forum

RADWIMPS - Yume Tourou

posted
Total Posts
20
Topic Starter
Nines
This beatmap was submitted using in-game submission on 2018年7月19日 at 0:08:55

Artist: RADWIMPS
Title: Yume Tourou
Source: 君の名は。
Tags: kimi no na wa your name dream lantern
BPM: 86
Filesize: 25029kb
Play Time: 02:12
Difficulties Available:
  1. Easy (1.72 stars, 101 notes)
  2. Hard (3.4 stars, 266 notes)
  3. hugenar's Insane (4.72 stars, 400 notes)
  4. Normal (2.11 stars, 152 notes)
  5. Shooting Stars (5.34 stars, 425 notes)
Download: RADWIMPS - Yume Tourou
Download: RADWIMPS - Yume Tourou (no video)
Information: Scores/Beatmap Listing
---------------
「あの日、星が降った日。。。それはまるで。。。」
That day, the day the stars fell... it was almost as if...

「まるで。。。夢の景色のように!ただひたすらに。。。」
as if... it were a scene from a dream! Nothing more, nothing less...


than a beautiful view.

guest diff by hugenar
the beautiful wallpaper was drawn by this guy: http://www.pixiv.net/member.php?id=9513582
fully hitsounded as of 4/23/17
the video and stuff was edited by me so don't be stealin bruh
so was the mp3
SaltyLucario
Hello there, mod from #modreqs :)
I'll try to help somehow with your mapset ^^

mod
[General]
  1. First timing section seems to not accurately represent the sounds to me, check that ^^
  2. Add original title of the song, according to Wikipedia page it's "夢灯籠"
  3. Source change to it's original name (君の名は。)
  4. There is two stars gap between Hard and highest diff. You should put Insane between them for nice mapset
[Easy]
  1. 00:30:041 (1,1) - It could look nicer if second slider started in a middle of previous, so there will be blanket
  2. 00:33:529 (1,1) - Try to avoid overlaps like these, usually they look really ugly (especially on low diffs)
  3. 00:39:808 (2,1,2,1) - I don't really like how you packed these sliders into that corner, try place them more apart from that place (I hope you know what I mean xD)
  4. 00:50:971 (1) - Spinner fits here, but there is too small distance in time to the next object. On its end should be a clickable objects as well, because there's strong sound
  5. 00:53:714 (2,1) - You definitely should put these more apart from each other, it looks same as one beat gap. Same applies to all of these
  6. 01:03:152 (1,2) - This blanket can be better
  7. 01:07:197 (2,1) -00:35:622 (1,2,3) - 01:08:545 (1,1) - Overlaps looks nice, but they can also confuse beginners :( You can use them ofc, but make sure they're readable for newbies. Personally, I would do something like this here - it's a nice triangle pattern, and you can blanket the end of long slider ^^
  8. 01:15:287 (2,3) - I don't like how they're packed either. You have many space, so you mustn't do that
  9. 01:32:815 (3,4) - This blanket is nice, but there's slight overlap, which isn't very good. Try avoid it somehow
  10. 01:35:512 (1,2) - This overlap could be avoided as well
  11. 01:50:680 (2,3) - Could blanket
  12. 01:52:365 (2,1) - ^
  13. Definitely you should delete all slider speed changes, they're confusing for beginners
[Normal]
  1. 00:24:460 (1,2,1) - Fix triangle
  2. 00:30:041 (1,2) - Would look nicer if were the same. Also 00:30:041 (1,2,3) - could triangle
  3. 00:35:622 (1,2,3) - I don't really like this :( You can do it nicer
  4. 00:38:413 (1) - Ugly slider shape, normal curve is nicer than this here
  5. 00:48:878 (2,4) - Do something with this overlap. It's not very readable and it's ugly as well
  6. 00:50:273 (4,1) - Spacing between these is diffirent from other one beat gaps. Fix
  7. 00:50:971 (1,1) - Also this looks like half beat gap, so if you want this overlap stack would be better
  8. 01:04:500 (3,4,1) - Could do nicer triangle
  9. 01:09:894 (3,4,1) - ^ Also could blanket: 01:10:905 (4,1) -
  10. 01:15:961 (4,1) - Blanket would be nicer
  11. 01:32:815 (1) - I don't say that its shape is bad, but could be better
  12. 01:46:298 (1,3) - Ugly overlap
  13. You have some really big spacing between objects during Kai time. It's not really something that fits Normals, so you definitely should change that.
  14. Like in Easy, I recommend you to delete all slider speed changes, or at least make them not that big
[Hard]
  1. 00:33:180 - Place a circle here, this big gap in time doesn't really fits
  2. 00:37:715 (4,5,1) - Triangle?
  3. 00:41:727 (2,3,4) - Fix triangle
  4. 00:42:425 (5) - If you want circle in this place, complete overlap with 00:41:029 (1) - would be better
  5. 00:44:692 (3,5) - Not really nice looking overlap, fix
  6. 00:46:611 (1,3) - Again, complete overlap would look nicer
  7. 00:48:878 (1) - Maybe blanket with previous slider?
  8. Again somehow big spacing during Kai. I recommend you to keep it similar to this you used 00:58:096 (2,3,4) - here and 01:01:467 (3,1,2) - here
  9. Same as above applies to 01:54:388 - this section as well
  10. 01:03:152 (1,3) - This overlap isn't nice too :(
  11. 01:03:826 (3) - 01:04:163 (4) - ctrl+G them for better flow
  12. 01:16:298 (2,1) - Fix blanket
  13. 01:19:332 (5,1) - 1,5 beat gap isn't very intuitive here :v Maybe 01:19:332 (5) - place here half beat reverse slider?
  14. 01:21:354 (3,1) - ^
  15. 01:22:703 (1) - Mark somehow that there's one beat gap, or place a circle between them, because it looks like a slightly bigger half beat gap
  16. 01:29:950 (3) - Replace it with a two circles, fits better
  17. 01:30:118 - I see you try to follow vocal, but it looks weird that in slow part rhytm is denser (?) that during chorus section. Try use some more objects
  18. 01:39:557 (3) - That red anchor doesn't really looks well, fix
  19. 01:44:107 (2,3) - Fix blanket
  20. 01:51:354 (4,1) - Really huge distance, consider that
[hoshi ga futta hi, tada hitasura ni utsukushii nagame datta.]
  1. Are you sure about this name for diff? I think it's a bit too long :v Consider changing it to shorter one
  2. 00:32:483 (1,1) - Spacing between them can be confusing. Maybe do something like this there?
  3. 00:41:029 (1,4) - Not really nice looking overlap, fix it
  4. 00:46:087 (1,2,3) - I think spacing between is little too big for this section
  5. 00:52:366 (1,2) - 00:54:557 (2,3) - - Are you crazy or what? Fullscreen jumps definitely not fits here, and even the song seems to not support it. You should hardly consider that.
  6. Overall, I think you made too big spacing in that section. Like I said above, it seems to not really fits here. Same for 01:54:388 - this section
  7. 00:57:759 (1,2) - Even if you want keep high spacing, fullscreen jump for 1/4 gap is definitely too much and you must change that
  8. 01:30:118 - Here you made spacing okay mostly, but some jumps are surely a little too big, like 01:48:826 (5,1) - this for example
  9. Maybe take a look at this map? Song is similar to yours, and you can see how it should be mapped well ^^ (I don't say you must map your diff exactly like in that map, but you can take some ideas from it, for example these ones with spacing)
oh shit, this should be short mod

Good luck~! :D
Topic Starter
Nines

SaltKing wrote:

Hello there, mod from #modreqs :)
I'll try to help somehow with your mapset ^^

mod
[General]
  1. First timing section seems to not accurately represent the sounds to me, check that ^^ i think i fixed it?
  2. Add original title of the song, according to Wikipedia page it's "夢灯籠" thanks thanks
  3. Source change to it's original name (君の名は。) urite
  4. There is two stars gap between Hard and highest diff. You should put Insane between them for nice mapset yeah i have a GD coming dw :D
[Easy]
  1. 00:30:041 (1,1) - It could look nicer if second slider started in a middle of previous, so there will be blanket
  2. 00:33:529 (1,1) - Try to avoid overlaps like these, usually they look really ugly (especially on low diffs)
  3. 00:39:808 (2,1,2,1) - I don't really like how you packed these sliders into that corner, try place them more apart from that place (I hope you know what I mean xD) i fixed that :D
  4. 00:50:971 (1) - Spinner fits here, but there is too small distance in time to the next object. On its end should be a clickable objects as well, because there's strong sound ok i remapped this
  5. 00:53:714 (2,1) - You definitely should put these more apart from each other, it looks same as one beat gap. Same applies to all of these i'm not quite sure anymore what this looked like because i remapped this part, mayybe i fixed? or maybe not :<
  6. 01:03:152 (1,2) - This blanket can be better remapped
  7. 01:07:197 (2,1) -00:35:622 (1,2,3) - 01:08:545 (1,1) - Overlaps looks nice, but they can also confuse beginners :( You can use them ofc, but make sure they're readable for newbies. Personally, I would do something like this here - it's a nice triangle pattern, and you can blanket the end of long slider ^^ stole your idea thx
  8. 01:15:287 (2,3) - I don't like how they're packed either. You have many space, so you mustn't do that spaced it a bit more
  9. 01:32:815 (3,4) - This blanket is nice, but there's slight overlap, which isn't very good. Try avoid it somehow fixed the tiny overlap
  10. 01:35:512 (1,2) - This overlap could be avoided as well i made it so it doesn't overlap
  11. 01:50:680 (2,3) - Could blanketdid!
  12. 01:52:365 (2,1) - ^ didn't :<
  13. Definitely you should delete all slider speed changes, they're confusing for beginnershrm are you sure
[Normal]
  1. 00:24:460 (1,2,1) - Fix triangle fixed
  2. 00:30:041 (1,2) - Would look nicer if were the same. Also 00:30:041 (1,2,3) - could triangle i definitely COULD triangle it
  3. 00:35:622 (1,2,3) - I don't really like this :( You can do it nicer i made it nicer :D
  4. 00:38:413 (1) - Ugly slider shape, normal curve is nicer than this here the sharp curve is to match the fluctuating pitch of the guitar
  5. 00:48:878 (2,4) - Do something with this overlap. It's not very readable and it's ugly as well i think you must've been looking at an old version of my normal because i had already fixed this overlap
  6. 00:50:273 (4,1) - Spacing between these is diffirent from other one beat gaps. Fix yup
  7. 00:50:971 (1,1) - Also this looks like half beat gap, so if you want this overlap stack would be better remapped
  8. 01:04:500 (3,4,1) - Could do nicer triangle i could but i don't know if i wanna do that
  9. 01:09:894 (3,4,1) - ^ Also could blanket: 01:10:905 (4,1) - urite
  10. 01:15:961 (4,1) - Blanket would be nicer
  11. 01:32:815 (1) - I don't say that its shape is bad, but could be better
  12. 01:46:298 (1,3) - Ugly overlap
  13. You have some really big spacing between objects during Kai time. It's not really something that fits Normals, so you definitely should change that.
  14. Like in Easy, I recommend you to delete all slider speed changes, or at least make them not that big
[Hard]
  1. 00:33:180 - Place a circle here, this big gap in time doesn't really fits ok
  2. 00:37:715 (4,5,1) - Triangle? ye
  3. 00:41:727 (2,3,4) - Fix triangle ye kinda; not a triangle anymore, but a diamond
  4. 00:42:425 (5) - If you want circle in this place, complete overlap with 00:41:029 (1) - would be better ye
  5. 00:44:692 (3,5) - Not really nice looking overlap, fix ye
  6. 00:46:611 (1,3) - Again, complete overlap would look nicerdidn't quite do that, but if you look at it, it looks much better
  7. 00:48:878 (1) - Maybe blanket with previous slider?not enough space
  8. Again somehow big spacing during Kai. I recommend you to keep it similar to this you used 00:58:096 (2,3,4) - here and 01:01:467 (3,1,2) - here
  9. Same as above applies to 01:54:388 - this section as well i tried but i don't like it
  10. 01:03:152 (1,3) - This overlap isn't nice too :( i'm not sure how else i could make it without spacing them too far apart. these are eighth beats u know
  11. 01:03:826 (3) - 01:04:163 (4) - ctrl+G them for better flow urite
  12. 01:16:298 (2,1) - Fix blanket fixed
  13. 01:19:332 (5,1) - 1,5 beat gap isn't very intuitive here :v Maybe 01:19:332 (5) - place here half beat reverse slider? i just place a slider
  14. 01:21:354 (3,1) - ^ same here
  15. 01:22:703 (1) - Mark somehow that there's one beat gap, or place a circle between them, because it looks like a slightly bigger half beat gap added a circle
  16. 01:29:950 (3) - Replace it with a two circles, fits better god you're helpful
  17. 01:30:118 - I see you try to follow vocal, but it looks weird that in slow part rhytm is denser (?) that during chorus section. Try use some more objects remapped the first part of each combo so that there's more objects
  18. 01:39:557 (3) - That red anchor doesn't really looks well, fix no sorry
  19. 01:44:107 (2,3) - Fix blanket fixed
  20. 01:51:354 (4,1) - Really huge distance, consider that considering :thinking:
[hoshi ga futta hi, tada hitasura ni utsukushii nagame datta.]
  1. Are you sure about this name for diff? I think it's a bit too long :v Consider changing it to shorter one for now, no :U
  2. 00:32:483 (1,1) - Spacing between them can be confusing. Maybe do something like this there? i think i kinda took your idea? it was too hard to tell what exactly you had going besides the general shape of things in your pic
  3. 00:41:029 (1,4) - Not really nice looking overlap, fix it i think i fixed
  4. 00:46:087 (1,2,3) - I think spacing between is little too big for this section huh?
  5. 00:52:366 (1,2) - 00:54:557 (2,3) - - Are you crazy or what? Fullscreen jumps definitely not fits here, and even the song seems to not support it. You should hardly consider that. i think it fits very well and it's really fun to play, especially with the clapping part
  6. Overall, I think you made too big spacing in that section. Like I said above, it seems to not really fits here. Same for 01:54:388 - this section
  7. 00:57:759 (1,2) - Even if you want keep high spacing, fullscreen jump for 1/4 gap is definitely too much and you must change that but i won't :^)
  8. 01:30:118 - Here you made spacing okay mostly, but some jumps are surely a little too big, like 01:48:826 (5,1) - this for example this is the section that i PERSONALLY am dissatisfied with so i decided to change the spacing and remap a little bit of it
  9. Maybe take a look at this map? Song is similar to yours, and you can see how it should be mapped well ^^ (I don't say you must map your diff exactly like in that map, but you can take some ideas from it, for example these ones with spacing) i mean this is Monstrata. I have this love/hate thing going on with his mapping style. It's pretty and nice looking and all that jazz, but it's a real b*tch to play.
oh shit, this should be short mod BAHAHA NICE ONE LOL


Good luck~! :D thanksssss!! thanks so much for the lengthy mod, you filtered out a lot of issues with my map, you're such a great help,
especially coming from #modreqs with no incentive!! thank thank thnak thaknsk
polka
wanna do a m4m

p/5969805#p5969805

You could do either the first 6 or last 6 diffs. Dont do the whole thing thats a hassle o3o
Boruma
Easy
00:44:060 (1) - Change to Z shape. Place anchors where vocals switch syllables.
00:52:432 (1) - Shape this slider so it's not overlapping with itself as much.
01:43:950 (1) - Move slider end 8 blocks down and 1 to the right (to set it back to right length). Then position next slider a bit right.

Hard
01:06:197 (1) - Move the slider end up two blocks. Currently it's positioned in an awkward place that can result in an annoying slider break for a person's combo.

Good luck with your beatmap.
polka


[General:]
  • Combo colours?
    Your slider slide is loud as hell in the quiet parts.
    00:32:897 - BPM change needs to happen here to fix your downbeats.
[Easy:]
  • Hoowee a lot of issues here. But that's okay. Nothing that can't be fixed! >:D
    First, AiMod has some issues with some of your spacing. Go back through and fix those, as easies need everything snapped.
    Additionally, your SV needs to be left alone, especially in easy and normal difficulties, as your target audience cannot read SV changed at all.
    Additionally additionally, your spacing snap is very poor in relation to your slider speed. Resnap everything to 1.0x.
    00:48:246 - Over use of 1/1 slider after this point. Keep in mind things like repeat sliders and circles exist, and would do great at mapping parts differently.
    01:08:893 (1,2,1) - Stacks cannot be read by beginners. Please go back through and ensure everything is unstacked.
    [list:1337]02:10:916 (1,2,3) - ^
01:18:332 - Why is this part more dense than your kiai time? Kiai marks intensity, which your map does not represent. I would take the time to decide what parts should be more or less intense based off of kiai choice and song intensity.
01:19:680 (1) - Beginners cannot read sliders that repeat more than once. Redo these so they repeat the correct amount of times.
01:21:028 (1) - Why a new combo?
  • 02:08:219 (1,1) - ^
01:35:860 (1) - You have combos to 6 but this one only goes to 2? Why so unbalanced? New combos should be as consistent as possible.
02:01:478 (1,1) - Really poor spacing on here. Move these two much further apart.[Normal:]
  • AiMod has a lot of issues with your spacing that should be looked into and solved.
    SV Changes in Normal should only be used if you absolutely have to, else, it should be left alone. Please keep your SV at x1.0.
    128 sliders and 18 circles?? Please try and balance this out to add fun and variety to the map while allowing you to add better emphasis to certain parts
    00:59:409 (1) - Mapping the instruments so far... what happened? This doesnt make sense.
    01:22:377 (1) - Goes right through the scorebar. Not sure if you care about this sort of thing.
    01:45:972 (4) - Goes into your hp bar, which reduces the quality of this map.
    01:49:343 - Dude 1.5x what are you doooiiiiiing hahahaha
[Afteword:]
  • I think you would find a lot of good mapping help looking at the Ranking Criteria and Guidelines on the website.
    Work hard! There's hope for every map. Keep learning and fix everything you can now and as you learn.
    PM me if you have questions or concerns. I'm happy to help!
Asuka_-
m4mじゃあああああああああ

Im not good at english
I use google transration


rank criteria

Easy
When distance snap is used, try to keep it between 0.8x and 1.2x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping,

but the slider velocity should be increased if you find yourself doing this often.
check aimod (DS)
00:58:014 (3,1) - swap nc
01:08:893 (1,2) - It is inconsistent.change to 2/1slider? 02:10:916 (1,2) -
01:15:635 (2,1) - avoid overlap
01:18:332 (2,1) - ^
01:19:680 (1) - 01:21:028 (1) - unrankable
Avoid 1/1 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
01:25:073 (4) - NC
01:30:972 - i think no sound here. maybe https://gyazo.com/d625a05d32d35e280f00d4a67dab8bfe
01:41:253 (3) - NC
01:46:646 (3) - ^
01:56:084 (1) - remove NC
02:00:129 (1,1) - avoid overlap

Normal
check aimod (DS)
When distance snap is used, try to keep it between 0.8x and 1.3x. Values too much higher or lower may make the difference between slider velocity and spacing counterintuitive. A higher distance snap can be used to avoid overlapping,

but the slider velocity should be increased if you find yourself doing this often.
e.g. 01:22:377 (1,2,3) -

Manipulating slider velocity is discouraged. Slider velocity should only be changed for sections of music with different pacings and should not be drastically variable.

Hard
00:42:665 (1,1) - overlap
00:53:130 (3,5) - ^
01:04:848 (5) - nc
01:07:545 (5,1) - swap nc
01:24:399 (1) - nc

Insane
you should start from 00:27:272 -
It is necessary to match other difficults.

00:59:235 (2) - should start from 00:59:409 - .because 00:59:409 - have big sound. i think you should not ignore it.
maybe https://i.gyazo.com/cd2d27052461ae8f42f ... bc41b3.png
01:14:624 (1) - remove nc
01:21:365 (1) - remove nc
01:34:511 (6) - nc here
01:37:208 (6,1) - swap nc
01:39:230 (3) - change to 3/4slider better.
02:04:174 (3,4,5) - 02:06:871 (1) - 02:09:568 (1,2,3) - there sound are identical. Please be consistent. (triple better.)
02:08:219 (8,1) - swap nc
02:13:444 (1) - remove nc?

星が降った日、ただひたすらに美しい眺めだった。
00:39:002 - clickable better. because 00:39:700 (4) - of similar sound is clickable
maybe https://i.gyazo.com/8c3cd587316c9ba427d ... 36a910.png
00:41:444 - It is sad that 00:41:444 - has nothing and it is not suitable for Extra imo.
maybe https://i.gyazo.com/f34eba129194be47e30 ... 59708c.png
00:49:642 - i think it is clickable better.
01:14:961 (1) - remove nc
01:17:657 (1) - ^
01:21:702 (5) - change to circles? i think fun.
01:22:039 (6) - change to 1/2slider? same reason.
01:34:680 (8) - NC
01:38:303 - add circle?


GL~!
Nostalgic
o/ m4m!

[a series of romanized japanese characters]
  1. 00:27:273 (1) - slider with no clear path. I know it's a star shape but still, not sure if it's rankable or not
  2. 00:53:828 tho you are not following the percussion but it's still a strong sound that should somehow be clickable. 00:55:223 // 00:56:269 // 00:58:014 as well.
  3. 01:09:905 (4,5,6,7,1,2,3) - First off the rhythm should be arranged like this.And even you insist, 01:10:242 (1,2,3) - should be more spaced than the previous notes for emphasis.
  4. 02:11:927 (4,5,6,7,1,2,3) - ^


[Hard]
    1. Disable widescreen support
    2. 00:27:273 (1) - same as what I mentioned previously
    3. 01:08:893 (1) - 02:10:916 (1) - nazi but asymmetrical
    4. 01:19:006 (7,8) - this kind of spacing may confuse amateur players as they will misunderstand the placement as notes with 1/4 snapping. imo better avoid this.
    5. 01:40:747 (2,3) - combine them as a repeat slider?
    6. 01:41:253 (1,1,1) - nc spam. 01:46:646 (1,2,3) see?

Such a nice song. GL :D
Sidetail
[general]
please dont use mp4 as video. it seems like bugs out osu and when i choose to download without video, it downloads the video with the beatmap.
please add sliderslide to mute the sliderbody. i dont think it fits will with this song

[highest diff]
00:41:269 (8) - i dont think this is strong enough to deserve a clickable note. would make just reverse on previous slider
00:41:967 (2) - usually i dont nitpick on slider shapes but i dont think this hard angled slider very well on this calm song, i would choose less angled slider that has anchor point or just regular smooth curve
00:54:525 (1,2) - feels weird that you left out hitsound here
00:57:316 (1) - not sure whole body whistle sounds good here :l
01:00:804 (1,2,1,2) - i think this is too extreme
01:06:197 (1,2) - that distance tho
01:11:169 (9,1,2,3,4) - this can be more circular
01:16:646 (4) - this has hihat sounds, so clickable on those would be great
01:28:275 (2,6,1) - most of your overlaps were clean except this one
01:45:129 (5) - would just stack on 01:45:972 (3) -
02:00:129 (1,2) - that distance is pretty far suddenly

nice hitsounds, hope that helps a bit
Topic Starter
Nines
Response Placeholder!
MujouSekai
lel M4M placeholda
flake
NM!


hoshi ga futta hi, tada hitasura ni utsukushii nagame data.


It seems like 00:33:595 (3) - is blanketing 00:32:897 (1) - . I'd like to know if it's intentional. If so, make 00:33:595 (3) - clearer to be understood by the player it's blanketing the 1st slider.

00:34:293 (5) - New combo on this one!

I would rather new combo 00:37:607 (2) - instead of 00:37:083 (1) - since it starts following a different instrument.

00:34:293 (5,6) - overlaps 00:32:897 (1,3) - in an awkward way, specifically these 00:33:595 (3,6) - .

00:39:176 (2) - This stands out since it's a red anchored slider in a section with straight and curved sliders. From what I'm seeing in the difficulty, you only start using red anchors when the song changes. Consider changing 00:39:176 (2) - and 00:41:967 (2) - into straight/curved sliders. If there's a reason for the red anchors, please mention. I may have misunderstood the concept

00:39:874 (4) - New combo

I would rather make 00:40:223 (5) - and 00:40:921 (8) - into circles since the sliderhead and slidertail are both syllables spoken by the vocalist.

00:54:525 (1,2,3) - Pretty large spacing here. The vocals is still calm here, so maybe decreasing the spacing would make it represent the song better.

The first kiai has rather a lot of cross-screen jumps, and overusing them could lead to misrepresentation of the song.

That aside, the streams also have inconsistencies in terms of spacing, 01:02:067 (3,4,5,6) - has smaller spacing than 01:04:511 (4,5,6,7) -, so is 01:05:860 (5,6,7,8) - .

The kiai is given circular flow and is broken by circular sliders ,01:03:837 (2,3) - and 01:09:230 (2,3) - . Though you also break the flow with the streams and jumps. I suggest you keep circular flow with the sliders (but not circular shape, since the player doesn't even need to move at all in this case) while having the flow reset by the streams and jumps.

01:06:450 (2) - Is pretty sudden since it has large spacing from 01:06:197 (1) - and it isn't used in the previous parts

01:02:826 (1,2,3,4) - and 01:08:219 (1,2,3,4) - have really large spacing. Avoid difficulty spikes like these

01:09:905 (4,5,6,7,1,2,3) - and 01:01:815 (2,3,4,5,6) - are on the same sound, I suggest you keep it consistent with sounds

01:11:253 (1,2,3,4) - I don't think it needs a spaced stream for this, since it's over-exaggerating the song. The drums aren't that loud, and the most dominant instrument is the lead guitar as of that part. I suggest you lower the spacing

01:40:242 (2) - I would use this design:



01:58:950 (1,2,3,4,5,6,7,8,9,10,11) - not sure what this is following, maybe I'm deaf now lol

02:00:803 (1,2,1,2,1,2,3,4,5) - The spacing here is pretty large. The song seems to simmer down on this part, so decrease spacing here

The third kiai is the same as the first kiai, so hopefully you can find yourself what are the similar ones and stuff.



Message me if you have questions regarding things I mentioned or if you need help. Good luck!
[Mad]
Hello! Sorry for being so late with my mod, was playing the new FFXIV expansion :x
Anyways! From my modding queue:

[Normal]
00:34:293 (2,1) - Is that a blanket opportunity i see?
01:16:983 (1,2) - ^
01:29:792 (4,1) - ^
01:38:556 (1) - The drastic SV change is a little jarring, sliders are really fast for a normal

[Hard]
01:05:860 (1,2) - Not sure why these are overlapping when 01:03:500 (1,2) isn't
01:38:556 (3) - same issue as with normal, SV change is really jarring

[hoshi ga futta hi, tada hitasura ni utsukushii nagame datta.]
00:40:223 (5,7) - Stack xd
01:04:511 (4,5,6,7) - Not sure why this spacing is different from 01:02:067 (3,4,5,6)
01:09:905 (4,5,6,7,1,2,3) - Whats with the spacing change here?
02:11:927 (4,5,6,7,1,2,3) - ^
01:10:916 (6,7,8,9,1,2,3,4) - Feels weird to go from a stack to a spaced stream, maybe make the stack into a stream that leads into the spaced stream?
01:20:354 (5,6) - Placement feels weird
01:53:051 (4,1) - Something should probably be in the gap here
02:05:860 (2) - You break the flow here really awkwardly, but it is around when you should change directions anyways, maybe CTRL+G and put 02:06:197 (3) up closer to the top?
02:11:253 (2) - Flow is awkward, CTRL+G?


GL!
Topic Starter
Nines

Boruma wrote:

Easy
00:44:060 (1) - Change to Z shape. Place anchors where vocals switch syllables. not sure if i like the z, so i'm gonna leave it be for now
00:52:432 (1) - Shape this slider so it's not overlapping with itself as much. got it
01:43:950 (1) - Move slider end 8 blocks down and 1 to the right (to set it back to right length). Then position next slider a bit right.that doesn't fit with the blanketing that i have so i'm gonna overlook this one

Hard
01:06:197 (1) - Move the slider end up two blocks. Currently it's positioned in an awkward place that can result in an annoying slider break for a person's combo. fixed!

Good luck with your beatmap.
Topic Starter
Nines

PolkaMocha wrote:



[General:]
  • Combo colours?
    Your slider slide is loud as hell in the quiet parts.
    00:32:897 - BPM change needs to happen here to fix your downbeats.
[Easy:]
  • Hoowee a lot of issues here. But that's okay. Nothing that can't be fixed! >:D
    First, AiMod has some issues with some of your spacing. Go back through and fix those, as easies need everything snapped.
    Additionally, your SV needs to be left alone, especially in easy and normal difficulties, as your target audience cannot read SV changed at all.
    Additionally additionally, your spacing snap is very poor in relation to your slider speed. Resnap everything to 1.0x.
    00:48:246 - Over use of 1/1 slider after this point. Keep in mind things like repeat sliders and circles exist, and would do great at mapping parts differently.
    01:08:893 (1,2,1) - Stacks cannot be read by beginners. Please go back through and ensure everything is unstacked.
    [list:1337]02:10:916 (1,2,3) - ^
01:18:332 - Why is this part more dense than your kiai time? Kiai marks intensity, which your map does not represent. I would take the time to decide what parts should be more or less intense based off of kiai choice and song intensity.
01:19:680 (1) - Beginners cannot read sliders that repeat more than once. Redo these so they repeat the correct amount of times.
01:21:028 (1) - Why a new combo?
  • 02:08:219 (1,1) - ^
01:35:860 (1) - You have combos to 6 but this one only goes to 2? Why so unbalanced? New combos should be as consistent as possible.
02:01:478 (1,1) - Really poor spacing on here. Move these two much further apart. i fixed a lot of the things you mentioned, not exactly to a t, but basically I fixed the AIMod stuff, I got rid of the stacks, I amped up the rhythm during Kiai parts, and fixed the dumb NC's (that I don't know they got there lmao)[Normal:]
  • AiMod has a lot of issues with your spacing that should be looked into and solved.
    SV Changes in Normal should only be used if you absolutely have to, else, it should be left alone. Please keep your SV at x1.0.
    128 sliders and 18 circles?? Please try and balance this out to add fun and variety to the map while allowing you to add better emphasis to certain parts
    00:59:409 (1) - Mapping the instruments so far... what happened? This doesnt make sense.
    01:22:377 (1) - Goes right through the scorebar. Not sure if you care about this sort of thing.
    01:45:972 (4) - Goes into your hp bar, which reduces the quality of this map.
    01:49:343 - Dude 1.5x what are you doooiiiiiing hahahaha yeah okay haha i can't map normal for my life! LOL right now i think i need to remap
[Afteword:]
  • I think you would find a lot of good mapping help looking at the Ranking Criteria and Guidelines on the website.
    Work hard! There's hope for every map. Keep learning and fix everything you can now and as you learn.
    PM me if you have questions or concerns. I'm happy to help! thanks my dude
Topic Starter
Nines

Sidetail wrote:

[general]
please dont use mp4 as video. any other file format is ok? like flv or something?it seems like bugs out osu and when i choose to download without video, it downloads the video with the beatmap.
please add sliderslide to mute the sliderbody. i dont think it fits will with this song will try to find muted sliderslide

[highest diff]
00:41:269 (8) - i dont think this is strong enough to deserve a clickable note. would make just reverse on previous slider i think it deserves it though
00:41:967 (2) - usually i dont nitpick on slider shapes but i dont think this hard angled slider very well on this calm song, i would choose less angled slider that has anchor point or just regular smooth curvei made it SMOOOOOOOOTH
00:54:525 (1,2) - feels weird that you left out hitsound here hmm does it though?
00:57:316 (1) - not sure whole body whistle sounds good here :l yeah wait that was an accident
01:00:804 (1,2,1,2) - i think this is too extreme i think it's fun and matches the pace that i want to flail my body at when i hear this song
01:06:197 (1,2) - that distance tho lol
01:11:169 (9,1,2,3,4) - this can be more circular thicc
01:16:646 (4) - this has hihat sounds, so clickable on those would be great i honestly really wanted to make a stream out of them but i think it doesn't emphasize the vocals as much anymore if i do
01:28:275 (2,6,1) - most of your overlaps were clean except this one
01:45:129 (5) - would just stack on 01:45:972 (3) -
02:00:129 (1,2) - that distance is pretty far suddenly going for that cursor manipulation tho

nice hitsounds, hope that helps a bit thanks for the mod my dude
Topic Starter
Nines

Flake wrote:

NM!


hoshi ga futta hi, tada hitasura ni utsukushii nagame data.


It seems like 00:33:595 (3) - is blanketing 00:32:897 (1) - . I'd like to know if it's intentional. If so, make 00:33:595 (3) - clearer to be understood by the player it's blanketing the 1st slider. not sure what you mean by that

00:34:293 (5) - New combo on this one! you bet!

I would rather new combo 00:37:607 (2) - instead of 00:37:083 (1) - since it starts following a different instrument. yeah i could roll with that

00:34:293 (5,6) - overlaps 00:32:897 (1,3) - in an awkward way, specifically these 00:33:595 (3,6) - . i think it's fine because during playtime you can't tell because those 1 and 3 disappear before 3,6 appear

00:39:176 (2) - This stands out since it's a red anchored slider in a section with straight and curved sliders. From what I'm seeing in the difficulty, you only start using red anchors when the song changes. Consider changing 00:39:176 (2) - and 00:41:967 (2) - into straight/curved sliders. If there's a reason for the red anchors, please mention. I may have misunderstood the concept

00:39:874 (4) - New combo yes

I would rather make 00:40:223 (5) - and 00:40:921 (8) - into circles since the sliderhead and slidertail are both syllables spoken by the vocalist. i sorta listened to you here but for the 3 instead of 5 because 5's slider end is a vowel as opposed to 3's

00:54:525 (1,2,3) - Pretty large spacing here. The vocals is still calm here, so maybe decreasing the spacing would make it represent the song better. i feel like it's a great lead intermittent flow into the vocals again

The first kiai has rather a lot of cross-screen jumps, and overusing them could lead to misrepresentation of the song. this song gets me jumping out of my chair and really excited; i think that amount of distance is to express how much my heart beats in excitement when this part of the song comes because of it makes the whole movie flash in my mind in a matter of seconds

That aside, the streams also have inconsistencies in terms of spacing, 01:02:067 (3,4,5,6) - has smaller spacing than 01:04:511 (4,5,6,7) -, so is 01:05:860 (5,6,7,8) - . that's all on purpose, but you have a point

The kiai is given circular flow and is broken by circular sliders ,01:03:837 (2,3) - and 01:09:230 (2,3) - . Though you also break the flow with the streams and jumps. I suggest you keep circular flow with the sliders (but not circular shape, since the player doesn't even need to move at all in this case) while having the flow reset by the streams and jumps. when i play i can maintain moving my cursor in strictly clockwise/counterclockwise motions without breaking combo so i'm not sure if the flow gets that broken

01:06:450 (2) - Is pretty sudden since it has large spacing from 01:06:197 (1) - and it isn't used in the previous parts the whole section has large spacing tho

01:02:826 (1,2,3,4) - and 01:08:219 (1,2,3,4) - have really large spacing. Avoid difficulty spikes like these it's the hardest diff tho

01:09:905 (4,5,6,7,1,2,3) - and 01:01:815 (2,3,4,5,6) - are on the same sound, I suggest you keep it consistent with sounds fixed all of them so they're the same

01:11:253 (1,2,3,4) - I don't think it needs a spaced stream for this, since it's over-exaggerating the song. The drums aren't that loud, and the most dominant instrument is the lead guitar as of that part. I suggest you lower the spacing i think it's deserved so i'll leave it

01:40:242 (2) - I would use this design: that doesn't flow into 3 well tho



01:58:950 (1,2,3,4,5,6,7,8,9,10,11) - not sure what this is following, maybe I'm deaf now lol lol yeah there are 1/8 beat kicks here

02:00:803 (1,2,1,2,1,2,3,4,5) - The spacing here is pretty large. The song seems to simmer down on this part, so decrease spacing here it's the same as earlier tho and it being the grand finale of the song, i don't think it should simmer down

The third kiai is the same as the first kiai, so hopefully you can find yourself what are the similar ones and stuff. fixed!



Message me if you have questions regarding things I mentioned or if you need help. Good luck! thanks!
Topic Starter
Nines

Shogud wrote:

Hello! Sorry for being so late with my mod, was playing the new FFXIV expansion :x
Anyways! From my modding queue:

[Normal]
00:34:293 (2,1) - Is that a blanket opportunity i see? i didn't blanket these on purpose
01:16:983 (1,2) - ^
01:29:792 (4,1) - ^not a blanket addict sorry lmao
01:38:556 (1) - The drastic SV change is a little jarring, sliders are really fast for a normal i'm trying to do something about this dw

[Hard]
01:05:860 (1,2) - Not sure why these are overlapping when 01:03:500 (1,2) isn't yyeaahh.... fixed!
01:38:556 (3) - same issue as with normal, SV change is really jarring this i'm probably not going to change because i think that it's necessary

[hoshi ga futta hi, tada hitasura ni utsukushii nagame datta.]
00:40:223 (5,7) - Stack xd
01:04:511 (4,5,6,7) - Not sure why this spacing is different from 01:02:067 (3,4,5,6)
01:09:905 (4,5,6,7,1,2,3) - Whats with the spacing change here?
02:11:927 (4,5,6,7,1,2,3) - ^
01:10:916 (6,7,8,9,1,2,3,4) - Feels weird to go from a stack to a spaced stream, maybe make the stack into a stream that leads into the spaced stream? fixed from a previous mod
01:20:354 (5,6) - Placement feels weirdfixed from a previous mod
01:53:051 (4,1) - Something should probably be in the gap here fixed!
02:05:860 (2) - You break the flow here really awkwardly, but it is around when you should change directions anyways, maybe CTRL+G and put 02:06:197 (3) up closer to the top? this is being altered by the sound of the guitar as it the sound of the guitar stalls a bit on the chord here. i'm trying to create a snappy sort of movement here
02:11:253 (2) - Flow is awkward, CTRL+G? same thing here


GL! thanks!
blobdash
hello
no kudosu (from #modreqs)

take the mp3 from monstrata's ranked mapset, yours is at 128kbps (it's acceptable, but y'know better quality is always better, especially when it's not something you have to pay or anything)

if you need help for the video pm me the source (720p minimum, youtube if you want) and i'll encode it because yours causes problems with the current codec implemented in osu!

"777772.jpg" wasn't compressed, there you go
Syrus
from #modreqs

Hi I'm not that good of a modder but here are some of my thoughts:


hoshi ga futta hi, tada hitasura ni utsukushii nagame datta. (difficulty name is so long ><)


00:32:897 (1,3) - These two sliders have a slightly different curves and it looks a little strange.

Spacing of 00:33:421 (2,3) is double that of 00:32:897 (1,2) , I don't really think the spacing change is needed, since singer is still in the same tone.

00:34:642 (2,3) - I don't think the change in flow here is really needed.

00:37:606 (1,2,3,4,5) - Change in flow is also a little strange here. I don't think the first 3 notes needed to have a bigger spacing than the 4th note.
00:38:304 (5) - is also mapped the the singer, but it's still a part of pattern that you've mapped to the guitar. I think this should be a new combo, and a part of the slider that comes after it.

00:41:967 (2) - Switch the direction of the curve, so that it curves up instead of down? If so, then move 00:43:188 (9) up as well so it follows the end of the slider.

00:48:769 (3,4,5,6) - Spacing is a strange here, shouldn't they be spaced the same distance apart?

00:55:049 (1,2,3,4) - The flow after the slider is a little strange. The note is following the singer, and while he remained in the same tone, the note after the slider changes flow. The spacing is also a little off on the last 3 notes.

00:57:839 (3,4,5) - I think the spacing increase should happen between 00:58:537 (4,5) and not 00:57:839 (3,4) since the singer sounds like he emphasized the sound 'se' and the 00:58:537 (4) hit circle seem to be following a very quiet drum in the background.

01:02:067 (3,4,5,6) - You have cross screen jumps which then moves into this stream that is spaced very closely together. It's a little awkward to play, especially since it them moves right back into big, cross screen jumps. I would space it out a little more.

01:02:995 (2,3) - You should separate these two notes from the pattern. Spacing increase like this doesn't really emphasize the two notes, as the player is still moving in the same sort of direction.
I would personally stack the 01:02:826 (1) circle onto the end of 01:02:489 (7) slider since the move from not moving your cursor at all to doing a big jump would emphasize the sound better I think.

01:06:197 (1,2,3) - Big jumps are fine, but a cross screen 1/4 jump is a bit too much I think. The part before this has big spacing, however, they were all 1/2 jumps. You have never used a 1/4 jump before within the map. Starting to use it now, in the middle of the chorus is a little strange and players won't be able to read it.
Same thing here 02:08:219 (1,2,3)

01:27:096 (3) - Angle these more towards the right so 01:26:759 (2,3,4) forms a triangle?

01:53:725 (2,3,4) - Why space the last 2 notes differently away from the slider end?

02:00:129 (1,2,3) - Evenly space these. It looks like a slider then a 1/2 beat gap, into a circle and slider with a 1/4 gap, instead of it being a uniform 1/4 gap.

A part from that, the second verse and second kiai time is nice, I don't really find anything wrong with it. And since the last kiai section repeats a lot of the first chorus, a lot of what I didn't like about the first one applies to the this one.

anyways gl man
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply