nice, but copy and paste for equal angle sliders pls
00:46:707 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1) - this stream doesn't flow very well
00:48:765 (3,4) - missing sound in between?
00:50:479 (1,2,3) - placement of slider 3 is wierd, you should move 3 up and then move the whole thing down
01:16:193 (4,5,6) - not equal spacing
01:17:565 (4,5,6) - ^
01:29:393 (1,2,3) - the beginning of each of these sliders shouldn't be emphasized, but the sounds on the end of them should
01:31:107 (3,4,5) - these jumps
01:32:307 (2,3,4,5) - ^

Huge jumps are fit for a map that literally has jumps every few seconds and gets progressively longer in the jumps, or a song with a point of really high emphasis imo.

Still a pretty good map though, the sliders are still my fav. Good luck!
Majii
Here from modreq :>

Basics:
Since this is an ~4.9* map, I'd consider leaving the AR at 9 and not going lower than that. For OD: I'd consider staying around 7.5 to 8. The CS is fine and the HP is fine as well, but for HP, I tend to stick around whole numbers and not decimals.

Structure:
In the intro, there's a lot of extended sliders that don't fit with the song's lyrics. As a rule of thumb, keep your sliders relatively short unless emphasized by vocals. An example is in the intro:
00:05:565 (1,2,3) - https://gyazo.com/5821307273ca454f14d6f7e48aa97306 Follow a pattern like this for the beginning. It's usually always bad to have extended sliders if they aren't justified by vocal emphasis.
00:06:936 (1,2,3,1,2,3) - ^
00:09:679 (1,1) - Instead of reverse sliders, make them three short sliders similar to the pattern above, or repeat the pattern above.
00:12:422 (1,2,3,1,2,3) - ^ as the above few mention.

Now that I gave you some examples, you should now know that sliders ending on a white tick is baaaad. White ticks (if timed properly, which this map is), are reserved for strong sounds. Sliders should never end on white ticks, unless the song emphasizes the sound.

00:16:022 (1,2,3,4,5,6,7) - this flows weird, the player follows the burst of notes in a hump-motion, and then does another hump motion for the slider. Consider making the slider follow the burst's direction as if it were an extension of the notes. Perhaps like this: https://gyazo.com/fd9e18db449389892bd5d38969e59219
00:16:022 (1,2,3,4,5,6,7,1,2) - this is very compact. Shorten the slider mentioned above (after the burst) to end on the red tick. Make it look a little like this: https://gyazo.com/368c616eddcbbb3b0883494bbe28f0d8 Another thing, the kick slider doesn't fit well with the vocals, which is why I edited it out. I think a slider like that would fit better.

00:27:507 (1,2,3,4,1,1,2,3,4,5) - Good!
00:30:250 (1,2) - shorten the slider end to the red tick
00:31:279 (6,7) - ^ don't start a slider on a blue tick, make it start on the white and end on the red for both of these.
00:34:365 (1,2,3,4,5,1,2,3,4,5) - don't end on white ticks (i'll stop pointing these out now, find them and fix them :>
00:46:707 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,1) - break the combo up on white ticks, end the stream on the white tick, not the blue.
00:49:450 (1,2,3) - revise these
00:51:507 (1,1,1) - don't break these into single combos
00:53:222 (1,1) - ^
00:55:965 (6,1,2,3) - remove the reverse part of the slider and move the single sliders back so that they don't end on white ticks.
00:57:679 (1,2) - not sure if I said it already, but don't end sliders on blue ticks in this song, either. :> End them on red.
01:07:279 (1,1) - don't make sliders reverse more than once, that's old style mapping
01:12:250 (5,1) - there's a sound in between these, map it
01:23:050 (4,5,6) - the opposite of what i said. There's less noise here. A single slider should work.
01:23:736 (1,2,3,4) - odd flow, space them
01:33:165 (7) - make this circles instead of a slider
01:34:279 (1) - too fast of a spinner

01:47:050 (1,2,3,4) - slow this down to 25% speed and listen to where you need to place the circles
01:55:665 (10,11) - kick sliders are odd!!! D:
01:56:822 (1,2,1,2,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - the combos are odd, but the beat is nice! Make the sliders end on reds and not blues, and this part is good.
02:18:250 (4,5,1) - space these

the rest is rinse and repeat!

good luck!
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