yanaginagi - Zoetrope

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type 1 if cute

Jean-Michel Jr wrote:

Hi FUK U, PUTTING MODS IN BOX!

[bor's Insane]

00:29:605 (4) - The drums go silent on the white tick here, making the slider finish on a stronger sound than the one it starts with. I think replacing 00:29:442 (3) - with a 1/2 slider, and moving 00:29:932 (1) - to 00:29:769 - + add a reverse would fit the song better. there are sounds on the white tick of the hi hat, plus it has emphasis because of the SV change

01:25:529 (6) - Maybe place this a bit further from the triple, since you did it everywhere else in the outro ? spacing for this last bit and movement is based around the cymbal crashes, so that's why the triple is an extension of the slider.

Good luck !
https://bor.s-ul.eu/LLTQ9vNK
Kyuukai

Jean-Michel Jr wrote:

[Kyuukai's Insane]

00:18:306 (1,1) - Perhaps you can try to blanket the end of the slider a little bit better https://puu.sh/vvKtI/396053dd4b.jpg done

00:16:860 (3) - Maybe you can put this slider on 00:16:679 - instead, to follow the vocals like in every other diff I want to keep the 1/2 rhythm consistancy right here

00:44:932 (3,4) - fix blanket done

01:08:736 (5,2) - These two sliders are different, shouldn't they be the same ? They are the same lol

01:14:116 (1,2) - This is not really pretty, maybe it would be better if they were a bit tiltled ? Changed it

I don't really understand the drum hitsounds placements, but my opinion doesn't really matter for such things I think. blame Realazy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 62450
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 957,26010,36444,46879,47205,56009,59923,62531,72966,80792,88455
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Zoetrope (TV Size)
TitleUnicode:Zoetrope (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Realazy
Version:Kyuukai's Insane
Source:AMNESIA
Tags:pyroflayer bor yaleufeu Kyuukai Linada Kin エウアル euaru アムネシア opening
BeatmapID:1266405
BeatmapSetID:599195

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Asphyxia's BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Realazy
all fixed, thanks!
+ added borborygmos to tags
Kyuukai
updated some things on my diff
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 62450
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
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[Metadata]
Title:Zoetrope (TV Size)
TitleUnicode:Zoetrope (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:Realazy
Version:Kyuukai's Insane
Source:AMNESIA
Tags:pyroflayer borborygmos bor yaleufeu Kyuukai Linada Kin エウアル euaru アムネシア opening
BeatmapID:1266405
BeatmapSetID:599195

[Difficulty]
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235,168,60095,1,8,1:2:0:0:
228,303,60258,1,8,1:2:0:0:
135,152,60421,1,8,1:2:0:0:
377,152,60910,5,8,1:2:0:0:
284,303,61073,1,8,1:2:0:0:
277,168,61236,1,8,1:2:0:0:
411,246,61399,1,8,1:2:0:0:
256,64,61888,5,8,1:2:0:0:
256,64,61970,1,0,1:2:0:0:
256,64,62051,1,0,0:2:0:0:
321,122,62214,2,0,P|367:122|417:90,1,80,8|0,1:2|0:0,0:0:0:0:
256,192,62540,6,0,L|256:288,2,80,12|0|8,1:2|0:2|1:2,0:0:0:0:
191,122,63029,1,0,0:2:0:0:
191,122,63192,2,0,P|145:122|95:90,1,80,0|0,0:2|0:2,0:0:0:0:
63,180,63518,1,0,0:0:0:0:
63,180,63682,2,0,P|48:216|50:256,1,80,8|0,1:2|0:2,0:0:0:0:
165,334,64008,6,0,P|205:337|242:322,1,80,0|0,1:2|0:2,0:0:0:0:
140,178,64334,2,0,P|101:170|63:180,1,80,0|0,0:2|0:2,0:0:0:0:
166,335,64660,2,0,P|175:289|161:245,1,80,0|8,0:2|1:2,0:0:0:0:
82,295,64986,1,0,1:2:0:0:
232,190,65149,5,0,1:2:0:0:
337,289,65312,1,0,0:2:0:0:
232,190,65475,1,8,1:2:0:0:
257,288,65638,2,0,P|300:292|346:286,1,80,8|0,1:2|0:2,0:0:0:0:
284,135,65964,1,0,0:2:0:0:
406,237,66127,2,0,P|449:241|495:235,1,80,8|0,1:2|0:2,0:0:0:0:
290,56,66453,6,0,L|277:234,1,160,0|8,1:2|1:2,0:0:0:0:
175,276,66942,2,0,L|183:174,1,80
295,315,67268,1,0,0:2:0:0:
158,365,67432,1,8,1:2:0:0:
16,292,67595,1,8,1:2:0:0:
16,292,67676,1,8,1:2:0:0:
16,292,67758,6,0,P|43:220|26:132,1,160,0|8,1:2|1:2,0:0:0:0:
90,67,68247,1,0,0:2:0:0:
143,174,68410,1,0,0:2:0:0:
29,139,68573,1,0,0:2:0:0:
179,88,68736,2,0,P|218:85|258:88,1,80,8|0,1:2|0:2,0:0:0:0:
371,212,69062,6,0,B|323:156|323:156|357:118|350:76,1,160,0|0,1:2|1:2,0:0:0:0:
258,88,69551,2,0,P|218:84|179:88,1,80,8|0,1:2|0:2,0:0:0:0:
109,171,69877,1,0,0:2:0:0:
259,208,70040,2,0,P|256:250|246:293,1,80,8|0,1:2|0:2,0:0:0:0:
171,351,70366,5,8,1:2:0:0:
255,182,70529,1,0,0:2:0:0:
352,293,70692,5,8,1:2:0:0:
258,158,70855,1,0,0:2:0:0:
106,221,71018,5,8,1:2:0:0:
254,351,71182,1,0,0:2:0:0:
352,193,71345,5,8,1:2:0:0:
179,266,71508,1,0,0:2:0:0:
416,242,71671,6,0,P|428:169|416:143,1,80,4|0,1:2|0:2,0:0:0:0:
375,90,71997,1,0,0:0:0:0:
266,180,72160,1,8,0:0:0:0:
299,158,72241,1,8,0:0:0:0:
332,136,72323,1,8,0:0:0:0:
366,114,72404,1,8,0:0:0:0:
375,90,72486,1,8,0:0:0:0:
343,66,72567,1,8,0:0:0:0:
307,50,72649,1,8,0:0:0:0:
268,42,72730,1,8,0:0:0:0:
228,42,72812,1,8,0:0:0:0:
77,55,72975,6,0,P|65:93|66:132,1,80,4|0,1:2|0:2,0:0:0:0:
145,223,73301,1,8,1:2:0:0:
184,111,73464,1,0,0:2:0:0:
53,224,73627,2,0,L|69:309,1,80,0|0,0:2|0:2,0:0:0:0:
215,339,73953,1,0,0:0:0:0:
322,238,74116,6,0,L|223:230,1,80
386,189,74442,2,0,P|402:231|397:275,1,80,0|0,0:2|0:2,0:0:0:0:
466,178,74768,2,0,P|464:138|479:101,1,80,0|0,0:2|0:2,0:0:0:0:
413,54,75095,2,0,P|373:52|336:67,1,80,0|8,0:2|1:2,0:0:0:0:
386,189,75421,1,8,1:2:0:0:
248,87,75584,6,0,P|166:71|83:92,1,160,0|8,1:2|1:2,0:0:0:0:
52,231,76073,1,0,0:0:0:0:
151,182,76236,1,0,0:2:0:0:
28,147,76399,1,0,0:2:0:0:
137,275,76562,2,0,P|175:282|220:274,1,80,8|0,1:2|0:2,0:0:0:0:
352,164,76888,6,0,P|332:221|385:310,1,160,0|8,0:2|1:2,0:0:0:0:
481,330,77377,1,0,0:2:0:0:
426,223,77540,1,0,0:2:0:0:
292,316,77703,1,0,0:2:0:0:
413,380,77866,1,8,1:2:0:0:
321,215,78029,1,8,1:2:0:0:
321,215,78111,1,8,1:2:0:0:
321,215,78192,6,0,L|210:213,1,80,0|0,1:2|0:2,0:0:0:0:
139,321,78518,2,0,L|250:319,1,80,10|0,1:2|0:2,0:0:0:0:
75,271,78845,2,0,P|59:310|68:360,1,80,0|2,0:2|0:2,0:0:0:0:
155,235,79171,2,0,P|158:195|142:159,1,80,8|2,1:2|1:2,0:0:0:0:
85,84,79497,5,2,0:2:0:0:
51,181,79660,1,0,0:2:0:0:
234,137,79823,1,10,0:2:0:0:
164,71,79986,2,0,L|82:84,1,80
234,137,80312,1,0,0:2:0:0:
273,53,80475,2,0,L|377:56,1,80,8|0,1:2|0:2,0:0:0:0:
439,198,80801,6,0,P|465:101|413:49,1,160,8|0,1:2|0:2,0:0:0:0:
300,192,81290,6,0,P|368:229|439:198,1,160,8|0,0:2|0:2,0:0:0:0:
372,142,81779,1,8,1:2:0:0:
436,286,81942,1,0,0:2:0:0:
300,192,82105,2,0,P|256:184|203:200,1,80,0|0,1:2|0:2,0:0:0:0:
258,342,82432,2,0,P|266:303|260:264,1,80,0|0,1:2|0:2,0:0:0:0:
108,300,82758,2,0,P|147:308|187:302,1,80,0|0,1:2|0:2,0:0:0:0:
150,149,83084,2,0,P|142:188|149:228,1,80,0|0,1:2|0:2,0:0:0:0:
236,84,83410,6,0,L|319:73,1,80,8|0,1:2|1:2,0:0:0:0:
450,159,83736,2,0,L|371:149,1,80,8|0,1:2|1:2,0:0:0:0:
234,60,84062,6,0,L|326:64,1,80,8|0,1:2|1:2,0:0:0:0:
452,183,84388,2,0,L|368:156,1,80,8|0,1:2|1:2,0:0:0:0:
236,252,84714,5,8,1:2:0:0:
267,162,84877,1,0,1:2:0:0:
350,290,85040,1,8,1:2:0:0:
244,326,85203,1,0,1:2:0:0:
331,211,85366,1,8,1:2:0:0:
311,350,85529,1,0,1:2:0:0:
236,252,85692,1,8,1:2:0:0:
375,158,85855,1,0,1:2:0:0:
311,350,86018,6,0,B|244:327|244:327|196:355|140:329,1,160,12|0,1:2|1:2,0:0:0:0:
174,169,86508,2,0,P|187:207|193:247,1,80,12|0,1:2|1:2,0:0:0:0:
65,318,86834,1,0,1:2:0:0:
65,318,86997,2,0,P|51:280|46:240,1,80,0|0,1:2|1:2,0:0:0:0:
122,92,87323,1,12,1:2:0:0:
51,237,87486,1,0,1:2:0:0:
288,128,87812,1,8,1:2:0:0:
288,128,88138,5,8,1:2:0:0:
51,237,88301,1,8,1:2:0:0:
160,32,88464,1,12,1:2:0:0:
Haruto
Hi Im bored and i lied, i have finished all of my exams so i have nothing left to study on school. Which means i dont need to go to school for now B)

Bonjour! M4M from your queue

General
  1. The Background could be resized to 1920x1080 to follow the new RC rule/guideline regarding BG. Its fine if its not resized anyway but would be better so Full HD resolution Users could see the BG without any pixel broke or smth.
    TL;DR, heres the Resized BG of it http://haruto.s-ul.eu/euDPSbej. High Quality, bigger resolution and smaller file size than what you have currently 8-)
Extra
  1. 00:03:848 (1,2) - These slider are completely overlapped. I mean, (1) overlaps (2) and it kinda hard to notice, same stuff happens on appleeaterx's Sayonara dake ga jinsei da map. A BN wanted him to change it because the sliders are completely overlapped. I would say, 00:05:294 (2) - moving this to 260|137 would be better so (2) wont be completely overlapped with (1).
  2. 00:08:908 (3,1) - Can this have a larger spacing? So it will be consistent with what you did before on 00:06:378 (3,1) - this part. Use the same spacing as 00:06:378 (3,1) - is also fine but, your choice.
  3. 00:10:354 (3) - This slider has too many grey nodes in it, not really an issue but some of it could be lessen imo 8-)
  4. 00:26:997 - This sounds overmapped imo. There is no sound in it, although if you said there is. It will be just weird to map it because the sound isnt really loud. Maybe the rhythm could be changed here with something like this.

    Where you will remove 00:26:997 (5) - this
    or try this
  5. 00:27:323 (5,1) - Swap NC? kinda inconsistent with what you did on 00:28:464 (5,1) -
  6. 00:27:812 (2,3) - Its kinda weird how a drum sound (00:27:975 - ) is stacked instead of making it spaced. Its actually fine but its better if you made them a jump rather than stacked.
  7. 00:29:605 (4,5) - CTRL+G them manually? So the flow from 00:29:279 (3) - would be like, wavy. Which is pretty cool
  8. 00:45:910 (6,1,2,3,4,1) - Can these have the equal space gap? What i mean is the gap between objects. Try moving 00:46:399 (2) - this to 437|366, 00:46:562 (3) - to 391|160 and 00:46:725 (4) - to 512|329. That way, the space gap between two jumps would look neat and consistent.
  9. 00:47:540 (3,1) - Emphasize the vocal at 00:48:029 - maybe?
  10. 00:49:497 (1,2,3,4) - Triangle Appreciation Team here. This triangle isnt imperfect B(

    move 00:49:823 (2) - to 438|296, (3) to 358|338 and (4) to 442|205. or, if you want a triangle with smaller spacing. Like this
    . Just copy this code xD
    326,183,49497,6,0,P|335:219|362:247,1,77.3500014753342,4|0,1:2|0:2,0:2:0:0:
    428,297,49823,1,0,1:2:0:0:
    352,329,49986,1,0,1:2:0:0:
    439,215,50149,2,0,P|450:178|446:140,1,77.3500014753342,0|0,1:2|0:2,0:2:0:0:
  11. 00:50:475 (5,1) - Emphasize this vocal as well? Just like what i've suggested on 00:47:540 (3,1) -
  12. 00:55:203 (1) - Hmm, you probably will say "Unnecessary" here but. Would be nice if you added a NC here because the current combo'ing makes stuff goes to 10, which is unusual :d
  13. 00:56:834 (2,4,5) - add clap maybe?
  14. 01:02:540 (1,2,3,4,5) - Hmm, the flow here isnt as good as how you have right now. I would say the problem is because where 01:02:866 (3) - placed.
    and how 01:03:192 (5) - directs. Try placing (3) to 455|0 and ctrl+h (5). Would flow pretty good imo.
  15. 01:10:366 (1,2,1,2,1,2,1,2) - Big PP
  16. 01:21:779 (6) - Add finish here? i heard a cymbal sound which would be nice if added imo. Same goes to this 01:23:084 (4) - and the other parts as well
  17. 01:28:138 (1,2,3) - This illuminati ain't perfect at all B). Try moving (3) to 437|254. Would look better for the whole triangle.

I'll mod other diffs as soon as possible.
[]
Good luck o/
Topic Starter
Realazy

Haruto wrote:

Hi Im bored and i lied, i have finished all of my exams so i have nothing left to study on school. Which means i dont need to go to school for now B) cheers!
hopefully they went well :^)


Bonjour! M4M from your queue halo

General
  1. The Background could be resized to 1920x1080 to follow the new RC rule/guideline regarding BG. Its fine if its not resized anyway but would be better so Full HD resolution Users could see the BG without any pixel broke or smth.
    TL;DR, heres the Resized BG of it http://haruto.s-ul.eu/euDPSbej. High Quality, bigger resolution and smaller file size than what you have currently 8-)thanks a lot, appreciate it
Extra
  1. 00:03:848 (1,2) - These slider are completely overlapped. I mean, (1) overlaps (2) and it kinda hard to notice, same stuff happens on appleeaterx's Sayonara dake ga jinsei da map. A BN wanted him to change it because the sliders are completely overlapped. I would say, 00:05:294 (2) - moving this to 260|137 would be better so (2) wont be completely overlapped with (1). alright, fixed
  2. 00:08:908 (3,1) - Can this have a larger spacing? So it will be consistent with what you did before on 00:06:378 (3,1) - this part. Use the same spacing as 00:06:378 (3,1) - is also fine but, your choice. ehh i want to emphasize the percussions in the background for the first one which aren't there on that pattern you linked
  3. 00:10:354 (3) - This slider has too many grey nodes in it, not really an issue but some of it could be lessen imo 8-)but that's what makes it so T H I C C
  4. 00:26:997 - This sounds overmapped imo. There is no sound in it, although if you said there is. It will be just weird to map it because the sound isnt really loud. Maybe the rhythm could be changed here with something like this. alright got enough complaints about it, changed to your second suggestion
  5. 00:27:323 (5,1) - Swap NC? kinda inconsistent with what you did on 00:28:464 (5,1) - the sound on the downbeat here isn't as strong as the one on the red tick so i'd rather NC that
  6. 00:27:812 (2,3) - Its kinda weird how a drum sound (00:27:975 - ) is stacked instead of making it spaced. Its actually fine but its better if you made them a jump rather than stacked. alright did a thing
  7. 00:29:605 (4,5) - CTRL+G them manually? So the flow from 00:29:279 (3) - would be like, wavy. Which is pretty cool would've done that but it's not really relevant now since i changed the rhythm here
  8. 00:45:910 (6,1,2,3,4,1) - Can these have the equal space gap? What i mean is the gap between objects. Try moving 00:46:399 (2) - this to 437|366, 00:46:562 (3) - to 391|160 and 00:46:725 (4) - to 512|329. That way, the space gap between two jumps would look neat and consistent. that's what i was aiming for but i guess i failed, fixed though
  9. 00:47:540 (3,1) - Emphasize the vocal at 00:48:029 - maybe? alright changed the pattern a bit
  10. 00:49:497 (1,2,3,4) - Triangle Appreciation Team here. This triangle isnt imperfect B( thank mr TAT
  11. 00:50:475 (5,1) - Emphasize this vocal as well? Just like what i've suggested on 00:47:540 (3,1) - did
  12. 00:55:203 (1) - Hmm, you probably will say "Unnecessary" here but. Would be nice if you added a NC here because the current combo'ing makes stuff goes to 10, which is unusual :d doesn't hurt to add it I guess
  13. 00:56:834 (2,4,5) - add clap maybe? DRUM CLAPS 8) actually i made it a bit more spicy here
  14. 01:02:540 (1,2,3,4,5) - Hmm, the flow here isnt as good as how you have right now. I would say the problem is because where 01:02:866 (3) - placed.
    and how 01:03:192 (5) - directs. Try placing (3) to 455|0 and ctrl+h (5). Would flow pretty good imo. mm i did move 3 but i didn't change 5 because i prefer how it looks that way and it's kinda minor
  15. 01:10:366 (1,2,1,2,1,2,1,2) - Big PP thanks i learned from the big pp master Alheak
  16. 01:21:779 (6) - Add finish here? i heard a cymbal sound which would be nice if added imo. Same goes to this 01:23:084 (4) - and the other parts as well yeah it's audible but i don't really like how a finish sounds here so :<
  17. 01:28:138 (1,2,3) - This illuminati ain't perfect at all B). Try moving (3) to 437|254. Would look better for the whole triangle. thank mr TAT

I'll mod other diffs as soon as possible. take your time 8)
[]
Good luck o/
thanks for modding!
Seni
m4m

Zoetrope
  1. 00:00:957 (1) - and 00:03:848 (1) - are the only instance where you follow the background rhythm over the vocals, you should probably follow vocals here the same way you do later on for consistency
  2. 00:12:161 (4,1) - Move the 4 down a bit to make it a blanket a bit better
  3. Some of the red points during the first spinner are redundant since every diff has a spinner here
  4. Honestly NCing 00:27:160 (5) - would really help readability since 00:27:160 (5,6,1,2,3,4,5) - feels separate from 00:26:019 (1,2,3,4) -
  5. 00:29:769 (4) - by the way it sounds 2 circles would fit much better here imo
  6. 00:32:051 (4) - why use filler rhythm here when you don't use it during 00:29:279 (3), 00:26:834 (4) or 00:34:497 (3)
  7. 00:54:714 (1,2,3,4,1,2,3,4,5) - imo this part feels really unstructured since all of the kicksliders point in seemingly random directions. I suggest you use some mirroring and copy pasting to make them more coherent
  8. 01:18:518 (2) - remove whistle
Linada
  1. 01:20:801 (1,1) - Imo it's much better to NC these two and not 01:21:127 (1,1) - cause then NC will land on important vocals and 01:20:801 (1,2,1) - are grouped as 3 xd
  2. shit diff just delete
Kyuukai's Insane
  1. 00:18:306 (1) - xd this is like an alien slider compared to all the other designs in the map
  2. 01:12:486 (7) - Maybe NC this to help with readability since 6 and 7 are more closely spaced than the other circles and it lands on vocals
bor's Insane
  1. You follow the song's clap pattern the whole time so maybe clap on 01:03:355 (4) - just to make it consistent throughout
  2. 00:49:008 (3,1) - Maybe triple here like 00:51:942 (4,5,1) - to make it tie together better. Imo the gap feels a bit awkward because of the offbeat sliders

lo huge ass mod I'm not expecting much in return tbh
Kyuukai

Seni wrote:

Kyuukai's Insane
  1. 00:18:306 (1) - xd this is like an alien slider compared to all the other designs in the map might be :thinking:
  2. 01:12:486 (7) - Maybe NC this to help with readability since 6 and 7 are more closely spaced than the other circles and it lands on vocals alright
ty4modding xdd
Topic Starter
Realazy

Seni wrote:

m4m

Zoetrope
  1. 00:00:957 (1) - and 00:03:848 (1) - are the only instance where you follow the background rhythm over the vocals, you should probably follow vocals here the same way you do later on for consistency uhh okay for the first one but im pretty sure the second one is good enough as is
  2. 00:12:161 (4,1) - Move the 4 down a bit to make it a blanket a bit better ok
  3. Some of the red points during the first spinner are redundant since every diff has a spinner here i still want the map to be properly timed
  4. Honestly NCing 00:27:160 (5) - would really help readability since 00:27:160 (5,6,1,2,3,4,5) - feels separate from 00:26:019 (1,2,3,4) - i prefer it that way actually, i prefer using NCs for stronger sounds
  5. 00:29:769 (4) - by the way it sounds 2 circles would fit much better here imo don't see how, both are acceptable and it gives a bit of variation
  6. 00:32:051 (4) - why use filler rhythm here when you don't use it during 00:29:279 (3), 00:26:834 (4) or 00:34:497 (3) changed to a circle
  7. 00:54:714 (1,2,3,4,1,2,3,4,5) - imo this part feels really unstructured since all of the kicksliders point in seemingly random directions. I suggest you use some mirroring and copy pasting to make them more coherent should be better
  8. 01:18:518 (2) - remove whistle why? there's a little piano section here so whistles fit

lo huge ass mod I'm not expecting much in return tbh
thnak
type 1 if cute

Seni wrote:

m4m


bor's Insane
  1. You follow the song's clap pattern the whole time so maybe clap on 01:03:355 (4) - just to make it consistent throughout ye
  2. 00:49:008 (3,1) - Maybe triple here like 00:51:942 (4,5,1) - to make it tie together better. Imo the gap feels a bit awkward because of the offbeat sliders there is more support for a triple where the triple exists than where it doesn't
Can you add this hitsound to the folder? (should be soft-hitclap2) https://bor.s-ul.eu/5WE0Ab9Q.wav

update
Dragontail
m4m

[General]
  1. Change diffs to 1/6 (or 1/8) beat snap divisor to match the music and make easier to map.


[Normal]
  1. 00:15:414 nc please? It is a downbeat.
  2. 00:31:888 no waypoint here? I think it breaks flow.
  3. 00:37:105 control plus h and move to old area, I think it works better.
  4. 00:42:323 I do not believe this slider works well here
  5. 00:44:279 control h thing again
  6. 00:54:714 Change to something else since the pattern was repeating 1/2 slider, but now 1/1 slider repeated so sorta confuing.
  7. 00:57:323 Please do not do multiple repeat slider, sorta unrankable I think for lowest diff. Use spinner again
  8. 01:00:095 put slider here and delete note afterwards.
  9. 01:01:073 ^
  10. 01:24:714 control and h thingy

    For Akitoshi's Advanced, I have nothing to say.


[Kin's Hard]
  1. 00:09:631 extend slider to fit vocal line?
  2. 00:17:944 (5,6,1) I think normal stack will work
  3. 00:26:019 this slider looks like it is overlapping almost, which is very confusing for a hard
  4. 00:46:888 stack with previous note?
  5. 00:55:040 a player would probably not be prepared with the triplet here since so abruptly placed. Maybe a once repeating slider would work better?
  6. 01:01:888 same as before
  7. 01:02:214 The slider here may confuse the player so many connects into next slider?


[bor's Insane]
  1. 00:01:318 put slider to connect this note and next and for all patterns for similar to this do the same. And make it two ticks long (from red to blue tick)
  2. 00:02:041 place a note here, you are missing vocal. 00:03:487 ^. 00:06:378 ^
  3. 00:16:679 control h to flip?
  4. 00:18:681 move back one tick the spinner to match start of new phrase
  5. 00:29:279 why suddenly a direct stack?
  6. Why at end direct stack again?


[Kyuukai's Insane]
  1. 01:07:758 control h and move back?
  2. 01:12:160 stream shape is a little weird and does not fit with next slider


[Linada's Extra]
  1. Change 00:09:631 to this. https://osu.ppy.sh/ss/8172295.I used 1/8 beat snap divisor temporarily to get this result


[Extra]
  1. 00:03:848 change to https://osu.ppy.sh/ss/8172307. As follows. I used 1/6 beat snap divisor temporarily to get this result
  2. 00:09:631 do the same thing I told linada to do. https://osu.ppy.sh/ss/8172295 is link and I used 1/8 beat snap divisor.


Looks like your forte is higher diffs.

Good luck!


I was able to post since my mom said I could do it for getting a 100 on my math test :)
Kyuukai

Dragontail wrote:

[Kyuukai's Insane]
  1. 01:07:758 control h and move back? I'm flowbreaking on purpose
  2. 01:12:160 stream shape is a little weird and does not fit with next slider well, I think it does, I'm changing the direction of the stream as the sound changes
Topic Starter
Realazy

Dragontail wrote:

m4m

[General]
  1. Change diffs to 1/6 (or 1/8) beat snap divisor to match the music and make easier to map. why..?


[Normal]
  1. 00:15:414 nc please? It is a downbeat. ok
  2. 00:31:888 no waypoint here? I think it breaks flow. i really don't know what you mean here, circular flow is as simple as it gets
  3. 00:37:105 control plus h and move to old area, I think it works better. personal preference, i prefer it that way
  4. 00:42:323 I do not believe this slider works well here why? there's a little wooshing sound on the white tick which can be supported with a red node
  5. 00:44:279 control h thing again personal preference again
  6. 00:54:714 Change to something else since the pattern was repeating 1/2 slider, but now 1/1 slider repeated so sorta confuing. i don't know what you mean here either lol, there's no 1/2 in the map except for the very last pattern
  7. 00:57:323 Please do not do multiple repeat slider, sorta unrankable I think for lowest diff. Use spinner again pretty sure it's fine as is since the slider is long and slow enough to let the player react to the 2nd repeat
  8. 01:00:095 put slider here and delete note afterwards. why, it makes the diff more complex than it should be and you're really not explaining your thoughts, should it be a 1/2 slider?
    a 1/1 slider? anyway i think my rhythm is good enough here
  9. 01:01:073 ^ ^
  10. 01:24:714 control and h thingy personal preference again



    [Extra]
    1. 00:03:848 change to https://osu.ppy.sh/ss/8172307. As follows. I used 1/6 beat snap divisor temporarily to get this result
    2. 00:09:631 do the same thing I told linada to do. https://osu.ppy.sh/ss/8172295 is link and I used 1/8 beat snap divisor.
      see i could do those but i think it kinda overcomplicates a really slow and calm part which i mapped with really simple rhythms here


Looks like your forte is higher diffs.

Good luck!


I was able to post since my mom said I could do it for getting a 100 on my math test :) LOL grats
thanks for modding

@bor: done
type 1 if cute

Dragontail wrote:

m4m

[General]
  1. Change diffs to 1/6 (or 1/8) beat snap divisor to match the music and make easier to map. .


[bor's Insane]
  1. 00:01:318 put slider to connect this note and next and for all patterns for similar to this do the same. And make it two ticks long (from red to blue tick) not mapping for vocals
  2. 00:02:041 place a note here, you are missing vocal. 00:03:487 ^. 00:06:378 ^ not mapping for vocals
  3. 00:16:679 control h to flip? why, its good how it is.
  4. 00:18:681 move back one tick the spinner to match start of new phrase I want there to be a noticable pause for more emphasis to the circle
  5. 00:29:279 why suddenly a direct stack? because its less important and they are the same.
  6. Why at end direct stack again? because they are kind of in an ending phrase and I wanted to really highlight by doing something noticably different.


Good luck!


I was able to post since my mom said I could do it for getting a 100 on my math test :)
-NanoRIPE-
yee m4m

normal
00:37:921 (3) - clap
00:45:258 (1,2) - you tried follow the vocal here and then you avoid the drum that have strong sound than vocal? hmm maybe 1/2 slider here for emphatize the drum at 00:45:421 -
00:54:714 (1) - ctrl j for better pattern
00:56:018 (2) - 2 circles here cause you always you used it when theres a drum on 1/1 beat
00:59:932 (1,2) - hmm these rhythm is not pretty accurate and a bit awkward imo,cause theres still a drum sound at 01:00:421 - my suggestion is use 3/2 slider here for reach the drum at red tick
01:00:910 (3,4) - ^
01:27:323 (2) - ctrl h for better flow

advanced
akitoshi's advanced??????????????

00:53:247 (3,4,5,,6) - decrease the rhythm here for give a break for player.maybe 1/1 reverse slider at 00:53:410 - and a circle on the next white tick
00:59:932 (1,2,1,2) - 4 circles cause the vocal and drum looks strong here and then for show the different rhythm with 01:01:888 (1,2) -

hard
hitsound?

00:37:105 (3,4) - ctrl g for emphatize the the vocal and the drum correctly
00:56:671 (3,4,5) - 1/4 reverse slider here and then 1/2 slider at 00:56:997 - for better rhythm
00:59:932 (1) - unstack for represent the drum more
01:15:584 (1) - im prefer you reverse this slider than use circle on the next white tick cause the drum and the guitar is not really strong tho for a circle

insane
00:21:732 (1) - move to blue tick for emphasis the vocal
00:48:029 (5,6) - ctrl g for make the drum at 00:48:518 - clickable
00:51:453 (7,8,9,10) - i think 4 circles a bit much for slow part imo.just use 2 1/2 slider here for better
00:52:432 (2) - make a jump here for emphatize the vocal more
00:53:899 (6,7,8) - ctrl g rhythm cause the current rhythms a bit awkward for me
01:12:160 (3,4,5,6,1,2,3,4,5) - the stream not smooth imo

i can't mod extra diff xd
GL!
Topic Starter
Realazy

-NanoRIPE- wrote:

normal
00:37:921 (3) - clap i think a normal-hit is enough here
00:45:258 (1,2) - you tried follow the vocal here and then you avoid the drum that have strong sound than vocal? hmm maybe 1/2 slider here for emphatize the drum at 00:45:421 - i don't really want to have 1/2s in this especially when this isn't a really intense part
00:54:714 (1) - ctrl j for better pattern looks good
00:56:018 (2) - 2 circles here cause you always you used it when theres a drum on 1/1 beat not a bad idea, but i'd rather keep a slider to follow the held vocals here, i'll wait for more opinions on this
00:59:932 (1,2) - hmm these rhythm is not pretty accurate and a bit awkward imo,cause theres still a drum sound at 01:00:421 - my suggestion is use 3/2 slider here for reach the drum at red tick ehh i kinda like how the 1/1 circles represent vocals here
01:00:910 (3,4) - ^ ^
01:27:323 (2) - ctrl h for better flow why would it flow better? that way the whole pattern is in the same curve, which is pretty easy to play

hard
hitsound? woops my bad

insane this is kyuukai's insane, not bor's
thanks for modding!
i'll mod your map in the next days or so
Kyuukai

-NanoRIPE- wrote:

insane
00:21:732 (1) - move to blue tick for emphasis the vocal k
00:48:029 (5,6) - ctrl g for make the drum at 00:48:518 - clickable mapping guitar right here
00:51:453 (7,8,9,10) - i think 4 circles a bit much for slow part imo.just use 2 1/2 slider here for better it fits pretty well right now in my opinion xd
00:52:432 (2) - make a jump here for emphatize the vocal more I don't think it fits to the music D:
00:53:899 (6,7,8) - ctrl g rhythm cause the current rhythms a bit awkward for me well, guitar xd
01:12:160 (3,4,5,6,1,2,3,4,5) - the stream not smooth imo well 01:12:160 (3,4,5,6) - doesn't have the same sound as 01:12:486 (1,2,3,4,5) - so I did a different shape

GL! ty for modding
Akitoshi

-NanoRIPE- wrote:

advanced
akitoshi's advanced?????????????? yes

00:53:247 (3,4,5,,6) - decrease the rhythm here for give a break for player.maybe 1/1 reverse slider at 00:53:410 - and a circle on the next white tick yes, but did some other way for resting a player
00:59:932 (1,2,1,2) - 4 circles cause the vocal and drum looks strong here and then for show the different rhythm with 01:01:888 (1,2) - mid-tier players can't single tap well so nah
thanks buddy

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Creator:Realazy
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429,131,56018,6,0,B|446:186|446:186|427:259,1,125,8|8,1:2|1:2,0:0:0:0:
362,309,56508,1,0,1:2:0:0:
362,309,56671,2,0,L|286:312,1,62.5,8|0,1:2|0:2,0:0:0:0:
224,356,56997,2,0,L|148:353,1,62.5,0|0,0:2|0:2,0:0:0:0:
92,299,57323,5,2,0:2:0:0:
256,192,57404,12,2,59279,0:2:0:0:
156,202,59932,6,0,L|145:131,1,62.5,8|8,1:2|1:2,0:0:0:0:
58,140,60258,2,0,L|47:69,1,62.5,8|8,1:2|1:2,0:0:0:0:
300,5,60910,6,0,L|311:76,1,62.5,8|8,1:2|1:2,0:0:0:0:
398,67,61236,2,0,L|409:138,1,62.5,8|8,1:2|1:2,0:0:0:0:
291,364,61888,6,0,P|257:371|212:367,1,62.5,8|0,1:2|0:2,0:0:0:0:
173,302,62214,2,0,P|139:295|94:299,1,62.5,8|0,1:2|0:0,0:0:0:0:
20,311,62540,6,0,L|9:158,1,131.249995994568,12|8,1:2|1:2,0:0:0:0:
72,112,63029,1,0,0:0:0:0:
138,47,63192,2,0,P|183:64|268:44,1,131.249995994568,0|8,0:2|1:2,0:0:0:0:
353,30,63682,6,0,P|388:69|388:173,1,131.249995994568,0|0,0:2|0:2,0:0:0:0:
344,219,64171,1,8,1:2:0:0:
344,219,64334,2,0,L|357:304,1,65.624997997284,0|0,0:2|0:2,0:0:0:0:
445,283,64660,2,0,L|458:198,1,65.624997997284,0|8,0:2|1:2,0:0:0:0:
398,145,64986,6,0,P|337:128|277:156,1,131.249995994568,0|0,1:2|0:2,0:0:0:0:
216,224,65475,2,0,L|131:216,1,65.624997997284,8|0,1:2|0:0,0:0:0:0:
64,209,65801,1,0,0:2:0:0:
64,209,65964,1,0,0:2:0:0:
18,129,66127,2,0,P|14:93|25:58,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
104,25,66453,6,0,B|148:52|148:52|250:40,1,131.249995994568,0|8,1:2|1:2,0:0:0:0:
313,12,66942,2,0,L|389:22,1,65.624997997284,0|0,0:2|0:2,0:0:0:0:
407,107,67268,2,0,L|330:117,2,65.624997997284,0|8|8,0:2|1:2|1:2,0:0:0:0:
484,157,67758,6,0,P|504:219|474:295,1,131.249995994568,0|8,1:2|1:2,0:0:0:0:
419,343,68247,1,0,0:2:0:0:
419,343,68410,2,0,L|341:336,1,65.624997997284,0|0,0:2|0:2,0:0:0:0:
282,279,68736,2,0,L|204:286,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
150,348,69062,6,0,P|165:283|131:216,1,131.249995994568,0|0,1:2|1:2,0:0:0:0:
51,202,69551,2,0,L|65:66,1,131.249995994568,0|0,0:2|0:2,0:0:0:0:
144,27,70040,2,0,P|179:35|213:31,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
299,17,70366,6,0,L|312:89,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
395,116,70692,2,0,L|382:188,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
321,248,71018,2,0,P|285:255|246:246,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
174,207,71345,2,0,P|138:200|99:209,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
42,267,71671,6,0,P|19:209|54:133,1,131.249995994568,4|8,1:2|1:2,0:0:0:0:
110,87,72160,2,0,P|145:92|183:80,1,65.624997997284,8|8,3:2|3:2,0:0:0:0:
255,43,72486,2,0,B|305:36|305:36|336:45|336:45|391:37,1,131.249995994568,8|4,3:0|3:0,0:0:0:0:
468,73,72975,6,0,P|490:130|459:204,1,131.249995994568,4|8,1:2|1:2,0:0:0:0:
389,237,73464,1,0,0:0:0:0:
389,237,73627,2,0,P|332:215|258:246,1,131.249995994568,0|8,0:2|1:2,0:0:0:0:
201,299,74116,6,0,L|61:282,1,131.249995994568,0|0,0:2|0:2,0:0:0:0:
22,212,74605,1,8,1:2:0:0:
22,212,74768,2,0,P|17:176|28:142,1,65.624997997284,0|0,0:2|0:2,0:0:0:0:
90,82,75095,2,0,P|126:77|160:88,1,65.624997997284,0|8,0:2|1:2,0:0:0:0:
220,148,75421,6,0,L|368:139,1,131.249995994568,8|0,1:2|0:2,0:0:0:0:
441,152,75910,2,0,P|450:186|446:224,1,65.624997997284,8|0,1:2|0:0,0:0:0:0:
412,303,76236,1,0,0:2:0:0:
412,303,76399,1,0,0:2:0:0:
326,269,76562,2,0,P|292:260|254:264,1,65.624997997284,8|0,1:2|0:2,0:0:0:0:
175,293,76888,6,0,P|112:307|31:280,1,131.249995994568,0|8,0:2|1:2,0:0:0:0:
21,203,77377,2,0,L|14:131,1,65.624997997284,0|0,0:2|0:2,0:0:0:0:
101,108,77703,2,0,L|108:180,2,65.624997997284,0|8|8,0:2|1:2|1:2,0:0:0:0:
164,41,78192,6,0,B|232:24|227:82|310:62,2,131.249995994568,0|10|0,1:2|1:2|0:2,0:0:0:0:
101,108,79008,2,0,L|28:115,1,65.624997997284,2|8,0:2|1:2,0:0:0:0:
2,199,79334,1,2,1:2:0:0:
71,259,79497,6,0,L|63:350,2,65.624997997284,2|0|10,0:2|0:2|0:2,0:0:0:0:
142,201,79986,2,0,B|209:191|205:246|290:231,1,131.249995994568,2|0,0:2|0:2,0:0:0:0:
359,213,80475,1,8,1:2:0:0:
359,213,80638,1,0,0:2:0:0:
414,145,80801,6,0,L|491:155,2,62.5,8|0|0,1:2|0:2|0:2,0:0:0:0:
350,85,81290,2,0,L|273:95,1,62.5,8|0,0:2|0:2,0:0:0:0:
228,157,81616,2,0,L|151:147,1,62.5,0|8,0:2|1:2,0:0:0:0:
82,123,81942,6,0,P|121:156|119:245,1,125,0|0,0:2|0:2,0:0:0:0:
79,299,82432,1,0,1:2:0:0:
79,299,82595,2,0,L|8:303,2,62.5,0|0|0,0:2|1:2|0:2,0:0:0:0:
156,340,83084,2,0,L|227:344,1,62.5,0|0,1:2|0:2,0:0:0:0:
297,296,83410,5,8,1:2:0:0:
297,296,83573,2,0,P|359:292|428:332,2,131.249995994568,0|0|0,1:2|1:2|1:2,0:0:0:0:
224,239,84388,2,0,L|217:169,1,65.624997997284,8|0,1:2|1:2,0:0:0:0:
159,110,84714,5,8,1:2:0:0:
159,110,84877,2,0,P|97:114|28:74,2,131.249995994568,0|0|0,1:2|1:2|1:2,0:0:0:0:
224,45,85692,2,0,L|294:52,1,65.624997997284,8|0,1:2|1:2,0:0:0:0:
347,122,86018,6,0,L|417:115,2,65.624997997284,12|0|0,1:2|1:2|1:2,0:0:0:0:
284,189,86508,2,0,P|265:250|288:315,1,131.249995994568,12|0,1:2|1:2,0:0:0:0:
204,355,86997,2,0,P|170:347|119:351,1,65.624997997284,0|0,1:2|1:2,0:0:0:0:
69,287,87323,6,0,P|35:295|-16:291,2,65.624997997284,12|0|0,1:2|1:2|1:2,0:0:0:0:
137,225,87812,2,0,L|146:134,1,65.624997997284,8|0,1:2|0:0,0:0:0:0:
188,79,88138,1,8,1:2:0:0:
273,45,88301,1,8,1:2:0:0:
361,70,88464,1,12,1:2:0:0:
Topic Starter
Realazy

Akitoshi wrote:

boypusci is the best
agree
iYiyo
Heyo m4m from your Q



  • [Extra]
  1. 00:03:848 (1) - Similar as your other mapping where you follow vocal, I think you should same with this. Consider doing 3/4 reverse slider, fits way more to the current mapping imo.
  2. 00:44:932 (3) - ctrl+g this would give better flow for 00:44:768 (2,3) - and 00:44:932 (3,4) - imo
  3. 01:11:508 (2) - I think you shouldn't reduce the DS of this jump cause you interrupt the current intense movement.
  4. 01:11:671 (3) - Also NC here would be nice for downbeat being quite noticeable
  5. 01:23:980 - shouldn't this have same hitsounds as 01:23:899 (2) - ?

    [Linada's Extra]
  6. 00:40:529 (2,3) - I highly believe you should reduce the DS here. It's bigger than some kiai DS.
  7. 01:26:834 (5) - I think this one should have NC instead of 01:26:997 (1) -

    [Kyuukai's Insane]
  8. 00:44:279 (1,3) - Idk but this overlap feels a bit odd, mainly because the (3) head isn't visible at all. Why not blanketing with each other?
  9. 00:46:073 (6,7,8,9) - hitsounds?
  10. 00:51:290 (6,7,8,9,10) - these jumps really felt off, like... you're mapping such a calm section with 1,2x DS and then boom xD Highly consider doing this more consistent
  11. 01:03:518 (4,5,1) - fix hitsounds here
  12. 01:05:638 - I don't think there should be a clap D:
  13. 01:11:997 (2) - clap or something?
  14. 01:13:301 (2,3,4,5,1,2,3,4,5) - hitsounds

    [bor's Insane]
  15. 00:36:127 (5,6,1) - I think that in terms of DS emphasis, you should do something similar as 00:30:910 (3,4,1) -
  16. 00:38:736 - Vocals and drum are way stronger here than 00:38:573 - so I think it's worth it to make it clickable..
  17. 00:46:725 (4,1) - Not gonna argue about the whole style of your diff which is quite unique. However I do believe you should increase the DS here because of the hihats and because of the previous linear "jumpy" section. Right now you're breaking the movement a bit too sudden.

    don't know how to mod this xd

    [Kin's Hard]
  18. 00:10:354 - Why not mapping this part? You're following vocals+violin and here are these in order to map. Might be a Hard, but still you should properly map the music here
  19. 00:39:062 (5) - add NC?
  20. 00:37:595 - Since there's some strong beat+ follows vocals, I highly recommend you to make it clickable instead of being a slider tail. Right now feels a bit weird to have such hitsounds there. 00:41:345 (4) - here you do it fine~
  21. 00:57:812 (2,4,6) - since you're changing DS for every section here, why not adding a NC for every circle there?

    [Akitoshi's Advanced]
  22. fine

Hope it helps. GL!
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