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Audiios - Irony triumph

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Topic Starter
Pyross01
This beatmap was submitted using in-game submission on mercredi 10 mai 2017 at 18:41:37

Artist: Audiios
Title: Irony triumph
Tags: Pyross Irony triumph Anime Audiios
BPM: 142
Filesize: 3235kb
Play Time: 02:58
Difficulties Available:
  1. Normal (2,16 stars, 237 notes)
Download: Audiios - Irony triumph
Information: Scores/Beatmap Listing
---------------
---- I'm actually reworking the map ---

I made this beatmap because i love the song and I couldn't find a beatmap that was using it. I hope you enjoy it and if you want me to add a "hard" difficulty, just ask =)
Also don't hesitate to tell me what I should do to improve this beatmap.

If you want to listen to the song on youtube : https://www.youtube.com/watch?v=GWTdiKcikDk
Stack
I would round the bpm to 142 and put offset on 13.717

It's probably not perfect but good enough to make the rest of your map
Topic Starter
Pyross01

gottagof4ast wrote:

I would round the bpm to 142 and put offset on 13.717

It's probably not perfect but good enough to make the rest of your map
Thank you for your help :D
Zunv
IRC modding
2017-04-17 17:18 Zunv: hey, you do irc modding?
2017-04-17 17:19 Pyross01: what do you mean by "irc" ?
2017-04-17 17:19 Zunv: i mean modding through chat
2017-04-17 17:20 Zunv: like me modding your map here then posting the logs in the thread
2017-04-17 17:21 Pyross01: If you prefer to do it here, let's go
2017-04-17 17:21 Zunv: yeah i think its easier this time :'D
2017-04-17 17:21 Pyross01: alright
2017-04-17 17:22 Pyross01: wow you're a realy good player :O
2017-04-17 17:22 Zunv: so first thing, your offset is a little bit early
2017-04-17 17:22 Zunv: 13743 is the real offset
2017-04-17 17:22 Pyross01: ok, what time would be better ?
2017-04-17 17:23 Pyross01: ok thx for that
2017-04-17 17:23 Zunv: since you are new to mapping if you want i can explain how you can time songs pretty easy
2017-04-17 17:23 Zunv: if you want
2017-04-17 17:24 Pyross01: yes please explain :)
2017-04-17 17:24 Zunv: alright so given you have the correct bpm already you need now your correct offset
2017-04-17 17:24 Zunv: how i do it is i put the song to 25% playback
2017-04-17 17:25 Zunv: then i go to about the area where you hear the first major downbeat in the song
2017-04-17 17:25 Zunv: now put the song beat snap divisor (top right corner) to 1/16
2017-04-17 17:26 Zunv: then you place a single circle
2017-04-17 17:26 Zunv: where the down beat is hearable
2017-04-17 17:26 Zunv: just move the circle around a bit untill the hitsound fits with the downbeat
2017-04-17 17:27 Zunv: would be 00:13:742 (1) - here
2017-04-17 17:27 Pyross01: Thank you I'll try that for my next maps and change the offset for this map
2017-04-17 17:28 Pyross01: But for this map, I have to shift all the hitbuttons, right ?
2017-04-17 17:28 Zunv: then just move the timline over the circle press F6 select timing point then set offset to current position
2017-04-17 17:28 Zunv: nah osu does that automatically
2017-04-17 17:28 Zunv: if you go under timing tab
2017-04-17 17:28 Pyross01: great
2017-04-17 17:28 Zunv: then select the right offset
2017-04-17 17:29 Zunv: make sure the "move already placed notes when changing offset/BPM" is checked
2017-04-17 17:29 Pyross01: ok
2017-04-17 17:29 Zunv: okai now to the actual modding part
2017-04-17 17:29 Zunv: ACTION is editing [https://osu.ppy.sh/b/1266057 Audiios - Irony triumph [Normal]]
2017-04-17 17:30 Pyross01: Just wait I'm changing the offset
2017-04-17 17:30 Zunv: you can do it later on
2017-04-17 17:30 Zunv: i'll post the logs into the thread after
2017-04-17 17:30 Pyross01: ok that's what i'll do
2017-04-17 17:31 Zunv: so what many new mapper don't get right is structure and or visual aesthetics
2017-04-17 17:32 Zunv: 00:13:716 (1,2,4,5,7,8) -
2017-04-17 17:32 Zunv: all these sliders look different
2017-04-17 17:33 Pyross01: and they should look the same ?
2017-04-17 17:33 Zunv: yeah you should pick like one or two slider shapes and use those
2017-04-17 17:35 Pyross01: Ok but how do I change the orientation of a slider ? (So I can just copy paste them and change there orientation)
2017-04-17 17:36 Pyross01: When I say "orientation" I mean "direction"
2017-04-17 17:36 Zunv: wait im searching for a eample atm :'D
2017-04-17 17:37 Pyross01: alright
2017-04-17 17:38 Zunv: ACTION is editing [https://osu.ppy.sh/b/133738 Momoiro Clover - Pinky Jones (TV Size) [Normal]]
2017-04-17 17:38 Zunv: maybe this one
2017-04-17 17:38 Zunv: its 180 bpm
2017-04-17 17:38 Zunv: but just to show you what i mean with the sliders
2017-04-17 17:39 Zunv: if you look at the sliders they all look mopstly the same
2017-04-17 17:39 Pyross01: yeah i see that theyr are all quite the same
2017-04-17 17:39 Zunv: also the angles the are placed look the same
2017-04-17 17:39 Zunv: 00:20:812 (2) - there are also shapes like this
2017-04-17 17:40 Pyross01: so this map is using like 2 type of sliders that are just not in the same direction
2017-04-17 17:41 Zunv: yeah you can just copy paste sliders
2017-04-17 17:41 Zunv: then just rotate those with with CTRL + ; or CTRL + .
2017-04-17 17:41 Pyross01: I would do it if I knew how to change theire directions :c
2017-04-17 17:41 Pyross01: Thank you
2017-04-17 17:42 Zunv: also for more shortcuts check this https://osu.ppy.sh/wiki/Shortcut_Key_Re ... _Shortcuts
2017-04-17 17:42 Pyross01: I was looking for this
2017-04-17 17:42 Pyross01: ok thx
2017-04-17 17:43 Zunv: also sliders like 00:32:308 (1) - doesn't look very nice
2017-04-17 17:44 Pyross01: Yeah I tried something but ...
2017-04-17 17:44 Zunv: if you want to create a S slider only use 4 points like so https://puu.sh/vnduv/5f7485c12e.png
2017-04-17 17:44 Zunv: there are variations to it
2017-04-17 17:45 Zunv: like adding a anchor point in the middle https://puu.sh/vndx7/0f48093f64.png
2017-04-17 17:46 Pyross01: if you look on the easy difficulty I learnt that anchor point existed
2017-04-17 17:46 Pyross01: I used them a bit
2017-04-17 17:47 Zunv: i can chack easy later on too but i wanted to explain everything in that normal since there is quiet a lot to explain :'D
2017-04-17 17:47 Zunv: check*
2017-04-17 17:47 Pyross01: Yeah no problem
2017-04-17 17:48 Zunv: okai so remember for your sliders next time: Don't use to many different sliders, and use similar angles so it looks a lot nicer
2017-04-17 17:48 Zunv: next i wana go through object placement in your map
2017-04-17 17:49 Pyross01: i will remember
2017-04-17 17:49 Zunv: or well i will go over rhythm first
2017-04-17 17:50 Pyross01: a lot of issues on my map :D
2017-04-17 17:50 Zunv: thats totaly normal^^
2017-04-17 17:51 Zunv: for example this part 00:23:857 (7,8,9) -
2017-04-17 17:52 Zunv: this doesn't fit
2017-04-17 17:52 Zunv: 00:23:857 (7) - this one is fine
2017-04-17 17:53 Pyross01: 00:23:857 (7,8,9) - Here I wanted to var the rythme
2017-04-17 17:53 Pyross01: vary*
2017-04-17 17:53 Zunv: 00:24:491 (8) - thats on an offbeat, you should generally never map sliders on offbeat
2017-04-17 17:53 Zunv: offbeat are all red ticks
2017-04-17 17:54 Pyross01: so the middle one is bad
2017-04-17 17:54 Zunv: i think you have to do a whole new approach
2017-04-17 17:54 Zunv: since this is a normal players need consistent timing space
2017-04-17 17:56 Pyross01: so I should keep the same rythm for the whole map?
2017-04-17 17:56 Zunv: so here is how i would do it
2017-04-17 17:56 Zunv: if you move 00:25:759 (11) - since its wrong anyway
2017-04-17 17:57 Zunv: https://puu.sh/vne8m/ca67221a56.png
2017-04-17 17:57 Zunv: thats how i would do it
2017-04-17 17:57 Zunv: 7 beeing here 00:23:857 (7) -
2017-04-17 17:57 Pyross01: wait I have to change my skin
2017-04-17 18:00 Pyross01: but you put many hitcircles on red bars ??
2017-04-17 18:00 Zunv: yeah thats fine
2017-04-17 18:01 Pyross01: but it's true that when I play it it's fine
2017-04-17 18:02 Zunv: just remember normaly sliders don't start on red ticks
2017-04-17 18:02 Zunv: because the red ticks are normaly the weaker beats
2017-04-17 18:02 Pyross01: ok it's just for sliders
2017-04-17 18:02 Zunv: and you want to have the strong beat on the slider head and the weak or a beat of similar strength on the slider end
2017-04-17 18:03 Zunv: sometimes sliders also fit if they start on the red tick
2017-04-17 18:03 Zunv: for example here: 00:26:181 (1) -
2017-04-17 18:04 Zunv: this one should start on the red tick and end on the red tick
2017-04-17 18:05 Pyross01: and for the next ones ?
2017-04-17 18:05 Zunv: https://puu.sh/vneyC/8919f17349.png this is how it should be
2017-04-17 18:05 Zunv: the next ones are fine
2017-04-17 18:06 Pyross01: 00:26:815 - This one is not a slider anymore ?
2017-04-17 18:07 Zunv: 00:25:970 (10,1) - move those 1/2 beat earlier
2017-04-17 18:07 Zunv: then put a circle where the sliderend of 00:26:393 (1) - was
2017-04-17 18:08 Pyross01: wait i send a screenshot
2017-04-17 18:09 Pyross01: http://imgur.com/a/GNQxO
2017-04-17 18:09 Pyross01: is it good ?
2017-04-17 18:09 Zunv: yeah
2017-04-17 18:10 Pyross01: ok thx
2017-04-17 18:10 Zunv: like the thing is you need to place the sliderheads on the stronger beats
2017-04-17 18:10 Pyross01: yeah i get it now
2017-04-17 18:11 Zunv: next thing is you need to make sure your rhytm choice is good
2017-04-17 18:12 Zunv: what i mean with this is 00:13:716 (1,2,3,4,5,6,7,8) - for example
2017-04-17 18:12 Zunv: this is actually not really good choice for a rhythm
2017-04-17 18:12 Zunv: let me quickly rearange this part then im gonna explain why i did it that way
2017-04-17 18:13 Pyross01: ok
2017-04-17 18:16 Zunv: okai
2017-04-17 18:16 Zunv: its maybe not 100% perfect
2017-04-17 18:17 Zunv: but it'll do the job
2017-04-17 18:17 Zunv: https://puu.sh/vnf9S/7917bfbef7.png
2017-04-17 18:18 Zunv: so what you want to achieve is you want to map to the lyrics of the song since this is the only thing thats going on at the start
2017-04-17 18:18 Zunv: there is a bit of a synth in the background but since its so constant thats not what you want to map to
2017-04-17 18:19 Pyross01: so you tried to represent the melody ?
2017-04-17 18:19 Zunv: if you do it the way you did it there are sometimes circles where nothing should be clickable
2017-04-17 18:19 Zunv: 00:15:406 (3) - for example
2017-04-17 18:20 Zunv: you actually want to click on the red tick and not on the white
2017-04-17 18:20 Pyross01: yeah is ee
2017-04-17 18:20 Pyross01: see*
2017-04-17 18:20 Zunv: 00:14:561 (2) - this one should end on the red tick
2017-04-17 18:21 Zunv: you can actually do it that way, like its allowed to do it, but everyone will complain you skipped that beat inside the slider
2017-04-17 18:21 Zunv: i think you get my point
2017-04-17 18:22 Pyross01: yes thank you for you helpfull help
2017-04-17 18:22 Zunv: you also sometimes did things like 00:41:920 (4,5) -
2017-04-17 18:23 Zunv: like circles on blue ticks thats a thing for insanes
2017-04-17 18:23 Zunv: or higher
2017-04-17 18:23 Zunv: here it doesn't even fit to the music
2017-04-17 18:23 Pyross01: i wanted to fit with the big instrument that hit sometimes
2017-04-17 18:24 Zunv: set the playback speed to 25% then listen closely
2017-04-17 18:24 Zunv: the percussion is on the big white tick
2017-04-17 18:25 Pyross01: 00:41:920 (4) - i realize that ther is nothing here
2017-04-17 18:26 Pyross01: 00:41:815 - If I moved the (4) here would it be good ?
2017-04-17 18:27 Zunv: you also need to move 00:42:132 (5) -
2017-04-17 18:27 Zunv: and make it so it doesn't end on the blue tick
2017-04-17 18:28 Zunv: 00:41:604 (3) - this one also doesn't fit
2017-04-17 18:28 Pyross01: like that : http://imgur.com/a/1sSaY ?
2017-04-17 18:29 Zunv: if you move 00:41:604 (3) - to the red tick
2017-04-17 18:31 Pyross01: and like that ? http://imgur.com/a/KT0MQ
2017-04-17 18:31 Zunv: carefull
2017-04-17 18:31 Zunv: you did an offbeat slider again :'D
2017-04-17 18:32 Pyross01: Yeah but if i put a hitcircles at the headslider's place i think it's good
2017-04-17 18:32 Zunv: yeah that would be ok
2017-04-17 18:33 Zunv: i think you get it
2017-04-17 18:33 Pyross01: if i don't put sliders on offbeat i'm good
2017-04-17 18:33 Zunv: i will link you some good videos later at the end that will help you
2017-04-17 18:33 Zunv: 99% of the time you are good, yes :D
2017-04-17 18:34 Zunv: last thing i wana go through is object placement
2017-04-17 18:34 Pyross01: ok
2017-04-17 18:35 Zunv: make sure the distanc snap is always the same for easy and normals
2017-04-17 18:35 Zunv: 00:47:519 (1,2,3,4,5,6) - this is not allowed for normals
2017-04-17 18:36 Pyross01: it's too difficult ??
2017-04-17 18:36 Zunv: 01:01:463 (22,23) - overlaps like those also aren't really good
2017-04-17 18:36 Zunv: it may is
2017-04-17 18:37 Pyross01: I'm a "normal difficulty" player and i didn't find it difficult but if you say that it's not allowed ...
2017-04-17 18:38 Pyross01: 01:01:463 (22,23) - I found this fancy
2017-04-17 18:38 Pyross01: but if it's not
2017-04-17 18:38 Zunv: https://osu.ppy.sh/wiki/Standard_Ranking_Criteria
2017-04-17 18:38 Zunv: these are the ranking criteria
2017-04-17 18:39 Zunv: imo its a bad overlap also this is to confusing for many players i would say
2017-04-17 18:40 Pyross01: "Directly overlapping hitobjects cause reading problems for new players." you refer to this line
2017-04-17 18:40 Pyross01: i didn't know this and i'll correct it :D
2017-04-17 18:40 Zunv: yeah
2017-04-17 18:41 Zunv: next thing is the sometimes random object placement
2017-04-17 18:42 Zunv: you always have to think about where you want to place your objects
2017-04-17 18:43 Zunv: let me use this one as example 00:51:745 (6,7,8,9,10,11,12,13) -
2017-04-17 18:43 Zunv: the placement of this part seems to be kinda random
2017-04-17 18:44 Zunv: like you thought in general in what area you want to place the objects
2017-04-17 18:44 Pyross01: it's making a circle
2017-04-17 18:44 Zunv: but not where exactly
2017-04-17 18:44 Zunv: yes but the circle looks very poor to me :'D
2017-04-17 18:44 Zunv: the angles of the objects aren't the same
2017-04-17 18:44 Pyross01: yeah indeed you're right
2017-04-17 18:45 Pyross01: I should have taken more time on the bojects placements
2017-04-17 18:45 Zunv: you always try to make a straight linear flow in your map
2017-04-17 18:45 Zunv: this can start to get boring tho
2017-04-17 18:46 Zunv: and also can look bad
2017-04-17 18:46 Zunv: a good thing to start is creating blankets
2017-04-17 18:46 Pyross01: what is it ?
2017-04-17 18:47 Zunv: a blanket is something like this
2017-04-17 18:47 Zunv: https://puu.sh/vngEI/44a0294347.png
2017-04-17 18:48 Zunv: if a slider is "smoothly" going around a circle
2017-04-17 18:48 Zunv: they are very very common in maps
2017-04-17 18:48 Zunv: almost every map has this mapping technique
2017-04-17 18:49 Zunv: and also many will complain in mods if a blanket isn't perfect xD
2017-04-17 18:50 Zunv: ACTION is editing [https://osu.ppy.sh/b/1020858 Aimer with chelly (EGOIST) - ninelie (REDSHiFT x Vesuvia remix) [Normal]]
2017-04-17 18:50 Zunv: this map for example
2017-04-17 18:50 Zunv: 00:13:215 (2,3) -
2017-04-17 18:50 Zunv: 00:17:597 (1,3) -
2017-04-17 18:50 Zunv: like they are everywhere
2017-04-17 18:51 Zunv: also if you wonder why there are these overlaps, its because of the distance snap
2017-04-17 18:51 Zunv: he has overlaps if there is only a 1/2 spacing between circle
2017-04-17 18:53 Zunv: okai so i guess thats all to it
2017-04-17 18:53 Zunv: the best thing you can actually do is watch all of pishis videos on youtube
2017-04-17 18:53 Zunv: https://www.youtube.com/playlist?list=P ... GGoLIrQtOx
2017-04-17 18:53 Zunv: he exxplains everything perfectly
2017-04-17 18:54 Zunv: if you watch these many things will get clearer too :)

Good Luck :)
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